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- fixed: ACS's check...Texture functions must use the same search flags as the texture initialization code in p_setup.cpp and p_udmf.cpp. It also should not create textures that don't exist yet. We are only doing a comparison so it's not relevant if the texture exists or not.
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3 changed files with 6 additions and 2 deletions
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@ -3944,7 +3944,9 @@ bool DLevelScript::DoCheckActorTexture(int tid, AActor *activator, int string, b
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{
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return 0;
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}
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FTexture *tex = TexMan.FindTexture(FBehavior::StaticLookupString(string));
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FTexture *tex = TexMan.FindTexture(FBehavior::StaticLookupString(string), FTexture::TEX_Flat,
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FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_TryAny|FTextureManager::TEXMAN_DontCreate);
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if (tex == NULL)
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{ // If the texture we want to check against doesn't exist, then
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// they're obviously not the same.
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@ -238,6 +238,7 @@ FTextureID FTextureManager::CheckForTexture (const char *name, int usetype, BITF
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FTexture *tex = Wads.GetLinkedTexture(lump);
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if (tex == NO_TEXTURE) return FTextureID(-1);
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if (tex != NULL) return tex->id;
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if (flags & TEXMAN_DontCreate) return FTextureID(-1); // we only want to check, there's no need to create a texture if we don't have one yet.
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tex = FTexture::CreateTexture("", lump, FTexture::TEX_Override);
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if (tex != NULL)
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{
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@ -363,7 +363,8 @@ public:
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TEXMAN_Overridable = 2,
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TEXMAN_ReturnFirst = 4,
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TEXMAN_AllowSkins = 8,
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TEXMAN_ShortNameOnly = 16
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TEXMAN_ShortNameOnly = 16,
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TEXMAN_DontCreate = 32
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};
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FTextureID CheckForTexture (const char *name, int usetype, BITFIELD flags=TEXMAN_TryAny);
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