mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts: # src/r_data/r_interpolate.cpp
This commit is contained in:
commit
251172c7f0
71 changed files with 1213 additions and 1298 deletions
19
src/actor.h
19
src/actor.h
|
@ -850,11 +850,7 @@ public:
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return VecToAngle(otherpos - Pos().XY());
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}
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DAngle AngleTo(AActor *other, fixed_t oxofs, fixed_t oyofs, bool absolute = false) const
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{
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fixedvec3 otherpos = absolute ? other->_f_Pos() : other->_f_PosRelative(this);
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return VecToAngle(otherpos.x + oxofs - _f_X(), otherpos.y + oyofs - _f_Y());
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}
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DAngle AngleTo(AActor *other, fixed_t oxofs, fixed_t oyofs, bool absolute = false) const = delete;
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DAngle AngleTo(AActor *other, double oxofs, double oyofs, bool absolute = false) const
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{
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@ -1008,12 +1004,6 @@ public:
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double Speed;
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double FloatSpeed;
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// intentionally stange names so that searching for them is easier.
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angle_t _f_angle() { return FLOAT2ANGLE(Angles.Yaw.Degrees); }
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int _f_pitch() { return FLOAT2ANGLE(Angles.Pitch.Degrees); }
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fixed_t _f_speed() { return FLOAT2FIXED(Speed); }
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WORD sprite; // used to find patch_t and flip value
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BYTE frame; // sprite frame to draw
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DVector2 Scale; // Scaling values; 1 is normal size
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@ -1305,16 +1295,11 @@ public:
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{
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return Z() < checkz - Z_Epsilon;
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}
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bool isAtZ(double checkz)
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bool isAtZ(double checkz) const
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{
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return fabs(Z() - checkz) < Z_Epsilon;
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}
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fixedvec3 _f_PosRelative(int grp) const;
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fixedvec3 _f_PosRelative(const AActor *other) const;
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fixedvec3 _f_PosRelative(sector_t *sec) const;
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fixedvec3 _f_PosRelative(line_t *line) const;
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DVector3 PosRelative(int grp) const;
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DVector3 PosRelative(const AActor *other) const;
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DVector3 PosRelative(sector_t *sec) const;
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|
|
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@ -2533,8 +2533,8 @@ void AM_rotate(double *xp, double *yp, DAngle a)
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if (angle_saved != a)
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{
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angle_saved = a;
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sinrot = sin(ToRadians(a));
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cosrot = cos(ToRadians(a));
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sinrot = sin(a.Radians());
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cosrot = cos(a.Radians());
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}
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double x = *xp;
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|
|
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@ -34,13 +34,13 @@ bool DBot::Reachable (AActor *rtarget)
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if (player->mo == rtarget)
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return false;
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if ((rtarget->Sector->ceilingplane.ZatPointF (rtarget) -
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rtarget->Sector->floorplane.ZatPointF (rtarget))
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if ((rtarget->Sector->ceilingplane.ZatPoint (rtarget) -
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rtarget->Sector->floorplane.ZatPoint (rtarget))
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< player->mo->Height) //Where rtarget is, player->mo can't be.
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return false;
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sector_t *last_s = player->mo->Sector;
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double last_z = last_s->floorplane.ZatPointF (player->mo);
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double last_z = last_s->floorplane.ZatPoint (player->mo);
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double estimated_dist = player->mo->Distance2D(rtarget);
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bool reachable = true;
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@ -100,7 +100,7 @@ bool DBot::Reachable (AActor *rtarget)
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thing = in->d.thing;
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if (thing == player->mo) //Can't reach self in this case.
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continue;
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if (thing == rtarget && (rtarget->Sector->floorplane.ZatPointF (rtarget) <= (last_z+MAXMOVEHEIGHT)))
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if (thing == rtarget && (rtarget->Sector->floorplane.ZatPoint (rtarget) <= (last_z+MAXMOVEHEIGHT)))
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{
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return true;
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}
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|
|
|
@ -350,7 +350,7 @@ void DBot::Pitch (AActor *target)
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diff = target->Z() - player->mo->Z();
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aim = g_atan(diff / player->mo->Distance2D(target));
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player->mo->Angles.Pitch = ToDegrees(aim);
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player->mo->Angles.Pitch = DAngle::ToDegrees(aim);
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}
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//Checks if a sector is dangerous.
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|
|
|
@ -1244,9 +1244,9 @@ CCMD(angleconvtest)
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Printf("Testing degrees to angle conversion:\n");
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for (double ang = -5 * 180.; ang < 5 * 180.; ang += 45.)
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{
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angle_t ang1 = FLOAT2ANGLE(ang);
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angle_t ang2 = (angle_t)(ang * (ANGLE_90 / 90.));
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angle_t ang3 = (angle_t)(int)(ang * (ANGLE_90 / 90.));
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unsigned ang1 = DAngle(ang).BAMs();
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unsigned ang2 = (unsigned)(ang * (0x40000000 / 90.));
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unsigned ang3 = (unsigned)(int)(ang * (0x40000000 / 90.));
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Printf("Angle = %.5f: xs_RoundToInt = %08x, unsigned cast = %08x, signed cast = %08x\n",
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ang, ang1, ang2, ang3);
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}
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|
|
|
@ -290,7 +290,7 @@ void ParseCompatibility()
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
|
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sc.MustGetFloat();
|
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CompatParams.Push(FLOAT2FIXED(sc.Float));
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CompatParams.Push(int(sc.Float*65536.));
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}
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else if (sc.Compare("setwallyscale"))
|
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{
|
||||
|
@ -303,7 +303,7 @@ void ParseCompatibility()
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|||
sc.MustGetString();
|
||||
CompatParams.Push(sc.MustMatchString(WallTiers));
|
||||
sc.MustGetFloat();
|
||||
CompatParams.Push(FLOAT2FIXED(sc.Float));
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CompatParams.Push(int(sc.Float*65536.));
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}
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else if (sc.Compare("setthingz"))
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{
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|
@ -522,7 +522,7 @@ void SetCompatibilityParams()
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{
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sector_t *sec = §ors[CompatParams[i+1]];
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sec->floorplane.ChangeHeight(CompatParams[i+2]);
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sec->ChangePlaneTexZ(sector_t::floor, CompatParams[i+2]);
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sec->ChangePlaneTexZ(sector_t::floor, CompatParams[i+2] / 65536.);
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}
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i += 3;
|
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break;
|
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|
@ -534,7 +534,7 @@ void SetCompatibilityParams()
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side_t *side = lines[CompatParams[i+1]].sidedef[CompatParams[i+2]];
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||||
if (side != NULL)
|
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{
|
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side->SetTextureYScale(CompatParams[i+3], CompatParams[i+4]);
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side->SetTextureYScale(CompatParams[i+3], CompatParams[i+4] / 65536.);
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}
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}
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i += 5;
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|
|
|
@ -878,33 +878,6 @@ void D_ReadUserInfoStrings (int pnum, BYTE **stream, bool update)
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*stream += strlen (*((char **)stream)) + 1;
|
||||
}
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void ReadCompatibleUserInfo(FArchive &arc, userinfo_t &info)
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{
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char netname[MAXPLAYERNAME + 1];
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BYTE team;
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int aimdist, color, colorset, skin, gender;
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bool neverswitch;
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//fxed_t movebob, stillbob; These were never serialized!
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//int playerclass; "
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info.Reset();
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arc.Read(&netname, sizeof(netname));
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arc << team << aimdist << color << skin << gender << neverswitch << colorset;
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*static_cast<FStringCVar *>(info[NAME_Name]) = netname;
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*static_cast<FIntCVar *>(info[NAME_Team]) = team;
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*static_cast<FFloatCVar *>(info[NAME_Autoaim]) = ANGLE2FLOAT(aimdist);
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*static_cast<FIntCVar *>(info[NAME_Skin]) = skin;
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*static_cast<FIntCVar *>(info[NAME_Gender]) = gender;
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*static_cast<FBoolCVar *>(info[NAME_NeverSwitchOnPickup]) = neverswitch;
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*static_cast<FIntCVar *>(info[NAME_ColorSet]) = colorset;
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UCVarValue val;
|
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val.Int = color;
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static_cast<FColorCVar *>(info[NAME_Color])->SetGenericRep(val, CVAR_Int);
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||||
}
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void WriteUserInfo(FArchive &arc, userinfo_t &info)
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{
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TMapIterator<FName, FBaseCVar *> it(info);
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|
@ -945,12 +918,6 @@ void ReadUserInfo(FArchive &arc, userinfo_t &info, FString &skin)
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char *str = NULL;
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UCVarValue val;
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if (SaveVersion < 4253)
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{
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ReadCompatibleUserInfo(arc, info);
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return;
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}
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info.Reset();
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skin = NULL;
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for (arc << name; name != NAME_None; arc << name)
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|
|
|
@ -390,7 +390,12 @@ bool PType::VisitedNodeSet::Check(const PType *node)
|
|||
|
||||
void PType::SetValue(void *addr, int val)
|
||||
{
|
||||
assert(0 && "Cannot set value for this type");
|
||||
assert(0 && "Cannot set int value for this type");
|
||||
}
|
||||
|
||||
void PType::SetValue(void *addr, double val)
|
||||
{
|
||||
assert(0 && "Cannot set float value for this type");
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -405,6 +410,12 @@ int PType::GetValueInt(void *addr) const
|
|||
return 0;
|
||||
}
|
||||
|
||||
double PType::GetValueFloat(void *addr) const
|
||||
{
|
||||
assert(0 && "Cannot get value for this type");
|
||||
return 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// PType :: GetStoreOp
|
||||
|
@ -674,6 +685,11 @@ void PInt::SetValue(void *addr, int val)
|
|||
}
|
||||
}
|
||||
|
||||
void PInt::SetValue(void *addr, double val)
|
||||
{
|
||||
SetValue(addr, (int)val);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// PInt :: GetValueInt
|
||||
|
@ -706,6 +722,17 @@ int PInt::GetValueInt(void *addr) const
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// PInt :: GetValueFloat
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
double PInt::GetValueFloat(void *addr) const
|
||||
{
|
||||
return GetValueInt(addr);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// PInt :: GetStoreOp
|
||||
|
@ -919,6 +946,11 @@ void PFloat::SetSymbols(const PFloat::SymbolInitI *sym, size_t count)
|
|||
//==========================================================================
|
||||
|
||||
void PFloat::SetValue(void *addr, int val)
|
||||
{
|
||||
return SetValue(addr, (double)val);
|
||||
}
|
||||
|
||||
void PFloat::SetValue(void *addr, double val)
|
||||
{
|
||||
assert(((intptr_t)addr & (Align - 1)) == 0 && "unaligned address");
|
||||
if (Size == 4)
|
||||
|
@ -939,16 +971,27 @@ void PFloat::SetValue(void *addr, int val)
|
|||
//==========================================================================
|
||||
|
||||
int PFloat::GetValueInt(void *addr) const
|
||||
{
|
||||
return xs_ToInt(GetValueFloat(addr));
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// PFloat :: GetValueFloat
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
double PFloat::GetValueFloat(void *addr) const
|
||||
{
|
||||
assert(((intptr_t)addr & (Align - 1)) == 0 && "unaligned address");
|
||||
if (Size == 4)
|
||||
{
|
||||
return xs_ToInt(*(float *)addr);
|
||||
return *(float *)addr;
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(Size == 8);
|
||||
return xs_ToInt(*(double *)addr);
|
||||
return *(double *)addr;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2273,22 +2316,23 @@ PClass *PClass::CreateDerivedClass(FName name, unsigned int size)
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// PClass:: Extend
|
||||
// PClass :: Extend
|
||||
//
|
||||
// Add <extension> bytes to the end of this class. Returns the previous
|
||||
// size of the class.
