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https://github.com/ZDoom/raze-gles.git
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- simplified the generic cheat code.
This is both closer to ZDoom and more robust.
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parent
c9d3a383a4
commit
dbd3202433
3 changed files with 70 additions and 81 deletions
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@ -783,10 +783,10 @@ set (PCH_SOURCES
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build/src/timer.cpp
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build/src/voxmodel.cpp
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core/cheathandler.cpp
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core/mathutil.cpp
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core/rts.cpp
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core/ct_chat.cpp
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core/entercheat.cpp
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core/gameconfigfile.cpp
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core/gamecvars.cpp
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core/gamecontrol.cpp
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@ -1,9 +1,7 @@
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//-----------------------------------------------------------------------------
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//
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// Copyright 1993-1996 id Software
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// Copyright 1994-1996 Raven Software
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// Copyright 1999-2016 Randy Heit
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// Copyright 2002-2020 Christoph Oelckers
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// Copyright 2002-2016 Christoph Oelckers
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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@ -21,90 +19,26 @@
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//-----------------------------------------------------------------------------
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//
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// DESCRIPTION:
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// Cheat code. See *_sbar.cpp for status bars.
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// Generic Cheat code.
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//
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//-----------------------------------------------------------------------------
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#include "gstrings.h"
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#include "c_cvars.h"
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#include "c_dispatch.h"
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#include "d_event.h"
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#include "baselayer.h"
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#include "gamecontrol.h"
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#include "cheathandler.h"
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struct cheatseq_t
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static cheatseq_t *cheats;
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static int numcheats;
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void SetCheats(cheatseq_t *cht, int count)
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{
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const uint8_t *Sequence;
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const uint8_t *Pos;
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uint8_t CurrentArg;
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uint8_t Args[5];
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};
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cheats = cht;
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numcheats = count;
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}
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static TArray<cheatseq_t> cheats;
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static bool CheatCheckList (event_t *ev);
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static bool CheatAddKey (cheatseq_t *cheat, uint8_t key, bool *eat);
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CVAR(Bool, allcheats, false, CVAR_ARCHIVE)
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CVAR(Bool, nocheats, false, CVAR_ARCHIVE)
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// Respond to keyboard input events, intercept cheats.
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// [RH] Cheats eat the last keypress used to trigger them
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bool Cheat_Responder (event_t *ev)
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{
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bool eat = false;
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if (cheats.Size() == 0)
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{
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#if 0
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auto gcheats = gi->GetCheats();
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if (gcheats)
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{
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for (int i = 0; gcheats[i]; i++)
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{
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cheatseq_t cht = { (const uint8_t*)gcheats[i], nullptr };
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cheats.Push(cht);
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}
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}
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#endif
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}
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if (nocheats)
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{
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return false;
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}
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else
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{
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return CheatCheckList(ev);
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}
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return false;
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}
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static bool CheatCheckList (event_t *ev)
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{
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bool eat = false;
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if (ev->type == EV_KeyDown)
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{
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for (auto &cht :cheats)
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{
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if (CheatAddKey (&cht, (uint8_t)ev->data2, &eat))
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{
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int processed = gi->CheckCheat((const char*)cht.Sequence, (const char*)cht.Args);
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if (processed = 1) cht.Pos = nullptr;
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eat |= processed != 0;
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}
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else if (cht.Pos - cht.Sequence > 2)
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{ // If more than two characters into the sequence,
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// eat the keypress, to reduce interference with game controls.
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eat = true;
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}
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}
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}
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return eat;
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}
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//--------------------------------------------------------------------------
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//
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// FUNC CheatAddkey
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@ -119,15 +53,12 @@ static bool CheatAddKey (cheatseq_t *cheat, uint8_t key, bool *eat)
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{
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cheat->Pos = cheat->Sequence;
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cheat->CurrentArg = 0;
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cheat->Args[0] = 0;
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}
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if (*cheat->Pos == '#' && key >= '0' && key <= '9')
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if (*cheat->Pos == '#')
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{
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*eat = true;
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cheat->Args[cheat->CurrentArg++] = key;
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cheat->Args[cheat->CurrentArg] = 0;
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cheat->Pos++;
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return true;
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}
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else if (key == *cheat->Pos)
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{
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@ -136,12 +67,53 @@ static bool CheatAddKey (cheatseq_t *cheat, uint8_t key, bool *eat)
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else
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{
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cheat->Pos = cheat->Sequence;
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cheat->CurrentArg = 0;
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}
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if (*cheat->Pos == 0)
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{
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cheat->Pos = cheat->Sequence;
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cheat->CurrentArg = 0;
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return true;
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}
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return false;
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}
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//--------------------------------------------------------------------------
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//
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// Respond to keyboard input events, intercept cheats.
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// [RH] Cheats eat the last keypress used to trigger them
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//
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//--------------------------------------------------------------------------
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bool Cheat_Responder (event_t *ev)
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{
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bool eat = false;
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if (nocheats)
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{
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return false;
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}
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if (ev->type == EV_KeyDown)
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{
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int i;
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for (i = 0; i < numcheats; i++, cheats++)
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{
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if (CheatAddKey (cheats, (uint8_t)ev->data2, &eat))
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{
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if (cheats->DontCheck || !CheckCheatmode ())
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{
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eat |= cheats->Handler (cheats);
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}
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}
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else if (cheats->Pos - cheats->Sequence > 2)
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{ // If more than two characters into the sequence,
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// eat the keypress, just so that the Hexen cheats
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// with T in them will work without unbinding T.
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eat = true;
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}
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}
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}
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return eat;
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}
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17
source/core/cheathandler.h
Normal file
17
source/core/cheathandler.h
Normal file
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@ -0,0 +1,17 @@
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#pragma once
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struct cheatseq_t
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{
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const char *Sequence;
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const char *Pos;
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bool (*Handler)(cheatseq_t *);
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uint8_t DontCheck;
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// This is working data for processing the cheat
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uint8_t CurrentArg;
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uint8_t Args[6];
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};
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struct event_t;
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bool Cheat_Responder(event_t* ev);
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void SetCheats(cheatseq_t *cht, int count);
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