Christoph Oelckers
498da825a5
- made the Skins array scripting friendly and exported it.
2017-02-17 21:51:23 +01:00
Christoph Oelckers
6a2525b737
- scriptified PickPlayerClass.
2017-02-17 20:58:11 +01:00
Christoph Oelckers
b375657509
- scriptified DPlayerMenu::SkinChanged.
2017-02-17 20:49:04 +01:00
Christoph Oelckers
51493cde8c
- scriptified DPlayerMenu::MenuEvent.
2017-02-17 20:02:26 +01:00
Christoph Oelckers
f4e9cd0009
- scriptified DPlayerMenu::MouseEvent.
2017-02-17 18:21:59 +01:00
Christoph Oelckers
416911587e
- scriptified PlayerMenu.Drawer
2017-02-17 16:53:36 +01:00
Christoph Oelckers
ccb083ed25
- fixed initialization of joystick menu with bogus MENUDEFS
2017-02-16 18:55:36 +01:00
Christoph Oelckers
cfeb1724fe
- added a Door_AnimatedClose special.
2017-02-16 18:35:58 +01:00
Christoph Oelckers
4d99b58f96
- allow using the default menu settings classes when none is specified in MENUDEFS.
2017-02-16 17:45:51 +01:00
Christoph Oelckers
b3d7980b90
- fixed: PowerProtection clamped its damage minimum to 1, but should do it to 0.
2017-02-15 21:20:11 +01:00
Christoph Oelckers
67f6f28b55
- fixed: When finding the highest floor plane on a given side of a linedef, the necessary tests may not depend on the actual highest floor, which may originate from the other side of the line and cause valid planes that are between the currently set plane and the actual highest floor to be skipped.
2017-02-15 13:14:59 +01:00
Christoph Oelckers
7b1645d239
- fixed the item check in OptionMenuItemCommand.
...
This was calling the wrong GetItem function.
2017-02-14 16:50:10 +01:00
Christoph Oelckers
443ac50887
- fixed: DMenu::CallTicker called the Drawer methods of the menu instead of the Ticker methods.
2017-02-14 13:19:37 +01:00
Christoph Oelckers
73ed351144
- don't error out on unknown CVars for optional parameters in menu items.
2017-02-13 23:24:31 +01:00
Christoph Oelckers
5dd00e44ef
- fixed bad parameters for MouseEvent call in menus.
2017-02-13 20:06:07 +01:00
Christoph Oelckers
7877bcbdcb
- exported more parts of the joystick menus and also exported all strings for them to the string table.
...
- exported the skeleton definition for list menus.
2017-02-13 17:45:03 +01:00
Christoph Oelckers
46c0d27fe7
- scriptified the entire OptionMenu class and all still existing native subclasses.
2017-02-13 00:08:20 +01:00
Christoph Oelckers
12db190f41
- scriptified the CVar printers for the gameplay and compatibility menus.
2017-02-12 23:17:05 +01:00
Christoph Oelckers
2b977f70e6
- scriptified the video mode menu (only the part that extends the actual menu class, the entire thing is basically non-modifiable but this code would otherwise stand in the way of properly handling the rest of the menus.)
2017-02-12 23:05:39 +01:00
Christoph Oelckers
b6ad14a614
- made adjustments to text input menu to work with scripts.
2017-02-12 21:45:37 +01:00
Christoph Oelckers
f0e925c5a7
- scripted color picker fully working.
2017-02-12 20:20:47 +01:00
Christoph Oelckers
dbf3530696
- the keybinding control works again, this time fully scripted.
2017-02-12 18:38:23 +01:00
Christoph Oelckers
2e9c1ec3f3
- fixed translation setup for player backdrop.
...
- fixed return value of GetAction method of menu controls.
2017-02-12 16:48:29 +01:00
Christoph Oelckers
03283de4e8
- fixed issues with option menu items.
...
- fixed the octal parser in strbin.
- remove 'new' token because it gets in the way.
2017-02-12 16:02:55 +01:00
Christoph Oelckers
bb6def820f
- everything compiles and mostly works again.
2017-02-12 14:04:48 +01:00
Christoph Oelckers
ee1217c8c7
- everything compiles again, now to make it work again with all menu widgets 100% scripted.
2017-02-12 01:18:49 +01:00
Christoph Oelckers
2a5b26c27c
- removed native option menu controls. Note that this commit will not compile!
2017-02-11 21:28:48 +01:00
Christoph Oelckers
fc4e1ffcdf
- separated the savegame menu code into an internal class managing the savegame data and the actual menu.
...
The manager class cannot be scriptified because it provides the internal implementation which may change at some point in the future. It also encapsulates all access to the file level because if that part is not protected, modders could write malware mods.
2017-02-11 17:20:12 +01:00
Christoph Oelckers
947b625c50
- all menu items scriptified, but not yet active.
2017-02-11 16:11:48 +01:00
Christoph Oelckers
f91d91d6e8
- all optionmenu items scriptified, but not integrated yet.
2017-02-11 00:36:53 +01:00
Christoph Oelckers
65174af544
- moved the backdrop for the player box into the texture manager so that the menu doesn't have to bother with managing the texture itself.
2017-02-10 14:07:21 +01:00
Christoph Oelckers
8c780ab7ff
- exported the drawer function of the colorpicker menu.
2017-02-10 13:21:35 +01:00
alexey.lysiuk
04e2b3be4a
Fixed compilation with GCC/Clang
...
No more 'enumeration previously declared with fixed underlying type' error
2017-02-10 13:34:28 +02:00
Christoph Oelckers
be9b2b38fc
- ColorpickerMenu.MouseEvent exported.
2017-02-10 11:44:46 +01:00
Christoph Oelckers
07ba75762b
- the first menu function has been scriptified.
2017-02-10 00:25:50 +01:00
Christoph Oelckers
7efa9cd70d
- made the menu descriptors garbage collectable and started exporting some fields as preparation for script work on the menu.
2017-02-09 20:18:53 +01:00
Christoph Oelckers
17a2666bd4
- moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed.
...
Now all actors have the same metaclass and therefore it will always be the same size which will finally allow some needed changes to the type system which couldn't be done because it was occasionally necessary to replace tentatively created classes due to size mismatches.
