Commit graph

591 commits

Author SHA1 Message Date
Christoph Oelckers
6dee9ff566 - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
Rachael Alexanderson
2c27b74e34 Merge https://github.com/coelckers/gzdoom 2017-03-05 02:55:38 -05:00
Christoph Oelckers
600f57405f - fixed typo in TexMan.GetSize. 2017-03-05 00:28:15 +01:00
Rachael Alexanderson
21a8964bea Merge remote-tracking branch 'gzdoom/master'
# Conflicts:
#	src/v_video.cpp
2017-03-03 16:29:33 -05:00
Christoph Oelckers
c630b07011 - replaced SDWORD with int32_t globally.
This type wasn't used in the software rendering code so it could be removed already. The other homegrown types will have to be dealt with later.
2017-03-03 19:35:08 +01:00
Rachael Alexanderson
8c176575c8 Merge https://github.com/coelckers/gzdoom 2017-02-12 21:39:20 -05:00
Christoph Oelckers
947b625c50 - all menu items scriptified, but not yet active. 2017-02-11 16:11:48 +01:00
Rachael Alexanderson
a52f79055d Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/menu/playerdisplay.cpp
2017-02-11 05:05:24 -05:00
Christoph Oelckers
98de1fcfcb - make the pixel buffer of the player backdrop dynamic. 2017-02-10 14:18:00 +01:00
Christoph Oelckers
65174af544 - moved the backdrop for the player box into the texture manager so that the menu doesn't have to bother with managing the texture itself. 2017-02-10 14:07:21 +01:00
Magnus Norddahl
1c3440e391 Merge remote-tracking branch 'gzdoom/master' into qzdoom
# Conflicts:
#	src/r_plane.cpp
#	src/r_plane.h
2017-01-16 06:03:21 +01:00
Christoph Oelckers
d2d6e5d486 - scriptified PowerFlight and PowerWeaponLevel2. 2017-01-15 23:21:38 +01:00
Rachael Alexanderson
de5f5a1221 Merge https://github.com/coelckers/gzdoom 2017-01-06 22:06:25 -05:00
alexey.lysiuk
1a0d8dffd9 Fixed harmless initialization order mismatch
No more 'field ... will be initialized after field ...' warnings reported by GCC/Clang
2017-01-06 10:40:51 +01:00
Rachael Alexanderson
de896920b4 Merge https://github.com/coelckers/gzdoom 2016-12-28 17:38:00 -05:00
Christoph Oelckers
02c3b3613f - added UDMF properties to set glows per sector.
- for explicitly defined glows, use the one for the current animation frame, if an animated texture is active. For default glows it will still use the base texture's to avoid inconsistencies.
2016-12-28 21:35:42 +01:00
Christoph Oelckers
3b823fa3eb Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	wadsrc/static/compatibility.txt
2016-12-22 11:29:44 +01:00
Rachael Alexanderson
978152f483 Merge https://github.com/rheit/zdoom
# Conflicts:
#	wadsrc/static/compatibility.txt
2016-12-19 08:16:41 -05:00
Rachael Alexanderson
5d85990d5f - Implementing RGB666-to-Palette colormatching for textures. 2016-12-19 13:46:08 +01:00
Rachael Alexanderson
a78b713f4b Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/v_video.cpp
2016-12-06 18:19:08 -05:00
Christoph Oelckers
fbc8d0e83c Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
# Conflicts:
#	wadsrc/static/zscript.txt
2016-12-03 18:51:10 +01:00
Christoph Oelckers
21e3aba1c7 - optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available. 2016-12-03 16:27:53 +01:00
Rachael Alexanderson
c95372052c Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-02 16:39:50 -05:00
Christoph Oelckers
60b1f5c25a - fixed: FPNGTexture::fr could be left uninitialized. 2016-12-02 19:38:30 +01:00
Christoph Oelckers
c927aca2a0 Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
# Conflicts:
#	wadsrc/static/zscript.txt
2016-11-30 18:46:23 +01:00
Rachael Alexanderson
2e7c512891 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-23 11:09:46 -05:00
alexey.lysiuk
e138a3ffbc Fixed infinite recursion with self-referencing multipatch textures
See http://forum.zdoom.org/viewtopic.php?t=54355
2016-11-23 14:33:31 +01:00
Magnus Norddahl
d084f77546 Fix mipmap generation bug
Fix crash due to dc_source2 not always being set
Add r_lod_bias to control mipmap selection
Improve LOD calculations to take the U texture coordinate into account
2016-11-05 16:12:59 +01:00
Christoph Oelckers
747b612860 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-03 19:42:03 +01:00
Magnus Norddahl
1ccf190c4f Merge remote-tracking branch 'zdoom/master' into qzdoom 2016-11-01 19:51:17 +01:00
Marisa Heit
9388597443 Add 1 pixel tall and wide texture support to the renderer
- These require manual detection and overriding of the scaling factors to
  0, because a right shift of (32-0) bits wraps around to 0 and results in
  no shift at all rather than leaving the register zeroed out.
2016-11-01 00:08:16 -05:00
Christoph Oelckers
7f2350cf64 Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-29 16:08:46 +02:00
Rachael Alexanderson
9ed45c7e03 Merge branch 'master' of http://github.com/rheit/zdoom 2016-10-26 22:06:25 -04:00
Christoph Oelckers
327d4d85a7 - fixed: UseOffsets can only be handled after the patch is has been set up. 2016-10-26 15:02:20 +02:00
Rachael Alexanderson
692a0034b4 Merge http://github.com/rheit/zdoom 2016-10-26 06:10:52 -04:00
Christoph Oelckers
5309209039 - print a developer warning if the texture manager had to resolve a circular reference. 2016-10-26 12:03:28 +02:00
Christoph Oelckers
28fefdabc7 - added a 'listall' option to FTextureManager::ListTextures, so that the multipatchtexture lookup can find multiple older versions with the same use type.
This fixes an issue with DUMP 2 which looked for patches of the same name as the texture currently being defined and where the patches had the same use type as the composite texture. The function as implemented would only find the newly added composite and print an error.
2016-10-26 11:56:15 +02:00
alexey.lysiuk
316e3395ad Fixed crash on loading multipatch texture with height of 256
http://forum.zdoom.org/viewtopic.php?t=53953
2016-10-26 12:15:22 +03:00
Rachael Alexanderson
e533bc8234 Merge http://github.com/rheit/zdoom 2016-10-25 23:52:25 -04:00
Christoph Oelckers
fa8e05d56d - do not allow a multipatch texture to use itself as patch. Instead, look for an older texture with the same name. 2016-10-25 22:40:58 +02:00
Rachael Alexanderson
b460ce31e8 Merge http://github.com/coelckers/gzdoom 2016-10-24 21:02:09 -04:00
Christoph Oelckers
f0ee3e3fa3 Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-25 01:04:43 +02:00
Christoph Oelckers
8368272b4d - just to be thorough, added a 'sprite' keyword to define a patch to give priority to the TEX_Sprite namespace. 2016-10-24 23:40:37 +02:00
Christoph Oelckers
4e4fd97950 - fixed: Multipatch textures may not set up their patch references until all textures have been loaded.
If done earlier they will not be able to detect overrides of sprites and graphics which are not part of the PATCHES lump. There was some fudging code to work around this problem but it was only partially working.
Now these textures only collect the texture name and use type during setup and resolve them after all textures have been created.
2016-10-24 23:35:18 +02:00
Christoph Oelckers
10203afa41 Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-23 18:50:59 +02:00
raa-eruanna
9cf9cc1318 Merge http://github.com/rheit/zdoom
# Conflicts:
#	wadsrc/static/language.enu
2016-10-21 13:37:12 -04:00
Christoph Oelckers
b1289fa783 - fixed: The serialiter functionfor FDoorAnimation accessed the invalid destination pointer when loading a savegame. 2016-10-21 19:24:40 +02:00
raa-eruanna
c62ee28726 Merge http://github.com/coelckers/gzdoom 2016-10-20 04:54:44 -04:00
Christoph Oelckers
96437d95fa - use the new ZDoom code for retrieving a sky's cap color to avoid redundancies. 2016-10-20 10:36:23 +02:00
Christoph Oelckers
ce80d8157b Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-20 10:24:37 +02:00
raa-eruanna
a4393d352f Merge http://github.com/rheit/zdoom 2016-10-20 03:30:51 -04:00
Christoph Oelckers
19d070c9bd - fixed: averageColor swapped red and blue.
- renamed some stuff
2016-10-20 09:08:07 +02:00
Magnus Norddahl
0888fc0cde Merge remote-tracking branch 'origin/capsky' into qzdoom 2016-10-20 00:13:58 +02:00
Magnus Norddahl
5de8112578 Add support for capping sky with a solid color 2016-10-19 23:52:09 +02:00
raa-eruanna
135c861247 Merge http://github.com/coelckers/gzdoom 2016-10-16 04:02:34 -04:00
Christoph Oelckers
b03489a43c Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-16 08:51:13 +02:00
Marisa Heit
e4281454ce Split ANIMATED into three parts, filtered by game that uses them
- ANIMATED contained definitions for Doom, Heretic, and Strife, all
  crammed into a single file. This meant that animations from one game
  could erroneously make their way into maps for another game that
  provided custom textures with names that matched textures that animated
  in the other game. There are now three separate ANIMATED lumps with only
  the animations defined for the original game and no others. The one
  that gets loaded depends on the game being played.
- Added documentation for the ANIMATED file format to the comment for
  FTextureManager::InitAnimated(), since I had to figure it out from the
  code.
2016-10-15 21:40:24 -05:00
Magnus Norddahl
f5c069c759 Merge remote-tracking branch 'origin/gl_swframebuffer' into qzdoom 2016-10-11 14:54:18 +02:00
Magnus Norddahl
5f0088ab8b Created new OpenGL framebuffer using the software renderer's hardware acceleration 2016-10-09 12:50:57 +02:00
Magnus Norddahl
5ef46d1730 Merge remote-tracking branch 'gzdoom/master' into qzdoom 2016-09-24 09:37:18 +02:00
Christoph Oelckers
6bfbe30b99 Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/CMakeLists.txt
#	src/g_level.cpp
#	src/p_saveg.cpp
#	src/r_defs.h
#	src/version.h

