- did some preparations to ParseDrawTextureTags to allow using the same code for parsing tag lists generated by the VM.

- removed the fixed point alpha tag from DrawTexture and replaced all uses with the floating point version.
This commit is contained in:
Christoph Oelckers 2017-02-04 13:11:12 +01:00
parent abac756289
commit d3ed83942f
14 changed files with 139 additions and 113 deletions

View file

@ -2935,7 +2935,7 @@ static void DrawMarker (FTexture *tex, double x, double y, int yadjust,
DTA_ClipRight, f_x + f_w,
DTA_FlipX, flip,
DTA_Translation, TranslationToTable(translation),
DTA_AlphaF, alpha,
DTA_Alpha, alpha,
DTA_FillColor, fillcolor,
DTA_RenderStyle, DWORD(renderstyle),
TAG_DONE);

View file

@ -1003,23 +1003,23 @@ void FNotifyBuffer::Draw()
{
if (!center)
screen->DrawText (SmallFont, color, 0, line, notify.Text,
DTA_CleanNoMove, true, DTA_AlphaF, alpha, TAG_DONE);
DTA_CleanNoMove, true, DTA_Alpha, alpha, TAG_DONE);
else
screen->DrawText (SmallFont, color, (SCREENWIDTH -
SmallFont->StringWidth (notify.Text)*CleanXfac)/2,
line, notify.Text, DTA_CleanNoMove, true,
DTA_AlphaF, alpha, TAG_DONE);
DTA_Alpha, alpha, TAG_DONE);
}
else if (active_con_scaletext() == 1)
{
if (!center)
screen->DrawText (SmallFont, color, 0, line, notify.Text,
DTA_AlphaF, alpha, TAG_DONE);
DTA_Alpha, alpha, TAG_DONE);
else
screen->DrawText (SmallFont, color, (SCREENWIDTH -
SmallFont->StringWidth (notify.Text))/2,
line, notify.Text,
DTA_AlphaF, alpha, TAG_DONE);
DTA_Alpha, alpha, TAG_DONE);
}
else
{
@ -1028,7 +1028,7 @@ void FNotifyBuffer::Draw()
DTA_VirtualWidth, screen->GetWidth() / active_con_scaletext(),
DTA_VirtualHeight, screen->GetHeight() / active_con_scaletext(),
DTA_KeepRatio, true,
DTA_AlphaF, alpha, TAG_DONE);
DTA_Alpha, alpha, TAG_DONE);
else
screen->DrawText (SmallFont, color, (screen->GetWidth() -
SmallFont->StringWidth (notify.Text) * active_con_scaletext()) / 2 / active_con_scaletext(),
@ -1036,7 +1036,7 @@ void FNotifyBuffer::Draw()
DTA_VirtualWidth, screen->GetWidth() / active_con_scaletext(),
DTA_VirtualHeight, screen->GetHeight() / active_con_scaletext(),
DTA_KeepRatio, true,
DTA_AlphaF, alpha, TAG_DONE);
DTA_Alpha, alpha, TAG_DONE);
}
line += lineadv;
canskip = false;
@ -1117,7 +1117,7 @@ void C_DrawConsole (bool hw2d)
DTA_DestWidth, screen->GetWidth(),
DTA_DestHeight, screen->GetHeight(),
DTA_ColorOverlay, conshade,
DTA_AlphaF, (hw2d && gamestate != GS_FULLCONSOLE) ? (double)con_alpha : 1.,
DTA_Alpha, (hw2d && gamestate != GS_FULLCONSOLE) ? (double)con_alpha : 1.,
DTA_Masked, false,
TAG_DONE);
if (conline && visheight < screen->GetHeight())