2017-02-08 19:42:24 +01:00
Christoph Oelckers
68e9918ed5
- moved player color sets and pain flashes into global variables.
...
There's simply never enough of them and they are used far too infrequently to justify the hassle of tagging along two TMaps per class.
For what they provide, single global lists that handle all player classes at once are fully sufficient.
2017-02-08 19:10:11 +01:00
Christoph Oelckers
2ca0e34785
- turned many of PClassPlayerPawn's strings into names and moved all scalar properties into APlayerPawn.
...
The goal is to get rid of PClassPlayerPawn and PClassInventory so that the old assumption that all actor class descriptors have the same size can be restored
This is important to remove some code that seriously blocks optimization of the type table because that can only be done if types do not need to be replaced.
2017-02-08 16:42:13 +01:00
Christoph Oelckers
5cfac78116
- added write barriers to the menu code.
...
The GC was causing some crash issues with the items not having been subjected to a write barrier.
2017-02-05 01:52:09 +01:00
Christoph Oelckers
470dc138c6
- got rid of all DTA_Translation uses.
2017-02-05 00:17:29 +01:00
Christoph Oelckers
dadc8e2ec2
- removed all uses of DTA_Translation except for the single one that passes a custom built table.
...
This means that with the exception of 3 pointers the DrawTexture interface only accepts numeric values now.
Still need to get rid of the last 3 to have this ready for scripting.
2017-02-04 23:26:28 +01:00
Christoph Oelckers
d3ed83942f
- did some preparations to ParseDrawTextureTags to allow using the same code for parsing tag lists generated by the VM.
...
- removed the fixed point alpha tag from DrawTexture and replaced all uses with the floating point version.
2017-02-04 13:11:12 +01:00
Christoph Oelckers
d5b908186c
- some work on the base classes for menus. None of this is being used yet.
2017-02-04 00:19:25 +01:00
Christoph Oelckers
d5962b290c
- turned all menu items into actual objects.
...
This is needed for script export.
2017-02-03 21:35:42 +01:00
Christoph Oelckers
bc29f61bfd
- set the default for menu mouse input to 'touchscreen-like' because there's too much hardware out there which doesn't play nice with mouse input events.
2017-02-01 11:25:28 +01:00
Christoph Oelckers
6d28aa3541
- do not use strtol for parsing critical values that can get large.
...
This function will truncate everything that is larger than LONG_MAX or smaller than LONG_MIN to fit into a long variable, but longs are 32 bit on Windows and 64 bit elsewhere, so to ensure consistency and the ability to parse larger values better use strtoll which does not truncate 32 bit values.
2017-02-01 11:19:55 +01:00
Christoph Oelckers
7b7623d2c4
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
...
This was done to ensure it can be properly overridden in scripts without causing problems when called during engine shutdown for the type and symbol objects the VM needs to work and to have the scripted version always run first.
Since the scripted OnDestroy method never calls the native version - the native one is run after the scripted one - this can be simply skipped over during shutdown.
2017-01-12 22:49:18 +01:00
alexey.lysiuk
bc492a0b7f
Autoaim is now updated when adjusting slider with mouse
...
Fixes #208 Autoaim slider in Player Setup does not save if changed with cursor
2017-01-09 16:52:15 +02:00
Christoph Oelckers
cd7986b1b1
- refactored global sides array to be more VM friendly.
...
- moved FLevelLocals to its own header to resolve some circular include conflicts.
2017-01-08 18:46:17 +01:00
Christoph Oelckers
21e3aba1c7
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
2016-12-03 16:27:53 +01:00
Christoph Oelckers
66d28a24b8
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
...
Needless to say, this is simply too volatile and would require constant active maintenance, not to mention a huge amount of work up front to get going.
It also hid a nasty problem with the Destroy method. Due to the way the garbage collector works, Destroy cannot be exposed to scripts as-is. It may be called from scripts but it may not be overridden from scripts because the garbage collector can call this function after all data needed for calling a scripted override has already been destroyed because if that data is also being collected there is no guarantee that proper order of destruction is observed. So for now Destroy is just a normal native method to scripted classes
2016-11-25 00:25:26 +01:00
Leonard2
7dbc4710f1
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
Leonard2
bb2d61de50
Replaced the many implement macros with a single one that takes arguments instead
2016-11-09 17:45:53 +01:00
Leonard2
0b3585c83f
Separate the pointer list from the implement macro
2016-11-09 17:45:52 +01:00
Christoph Oelckers
272dff6b8f
Merge branch 'master' into zscript
2016-11-05 10:35:00 +01:00
Christoph Oelckers
7755a3525a
- do not allow menu slider values very close to zero. They not only can produce a glitched number display but also some weird inconsistencies when operating a slider.
2016-11-04 11:17:22 +01:00
Christoph Oelckers
b1a83bfd26
- started with cleanup and separation of DECORATE code.
...
* everything related to scripting is now placed in a subdirectory 'scripting', which itself is separated into DECORATE, ZSCRIPT, the VM and code generation.
* a few items have been moved to different headers so that the DECORATE parser definitions can mostly be kept local. The only exception at the moment is the flags interface on which 3 source files depend.
2016-10-12 19:22:33 +02:00
Marisa Heit
e3be6e4819
Fixed: The menu no longer refreshed the screen border
2016-09-27 18:58:09 -05:00
Christoph Oelckers
c17da32dbd
- added object deserialization. It seems to work, at least the stuff I sampled looked like it was properly reatored and it triggers no error condition.
...
- always make the top level object randomaccess when opening a JSON file for reading. Some things won't work right if this is opened for sequential access.
2016-09-23 00:45:41 +02:00
Christoph Oelckers
d9dbf26f63
- do not list savegames for different IWADs.
2016-09-22 17:39:09 +02:00
Christoph Oelckers
88c27e2cc0
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
...
- savegame code handles new format.
2016-09-21 21:57:24 +02:00
Christoph Oelckers
ac3c00883d
- implemented saving of new format savegames as zips. The code for that was adapted from zipdir.c.
2016-09-21 17:37:56 +02:00
Christoph Oelckers
810ef8f775
- save global savegame data to JSON as well.
...
This is incomplete and untested, just a safety commit before going on.
