raze-gles/polymer/eduke32
terminx ea1f6dc476 Fix some ENet const issues. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5545 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:59 +00:00
..
build Update to the newest version of xxHash. 2016-01-11 05:05:47 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Mapster32: add byte array editorcolors[256] to m32script variables. 2015-11-20 20:26:51 +00:00
platform Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled. 2016-01-08 01:33:35 +00:00
rsrc Revert recent icon changes. 2015-05-27 08:46:44 +00:00
source Fix some ENet const issues. DONT_BUILD. 2016-01-11 05:05:59 +00:00
_clang-format Add my _clang-format file to the repository. These options are pretty close to what most of our code already looks like, the primary difference being that it enforces spaces between operators and operands. I was initially opposed to the spaces, but I would be lying if I said they didn't increase legibility of much of our code, in addition to making it a lot easier to identify the specific intent in cases where we have a lot of expressions nested within one another. DONT_BUILD. 2014-11-22 12:28:21 +00:00
Android.mk Add colmatch to Android Makefile. DONT_BUILD. 2015-10-21 19:54:09 +00:00
eduke32.sln VS solution update. DONT_BUILD. 2015-12-23 04:06:16 +00:00
eduke32.vcxproj Update vcxproj. DONT_BUILD. 2016-01-11 05:05:43 +00:00
eduke32.vcxproj.filters Update vcxproj. DONT_BUILD. 2016-01-11 05:05:43 +00:00
Makefile Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled. 2016-01-08 01:33:35 +00:00
Makefile.common Add -Wuninitialized, -Wlogical-op, and -Wcast-qual. DONT_BUILD. 2016-01-11 05:05:50 +00:00
Makefile.deps Revert recent icon changes. 2015-05-27 08:46:44 +00:00
Makefile.msvc Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled. 2016-01-08 01:33:35 +00:00