View file

@ -457,7 +457,7 @@ void DHUDMessage::DoDraw (int linenum, int x, int y, bool clean, int hudheight)
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_CleanNoMove, clean,
DTA_AlphaF, Alpha,
DTA_Alpha, Alpha,
DTA_RenderStyle, Style,
TAG_DONE);
}
@ -466,7 +466,7 @@ void DHUDMessage::DoDraw (int linenum, int x, int y, bool clean, int hudheight)
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, SCREENWIDTH / active_con_scaletext(),
DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
DTA_AlphaF, Alpha,
DTA_Alpha, Alpha,
DTA_RenderStyle, Style,
DTA_KeepRatio, true,
TAG_DONE);
@ -481,7 +481,7 @@ void DHUDMessage::DoDraw (int linenum, int x, int y, bool clean, int hudheight)
DTA_ClipRight, ClipRight,
DTA_ClipTop, ClipTop,
DTA_ClipBottom, ClipBot,
DTA_AlphaF, Alpha,
DTA_Alpha, Alpha,
DTA_RenderStyle, Style,
TAG_DONE);
}
@ -560,7 +560,7 @@ void DHUDMessageFadeOut::DoDraw (int linenum, int x, int y, bool clean, int hudh
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_CleanNoMove, clean,
DTA_AlphaF, trans,
DTA_Alpha, trans,
DTA_RenderStyle, Style,
TAG_DONE);
}
@ -569,7 +569,7 @@ void DHUDMessageFadeOut::DoDraw (int linenum, int x, int y, bool clean, int hudh
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, SCREENWIDTH / active_con_scaletext(),
DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
DTA_AlphaF, trans,
DTA_Alpha, trans,
DTA_RenderStyle, Style,
DTA_KeepRatio, true,
TAG_DONE);
@ -584,7 +584,7 @@ void DHUDMessageFadeOut::DoDraw (int linenum, int x, int y, bool clean, int hudh
DTA_ClipRight, ClipRight,
DTA_ClipTop, ClipTop,
DTA_ClipBottom, ClipBot,
DTA_AlphaF, trans,
DTA_Alpha, trans,
DTA_RenderStyle, Style,
TAG_DONE);
}
@ -660,7 +660,7 @@ void DHUDMessageFadeInOut::DoDraw (int linenum, int x, int y, bool clean, int hu
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_CleanNoMove, clean,
DTA_AlphaF, trans,
DTA_Alpha, trans,
DTA_RenderStyle, Style,
TAG_DONE);
}
@ -669,7 +669,7 @@ void DHUDMessageFadeInOut::DoDraw (int linenum, int x, int y, bool clean, int hu
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, SCREENWIDTH / active_con_scaletext(),
DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
DTA_AlphaF, trans,
DTA_Alpha, trans,
DTA_RenderStyle, Style,
DTA_KeepRatio, true,
TAG_DONE);
@ -684,7 +684,7 @@ void DHUDMessageFadeInOut::DoDraw (int linenum, int x, int y, bool clean, int hu
DTA_ClipRight, ClipRight,
DTA_ClipTop, ClipTop,
DTA_ClipBottom, ClipBot,
DTA_AlphaF, trans,
DTA_Alpha, trans,
DTA_RenderStyle, Style,
TAG_DONE);
}
@ -842,7 +842,7 @@ void DHUDMessageTypeOnFadeOut::DoDraw (int linenum, int x, int y, bool clean, in
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_CleanNoMove, clean,
DTA_TextLen, LineVisible,
DTA_AlphaF, Alpha,
DTA_Alpha, Alpha,
DTA_RenderStyle, Style,
TAG_DONE);
}
@ -853,7 +853,7 @@ void DHUDMessageTypeOnFadeOut::DoDraw (int linenum, int x, int y, bool clean, in
DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
DTA_KeepRatio, true,
DTA_TextLen, LineVisible,
DTA_AlphaF, Alpha,
DTA_Alpha, Alpha,
DTA_RenderStyle, Style,
TAG_DONE);
}
@ -867,7 +867,7 @@ void DHUDMessageTypeOnFadeOut::DoDraw (int linenum, int x, int y, bool clean, in
DTA_ClipRight, ClipRight,
DTA_ClipTop, ClipTop,
DTA_ClipBottom, ClipBot,
DTA_AlphaF, Alpha,
DTA_Alpha, Alpha,
DTA_TextLen, LineVisible,
DTA_RenderStyle, Style,
TAG_DONE);

