mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-27 14:22:13 +00:00
Draw player setup cursor equivalently to options menu cursors
- Explicitly size and position the text cursor in FListMenuItem::DrawSelector() the same way that the options menu does it using M_DrawConText(): By sizing it to a scaled 8x8 cell.
This commit is contained in:
parent
84afd2252f
commit
1aa00f1b0e
1 changed files with 6 additions and 1 deletions
|
@ -300,7 +300,12 @@ void FListMenuItem::DrawSelector(int xofs, int yofs, FTextureID tex)
|
|||
if ((DMenu::MenuTime%8) < 6)
|
||||
{
|
||||
screen->DrawText(ConFont, OptionSettings.mFontColorSelection,
|
||||
mXpos + xofs, mYpos + yofs, "\xd", DTA_Clean, true, TAG_DONE);
|
||||
(mXpos + xofs - 160) * CleanXfac + screen->GetWidth() / 2,
|
||||
(mYpos + yofs - 100) * CleanYfac + screen->GetHeight() / 2,
|
||||
"\xd",
|
||||
DTA_CellX, 8 * CleanXfac,
|
||||
DTA_CellY, 8 * CleanYfac,
|
||||
TAG_DONE);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
Loading…
Reference in a new issue