2016-09-21 12:19:13 +02:00
Magnus Norddahl
48f491cfd1
Fix video mode selection bug
2016-09-15 07:52:53 +02:00
Christoph Oelckers
759753eadc
- replaced more copystrings with FString.
2016-07-28 09:06:49 +02:00
Christoph Oelckers
66006a5c14
- use an FString to handle the new message.
2016-07-28 08:54:51 +02:00
yqco
58a6d7df1f
Added optional prompt argument to MENUDEF's SafeCommand
2016-07-28 08:41:55 +02:00
alexey.lysiuk
8369833dc5
Fixed setting of custom color for static text in menu
2016-07-17 17:28:46 +02:00
Christoph Oelckers
c6fb35ed52
- added per-item colors for static text items in the menu.
...
For option menus this replaces the 'highlighted' parameter with an actual color, for list menus it adds a new parameter.
2016-06-30 10:27:14 +02:00
Christoph Oelckers
7642c2cdaa
- fixed: Opening a non-existent menu left the engine in an invalid state.
2016-05-18 12:02:54 +02:00
Randy Heit
e96ed6bf8d
Add FBaseCVar::GetHumanString()
...
- For most cvars, this is equivalent to calling GetGenericRep() to get a
string.
- For float cvars, it uses %g instead of %H, because %H is generally more
information than is needed.
2016-04-23 22:30:08 -05:00
nashmuhandes
a30eb4d709
Fixed a potential NULL assignment in FOptionMenuItemSafeCommand::Activate
2016-04-18 16:30:13 +02:00
nashmuhandes
6bfdd10a5c
Show the command label when choosing a SafeCommand (like Reset2Defaults) in the menu.
2016-04-18 16:30:12 +02:00
Christoph Oelckers
c83ad9df6c
- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
...
- removed use of finesine for creating the player backdrop for the menu display. This mostly uses the code from the old 2.0 floating point version but fixes some of the constants in there which were not correct.
2016-03-24 11:30:11 +01:00
Christoph Oelckers
4e60ea0252
- made AActor::alpha a floating point value
...
- replaced some uses of FRACUNIT with OPAQUE when it was about translucency.
- simplified some overly complicated translucency multiplications in the SBARINFO code.
2016-03-21 12:18:46 +01:00
Christoph Oelckers
ada5097e34
- converted scale variables in AActor, FMapThing and skin to float.
2016-03-20 12:13:00 +01:00
Michael Labbe
a28c8091fc
UI support for 21:9
...
- Can specify aspect ratio 21:9 in video menu
- menu_screenratios cvar can now force 21:9
2016-03-03 17:31:12 -06:00
Christoph Oelckers
74c326e9b2
- fixed: An option value with an invalid value type would eat all key events when being selected.
2016-03-03 10:52:56 +01:00
Christoph Oelckers
4d2b9fbe1b
- don't freeze if the menu item search can't find anything selectable.
2016-03-03 10:47:11 +01:00
MaxED
81a5273b58
Added "Miscellaneous Options" -> "Save/Load confirmation" option (defaults to true). When disabled, confirmation dialog won't be shown when performing quicksave/quickload.
2016-03-03 09:59:26 +01:00
Randy Heit
55142078d8
Normalize line endings
2016-03-01 09:47:10 -06:00
Christoph Oelckers
6c37ab2310
- changed: If the IWAD contains a MENUDEF lump the one in zdoom.pk3 should not print texture warnings.
...
The reason is that in such a case it is very likely that the IWAD defines its own menu and will most likely not provide all assets for the base definitions. See 'Adventures of Square' for an example.
2016-02-29 10:45:14 +01:00
John Palomo Jr
92697659be
Expose SafeCommand confirmation string to language.
2016-02-20 20:04:30 +01:00
John Palomo Jr
88f6157984
Fixed: Player color slider size/position was wrong when using language strings.
2016-02-09 02:49:28 -05:00
John Palomo Jr
0619245280
Fixed: ValueText didn't read language strings from OptionValues when using the third parameter.
2016-02-07 03:21:18 -05:00
Randy Heit
09a17c2198
Quiet some narrowing conversion warnings from VS2015
2016-02-05 22:18:53 -06:00
Christoph Oelckers
8da6483223
- fixed some places where FStrings were incorrectly used.
...
- replace all implicit conversions from FString to const char * in the header files (so that it can be test compiled with the implicit type conversion turned off without throwing thousands of identical errors.)
2016-02-05 10:40:45 +01:00
Randy Heit
b3b0886b64
Merge branch 'scripting'
...
Conflicts:
src/actor.h
src/g_doom/a_doomweaps.cpp
src/g_hexen/a_blastradius.cpp
src/p_enemy.cpp
src/p_enemy.h
src/thingdef/thingdef.h
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/constants.txt
2016-02-04 15:17:22 -06:00
Christoph Oelckers
afcd755c7a
- changed autoaim menu option to a slider which allows a more precise control of the property.
...
- having a value of 5000 as the default for autoaim makes no sense, since this is an angle value that will always be clamped to [0..35]. So now 35 is both the default and the maximum.
2016-01-30 13:43:39 +01:00
rheit
f36bdc474d
Merge pull request #421 from alexey-lysiuk/video_mode_menu
...
Fixed selection of empty items in Video Mode menu
2016-01-27 13:30:05 -06:00
Christoph Oelckers
0dabaca7df
- added some range checks to PgUp(PgDown code for option menus.
2016-01-23 21:23:02 +01:00
Christoph Oelckers
bf747075e8
Merge branch 'master' into scripting
...
Conflicts:
src/actor.h
src/g_hexen/a_clericstaff.cpp
src/p_enemy.cpp
src/p_interaction.cpp
src/p_local.h
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:57:55 +01:00
Christoph Oelckers
fbaab5044d
Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting
...
Conflicts:
src/d_dehacked.cpp
src/decallib.cpp
src/g_hexen/a_clericstaff.cpp
src/p_interaction.cpp
src/p_local.h
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/constants.txt
wadsrc/static/actors/shared/inventory.txt
2016-01-17 19:50:34 +01:00
Christoph Oelckers
5207aa6cc0
Merge commit '125afcf3defb901e23bd44d32fa86681ef1748f6' into scripting
...