|
||||
// Add <extension> bytes to the end of this class and possibly more to meet
|
||||
// alignment restrictions. Returns the start of the extended block.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
unsigned int PClass::Extend(unsigned int extension)
|
||||
unsigned int PClass::Extend(unsigned int extension, unsigned int alignment)
|
||||
{
|
||||
assert(this->bRuntimeClass);
|
||||
|
||||
unsigned int oldsize = Size;
|
||||
Size += extension;
|
||||
unsigned int padto = (oldsize + alignment - 1) & ~(alignment - 1);
|
||||
Size = padto + extension;
|
||||
Defaults = (BYTE *)M_Realloc(Defaults, Size);
|
||||
memset(Defaults + oldsize, 0, extension);
|
||||
return oldsize;
|
||||
memset(Defaults + oldsize, 0, Size - oldsize);
|
||||
return padto;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -188,9 +188,11 @@ public:
|
|||
|
||||
// Sets the value of a variable of this type at (addr)
|
||||
virtual void SetValue(void *addr, int val);
|
||||
virtual void SetValue(void *addr, double val);
|
||||
|
||||
// Gets the value of a variable of this type at (addr)
|
||||
virtual int GetValueInt(void *addr) const;
|
||||
virtual double GetValueFloat(void *addr) const;
|
||||
|
||||
// Gets the opcode to store from a register to memory
|
||||
virtual int GetStoreOp() const;
|
||||
|
@ -320,7 +322,9 @@ public:
|
|||
PInt(unsigned int size, bool unsign);
|
||||
|
||||
virtual void SetValue(void *addr, int val);
|
||||
virtual void SetValue(void *addr, double val);
|
||||
virtual int GetValueInt(void *addr) const;
|
||||
virtual double GetValueFloat(void *addr) const;
|
||||
virtual int GetStoreOp() const;
|
||||
virtual int GetLoadOp() const;
|
||||
virtual int GetRegType() const;
|
||||
|
@ -344,7 +348,9 @@ public:
|
|||
PFloat(unsigned int size);
|
||||
|
||||
virtual void SetValue(void *addr, int val);
|
||||
virtual void SetValue(void *addr, double val);
|
||||
virtual int GetValueInt(void *addr) const;
|
||||
virtual double GetValueFloat(void *addr) const;
|
||||
virtual int GetStoreOp() const;
|
||||
virtual int GetLoadOp() const;
|
||||
virtual int GetRegType() const;
|
||||
|
@ -633,7 +639,8 @@ public:
|
|||
void InsertIntoHash();
|
||||
DObject *CreateNew() const;
|
||||
PClass *CreateDerivedClass(FName name, unsigned int size);
|
||||
unsigned int Extend(unsigned int extension);
|
||||
unsigned int Extend(unsigned int extension, unsigned int alignment);
|
||||
unsigned int Extend(const PType *type) { return Extend(type->Size, type->Align); }
|
||||
void InitializeActorInfo();
|
||||
void BuildFlatPointers();
|
||||
const PClass *NativeClass() const;
|
||||
|
|
|
@ -435,10 +435,6 @@ struct FPlayerStart
|
|||
angle(mthing->angle),
|
||||
type(pnum)
|
||||
{ }
|
||||
|
||||
fixed_t _f_X() { return FLOAT2FIXED(pos.X); }
|
||||
fixed_t _f_Y() { return FLOAT2FIXED(pos.Y); }
|
||||
fixed_t _f_Z() { return FLOAT2FIXED(pos.Z); }
|
||||
};
|
||||
// Player spawn spots for deathmatch.
|
||||
extern TArray<FPlayerStart> deathmatchstarts;
|
||||
|
|
|
@ -133,7 +133,7 @@ DMovingCeiling::DMovingCeiling (sector_t *sector)
|
|||
interpolation = sector->SetInterpolation(sector_t::CeilingMove, true);
|
||||
}
|
||||
|
||||
bool DMover::MoveAttached(int crush, fixed_t move, int floorOrCeiling, bool resetfailed)
|
||||
bool DMover::MoveAttached(int crush, double move, int floorOrCeiling, bool resetfailed)
|
||||
{
|
||||
if (!P_Scroll3dMidtex(m_Sector, crush, move, !!floorOrCeiling) && resetfailed)
|
||||
{
|
||||
|
@ -155,20 +155,20 @@ bool DMover::MoveAttached(int crush, fixed_t move, int floorOrCeiling, bool rese
|
|||
// (Use -1 to prevent it from trying to crush)
|
||||
// dest is the desired d value for the plane
|
||||
//
|
||||
DMover::EResult DMover::MovePlane (fixed_t speed, fixed_t dest, int crush,
|
||||
DMover::EResult DMover::MovePlane (double speed, double dest, int crush,
|
||||
int floorOrCeiling, int direction, bool hexencrush)
|
||||
{
|
||||
bool flag;
|
||||
fixed_t lastpos;
|
||||
fixed_t movedest;
|
||||
fixed_t move;
|
||||
//fixed_t destheight; //jff 02/04/98 used to keep floors/ceilings
|
||||
double lastpos;
|
||||
double movedest;
|
||||
double move;
|
||||
//double destheight; //jff 02/04/98 used to keep floors/ceilings
|
||||
// from moving thru each other
|
||||
switch (floorOrCeiling)
|
||||
{
|
||||
case 0:
|
||||
// FLOOR
|
||||
lastpos = m_Sector->floorplane.fixD();
|
||||
lastpos = m_Sector->floorplane.fD();
|
||||
switch (direction)
|
||||
{
|
||||
case -1:
|
||||
|
@ -223,9 +223,9 @@ DMover::EResult DMover::MovePlane (fixed_t speed, fixed_t dest, int crush,
|
|||
// [RH] not so easy with arbitrary planes
|
||||
//destheight = (dest < m_Sector->ceilingheight) ? dest : m_Sector->ceilingheight;
|
||||
if (!m_Sector->ceilingplane.isSlope() && !m_Sector->floorplane.isSlope() &&
|
||||
(!(i_compatflags2 & COMPATF2_FLOORMOVE) && -dest > m_Sector->ceilingplane.fixD()))
|
||||
(!(i_compatflags2 & COMPATF2_FLOORMOVE) && -dest > m_Sector->ceilingplane.fD()))
|
||||
{
|
||||
dest = -m_Sector->ceilingplane.fixD();
|
||||
dest = -m_Sector->ceilingplane.fD();
|
||||
}
|
||||
|
||||
movedest = m_Sector->floorplane.GetChangedHeight (speed);
|
||||
|
@ -282,7 +282,7 @@ DMover::EResult DMover::MovePlane (fixed_t speed, fixed_t dest, int crush,
|
|||
|
||||
case 1:
|
||||
// CEILING
|
||||
lastpos = m_Sector->ceilingplane.fixD();
|
||||
lastpos = m_Sector->ceilingplane.fD();
|
||||
switch (direction)
|
||||
{
|
||||
case -1:
|
||||
|
@ -291,9 +291,9 @@ DMover::EResult DMover::MovePlane (fixed_t speed, fixed_t dest, int crush,
|
|||
// [RH] not so easy with arbitrary planes
|
||||
//destheight = (dest > m_Sector->floorheight) ? dest : m_Sector->floorheight;
|
||||
if (!m_Sector->ceilingplane.isSlope() && !m_Sector->floorplane.isSlope() &&
|
||||
(!(i_compatflags2 & COMPATF2_FLOORMOVE) && dest < -m_Sector->floorplane.fixD()))
|
||||
(!(i_compatflags2 & COMPATF2_FLOORMOVE) && dest < -m_Sector->floorplane.fD()))
|
||||
{
|
||||
dest = -m_Sector->floorplane.fixD();
|
||||
dest = -m_Sector->floorplane.fD();
|
||||
}
|
||||
movedest = m_Sector->ceilingplane.GetChangedHeight (-speed);
|
||||
if (movedest <= dest)
|
||||
|
|
|
@ -30,26 +30,26 @@ protected:
|
|||
enum EResult { ok, crushed, pastdest };
|
||||
TObjPtr<DInterpolation> interpolation;
|
||||
private:
|
||||
bool MoveAttached(int crush, fixed_t move, int floorOrCeiling, bool resetfailed);
|
||||
EResult MovePlane (fixed_t speed, fixed_t dest, int crush, int floorOrCeiling, int direction, bool hexencrush);
|
||||
bool MoveAttached(int crush, double move, int floorOrCeiling, bool resetfailed);
|
||||
EResult MovePlane (double speed, double dest, int crush, int floorOrCeiling, int direction, bool hexencrush);
|
||||
protected:
|
||||
DMover ();
|
||||
void Serialize (FArchive &arc);
|
||||
void Destroy();
|
||||
void StopInterpolation(bool force = false);
|
||||
inline EResult MoveFloor (fixed_t speed, fixed_t dest, int crush, int direction, bool hexencrush)
|
||||
inline EResult MoveFloor (double speed, double dest, int crush, int direction, bool hexencrush)
|
||||
{
|
||||
return MovePlane (speed, dest, crush, 0, direction, hexencrush);
|
||||
}
|
||||
inline EResult MoveFloor (fixed_t speed, fixed_t dest, int direction)
|
||||
inline EResult MoveFloor (double speed, double dest, int direction)
|
||||
{
|
||||
return MovePlane (speed, dest, -1, 0, direction, false);
|
||||
}
|
||||
inline EResult MoveCeiling (fixed_t speed, fixed_t dest, int crush, int direction, bool hexencrush)
|
||||
inline EResult MoveCeiling (double speed, double dest, int crush, int direction, bool hexencrush)
|
||||
{
|
||||
return MovePlane (speed, dest, crush, 1, direction, hexencrush);
|
||||
}
|
||||
inline EResult MoveCeiling (fixed_t speed, fixed_t dest, int direction)
|
||||
inline EResult MoveCeiling (double speed, double dest, int direction)
|
||||
{
|
||||
return MovePlane (speed, dest, -1, 1, direction, false);
|
||||
}
|
||||
|
|
|
@ -105,7 +105,7 @@ struct EDLinedef
|
|||
int tag;
|
||||
int id;
|
||||
int args[5];
|
||||
fixed_t alpha;
|
||||
double alpha;
|
||||
DWORD flags;
|
||||
DWORD activation;
|
||||
};
|
||||
|
@ -158,7 +158,7 @@ static void parseLinedef(FScanner &sc)
|
|||
bool argsset = false;
|
||||
|
||||
memset(&ld, 0, sizeof(ld));
|
||||
ld.alpha = FRACUNIT;
|
||||
ld.alpha = 1.;
|
||||
|
||||
sc.MustGetStringName("{");
|
||||
while (!sc.CheckString("}"))
|
||||
|
@ -216,7 +216,7 @@ static void parseLinedef(FScanner &sc)
|
|||
{
|
||||
sc.CheckString("=");
|
||||
sc.MustGetFloat();
|
||||
ld.alpha = FLOAT2FIXED(sc.Float);
|
||||
ld.alpha = sc.Float;
|
||||
}
|
