mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-02 08:53:29 +00:00
Change GetPixelsBgra to use CopyTrueColorPixels
This commit is contained in:
parent
21390e91b8
commit
7000d0ccf9
7 changed files with 45 additions and 298 deletions
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@ -34,7 +34,6 @@ public:
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const BYTE *GetColumn (unsigned int column, const Span **spans_out);
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const BYTE *GetPixels ();
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const uint32_t *GetPixelsBgra() override;
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bool CheckModified ();
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void SetVial (int level);
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@ -116,16 +115,6 @@ const BYTE *FHealthBar::GetPixels ()
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return Pixels;
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}
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const uint32_t *FHealthBar::GetPixelsBgra()
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{
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if (NeedRefresh)
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{
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MakeTexture();
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PixelsBgra.clear();
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}
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return FTexture::GetPixelsBgra();
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}
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void FHealthBar::SetVial (int level)
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{
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if (level < 0)
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@ -78,7 +78,6 @@ public:
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const BYTE *GetColumn(unsigned int column, const Span **spans_out);
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const BYTE *GetPixels();
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const uint32_t *GetPixelsBgra() override;
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bool CheckModified();
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protected:
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@ -247,16 +246,6 @@ const BYTE *FBackdropTexture::GetPixels()
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return Pixels;
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}
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const uint32_t *FBackdropTexture::GetPixelsBgra()
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{
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if (LastRenderTic != gametic)
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{
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Render();
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PixelsBgra.clear();
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}
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return FTexture::GetPixelsBgra();
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}
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//=============================================================================
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//
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// This is one plasma and two rotozoomers. I think it turned out quite awesome.
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@ -187,7 +187,6 @@ public:
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const BYTE *GetColumn (unsigned int column, const Span **spans_out);
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const BYTE *GetPixels ();
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const uint32_t *GetPixelsBgra ();
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void Unload ();
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FTextureFormat GetFormat ();
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int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
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@ -199,7 +198,6 @@ protected:
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Span DummySpans[2];
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void MakeTexture ();
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void MakeTextureBgra ();
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friend class FTexture;
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};
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@ -358,15 +356,6 @@ const BYTE *FJPEGTexture::GetPixels ()
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return Pixels;
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}
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const uint32_t *FJPEGTexture::GetPixelsBgra()
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{
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if (PixelsBgra.empty())
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{
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MakeTextureBgra();
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}
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return PixelsBgra.data();
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}
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//==========================================================================
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//
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//
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@ -466,104 +455,6 @@ void FJPEGTexture::MakeTexture ()
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}
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}
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void FJPEGTexture::MakeTextureBgra()
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{
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FWadLump lump = Wads.OpenLumpNum(SourceLump);
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JSAMPLE *buff = NULL;
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jpeg_decompress_struct cinfo;
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jpeg_error_mgr jerr;
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CreatePixelsBgraWithMipmaps();
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cinfo.err = jpeg_std_error(&jerr);
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cinfo.err->output_message = JPEG_OutputMessage;
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cinfo.err->error_exit = JPEG_ErrorExit;
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jpeg_create_decompress(&cinfo);
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try
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{
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FLumpSourceMgr sourcemgr(&lump, &cinfo);
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jpeg_read_header(&cinfo, TRUE);
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if (!((cinfo.out_color_space == JCS_RGB && cinfo.num_components == 3) ||
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(cinfo.out_color_space == JCS_CMYK && cinfo.num_components == 4) ||
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(cinfo.out_color_space == JCS_GRAYSCALE && cinfo.num_components == 1)))
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{
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Printf(TEXTCOLOR_ORANGE "Unsupported color format\n");
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throw - 1;
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}
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jpeg_start_decompress(&cinfo);
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int y = 0;
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buff = new BYTE[cinfo.output_width * cinfo.output_components];
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while (cinfo.output_scanline < cinfo.output_height)
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{
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int num_scanlines = jpeg_read_scanlines(&cinfo, &buff, 1);
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BYTE *in = buff;
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uint32_t *out = PixelsBgra.data() + y;
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switch (cinfo.out_color_space)
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{
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case JCS_RGB:
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for (int x = Width; x > 0; --x)
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{
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uint32_t r = in[0];
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uint32_t g = in[1];
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uint32_t b = in[2];
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*out = 0xff000000 | (r << 16) | (g << 8) | b;
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out += Height;
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in += 3;
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}
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break;
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case JCS_GRAYSCALE:
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for (int x = Width; x > 0; --x)
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{
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uint32_t gray = in[0];
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*out = 0xff000000 | (gray << 16) | (gray << 8) | gray;
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out += Height;
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in += 1;
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}
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break;
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case JCS_CMYK:
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// What are you doing using a CMYK image? :)
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for (int x = Width; x > 0; --x)
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{
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// To be precise, these calculations should use 255, but
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// 256 is much faster and virtually indistinguishable.
