mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 12:32:34 +00:00
- reintegrate savegame menu changes back into trunk
SVN r2816 (trunk)
This commit is contained in:
parent
46b3bb8e41
commit
eeab5ba0e4
2 changed files with 246 additions and 334 deletions
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@ -56,46 +56,66 @@ class DLoadSaveMenu : public DListMenu
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DECLARE_CLASS(DLoadSaveMenu, DListMenu)
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protected:
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static List SaveGames;
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static FSaveGameNode *TopSaveGame;
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static FSaveGameNode *lastSaveSlot;
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static FSaveGameNode *SelSaveGame;
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static TDeletingArray<FSaveGameNode*> SaveGames;
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static int LastSaved;
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int Selected;
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int TopItem;
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friend void M_NotifyNewSave (const char *file, const char *title, bool okForQuicksave);
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int savepicLeft;
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int savepicTop;
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int savepicWidth;
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int savepicHeight;
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static FSaveGameNode *RemoveSaveSlot (FSaveGameNode *file);
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static void UnloadSaveStrings();
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static void InsertSaveNode (FSaveGameNode *node);
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int rowHeight;
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int listboxLeft;
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int listboxTop;
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int listboxWidth;
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int listboxRows;
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int listboxHeight;
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int listboxRight;
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int listboxBottom;
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int commentLeft;
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int commentTop;
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int commentWidth;
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int commentHeight;
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int commentRight;
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int commentBottom;
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static int InsertSaveNode (FSaveGameNode *node);
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static void ReadSaveStrings ();
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static void NotifyNewSave (const char *file, const char *title, bool okForQuicksave);
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FTexture *SavePic;
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FBrokenLines *SaveComment;
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bool mEntering;
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char savegamestring[SAVESTRINGSIZE];
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bool mWheelScrolled;
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DLoadSaveMenu(DMenu *parent = NULL, FListMenuDescriptor *desc = NULL);
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void Destroy();
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int RemoveSaveSlot (int index);
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void UnloadSaveData ();
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void ClearSaveStuff ();
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void ExtractSaveData (const FSaveGameNode *node);
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void ExtractSaveData (int index);
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void Drawer ();
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bool MenuEvent (int mkey, bool fromcontroller);
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bool MouseEvent(int type, int x, int y);
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bool Responder(event_t *ev);
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public:
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static void NotifyNewSave (const char *file, const char *title, bool okForQuicksave);
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};
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IMPLEMENT_CLASS(DLoadSaveMenu)
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List DLoadSaveMenu::SaveGames;
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FSaveGameNode *DLoadSaveMenu::TopSaveGame;
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FSaveGameNode *DLoadSaveMenu::lastSaveSlot;
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FSaveGameNode *DLoadSaveMenu::SelSaveGame;
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TDeletingArray<FSaveGameNode*> DLoadSaveMenu::SaveGames;
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int DLoadSaveMenu::LastSaved = -1;
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FSaveGameNode *quickSaveSlot;
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@ -105,78 +125,54 @@ FSaveGameNode *quickSaveSlot;
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//
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//=============================================================================
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FSaveGameNode *DLoadSaveMenu::RemoveSaveSlot (FSaveGameNode *file)
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int DLoadSaveMenu::RemoveSaveSlot (int index)
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{
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FSaveGameNode *next = static_cast<FSaveGameNode *>(file->Succ);
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FSaveGameNode *file = SaveGames[index];
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if (file == TopSaveGame)
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{
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TopSaveGame = next;
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}
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if (quickSaveSlot == file)
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if (quickSaveSlot == SaveGames[index])
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{
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quickSaveSlot = NULL;
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}
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if (lastSaveSlot == file)
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if (Selected == index)
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{
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lastSaveSlot = NULL;
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Selected = -1;
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}
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file->Remove ();
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if (!file->bNoDelete) delete file;
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return next;
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SaveGames.Delete(index);
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if ((unsigned)index >= SaveGames.Size()) index--;
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return index;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DLoadSaveMenu::UnloadSaveStrings()
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int DLoadSaveMenu::InsertSaveNode (FSaveGameNode *node)
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{
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while (!SaveGames.IsEmpty())
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if (SaveGames.Size() == 0)
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{
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RemoveSaveSlot (static_cast<FSaveGameNode *>(SaveGames.Head));
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DLoadSaveMenu::InsertSaveNode (FSaveGameNode *node)
