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Mapster: Don't restrict setgamepalette to the range [0, 3].
git-svn-id: https://svn.eduke32.com/eduke32@5495 1a8010ca-5511-0410-912e-c29ae57300e0
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7f5a8f9a23
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2 changed files with 5 additions and 17 deletions
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@ -10857,22 +10857,12 @@ void faketimerhandler(void)
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sampletimer();
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}
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void SetGamePalette(int32_t j)
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void SetGamePalette(int32_t palid)
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{
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switch (j)
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{
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default:
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j=0;
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case 0:
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case 1:
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case 2:
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case 3:
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if (acurpalette==j)
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return;
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acurpalette=j;
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setbrightness(GAMMA_CALC,j,2);
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break;
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}
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if ((unsigned)palid >= MAXBASEPALS)
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palid = 0;
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setbrightness(GAMMA_CALC, palid, 2);
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}
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static void SearchSectors(int32_t dir) // <0: backwards, >=0: forwards
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@ -75,8 +75,6 @@ static int32_t updownunits=1024;
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//int32_t intro=0;
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static int32_t acurpalette=0;
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//void ContextHelp(int16_t spritenum);
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//void ResetKeys();
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