(note that this commit will not compile!)
2016-09-24 00:40:15 +02:00
Christoph Oelckers
f93e4813d1 - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
Christoph Oelckers
88c27e2cc0 - allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
- savegame code handles new format.
2016-09-21 21:57:24 +02:00
Christoph Oelckers
810ef8f775 - save global savegame data to JSON as well.
This is incomplete and untested, just a safety commit before going on.
2016-09-21 12:19:13 +02:00
Christoph Oelckers
970c168b13 - re-added serialization of treanslations.
- removed more dead code.
2016-09-20 19:45:32 +02:00
Christoph Oelckers
cf1e6d5275 - converted FBehavior::StaticSerializeModuleStates.
- removed some code which is no longer needed.
2016-09-20 11:35:25 +02:00
Christoph Oelckers
ab43e0c8cb - all thinker serializers done. 2016-09-20 00:41:22 +02:00
Christoph Oelckers
e89d072abc - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
raa-eruanna
b0e104d566 Merge http://github.com/coelckers/gzdoom 2016-09-09 11:31:31 -04:00
Christoph Oelckers
b9ca3c85f8 - fixed: translucency detection in multipatch textures did not work.
- fixed: The flat drawer never checked if a texture had translucent parts.
2016-09-08 12:18:09 +02:00
raa-eruanna
dede94b7e2 Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts:
#	src/posix/cocoa/i_video.mm
#	src/win32/hardware.cpp
#	wadsrc/static/menudef.txt
2016-09-08 03:26:11 -04:00
Magnus Norddahl
f56250b910 Remove premultiplied alpha 2016-08-14 05:10:34 +02:00
Magnus Norddahl
3c8719f945 Fix buffer overflow in FTexture::GenerateBgraMipmaps 2016-08-08 22:35:26 +02:00
Magnus Norddahl
2f512e54cd Remove unused code 2016-08-06 23:12:34 +02:00
Magnus Norddahl
7000d0ccf9 Change GetPixelsBgra to use CopyTrueColorPixels 2016-08-06 22:59:16 +02:00
Magnus Norddahl
d1617fcdf0 GCC compile fixes 2016-06-30 13:45:06 +02:00
Magnus Norddahl
8f38d3af99 Replaced the bicubic interpolation filter with a simple sharpening filter 2016-06-27 10:49:15 +02:00
Magnus Norddahl
3b6d177787 Added bicubic interpolation when generating mipmaps 2016-06-25 12:14:15 +02:00
Magnus Norddahl
7705463966 Improved linear filtering of walls
Fixed some crash bugs
Added mipmap and filtering options to the display menu
2016-06-25 10:33:35 +02:00
Magnus Norddahl
c235de5c22 Native mipmap support to FTexture 2016-06-21 21:55:08 +02:00
Magnus Norddahl
6daeb5a158 Blend mode fixes 2016-06-20 02:36:54 +02:00
Magnus Norddahl
e72a032a11 Fixed alpha channel issue with textures 2016-06-19 23:12:10 +02:00
Magnus Norddahl
12a50c140c Fix animated textures not updating in swtruecolor mode 2016-06-17 10:47:30 +02:00
Magnus Norddahl
8ba6a4f175 Precache, Unload and FillSimplePoly bug fix 2016-06-13 21:39:55 +02:00
Magnus Norddahl
cc10c2a970 Fix cameras and kdizd intro for true color mode 2016-06-13 03:16:48 +02:00
Magnus Norddahl
ffcfe0b54f Fix warning 2016-06-10 17:08:45 +02:00
Magnus Norddahl
6c70eaea2f Add jpeg bgra support 2016-06-10 15:56:50 +02:00
Magnus Norddahl
05b6fe6174 Added true color texture support for walls and floors 2016-06-10 13:50:34 +02:00
Magnus Norddahl
05220a7133 Added IsBgra() to DCanvas
Changed SWRender output format to be decided by IsBgra()
2016-05-31 09:36:18 +02:00
Magnus Norddahl
20b7743ec3 Added R_SetColorMapLight and R_SetDSColorMapLight 2016-05-31 01:49:39 +02:00
Magnus Norddahl
6e53c1bd12 Change render target output from PAL8 to BGRA8 2016-05-28 20:40:33 +02:00
Christoph Oelckers
bb378f2d94 Merge branch 'master' of https://github.com/rheit/zdoom 2016-05-04 14:38:57 +02:00
Christoph Oelckers
2c88816577 - fixed parameters for warp type 2. 2016-05-04 13:25:26 +02:00
Christoph Oelckers
6f2b0a6293 - rewrote texture caching so that not the base texture but the actually used translations for sprites get precached. 2016-05-03 01:00:52 +02:00
Christoph Oelckers
b2e67c2c7e Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/textures/texturemanager.cpp
2016-05-01 23:46:05 +02:00
Christoph Oelckers
65e1589543 - allow specifying actor classes whose graphics to precache through MAPINFO.
- some reorganization of texture precaching so that the renderer can decide what to do with actors.