Conflicts:
src/p_local.h
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/shared/inventory.txt
2016-01-17 19:09:05 +01:00
Randy Heit
efaaccc030
Added $ check for language support for drawing Option Values
2016-01-07 12:59:16 -06:00
Randy Heit
cd4076dc1b
Added $ check for language support for StaticTextSwitchable
2016-01-07 12:59:16 -06:00
Christoph Oelckers
888f356e58
- use the recently added text input menu item to add the config file for GUS, the patch set for Fluidsynth and the timidity.exe path for Timidity++ to the menu. Even though there is no proper file select box, this is still better than nothing.
...
- changed the text input item so that it realigns itself to show the entire text when in text input mode.
2015-11-28 12:43:01 +01:00
alexey.lysiuk
3e517ad4d0
Fixed selection of empty items in Video Mode menu
...
See http://forum.zdoom.org/viewtopic.php?t=49794
2015-10-24 11:58:57 +03:00
alexey.lysiuk
bad9961376
Fixed crash when clicking on back button in main menu
...
If menu item selection overlaps back button in main menu, clicking on back button with mouse caused a crash
See http://forum.zdoom.org/viewtopic.php?t=49711
2015-10-10 15:03:14 +03:00
alexey.lysiuk
99dd664029
Print warning to console if unknown texture found in menu definition
2015-10-07 12:13:11 +03:00
alexey.lysiuk
005e468fa9
Fixed crash when menu item uses non-existent texture
...
See http://forum.zdoom.org/viewtopic.php?t=49696
2015-10-07 12:11:27 +03:00
Edward Richardson
8ec4d431cf
Fixed memory leak in joystick menu
2015-09-05 14:12:52 +12:00
Christoph Oelckers
3efbf6c74e
- fixed: am_restorecolors did not work
...
This CCMD tried to access the current menu to decide which colors to reset but that is not available at all when this function gets called. It now uses the automap's own CVAR arrays.
2015-08-09 09:03:12 +02:00
Christoph Oelckers
7ba577e1b0
Merge branch 'master' into scripting
...
Conflicts:
src/g_heretic/a_hereticweaps.cpp
src/thingdef/thingdef_codeptr.cpp
2015-06-07 09:43:54 +02:00
Christoph Oelckers
65cc361e9b
- added Zandronum's text input menu items.
2015-05-28 09:22:48 +02:00
Christoph Oelckers
2e0f999fea
Merge branch 'master' into scripting
...
Conflicts:
src/p_effect.cpp
src/p_effect.h
src/p_local.h
src/p_map.cpp
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/actor.txt
wadsrc/static/actors/shared/inventory.txt
zdoom.vcproj
2015-04-28 14:45:13 +02:00
Christoph Oelckers
56989d3422
Merge commit 'ec5817869592660af6837b9f4e20ed140972a2b2' into scripting
...
Conflicts:
src/p_enemy.cpp
src/p_enemy.h
wadsrc/static/actors/constants.txt
(Scripting branch update part 1)
2015-04-28 09:34:51 +02:00
Christoph Oelckers
aecff68a4d
- cleanup of sound system startup and menu handling:
...
* added global functions that check whether FMod and OpenAL are present, without initializing the sound backend.
* make sound init code more fault tolerant. It will now try to switch between FMod and OpenAL if the currently active one cannot be found but the other one can.
* added 'ifoption' checks for sound backend to menu code.
* only show sound backends which are present and hide the options for the ones which are not.
2015-04-26 12:13:21 +02:00
Christoph Oelckers
1f2a431d15
Merge branch 'master' into openal
2015-04-24 09:21:06 +02:00
Randy Heit
ca16d99445
Fixed: FOptionMenuItem::GetIndent() did not handle localized strings
2015-04-22 22:57:15 -05:00
Randy Heit
fd7ed2bc25
Undo most of ZzZombo's changes
...
- "If it ain't broke, don't fix it."
- Some of the changes were downright wrong and some were pointless, so undo
everything that doesn't look like an actual improvement.
2015-02-08 20:44:18 -06:00
ZzZombo
322742d4b1
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
Chris Robinson
90ed80abe5
Merge remote-tracking branch 'zdoom/master' into openal
2015-02-01 22:48:40 -08:00
Randy Heit
dc6b45804d
Don't lose the cursor when scrolling up in option menus
...
- Fixed: If the menu cursor was on the topmost-displayed item, pressing up
would not scroll the view up. The check for scrolling only tested if the
newly selected item was the topmost one, since the menu code had
assumed the only time the cursor would be on the topmost visible line
was when it was the very first line of the menu. Using PgDn breaks this
assumption.
2015-01-31 20:10:18 -06:00
Randy Heit
775e33ede7
Merge branch 'master' into scripting
...
Conflicts:
src/actor.h
src/g_doom/a_archvile.cpp
src/g_shared/a_morph.cpp
src/p_enemy.h
src/p_local.h
src/p_mobj.cpp
src/sc_man_tokens.h
src/thingdef/thingdef_codeptr.cpp
src/thingdef/thingdef_exp.h
src/thingdef/thingdef_expression.cpp
src/thingdef/thingdef_states.cpp
wadsrc/static/actors/actor.txt
2015-01-29 20:53:08 -06:00
Chris Robinson
a8348b13de
Merge remote-tracking branch 'zdoom/master' into openal
...
Conflicts:
output_sdl/CMakeLists.txt
src/namedef.h
2015-01-15 13:08:05 -08:00
Randy Heit
1aa00f1b0e
Draw player setup cursor equivalently to options menu cursors
...
- Explicitly size and position the text cursor in
FListMenuItem::DrawSelector() the same way that the options menu does it
using M_DrawConText(): By sizing it to a scaled 8x8 cell.
2014-12-26 19:22:09 -06:00
Randy Heit
2d87eb0ba2
Merge branch 'master' into gonesolong
...
Conflicts:
src/CMakeLists.txt
src/actor.h
src/g_heretic/a_hereticmisc.cpp
src/g_heretic/a_hereticweaps.cpp
src/g_heretic/a_ironlich.cpp
src/info.h
src/namedef.h
src/p_buildmap.cpp
src/p_enemy.cpp
src/p_map.cpp
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
zdoom.vcproj
2014-12-20 19:13:14 -06:00
Braden Obrzut
965d602d26
- Improve letterboxing in fullscreen by taking into account animorphic ratio settings.