View file

@ -138,7 +138,7 @@ void SetHUDIcon(PClassInventory *cls, FTextureID tex)
// center of the box. The image is scaled down if it doesn't fit
//
//---------------------------------------------------------------------------
static void DrawImageToBox(FTexture * tex, int x, int y, int w, int h, int trans=0xc000)
static void DrawImageToBox(FTexture * tex, int x, int y, int w, int h, double trans = 0.75)
{
double scale1, scale2;
@ -174,7 +174,7 @@ static void DrawImageToBox(FTexture * tex, int x, int y, int w, int h, int trans
//
//---------------------------------------------------------------------------
static void DrawHudText(FFont *font, int color, char * text, int x, int y, int trans=0xc000)
static void DrawHudText(FFont *font, int color, char * text, int x, int y, double trans = 0.75)
{
int zerowidth;
FTexture *tex_zero = font->GetChar('0', &zerowidth);
@ -207,7 +207,7 @@ static void DrawHudText(FFont *font, int color, char * text, int x, int y, int t
//
//---------------------------------------------------------------------------
static void DrawHudNumber(FFont *font, int color, int num, int x, int y, int trans=0xc000)
static void DrawHudNumber(FFont *font, int color, int num, int x, int y, double trans = 0.75)
{
char text[15];
@ -227,11 +227,11 @@ static void DrawStatLine(int x, int &y, const char *prefix, const char *string)
y -= SmallFont->GetHeight()-1;
screen->DrawText(SmallFont, hudcolor_statnames, x, y, prefix,
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0xc000, TAG_DONE);
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.75, TAG_DONE);
screen->DrawText(SmallFont, hudcolor_stats, x+statspace, y, string,
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0xc000, TAG_DONE);
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.75, TAG_DONE);
}
static void DrawStatus(player_t * CPlayer, int x, int y)
@ -654,7 +654,7 @@ static int DrawAmmo(player_t *CPlayer, int x, int y)
FTextureID icon = !AltIcon.isNull()? AltIcon : inv->Icon;
if (!icon.isValid()) continue;
int trans= (wi && (type==wi->AmmoType1 || type==wi->AmmoType2)) ? 0xc000:0x6000;
double trans= (wi && (type==wi->AmmoType1 || type==wi->AmmoType2)) ? 0.75 : 0.375;
int maxammo = inv->MaxAmount;
int ammo = ammoitem? ammoitem->Amount : 0;
@ -731,16 +731,16 @@ FTextureID GetInventoryIcon(AInventory *item, DWORD flags, bool *applyscale=NULL
static void DrawOneWeapon(player_t * CPlayer, int x, int & y, AWeapon * weapon)
{
int trans;
double trans;
// Powered up weapons and inherited sister weapons are not displayed.
if (weapon->WeaponFlags & WIF_POWERED_UP) return;
if (weapon->SisterWeapon && weapon->IsKindOf(weapon->SisterWeapon->GetClass())) return;
trans=0x6666;
trans=0.4;
if (CPlayer->ReadyWeapon)
{
if (weapon==CPlayer->ReadyWeapon || weapon==CPlayer->ReadyWeapon->SisterWeapon) trans=0xd999;
if (weapon==CPlayer->ReadyWeapon || weapon==CPlayer->ReadyWeapon->SisterWeapon) trans = 0.85;
}
FTextureID picnum = GetInventoryIcon(weapon, DI_ALTICONFIRST);
@ -809,7 +809,7 @@ static void DrawInventory(player_t * CPlayer, int x,int y)
{
screen->DrawTexture(invgems[!!(level.time&4)], x-10, y,
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0x6666, TAG_DONE);
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.4, TAG_DONE);
}
for(i=0;i<numitems && rover;rover=rover->NextInv())
@ -820,7 +820,7 @@ static void DrawInventory(player_t * CPlayer, int x,int y)
if (AltIcon.Exists() && (rover->Icon.isValid() || AltIcon.isValid()) )
{
int trans = rover==CPlayer->mo->InvSel ? 0x10000 : 0x6666;
double trans = rover==CPlayer->mo->InvSel ? 1.0 : 0.4;
DrawImageToBox(TexMan[AltIcon.isValid()? AltIcon : rover->Icon], x, y, 19, 25, trans);
if (rover->Amount>1)
@ -845,7 +845,7 @@ static void DrawInventory(player_t * CPlayer, int x,int y)
{
screen->DrawTexture(invgems[2 + !!(level.time&4)], x-10, y,
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0x6666, TAG_DONE);
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.4, TAG_DONE);
}
}
}