Just marking the sprite textures loses too much info if more is needed than just loading the images into memory.
2016-05-01 22:47:36 +02:00
Christoph Oelckers
737646b45d Merge branch 'master' of https://github.com/rheit/zdoom 2016-05-01 10:50:56 +02:00
Christoph Oelckers
c3759646e7 - merged FWarpTexture and FWarp2Texture, making the choice of effect a parameter of the WarpBuffer function.
Ideally the warping shouldn't be a property of the texture class itself but an effect processor that can get added to a texture. Unfortunately the current setup will not allow this, requiring some significant refactoring of texture access first.
2016-04-30 12:36:55 +02:00
Christoph Oelckers
e3fad118d2 - use the templated warp functions instead of the limited GZDoom 1.x version. gl_WarpBuffer has been removed. 2016-04-28 19:04:01 +02:00
Christoph Oelckers
27a3b6aafd Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-28 18:46:30 +02:00
Christoph Oelckers
3bbb5c7237 - moved the texture warping into templated subfunctions, so that the same code can be used for true color buffers as well. 2016-04-28 18:17:18 +02:00
Christoph Oelckers
60a78a0d9b Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-28 17:35:52 +02:00
Christoph Oelckers
ef98757c7c - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
- removed all remnants of finesine and deleted tables.c and tables.h.
2016-04-28 15:59:37 +02:00
Christoph Oelckers
dce9bf2760 Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-15 19:46:41 +02:00
Christoph Oelckers
94cec02acc - fixed: FPNGTexture must readjust the file pointer after deciding to skip the tRNS chunk. 2016-04-15 15:15:34 +02:00
Christoph Oelckers
f0c2cd2d50 - fixed: 24 bit PNGs with transparent color need to set transpal to true in FPNGTexture::CopyTrueColorPixels. 2016-04-15 10:45:31 +02:00
Christoph Oelckers
7a2e957225 Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-11 23:14:53 +02:00
Christoph Oelckers
aec1c85c08 - fixed: alpha for patches needs to be multiplied by 65536, not divided by. 2016-04-11 22:21:17 +02:00
Christoph Oelckers
7ce670951b Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/CMakeLists.txt
2016-04-11 10:49:11 +02:00
Christoph Oelckers
db86385cf6 - removed STACK_ARGS.
The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl.
Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
2016-04-11 10:46:30 +02:00
Christoph Oelckers
251172c7f0 Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts:
#	src/r_data/r_interpolate.cpp
2016-03-30 18:24:22 +02:00
Christoph Oelckers
66929cbaff - floatified p_trace, p_slopes and p_udmf.cpp.
- major cleanup of unused code.
2016-03-30 16:30:22 +02:00
Christoph Oelckers
ae14268989 Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts:
#	src/r_utility.cpp
2016-03-29 10:09:03 +02:00
Christoph Oelckers
0c39bdd04c - floatified texture scale values. 2016-03-26 13:37:44 +01:00
Christoph Oelckers
dabed04d2a - floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers.
- removed all references to Doom specific headers from xs_Float.h and cmath.h.
2016-03-26 12:36:15 +01:00
Christoph Oelckers
ad74493d5e Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt 2016-03-25 14:56:40 +01:00
Christoph Oelckers
e077510773 - floatified MaxTargetRange and MeleeThreshold. 2016-03-24 20:56:59 +01:00
Christoph Oelckers
f568a35756 Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts:
#	src/win32/fb_d3d9.cpp
2016-03-24 16:38:09 +01:00
Christoph Oelckers
5bf806e478 - renamed some fixed point stuff in the texture composition code. 2016-03-24 16:16:45 +01:00
Christoph Oelckers
19b85f806e Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts:
#	src/actor.h
2016-03-22 12:44:40 +01:00
Christoph Oelckers
4e60ea0252 - made AActor::alpha a floating point value
- replaced some uses of FRACUNIT with OPAQUE when it was about translucency.
- simplified some overly complicated translucency multiplications in the SBARINFO code.
2016-03-21 12:18:46 +01:00
Christoph Oelckers
904a027bd2 Merge branch 'master' of https://github.com/rheit/zdoom 2016-03-21 01:31:32 +01:00
Christoph Oelckers
9b134a78e3 - fixed: The TEXTURES parser wanted a redundant comma after parsing a color. 2016-03-16 22:42:41 +01:00
Christoph Oelckers
f4f489b33d Merge branch 'master' of https://github.com/rheit/zdoom 2016-03-14 22:02:58 +01:00
Braden Obrzut
93be5aca05 - Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
- Worked aorund modern GCC bug where C++ exceptions in Objective-C++ code would result in an ICE (bug is already on their tracker, but I doubt it will be fixed unless I decide to dig into the issue myself).
- Turn off fused floating point instructions since these can cause slight deviations in floating point code.
- Use -static-libgcc when compiling on the Mac with GCC since we need to use a custom version of GCC to do so now.
- Note: ZDoom will currently still crash on exit on PowerPC since it seems to be deciding that NameManager needs to be destructed before the console commands.
2016-03-13 01:14:08 -05:00
Christoph Oelckers
8b4f4d06ad Merge branch 'zmaster' 2016-03-13 02:32:41 +01:00
Randy Heit
8a03b99b9c Use ScriptMessage to warn about missing patches in a TEXTURES texture 2016-03-12 19:23:49 -06:00
Christoph Oelckers
a96d6ab072 Merge remote-tracking branch 'remotes/zdoom/master'
# Conflicts:
#	src/g_level.cpp
#	src/p_3dfloors.cpp
#	src/p_lnspec.cpp
#	src/p_saveg.cpp
#	src/p_spec.cpp
#	src/r_bsp.cpp
#	src/r_data/r_interpolate.cpp
#	src/r_data/r_translate.cpp
#	src/r_data/sprites.cpp
#	src/r_defs.h
#	src/r_sky.h
#	src/stats.h
#	src/textures/texturemanager.cpp
#	src/textures/textures.h
#	src/version.h
#	src/win32/fb_d3d9.cpp
#	src/win32/hardware.cpp
#	src/win32/i_system.cpp
#	wadsrc/static/actors/doom/doomarmor.txt
#	wadsrc/static/compatibility.txt
#	wadsrc/static/language.enu
#	wadsrc/static/mapinfo/common.txt
#	wadsrc/static/menudef.txt
#	wadsrc/static/xlat/eternity.txt
2016-03-01 18:50:45 +01:00
Randy Heit
55142078d8 Normalize line endings 2016-03-01 09:47:10 -06:00
Christoph Oelckers
dfd7e08307 Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	wadsrc/static/menudef.txt
2016-02-21 01:55:15 +01:00
m-x-d
d2630dee8c Fixed: warp and warp2 texture effects now work for NPo2 textures. 2016-02-20 21:45:09 +01:00
Christoph Oelckers
56202c49f1 Merge branch 'master' of c:\programming\doom-dev\zdoom
# Conflicts:
#	.gitignore
2016-02-16 21:02:13 +01:00
Christoph Oelckers
6adb069506 - rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
This was to resolve some circular dependencies with the portal code.
The most notable changees:

 * FTextureID was moved from textures.h to doomtype.h because it is frequently needed in files that don't want to do anything with actual textures.
 * split off the parts from p_maputl into a separate header.
 * consolidated all blockmap related data into p_blockmap.h
 * split off the polyobject parts into po_man.h
2016-02-15 02:14:34 +01:00
Christoph Oelckers
dda73b531c Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/CMakeLists.txt
#	src/p_setup.cpp
#	src/r_defs.h
#	src/version.h

This only updates to a compileable state. The new portals are not yet functional in the hardware renderer because they require some refactoring in the data management first.
2016-02-05 12:31:41 +01:00
Randy Heit
b3b0886b64 Merge branch 'scripting'
Conflicts:
	src/actor.h
	src/g_doom/a_doomweaps.cpp
	src/g_hexen/a_blastradius.cpp
	src/p_enemy.cpp
	src/p_enemy.h
	src/thingdef/thingdef.h
	src/thingdef/thingdef_codeptr.cpp
	wadsrc/static/actors/constants.txt
2016-02-04 15:17:22 -06:00
Christoph Oelckers
046541c7ef Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-02 10:46:50 +01:00
Christoph Oelckers
6b75f14c0f - fixed some Linux/GCC warnings. 2016-02-02 01:04:59 +01:00
Christoph Oelckers
371225858d Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-26 11:40:32 +01:00
Randy Heit
9f8dee45c4 Fixed: 0 was accidentally not allowed as transparent for grayscale
- I don't know what I was thinking when I wrote that.
2016-01-25 21:44:08 -06:00
Randy Heit
450b6de384 cRGBT::A should return 255, not 1. Whoops. 2016-01-25 21:31:21 -06:00
Randy Heit
0fc40cff0a Fix some rare PNG tRNS chunk cases
- For grayscale images drawn with the paletted renderer, the value here
  was treated as always full range [0,65535]. The max value is actually
  determined by the bit depth.
- For RGB images drawn with the paletted renderer, the tRNS chunk was
  ignored.
- For grayscale images drawn with the RGB renderer, having a tRNS chunk
  present resulted in undefined behavior.
- For RGB images drawn with the RGB renderer, the tRNS chunk was ignored.
2016-01-25 21:23:53 -06:00
Christoph Oelckers
cfcd2668cc Merge commit '772a5724313f2ad0bd6828fcc28545a9ee5e6068' into scripting
Conflicts:
	src/p_pspr.cpp
	src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:00:45 +01:00
alexey.lysiuk
571f7a4eb6 - fixed: debug assertion failure in texture precaching
loading of level from command line attempted to use uninitialized time value
2015-12-25 09:48:22 +02:00
Christoph Oelckers
455d8d9730 Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-02 22:33:10 +01:00
Christoph Oelckers
81f521fe56 - fixed: Texture precaching from MAPINFO was broken
The code assumed that it had access to the texture manager but that gets initialized after MAPINFO, which means that MAPINFO can only store the texture names and let the precaching code resolve the actual textures.
2015-12-02 22:31:27 +01:00
Christoph Oelckers
d8ea128f38 Merge branch 'master' into scripting
Conflicts:
	src/p_effect.cpp
	src/p_effect.h
	src/p_local.h
	src/p_map.cpp
	src/thingdef/thingdef_codeptr.cpp
2015-07-16 20:37:17 +02:00
Christoph Oelckers
d58d38a1d3 Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	src/p_3dfloors.cpp
2015-07-13 21:36:19 +02:00
Christoph Oelckers
fe2e293d02 - added some error checks for trying to create unsupported animations for textures with full path names. 2015-07-13 09:08:08 +02:00
Christoph Oelckers
8447990889 Merge commit '2719ce86dc07c9f7b1ad6d61a9a49c974896abf2' into scripting
Conflicts:
	src/info.h
	src/thingdef/thingdef_codeptr.cpp