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uint32_t r = in[3] - (((256 - in[0])*in[3]) >> 8);
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uint32_t g = in[3] - (((256 - in[1])*in[3]) >> 8);
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uint32_t b = in[3] - (((256 - in[2])*in[3]) >> 8);
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*out = 0xff000000 | (r << 16) | (g << 8) | b;
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out += Height;
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in += 4;
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}
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break;
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default:
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// The other colorspaces were considered above and discarded,
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// but GCC will complain without a default for them here.
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break;
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}
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y++;
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}
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jpeg_finish_decompress(&cinfo);
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jpeg_destroy_decompress(&cinfo);
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}
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catch (int)
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{
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Printf(TEXTCOLOR_ORANGE " in texture %s\n", Name.GetChars());
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jpeg_destroy_decompress(&cinfo);
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}
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if (buff != NULL)
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{
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delete[] buff;
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}
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GenerateBgraMipmaps();
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}
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//===========================================================================
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//
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@ -57,7 +57,6 @@ public:
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const BYTE *GetColumn (unsigned int column, const Span **spans_out);
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const BYTE *GetPixels ();
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const uint32_t *GetPixelsBgra ();
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void Unload ();
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FTextureFormat GetFormat ();
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int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
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@ -81,7 +80,6 @@ protected:
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DWORD StartOfIDAT;
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void MakeTexture ();
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void MakeTextureBgra ();
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friend class FTexture;
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};
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@ -454,15 +452,6 @@ const BYTE *FPNGTexture::GetPixels ()
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return Pixels;
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}
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const uint32_t *FPNGTexture::GetPixelsBgra()
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{
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if (PixelsBgra.empty())
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{
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MakeTextureBgra();
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}
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return PixelsBgra.data();
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}
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//==========================================================================
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//
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@ -620,146 +609,6 @@ void FPNGTexture::MakeTexture ()
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delete lump;
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}
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void FPNGTexture::MakeTextureBgra ()
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{
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FileReader *lump;
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if (SourceLump >= 0)
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{
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lump = new FWadLump(Wads.OpenLumpNum(SourceLump));
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}
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else
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{
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lump = new FileReader(SourceFile.GetChars());
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}
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CreatePixelsBgraWithMipmaps();
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if (StartOfIDAT != 0)
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{
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DWORD len, id;
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lump->Seek (StartOfIDAT, SEEK_SET);
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lump->Read(&len, 4);
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lump->Read(&id, 4);
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if (ColorType == 0 || ColorType == 3) /* Grayscale and paletted */
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{
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std::vector<BYTE> src(Width*Height);
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M_ReadIDAT (lump, src.data(), Width, Height, Width, BitDepth, ColorType, Interlace, BigLong((unsigned int)len));
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if (!PngPalette.empty())
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{
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for (int x = 0; x < Width; x++)
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{
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for (int y = 0; y < Height; y++)
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{
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uint32_t r = PngPalette[src[x + y * Width] * 3 + 0];
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uint32_t g = PngPalette[src[x + y * Width] * 3 + 1];
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uint32_t b = PngPalette[src[x + y * Width] * 3 + 2];
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PixelsBgra[x * Height + y] = 0xff000000 | (r << 16) | (g << 8) | b;
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}
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}
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}
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else
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{
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for (int x = 0; x < Width; x++)
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{
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for (int y = 0; y < Height; y++)
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{
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uint32_t gray = src[x + y * Width];
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PixelsBgra[x * Height + y] = 0xff000000 | (gray << 16) | (gray << 8) | gray;
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}
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}
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}
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}
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else /* RGB and/or Alpha present */
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{
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int bytesPerPixel = ColorType == 2 ? 3 : ColorType == 4 ? 2 : 4;
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BYTE *tempix = new BYTE[Width * Height * bytesPerPixel];
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BYTE *in;
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uint32_t *out;
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int x, y, pitch, backstep;
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M_ReadIDAT (lump, tempix, Width, Height, Width*bytesPerPixel, BitDepth, ColorType, Interlace, BigLong((unsigned int)len));
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in = tempix;
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out = PixelsBgra.data();
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// Convert from source format to paletted, column-major.
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// Formats with alpha maps are reduced to only 1 bit of alpha.