View file

@ -1270,7 +1270,7 @@ public:
DTA_Translation, translate ? GetTranslation() : 0,
DTA_ColorOverlay, dim ? DIM_OVERLAY : 0,
DTA_CenterBottomOffset, (offsetflags & SBarInfoCommand::CENTER_BOTTOM) == SBarInfoCommand::CENTER_BOTTOM,
DTA_AlphaF, Alpha,
DTA_Alpha, Alpha,
DTA_AlphaChannel, alphaMap,
DTA_FillColor, 0,
TAG_DONE);
@ -1287,7 +1287,7 @@ public:
DTA_Translation, translate ? GetTranslation() : 0,
DTA_ColorOverlay, dim ? DIM_OVERLAY : 0,
DTA_CenterBottomOffset, (offsetflags & SBarInfoCommand::CENTER_BOTTOM) == SBarInfoCommand::CENTER_BOTTOM,
DTA_AlphaF, Alpha,
DTA_Alpha, Alpha,
TAG_DONE);
}
}
@ -1347,7 +1347,7 @@ public:
DTA_Translation, translate ? GetTranslation() : 0,
DTA_ColorOverlay, dim ? DIM_OVERLAY : 0,
DTA_CenterBottomOffset, (offsetflags & SBarInfoCommand::CENTER_BOTTOM) == SBarInfoCommand::CENTER_BOTTOM,
DTA_AlphaF, Alpha,
DTA_Alpha, Alpha,
DTA_AlphaChannel, alphaMap,
DTA_FillColor, 0,
TAG_DONE);
@ -1364,7 +1364,7 @@ public:
DTA_Translation, translate ? GetTranslation() : 0,
DTA_ColorOverlay, dim ? DIM_OVERLAY : 0,
DTA_CenterBottomOffset, (offsetflags & SBarInfoCommand::CENTER_BOTTOM) == SBarInfoCommand::CENTER_BOTTOM,
DTA_AlphaF, Alpha,
DTA_Alpha, Alpha,
TAG_DONE);
}
}
@ -1487,7 +1487,7 @@ public:
screen->DrawTexture(character, srx, sry,
DTA_DestWidthF, rw,
DTA_DestHeightF, rh,
DTA_AlphaF, salpha,
DTA_Alpha, salpha,
DTA_FillColor, 0,
TAG_DONE);
}
@ -1495,7 +1495,7 @@ public:
DTA_DestWidthF, rw,
DTA_DestHeightF, rh,
DTA_Translation, remap,
DTA_AlphaF, Alpha,
DTA_Alpha, Alpha,
TAG_DONE);
if(script->spacingCharacter == '\0')
ax += width + spacing - (character->LeftOffset+1);

View file

@ -451,7 +451,7 @@ private:
screen->DrawTexture (Images[CursorImage],
42 + 35*i + ST_X, 12 + ST_Y,
DTA_Bottom320x200, Scaled,
DTA_AlphaF, 1. - ItemFlash,
DTA_Alpha, 1. - ItemFlash,
TAG_DONE);
}
if (item->Icon.isValid())
@ -523,7 +523,7 @@ private:
DTA_HUDRules, HUD_Normal,
DTA_LeftOffset, cursor->GetWidth(),
DTA_TopOffset, cursor->GetHeight(),
DTA_AlphaF, ItemFlash,
DTA_Alpha, ItemFlash,
TAG_DONE);
}
DrINumberOuter (CPlayer->mo->InvSel->Amount, -51, -10, false, 7);
@ -547,7 +547,7 @@ private:
{
screen->DrawTexture (Images[CursorImage], -100+i*35, -21,
DTA_HUDRules, HUD_HorizCenter,
DTA_Alpha, TRANSLUC75,
DTA_Alpha, 0.75,
TAG_DONE);
}
if (item->Icon.isValid())
@ -580,7 +580,7 @@ private:
left = screen->GetWidth()/2 - 160*CleanXfac;
top = bottom + height * yscale;
screen->DrawTexture (Images[back], left, top, DTA_CleanNoMove, true, DTA_AlphaF, 0.75, TAG_DONE);
screen->DrawTexture (Images[back], left, top, DTA_CleanNoMove, true, DTA_Alpha, 0.75, TAG_DONE);
screen->DrawTexture (Images[bars], left, top, DTA_CleanNoMove, true, TAG_DONE);
@ -874,7 +874,7 @@ void DStrifeStatusBar::DrINumberOuter(signed int val, int x, int y, bool center,
else if (val == 0)
{
screen->DrawTexture(Images[imgINumbers], x + 1, y + 1,
DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW,
DTA_FillColor, 0, DTA_Alpha, HR_SHADOW,
DTA_HUDRules, center ? HUD_HorizCenter : HUD_Normal, TAG_DONE);
screen->DrawTexture(Images[imgINumbers], x, y,
DTA_HUDRules, center ? HUD_HorizCenter : HUD_Normal, TAG_DONE);
@ -888,7 +888,7 @@ void DStrifeStatusBar::DrINumberOuter(signed int val, int x, int y, bool center,
while (val != 0)
{
screen->DrawTexture(Images[imgINumbers + val % 10], x + 1, y + 1,
DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW,
DTA_FillColor, 0, DTA_Alpha, HR_SHADOW,
DTA_HUDRules, center ? HUD_HorizCenter : HUD_Normal, TAG_DONE);
x -= w;
val /= 10;
@ -896,7 +896,7 @@ void DStrifeStatusBar::DrINumberOuter(signed int val, int x, int y, bool center,
if (negative)
{
screen->DrawTexture(Images[imgNEGATIVE], x + 1, y + 1,
DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW,
DTA_FillColor, 0, DTA_Alpha, HR_SHADOW,
DTA_HUDRules, center ? HUD_HorizCenter : HUD_Normal, TAG_DONE);
}
@ -947,7 +947,7 @@ void DStrifeStatusBar::DrBNumberOuterFont(signed int val, int x, int y, int size
pic = BigFont->GetChar('0', &v);
screen->DrawTexture(pic, xpos - v / 2 + 2, y + 2,
DTA_HUDRules, HUD_Normal,
DTA_AlphaF, HR_SHADOW,
DTA_Alpha, HR_SHADOW,
DTA_FillColor, 0,
DTA_Translation, BigFont->GetColorTranslation(CR_UNTRANSLATED),
TAG_DONE);
@ -972,7 +972,7 @@ void DStrifeStatusBar::DrBNumberOuterFont(signed int val, int x, int y, int size
pic = BigFont->GetChar('0' + val % 10, &v);
screen->DrawTexture(pic, xpos - v / 2 + 2, y + 2,
DTA_HUDRules, HUD_Normal,
DTA_AlphaF, HR_SHADOW,
DTA_Alpha, HR_SHADOW,
DTA_FillColor, 0,
DTA_Translation, BigFont->GetColorTranslation(CR_UNTRANSLATED),
TAG_DONE);
@ -986,7 +986,7 @@ void DStrifeStatusBar::DrBNumberOuterFont(signed int val, int x, int y, int size
{
screen->DrawTexture(pic, xpos - v / 2 + 2, y + 2,
DTA_HUDRules, HUD_Normal,
DTA_AlphaF, HR_SHADOW,
DTA_Alpha, HR_SHADOW,
DTA_FillColor, 0,
DTA_Translation, BigFont->GetColorTranslation(CR_UNTRANSLATED),
TAG_DONE);