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{
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FSaveGameNode *probe;
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if (SaveGames.IsEmpty ())
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{
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SaveGames.AddHead (node);
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return;
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return SaveGames.Push(node);
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}
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if (node->bOldVersion)
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{ // Add node at bottom of list
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probe = static_cast<FSaveGameNode *>(SaveGames.TailPred);
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while (probe->Pred != NULL && probe->bOldVersion &&
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stricmp (node->Title, probe->Title) < 0)
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{
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probe = static_cast<FSaveGameNode *>(probe->Pred);
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}
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node->Insert (probe);
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return SaveGames.Push(node);
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}
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else
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{ // Add node at top of list
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probe = static_cast<FSaveGameNode *>(SaveGames.Head);
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while (probe->Succ != NULL && !probe->bOldVersion &&
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stricmp (node->Title, probe->Title) > 0)
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{ // Add node at top of list
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unsigned int i;
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for(i = 0; i < SaveGames.Size(); i++)
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{
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probe = static_cast<FSaveGameNode *>(probe->Succ);
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if (SaveGames[i]->bOldVersion ||
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stricmp (node->Title, SaveGames[i]->Title) <= 0)
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{
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break;
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}
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}
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node->InsertBefore (probe);
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SaveGames.Insert(i, node);
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return i;
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}
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}
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@ -191,14 +187,12 @@ void DLoadSaveMenu::InsertSaveNode (FSaveGameNode *node)
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void DLoadSaveMenu::ReadSaveStrings ()
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{
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if (SaveGames.IsEmpty ())
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if (SaveGames.Size() == 0)
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{
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void *filefirst;
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findstate_t c_file;
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FString filter;
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atterm (UnloadSaveStrings);
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filter = G_BuildSaveName ("*.zds", -1);
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filefirst = I_FindFirst (filter.GetChars(), &c_file);
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if (filefirst != ((void *)(-1)))
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@ -309,10 +303,6 @@ void DLoadSaveMenu::ReadSaveStrings ()
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I_FindClose (filefirst);
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}
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}
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if (SelSaveGame == NULL || SelSaveGame->Succ == NULL)
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{
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SelSaveGame = static_cast<FSaveGameNode *>(SaveGames.Head);
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}
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}
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@ -332,10 +322,9 @@ void DLoadSaveMenu::NotifyNewSave (const char *file, const char *title, bool okF
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ReadSaveStrings ();
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// See if the file is already in our list
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for (node = static_cast<FSaveGameNode *>(SaveGames.Head);
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node->Succ != NULL;
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node = static_cast<FSaveGameNode *>(node->Succ))
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for (unsigned i=0; i<SaveGames.Size(); i++)
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{
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FSaveGameNode *node = SaveGames[i];
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#ifdef unix
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if (node->Filename.Compare (file) == 0)
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#else
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@ -345,25 +334,26 @@ void DLoadSaveMenu::NotifyNewSave (const char *file, const char *title, bool okF
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strcpy (node->Title, title);
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node->bOldVersion = false;
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node->bMissingWads = false;
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break;
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if (okForQuicksave)
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{
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if (quickSaveSlot == NULL) quickSaveSlot = node;
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LastSaved = i;
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}
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return;
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}
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}
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if (node->Succ == NULL)
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{
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node = new FSaveGameNode;
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strcpy (node->Title, title);
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node->Filename = file;
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node->bOldVersion = false;
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node->bMissingWads = false;
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InsertSaveNode (node);
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SelSaveGame = node;
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}
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node = new FSaveGameNode;
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strcpy (node->Title, title);
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node->Filename = file;
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node->bOldVersion = false;
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node->bMissingWads = false;
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int index = InsertSaveNode (node);
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if (okForQuicksave)
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{
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if (quickSaveSlot == NULL) quickSaveSlot = node;
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lastSaveSlot = node;
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LastSaved = index;
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}
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}