(until right before the main work for multiple tags.)
2015-04-28 13:32:50 +02:00
Christoph Oelckers
065c0a79cd Merge commit '4f7ec3ad891d556c0d3f680e209a120ed38e9cdb' into scripting
Conflicts:
	src/d_main.cpp
	src/info.cpp
	src/info.h
	src/p_acs.cpp
	src/p_interaction.cpp
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_properties.cpp

(scripting branch update part 5)
2015-04-28 12:48:33 +02:00
Christoph Oelckers
792cad89b3 Merge commit '3849cb86231ce24131a86e9c29795a8cf3706a3d' into scripting
Conflicts:
	src/g_hexen/a_clericstaff.cpp
	src/g_hexen/a_hexenspecialdecs.cpp
	src/p_acs.cpp
	src/p_enemy.cpp
	src/p_interaction.cpp
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_expression.cpp

(Scripting branch update part 4)
2015-04-28 11:59:33 +02:00
Christoph Oelckers
d6e3fc0567 Merge commit 'fb9231a38db2025eb77bfd246f36d985cbbccd2e' into scripting
Conflicts:
	src/info.cpp
	src/thingdef/thingdef_expression.cpp
	wadsrc/static/actors/constants.txt

(Scripting branch update part 2)
2015-04-28 09:57:01 +02:00
Christoph Oelckers
45f893f8fc Merge branch 'master' of https://github.com/rheit/zdoom 2015-04-16 18:08:23 +02:00
Braden Obrzut
7217c69be4 - Fixed portability issue in ANIMATED with systems that treat char as unsigned. 2015-04-12 15:22:39 -04:00
Christoph Oelckers
bead3e046b - fixed weapon positioning again, after finding out that the first fix just worked around the actual problem: The entire coordinate calculation must be done in floating point with no integer math at all. Due to roundoff errors the stored int values needed for wall and flat placement significantly lack precision and with the high scaling factor that needs to be used for weapon HUD sprites these can easily become several pixels. After fixing this the border around sprite textures could be reverted to one pixel again.
- fixed: The 'may not be expanded' state should be stored in the texture and reused later. This also needs to revalidate the material if it decides that expansion should be disallowed.
2015-04-04 17:50:22 +02:00
Christoph Oelckers
60d9f38084 Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	src/v_video.cpp
2015-04-01 11:59:20 +02:00
Christoph Oelckers
ad9e4413fa - made the texture precaching code a bit more self-descriptive after finding a discrepancy in handling between ZDoom and GZDoom's versions. 2015-04-01 11:48:47 +02:00
Christoph Oelckers
6eb4e2a224 Merge branch 'master' of https://github.com/rheit/zdoom 2015-03-31 18:25:31 +02:00
Christoph Oelckers
3849cb8623 - added precaching of textures via MAPINFO. 2015-03-29 13:02:45 +02:00
Christoph Oelckers
d1a972ff3d - fixed: The recent ANIMDEFS extension missed adjusting the call to AddSimpleAnim for ANIMATED-defined animations. 2015-03-25 20:34:26 +01:00
Christoph Oelckers
7dbabb5ee7 - missed a NULL pointer check. 2015-03-21 13:08:08 +01:00
Christoph Oelckers
ffbcda206c - allow oscillating for discretely defined animations as well, not just for ranged ones.
- add random animations.
2015-03-21 12:48:37 +01:00
Christoph Oelckers
97947f9e10 Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	dumb/vc6/dumb_static/dumb_static.vcproj
	wadsrc/static/compatibility.txt
2015-03-15 11:42:59 +01:00
Randy Heit
e259087c19 Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
- Clang's optional runtime array bounds checking doesn't understand when we
  intentionally "overflow" by doing this:
    RGB32k[0][0][colorval]
  It will warn that it was accessed at an index will past the bounds
  of type 'BYTE [32]', which makes it less than useful for catching real
  array bounds overflows. So now do this:
    RGB32k.All[colorval]
  And if you want this:
    RGB32k[r][g][b]
  Now do this:
    RGB32k.RGB[r][g][b]
2015-03-08 18:05:02 -05:00
Christoph Oelckers
523f66fadb Merge branch 'master' of https://github.com/rheit/zdoom 2015-02-10 21:52:42 +01:00
Christoph Oelckers
a3bdbff052 - fixed: 3Dmidtex opening checks didn't take per-sidedef scaling into account. 2015-02-10 21:30:52 +01:00
Randy Heit
2d87eb0ba2 Merge branch 'master' into gonesolong
Conflicts:
	src/CMakeLists.txt
	src/actor.h
	src/g_heretic/a_hereticmisc.cpp
	src/g_heretic/a_hereticweaps.cpp
	src/g_heretic/a_ironlich.cpp
	src/info.h
	src/namedef.h
	src/p_buildmap.cpp
	src/p_enemy.cpp
	src/p_map.cpp
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
	zdoom.vcproj
2014-12-20 19:13:14 -06:00
Christoph Oelckers
3c7664a460 - we don't really need a bBrightmap in a texture. All it did was duplicate some functionality of bMasked.
- renamed bBrightmapDisablesFullbright flag.
2014-10-26 08:41:52 +01:00
Christoph Oelckers
1050013017 major cleanup of the texture manager:
- use sampler objects to avoid creating up to 4 different system textures for one game texture just because of different clamping settings.
- avoids flushing all textures for change of texture filter mode.
- separate sprite and regular dimensions on the material level to have better control over which one gets used. It's now an explicit parameter of ValidateTexture. The main reason for this change is better handling of wall sprites which may not be subjected to such handling.
- create mipmaps based on use case, not texture type.
- allows removal of FCloneTexture hack for proper sharing of the same sprite for decals and other purposes.
- better precaching of skyboxes.
2014-08-22 23:50:38 +02:00
Christoph Oelckers
