Commit graph

5333 commits

Author SHA1 Message Date
terminx
ea1f6dc476 Fix some ENet const issues. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5545 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:59 +00:00
terminx
cf5ff0fcdc Update ENet to v1.3.13. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5544 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:54 +00:00
terminx
e0d8a753a1 Add -Wuninitialized, -Wlogical-op, and -Wcast-qual. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5543 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:50 +00:00
terminx
df32b0b788 Update to the newest version of xxHash.
git-svn-id: https://svn.eduke32.com/eduke32@5542 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:47 +00:00
terminx
3d72611f57 Update vcxproj. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5541 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:43 +00:00
terminx
a7e6ed8745 Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
git-svn-id: https://svn.eduke32.com/eduke32@5540 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:38 +00:00
terminx
8fc803fee3 Negligible change to OS string printed at startup.
git-svn-id: https://svn.eduke32.com/eduke32@5539 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:25 +00:00
terminx
b1103bb342 Fix a stupid error in MACT, found with GCC's -Wlogical-op parameter.
git-svn-id: https://svn.eduke32.com/eduke32@5538 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:21 +00:00
terminx
603ae7eb7a CON compilation and debug message fuckery affecting virtually nobody
git-svn-id: https://svn.eduke32.com/eduke32@5537 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:18 +00:00
terminx
88e08319b9 Clean up some of the SDL version number spam at startup.
git-svn-id: https://svn.eduke32.com/eduke32@5536 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:16 +00:00
terminx
15b57d4dcf Fix a few instances where bitptr wasn't properly set after writing to the compiled script
git-svn-id: https://svn.eduke32.com/eduke32@5535 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:13 +00:00
terminx
31e89f12b2 Clean up a couple instances of direct usage of a magic number in the CON compiler. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5534 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:10 +00:00
terminx
e1124f9d12 Make the bitptr stuff in the CON compiler more readable.
git-svn-id: https://svn.eduke32.com/eduke32@5533 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:05 +00:00
hendricks266
2e968b90bf Add inthashtable_t, mapping intptr_t to intptr_t.
git-svn-id: https://svn.eduke32.com/eduke32@5532 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:46 +00:00
hendricks266
d4dc72bac4 C-CON: Add getpv and setpv as short forms for get/setplayervar, and #include as an alternate for include.
git-svn-id: https://svn.eduke32.com/eduke32@5531 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:43 +00:00
hendricks266
f403d6234c C-CON: Add ifvarge, ifvarle, and ifvarboth in line with ifvarvarge, ifvarvarle, and ifvarvarboth.
git-svn-id: https://svn.eduke32.com/eduke32@5530 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:39 +00:00
hendricks266
3a8d53573c Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled.
git-svn-id: https://svn.eduke32.com/eduke32@5529 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:35 +00:00
hendricks266
28a9372a79 Enable models by default under EDUKE32_GLES, because they now work!
git-svn-id: https://svn.eduke32.com/eduke32@5528 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:28 +00:00
hendricks266
8e52d7b1f7 Fix miscellaneous GL ES warnings
git-svn-id: https://svn.eduke32.com/eduke32@5527 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:25 +00:00
hendricks266
e00115c043 Introduce USE_GLEXT macro and use it to conditionally compile out all GL ARB function calls when compiling for GL ES platforms.
This replaces the previous hack where we kept the dynamic pointers null and simply never tried calling any of them by a conspiracy of default runtime settings and disabled menu options.

Code affected: VBO support for models, VPX GLSL decoding, texture compression (texture cache), and multitexturing (glow/detail maps).

This commit also replaces EDUKE32_GLES conditionals with USE_GLEXT where appropriate.

I didn't touch polymer.c because it depends too heavily on extensions for conditionally compiling them to make sense.

