gzdoom/src/menu
2012-03-25 02:57:28 +00:00
..
colorpickermenu.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
joystickmenu.cpp - Fixed: FOptionMenuItemJoyMap::SetSelection() did not convert from menu selection number to joyaxis number. 2010-09-19 04:04:34 +00:00
listmenu.cpp - Backported GZDoom r1246: 2011-08-23 02:39:20 +00:00
loadsavemenu.cpp - Add more information when trying to load old savegames. 2011-04-17 17:27:31 +00:00
menu.cpp - Disable the save game menu when not in a level. 2011-08-19 07:56:43 +00:00
menu.h - Fixed: Episodes with NoSkillMenu defined had their own idea of default skill that differed 2012-01-24 03:16:24 +00:00
menudef.cpp - Fixed: If an episode skips the skill menu, it should also skip the confirm skill menu 2012-01-24 03:25:06 +00:00
menuinput.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
messagebox.cpp - fixed: The message for trying to quickload in netgames used the wrong display mode for the message menu. 2010-11-03 23:33:57 +00:00
optionmenu.cpp - Add compat_badangles to the menu. 2011-11-02 02:44:01 +00:00
optionmenuitems.h - Fixed: Pressing left or right on a video mode option line should play "menu/cursor", not "menu/change". 2010-11-03 02:33:22 +00:00
playerdisplay.cpp - Fixed: The PlayerDisplay menu item ignored the FlipX property of the sprite frames. 2012-03-12 01:41:19 +00:00
playermenu.cpp - moved r_interpolate.cpp and r_translate.cpp to r_data. 2011-07-06 08:50:15 +00:00
readthis.cpp - fixed: The help screens were stretched on 16:9 displays 2011-01-14 09:22:09 +00:00
videomenu.cpp - Add 17:10 aspect ratio, for 1024x600 screens. 2012-03-25 02:57:28 +00:00