gzdoom/src/menu
Randy Heit fd7ed2bc25 Undo most of ZzZombo's changes
- "If it ain't broke, don't fix it."
- Some of the changes were downright wrong and some were pointless, so undo
  everything that doesn't look like an actual improvement.
2015-02-08 20:44:18 -06:00
..
colorpickermenu.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
joystickmenu.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
listmenu.cpp Draw player setup cursor equivalently to options menu cursors 2014-12-26 19:22:09 -06:00
loadsavemenu.cpp - Use a more conformant C++ preprocessor macro identifier for Unix systems. 2013-07-30 11:46:14 +02:00
menu.cpp - added a 'closemenu' CCMD so that menu options that close the menu can be added. 2013-08-13 21:09:46 +02:00
menu.h Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
menudef.cpp - Use a more conformant C++ preprocessor macro identifier for Unix systems. 2013-07-30 11:46:14 +02:00
menuinput.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
messagebox.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
optionmenu.cpp Don't lose the cursor when scrolling up in option menus 2015-01-31 20:10:18 -06:00
optionmenuitems.h - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
playerdisplay.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
playermenu.cpp - Applied Chilly's patch to fix excessive name change notifications. 2014-01-18 15:18:35 -05:00
readthis.cpp replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names. 2014-05-13 11:33:59 +02:00
videomenu.cpp - Improve letterboxing in fullscreen by taking into account animorphic ratio settings. 2014-12-11 01:35:27 -05:00