raze-gles/polymer/eduke32
hendricks266 00bc250811 Duke3D: Add globalgameflag 4, DUKE3D_NO_PALETTE_CHANGES. This disallows the game from performing its usual modification to palette data after loading it, mainly the transparent color.
If you use this flag, make sure your transparent color it set exactly as you would like it to be used in cases like those presented in the previous commit.

git-svn-id: https://svn.eduke32.com/eduke32@5468 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:18:53 +00:00
..
build Polymodes: In gloadtile_art, (1) get the current texel's index, (2) apply alpha if index == 255, (3) get the index by indexing into the specified palookup table, and then (4) apply fullbright considerations. Previously these tasks were performed in order 1432. 2015-12-20 05:18:47 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Mapster32: add byte array editorcolors[256] to m32script variables. 2015-11-20 20:26:51 +00:00
platform Update Xcode project to reflect recent filename changes. DONT_BUILD. 2015-09-26 00:21:22 +00:00
rsrc Revert recent icon changes. 2015-05-27 08:46:44 +00:00
source Duke3D: Add globalgameflag 4, DUKE3D_NO_PALETTE_CHANGES. This disallows the game from performing its usual modification to palette data after loading it, mainly the transparent color. 2015-12-20 05:18:53 +00:00
_clang-format Add my _clang-format file to the repository. These options are pretty close to what most of our code already looks like, the primary difference being that it enforces spaces between operators and operands. I was initially opposed to the spaces, but I would be lying if I said they didn't increase legibility of much of our code, in addition to making it a lot easier to identify the specific intent in cases where we have a lot of expressions nested within one another. DONT_BUILD. 2014-11-22 12:28:21 +00:00
Android.mk Add colmatch to Android Makefile. DONT_BUILD. 2015-10-21 19:54:09 +00:00
eduke32.sln Improvements to the MSVC project. 2015-08-15 21:27:43 +00:00
eduke32.vcxproj Add colmatch.c to VS project. DONT_BUILD. 2015-10-20 07:15:12 +00:00
eduke32.vcxproj.filters Add colmatch.c to VS project. DONT_BUILD. 2015-10-20 07:15:12 +00:00
Makefile Build tools: Clean up transpal and link it to colmatch.c instead of including a separate copy of the (old!) getclosestcol code. 2015-09-27 21:18:16 +00:00
Makefile.common Always compile with "-Wno-missing-braces", as the warnings it hides are useless. "-Wmissing-field-initializers" (part of "-Wextra") should cover us. 2015-10-10 06:57:51 +00:00
Makefile.deps Revert recent icon changes. 2015-05-27 08:46:44 +00:00
Makefile.msvc Add colmatch object to MSVC Makefile. DONT_BUILD. 2015-10-20 07:14:56 +00:00