View file

@ -630,7 +630,7 @@ void DIntermissionScreenCast::Drawer ()
DTA_DestHeightF, pic->GetScaledHeightDouble() * castscale.Y,
DTA_DestWidthF, pic->GetScaledWidthDouble() * castscale.X,
DTA_RenderStyle, mDefaults->RenderStyle,
DTA_AlphaF, mDefaults->Alpha,
DTA_Alpha, mDefaults->Alpha,
DTA_Translation, casttranslation,
TAG_DONE);
}

View file

@ -305,7 +305,7 @@ void DMenu::Drawer ()
}
else
{
screen->DrawTexture(tex, x, y, DTA_CleanNoMove, true, DTA_AlphaF, BackbuttonAlpha, TAG_DONE);
screen->DrawTexture(tex, x, y, DTA_CleanNoMove, true, DTA_Alpha, BackbuttonAlpha, TAG_DONE);
}
}
}

View file

@ -105,7 +105,7 @@ void DReadThisMenu::Drawer()
{
screen->DrawTexture (prevpic, 0, 0, DTA_Fullscreen, true, TAG_DONE);
}
screen->DrawTexture (tex, 0, 0, DTA_Fullscreen, true, DTA_AlphaF, alpha, TAG_DONE);
screen->DrawTexture (tex, 0, 0, DTA_Fullscreen, true, DTA_Alpha, alpha, TAG_DONE);
}

View file

@ -1061,10 +1061,10 @@ public:
mysnprintf(goldstr, countof(goldstr), "%d", coin != NULL ? coin->Amount : 0);
screen->DrawText(SmallFont, CR_GRAY, 21, 191, goldstr, DTA_320x200, true,
DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW, TAG_DONE);
DTA_FillColor, 0, DTA_Alpha, HR_SHADOW, TAG_DONE);
screen->DrawTexture(TexMan(((AInventory *)GetDefaultByType(cointype))->Icon),
3, 190, DTA_320x200, true,
DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW, TAG_DONE);
DTA_FillColor, 0, DTA_Alpha, HR_SHADOW, TAG_DONE);
screen->DrawText(SmallFont, CR_GRAY, 20, 190, goldstr, DTA_320x200, true, TAG_DONE);
screen->DrawTexture(TexMan(((AInventory *)GetDefaultByType(cointype))->Icon),
2, 189, DTA_320x200, true, TAG_DONE);