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@ -382,7 +372,28 @@ DLoadSaveMenu::DLoadSaveMenu(DMenu *parent, FListMenuDescriptor *desc)
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: DListMenu(parent, desc)
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{
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ReadSaveStrings();
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mWheelScrolled = false;
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savepicLeft = 10;
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savepicTop = 54*CleanYfac;
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savepicWidth = 216*screen->GetWidth()/640;
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savepicHeight = 135*screen->GetHeight()/400;
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rowHeight = (SmallFont->GetHeight() + 1) * CleanYfac;
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listboxLeft = savepicLeft + savepicWidth + 14;
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listboxTop = savepicTop;
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listboxWidth = screen->GetWidth() - listboxLeft - 10;
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int listboxHeight1 = screen->GetHeight() - listboxTop - 10;
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listboxRows = (listboxHeight1 - 1) / rowHeight;
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listboxHeight = listboxRows * rowHeight + 1;
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listboxRight = listboxLeft + listboxWidth;
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listboxBottom = listboxTop + listboxHeight;
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commentLeft = savepicLeft;
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commentTop = savepicTop + savepicHeight + 16;
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commentWidth = savepicWidth;
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commentHeight = (51+(screen->GetHeight()>200?10:0))*CleanYfac;
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commentRight = commentLeft + commentWidth;
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commentBottom = commentTop + commentHeight;
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}
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void DLoadSaveMenu::Destroy()
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@ -420,7 +431,7 @@ void DLoadSaveMenu::UnloadSaveData ()
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void DLoadSaveMenu::ClearSaveStuff ()
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{
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UnloadSaveData();
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if (quickSaveSlot == (FSaveGameNode *)1)
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if (quickSaveSlot == (FSaveGameNode*)1)
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{
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quickSaveSlot = NULL;
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}
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@ -432,15 +443,16 @@ void DLoadSaveMenu::ClearSaveStuff ()
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//
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//=============================================================================
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void DLoadSaveMenu::ExtractSaveData (const FSaveGameNode *node)
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void DLoadSaveMenu::ExtractSaveData (int index)
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{
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FILE *file;
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PNGHandle *png;
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FSaveGameNode *node;
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UnloadSaveData ();
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if (node != NULL &&
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node->Succ != NULL &&
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if ((unsigned)index < SaveGames.Size() &&
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(node = SaveGames[index]) &&
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!node->Filename.IsEmpty() &&
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!node->bOldVersion &&
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(file = fopen (node->Filename.GetChars(), "rb")) != NULL)
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@ -512,30 +524,9 @@ void DLoadSaveMenu::Drawer ()
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{
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Super::Drawer();
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const int savepicLeft = 10;
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const int savepicTop = 54*CleanYfac;
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const int savepicWidth = 216*screen->GetWidth()/640;
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const int savepicHeight = 135*screen->GetHeight()/400;
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const int rowHeight = (SmallFont->GetHeight() + 1) * CleanYfac;
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const int listboxLeft = savepicLeft + savepicWidth + 14;
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const int listboxTop = savepicTop;
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const int listboxWidth = screen->GetWidth() - listboxLeft - 10;
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const int listboxHeight1 = screen->GetHeight() - listboxTop - 10;
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const int listboxRows = (listboxHeight1 - 1) / rowHeight;
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const int listboxHeight = listboxRows * rowHeight + 1;
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const int listboxRight = listboxLeft + listboxWidth;
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const int listboxBottom = listboxTop + listboxHeight;
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const int commentLeft = savepicLeft;
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const int commentTop = savepicTop + savepicHeight + 16;
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const int commentWidth = savepicWidth;
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const int commentHeight = (51+(screen->GetHeight()>200?10:0))*CleanYfac;
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const int commentRight = commentLeft + commentWidth;
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const int commentBottom = commentTop + commentHeight;
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FSaveGameNode *node;
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int i;
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unsigned j;
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bool didSeeSelected = false;
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// Draw picture area
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@ -558,10 +549,10 @@ void DLoadSaveMenu::Drawer ()
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screen->Clear (savepicLeft, savepicTop,
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savepicLeft+savepicWidth, savepicTop+savepicHeight, 0, 0);
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if (!SaveGames.IsEmpty ())
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if (SaveGames.Size() > 0)
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{
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const char *text =
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(SelSaveGame == NULL || !SelSaveGame->bOldVersion)
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(Selected == -1 || SaveGames[Selected]->bOldVersion)
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? GStrings("MNU_NOPICTURE") : GStrings("MNU_DIFFVERSION");
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const int textlen = SmallFont->StringWidth (text)*CleanXfac;
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@ -588,110 +579,73 @@ void DLoadSaveMenu::Drawer ()
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}
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// Draw file area
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do
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V_DrawFrame (listboxLeft, listboxTop, listboxWidth, listboxHeight);