||||
else if (sc.Compare("extflags"))
|
||||
{
|
||||
|
@ -703,7 +703,7 @@ void ProcessEDLinedef(line_t *ld, int recordnum)
|
|||
ld->special = eld->special;
|
||||
ld->activation = eld->activation;
|
||||
ld->flags = (ld->flags&~fmask) | eld->flags;
|
||||
ld->Alpha = eld->alpha;
|
||||
ld->setAlpha(eld->alpha);
|
||||
memcpy(ld->args, eld->args, sizeof(ld->args));
|
||||
tagManager.AddLineID(int(ld - lines), eld->tag);
|
||||
}
|
||||
|
|
|
@ -269,12 +269,13 @@ bool wipe_doBurn (int ticks)
|
|||
}
|
||||
|
||||
// Draw the screen
|
||||
fixed_t xstep, ystep, firex, firey;
|
||||
int xstep, ystep, firex, firey;
|
||||
int x, y;
|
||||
BYTE *to, *fromold, *fromnew;
|
||||
const int SHIFT = 16;
|
||||
|
||||
xstep = (FIREWIDTH * FRACUNIT) / SCREENWIDTH;
|
||||
ystep = (FIREHEIGHT * FRACUNIT) / SCREENHEIGHT;
|
||||
xstep = (FIREWIDTH << SHIFT) / SCREENWIDTH;
|
||||
ystep = (FIREHEIGHT << SHIFT) / SCREENHEIGHT;
|
||||
to = screen->GetBuffer();
|
||||
fromold = (BYTE *)wipe_scr_start;
|
||||
fromnew = (BYTE *)wipe_scr_end;
|
||||
|
@ -285,7 +286,7 @@ bool wipe_doBurn (int ticks)
|
|||
{
|
||||
int fglevel;
|
||||
|
||||
fglevel = burnarray[(firex>>FRACBITS)+(firey>>FRACBITS)*FIREWIDTH] / 2;
|
||||
fglevel = burnarray[(firex>>SHIFT)+(firey>>SHIFT)*FIREWIDTH] / 2;
|
||||
if (fglevel >= 63)
|
||||
{
|
||||
to[x] = fromnew[x];
|
||||
|
@ -340,7 +341,7 @@ bool wipe_doFade (int ticks)
|
|||
else
|
||||
{
|
||||
int x, y;
|
||||
fixed_t bglevel = 64 - fade;
|
||||
int bglevel = 64 - fade;
|
||||
DWORD *fg2rgb = Col2RGB8[fade];
|
||||
DWORD *bg2rgb = Col2RGB8[bglevel];
|
||||
BYTE *fromnew = (BYTE *)wipe_scr_end;
|
||||
|
|
|
@ -1537,16 +1537,13 @@ void FParser::SF_StartSectorSound(void)
|
|||
|
||||
/************* Sector functions ***************/
|
||||
|
||||
//DMover::EResult P_MoveFloor (sector_t * m_Sector, fixed_t speed, fixed_t dest, int crush, int direction, int flags=0);
|
||||
//DMover::EResult P_MoveCeiling (sector_t * m_Sector, fixed_t speed, fixed_t dest, int crush, int direction, int flags=0);
|
||||
|
||||
class DFloorChanger : public DFloor
|
||||
{
|
||||
public:
|
||||
DFloorChanger(sector_t * sec)
|
||||
: DFloor(sec) {}
|
||||
|
||||
bool Move(fixed_t speed, fixed_t dest, int crush, int direction)
|
||||
bool Move(double speed, double dest, int crush, int direction)
|
||||
{
|
||||
bool res = DMover::crushed != MoveFloor(speed, dest, crush, direction, false);
|
||||
Destroy();
|
||||
|
@ -1569,8 +1566,8 @@ void FParser::SF_FloorHeight(void)
|
|||
{
|
||||
int tagnum;
|
||||
int secnum;
|
||||
fixed_t dest;
|
||||
int returnval = 1; // haleyjd: SoM's fixes
|
||||
double dest;
|
||||
double returnval = 1; // haleyjd: SoM's fixes
|
||||
|
||||
if (CheckArgs(1))
|
||||
{
|
||||
|
@ -1582,7 +1579,7 @@ void FParser::SF_FloorHeight(void)
|
|||
int crush = (t_argc >= 3) ? intvalue(t_argv[2]) : false;
|
||||
|
||||
i = -1;
|
||||
dest = fixedvalue(t_argv[1]);
|
||||
dest = floatvalue(t_argv[1]);
|
||||
|
||||
// set all sectors with tag
|
||||
|
||||
|
@ -1593,8 +1590,8 @@ void FParser::SF_FloorHeight(void)
|
|||
|
||||
DFloorChanger * f = new DFloorChanger(§ors[i]);
|
||||
if (!f->Move(
|
||||
abs(dest - sectors[i].CenterFloor()),
|
||||
sectors[i].floorplane.PointToDist (sectors[i]._f_centerspot(), dest),
|
||||
fabs(dest - sectors[i].CenterFloor()),
|
||||
sectors[i].floorplane.PointToDist (sectors[i].centerspot, dest),
|
||||
crush? 10:-1,
|
||||
(dest > sectors[i].CenterFloor()) ? 1 : -1))
|
||||
{
|
||||
|
@ -1610,13 +1607,11 @@ void FParser::SF_FloorHeight(void)
|
|||
script_error("sector not found with tagnum %i\n", tagnum);
|
||||
return;
|
||||
}
|
||||
returnval = sectors[secnum].CenterFloor() >> FRACBITS;
|
||||
returnval = sectors[secnum].CenterFloor();
|
||||
}
|
||||
|
||||
// return floor height
|
||||
|
||||
t_return.type = svt_int;
|
||||
t_return.value.i = returnval;
|
||||
t_return.setDouble(returnval);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1628,7 +1623,7 @@ void FParser::SF_FloorHeight(void)
|
|||
class DMoveFloor : public DFloor
|
||||
{
|
||||
public:
|
||||
DMoveFloor(sector_t * sec,int moveheight,int _m_Direction,int crush,int movespeed)
|
||||
DMoveFloor(sector_t * sec,double moveheight,int _m_Direction,int crush,double movespeed)
|
||||
: DFloor(sec)
|
||||
{
|
||||
m_Type = floorRaiseByValue;
|
||||
|
@ -1638,7 +1633,7 @@ public:
|
|||
m_FloorDestDist = moveheight;
|
||||
|
||||
// Do not interpolate instant movement floors.
|
||||
fixed_t movedist = abs(-sec->floorplane.fixD() - moveheight);
|
||||
double movedist = fabs(-sec->floorplane.fD() - moveheight);
|
||||
if (m_Speed >= movedist)
|
||||
{
|
||||
StopInterpolation(true);
|
||||
|
@ -1660,13 +1655,14 @@ void FParser::SF_MoveFloor(void)
|
|||
{
|
||||
int secnum = -1;
|
||||
sector_t *sec;
|
||||
int tagnum, platspeed = 1, destheight, crush;
|
||||
int tagnum, crush;
|
||||
double platspeed = 1, destheight;
|
||||
|
||||
if (CheckArgs(2))
|
||||
{
|
||||
tagnum = intvalue(t_argv[0]);
|
||||
destheight = intvalue(t_argv[1]) * FRACUNIT;
|
||||
platspeed = t_argc > 2 ? fixedvalue(t_argv[2]) : FRACUNIT;
|
||||
destheight = intvalue(t_argv[1]);
|
||||
platspeed = t_argc > 2 ? floatvalue(t_argv[2]) : 1.;
|
||||
crush = (t_argc > 3 ? intvalue(t_argv[3]) : -1);
|
||||
|
||||
// move all sectors with tag
|
||||
|
@ -1678,8 +1674,8 @@ void FParser::SF_MoveFloor(void)
|
|||
// Don't start a second thinker on the same floor
|
||||
if (sec->floordata) continue;
|
||||
|
||||
new DMoveFloor(sec,sec->floorplane.PointToDist(sec->_f_centerspot(),destheight),
|
||||
destheight < sec->CenterFloor() ? -1:1,crush,platspeed);
|
||||
new DMoveFloor(sec, sec->floorplane.PointToDist(sec->centerspot, destheight),
|
||||
destheight < sec->CenterFloor() ? -1 : 1, crush, platspeed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1696,7 +1692,7 @@ public:
|
|||
DCeilingChanger(sector_t * sec)
|
||||
: DCeiling(sec) {}
|
||||
|
||||
bool Move(fixed_t speed, fixed_t dest, int crush, int direction)
|
||||
bool Move(double speed, double dest, int crush, int direction)
|
||||
{
|
||||
bool res = DMover::crushed != MoveCeiling(speed, dest, crush, direction, false);
|
||||
Destroy();
|
||||
|
@ -1716,10 +1712,10 @@ public:
|
|||
// ceiling height of sector
|
||||
void FParser::SF_CeilingHeight(void)
|
||||
{
|
||||
fixed_t dest;
|
||||
double dest;
|
||||
int secnum;
|
||||
int tagnum;
|
||||
int returnval = 1;
|
||||
double returnval = 1;
|
||||
|
||||
if (CheckArgs(1))
|
||||
{
|
||||
|
@ -1731,7 +1727,7 @@ void FParser::SF_CeilingHeight(void)
|
|||
int crush = (t_argc >= 3) ? intvalue(t_argv[2]) : false;
|
||||
|
||||
i = -1;
|
||||
dest = fixedvalue(t_argv[1]);
|
||||
dest = floatvalue(t_argv[1]);
|
||||
|
||||
// set all sectors with tag
|
||||
FSSectorTagIterator itr(tagnum);
|
||||
|
@ -1741,8 +1737,8 @@ void FParser::SF_CeilingHeight(void)
|
|||
|
||||
DCeilingChanger * c = new DCeilingChanger(§ors[i]);
|
||||
if (!c->Move(
|
||||
abs(dest - sectors[i].CenterCeiling()),
|
||||
sectors[i].ceilingplane.PointToDist (sectors[i]._f_centerspot(), dest),
|
||||
fabs(dest - sectors[i].CenterCeiling()),
|
||||
sectors[i].ceilingplane.PointToDist (sectors[i].centerspot, dest),
|
||||
crush? 10:-1,
|
||||
(dest > sectors[i].CenterCeiling()) ? 1 : -1))
|
||||
{
|
||||
|
@ -1758,12 +1754,11 @@ void FParser::SF_CeilingHeight(void)
|
|||
script_error("sector not found with tagnum %i\n", tagnum);
|
||||
return;
|
||||
}
|
||||
returnval = sectors[secnum].CenterCeiling() >> FRACBITS;
|
||||
returnval = sectors[secnum].CenterCeiling();
|
||||
}
|
||||
|
||||
// return ceiling height
|
||||
t_return.type = svt_int;
|
||||
t_return.value.i = returnval;
|
||||
t_return.setDouble(returnval);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1778,7 +1773,7 @@ class DMoveCeiling : public DCeiling
|
|||
{
|
||||
public:
|
||||
|
||||
DMoveCeiling(sector_t * sec,int tag,fixed_t destheight,fixed_t speed,int silent,int crush)
|
||||
DMoveCeiling(sector_t * sec,int tag,double destheight,double speed,int silent,int crush)
|
||||
: DCeiling(sec)
|
||||
{
|
||||
m_Crush = crush;
|
||||
|
@ -1786,11 +1781,11 @@ public:
|
|||
m_Silent = silent;
|
||||
m_Type = DCeiling::ceilLowerByValue; // doesn't really matter as long as it's no special value
|
||||
m_Tag=tag;
|
||||
m_TopHeight=m_BottomHeight=sec->ceilingplane.PointToDist(sec->_f_centerspot(),destheight);
|
||||
m_TopHeight=m_BottomHeight=sec->ceilingplane.PointToDist(sec->centerspot,destheight);
|
||||
m_Direction=destheight>sec->GetPlaneTexZ(sector_t::ceiling)? 1:-1;
|
||||
|
||||
// Do not interpolate instant movement ceilings.