git-svn-id: https://svn.eduke32.com/eduke32@5526 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:20 +00:00
hendricks266
ff80e020ad jwzgles: fix warnings when compiling on Linux
git-svn-id: https://svn.eduke32.com/eduke32@5525 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:15 +00:00
hendricks266
8d73dca2d2 jwzgles: uncomment stub glPush/PopAttrib so that the editor links
git-svn-id: https://svn.eduke32.com/eduke32@5524 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:11 +00:00
hendricks266
409b14fb62 jwzgles: fix errors when compiling on Linux
git-svn-id: https://svn.eduke32.com/eduke32@5523 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:08 +00:00
hendricks266
8cd708cef4 C-CON: Fix the return command within events, broken since r5097.
git-svn-id: https://svn.eduke32.com/eduke32@5522 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:05 +00:00
hendricks266
5d9b8a2bb1 C-CON: Clean up pointer handling in the parser so we have less to re-offset in C_SetScriptSize. Also fixes bugs in r5093 and/or r5097.
git-svn-id: https://svn.eduke32.com/eduke32@5521 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:01 +00:00
hendricks266
1807aec2a7 C-CON: Fix VM_ScriptInfo so that it never reads before the beginning of the bytecode.
git-svn-id: https://svn.eduke32.com/eduke32@5520 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:32:57 +00:00
hendricks266
d3f9244d66 Remove -CONversion command line parameter, because it has been supplanted by r5499's automatic identifier masking.
git-svn-id: https://svn.eduke32.com/eduke32@5519 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:32:53 +00:00
hendricks266
aafb01ab33 Move loading of settings.cfg to before video init so that it can respect r_togglecomposition.
git-svn-id: https://svn.eduke32.com/eduke32@5518 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:32:50 +00:00
hendricks266
c2b5ae8256 Menus: Move "Cheats" from Options to Game Setup.
git-svn-id: https://svn.eduke32.com/eduke32@5517 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:32:47 +00:00
hendricks266
d5b22a714f Fix POLYMER=0 warnings introduced in r5496.
git-svn-id: https://svn.eduke32.com/eduke32@5516 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:32:44 +00:00
hendricks266
855e9117ff Fix USE_OPENGL=0 compiler errors introduced in r5475.
git-svn-id: https://svn.eduke32.com/eduke32@5515 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:32:41 +00:00
hendricks266
cd97e9fd3b Windows: SDL 2.0.4
git-svn-id: https://svn.eduke32.com/eduke32@5514 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:32:29 +00:00
terminx
748d9ac22f Alter VM_ScriptInfo() to take a ptr to the script to disassemble, and dump disassembly to the log at startup when an internal compiler error occurs.
git-svn-id: https://svn.eduke32.com/eduke32@5513 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-07 03:30:07 +00:00
terminx
085333a5fb Minor change to some gamevar warnings. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5512 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-07 03:30:02 +00:00
terminx
f372d8184a Fix CON compiler errors. Me no smart.
git-svn-id: https://svn.eduke32.com/eduke32@5511 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-07 03:29:59 +00:00
terminx
149df3663f Remove unused and utterly useless GAMEVAR_SECRET flag.
git-svn-id: https://svn.eduke32.com/eduke32@5510 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-07 03:29:56 +00:00
terminx
8848ffcbd9 Fix warnings. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5509 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-07 03:29:52 +00:00
terminx
e122da5de9 Get constified
git-svn-id: https://svn.eduke32.com/eduke32@5508 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-07 03:29:49 +00:00
terminx
96ab0aba08 Fix a major bug where "enda" could be used to terminate an event, resulting in all kinds of issues.
git-svn-id: https://svn.eduke32.com/eduke32@5507 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-07 03:29:44 +00:00
terminx
1cc28df380 Get rid of a bunch of useless comments.
git-svn-id: https://svn.eduke32.com/eduke32@5506 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-03 20:07:27 +00:00
terminx
7bbd2c8ffd Misc cleanup, add shorthand versions of getplayer, getactor, etc.
git-svn-id: https://svn.eduke32.com/eduke32@5505 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-03 20:07:24 +00:00
terminx
08ea5c4242 Fix MSVC warning. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5504 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-03 20:07:20 +00:00
terminx
174c556e2d No longer link to GOG.com when no game data is found. :(
git-svn-id: https://svn.eduke32.com/eduke32@5503 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-03 20:07:17 +00:00
terminx
1d57de831a Treat "[]" as "[THISACTOR]" when accessing structure members through CON.
git-svn-id: https://svn.eduke32.com/eduke32@5502 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-03 20:07:11 +00:00
terminx
14938ea5fd Add "klabs" keyword to CON, to take a gamevar and set it to its absolute value. The internal "inv" function to invert a gamevar's value has also been exposed externally.
git-svn-id: https://svn.eduke32.com/eduke32@5501 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-02 01:56:29 +00:00
terminx
01ebee280e Add commands added in previous commit to g_keywdate[], clean up a few CON compilation warning messages
git-svn-id: https://svn.eduke32.com/eduke32@5500 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-02 01:56:25 +00:00
terminx
7c976018be Adds the following keywords from M32script into CON: shiftvarvarl, shiftvarvarr, ifvarvarle, ifvarvarge, ifvarvarboth, whilevarl, and whilevarvarl.
This also adds the shorthand versions of some commands, like "set" for "setvarvar", "add" for "addvarvar", "ife" for "ifvarvare", etc. There are about 30 of these. Because some of these names may already be used in some projects as variable names, this revision also includes a somewhat large change in variable naming rules: gamevars may now have the same names as CON keywords, with the caveat that the masked keyword is no longer accessible. This results in a warning at compile time but should ensure nobody's project ever stops compiling due to the introduction of new keywords.

