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- Fixed: crash when closing ZDoom in the save menu and a memory leak.
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2 changed files with 4 additions and 1 deletions
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@ -131,7 +131,8 @@ void ClearSaveGames()
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{
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for(unsigned i=0;i<DLoadSaveMenu::SaveGames.Size(); i++)
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{
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delete DLoadSaveMenu::SaveGames[i];
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if(!DLoadSaveMenu::SaveGames[i]->bNoDelete)
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delete DLoadSaveMenu::SaveGames[i];
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}
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DLoadSaveMenu::SaveGames.Clear();
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}
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@ -749,6 +749,8 @@ int I_FindClose (void *handle)
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findstate_t *state = (findstate_t *)handle;
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if (handle != (void*)-1 && state->count > 0)
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{
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for(int i = 0;i < state->count;++i)
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free (state->namelist[i]);
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state->count = 0;
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free (state->namelist);
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state->namelist = NULL;
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