|
||||
fixed_t movedist = abs(sec->ceilingplane.fixD() - m_BottomHeight);
|
||||
double movedist = fabs(sec->ceilingplane.fD() - m_BottomHeight);
|
||||
if (m_Speed >= movedist)
|
||||
{
|
||||
StopInterpolation (true);
|
||||
|
@ -1811,15 +1806,16 @@ void FParser::SF_MoveCeiling(void)
|
|||
{
|
||||
int secnum = -1;
|
||||
sector_t *sec;
|
||||
int tagnum, platspeed = 1, destheight;
|
||||
int tagnum;
|
||||
double platspeed = 1, destheight;
|
||||
int crush;
|
||||
int silent;
|
||||
|
||||
if (CheckArgs(2))
|
||||
{
|
||||
tagnum = intvalue(t_argv[0]);
|
||||
destheight = intvalue(t_argv[1]) * FRACUNIT;
|
||||
platspeed = /*FLOORSPEED **/ (t_argc > 2 ? fixedvalue(t_argv[2]) : FRACUNIT);
|
||||
destheight = intvalue(t_argv[1]);
|
||||
platspeed = /*FLOORSPEED **/ (t_argc > 2 ? floatvalue(t_argv[2]) : 1);
|
||||
crush=t_argc>3 ? intvalue(t_argv[3]):-1;
|
||||
silent=t_argc>4 ? intvalue(t_argv[4]):1;
|
||||
|
||||
|
|
|
@ -1065,9 +1065,9 @@ DEFINE_ACTION_FUNCTION(AActor, A_SkullRodStorm)
|
|||
return 0;
|
||||
}
|
||||
if (self->bouncecount >= 0 && (unsigned)self->bouncecount < self->Sector->e->XFloor.ffloors.Size())
|
||||
pos.Z = self->Sector->e->XFloor.ffloors[self->bouncecount]->bottom.plane->ZatPointF(mo);
|
||||
pos.Z = self->Sector->e->XFloor.ffloors[self->bouncecount]->bottom.plane->ZatPoint(mo);
|
||||
else
|
||||
pos.Z = self->Sector->ceilingplane.ZatPointF(mo);
|
||||
pos.Z = self->Sector->ceilingplane.ZatPoint(mo);
|
||||
int moceiling = P_Find3DFloor(NULL, pos, false, false, pos.Z);
|
||||
if (moceiling >= 0) mo->SetZ(pos.Z - mo->Height);
|
||||
mo->Translation = multiplayer ? TRANSLATION(TRANSLATION_RainPillar,self->special2) : 0;
|
||||
|
@ -1120,7 +1120,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_HideInCeiling)
|
|||
F3DFloor * rover = self->Sector->e->XFloor.ffloors[i];
|
||||
if (!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue;
|
||||
|
||||
if ((foo = rover->bottom.plane->ZatPointF(self)) >= self->Top())
|
||||
if ((foo = rover->bottom.plane->ZatPoint(self)) >= self->Top())
|
||||
{
|
||||
self->SetZ(foo + 4, false);
|
||||
self->bouncecount = i;
|
||||
|
|
|
@ -306,7 +306,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_CheckTerrain)
|
|||
|
||||
sector_t *sec = self->Sector;
|
||||
|
||||
if (self->Z() == sec->floorplane.ZatPointF(self) && sec->PortalBlocksMovement(sector_t::floor))
|
||||
if (self->Z() == sec->floorplane.ZatPoint(self) && sec->PortalBlocksMovement(sector_t::floor))
|
||||
{
|
||||
if (sec->special == Damage_InstantDeath)
|
||||
{
|
||||
|
|
|
@ -95,14 +95,14 @@ DEFINE_ACTION_FUNCTION(AActor, A_LightGoesOut)
|
|||
AActor *foo;
|
||||
sector_t *sec = self->Sector;
|
||||
vertex_t *spot;
|
||||
fixed_t newheight;
|
||||
double newheight;
|
||||
|
||||
sec->SetLightLevel(0);
|
||||
|
||||
fixed_t oldtheight = sec->floorplane.Zat0();
|
||||
double oldtheight = sec->floorplane.fD();
|
||||
newheight = sec->FindLowestFloorSurrounding(&spot);
|
||||
sec->floorplane.setD(sec->floorplane.PointToDist (spot, newheight));
|
||||
fixed_t newtheight = sec->floorplane.Zat0();
|
||||
double newtheight = sec->floorplane.fD();
|
||||
sec->ChangePlaneTexZ(sector_t::floor, newtheight - oldtheight);
|
||||
sec->CheckPortalPlane(sector_t::floor);
|
||||
|
||||
|
|
|
@ -136,17 +136,30 @@ inline SDWORD ModDiv (SDWORD num, SDWORD den, SDWORD *dmval)
|
|||
return num % den;
|
||||
}
|
||||
|
||||
inline fixed_t FloatToFixed(double f)
|
||||
{
|
||||
return xs_Fix<16>::ToFix(f);
|
||||
}
|
||||
|
||||
#define FLOAT2FIXED(f) ((fixed_t)xs_Fix<16>::ToFix(f))
|
||||
#define FIXED2FLOAT(f) ((f) / float(65536))
|
||||
#define FIXED2DBL(f) ((f) / double(65536))
|
||||
inline double FixedToFloat(fixed_t f)
|
||||
{
|
||||
return f / 65536.;
|
||||
}
|
||||
|
||||
#define ANGLE2DBL(f) ((f) * (90./ANGLE_90))
|
||||
#define ANGLE2FLOAT(f) (float((f) * (90./ANGLE_90)))
|
||||
#define FLOAT2ANGLE(f) ((angle_t)xs_CRoundToInt((f) * (ANGLE_90/90.)))
|
||||
inline unsigned FloatToAngle(double f)
|
||||
{
|
||||
return xs_CRoundToInt((f)* (0x40000000 / 90.));
|
||||
}
|
||||
|
||||
#define ANGLE2RAD(f) ((f) * (M_PI/ANGLE_180))
|
||||
#define ANGLE2RADF(f) ((f) * float(M_PI/ANGLE_180))
|
||||
#define RAD2ANGLE(f) ((angle_t)xs_CRoundToInt((f) * (ANGLE_180/M_PI)))
|
||||
inline double AngleToFloat(unsigned f)
|
||||
{
|
||||
return f * (90. / 0x40000000);
|
||||
}
|
||||
|
||||
#define FLOAT2FIXED(f) FloatToFixed(f)
|
||||
#define FIXED2FLOAT(f) float(FixedToFloat(f))
|
||||
#define FIXED2DBL(f) FixedToFloat(f)
|
||||
|
||||
#define ANGLE2DBL(f) AngleToFloat(f)
|
||||
|
||||
#endif
|
||||
|
|
|
@ -331,13 +331,13 @@ void P_PlayerOnSpecial3DFloor(player_t* player)
|
|||
if(rover->flags & FF_SOLID)
|
||||
{
|
||||
// Player must be on top of the floor to be affected...
|
||||
if(player->mo->Z() != rover->top.plane->ZatPointF(player->mo)) continue;
|
||||
if(player->mo->Z() != rover->top.plane->ZatPoint(player->mo)) continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Water and DEATH FOG!!! heh
|
||||
if (player->mo->Z() > rover->top.plane->ZatPointF(player->mo) ||
|
||||
player->mo->Top() < rover->bottom.plane->ZatPointF(player->mo))
|
||||
if (player->mo->Z() > rover->top.plane->ZatPoint(player->mo) ||
|
||||
player->mo->Top() < rover->bottom.plane->ZatPoint(player->mo))
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -368,7 +368,7 @@ bool P_CheckFor3DFloorHit(AActor * mo)
|
|||
|
||||
if(rover->flags & FF_SOLID && rover->model->SecActTarget)
|
||||
{
|
||||
if(mo->Z() == rover->top.plane->ZatPointF(mo))
|
||||
if(mo->Z() == rover->top.plane->ZatPoint(mo))
|
||||
{
|
||||
rover->model->SecActTarget->TriggerAction (mo, SECSPAC_HitFloor);
|
||||
return true;
|
||||
|
@ -394,7 +394,7 @@ bool P_CheckFor3DCeilingHit(AActor * mo)
|
|||
|
||||
if(rover->flags & FF_SOLID && rover->model->SecActTarget)
|
||||
{
|
||||
if(mo->Top() == rover->bottom.plane->ZatPointF(mo))
|
||||
if(mo->Top() == rover->bottom.plane->ZatPoint(mo))
|
||||
{
|
||||
rover->model->SecActTarget->TriggerAction (mo, SECSPAC_HitCeiling);
|
||||
return true;
|
||||
|
|
|
@ -51,7 +51,7 @@
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
bool P_Scroll3dMidtex(sector_t *sector, int crush, fixed_t move, bool ceiling)
|
||||
bool P_Scroll3dMidtex(sector_t *sector, int crush, double move, bool ceiling)
|
||||
{
|
||||
extsector_t::midtex::plane &scrollplane = ceiling? sector->e->Midtex.Ceiling : sector->e->Midtex.Floor;
|
||||
|
||||
|
|
|
@ -9,14 +9,14 @@ struct sector_t;
|
|||
struct line_t;
|
||||
class AActor;
|
||||
|
||||
bool P_Scroll3dMidtex(sector_t *sector, int crush, fixed_t move, bool ceiling);
|
||||
bool P_Scroll3dMidtex(sector_t *sector, int crush, double move, bool ceiling);
|
||||
void P_Start3dMidtexInterpolations(TArray<DInterpolation *> &list, sector_t *sec, bool ceiling);
|
||||
void P_Attach3dMidtexLinesToSector(sector_t *dest, int lineid, int tag, bool ceiling);
|
||||
bool P_GetMidTexturePosition(const line_t *line, int sideno, double *ptextop, double *ptexbot);
|
||||
bool P_Check3dMidSwitch(AActor *actor, line_t *line, int side);
|
||||
bool P_LineOpening_3dMidtex(AActor *thing, const line_t *linedef, struct FLineOpening &open, bool restrict=false);
|
||||
|
||||
bool P_MoveLinkedSectors(sector_t *sector, int crush, fixed_t move, bool ceiling);
|
||||
bool P_MoveLinkedSectors(sector_t *sector, int crush, double move, bool ceiling);
|
||||
void P_StartLinkedSectorInterpolations(TArray<DInterpolation *> &list, sector_t *sector, bool ceiling);
|
||||
bool P_AddSectorLinks(sector_t *control, int tag, INTBOOL ceiling, int movetype);
|
||||
void P_AddSectorLinksByID(sector_t *control, int id, INTBOOL ceiling);
|
||||
|
|
|
@ -1390,7 +1390,7 @@ public:
|
|||
void Serialize (FArchive &arc);
|
||||
private:
|
||||
sector_t *Sector;
|
||||
fixed_t WatchD, LastD;
|
||||
double WatchD, LastD;
|
||||
int Special, Arg0, Arg1, Arg2, Arg3, Arg4;
|
||||
TObjPtr<AActor> Activator;
|
||||
line_t *Line;
|
||||
|
@ -1426,9 +1426,9 @@ DPlaneWatcher::DPlaneWatcher (AActor *it, line_t *line, int lineSide, bool ceili
|
|||
{
|
||||
plane = Sector->floorplane;
|
||||
}
|
||||
LastD = plane.fixD();
|
||||
plane.ChangeHeight (height << FRACBITS);
|
||||
WatchD = plane.fixD();
|
||||
LastD = plane.fD();
|
||||
plane.ChangeHeight (height);
|
||||
WatchD = plane.fD();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1454,15 +1454,15 @@ void DPlaneWatcher::Tick ()
|
|||
return;
|
||||
}
|
||||
|
||||
fixed_t newd;
|
||||
double newd;
|
||||
|
||||
if (bCeiling)
|
||||
{
|
||||
newd = Sector->ceilingplane.fixD();
|
||||
newd = Sector->ceilingplane.fD();
|
||||
}
|
||||
else
|
||||
{
|
||||
newd = Sector->floorplane.fixD();
|
||||
newd = Sector->floorplane.fD();
|
||||
}
|
||||
|
||||
if ((LastD < WatchD && newd >= WatchD) ||
|
||||
|
@ -4565,12 +4565,12 @@ int DLevelScript::LineFromID(int id)
|
|||
}
|
||||
}
|
||||
|
||||
bool GetVarAddrType(AActor *self, FName varname, int index, void *&addr, PType *&type)
|
||||
bool GetVarAddrType(AActor *self, FName varname, int index, void *&addr, PType *&type, bool readonly)
|
||||
{
|
||||
PField *var = dyn_cast<PField>(self->GetClass()->Symbols.FindSymbol(varname, true));
|
||||
PArray *arraytype;
|
||||
|
||||
if (var == NULL || (var->Flags & VARF_Native))
|
||||
if (var == NULL || (!readonly && (var->Flags & VARF_Native)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -4593,6 +4593,17 @@ bool GetVarAddrType(AActor *self, FName varname, int index, void *&addr, PType *
|
|||
return false;
|
||||
}
|
||||
addr = baddr;
|
||||
// We don't want Int subclasses like Name or Color to be accessible,
|
||||
// but we do want to support Float subclasses like Fixed.