...
- Added more resolutions to the hard coded table (up to 5K).
- Since we're using scaling for fullscreen, we should probably just use the hard coded table for fullscreen resolutions as well.
- Fixed: Resolution menu used fake aspect ratio to determine which aspect to file a resolution under.
- Added a way to use SDL surface blitting instead of accelerated textures.
2014-12-11 01:35:27 -05:00
Chris Robinson
7ff7c151a8
Merge remote-tracking branch 'origin/master' into openal
...
Conflicts:
src/CMakeLists.txt
2014-06-15 12:04:15 -07:00
Christoph Oelckers
65e8563cf4
replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names.
2014-05-13 11:33:59 +02:00
Braden Obrzut
efa9e0c3ee
Merge branch 'maint'
2014-01-18 18:10:48 -05:00
Braden Obrzut
7af8b78b9f
- Applied Chilly's patch to fix excessive name change notifications.
2014-01-18 15:18:35 -05:00
Braden Obrzut
d8ff4ec281
- Fixed: All clang 5.0 warnings.
...
- Renamed autostart/autozend since Xcode’s build process links in strictly alphabetical order.
2014-01-05 19:50:09 -05:00
Braden Obrzut
97d7b1e59e
Merge branch 'origin/maint'
...
Conflicts:
src/sound/fmodsound.cpp
2013-10-23 19:39:22 -04:00
Randy Heit
fc843c28ba
Merge branch 'maint'
2013-09-18 22:06:31 -05:00
Randy Heit
75535fba72
Do not enter testing mode if a valid mode is not selected.
...
- It doesn't make much sense to "test" the current mode if a non-video
mode is selected in the menu, so don't.
2013-09-18 21:32:46 -05:00
Randy Heit
e3741c8097
GetSelectedSize() needs to check for a valid selection.
...
- With mouse navigation, there's no guarantee that there even is a
selected item.
2013-09-18 21:29:19 -05:00
Christoph Oelckers
3e4678765b
Merge branch 'master' into scripting
...
Conflicts:
src/actor.h
src/thingdef/thingdef_codeptr.cpp
2013-08-18 12:18:59 +02:00
Christoph Oelckers
62830f7927
- added separate automap color for non-counting monsters.
...
- fixed: using a nonexistent CVAR in a ColorPicker menu item caused a crash.
2013-08-14 00:32:05 +02:00
Christoph Oelckers
c8b4fb0d3d
- added a 'closemenu' CCMD so that menu options that close the menu can be added.
2013-08-13 21:09:46 +02:00
Christoph Oelckers
3518b4dd28
- allow menu's back button and the pause sign to be animated.
2013-08-12 22:46:45 +02:00
Christoph Oelckers
bba092cc0b
Merge branch 'master' into scripting
...
Conflicts:
src/d_player.h
src/g_doom/a_archvile.cpp
src/thingdef/thingdef.h
src/thingdef/thingdef_properties.cpp
2013-08-09 13:03:28 +02:00
Edoardo Prezioso
4ce0574b3f
- Use a more conformant C++ preprocessor macro identifier for Unix systems.
...
The 'unix' identifier isn't defined when '-std' is passed to the compiler (tested with gcc and clang), so use '__unix__' which is well enough documented.
2013-07-30 11:46:14 +02:00
Braden Obrzut
eb5d57be06
- Fixed: crash when closing ZDoom in the save menu and a memory leak.
2013-07-29 18:35:19 -04:00
Randy Heit
9c86f1c220
Merge branch 'master' into scripting for plugged userinfo memory leak
...
Conflicts:
src/d_player.h
src/p_interaction.cpp
src/thingdef/thingdef_codeptr.cpp
2013-07-23 21:01:13 -05:00
Christoph Oelckers
10dd75f902
- externalized "New save game" line for save screen.
2013-07-14 09:31:49 +02:00
Randy Heit
459ad5abff
- Updated scripting branch to latest version in trunk.
...
SVN r4337 (scripting)
2013-06-07 03:31:30 +00:00
Christoph Oelckers
890dc71e0d
. added AFADoomer's patch to set a text highlight color for the list menu.
...
SVN r4301 (trunk)
2013-05-31 22:10:12 +00:00
Randy Heit
787b84ef91
- Added CVARINFO lump support. This is a lump for defining mod-specific cvars and takes entries
...
of the form:
<scope> [noarchive] <type> <name> [= <defaultvalue>];
Where <scope> is one of:
* server: This cvar is shared by all players, and in network games, only select players can
change it.
* user: Each player has their own copy of this cvar, which they can change independently.
To prevent the cvar from being written to the config file, add noarchive to its definition.
<Type> is one of:
* int: An integral value. Defaults to 0.
* float: A value that can include a fraction. Defaults to 0.0.
* color: A color value. Default to black ("00 00 00").
* bool: A boolean value that can hold either true or false. Defaults to false.
* string: A string value. It's not too useful for mods but is included for completeness. Defaults to "".
<Name> is the cvar's name and must begin with a letter and may only include alphanumeric
characters and the underscore character.
If you wish a non-standard default add an = character after the cvar's name followed by the
default value you want to use. Example:
server int mymod_coolness = 10;
- Fixed: FStringCVar::SetGenericRepDefault() did not make a copy of the input string.
SVN r4280 (trunk)
2013-05-25 16:34:23 +00:00
Randy Heit
2668988870
- Switched to a genericly extensible representation for userinfo.
...
- Fixed: The playerinfo CCMD did not range check the player number.
SVN r4253 (trunk)
2013-05-12 18:27:03 +00:00
Randy Heit
be0845acf1
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
...
SVN r4167 (trunk)
2013-02-27 03:10:25 +00:00
Randy Heit
602209d4a4
- Add NoRandomPlayerclass flag for MAPINFO.
...
SVN r4147 (trunk)
2013-02-19 02:50:47 +00:00
Randy Heit
c4a4b9821d
- Fixed: The menu treated netdemos as actual netgames.
...
SVN r4052 (trunk)
2013-01-26 03:41:06 +00:00
Randy Heit
5b97bf47de
- Fixed: The string displayed when attempting to start a new game during a netgame is "NEWGAME", not "NETGAME".