09ae52e26b Merge branch 'master' of https://github.com/rheit/zdoom 2014-07-31 00:44:59 +02:00
Randy Heit
02e7c56c82 Move SpriteFrames.Clear() from R_InitSprites to FTextureManager::Init
- Fixed: Blood sprite rotations were overwritten by the Doom sprite
  rotations.
2014-07-29 20:31:53 -05:00
Christoph Oelckers
3c5d07e9c6 Merge branch 'master' of https://github.com/rheit/zdoom 2014-05-31 11:05:44 +02:00
Edoardo Prezioso
b285cbebe4 - Fixed compiler errors in latest TEXTURES code. 2014-05-25 01:12:16 +02:00
Shawn Walker
582b1990b7 - restore original line endings 2014-05-18 16:00:31 -07:00
Shawn Walker
59885b856d - remove texture name length limits for udmf maps 2014-05-18 15:38:46 -07:00
Shawn Walker
ae8995e65b Merge branch 'master' of https://github.com/rheit/zdoom
# By Christoph Oelckers (2) and Edward Richardson (1)
# Via Christoph Oelckers
* 'master' of https://github.com/rheit/zdoom:
  - fixed: The map setup code was still truncating texture names in several places.
  Fix nettic run-out at end of demo playback
  - fixed: ACS's check...Texture functions must use the same search flags as the texture initialization code in p_setup.cpp and p_udmf.cpp. It also should not create textures that don't exist yet. We are only doing a comparison so it's not relevant if the texture exists or not.
2014-05-16 20:27:57 -07:00
Christoph Oelckers
8443de3f33 Merge branch 'master' of https://github.com/rheit/zdoom 2014-05-16 22:50:12 +02:00
Christoph Oelckers
25f4af734f - fixed: ACS's check...Texture functions must use the same search flags as the texture initialization code in p_setup.cpp and p_udmf.cpp. It also should not create textures that don't exist yet. We are only doing a comparison so it's not relevant if the texture exists or not. 2014-05-16 10:56:23 +02:00
Christoph Oelckers
4e64ad847b Merge branch 'master' of https://github.com/rheit/zdoom 2014-05-15 09:46:47 +02:00
Shawn Walker
bfb5944517 Merge branch 'master' of https://github.com/rheit/zdoom 2014-05-15 00:11:52 -07:00
Christoph Oelckers
2944e4f6ae - fixed some Linux issues with recent changes. 2014-05-14 14:08:14 +02:00
Christoph Oelckers
8c052818b7 - fixed: long texture name lookup did not work with TEXMAN_TryAny. 2014-05-14 10:27:40 +02:00
Shawn Walker
fdfcb728a9 - make it easier to spot patch definition errors in console log 2014-05-13 22:50:39 -07:00
Christoph Oelckers
ca4179caa3 - allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name. 2014-05-13 20:51:16 +02:00
Christoph Oelckers
a05e584b81 Merge branch 'master' of https://github.com/rheit/zdoom 2014-05-13 12:00:37 +02:00
Christoph Oelckers
65e8563cf4 replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names. 2014-05-13 11:33:59 +02:00
Christoph Oelckers
d74f045004 Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	game-music-emu/game-music-emu.vcproj
2014-04-05 15:37:10 +02:00
Randy Heit
fc97584c69 Disable warning C4200 on VC++
- This warning is about using zero-sized arrays in structs (aka flexible
  member arrays). It's standard-enough for our purposes, so don't warn
  about it, since neither GCC nor Clang do.
2014-04-03 16:50:20 -05:00
Randy Heit
43fe317dbe Use flexible array members for structs that end with var-sized arrays
- Since Clang++, G++, and VC++ all support this extension (even though it's
  technically officially only part of C99), use it. It lets Clang's array-
  bounds checker know that these are meant to be accessed out of their so-called
  "bounds".
2014-04-03 16:33:33 -05:00
Christoph Oelckers
4a23b97963 Merge branch 'master' of https://github.com/rheit/zdoom 2014-03-01 14:41:00 +01:00
Randy Heit
e7f427aa60 Merge branch 'maint' 2014-02-24 19:26:50 -06:00
Randy Heit
1d4f4b25d7 Don't free replaced textures that are used as patches.
- Fixed: If a part of a multipatch texture is replaced by a HIRESTEX
  version, the original patch must not be deleted, since the multipatch
  texture still needs it for compositing.
2014-02-24 19:01:36 -06:00
Christoph Oelckers
7ba0f2467a Merge branch 'master' of https://github.com/rheit/zdoom 2013-12-01 21:11:52 +01:00
Christoph Oelckers
86d7a326be - allowdecals logic was nonfunctional. 2013-12-01 21:11:33 +01:00
Christoph Oelckers
f7c7b07962 Merge branch 'master' of https://github.com/rheit/zdoom 2013-12-01 20:37:50 +01:00
Christoph Oelckers
25f60779fd - fixed: The 'allowdecals' check in animated doors was wrong. 2013-12-01 20:20:26 +01:00
Christoph Oelckers
8451cc6e9f Merge branch 'master' of https://github.com/rheit/zdoom 2013-12-01 16:49:55 +01:00
Christoph Oelckers
c5b2c95572 - fixed placement and handling of 'allowdecals' for animated doors. 2013-12-01 15:11:41 +01:00
Christoph Oelckers
a915c934b5 Merge branch 'master' of https://github.com/rheit/zdoom 2013-12-01 01:43:50 +01:00
Christoph Oelckers
7e062f394b - fixed: animated door textures defined by index were not added to the sequence.
- fixed: animated doors should set 'no decals' for the texture.
- added 'allowdecals' option to override the above.
2013-12-01 01:26:30 +01:00
Christoph Oelckers
b91d5d5eb5 Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	CMakeLists.txt
	src/CMakeLists.txt
2013-11-03 16:55:00 +01:00
Randy Heit
c2bac9d2df Add WorldPanning flag for camera texture definitions.
- To make camera textures pan in world units instead of texture units, you
  can now add "WorldPanning" at the end of the cameratexture definition in
  ANIMDEFS, after the "fit" specification. e.g.

