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Add vm_player, vm_sprite and vm_distance to get/setuserdef. This controls the sprite and player referenced by things like "THISACTOR", all of the "ifp" conditionals, per-actor gamevar access, etc. This is intended to be used to un-gimp things like EVENT_WORLD.
git-svn-id: https://svn.eduke32.com/eduke32@5489 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 12 additions and 0 deletions
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@ -1168,6 +1168,9 @@ const memberlabel_t UserdefsLabels[]=
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{ "m_gametypeflags", USERDEFS_M_GAMETYPEFLAGS, 0, 0 },
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{ "globalflags", USERDEFS_GLOBALFLAGS, 0, 0 },
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{ "globalgameflags", USERDEFS_GLOBALGAMEFLAGS, 0, 0 },
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{ "vm_player", USERDEFS_VM_PLAYER, 0, 0 },
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{ "vm_sprite", USERDEFS_VM_SPRITE, 0, 0 },
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{ "vm_distance", USERDEFS_VM_DISTANCE, 0, 0 },
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{ "", -1, 0, 0 } // END OF LIST
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};
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@ -472,6 +472,9 @@ enum UserdefsLabel_t
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USERDEFS_M_GAMETYPEFLAGS,
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USERDEFS_GLOBALFLAGS,
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USERDEFS_GLOBALGAMEFLAGS,
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USERDEFS_VM_PLAYER,
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USERDEFS_VM_SPRITE,
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USERDEFS_VM_DISTANCE,
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USERDEFS_END
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};
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@ -170,6 +170,9 @@ int32_t __fastcall VM_GetUserdef(register int32_t lLabelID)
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case USERDEFS_M_GAMETYPEFLAGS: lLabelID = GametypeFlags[ud.m_coop]; break;
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case USERDEFS_GLOBALFLAGS: lLabelID = globalflags; break;
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case USERDEFS_GLOBALGAMEFLAGS: lLabelID = duke3d_globalflags; break;
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case USERDEFS_VM_PLAYER: lLabelID = vm.g_p; break;
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case USERDEFS_VM_SPRITE: lLabelID = vm.g_i; break;
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case USERDEFS_VM_DISTANCE: lLabelID = vm.g_x; break;
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default: lLabelID = -1; break;
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}
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@ -286,6 +289,9 @@ void __fastcall VM_SetUserdef(register int32_t const lLabelID, register int32_t
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case USERDEFS_M_ORIGIN_Y: ud.m_origin.y = iSet; break;
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case USERDEFS_GLOBALFLAGS: globalflags = iSet; break;
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case USERDEFS_GLOBALGAMEFLAGS: duke3d_globalflags = iSet; break;
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case USERDEFS_VM_PLAYER: vm.g_p = iSet; vm.g_pp = g_player[iSet].ps; break;
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case USERDEFS_VM_SPRITE: vm.g_i = iSet; vm.g_sp = &sprite[iSet]; vm.g_t = &actor[iSet].t_data[0]; break;
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case USERDEFS_VM_DISTANCE: vm.g_x = iSet; break;
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default: break;
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}
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}
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