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screen->Clear (listboxLeft, listboxTop, listboxRight, listboxBottom, 0, 0);
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if (SaveGames.Size() == 0)
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{
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V_DrawFrame (listboxLeft, listboxTop, listboxWidth, listboxHeight);
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screen->Clear (listboxLeft, listboxTop, listboxRight, listboxBottom, 0, 0);
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const char * text = GStrings("MNU_NOFILES");
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const int textlen = SmallFont->StringWidth (text)*CleanXfac;
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if (SaveGames.IsEmpty ())
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screen->DrawText (SmallFont, CR_GOLD, listboxLeft+(listboxWidth-textlen)/2,
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listboxTop+(listboxHeight-rowHeight)/2, text,
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DTA_CleanNoMove, true, TAG_DONE);
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return;
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}
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for (i = 0, j = TopItem; i < listboxRows && j < SaveGames.Size(); i++,j++)
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{
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int color;
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node = SaveGames[j];
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if (node->bOldVersion)
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{
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const char * text = GStrings("MNU_NOFILES");
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const int textlen = SmallFont->StringWidth (text)*CleanXfac;
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screen->DrawText (SmallFont, CR_GOLD, listboxLeft+(listboxWidth-textlen)/2,
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listboxTop+(listboxHeight-rowHeight)/2, text,
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DTA_CleanNoMove, true, TAG_DONE);
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return;
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color = CR_BLUE;
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}
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for (i = 0, node = TopSaveGame;
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i < listboxRows && node->Succ != NULL;
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++i, node = static_cast<FSaveGameNode *>(node->Succ))
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else if (node->bMissingWads)
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{
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int color;
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if (node->bOldVersion)
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{
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color = CR_BLUE;
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}
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else if (node->bMissingWads)
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{
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color = CR_ORANGE;
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}
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else if (node == SelSaveGame)
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{
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color = CR_WHITE;
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}
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else
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{
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color = CR_TAN;
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}
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if (node == SelSaveGame)
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{
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screen->Clear (listboxLeft, listboxTop+rowHeight*i,
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listboxRight, listboxTop+rowHeight*(i+1), -1,
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mEntering ? MAKEARGB(255,255,0,0) : MAKEARGB(255,0,0,255));
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didSeeSelected = true;
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if (!mEntering)
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{
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screen->DrawText (SmallFont, color,
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listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, node->Title,
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DTA_CleanNoMove, true, TAG_DONE);
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}
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else
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{
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screen->DrawText (SmallFont, CR_WHITE,
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listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, savegamestring,
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DTA_CleanNoMove, true, TAG_DONE);
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screen->DrawText (SmallFont, CR_WHITE,
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listboxLeft+1+SmallFont->StringWidth (savegamestring)*CleanXfac,
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listboxTop+rowHeight*i+CleanYfac,
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(gameinfo.gametype & (GAME_DoomStrifeChex)) ? "_" : "[",
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DTA_CleanNoMove, true, TAG_DONE);
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}
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}
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else
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color = CR_ORANGE;
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}
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else if (j == Selected)
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{
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color = CR_WHITE;
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}
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else
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{
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color = CR_TAN;
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}
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if (j == Selected)
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{
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screen->Clear (listboxLeft, listboxTop+rowHeight*i,
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listboxRight, listboxTop+rowHeight*(i+1), -1,
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mEntering ? MAKEARGB(255,255,0,0) : MAKEARGB(255,0,0,255));
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didSeeSelected = true;
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if (!mEntering)
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{
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screen->DrawText (SmallFont, color,
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listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, node->Title,
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DTA_CleanNoMove, true, TAG_DONE);
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}
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}
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// This is dumb: If the selected node was not visible,
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// scroll down and redraw. M_SaveLoadResponder()
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// guarantees that if the node is not visible, it will
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// always be below the visible list instead of above it.
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// This should not really be done here, but I don't care.
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if (!didSeeSelected)
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{
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// no, this shouldn't be here - and that's why there's now another hack in here
|
||||
// so that the mouse scrolling does not get screwed by this code...