git-svn-id: https://svn.eduke32.com/eduke32@5499 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-02 01:56:20 +00:00
terminx
0871e56b92 Projectile changes:
-palette is now set at spawn time, instead of during movement (oops!)
-projectiles can no longer hit their owner during their first tic of movement

git-svn-id: https://svn.eduke32.com/eduke32@5498 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-28 02:04:41 +00:00
terminx
935e9fa197 Fix hard coded white and red color indexes used in on-screen debug output, to better operate with a palette dissimilar to Duke3D.
git-svn-id: https://svn.eduke32.com/eduke32@5497 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-28 02:04:36 +00:00
terminx
1d17d2c6f6 Polymer lighting tweaks, mostly internal.
git-svn-id: https://svn.eduke32.com/eduke32@5496 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-28 02:04:29 +00:00
hendricks266
0075e746ba Mapster: Don't restrict setgamepalette to the range [0, 3].
git-svn-id: https://svn.eduke32.com/eduke32@5495 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-26 15:42:13 +00:00
hendricks266
7f5a8f9a23 Polymost: Make voxels take on the current basepalette, like they should.
git-svn-id: https://svn.eduke32.com/eduke32@5494 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-26 15:42:09 +00:00
hendricks266
223e67983d Polymost: Fix voxels so palette colors are treated as 8-bit, not 6-bit. Overlooked in r5349.
git-svn-id: https://svn.eduke32.com/eduke32@5493 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-26 15:42:05 +00:00
hendricks266
aac1900472 Add new spriteflag SFLAG_GREENSLIMEFOOD = 8388608, which controls whether GREENSLIME will eat a given actor.
The flag is automatically set on LIZTROOP, LIZMAN, PIGCOP, and NEWBEAST, in a similar fashion as SFLAG_NOWATERDIP (r4956) and SFLAG_NODAMAGEPUSH (r4371).

git-svn-id: https://svn.eduke32.com/eduke32@5492 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-26 15:41:59 +00:00
terminx
81d286dcc4 Fix CLANG warnings
git-svn-id: https://svn.eduke32.com/eduke32@5491 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:06:28 +00:00
terminx
f64a397b34 Fix issue with sin/cos CON commands that prevented using the special builtin structure shortcut access vars for input.
git-svn-id: https://svn.eduke32.com/eduke32@5490 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:06:24 +00:00
terminx
97c4b40ca2 Add vm_player, vm_sprite and vm_distance to get/setuserdef. This controls the sprite and player referenced by things like "THISACTOR", all of the "ifp" conditionals, per-actor gamevar access, etc. This is intended to be used to un-gimp things like EVENT_WORLD.
git-svn-id: https://svn.eduke32.com/eduke32@5489 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:06:20 +00:00
terminx
6f43820a12 VS solution update. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5488 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:06:16 +00:00
terminx
b0cb97acb6 Draw frame at level start after EVENT_LOADPLAYER instead of before.
git-svn-id: https://svn.eduke32.com/eduke32@5487 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:06:13 +00:00
terminx
49dd9ca9b7 Change references to eduke32.sourceforge.net to www.eduke32.com
git-svn-id: https://svn.eduke32.com/eduke32@5486 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:06:09 +00:00
terminx
c00f933a37 Update LZ4
git-svn-id: https://svn.eduke32.com/eduke32@5485 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:06:05 +00:00
terminx
32ba947b4b Fix cstat 1024 in classic and Polymer
git-svn-id: https://svn.eduke32.com/eduke32@5484 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:58 +00:00
terminx
febd50cc18 Add "restartmap" console command
git-svn-id: https://svn.eduke32.com/eduke32@5483 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:55 +00:00
terminx
c9fefe641d Increase Polymost depth fighting mitigation offset, plus some other minor changes that shouldn't affect anything.
git-svn-id: https://svn.eduke32.com/eduke32@5482 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:51 +00:00
terminx
2500c7b517 Add support for sector/wall/sprite struct trackers to Polymer
git-svn-id: https://svn.eduke32.com/eduke32@5481 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:47 +00:00
terminx
40a2780eb0 Split Polymer artmap setup into polymer_setupartmap()
git-svn-id: https://svn.eduke32.com/eduke32@5480 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:43 +00:00
terminx
61059816b8 Use a hash table for finding Polymer buckets
git-svn-id: https://svn.eduke32.com/eduke32@5479 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:39 +00:00
terminx
242b6bf870 Appease clang
git-svn-id: https://svn.eduke32.com/eduke32@5478 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:35 +00:00
terminx
760ea6c313 Polymer light tweaks
git-svn-id: https://svn.eduke32.com/eduke32@5477 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:31 +00:00
terminx
48254ccb3d Fix FIRELASER spawning multiple Polymer lights
git-svn-id: https://svn.eduke32.com/eduke32@5476 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:27 +00:00
terminx
3b47e9d652 Move vsync option to video setup
git-svn-id: https://svn.eduke32.com/eduke32@5475 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:21 +00:00
hendricks266
971d5b6fac Prune the dynamic tile name system in the same manner as sounds were pruned in the previous commit and r4748.
git-svn-id: https://svn.eduke32.com/eduke32@5474 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:19:11 +00:00
hendricks266
334c98c054 Remove the __STATIC macros of dynamic sounds pruned in r4748.
git-svn-id: https://svn.eduke32.com/eduke32@5473 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:19:08 +00:00
hendricks266
70d51ddf02 Remove three unused-in-the-source dynamic sound variables partially forgotten in r4748.
git-svn-id: https://svn.eduke32.com/eduke32@5472 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:19:05 +00:00
hendricks266
3473580f5f Menus: When RETURN is set to INT32_MIN in EVENT_CHANGEMENU, cancel any animations in addition to not changing the current menu.
git-svn-id: https://svn.eduke32.com/eduke32@5471 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:19:02 +00:00
hendricks266
1ea0796b43 Name map best time entries in the cfg by MD4 checksum instead of filename.
Existing filename-demarcated personal bests are still read as a fallback if an MD4 is not found, but only MD4 entries are written.