...
SVN r4051 (trunk)
2013-01-26 03:39:43 +00:00
Randy Heit
22e52776e3
- In UpdateJoystickConfigMenu(), do not access joy before checking if it's NULL.
...
SVN r4019 (trunk)
2013-01-03 03:12:07 +00:00
Randy Heit
424fcb4cba
- Initialize sprframe to NULL in FListMenuItemPlayerDisplay::Drawer().
...
SVN r4018 (trunk)
2013-01-03 03:08:45 +00:00
Randy Heit
38d7b7d203
- Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds
...
become ungodly slow when using mods with complex DECORATE. The GCC debug builds run just
fine, however. Hopefully this is something that can be fixed later with an assembly-optimized
version of the main VM loop, because I don't relish the thought of being stuck with GDB
for debugging.)
- Fixed: The ACS_Named* action specials were erroneously defined as taking strings instead of
names.
- Fixed: Copy-paste error caused FxMultiNameState::Emit to generate code that called
DecoNameToClass instead of DecoFindMultiNameState.
- Updated FxActionSpecialCall::Emit for named script specials.
- Fixed inverted asserts for FxMinusSign::Emit and FxUnaryNotBitwise::Emit.
SVN r3893 (scripting)
2012-10-18 03:19:27 +00:00
Randy Heit
e7efa1d802
- Update to latest version in trunk.
...
SVN r3890 (scripting)
2012-10-17 04:24:54 +00:00
Randy Heit
12e1901150
- Fixed: FListMenuItemPlayerDisplay::Drawer() used the sprite's scale but not the texture's scale.
...
SVN r3880 (trunk)
2012-10-05 03:48:51 +00:00
Randy Heit
718d3f8d43
- Changed vid_tft's default to true. How many people still run 1280x1024 on a CRT these days?
...
- Fixed: M_InitVideoModesMenu() needs to call vid_tft's callback.
SVN r3816 (trunk)
2012-08-10 02:56:09 +00:00
Randy Heit
56aeb85eee
- Fixed: menu_endgame showed no text during a netgame, nor did it block you from ending a netgame.
...
SVN r3791 (trunk)
2012-07-27 02:35:00 +00:00
Randy Heit
10f1281977
- Remove LabelOffset from menus entirely and just compute things so that the console font and
...
small font, when mixed on the same line, align at their baselines.
SVN r3786 (trunk)
2012-07-26 05:27:37 +00:00
Randy Heit
2b0cc30f7c
- Fixed: The label offset has no business being involved in the positioning of the options menu cursor. Also put the cursor towards the bottom of tall small fonts.
...
SVN r3785 (trunk)
2012-07-26 04:47:29 +00:00
Randy Heit
d85604da19
- Update scripting branch to latest version of trunk.
...
SVN r3767 (scripting)
2012-07-17 02:53:53 +00:00
Randy Heit
fcd4854714
- Fixed: FListMenuItemPlayerDisplay could crash at various points if a class does not have a See state.
...
SVN r3764 (trunk)
2012-07-15 03:33:28 +00:00
Randy Heit
562cf04db2
- Update scripting branch to trunk.
...
SVN r3758 (scripting)
2012-07-14 03:04:41 +00:00
Christoph Oelckers
18839acddb
- added a check to the MENUDEF parser to prevent special menus from being replaced by something non-functional to counter attempts to cripple the engine's functionality.
...
SVN r3682 (trunk)
2012-06-09 11:05:25 +00:00
Randy Heit
36d348dba6
- Don't record pointers to OptionValues outside of the OptionValues table, so that they can be redefined.
...
SVN r3675 (trunk)
2012-06-02 03:12:14 +00:00
Christoph Oelckers
171066388f
- last commit was broken. :(
...
SVN r3672 (trunk)
2012-05-31 08:51:40 +00:00
Christoph Oelckers
e28ecdda50
- fixed: Option value sets for the menu may not be redefined. An attempt to do so must produce a fatal error.
...
SVN r3671 (trunk)
2012-05-31 08:47:55 +00:00
Randy Heit
71e02e2d9e
- Fixed: When the player setup menu cycles the random players, it needs to rebuild the translation for each one.
...
SVN r3657 (trunk)
2012-05-15 22:52:24 +00:00
Randy Heit
6ea93d28e2
- Fixed: M_CreateMenus() is too soon to call UpdateJoystickMenu(). It needs to happen after
...
I_InitInput(), which happens during V_Init2().
SVN r3501 (trunk)
2012-04-01 03:03:53 +00:00
Randy Heit
23e88c88c9
- Add 17:10 aspect ratio, for 1024x600 screens.
...
SVN r3482 (trunk)
2012-03-25 02:57:28 +00:00
Randy Heit
4d64085c8a
- Fixed: The PlayerDisplay menu item ignored the FlipX property of the sprite frames.
...
SVN r3431 (trunk)
2012-03-12 01:41:19 +00:00
Randy Heit
ddd5fe7535
- Fixed: If an episode skips the skill menu, it should also skip the confirm skill menu
...
if the default skill requests confirmation.
SVN r3347 (trunk)
2012-01-24 03:25:06 +00:00
Randy Heit
9d67dc36e8
- Fixed: Episodes with NoSkillMenu defined had their own idea of default skill that differed
...
from episodes with skill menus (and completely ignored whichever skill is explicitly defined
as the default skill).
SVN r3346 (trunk)
2012-01-24 03:16:24 +00:00
Randy Heit
4816b3182b
- Add compat_badangles to the menu.
...
SVN r3309 (trunk)
2011-11-02 02:44:01 +00:00
Braden Obrzut
eafb9da2c1
- Backported GZDoom r1246:
...
* Fixed possible crash when texture for menu item patch cannot be loaded. (From Alexey's Mac OS X port.)
* Fixed iwadinfo.txt definitions of Hexen and Freedoom demos (also from Alexey's port.)
* Added missing LOF_NOJUMP definition.
SVN r3284 (trunk)
2011-08-23 02:39:20 +00:00
Braden Obrzut
edfc16906a
- Disable the save game menu when not in a level.
...
SVN r3283 (trunk)
2011-08-19 07:56:43 +00:00
Christoph Oelckers
f84368677a
- updated OpenAL branch.
...
