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Remove unused and utterly useless GAMEVAR_SECRET flag.
git-svn-id: https://svn.eduke32.com/eduke32@5510 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 2 additions and 10 deletions
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@ -3058,12 +3058,8 @@ DO_DEFSTATE:
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C_ReportError(WARNING_BADGAMEVAR);
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}
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Gv_NewVar(label+(g_numLabels<<6),*(g_scriptPtr-2),
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(*(g_scriptPtr-1))
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// can't define default or secret
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& (~(GAMEVAR_DEFAULT | GAMEVAR_SECRET))
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);
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g_scriptPtr -= 3; // no need to save in script...
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Gv_NewVar(label+(g_numLabels<<6), *(g_scriptPtr-2), (*(g_scriptPtr-1)) & (~GAMEVAR_DEFAULT));
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g_scriptPtr -= 3;
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continue;
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case CON_GAMEARRAY:
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@ -366,9 +366,6 @@ void Gv_DumpValues(void)
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for (i=0; i<g_gameVarCount; i++)
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{
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if (aGameVars[i].dwFlags & (GAMEVAR_SECRET))
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continue; // do nothing...
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OSD_Printf("gamevar %s ",aGameVars[i].szLabel);
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if (aGameVars[i].dwFlags & (GAMEVAR_INTPTR))
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@ -35,7 +35,6 @@ enum GamevarFlags_t {
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GAMEVAR_USER_MASK = (GAMEVAR_PERPLAYER|GAMEVAR_PERACTOR),
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GAMEVAR_RESET = 0x00000008, // INTERNAL, don't use
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GAMEVAR_DEFAULT = 0x00000100, // UNUSED, but always cleared for user-defined gamevars
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GAMEVAR_SECRET = 0x00000200, // don't dump...
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GAMEVAR_NODEFAULT = 0x00000400, // don't reset on actor spawn
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GAMEVAR_SYSTEM = 0x00000800, // cannot change mode flags...(only default value)
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GAMEVAR_READONLY = 0x00001000, // values are read-only (no setvar allowed)
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