View file

@ -1720,7 +1720,7 @@ void R_DrawRemainingPlayerSprites()
DTA_ClipTop, viewwindowy,
DTA_ClipRight, viewwindowx + viewwidth,
DTA_ClipBottom, viewwindowy + viewheight,
DTA_AlphaF, vis->Style.Alpha,
DTA_Alpha, vis->Style.Alpha,
DTA_RenderStyle, vis->RenderStyle,
DTA_FillColor, vis->FillColor,
DTA_SpecialColormap, special,

View file

@ -431,6 +431,37 @@ bool DCanvas::SetTextureParms(DrawParms *parms, FTexture *img, double xx, double
return false;
}
static void ListEnd(va_list &tags)
{
va_end(tags);
}
static int ListGetInt(va_list &tags)
{
return va_arg(tags, int);
}
static inline double ListGetDouble(va_list &tags)
{
return va_arg(tags, double);
}
static inline FRemapTable* ListGetTranslation(va_list &tags)
{
return va_arg(tags, FRemapTable*);
}
// These two options are only being used by the D3D version of the HUD weapon drawer, they serve no purpose anywhere else.
static inline FSpecialColormap * ListGetSpecialColormap(va_list &tags)
{
return va_arg(tags, FSpecialColormap *);
}
static inline FColormapStyle * ListGetColormapStyle(va_list &tags)
{
return va_arg(tags, FColormapStyle *);
}
bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag, va_list tags, DrawParms *parms, bool fortext) const
{
INTBOOL boolval;
@ -442,7 +473,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
{
if (img == NULL || img->UseType == FTexture::TEX_Null)
{
va_end(tags);
ListEnd(tags);
return false;
}
}
@ -450,7 +481,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
// Do some sanity checks on the coordinates.
if (x < -16383 || x > 16383 || y < -16383 || y > 16383)
{
va_end(tags);
ListEnd(tags);
return false;
}
@ -497,39 +528,39 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
switch (tag)
{
default:
data = va_arg(tags, DWORD);
ListGetInt(tags);
break;
case DTA_DestWidth:
assert(fortext == false);
if (fortext) return false;
parms->cleanmode = DTA_Base;
parms->destwidth = va_arg(tags, int);
parms->destwidth = ListGetInt(tags);
break;
case DTA_DestWidthF:
assert(fortext == false);
if (fortext) return false;
parms->cleanmode = DTA_Base;
parms->destwidth = va_arg(tags, double);
parms->destwidth = ListGetDouble(tags);
break;
case DTA_DestHeight:
assert(fortext == false);
if (fortext) return false;
parms->cleanmode = DTA_Base;
parms->destheight = va_arg(tags, int);
parms->destheight = ListGetInt(tags);
break;
case DTA_DestHeightF:
assert(fortext == false);
if (fortext) return false;
parms->cleanmode = DTA_Base;
parms->destheight = va_arg(tags, double);
parms->destheight = ListGetDouble(tags);
break;
case DTA_Clean:
boolval = va_arg(tags, INTBOOL);
boolval = ListGetInt(tags);
if (boolval)
{
parms->scalex = 1;
@ -539,7 +570,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
break;
case DTA_CleanNoMove:
boolval = va_arg(tags, INTBOOL);
boolval = ListGetInt(tags);
if (boolval)
{
parms->scalex = CleanXfac;
@ -549,7 +580,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
break;
case DTA_CleanNoMove_1:
boolval = va_arg(tags, INTBOOL);
boolval = ListGetInt(tags);
if (boolval)
{
parms->scalex = CleanXfac_1;
@ -559,7 +590,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
break;
case DTA_320x200:
boolval = va_arg(tags, INTBOOL);
boolval = ListGetInt(tags);
if (boolval)
{
parms->cleanmode = DTA_Base;
@ -571,7 +602,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
break;
case DTA_Bottom320x200:
boolval = va_arg(tags, INTBOOL);
boolval = ListGetInt(tags);
if (boolval)
{
parms->cleanmode = DTA_Base;
@ -584,32 +615,32 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
break;
case DTA_HUDRules:
intval = va_arg(tags, int);
intval = ListGetInt(tags);
parms->cleanmode = intval == HUD_HorizCenter ? DTA_HUDRulesC : DTA_HUDRules;
break;
case DTA_VirtualWidth:
parms->cleanmode = DTA_Base;
parms->virtWidth = va_arg(tags, int);
parms->virtWidth = ListGetInt(tags);
break;
case DTA_VirtualWidthF:
parms->cleanmode = DTA_Base;
parms->virtWidth = va_arg(tags, double);
parms->virtWidth = ListGetDouble(tags);
break;
case DTA_VirtualHeight:
parms->cleanmode = DTA_Base;
parms->virtHeight = va_arg(tags, int);
parms->virtHeight = ListGetInt(tags);
break;
case DTA_VirtualHeightF:
parms->cleanmode = DTA_Base;
parms->virtHeight = va_arg(tags, double);
parms->virtHeight = ListGetDouble(tags);
break;
case DTA_Fullscreen:
boolval = va_arg(tags, INTBOOL);
boolval = ListGetInt(tags);
if (boolval)
{
assert(fortext == false);
@ -621,24 +652,20 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
break;
case DTA_Alpha:
parms->Alpha = FIXED2FLOAT(MIN<fixed_t>(OPAQUE, va_arg (tags, fixed_t)));
break;
case DTA_AlphaF:
parms->Alpha = (float)(MIN<double>(1., va_arg(tags, double)));
parms->Alpha = (float)(MIN<double>(1., ListGetDouble(tags)));
break;
case DTA_AlphaChannel:
parms->alphaChannel = va_arg(tags, INTBOOL);
parms->alphaChannel = ListGetInt(tags);
break;
case DTA_FillColor:
parms->fillcolor = va_arg(tags, uint32);
parms->fillcolor = ListGetInt(tags);
fillcolorset = true;