    cameratexture CAMTEX 128 128 fit 64 64 worldpanning
2013-10-09 21:29:28 -05:00
Christoph Oelckers
251cdacf26 Merge branch 'master' into scripting
Conflicts:
	src/g_shared/a_randomspawner.cpp
	src/g_strife/a_strifeweapons.cpp
	src/thingdef/thingdef_parse.cpp
	wadsrc/static/actors/constants.txt
2013-09-03 09:01:28 +02:00
Christoph Oelckers
bab56106c1 Merge branch 'master' of https://github.com/rheit/zdoom 2013-08-31 21:53:11 +02:00
Randy Heit
260ce62175 Don't abort for TEXTUREx lumps that define textures with no patches
- A texture defined in TEXTUREx without any patches isn't necessarily an
  error, so accept. This also means they shouldn't be used for determining
  if a TEXTURE directory belongs to Strife instead of Doom.
2013-08-30 23:10:20 -05:00
Christoph Oelckers
bba092cc0b Merge branch 'master' into scripting
Conflicts:
	src/d_player.h
	src/g_doom/a_archvile.cpp
	src/thingdef/thingdef.h
	src/thingdef/thingdef_properties.cpp
2013-08-09 13:03:28 +02:00
Christoph Oelckers
2cd1fd9658 Merge branch 'master' of https://github.com/rheit/zdoom 2013-07-30 15:25:09 +02:00
Edoardo Prezioso
7e21eafc2f - Fixed mismatched alloc/dealloc in FTextureManager.
The 'TextureFrames', which is attached to all the 'mAnimatedDoors', were deleted with one-pointer 'delete' and they were allocated with 'new[]'.
2013-07-30 13:36:56 +02:00
Christoph Oelckers
399d0974ab - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
Randy Heit
459ad5abff - Updated scripting branch to latest version in trunk.
SVN r4337 (scripting)
2013-06-07 03:31:30 +00:00
Braden Obrzut
b493d8e823 - Just remembered that the true color stuff generates textures differently. Changed the previous commit to expand 1, 2, and 4 bit grayscale images while reading the PNG instead of changing the palette.
SVN r4289 (trunk)
2013-05-26 04:56:52 +00:00
Braden Obrzut
dabd48ab81 - Fixed: 4, 2, and 1 bit grayscale images weren't properly supported.
- Fixed: Valgrind uninitialized memory error and a signed/unsigned warning.

SVN r4288 (trunk)
2013-05-26 04:03:47 +00:00
Braden Obrzut
316faf59b4 - Fixed: Skin mugshots didn't load. (This adds a texture usetype for skin graphics.)
SVN r4205 (trunk)
2013-03-25 18:20:39 +00:00
Randy Heit
fef083f59c - Use a temporary bitmap when when copying true color pixels of a multipatch texture, the blend
operation is not BLEND_NONE, and it doesn't just redirect straight to a direct texture.

SVN r4151 (trunk)
2013-02-20 01:31:41 +00:00
Braden Obrzut
c845675b9b - Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
- Fixed: PALVERS crashed with unknown textures since a value was never given for %s.
- Fixed: FON2 loader didn't set ActiveColors correctly.

SVN r3973 (trunk)
2012-11-30 23:36:02 +00:00
Randy Heit
e7efa1d802 - Update to latest version in trunk.
SVN r3890 (scripting)
2012-10-17 04:24:54 +00:00
Randy Heit
4ac8f5eae4 - Fixed: FMultiPatchTexture::CopyTrueColorPixels() set up the alpha values backwards for blend mode BLEND_OVERLAY.
SVN r3806 (trunk)
2012-08-04 03:01:17 +00:00
Randy Heit
562cf04db2 - Update scripting branch to trunk.
SVN r3758 (scripting)
2012-07-14 03:04:41 +00:00
Randy Heit
fd784b05c2 - Fix some GCC 4.7.1 warnings.
SVN r3747 (trunk)
2012-07-07 03:43:11 +00:00
Randy Heit
ce8ca26bc9 - Fixed: Don't warn when an Inventory item's Icon is set to "".
SVN r3720 (trunk)
2012-07-01 02:57:00 +00:00
Christoph Oelckers
6db4164794 - added a check to the ANIMATED parser that prints an error message if it tries to read past the end of the lump.
SVN r3679 (trunk)
2012-06-06 07:02:30 +00:00
Braden Obrzut
f4ff63e7c3 - Fixed: FMultiPatchTexture::ParsePatch didn't pass the usetype onto FTexture::CreateTexture.
SVN r3658 (trunk)
2012-05-17 03:24:27 +00:00
Randy Heit
1ac8f8b348 - Did some restructuring of FMultiPatchTexture::CopyTrueColorPixels() so that it composites to
a temporary bitmap before copying to the destination bitmap if any fancy stuff is going on.
  This simplifies the part drawing, since it doesn't need to check if each part is a multipatch
  texture. It also means it can reliably use copy operations other than OP_COPY.

SVN r3639 (trunk)
2012-05-11 03:52:58 +00:00
Randy Heit
37001d3640 - Added new patch style "Overlay" for TEXTURES. This is the same as CopyAlpha, except it only
copies the patch's alpha channel where it has a higher alpha than what's underneath.

SVN r3638 (trunk)
2012-05-11 02:26:50 +00:00
Randy Heit
b9c3f8db4f - Added a new patch style: CopyNewAlpha. This works just like Copy except it multiplies each
pixel's alpha channel by the specified Alpha property.