|
||||
if (!type->IsA(RUNTIME_CLASS(PInt)) || !type->IsKindOf(RUNTIME_CLASS(PFloat)))
|
||||
{
|
||||
// For reading, we also support Name and String types.
|
||||
if (readonly && (type->IsA(RUNTIME_CLASS(PName)) || type->IsA(RUNTIME_CLASS(PString))))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -4601,9 +4612,16 @@ static void SetUserVariable(AActor *self, FName varname, int index, int value)
|
|||
void *addr;
|
||||
PType *type;
|
||||
|
||||
if (GetVarAddrType(self, varname, index, addr, type))
|
||||
if (GetVarAddrType(self, varname, index, addr, type, false))
|
||||
{
|
||||
type->SetValue(addr, value);
|
||||
if (!type->IsKindOf(RUNTIME_CLASS(PFloat)))
|
||||
{
|
||||
type->SetValue(addr, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
type->SetValue(addr, ACSToDouble(value));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4612,9 +4630,24 @@ static int GetUserVariable(AActor *self, FName varname, int index)
|
|||
void *addr;
|
||||
PType *type;
|
||||
|
||||
if (GetVarAddrType(self, varname, index, addr, type))
|
||||
if (GetVarAddrType(self, varname, index, addr, type, true))
|
||||
{
|
||||
return type->GetValueInt(addr);
|
||||
if (type->IsKindOf(RUNTIME_CLASS(PFloat)))
|
||||
{
|
||||
return DoubleToACS(type->GetValueFloat(addr));
|
||||
}
|
||||
else if (type->IsA(RUNTIME_CLASS(PName)))
|
||||
{
|
||||
return GlobalACSStrings.AddString(FName(ENamedName(type->GetValueInt(addr))).GetChars());
|
||||
}
|
||||
else if (type->IsA(RUNTIME_CLASS(PString)))
|
||||
{
|
||||
return GlobalACSStrings.AddString(*(FString *)addr);
|
||||
}
|
||||
else
|
||||
{
|
||||
return type->GetValueInt(addr);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -4916,7 +4949,7 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args)
|
|||
return GetUDMFInt(UDMF_Line, LineFromID(args[0]), FBehavior::StaticLookupString(args[1]));
|
||||
|
||||
case ACSF_GetLineUDMFFixed:
|
||||
return GetUDMFFixed(UDMF_Line, LineFromID(args[0]), FBehavior::StaticLookupString(args[1]));
|
||||
return DoubleToACS(GetUDMFFloat(UDMF_Line, LineFromID(args[0]), FBehavior::StaticLookupString(args[1])));
|
||||
|
||||
case ACSF_GetThingUDMFInt:
|
||||
case ACSF_GetThingUDMFFixed:
|
||||
|
@ -4926,13 +4959,13 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args)
|
|||
return GetUDMFInt(UDMF_Sector, P_FindFirstSectorFromTag(args[0]), FBehavior::StaticLookupString(args[1]));
|
||||
|
||||
case ACSF_GetSectorUDMFFixed:
|
||||
return GetUDMFFixed(UDMF_Sector, P_FindFirstSectorFromTag(args[0]), FBehavior::StaticLookupString(args[1]));
|
||||
return DoubleToACS(GetUDMFFloat(UDMF_Sector, P_FindFirstSectorFromTag(args[0]), FBehavior::StaticLookupString(args[1])));
|
||||
|
||||
case ACSF_GetSideUDMFInt:
|
||||
return GetUDMFInt(UDMF_Side, SideFromID(args[0], args[1]), FBehavior::StaticLookupString(args[2]));
|
||||
|
||||
case ACSF_GetSideUDMFFixed:
|
||||
return GetUDMFFixed(UDMF_Side, SideFromID(args[0], args[1]), FBehavior::StaticLookupString(args[2]));
|
||||
return DoubleToACS(GetUDMFFloat(UDMF_Side, SideFromID(args[0], args[1]), FBehavior::StaticLookupString(args[2])));
|
||||
|
||||
case ACSF_GetActorVelX:
|
||||
actor = SingleActorFromTID(args[0], activator);
|
||||
|
|
|
@ -402,19 +402,21 @@ static void LoadSectors (sectortype *bsec)
|
|||
bsec->floorstat = WORD(bsec->floorstat);
|
||||
|
||||
sec->e = §ors[0].e[i];
|
||||
sec->SetPlaneTexZ(sector_t::floor, -(LittleLong(bsec->floorZ) << 8));
|
||||
sec->floorplane.set(0, 0, -FRACUNIT, -sec->GetPlaneTexZ(sector_t::floor));
|
||||
double floorheight = -LittleLong(bsec->floorZ) / 256.;
|
||||
sec->SetPlaneTexZ(sector_t::floor, floorheight);
|
||||
sec->floorplane.SetAtHeight(floorheight, sector_t::floor);
|
||||
mysnprintf (tnam, countof(tnam), "BTIL%04d", LittleShort(bsec->floorpicnum));
|
||||
sec->SetTexture(sector_t::floor, TexMan.GetTexture (tnam, FTexture::TEX_Build));
|
||||
sec->SetXScale(sector_t::floor, (bsec->floorstat & 8) ? FRACUNIT*2 : FRACUNIT);
|
||||
sec->SetYScale(sector_t::floor, (bsec->floorstat & 8) ? FRACUNIT*2 : FRACUNIT);
|
||||
sec->SetXOffset(sector_t::floor, (bsec->floorxpanning << FRACBITS) + (32 << FRACBITS));
|
||||
sec->SetYOffset(sector_t::floor, bsec->floorypanning << FRACBITS);
|
||||
sec->SetXScale(sector_t::floor, (bsec->floorstat & 8) ? 2. : 1.);
|
||||
sec->SetYScale(sector_t::floor, (bsec->floorstat & 8) ? 2. : 1.);
|
||||
sec->SetXOffset(sector_t::floor, bsec->floorxpanning + 32.);
|
||||
sec->SetYOffset(sector_t::floor, bsec->floorypanning + 0.);
|
||||
sec->SetPlaneLight(sector_t::floor, SHADE2LIGHT (bsec->floorshade));
|
||||
sec->ChangeFlags(sector_t::floor, 0, PLANEF_ABSLIGHTING);
|
||||
|
||||
sec->SetPlaneTexZ(sector_t::ceiling, -(LittleLong(bsec->ceilingZ) << 8));
|
||||
sec->ceilingplane.set(0, 0, -FRACUNIT, sec->GetPlaneTexZ(sector_t::ceiling));
|
||||
double ceilingheight = -LittleLong(bsec->ceilingZ) / 256.;
|
||||
sec->SetPlaneTexZ(sector_t::ceiling, ceilingheight);
|
||||
sec->ceilingplane.SetAtHeight(ceilingheight, sector_t::ceiling);
|
||||
mysnprintf (tnam, countof(tnam), "BTIL%04d", LittleShort(bsec->ceilingpicnum));
|
||||
sec->SetTexture(sector_t::ceiling, TexMan.GetTexture (tnam, FTexture::TEX_Build));
|
||||
if (bsec->ceilingstat & 1)
|
||||
|
@ -422,10 +424,10 @@ static void LoadSectors (sectortype *bsec)
|
|||
sky1texture = sky2texture = sec->GetTexture(sector_t::ceiling);
|
||||
sec->SetTexture(sector_t::ceiling, skyflatnum);
|
||||
}
|
||||
sec->SetXScale(sector_t::ceiling, (bsec->ceilingstat & 8) ? FRACUNIT*2 : FRACUNIT);
|
||||
sec->SetYScale(sector_t::ceiling, (bsec->ceilingstat & 8) ? FRACUNIT*2 : FRACUNIT);
|
||||
sec->SetXOffset(sector_t::ceiling, (bsec->ceilingxpanning << FRACBITS) + (32 << FRACBITS));
|
||||
sec->SetYOffset(sector_t::ceiling, bsec->ceilingypanning << FRACBITS);
|
||||
sec->SetXScale(sector_t::ceiling, (bsec->ceilingstat & 8) ? 2. : 1.);
|
||||
sec->SetYScale(sector_t::ceiling, (bsec->ceilingstat & 8) ? 2. : 1.);
|
||||
sec->SetXOffset(sector_t::ceiling, bsec->ceilingxpanning + 32.);
|
||||
sec->SetYOffset(sector_t::ceiling, bsec->ceilingypanning + 0.);
|
||||
sec->SetPlaneLight(sector_t::ceiling, SHADE2LIGHT (bsec->ceilingshade));
|
||||
sec->ChangeFlags(sector_t::ceiling, 0, PLANEF_ABSLIGHTING);
|
||||
|
||||
|
@ -444,30 +446,30 @@ static void LoadSectors (sectortype *bsec)
|
|||
|
||||
if (bsec->floorstat & 4)
|
||||
{
|
||||
sec->SetAngle(sector_t::floor, ANGLE_90);
|
||||
sec->SetXScale(sector_t::floor, -sec->GetXScale(sector_t::floor));
|
||||
sec->SetAngle(sector_t::floor, DAngle(90.));
|
||||
sec->SetXScale(sector_t::floor, -sec->GetXScaleF(sector_t::floor));
|
||||
}
|
||||
if (bsec->floorstat & 16)
|
||||
{
|
||||
sec->SetXScale(sector_t::floor, -sec->GetXScale(sector_t::floor));
|
||||
sec->SetXScale(sector_t::floor, -sec->GetXScaleF(sector_t::floor));
|
||||
}
|
||||
if (bsec->floorstat & 32)
|
||||
{
|
||||
