raze-gles/polymer/eduke32
terminx 8fc803fee3 Negligible change to OS string printed at startup.
git-svn-id: https://svn.eduke32.com/eduke32@5539 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:25 +00:00
..
build Negligible change to OS string printed at startup. 2016-01-11 05:05:25 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Mapster32: add byte array editorcolors[256] to m32script variables. 2015-11-20 20:26:51 +00:00
platform Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled. 2016-01-08 01:33:35 +00:00
rsrc Revert recent icon changes. 2015-05-27 08:46:44 +00:00
source Negligible change to OS string printed at startup. 2016-01-11 05:05:25 +00:00
Android.mk Add colmatch to Android Makefile. DONT_BUILD. 2015-10-21 19:54:09 +00:00
Makefile Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled. 2016-01-08 01:33:35 +00:00
Makefile.common Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled. 2016-01-08 01:33:35 +00:00
Makefile.deps Revert recent icon changes. 2015-05-27 08:46:44 +00:00
Makefile.msvc Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled. 2016-01-08 01:33:35 +00:00
_clang-format Add my _clang-format file to the repository. These options are pretty close to what most of our code already looks like, the primary difference being that it enforces spaces between operators and operands. I was initially opposed to the spaces, but I would be lying if I said they didn't increase legibility of much of our code, in addition to making it a lot easier to identify the specific intent in cases where we have a lot of expressions nested within one another. DONT_BUILD. 2014-11-22 12:28:21 +00:00
eduke32.sln VS solution update. DONT_BUILD. 2015-12-23 04:06:16 +00:00
eduke32.vcxproj Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled. 2016-01-08 01:33:35 +00:00
eduke32.vcxproj.filters Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled. 2016-01-08 01:33:35 +00:00