SVN r3637 (trunk)
2012-05-11 02:05:24 +00:00
Randy Heit
eb03d8e77e - There doesn't seem to be much point to this inf==NULL check when inf isn't used either way...
SVN r3635 (trunk)
2012-05-10 03:47:40 +00:00
Randy Heit
9340dc4eca - Changed FMultiPatchTexture::CopyTrueColorPixels() so that all parts use their copy info.
Previously, "complex" parts would ignore it and use the copy info passed to the function
  instead. The copy info passed to the function is now only used to decide to if it should clear
  the destination image. I'm not sure if this really matters, since it itself is the only place aside
  from FTexture::FillBuffer() that ever calls CopyTrueColorPixels() with a copy info, and when
  it does so for a multipatch texture, it does so to a temporary buffer.

SVN r3634 (trunk)
2012-05-10 03:07:30 +00:00
Randy Heit
c05345668c - Fix wrong case 'NULL' from previous commit. (I sure hope that patch was
tested!)



SVN r3434 (trunk)
2012-03-12 22:23:17 +00:00
Christoph Oelckers
365311ec36 - added SMMU/Eternity method of defining warped textures (Patch by Gez)
SVN r3433 (trunk)
2012-03-12 14:30:45 +00:00
Randy Heit
9acf65b9a4 - Added support for a PALVERS lump. This specifies replacement textures to
be used when for walls and floors when the renderer is paletted. The format
  is very simple:
    rgbtex1 paltex1
    rgbtex2 paltex2
    ...
  The first texture is the one to be used normally, and the second is the one
  to be used in paletted modes.

  The vid_nopalsubstitutions cvar can be used to ignore this lump.



SVN r3311 (trunk)
2011-11-04 01:12:53 +00:00
Braden Obrzut
e68d956208 - Fixed: 2048 should be a valid height for a Doom patch.
SVN r3310 (trunk)
2011-11-03 21:08:39 +00:00
Braden Obrzut
9c8bb236ec - Backport r1253 through r1256 and r1259 of GZDoom.
* By pressing request, allow Linux users to build ZDoom with an FMOD version that doesn't give them 3D sound positioning. :p
	* Fixed severe copy-pasta portal copy bug.
	* 3D floors hidden by being moved above the ceiling or below the floor will no longer show in the automap.
	* Reject TEXTURES scale of 0. They'd do nothing but provoke a division by zero error.
	* Maybe fixed Linux compilation?

SVN r3297 (trunk)
2011-09-27 01:14:31 +00:00
Christoph Oelckers
5bfcaab25c - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
SVN r3263 (trunk)
2011-07-07 15:37:47 +00:00
Christoph Oelckers
f08188b0e5 - removed unneeded includes of r_local.h.
SVN r3261 (trunk)
2011-07-06 18:12:16 +00:00
Christoph Oelckers
463c276014 - removed more r_ header dependencies from the rest of the code.
SVN r3260 (trunk)
2011-07-06 15:31:05 +00:00
Christoph Oelckers
163301dcd5 - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
SVN r3259 (trunk)
2011-07-06 14:20:54 +00:00
Christoph Oelckers
fbff5ca932 - moved r_interpolate.cpp and r_translate.cpp to r_data.
- merged r_jpeg.h into jpegtexture.cpp because that's the only place where it's ever used.


SVN r3255 (trunk)
2011-07-06 08:50:15 +00:00
Christoph Oelckers
5c6fd66ed5 - rename src/resources to src/r_data.
SVN r3254 (trunk)
2011-07-06 07:35:36 +00:00
Christoph Oelckers
17ed7aaabd - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
SVN r3248 (trunk)
2011-07-05 10:02:38 +00:00
Christoph Oelckers
4626492f50 - separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
SVN r3245 (trunk)
2011-07-03 10:47:35 +00:00
Randy Heit
2de3937338 - Fixed: Typo in FClipRect::Intersect() could case bad clipping.
SVN r3211 (trunk)
2011-05-19 04:46:04 +00:00
Randy Heit
29e486495b - Fixed: The sign in Eternall.wad, map25 on line 2236 rendered at the wrong height because Doom
ignored the Y locations of patches drawn on two-sided midtextures and always drew them at the
  top of the texture. Added a compatibility flag.

SVN r3205 (trunk)
2011-05-13 03:29:48 +00:00
Randy Heit
d3b44a4172 - Fix errors/warnings from MinGW 4.5.0 (tdm-1).
- Disable the missing field initializers warnings that -Wextra produces from GCC.

SVN r3173 (trunk)
2011-03-29 05:20:33 +00:00
Randy Heit
3344fa9f30 - Fixed: COLORMAP tricks to produce bright lights do not work with the hardware renderer, so do
not hardware accelerate weapon sprites that use them. (see Harmony)

SVN r3170 (trunk)
2011-03-19 04:45:59 +00:00
Christoph Oelckers
1b93b56f46 - damn integer type confusion... :(
SVN r3155 (trunk)
2011-02-19 13:35:11 +00:00
Christoph Oelckers
1993e969b7 - GCC warning fixes (GCC stupidity for the most part.)
SVN r3154 (trunk)
2011-02-19 08:59:43 +00:00
Randy Heit
2add3fb381 - Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
SVN r3086 (trunk)
2011-01-02 18:02:27 +00:00
Christoph Oelckers
f0f17e531c - move static AM color initialization into the AM_StaticInit function.
- move D_LoadWadSettings to keysections.cpp.
- made some more data reloadable.
- data structures filled by P_SetupLevel should be cleared before loading the level. They can remain non-empty in case of an error. There's probably more to fix here...
- fixed: MidiDevices and MusicAliases were not cleared before reloading local SNDINFOs.
- fixed signed/unsigned warnings in AddSwitchPair for real (GCC really allows -1u? MSVC prints a warning for that.)


SVN r3036 (trunk)
2010-12-14 00:50:02 +00:00
Braden Obrzut
ee20d0ea7a - Fixed: GCC compiler warnings.
- zipdir will no longer store files ending in '~' on Linux.
- Added st_oldouch which restores the old ouch face behavior of only showing when health increases by 20 while taking damage.

SVN r3035 (trunk)
2010-12-13 17:09:35 +00:00
Christoph Oelckers
572bc4620a - changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
- initialize AUTOPAGE only once when the level starts, not each time the automap is switched on.


SVN r3031 (trunk)
2010-12-12 17:54:10 +00:00