|
||||
if (mWheelScrolled)
|
||||
{
|
||||
didSeeSelected = true;
|
||||
SelSaveGame = NULL;
|
||||
mWheelScrolled = false;
|
||||
}
|
||||
for (i = 1; node->Succ != NULL && node != SelSaveGame; ++i)
|
||||
{
|
||||
node = static_cast<FSaveGameNode *>(node->Succ);
|
||||
}
|
||||
if (node->Succ == NULL)
|
||||
{ // SelSaveGame is invalid
|
||||
didSeeSelected = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
do
|
||||
{
|
||||
TopSaveGame = static_cast<FSaveGameNode *>(TopSaveGame->Succ);
|
||||
} while (--i);
|
||||
screen->DrawText (SmallFont, CR_WHITE,
|
||||
listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, savegamestring,
|
||||
DTA_CleanNoMove, true, TAG_DONE);
|
||||
|
||||
screen->DrawText (SmallFont, CR_WHITE,
|
||||
listboxLeft+1+SmallFont->StringWidth (savegamestring)*CleanXfac,
|
||||
listboxTop+rowHeight*i+CleanYfac,
|
||||
(gameinfo.gametype & (GAME_DoomStrifeChex)) ? "_" : "[",
|
||||
DTA_CleanNoMove, true, TAG_DONE);
|
||||
}
|
||||
}
|
||||
} while (!didSeeSelected);
|
||||
}
|
||||
else
|
||||
{
|
||||
screen->DrawText (SmallFont, color,
|
||||
listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, node->Title,
|
||||
DTA_CleanNoMove, true, TAG_DONE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
|
@ -704,47 +658,68 @@ bool DLoadSaveMenu::MenuEvent (int mkey, bool fromcontroller)
|
|||
switch (mkey)
|
||||
{
|
||||
case MKEY_Up:
|
||||
if (SelSaveGame == NULL)
|
||||
if (SaveGames.Size() > 1)
|
||||
{
|
||||
SelSaveGame = TopSaveGame;
|
||||
}
|
||||
else if (SelSaveGame->Succ != NULL)
|
||||
{
|
||||
if (SelSaveGame != SaveGames.Head)
|
||||
{
|
||||
if (SelSaveGame == TopSaveGame)
|
||||
{
|
||||
TopSaveGame = static_cast<FSaveGameNode *>(TopSaveGame->Pred);
|
||||
}
|
||||
SelSaveGame = static_cast<FSaveGameNode *>(SelSaveGame->Pred);
|
||||
}
|
||||
if (Selected == -1) Selected = TopItem;
|
||||
else
|
||||
{
|
||||
SelSaveGame = static_cast<FSaveGameNode *>(SaveGames.TailPred);
|
||||
if (--Selected < 0) Selected = SaveGames.Size()-1;
|
||||
if (Selected < TopItem) TopItem = Selected;
|
||||
else if (Selected >= TopItem + listboxRows) TopItem = MAX(0, Selected - listboxRows + 1);
|
||||
}
|
||||
UnloadSaveData ();
|
||||
ExtractSaveData (SelSaveGame);
|
||||
ExtractSaveData (Selected);
|
||||
}
|
||||
return true;
|
||||
|
||||
case MKEY_Down:
|
||||
if (SelSaveGame == NULL)
|
||||
if (SaveGames.Size() > 1)
|
||||
{
|
||||
SelSaveGame = TopSaveGame;
|
||||
}
|
||||
else if (SelSaveGame->Succ != NULL)
|
||||
{
|
||||
if (SelSaveGame != SaveGames.TailPred)
|
||||
if (Selected == -1) Selected = TopItem;
|
||||
else
|
||||
{
|
||||
SelSaveGame = static_cast<FSaveGameNode *>(SelSaveGame->Succ);
|
||||
if (unsigned(++Selected) >= SaveGames.Size()) Selected = 0;
|
||||
if (Selected < TopItem) TopItem = Selected;
|
||||
else if (Selected >= TopItem + listboxRows) TopItem = MAX(0, Selected - listboxRows + 1);
|
||||
}
|
||||
UnloadSaveData ();
|
||||
ExtractSaveData (Selected);
|
||||
}
|
||||
return true;
|
||||
|
||||
case MKEY_PageDown:
|
||||
if (SaveGames.Size() > 1)
|
||||
{
|
||||
if (TopItem >= (int)SaveGames.Size() - listboxRows)
|
||||
{
|
||||
TopItem = 0;
|
||||