SVN r3269 (openal)
2011-07-08 22:00:23 +00:00
Christoph Oelckers
463c276014
- removed more r_ header dependencies from the rest of the code.
...
SVN r3260 (trunk)
2011-07-06 15:31:05 +00:00
Christoph Oelckers
fbff5ca932
- moved r_interpolate.cpp and r_translate.cpp to r_data.
...
- merged r_jpeg.h into jpegtexture.cpp because that's the only place where it's ever used.
SVN r3255 (trunk)
2011-07-06 08:50:15 +00:00
Randy Heit
dc1f5f0220
- Add more information when trying to load old savegames.
...
- When loading a game from the menu, do not hide the fullscreen console until we know we can
load the save. Otherwise, the gamestate goes invalid if the save is no good.
SVN r3187 (trunk)
2011-04-17 17:27:31 +00:00
Christoph Oelckers
16878f6bb4
- fixed compile warnings in savegame menu code.
...
- fixed: plane specific lighting values were no longer used when generating the visplanes.
SVN r3133 (trunk)
2011-02-05 09:17:33 +00:00
Christoph Oelckers
82bac3ad22
- fixed: Actions in the saee menu need to do full range checks for the number of currently selected item.
...
SVN r3126 (trunk)
2011-01-30 11:20:08 +00:00
Braden Obrzut
7ed7e9f755
- Enable menu mouse navigation on SDL systems.
...
SVN r3112 (trunk)
2011-01-22 03:02:58 +00:00
Christoph Oelckers
5e5ddd8cc8
- fixed: The help screens were stretched on 16:9 displays
...
- fixed: The bunny scroller did not advance its animation to the end when aborted.
SVN r3102 (trunk)
2011-01-14 09:22:09 +00:00
Christoph Oelckers
f35b3b84af
- fixed: The player setup menu set the playerlass CVAR to the actual class name, not the display name as expected.
...
SVN r3078 (trunk)
2010-12-26 09:01:36 +00:00
Christoph Oelckers
b42952b85c
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
...
SVN r3042 (trunk)
2010-12-15 11:45:39 +00:00
Christoph Oelckers
770a879f6a
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
...
- Initialize the alt HUD explicitly in D_DoomMain.
- don't let S_UnloadReverbDef leave a broken list of sound environments behind.
- Added more code to explicitly delete data before initializing it.
SVN r3039 (trunk)
2010-12-15 00:09:31 +00:00
Christoph Oelckers
f0f17e531c
- move static AM color initialization into the AM_StaticInit function.
...
- move D_LoadWadSettings to keysections.cpp.
- made some more data reloadable.
- data structures filled by P_SetupLevel should be cleared before loading the level. They can remain non-empty in case of an error. There's probably more to fix here...
- fixed: MidiDevices and MusicAliases were not cleared before reloading local SNDINFOs.
- fixed signed/unsigned warnings in AddSwitchPair for real (GCC really allows -1u? MSVC prints a warning for that.)
SVN r3036 (trunk)
2010-12-14 00:50:02 +00:00
Christoph Oelckers
5bc4bc90bb
- fixed: A new episode definition for a map that already had one defined did not replace the old definition.
...
- fixed: Skipping the skill menu did not work because it checked the number of episodes, not skills.
SVN r3017 (trunk)
2010-12-02 13:57:05 +00:00
Christoph Oelckers
c02339501c
- fixed: The message for trying to quickload in netgames used the wrong display mode for the message menu.
...
SVN r2977 (trunk)
2010-11-03 23:33:57 +00:00
Randy Heit
0604d308d5
- Fixed: Pressing left or right on a video mode option line should play "menu/cursor", not "menu/change".
...
SVN r2974 (trunk)
2010-11-03 02:33:22 +00:00
Randy Heit
1287c9419a
- Fixed: Controller buttons were still translated to menu buttons when the controls menu was
...
waiting for a button press, making it impossible to bind buttons that have special meaning to
the menu from the menu.
SVN r2967 (trunk)
2010-10-24 17:46:48 +00:00
Christoph Oelckers
fe0c7bc7f9
- Let FPlayerNameBox::DrawBorder decide what graphics to use based on actual presence in the WADs, not the gamemode.
...
SVN r2953 (trunk)
2010-10-17 08:29:21 +00:00
Christoph Oelckers
eded2ef345
- Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
...
- moved IWAD identification data into a lump in zdoom.pk3.
- rewrote IWAD checking code
SVN r2943 (trunk)
2010-10-15 15:13:53 +00:00
Christoph Oelckers
7e362819e4
- made the different cursor characters for Raven's and the other small fonts a property of the font instead deciding based on the game.
...
SVN r2935 (trunk)
2010-10-12 08:43:15 +00:00
Christoph Oelckers
352a926ddf
- made all references to the GameNames array an inline function call to allow easier modification later
...
- changed all parsers that check for the current game to use the same function for the game check.
- fixed: The TEAMINFO parser handled 'game Any' incorrectly.
SVN r2934 (trunk)
2010-10-12 07:14:31 +00:00
Christoph Oelckers
dd17c35d89
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
...
SVN r2931 (trunk)
2010-10-11 22:10:15 +00:00
Christoph Oelckers
2eac96143e
- added conditionals to LANGUAGE parser so that the special messages for Chex Quest can be handled in the definition lumps instead of the code.
...
SVN r2930 (trunk)
2010-10-11 19:16:09 +00:00
Christoph Oelckers
d9970ab9b6
- merged finale branch back into trunk.
...
SVN r2911 (trunk)
2010-10-06 10:44:03 +00:00
Christoph Oelckers
024bbeb171
- changed 'load game' menu so that it preselects the last used savegame, either for loading or saving.
...
SVN r2867 (trunk)
2010-09-29 22:24:55 +00:00
Christoph Oelckers
64784b2dc8
- fixed: DOptionMenu::FirstSelectable should not be called when the menu already has a valid selection.
...
SVN r2863 (trunk)
2010-09-29 00:54:14 +00:00
Christoph Oelckers
6014250f3a
- fixed: Option menus with no selectable items crashed.
...
SVN r2861 (trunk)
2010-09-28 16:28:44 +00:00
Christoph Oelckers
77709f1847
- fixed: The loadgame menu responder did not check for an empty list of savegames.
