gzdoom/src/menu
2017-02-14 13:19:37 +01:00
..
joystickmenu.cpp - exported more parts of the joystick menus and also exported all strings for them to the string table. 2017-02-13 17:45:03 +01:00
listmenu.cpp - everything compiles and mostly works again. 2017-02-12 14:04:48 +01:00
loadsavemenu.cpp - made adjustments to text input menu to work with scripts. 2017-02-12 21:45:37 +01:00
menu.cpp - fixed: DMenu::CallTicker called the Drawer methods of the menu instead of the Ticker methods. 2017-02-14 13:19:37 +01:00
menu.h - exported more parts of the joystick menus and also exported all strings for them to the string table. 2017-02-13 17:45:03 +01:00
menudef.cpp - don't error out on unknown CVars for optional parameters in menu items. 2017-02-13 23:24:31 +01:00
menuinput.cpp - made adjustments to text input menu to work with scripts. 2017-02-12 21:45:37 +01:00
messagebox.cpp - separated the savegame menu code into an internal class managing the savegame data and the actual menu. 2017-02-11 17:20:12 +01:00
optionmenu.cpp - scriptified the entire OptionMenu class and all still existing native subclasses. 2017-02-13 00:08:20 +01:00
playermenu.cpp - everything compiles again, now to make it work again with all menu widgets 100% scripted. 2017-02-12 01:18:49 +01:00
readthis.cpp - did some preparations to ParseDrawTextureTags to allow using the same code for parsing tag lists generated by the VM. 2017-02-04 13:11:12 +01:00
videomenu.cpp - scriptified the video mode menu (only the part that extends the actual menu class, the entire thing is basically non-modifiable but this code would otherwise stand in the way of properly handling the rest of the menus.) 2017-02-12 23:05:39 +01:00