if (Selected != -1) Selected = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
SelSaveGame = TopSaveGame =
|
||||
static_cast<FSaveGameNode *>(SaveGames.Head);
|
||||
TopItem = MIN<int>(TopItem + listboxRows, SaveGames.Size() - listboxRows);
|
||||
if (TopItem > Selected && Selected != -1) Selected = TopItem;
|
||||
}
|
||||
UnloadSaveData ();
|
||||
ExtractSaveData (SelSaveGame);
|
||||
ExtractSaveData (Selected);
|
||||
}
|
||||
return true;
|
||||
|
||||
case MKEY_PageUp:
|
||||
if (SaveGames.Size() > 1)
|
||||
{
|
||||
if (TopItem == 0)
|
||||
{
|
||||
TopItem = SaveGames.Size() - listboxRows;
|
||||
if (Selected != -1) Selected = TopItem;
|
||||
}
|
||||
else
|
||||
{
|
||||
TopItem = MAX(TopItem - listboxRows, 0);
|
||||
if (Selected >= TopItem + listboxRows) Selected = TopItem;
|
||||
}
|
||||
UnloadSaveData ();
|
||||
ExtractSaveData (Selected);
|
||||
}
|
||||
return true;
|
||||
|
||||
|
@ -753,22 +728,12 @@ bool DLoadSaveMenu::MenuEvent (int mkey, bool fromcontroller)
|
|||
|
||||
case MKEY_MBYes:
|
||||
{
|
||||
if (SelSaveGame != NULL && SelSaveGame->Succ != NULL)
|
||||
if (Selected != -1)
|
||||
{
|
||||
FSaveGameNode *next = static_cast<FSaveGameNode *>(SelSaveGame->Succ);
|
||||
if (next->Succ == NULL)
|
||||
{
|
||||
next = static_cast<FSaveGameNode *>(SelSaveGame->Pred);
|
||||
if (next->Pred == NULL)
|
||||
{
|
||||
next = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
remove (SelSaveGame->Filename.GetChars());
|
||||
remove (SaveGames[Selected]->Filename.GetChars());
|
||||
UnloadSaveData ();
|
||||
SelSaveGame = RemoveSaveSlot (SelSaveGame);
|
||||
ExtractSaveData (SelSaveGame);
|
||||
Selected = RemoveSaveSlot (Selected);
|
||||
ExtractSaveData (Selected);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -786,39 +751,16 @@ bool DLoadSaveMenu::MenuEvent (int mkey, bool fromcontroller)
|
|||
|
||||
bool DLoadSaveMenu::MouseEvent(int type, int x, int y)
|
||||
{
|
||||
const int savepicLeft = 10;
|
||||
const int savepicTop = 54*CleanYfac;
|
||||
const int savepicWidth = 216*screen->GetWidth()/640;
|
||||
|
||||
const int rowHeight = (SmallFont->GetHeight() + 1) * CleanYfac;
|
||||
const int listboxLeft = savepicLeft + savepicWidth + 14;
|
||||
const int listboxTop = savepicTop;
|
||||
const int listboxWidth = screen->GetWidth() - listboxLeft - 10;
|
||||
const int listboxHeight1 = screen->GetHeight() - listboxTop - 10;
|
||||
const int listboxRows = (listboxHeight1 - 1) / rowHeight;
|
||||
const int listboxHeight = listboxRows * rowHeight + 1;
|
||||
const int listboxRight = listboxLeft + listboxWidth;
|
||||
const int listboxBottom = listboxTop + listboxHeight;
|
||||
|
||||
if (x >= listboxLeft && x < listboxLeft + listboxWidth &&
|
||||
y >= listboxTop && y < listboxTop + listboxHeight)
|
||||
{
|
||||
int lineno = (y - listboxTop) / rowHeight;
|
||||
FSaveGameNode *top = TopSaveGame;
|
||||
while (lineno > 0 && top->Succ != NULL)
|
||||
|
||||
if (TopItem + lineno < (int)SaveGames.Size())
|
||||
{
|
||||
lineno--;
|
||||
top = (FSaveGameNode *)top->Succ;
|
||||
}
|
||||
if (lineno == 0)
|
||||
{
|
||||
if (SelSaveGame != top)
|
||||
{
|
||||
SelSaveGame = top;
|
||||
UnloadSaveData ();
|
||||
ExtractSaveData (SelSaveGame);
|
||||
// Sound?