break;
case DTA_Translation:
parms->remap = va_arg(tags, FRemapTable *);
parms->remap = ListGetTranslation(tags);
if (parms->remap != NULL && parms->remap->Inactive)
{ // If it's inactive, pretend we were passed NULL instead.
parms->remap = NULL;
@ -646,41 +673,41 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
break;
case DTA_ColorOverlay:
parms->colorOverlay = va_arg(tags, DWORD);
parms->colorOverlay = ListGetInt(tags);
break;
case DTA_FlipX:
parms->flipX = va_arg(tags, INTBOOL);
parms->flipX = ListGetInt(tags);
break;
case DTA_TopOffset:
assert(fortext == false);
if (fortext) return false;
parms->top = va_arg(tags, int);
parms->top = ListGetInt(tags);
break;
case DTA_TopOffsetF:
assert(fortext == false);
if (fortext) return false;
parms->top = va_arg(tags, double);
parms->top = ListGetDouble(tags);
break;
case DTA_LeftOffset:
assert(fortext == false);
if (fortext) return false;
parms->left = va_arg(tags, int);
parms->left = ListGetInt(tags);
break;
case DTA_LeftOffsetF:
assert(fortext == false);
if (fortext) return false;
parms->left = va_arg(tags, double);
parms->left = ListGetDouble(tags);
break;
case DTA_CenterOffset:
assert(fortext == false);
if (fortext) return false;
if (va_arg(tags, int))
if (ListGetInt(tags))
{
parms->left = img->GetScaledWidthDouble() * 0.5;
parms->top = img->GetScaledHeightDouble() * 0.5;
@ -690,7 +717,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
case DTA_CenterBottomOffset:
assert(fortext == false);
if (fortext) return false;
if (va_arg(tags, int))
if (ListGetInt(tags))
{
parms->left = img->GetScaledWidthDouble() * 0.5;
parms->top = img->GetScaledHeightDouble();
@ -700,29 +727,29 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
case DTA_WindowLeft:
assert(fortext == false);
if (fortext) return false;
parms->windowleft = va_arg(tags, int);
parms->windowleft = ListGetInt(tags);
break;
case DTA_WindowLeftF:
assert(fortext == false);
if (fortext) return false;
parms->windowleft = va_arg(tags, double);
parms->windowleft = ListGetDouble(tags);
break;
case DTA_WindowRight:
assert(fortext == false);
if (fortext) return false;
parms->windowright = va_arg(tags, int);
parms->windowright = ListGetInt(tags);
break;
case DTA_WindowRightF:
assert(fortext == false);
if (fortext) return false;
parms->windowright = va_arg(tags, double);
parms->windowright = ListGetDouble(tags);
break;
case DTA_ClipTop:
parms->uclip = va_arg(tags, int);
parms->uclip = ListGetInt(tags);
if (parms->uclip < 0)
{
parms->uclip = 0;
@ -730,7 +757,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
break;
case DTA_ClipBottom:
parms->dclip = va_arg(tags, int);
parms->dclip = ListGetInt(tags);
if (parms->dclip > this->GetHeight())
{
parms->dclip = this->GetHeight();
@ -738,7 +765,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
break;
case DTA_ClipLeft:
parms->lclip = va_arg(tags, int);
parms->lclip = ListGetInt(tags);
if (parms->lclip < 0)
{
parms->lclip = 0;
@ -746,7 +773,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
break;
case DTA_ClipRight:
parms->rclip = va_arg(tags, int);
parms->rclip = ListGetInt(tags);
if (parms->rclip > this->GetWidth())
{
parms->rclip = this->GetWidth();
@ -754,18 +781,18 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
break;
case DTA_ShadowAlpha:
parms->shadowAlpha = MIN<fixed_t>(OPAQUE, va_arg (tags, fixed_t));
parms->shadowAlpha = (float)MIN(1., ListGetDouble(tags));
break;
case DTA_ShadowColor:
parms->shadowColor = va_arg(tags, int);
parms->shadowColor = ListGetInt(tags);
break;
case DTA_Shadow:
boolval = va_arg(tags, INTBOOL);
boolval = ListGetInt(tags);
if (boolval)
{
parms->shadowAlpha = FRACUNIT/2;
parms->shadowAlpha = 0.5;
parms->shadowColor = 0;
}
else
@ -775,45 +802,45 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
break;
case DTA_Masked:
parms->masked = va_arg(tags, INTBOOL);
parms->masked = ListGetInt(tags);
break;
case DTA_BilinearFilter:
parms->bilinear = va_arg(tags, INTBOOL);
parms->bilinear = ListGetInt(tags);
break;
case DTA_KeepRatio:
// I think this is a terribly misleading name, since it actually turns
// *off* aspect ratio correction.
parms->keepratio = va_arg(tags, INTBOOL);
parms->keepratio = ListGetInt(tags);
break;
case DTA_RenderStyle:
parms->style.AsDWORD = va_arg(tags, DWORD);
parms->style.AsDWORD = ListGetInt(tags);
break;
case DTA_SpecialColormap:
parms->specialcolormap = va_arg(tags, FSpecialColormap *);
parms->specialcolormap = ListGetSpecialColormap(tags);
break;
case DTA_ColormapStyle:
parms->colormapstyle = va_arg(tags, FColormapStyle *);
parms->colormapstyle = ListGetColormapStyle(tags);
break;
case DTA_TextLen:
parms->maxstrlen = va_arg(tags, int);
parms->maxstrlen = ListGetInt(tags);
break;
case DTA_CellX:
parms->cellx = va_arg(tags, int);
parms->cellx = ListGetInt(tags);
break;
case DTA_CellY:
parms->celly = va_arg(tags, int);
parms->celly = ListGetInt(tags);
break;
}
tag = va_arg(tags, DWORD);
tag = ListGetInt(tags);
}
va_end (tags);