...
SVN r2857 (trunk)
2010-09-27 22:36:47 +00:00
Christoph Oelckers
cf9792ed53
- fixed: The order of items in the main menu was wrong. Doom is supposed to have 'Options' in second place. Many vanilla-compatible mods with special one-patch menus would not work correctly due to this. Fortunately the only mod I could find that relied on ZDoom's order was Action Doom 2, which as an IWAD can easily be handled by a simple configuration option.
...
- added 'else' blocks to MENUDEF parser.
SVN r2854 (trunk)
2010-09-26 06:53:40 +00:00
Christoph Oelckers
3f69b63873
- fixed: Backing out of a skill confirmation message screen caused that skill to be used for the next game if the menu wasn't fully closed first.
...
SVN r2851 (trunk)
2010-09-25 23:28:44 +00:00
Christoph Oelckers
917e93e633
- fixed: The check for savegames without picture was reversed.
...
- fixed: Savegames that were saved without picture did not display the 'No picture' message because the empty PNG container was still recognized as image.
SVN r2847 (trunk)
2010-09-23 06:14:30 +00:00
Christoph Oelckers
16fa8cc249
- Am I the only one who thinks that static_casts can create really clunky code? (Thanks, GCC, for your overly paranoid warning settings that necessitate such ugliness. :( )
...
SVN r2844 (trunk)
2010-09-22 06:52:48 +00:00
Braden Obrzut
15d74dab56
- Fixed: GCC warnings.
...
SVN r2843 (trunk)
2010-09-21 20:35:40 +00:00
Christoph Oelckers
a3e98eb4ab
- added automatic centering of Hexen's skill menu so that it can adjust automatically to the different player classes.
...
SVN r2840 (trunk)
2010-09-21 12:58:59 +00:00
Christoph Oelckers
583cbd49a6
- try to encapsulate access to the player class's display name for printing purposes.
...
SVN r2839 (trunk)
2010-09-21 09:43:54 +00:00
Christoph Oelckers
e1de9f0633
- fixed: The newly accelerated mousewheel scrolling code did not check for the end of the list and could scroll one item too far. It also incremented VisBottom by 3 instead of 2.
...
- changed lock failsound lookup so that for each sound it tries to resolve it as a player sound before deciding if it is valid.
SVN r2830 (trunk)
2010-09-19 06:34:15 +00:00
Randy Heit
c4c69df6dc
- Fixed: FOptionMenuItemJoyMap::SetSelection() did not convert from menu selection number to joyaxis number.
...
SVN r2829 (trunk)
2010-09-19 04:04:34 +00:00
Randy Heit
503ae5a9ee
- Scroll two rows at a time with the mouse wheel in the options menu.
...
SVN r2828 (trunk)
2010-09-19 03:52:18 +00:00
Christoph Oelckers
3090ad7be6
- we don't need to include lists.h any longer.
...
SVN r2817 (trunk)
2010-09-17 22:57:04 +00:00
Christoph Oelckers
eeab5ba0e4
- reintegrate savegame menu changes back into trunk
...
SVN r2816 (trunk)
2010-09-17 22:48:55 +00:00
Christoph Oelckers
e385de010d
- fixed: FValueTextItem::MenuEvent must eat all MKEY_Enter events so that the menu doesn't try to activate the item which results in an attempt to create an invalid submenu.
...
SVN r2807 (trunk)
2010-09-17 10:11:39 +00:00
Christoph Oelckers
fa062aa141
- fixed: DPlayerMenu::ClassChanged needs to call PickPlayerClass before setting the playerclass CVAR.
...
SVN r2806 (trunk)
2010-09-17 08:19:02 +00:00
Christoph Oelckers
ae3c60454f
- fixed: M_Ticker should not run any code when the menu is off.
...
SVN r2805 (trunk)
2010-09-17 06:20:08 +00:00
Christoph Oelckers
35aa6e7847
- fixed: The player name input box did not 0-terminate the string when temporarily appending an underscore for the cursor display.
...
SVN r2804 (trunk)
2010-09-16 23:16:06 +00:00
Christoph Oelckers
6db772b4e5
- fixed the player class selection fix from r2798.
...
SVN r2800 (trunk)
2010-09-16 17:01:42 +00:00
Christoph Oelckers
4da5ce74ca
- fixed: The menu should not override the user's player class if there is no player class menu.
...
SVN r2798 (trunk)
2010-09-16 16:20:39 +00:00
Christoph Oelckers
ee87fdc58e
- some layout tweaks for the option menu system, in particular to shorten the sliders if the menu is too wide.
...
- allow specifying the fractional precision for the numbers behind the sliders.
- took all HUD related options out of the display options menu and created a seaparate one for them.
- added several more display and HUD options to the menu.
- created a new 'Miscellaneous options' menu for a few items that should be accessible but don't fit anywhere else.
SVN r2795 (trunk)
2010-09-16 10:59:40 +00:00
Christoph Oelckers
c948fd08f2
- fixed: GUI mouse events did not take letterboxing into account.
...
SVN r2788 (trunk)
2010-09-15 21:53:12 +00:00
Christoph Oelckers
5dfc57336e
- fixed: The class selection menu crashed when no item in the menu was selected.
...
SVN r2786 (trunk)
2010-09-15 20:11:32 +00:00
Christoph Oelckers
d64fcbd01e
- applied Chris's latest OpenAL patch.
...
SVN r2781 (openal)
2010-09-15 13:45:08 +00:00
Christoph Oelckers
d5f9b0874e
- fixed: Lines in the option menu that covered the same vertical space as the back button rendered the back button inoperable.
...
SVN r2779 (trunk)
2010-09-15 10:22:38 +00:00
Christoph Oelckers
087979d6cc
- fixed: skipping the skill menu locked up the menu sequence for starting a game.
...
SVN r2777 (trunk)
2010-09-14 22:00:02 +00:00
Christoph Oelckers
ecb34b8302
- relaxed conditions for shortening the sliders so that they remain at full size at 800x600.
...
SVN r2771 (trunk)
2010-09-14 19:08:21 +00:00
Christoph Oelckers
579502ab74
- merged menu branch back into trunk.
...
SVN r2768 (trunk)
2010-09-14 17:28:18 +00:00