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switch (ColorType)
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{
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case 2: // RGB
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pitch = Width * 3;
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backstep = Height * pitch - 3;
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for (x = Width; x > 0; --x)
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{
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for (y = Height; y > 0; --y)
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{
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if (!HaveTrans)
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{
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*out++ = 0xff000000 | (((uint32_t)in[0]) << 16) | (((uint32_t)in[1]) << 8) | ((uint32_t)in[2]);
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}
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else
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{
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if (in[0] == NonPaletteTrans[0] &&
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in[1] == NonPaletteTrans[1] &&
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in[2] == NonPaletteTrans[2])
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{
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*out++ = 0;
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}
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else
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{
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*out++ = 0xff000000 | (((uint32_t)in[0]) << 16) | (((uint32_t)in[1]) << 8) | ((uint32_t)in[2]);
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}
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}
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in += pitch;
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}
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in -= backstep;
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}
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break;
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case 4: // Grayscale + Alpha
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pitch = Width * 2;
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backstep = Height * pitch - 2;
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for (x = Width; x > 0; --x)
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{
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for (y = Height; y > 0; --y)
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{
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// output as premultiplied alpha
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uint32_t alpha = in[1];
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uint32_t gray = (in[0] * alpha + 127) / 255;
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*out++ = (alpha << 24) | (gray << 16) | (gray << 8) | gray;
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in += pitch;
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}
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in -= backstep;
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}
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break;
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case 6: // RGB + Alpha
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pitch = Width * 4;
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backstep = Height * pitch - 4;
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for (x = Width; x > 0; --x)
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{
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for (y = Height; y > 0; --y)
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{
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// output as premultiplied alpha
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uint32_t alpha = in[3];
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uint32_t red = (in[0] * alpha + 127) / 255;
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uint32_t green = (in[1] * alpha + 127) / 255;
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uint32_t blue = (in[2] * alpha + 127) / 255;
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*out++ = (alpha << 24) | (red << 16) | (green << 8) | blue;
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in += pitch;
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}
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in -= backstep;
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}
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break;
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}
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delete[] tempix;
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}
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}
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delete lump;
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GenerateBgraMipmaps();
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}
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//===========================================================================
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//
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// FPNGTexture::CopyTrueColorPixels
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@ -194,21 +194,15 @@ const uint32_t *FTexture::GetColumnBgra(unsigned int column, const Span **spans_
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const uint32_t *FTexture::GetPixelsBgra()
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{
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if (PixelsBgra.empty())
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if (PixelsBgra.empty() || CheckModified())
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{
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GetColumn(0, nullptr);
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const BYTE *indices = GetPixels();
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if (indices == nullptr)
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if (!GetColumn(0, nullptr))
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return nullptr;
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CreatePixelsBgraWithMipmaps();
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for (int i = 0; i < Width * Height; i++)
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{
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if (indices[i] != 0)
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PixelsBgra[i] = 0xff000000 | GPalette.BaseColors[indices[i]].d;
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else
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PixelsBgra[i] = 0;
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}
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GenerateBgraMipmaps();
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FBitmap bitmap;
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bitmap.Create(GetWidth(), GetHeight());
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CopyTrueColorPixels(&bitmap, 0, 0);
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GenerateBgraFromBitmap(bitmap);
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}
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return PixelsBgra.data();
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}
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@ -356,6 +350,32 @@ void FTexture::FreeSpans (Span **spans) const
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M_Free (spans);
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}
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void FTexture::GenerateBgraFromBitmap(const FBitmap &bitmap)
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{
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CreatePixelsBgraWithMipmaps();
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// Transpose and premultiply alpha
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const uint32_t *src = (const uint32_t *)bitmap.GetPixels();
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uint32_t *dest = PixelsBgra.data();
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for (int x = 0; x < Width; x++)
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{
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for (int y = 0; y < Height; y++)
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{
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uint32_t p = src[x + y * Width];
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uint32_t red = RPART(p);
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uint32_t green = GPART(p);
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uint32_t blue = BPART(p);
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uint32_t alpha = APART(p);
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red = (red * alpha + 127) / 255;
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green = (green * alpha + 127) / 255;
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blue = (blue * alpha + 127) / 255;
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dest[y + x * Height] = (alpha << 24) | (red << 16) | (green << 8) | blue;
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}
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}
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GenerateBgraMipmaps();
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}
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void FTexture::CreatePixelsBgraWithMipmaps()
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{
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int levels = MipmapLevels();
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@ -274,6 +274,7 @@ protected:
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std::vector<uint32_t> PixelsBgra;
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void GenerateBgraFromBitmap(const FBitmap &bitmap);
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void CreatePixelsBgraWithMipmaps();
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void GenerateBgraMipmaps();
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void GenerateBgraMipmapsFast();
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@ -39,6 +39,7 @@
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#include "r_utility.h"
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#include "textures/textures.h"
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#include "warpbuffer.h"
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#include "v_palette.h"
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FWarpTexture::FWarpTexture (FTexture *source, int warptype)
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@ -96,13 +97,20 @@ const BYTE *FWarpTexture::GetPixels ()
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const uint32_t *FWarpTexture::GetPixelsBgra()
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{
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DWORD time = r_FrameTime;
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if (Pixels == NULL || time != GenTime)
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{
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MakeTexture(time);
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PixelsBgra.clear();
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CreatePixelsBgraWithMipmaps();
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for (int i = 0; i < Width * Height; i++)
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{
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if (Pixels[i] != 0)
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PixelsBgra[i] = 0xff000000 | GPalette.BaseColors[Pixels[i]].d;
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else
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PixelsBgra[i] = 0;
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}
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GenerateBgraMipmapsFast();
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}
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return FTexture::GetPixelsBgra();
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return PixelsBgra.data();
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}
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const BYTE *FWarpTexture::GetColumn (unsigned int column, const Span **spans_out)
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