sec->SetYScale(sector_t::floor, -sec->GetYScale(sector_t::floor));
|
||||
sec->SetYScale(sector_t::floor, -sec->GetYScaleF(sector_t::floor));
|
||||
}
|
||||
|
||||
if (bsec->ceilingstat & 4)
|
||||
{
|
||||
sec->SetAngle(sector_t::ceiling, ANGLE_90);
|
||||
sec->SetYScale(sector_t::ceiling, -sec->GetYScale(sector_t::ceiling));
|
||||
sec->SetAngle(sector_t::ceiling, DAngle(90.));
|
||||
sec->SetYScale(sector_t::ceiling, -sec->GetYScaleF(sector_t::ceiling));
|
||||
}
|
||||
if (bsec->ceilingstat & 16)
|
||||
{
|
||||
sec->SetXScale(sector_t::ceiling, -sec->GetXScale(sector_t::ceiling));
|
||||
sec->SetXScale(sector_t::ceiling, -sec->GetXScaleF(sector_t::ceiling));
|
||||
}
|
||||
if (bsec->ceilingstat & 32)
|
||||
{
|
||||
sec->SetYScale(sector_t::ceiling, -sec->GetYScale(sector_t::ceiling));
|
||||
sec->SetYScale(sector_t::ceiling, -sec->GetYScaleF(sector_t::ceiling));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -523,8 +525,8 @@ static void LoadWalls (walltype *walls, int numwalls, sectortype *bsec)
|
|||
walls[i].nextwall = LittleShort(walls[i].nextwall);
|
||||
walls[i].nextsector = LittleShort(walls[i].nextsector);
|
||||
|
||||
sides[i].SetTextureXOffset(walls[i].xpanning << FRACBITS);
|
||||
sides[i].SetTextureYOffset(walls[i].ypanning << FRACBITS);
|
||||
sides[i].SetTextureXOffset((double)walls[i].xpanning);
|
||||
sides[i].SetTextureYOffset((double)walls[i].ypanning);
|
||||
|
||||
sides[i].SetTexture(side_t::top, pic);
|
||||
sides[i].SetTexture(side_t::bottom, pic);
|
||||
|
@ -542,8 +544,8 @@ static void LoadWalls (walltype *walls, int numwalls, sectortype *bsec)
|
|||
}
|
||||
|
||||
sides[i].TexelLength = walls[i].xrepeat * 8;
|
||||
sides[i].SetTextureYScale(walls[i].yrepeat << (FRACBITS - 3));
|
||||
sides[i].SetTextureXScale(FRACUNIT);
|
||||
sides[i].SetTextureYScale(walls[i].yrepeat / 8.);
|
||||
sides[i].SetTextureXScale(1.);
|
||||
sides[i].SetLight(SHADE2LIGHT(walls[i].shade));
|
||||
sides[i].Flags = WALLF_ABSLIGHTING;
|
||||
sides[i].RightSide = walls[i].point2;
|
||||
|
@ -751,16 +753,16 @@ static int LoadSprites (spritetype *sprites, Xsprite *xsprites, int numsprites,
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
vertex_t *FindVertex (SDWORD x, SDWORD y)
|
||||
vertex_t *FindVertex (SDWORD xx, SDWORD yy)
|
||||
{
|
||||
int i;
|
||||
|
||||
x <<= 12;
|
||||
y = -(y << 12);
|
||||
double x = xx / 64.;
|
||||
double y = -yy / 64.;
|
||||
|
||||
for (i = 0; i < numvertexes; ++i)
|
||||
{
|
||||
if (vertexes[i].fixX() == x && vertexes[i].fixY() == y)
|
||||
if (vertexes[i].fX() == x && vertexes[i].fY() == y)
|
||||
{
|
||||
return &vertexes[i];
|
||||
}
|
||||
|
@ -814,8 +816,7 @@ static void CalcPlane (SlopeWork &slope, secplane_t &plane)
|
|||
slope.x[2] = slope.x[0];
|
||||
slope.y[2] = slope.y[0] + 64;
|
||||
}
|
||||
j = DMulScale3 (slope.dx, slope.y[2]-slope.wal->y,
|
||||
-slope.dy, slope.x[2]-slope.wal->x);
|
||||
j = DMulScale3 (slope.dx, slope.y[2]-slope.wal->y, -slope.dy, slope.x[2]-slope.wal->x);
|
||||
slope.z[2] += Scale (slope.heinum, j, slope.i);
|
||||
|
||||
pt[0] = DVector3(slope.dx, -slope.dy, 0);
|
||||
|
@ -827,9 +828,8 @@ static void CalcPlane (SlopeWork &slope, secplane_t &plane)
|
|||
pt[2] = -pt[2];
|
||||
}
|
||||
|
||||
plane.set(pt[2][0], pt[2][1], pt[2][2], 0.);
|
||||
plane.setD(-TMulScale8
|
||||
(plane.fixA(), slope.x[0]<<4, plane.fixB(), (-slope.y[0])<<4, plane.fixC(), slope.z[0]));
|
||||
double dist = -pt[2][0] * slope.x[0] * 16 + pt[2][1] * slope.y[0] * 16 - pt[2][2] * slope.z[0];
|
||||
plane.set(pt[2][0], pt[2][1], pt[2][2], dist);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -228,7 +228,7 @@ DCeiling::DCeiling (sector_t *sec)
|
|||
{
|
||||
}
|
||||
|
||||
DCeiling::DCeiling (sector_t *sec, fixed_t speed1, fixed_t speed2, int silent)
|
||||
DCeiling::DCeiling (sector_t *sec, double speed1, double speed2, int silent)
|
||||
: DMovingCeiling (sec)
|
||||
{
|
||||
m_Crush = -1;
|
||||
|
@ -245,10 +245,10 @@ DCeiling::DCeiling (sector_t *sec, fixed_t speed1, fixed_t speed2, int silent)
|
|||
//============================================================================
|
||||
|
||||
DCeiling *DCeiling::Create(sector_t *sec, DCeiling::ECeiling type, line_t *line, int tag,
|
||||
fixed_t speed, fixed_t speed2, fixed_t height,
|
||||
double speed, double speed2, double height,
|
||||
int crush, int silent, int change, ECrushMode hexencrush)
|
||||
{
|
||||
fixed_t targheight = 0; // Silence, GCC
|
||||
double targheight = 0; // Silence, GCC
|
||||
|
||||
// if ceiling already moving, don't start a second function on it
|
||||
if (sec->PlaneMoving(sector_t::ceiling))
|
||||
|
@ -264,7 +264,7 @@ DCeiling *DCeiling::Create(sector_t *sec, DCeiling::ECeiling type, line_t *line,
|
|||
{
|
||||
case ceilCrushAndRaise:
|
||||
case ceilCrushRaiseAndStay:
|
||||
ceiling->m_TopHeight = sec->ceilingplane.fixD();
|
||||
ceiling->m_TopHeight = sec->ceilingplane.fD();
|
||||
case ceilLowerAndCrush:
|
||||
targheight = sec->FindHighestFloorPoint (&spot);
|
||||
targheight += height;
|
||||
|
@ -292,7 +292,7 @@ DCeiling *DCeiling::Create(sector_t *sec, DCeiling::ECeiling type, line_t *line,
|
|||
|
||||
case ceilMoveToValue:
|
||||
{
|
||||
int diff = height - sec->ceilingplane.ZatPoint (spot);
|
||||
double diff = height - sec->ceilingplane.ZatPoint (spot);
|
||||
|
||||
targheight = height;
|
||||
if (diff < 0)
|
||||
|
@ -400,15 +400,15 @@ DCeiling *DCeiling::Create(sector_t *sec, DCeiling::ECeiling type, line_t *line,
|
|||
// Do not interpolate instant movement ceilings.
|
||||
// Note for ZDoomGL: Check to make sure that you update the sector
|
||||
// after the ceiling moves, because it hasn't actually moved yet.
|
||||
fixed_t movedist;
|
||||
double movedist;
|
||||
|
||||
if (ceiling->m_Direction < 0)
|
||||
{
|
||||
movedist = sec->ceilingplane.fixD() - ceiling->m_BottomHeight;
|
||||
movedist = sec->ceilingplane.fD() - ceiling->m_BottomHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
movedist = ceiling->m_TopHeight - sec->ceilingplane.fixD();
|
||||
movedist = ceiling->m_TopHeight - sec->ceilingplane.fD();
|
||||
}
|
||||
if (ceiling->m_Speed >= movedist)
|
||||
{
|
||||
|
@ -483,7 +483,7 @@ DCeiling *DCeiling::Create(sector_t *sec, DCeiling::ECeiling type, line_t *line,
|
|||
//============================================================================
|
||||
|
||||
bool EV_DoCeiling (DCeiling::ECeiling type, line_t *line,
|
||||
int tag, fixed_t speed, fixed_t speed2, fixed_t height,
|
||||
int tag, double speed, double speed2, double height,
|
||||
int crush, int silent, int change, DCeiling::ECrushMode hexencrush)
|
||||
{
|
||||
int secnum;
|
||||
|
|
|
@ -82,14 +82,14 @@ void DDoor::Tick ()
|
|||
{
|
||||
EResult res;
|
||||
|
||||
if (m_Sector->floorplane.fixD() != m_OldFloorDist)
|
||||
// Adjust bottom height - but only if there isn't an active lift attached to the floor.