|
||||
}
|
||||
Selected = TopItem + lineno;
|
||||
UnloadSaveData ();
|
||||
ExtractSaveData (Selected);
|
||||
if (type == MOUSE_Release)
|
||||
{
|
||||
if (MenuEvent(MKEY_Enter, true))
|
||||
|
@ -827,12 +769,10 @@ bool DLoadSaveMenu::MouseEvent(int type, int x, int y)
|
|||
}
|
||||
}
|
||||
}
|
||||
else SelSaveGame = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
SelSaveGame = NULL;
|
||||
else Selected = -1;
|
||||
}
|
||||
else Selected = -1;
|
||||
|
||||
return Super::MouseEvent(type, x, y);
|
||||
}
|
||||
|
||||
|
@ -848,16 +788,16 @@ bool DLoadSaveMenu::Responder (event_t *ev)
|
|||
{
|
||||
if (ev->subtype == EV_GUI_KeyDown)
|
||||
{
|
||||
if (SelSaveGame != NULL && SelSaveGame->Succ != NULL)
|
||||
if (Selected != -1)
|
||||
{
|
||||
switch (ev->data1)
|
||||
{
|
||||
case GK_F1:
|
||||
if (!SelSaveGame->Filename.IsEmpty())
|
||||
if (!SaveGames[Selected]->Filename.IsEmpty())
|
||||
{
|
||||
char workbuf[512];
|
||||
|
||||
mysnprintf (workbuf, countof(workbuf), "File on disk:\n%s", SelSaveGame->Filename.GetChars());
|
||||
mysnprintf (workbuf, countof(workbuf), "File on disk:\n%s", SaveGames[Selected]->Filename.GetChars());
|
||||
if (SaveComment != NULL)
|
||||
{
|
||||
V_FreeBrokenLines (SaveComment);
|
||||
|
@ -871,7 +811,7 @@ bool DLoadSaveMenu::Responder (event_t *ev)
|
|||
{
|
||||
FString EndString;
|
||||
EndString.Format("%s" TEXTCOLOR_WHITE "%s" TEXTCOLOR_NORMAL "?\n\n%s",
|
||||
GStrings("MNU_DELETESG"), SelSaveGame->Title, GStrings("PRESSYN"));
|
||||
GStrings("MNU_DELETESG"), SaveGames[Selected]->Title, GStrings("PRESSYN"));
|
||||
M_StartMessage (EndString, 0);
|
||||
}
|
||||
return true;
|
||||
|
@ -880,36 +820,13 @@ bool DLoadSaveMenu::Responder (event_t *ev)
|
|||
}
|
||||
else if (ev->subtype == EV_GUI_WheelUp)
|
||||
{
|
||||
if (TopSaveGame != SaveGames.Head && TopSaveGame != NULL)
|
||||
{
|
||||
TopSaveGame = static_cast<FSaveGameNode *>(TopSaveGame->Pred);
|
||||
mWheelScrolled = true;
|
||||
}
|
||||
if (TopItem > 0) TopItem--;
|
||||
return true;
|
||||
}
|
||||
else if (ev->subtype == EV_GUI_WheelDown)
|
||||
{
|
||||
const int savepicTop = 54*CleanYfac;
|
||||
const int listboxTop = savepicTop;
|
||||
const int rowHeight = (SmallFont->GetHeight() + 1) * CleanYfac;
|
||||
const int listboxHeight1 = screen->GetHeight() - listboxTop - 10;
|
||||
const int listboxRows = (listboxHeight1 - 1) / rowHeight;
|
||||
|
||||
FSaveGameNode *node = TopSaveGame;
|
||||
if (node != NULL)
|
||||
{
|
||||
int count = 1;
|
||||
while (node != NULL && node != SaveGames.TailPred)
|
||||
{
|
||||
node = (FSaveGameNode*)node->Succ;
|
||||
count++;
|
||||
}
|
||||
if (count > listboxRows)
|
||||
{
|
||||
TopSaveGame = (FSaveGameNode*)TopSaveGame->Succ;
|
||||
mWheelScrolled = true;
|
||||
}
|
||||
}
|
||||
if (TopItem < (int)SaveGames.Size() - listboxRows) TopItem++;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return Super::Responder(ev);
|
||||
|
@ -952,17 +869,17 @@ DSaveMenu::DSaveMenu(DMenu *parent, FListMenuDescriptor *desc)
|
|||
{
|
||||
strcpy (NewSaveNode.Title, "<New Save Game>");
|
||||
NewSaveNode.bNoDelete = true;
|
||||
SaveGames.AddHead (&NewSaveNode);
|
||||
TopSaveGame = static_cast<FSaveGameNode *>(SaveGames.Head);
|
||||
if (lastSaveSlot == NULL)
|
||||
SaveGames.Insert(0, &NewSaveNode);
|
||||
TopItem = 0;
|
||||
if (LastSaved == -1)
|
||||
{
|
||||
SelSaveGame = &NewSaveNode;
|
||||
Selected = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
SelSaveGame = lastSaveSlot;
|
||||
Selected = LastSaved + 1;
|
||||
}
|
||||
ExtractSaveData (SelSaveGame);
|
