mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 11:10:47 +00:00
Fix FIRELASER spawning multiple Polymer lights
git-svn-id: https://svn.eduke32.com/eduke32@5476 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
3b47e9d652
commit
48254ccb3d
1 changed files with 2 additions and 1 deletions
|
@ -8125,7 +8125,8 @@ static void A_DoLight(int32_t i)
|
|||
G_AddGameLight(0, i, ((s->yrepeat*tilesiz[s->picnum].y)<<1), LIGHTRAD, 128+(255<<8)+(128<<16),PR_LIGHT_PRIO_HIGH_GAME);
|
||||
break;
|
||||
case FIRELASER__STATIC:
|
||||
G_AddGameLight(0, i, ((s->yrepeat*tilesiz[s->picnum].y)<<1), 64 * s->yrepeat, 255+(95<<8),PR_LIGHT_PRIO_LOW_GAME);
|
||||
if (s->statnum == STAT_PROJECTILE)
|
||||
G_AddGameLight(0, i, ((s->yrepeat*tilesiz[s->picnum].y)<<1), 64 * s->yrepeat, 255+(95<<8),PR_LIGHT_PRIO_LOW_GAME);
|
||||
break;
|
||||
case RPG__STATIC:
|
||||
G_AddGameLight(0, i, ((s->yrepeat*tilesiz[s->picnum].y)<<1), 128 * s->yrepeat, 255+(95<<8),PR_LIGHT_PRIO_LOW_GAME);
|
||||
|
|
Loading…
Reference in a new issue