View file

@ -75,7 +75,6 @@ enum
DTA_DestWidth, // width of area to draw to
DTA_DestHeight, // height of area to draw to
DTA_Alpha, // alpha value for translucency
DTA_AlphaF, // alpha value for translucency
DTA_FillColor, // color to stencil onto the destination (RGB is the color for truecolor drawers, A is the palette index for paletted drawers)
DTA_Translation, // translation table to recolor the source
DTA_AlphaChannel, // bool: the source is an alpha channel; used with DTA_FillColor
@ -163,7 +162,7 @@ struct DrawParms
uint32 colorOverlay;
INTBOOL alphaChannel;
INTBOOL flipX;
fixed_t shadowAlpha;
float shadowAlpha;
int shadowColor;
INTBOOL keepratio;
INTBOOL masked;

View file

@ -724,7 +724,7 @@ static int WI_DrawCharPatch (FFont *font, int charcode, int x, int y, EColorRang
int width;
screen->DrawTexture(font->GetChar(charcode, &width), x, y,
nomove ? DTA_CleanNoMove : DTA_Clean, true,
DTA_ShadowAlpha, (gameinfo.gametype & GAME_DoomChex) ? 0 : OPAQUE/2,
DTA_ShadowAlpha, (gameinfo.gametype & GAME_DoomChex) ? 0 : 0.5,
DTA_Translation, font->GetColorTranslation(translation),
TAG_DONE);
return x - width;