Fans of both Lunar Apocalypse and Nuclear Winter should sort out the MapTimes section of their cfg file manually.

git-svn-id: https://svn.eduke32.com/eduke32@5470 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:18:59 +00:00
hendricks266
a5367ed600 Fix two bugs in SCRIPT_GetNumber that cause it to issue an incorrect return value.
git-svn-id: https://svn.eduke32.com/eduke32@5469 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:18:56 +00:00
hendricks266
00bc250811 Duke3D: Add globalgameflag 4, DUKE3D_NO_PALETTE_CHANGES. This disallows the game from performing its usual modification to palette data after loading it, mainly the transparent color.
If you use this flag, make sure your transparent color it set exactly as you would like it to be used in cases like those presented in the previous commit.

git-svn-id: https://svn.eduke32.com/eduke32@5468 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:18:53 +00:00
hendricks266
1b8c79b0d8 Polymodes: In gloadtile_art, (1) get the current texel's index, (2) apply alpha if index == 255, (3) get the index by indexing into the specified palookup table, and then (4) apply fullbright considerations. Previously these tasks were performed in order 1432.
git-svn-id: https://svn.eduke32.com/eduke32@5467 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:18:47 +00:00
hendricks266
043656688f Add test cases for previous commit: transhacktest.map and .m32
git-svn-id: https://svn.eduke32.com/eduke32@5466 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-04 11:53:02 +00:00
hendricks266
38dfb0a2b2 Polymodes: Add a new pthtyp flag to mark textures that should not be processed by the fixtransparency() hack (which avoids the transparent color blending into a sprite when texture filtering is enabled), such as non-(T)ROR-masking floors and ceilings, white- and mask-walls, paper-skies, and rotatesprite with orientation flag 64. This commit makes sure the flag's status always fits the situation.
This fixes the remaining issue with WWII GI's LOGO.ANM: Color index #255 is used as the dominant white color (not as a transparent index) and fixtransparency() was mangling the image as a result.

git-svn-id: https://svn.eduke32.com/eduke32@5465 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-04 11:52:58 +00:00
hendricks266
56f331574d Polymost: Enumify the lower bits of the method/dameth argument to various functions.
git-svn-id: https://svn.eduke32.com/eduke32@5464 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-04 11:52:54 +00:00
hendricks266
0ddba3388f Factor out common handling of the end-of-level between sectors tagged 65535 and 65534, switches tagged 65535, and nukebuttons.
This fixes the bug with user maps ending in 65534-tagged sectors, reported by FistMarine: https://forums.duke4.net/topic/8367-end-of-level-bug/
It also eliminates dead code belonging to the nukebutton.