|
||||
if (m_Sector->floorplane.fD() != m_OldFloorDist)
|
||||
{
|
||||
if (!m_Sector->floordata || !m_Sector->floordata->IsKindOf(RUNTIME_CLASS(DPlat)) ||
|
||||
!(barrier_cast<DPlat*>(m_Sector->floordata))->IsLift())
|
||||
{
|
||||
m_OldFloorDist = m_Sector->floorplane.fixD();
|
||||
m_BotDist = m_Sector->ceilingplane.PointToDist (m_BotSpot,
|
||||
m_Sector->floorplane.ZatPoint (m_BotSpot));
|
||||
m_OldFloorDist = m_Sector->floorplane.fD();
|
||||
m_BotDist = m_Sector->ceilingplane.PointToDist (m_BotSpot, m_Sector->floorplane.ZatPoint (m_BotSpot));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -140,10 +140,10 @@ void DDoor::Tick ()
|
|||
res = MoveCeiling (m_Speed, m_BotDist, -1, m_Direction, false);
|
||||
|
||||
// killough 10/98: implement gradual lighting effects
|
||||
if (m_LightTag != 0 && m_TopDist != -m_Sector->floorplane.fixD())
|
||||
if (m_LightTag != 0 && m_TopDist != -m_Sector->floorplane.fD())
|
||||
{
|
||||
EV_LightTurnOnPartway (m_LightTag,
|
||||
FIXED2DBL(FixedDiv (m_Sector->ceilingplane.fixD() + m_Sector->floorplane.fixD(), m_TopDist + m_Sector->floorplane.fixD())));
|
||||
(m_Sector->ceilingplane.fD() + m_Sector->floorplane.fD()) / (m_TopDist + m_Sector->floorplane.fD()));
|
||||
}
|
||||
|
||||
if (res == pastdest)
|
||||
|
@ -186,10 +186,10 @@ void DDoor::Tick ()
|
|||
res = MoveCeiling (m_Speed, m_TopDist, -1, m_Direction, false);
|
||||
|
||||
// killough 10/98: implement gradual lighting effects
|
||||
if (m_LightTag != 0 && m_TopDist != -m_Sector->floorplane.fixD())
|
||||
if (m_LightTag != 0 && m_TopDist != -m_Sector->floorplane.fD())
|
||||
{
|
||||
EV_LightTurnOnPartway (m_LightTag,
|
||||
FIXED2DBL(FixedDiv (m_Sector->ceilingplane.fixD() + m_Sector->floorplane.fixD(), m_TopDist + m_Sector->floorplane.fixD())));
|
||||
(m_Sector->ceilingplane.fD() + m_Sector->floorplane.fD()) / (m_TopDist + m_Sector->floorplane.fD()));
|
||||
}
|
||||
|
||||
if (res == pastdest)
|
||||
|
@ -350,12 +350,12 @@ DDoor::DDoor (sector_t *sector)
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
DDoor::DDoor (sector_t *sec, EVlDoor type, fixed_t speed, int delay, int lightTag, int topcountdown)
|
||||
DDoor::DDoor (sector_t *sec, EVlDoor type, double speed, int delay, int lightTag, int topcountdown)
|
||||
: DMovingCeiling (sec),
|
||||
m_Type (type), m_Speed (speed), m_TopWait (delay), m_TopCountdown(topcountdown), m_LightTag (lightTag)
|
||||
{
|
||||
vertex_t *spot;
|
||||
fixed_t height;
|
||||
double height;
|
||||
|
||||
if (i_compatflags & COMPATF_NODOORLIGHT)
|
||||
{
|
||||
|
@ -367,7 +367,7 @@ DDoor::DDoor (sector_t *sec, EVlDoor type, fixed_t speed, int delay, int lightTa
|
|||
case doorClose:
|
||||
m_Direction = -1;
|
||||
height = sec->FindLowestCeilingSurrounding (&spot);
|
||||
m_TopDist = sec->ceilingplane.PointToDist (spot, height - 4*FRACUNIT);
|
||||
m_TopDist = sec->ceilingplane.PointToDist (spot, height - 4);
|
||||
DoorSound (false);
|
||||
break;
|
||||
|
||||
|
@ -375,13 +375,13 @@ DDoor::DDoor (sector_t *sec, EVlDoor type, fixed_t speed, int delay, int lightTa
|
|||
case doorRaise:
|
||||
m_Direction = 1;
|
||||
height = sec->FindLowestCeilingSurrounding (&spot);
|
||||
m_TopDist = sec->ceilingplane.PointToDist (spot, height - 4*FRACUNIT);
|
||||
if (m_TopDist != sec->ceilingplane.fixD())
|
||||
m_TopDist = sec->ceilingplane.PointToDist (spot, height - 4);
|
||||
if (m_TopDist != sec->ceilingplane.fD())
|
||||
DoorSound (true);
|
||||
break;
|
||||
|
||||
case doorCloseWaitOpen:
|
||||
m_TopDist = sec->ceilingplane.fixD();
|
||||
m_TopDist = sec->ceilingplane.fD();
|
||||
m_Direction = -1;
|
||||
DoorSound (false);
|
||||
break;
|
||||
|
@ -389,7 +389,7 @@ DDoor::DDoor (sector_t *sec, EVlDoor type, fixed_t speed, int delay, int lightTa
|
|||
case doorWaitRaise:
|
||||
m_Direction = 2;
|
||||
height = sec->FindLowestCeilingSurrounding (&spot);
|
||||
m_TopDist = sec->ceilingplane.PointToDist (spot, height - 4*FRACUNIT);
|
||||
m_TopDist = sec->ceilingplane.PointToDist (spot, height - 4);
|
||||
break;
|
||||
|
||||
case doorWaitClose:
|
||||
|
@ -397,8 +397,8 @@ DDoor::DDoor (sector_t *sec, EVlDoor type, fixed_t speed, int delay, int lightTa
|
|||
m_Type = DDoor::doorRaise;
|
||||
height = sec->FindHighestFloorPoint (&m_BotSpot);
|
||||
m_BotDist = sec->ceilingplane.PointToDist (m_BotSpot, height);
|
||||
m_OldFloorDist = sec->floorplane.fixD();
|
||||
m_TopDist = sec->ceilingplane.fixD();
|
||||
m_OldFloorDist = sec->floorplane.fD();
|
||||
m_TopDist = sec->ceilingplane.fD();
|
||||
break;
|
||||
|
||||
}
|
||||
|
@ -414,7 +414,7 @@ DDoor::DDoor (sector_t *sec, EVlDoor type, fixed_t speed, int delay, int lightTa
|
|||
height = sec->FindLowestCeilingPoint(&m_BotSpot);
|
||||
m_BotDist = sec->ceilingplane.PointToDist (m_BotSpot, height);
|
||||
}
|
||||
m_OldFloorDist = sec->floorplane.fixD();
|
||||
m_OldFloorDist = sec->floorplane.fD();
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
|
@ -425,7 +425,7 @@ DDoor::DDoor (sector_t *sec, EVlDoor type, fixed_t speed, int delay, int lightTa
|
|||
//============================================================================
|
||||
|
||||
bool EV_DoDoor (DDoor::EVlDoor type, line_t *line, AActor *thing,
|
||||
int tag, int speed, int delay, int lock, int lightTag, bool boomgen, int topcountdown)
|
||||
int tag, double speed, int delay, int lock, int lightTag, bool boomgen, int topcountdown)
|
||||
{
|
||||
bool rtn = false;
|
||||
int secnum;
|
||||
|
@ -559,13 +559,13 @@ bool DAnimatedDoor::StartClosing ()
|
|||
return false;
|
||||
}
|
||||
|
||||
fixed_t topdist = m_Sector->ceilingplane.fixD();
|
||||
if (MoveCeiling (2048*FRACUNIT, m_BotDist, 0, -1, false) == crushed)
|
||||
double topdist = m_Sector->ceilingplane.fD();
|
||||
if (MoveCeiling (2048., m_BotDist, 0, -1, false) == crushed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
MoveCeiling (2048*FRACUNIT, topdist, 1);
|
||||
MoveCeiling (2048., topdist, 1);
|
||||
|
||||
m_Line1->flags |= ML_BLOCKING;
|
||||
m_Line2->flags |= ML_BLOCKING;
|
||||
|
@ -650,7 +650,7 @@ void DAnimatedDoor::Tick ()
|
|||
if (--m_Frame < 0)
|
||||
{
|
||||
// IF DOOR IS DONE CLOSING...
|
||||
MoveCeiling (2048*FRACUNIT, m_BotDist, -1);
|
||||
MoveCeiling (2048., m_BotDist, -1);
|
||||
m_Sector->ceilingdata = NULL;
|
||||
Destroy ();
|
||||
// Unset blocking flags on lines that didn't start with them. Since the
|
||||
|
@ -690,7 +690,7 @@ void DAnimatedDoor::Tick ()
|
|||
DAnimatedDoor::DAnimatedDoor (sector_t *sec, line_t *line, int speed, int delay, FDoorAnimation *anim)
|
||||
: DMovingCeiling (sec)
|
||||
{
|
||||
fixed_t topdist;
|
||||
double topdist;
|
||||
FTextureID picnum;
|
||||
|
||||
// The DMovingCeiling constructor automatically sets up an interpolation for us.
|
||||
|
@ -722,7 +722,7 @@ DAnimatedDoor::DAnimatedDoor (sector_t *sec, line_t *line, int speed, int delay,
|
|||
FTexture *tex = TexMan[picnum];
|
||||
topdist = tex ? tex->GetScaledHeight() : 64;
|
||||
|
||||
topdist = m_Sector->ceilingplane.fixD() - topdist * m_Sector->ceilingplane.fixC();
|
||||
topdist = m_Sector->ceilingplane.fD() - topdist * m_Sector->ceilingplane.fC();
|
||||
|
||||
m_Status = Opening;
|
||||
m_Speed = speed;
|
||||
|
@ -733,8 +733,8 @@ DAnimatedDoor::DAnimatedDoor (sector_t *sec, line_t *line, int speed, int delay,
|
|||
m_SetBlocking2 = !!(m_Line2->flags & ML_BLOCKING);
|
||||
m_Line1->flags |= ML_BLOCKING;
|
||||
m_Line2->flags |= ML_BLOCKING;
|
||||
m_BotDist = m_Sector->ceilingplane.fixD();
|
||||
MoveCeiling (2048*FRACUNIT, topdist, 1);
|
||||
m_BotDist = m_Sector->ceilingplane.fD();
|
||||
MoveCeiling (2048., topdist, 1);
|
||||
if (m_DoorAnim->OpenSound != NAME_None)
|
||||
{
|
||||
SN_StartSequence (m_Sector, CHAN_INTERIOR, m_DoorAnim->OpenSound, 1);
|
||||
|
|
|
@ -883,9 +883,9 @@ void P_DisconnectEffect (AActor *actor)
|
|||
break;
|
||||
|
||||
|
||||
fixed_t xo = ((M_Random() - 128) << 9) * (actor->_f_radius() >> FRACBITS);
|
||||
fixed_t yo = ((M_Random() - 128) << 9) * (actor->_f_radius() >> FRACBITS);
|
||||
fixed_t zo = (M_Random() << 8) * (actor->_f_height() >> FRACBITS);
|
||||
fixed_t xo = ((M_Random() - 128) << 9) * int(actor->radius);
|
||||
fixed_t yo = ((M_Random() - 128) << 9) * int(actor->radius);
|
||||
fixed_t zo = (M_Random() << 8) * int(actor->Height);
|
||||
fixedvec3 pos = actor->Vec3Offset(xo, yo, zo);
|
||||
p->x = pos.x;
|
||||
p->y = pos.y;
|
||||
|
|
|
@ -2874,7 +2874,7 @@ void A_Face(AActor *self, AActor *other, DAngle max_turn, DAngle max_pitch, DAng
|
|||
double dist_z = target_z - source_z;
|
||||
double ddist = g_sqrt(dist.X*dist.X + dist.Y*dist.Y + dist_z*dist_z);
|
||||
|
||||
DAngle other_pitch = DAngle(ToDegrees(g_asin(dist_z / ddist))).Normalized180();
|
||||
DAngle other_pitch = DAngle::ToDegrees(g_asin(dist_z / ddist)).Normalized180();
|
||||
|
||||
if (max_pitch != 0)
|
||||
{
|
||||
|
|
112
src/p_floor.cpp
112
src/p_floor.cpp
|
@ -280,14 +280,14 @@ DFloor::DFloor (sector_t *sec)
|
|||
//==========================================================================
|
||||
|
||||
bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag,
|
||||
fixed_t speed, fixed_t height, int crush, int change, bool hexencrush, bool hereticlower)
|
||||
double speed, double height, int crush, int change, bool hexencrush, bool hereticlower)
|
||||
{
|
||||
int secnum;
|
||||
bool rtn;
|
||||
sector_t* sec;
|
||||
DFloor* floor;
|
||||
fixed_t ceilingheight;
|
||||
fixed_t newheight;
|
||||
double ceilingheight;
|
||||
double newheight;
|
||||
vertex_t *spot, *spot2;
|
||||
|
||||
rtn = false;
|
||||
|
@ -312,7 +312,7 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag,
|
|||
floor->m_Hexencrush = hexencrush;
|
||||
floor->m_Speed = speed;
|
||||
floor->m_ResetCount = 0; // [RH]
|
||||
floor->m_OrgDist = sec->floorplane.fixD(); // [RH]
|
||||
floor->m_OrgDist = sec->floorplane.fD(); // [RH]
|
||||
|
||||
switch (floortype)
|
||||
{
|
||||
|
@ -322,7 +322,7 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag,
|
|||
floor->m_FloorDestDist = sec->floorplane.PointToDist (spot, newheight);
|
||||
// [RH] DOOM's turboLower type did this. I've just extended it
|
||||
// to be applicable to all LowerToHighest types.