||||
ExtractSaveData (Selected);
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
@ -973,17 +890,11 @@ DSaveMenu::DSaveMenu(DMenu *parent, FListMenuDescriptor *desc)
|
|||
|
||||
void DSaveMenu::Destroy()
|
||||
{
|
||||
if (SaveGames.Head == &NewSaveNode)
|
||||
if (SaveGames[0] == &NewSaveNode)
|
||||
{
|
||||
SaveGames.RemHead ();
|
||||
if (SelSaveGame == &NewSaveNode)
|
||||
{
|
||||
SelSaveGame = static_cast<FSaveGameNode *>(SaveGames.Head);
|
||||
}
|
||||
if (TopSaveGame == &NewSaveNode)
|
||||
{
|
||||
TopSaveGame = static_cast<FSaveGameNode *>(SaveGames.Head);
|
||||
}
|
||||
SaveGames.Delete(0);
|
||||
if (Selected == 0) Selected = -1;
|
||||
else Selected--;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1034,16 +945,16 @@ bool DSaveMenu::MenuEvent (int mkey, bool fromcontroller)
|
|||
{
|
||||
return true;
|
||||
}
|
||||
if (SelSaveGame == NULL || SelSaveGame->Succ == NULL)
|
||||
if (Selected == -1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mkey == MKEY_Enter)
|
||||
{
|
||||
if (SelSaveGame != &NewSaveNode)
|
||||
if (Selected != 0)
|
||||
{
|
||||
strcpy (savegamestring, SelSaveGame->Title);
|
||||
strcpy (savegamestring, SaveGames[Selected]->Title);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1056,7 +967,7 @@ bool DSaveMenu::MenuEvent (int mkey, bool fromcontroller)
|
|||
else if (mkey == MKEY_Input)
|
||||
{
|
||||
mEntering = false;
|
||||
DoSave(SelSaveGame);
|
||||
DoSave(SaveGames[Selected]);
|
||||
}
|
||||
else if (mkey == MKEY_Abort)
|
||||
{
|
||||
|
@ -1075,18 +986,18 @@ bool DSaveMenu::Responder (event_t *ev)
|
|||
{
|
||||
if (ev->subtype == EV_GUI_KeyDown)
|
||||
{
|
||||
if (SelSaveGame != NULL && SelSaveGame->Succ != NULL)
|
||||
if (Selected != -1)
|
||||
{
|
||||
switch (ev->data1)
|
||||
{
|
||||
case GK_DEL:
|
||||
case '\b':
|
||||
// cannot delete 'new save game' item
|
||||
if (SelSaveGame == &NewSaveNode) return true;
|
||||
if (Selected == 0) return true;
|
||||
break;
|
||||
|
||||
case 'N':
|
||||
SelSaveGame = TopSaveGame = &NewSaveNode;
|
||||
Selected = TopItem = 0;
|
||||
UnloadSaveData ();
|
||||
return true;
|
||||
}
|
||||
|
@ -1124,8 +1035,9 @@ IMPLEMENT_CLASS(DLoadMenu)
|
|||
DLoadMenu::DLoadMenu(DMenu *parent, FListMenuDescriptor *desc)
|
||||
: DLoadSaveMenu(parent, desc)
|
||||
{
|
||||
TopSaveGame = static_cast<FSaveGameNode *>(SaveGames.Head);
|
||||
ExtractSaveData (SelSaveGame);
|
||||
TopItem = 0;
|
||||
ExtractSaveData (Selected);
|
||||
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
@ -1140,21 +1052,21 @@ bool DLoadMenu::MenuEvent (int mkey, bool fromcontroller)
|
|||
{
|
||||
return true;
|
||||
}
|
||||
if (SelSaveGame == NULL || SelSaveGame->Succ == NULL)
|
||||
if (Selected == -1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mkey == MKEY_Enter)
|
||||
{
|
||||
G_LoadGame (SelSaveGame->Filename.GetChars());
|
||||
G_LoadGame (SaveGames[Selected]->Filename.GetChars());
|
||||
if (gamestate == GS_FULLCONSOLE)
|
||||
{
|
||||
gamestate = GS_HIDECONSOLE;
|
||||
}
|
||||
if (quickSaveSlot == (FSaveGameNode *)1)
|
||||
if (quickSaveSlot == (FSaveGameNode*)1)
|
||||
{
|
||||
quickSaveSlot = SelSaveGame;
|
||||
quickSaveSlot = SaveGames[Selected];
|
||||
}
|
||||
M_ClearMenus();
|
||||
BorderNeedRefresh = screen->GetPageCount ();
|
||||
|
|
|
@ -56,7 +56,7 @@ struct FGameStartup
|
|||
|
||||
extern FGameStartup GameStartupInfo;
|
||||
|
||||
struct FSaveGameNode : public Node
|
||||
struct FSaveGameNode
|
||||
{
|
||||
char Title[SAVESTRINGSIZE];
|
||||
FString Filename;
|
||||
|
|
Loading…
Reference in a new issue