git-svn-id: https://svn.eduke32.com/eduke32@5463 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-04 11:52:51 +00:00
hendricks266
cbcef42656 Fix unused global variables in menus.c with DROIDMENU defined.
git-svn-id: https://svn.eduke32.com/eduke32@5462 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-04 11:52:47 +00:00
hendricks266
6a6bfc72fd Fix an unused variable in menus.c with USE_OPENGL=0.
git-svn-id: https://svn.eduke32.com/eduke32@5461 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-04 11:52:43 +00:00
hendricks266
4abd453bcf Fix orientation bit 64 when applied to a tile with fullbrights in OpenGL with r_fullbrights enabled.
This fixes (the most glaringly wrong problem) with WWII GI's LOGO.ANM in OpenGL, exposed by r5437.

git-svn-id: https://svn.eduke32.com/eduke32@5460 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-28 09:06:34 +00:00
hendricks266
38dd14b124 More NAM/WWII GI "bluefont" xbetween fixes missed in r5452.
git-svn-id: https://svn.eduke32.com/eduke32@5459 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-28 09:06:31 +00:00
hendricks266
27c646b5a7 Fix a compiler error on introduced in r5445.
git-svn-id: https://svn.eduke32.com/eduke32@5458 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-28 09:06:28 +00:00
hendricks266
33755d847b Fix typo in r5448.
git-svn-id: https://svn.eduke32.com/eduke32@5457 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-28 09:06:25 +00:00
hendricks266
a5ce52dc78 Fix compiler warnings when building for 32-bit.
git-svn-id: https://svn.eduke32.com/eduke32@5456 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-28 09:06:22 +00:00
hendricks266
aac7301af8 WWII GI: Use "GI2" as the cheat prefix instead of "WW2" because W conflicts with WSAD movement.
git-svn-id: https://svn.eduke32.com/eduke32@5455 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-28 09:06:17 +00:00
hendricks266
ff12dd11f4 Duke3D/Startup: Autodetect the installation path of the World War II GI release on Steam. Windows and Linux only for now, as there appears to be no OS X support.
git-svn-id: https://svn.eduke32.com/eduke32@5454 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:37 +00:00
hendricks266
0433d97a54 Implement WWII GI weapon display code.
Remaining issues with the weapons (both functionality and display):
- The "pistol", "shotgun", and "chaingun" fire too slowly.
- The flamethrower fires too quickly.
- The bazooka drop for reload is late.
- Upon starting a level, the "pistol" should show a reload frame, but it does not.

git-svn-id: https://svn.eduke32.com/eduke32@5453 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:34 +00:00
hendricks266
0fdeed231b Miscellaneous NAM and WWII GI tweaks/fixes.
Remaining issues:
- Inventory item gamefuncs still use their Duke 3D names. The buggy way custom gamefunc binds are saved and loaded needs to be addressed first.

git-svn-id: https://svn.eduke32.com/eduke32@5452 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:31 +00:00
hendricks266
4aae9378d0 Implement NAM and WWII GI's replacement cheats.
Whereas Duke starts cheats with DN, NAM starts with NVA and WWII GI starts with WW2. (Hackily: CheatKeys[] is still size 2, and the third character is at the start of every CheatString.)

The cheats hyper (NAM-only), coords, view, skill, weapons, and inventory were not originally present but since they work properly and this is EDuke32, I have re-added them. Non-working cheats are now disabled.

git-svn-id: https://svn.eduke32.com/eduke32@5451 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:28 +00:00
hendricks266
637f48e9ce Don't implicitly define GAMEFLAG_NAM for WWII GI. Instead, implement a new macro NAM_WW2GI synonymous with (NAM || WW2GI).
git-svn-id: https://svn.eduke32.com/eduke32@5450 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:24 +00:00
hendricks266
148927bb9d Restrict the right-edge widescreen clamping of the Pistol reload and Freezer to Duke Nukem 3D only: NAM and WWII GI don't need it.
git-svn-id: https://svn.eduke32.com/eduke32@5449 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:20 +00:00
hendricks266
90623c1f65 Duke3D/Startup: Instead of adding Megaton's music paths, don't remove the gameroot path and let my new S_OpenAudio take care of the SC-55 soundtrack.
git-svn-id: https://svn.eduke32.com/eduke32@5448 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:17 +00:00
hendricks266
f1a658e790 Duke3D/Startup: Clean up the Windows registry reading code.
There is no need to cache the result of a function called only once for each input.

git-svn-id: https://svn.eduke32.com/eduke32@5447 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:14 +00:00
hendricks266
6cb925a95d Duke3D/Sound: Add a hack to the previous commit so that Megaton's grabbag.voc will still upgrade to music/grabbag_voc.ogg, but its subway.voc will no longer upgrade to music/subway.ogg.
git-svn-id: https://svn.eduke32.com/eduke32@5446 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:10 +00:00