|
||||
if (hereticlower || floor->m_FloorDestDist != sec->floorplane.fixD())
|
||||
if (hereticlower || floor->m_FloorDestDist != sec->floorplane.fD())
|
||||
floor->m_FloorDestDist = sec->floorplane.PointToDist (spot, newheight+height);
|
||||
break;
|
||||
|
||||
|
@ -344,7 +344,7 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag,
|
|||
case DFloor::floorLowerByValue:
|
||||
floor->m_Direction = -1;
|
||||
newheight = sec->CenterFloor() - height;
|
||||
floor->m_FloorDestDist = sec->floorplane.PointToDist (sec->_f_centerspot(), newheight);
|
||||
floor->m_FloorDestDist = sec->floorplane.PointToDist (sec->centerspot, newheight);
|
||||
break;
|
||||
|
||||
case DFloor::floorRaiseInstant:
|
||||
|
@ -352,13 +352,13 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag,
|
|||
case DFloor::floorRaiseByValue:
|
||||
floor->m_Direction = 1;
|
||||
newheight = sec->CenterFloor() + height;
|
||||
floor->m_FloorDestDist = sec->floorplane.PointToDist (sec->_f_centerspot(), newheight);
|
||||
floor->m_FloorDestDist = sec->floorplane.PointToDist (sec->centerspot, newheight);
|
||||
break;
|
||||
|
||||
case DFloor::floorMoveToValue:
|
||||
sec->FindHighestFloorPoint (&spot);
|
||||
floor->m_FloorDestDist = sec->floorplane.PointToDist (spot, height);
|
||||
floor->m_Direction = (floor->m_FloorDestDist > sec->floorplane.fixD()) ? -1 : 1;
|
||||
floor->m_Direction = (floor->m_FloorDestDist > sec->floorplane.fD()) ? -1 : 1;
|
||||
break;
|
||||
|
||||
case DFloor::floorRaiseAndCrushDoom:
|
||||
|
@ -366,12 +366,12 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag,
|
|||
floor->m_Direction = 1;
|
||||
newheight = sec->FindLowestCeilingSurrounding (&spot);
|
||||
if (floortype == DFloor::floorRaiseAndCrushDoom)
|
||||
newheight -= 8 * FRACUNIT;
|
||||
newheight -= 8;
|
||||
ceilingheight = sec->FindLowestCeilingPoint (&spot2);
|
||||
floor->m_FloorDestDist = sec->floorplane.PointToDist (spot, newheight);
|
||||
if (sec->floorplane.ZatPointDist (spot2, floor->m_FloorDestDist) > ceilingheight)
|
||||
floor->m_FloorDestDist = sec->floorplane.PointToDist (spot2,
|
||||
floortype == DFloor::floorRaiseAndCrushDoom ? ceilingheight - 8*FRACUNIT : ceilingheight);
|
||||
floortype == DFloor::floorRaiseAndCrushDoom ? ceilingheight - 8 : ceilingheight);
|
||||
break;
|
||||
|
||||
case DFloor::floorRaiseToHighest:
|
||||
|
@ -394,7 +394,7 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag,
|
|||
|
||||
case DFloor::floorRaiseAndCrush:
|
||||
floor->m_Direction = 1;
|
||||
newheight = sec->FindLowestCeilingPoint (&spot) - 8*FRACUNIT;
|
||||
newheight = sec->FindLowestCeilingPoint (&spot) - 8;
|
||||
floor->m_FloorDestDist = sec->floorplane.PointToDist (spot, newheight);
|
||||
break;
|
||||
|
||||
|
@ -413,7 +413,7 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag,
|
|||
case DFloor::floorLowerByTexture:
|
||||
floor->m_Direction = -1;
|
||||
newheight = sec->CenterFloor() - sec->FindShortestTextureAround ();
|
||||
floor->m_FloorDestDist = sec->floorplane.PointToDist (sec->_f_centerspot(), newheight);
|
||||
floor->m_FloorDestDist = sec->floorplane.PointToDist (sec->centerspot, newheight);
|
||||
break;
|
||||
|
||||
case DFloor::floorLowerToCeiling:
|
||||
|
@ -430,13 +430,13 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag,
|
|||
// enough, BOOM preserved the code here even though it
|
||||
// also had this function.)
|
||||
newheight = sec->CenterFloor() + sec->FindShortestTextureAround ();
|
||||
floor->m_FloorDestDist = sec->floorplane.PointToDist (sec->_f_centerspot(), newheight);
|
||||
floor->m_FloorDestDist = sec->floorplane.PointToDist (sec->centerspot, newheight);
|
||||
break;
|
||||
|
||||
case DFloor::floorRaiseAndChange:
|
||||
floor->m_Direction = 1;
|
||||
newheight = sec->CenterFloor() + height;
|
||||
floor->m_FloorDestDist = sec->floorplane.PointToDist (sec->_f_centerspot(), newheight);
|
||||
floor->m_FloorDestDist = sec->floorplane.PointToDist (sec->centerspot, newheight);
|
||||
if (line != NULL)
|
||||
{
|
||||
FTextureID oldpic = sec->GetTexture(sector_t::floor);
|
||||
|
@ -475,9 +475,9 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag,
|
|||
// Do not interpolate instant movement floors.
|
||||
bool silent = false;
|
||||
|
||||
if ((floor->m_Direction>0 && floor->m_FloorDestDist>sec->floorplane.fixD()) || // moving up but going down
|
||||
(floor->m_Direction<0 && floor->m_FloorDestDist<sec->floorplane.fixD()) || // moving down but going up
|
||||
(floor->m_Speed >= abs(sec->floorplane.fixD() - floor->m_FloorDestDist))) // moving in one step
|
||||
if ((floor->m_Direction>0 && floor->m_FloorDestDist>sec->floorplane.fD()) || // moving up but going down
|
||||
(floor->m_Direction<0 && floor->m_FloorDestDist<sec->floorplane.fD()) || // moving down but going up
|
||||
(floor->m_Speed >= fabs(sec->floorplane.fD() - floor->m_FloorDestDist))) // moving in one step
|
||||
{
|
||||
floor->StopInterpolation(true);
|
||||
|
||||
|
@ -560,13 +560,13 @@ bool EV_FloorCrushStop (int tag)
|
|||
//==========================================================================
|
||||
|
||||
bool EV_BuildStairs (int tag, DFloor::EStair type, line_t *line,
|
||||
fixed_t stairsize, fixed_t speed, int delay, int reset, int igntxt,
|
||||
double stairsize, double speed, int delay, int reset, int igntxt,
|
||||
int usespecials)
|
||||
{
|
||||
int secnum = -1;
|
||||
int osecnum; //jff 3/4/98 save old loop index
|
||||
int height;
|
||||
fixed_t stairstep;
|
||||
double height;
|
||||
double stairstep;
|
||||
int i;
|
||||
int newsecnum = -1;
|
||||
FTextureID texture;
|
||||
|
@ -583,7 +583,7 @@ bool EV_BuildStairs (int tag, DFloor::EStair type, line_t *line,
|
|||
if (speed == 0)
|
||||
return false;
|
||||
|
||||
persteptime = FixedDiv (stairsize, speed) >> FRACBITS;
|
||||
persteptime = int(stairsize / speed);
|
||||
|
||||
// check if a manual trigger, if so do just the sector on the backside
|
||||
FSectorTagIterator itr(tag, line);
|
||||
|
@ -609,7 +609,7 @@ bool EV_BuildStairs (int tag, DFloor::EStair type, line_t *line,
|
|||
stairstep = stairsize * floor->m_Direction;
|
||||
floor->m_Type = DFloor::buildStair; //jff 3/31/98 do not leave uninited
|
||||
floor->m_ResetCount = reset; // [RH] Tics until reset (0 if never)
|
||||
floor->m_OrgDist = sec->floorplane.fixD(); // [RH] Height to reset to
|
||||
floor->m_OrgDist = sec->floorplane.fD(); // [RH] Height to reset to
|
||||
// [RH] Set up delay values
|
||||
floor->m_Delay = delay;
|
||||
floor->m_PauseTime = 0;
|
||||
|
@ -620,7 +620,7 @@ bool EV_BuildStairs (int tag, DFloor::EStair type, line_t *line,
|
|||
|
||||
floor->m_Speed = speed;
|
||||
height = sec->CenterFloor() + stairstep;
|
||||
floor->m_FloorDestDist = sec->floorplane.PointToDist (sec->_f_centerspot(), height);
|
||||
floor->m_FloorDestDist = sec->floorplane.PointToDist (sec->centerspot, height);
|
||||
|
||||
texture = sec->GetTexture(sector_t::floor);
|
||||
osecnum = secnum; //jff 3/4/98 preserve loop index
|
||||
|
@ -710,7 +710,7 @@ bool EV_BuildStairs (int tag, DFloor::EStair type, line_t *line,
|
|||
floor = new DFloor (sec);
|
||||
floor->StartFloorSound ();
|
||||
floor->m_Direction = (type == DFloor::buildUp) ? 1 : -1;
|
||||
floor->m_FloorDestDist = sec->floorplane.PointToDist (0, 0, height);
|
||||
floor->m_FloorDestDist = sec->floorplane.PointToDist (DVector2(0, 0), height);
|
||||
// [RH] Set up delay values
|
||||
floor->m_Delay = delay;
|
||||
floor->m_PauseTime = 0;
|
||||
|
@ -719,8 +719,8 @@ bool EV_BuildStairs (int tag, DFloor::EStair type, line_t *line,
|
|||
if (usespecials & DFloor::stairSync)
|
||||
{
|
||||
// [RH]
|
||||
fixed_t rise = height - sec->CenterFloor();
|
||||
floor->m_Speed = Scale (speed, rise, stairstep);
|
||||
double rise = height - sec->CenterFloor();
|
||||
floor->m_Speed = speed * rise / stairstep;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -728,10 +728,10 @@ bool EV_BuildStairs (int tag, DFloor::EStair type, line_t *line,
|
|||
}
|
||||
floor->m_Type = DFloor::buildStair; //jff 3/31/98 do not leave uninited
|
||||
//jff 2/27/98 fix uninitialized crush field
|
||||
floor->m_Crush = (!(usespecials & DFloor::stairUseSpecials) && speed == 4*FRACUNIT) ? 10 : -1; //jff 2/27/98 fix uninitialized crush field
|
||||
floor->m_Crush = (!(usespecials & DFloor::stairUseSpecials) && speed == 4) ? 10 : -1; //jff 2/27/98 fix uninitialized crush field
|
||||
floor->m_Hexencrush = false;
|
||||
floor->m_ResetCount = reset; // [RH] Tics until reset (0 if never)
|
||||
floor->m_OrgDist = sec->floorplane.fixD(); // [RH] Height to reset to
|
||||
floor->m_OrgDist = sec->floorplane.fD(); // [RH] Height to reset to
|
||||
}
|
||||
} while (ok);
|
||||
// [RH] make sure the first sector doesn't point to a previous one, otherwise
|
||||
|
@ -747,7 +747,7 @@ bool EV_BuildStairs (int tag, DFloor::EStair type, line_t *line,
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
bool EV_DoDonut (int tag, line_t *line, fixed_t pillarspeed, fixed_t slimespeed)
|
||||
bool EV_DoDonut (int tag, line_t *line, double pillarspeed, double slimespeed)
|
||||
{
|
||||
sector_t* s1;
|
||||
sector_t* s2;
|
||||
|
@ -757,7 +757,7 @@ bool EV_DoDonut (int tag, line_t *line, fixed_t pillarspeed, fixed_t slimespeed)
|
|||
int i;
|
||||
DFloor* floor;
|
||||
vertex_t* spot;
|
||||
fixed_t height;
|
||||
double height;
|
||||
|
||||
rtn = false;
|
||||
|
||||
|
@ -900,10 +900,10 @@ void DElevator::Tick ()
|
|||
{
|
||||
EResult res;
|
||||
|
||||
fixed_t oldfloor, oldceiling;
|
||||
double oldfloor, oldceiling;
|
||||
|
||||
oldfloor = m_Sector->floorplane.fixD();
|
||||
oldceiling = m_Sector->ceilingplane.fixD();
|
||||
oldfloor = m_Sector->floorplane.fD();
|
||||
oldceiling = m_Sector->ceilingplane.fD();
|
||||
|
||||
if (m_Direction < 0) // moving down
|
||||
{
|
||||
|
@ -966,14 +966,14 @@ void DElevator::StartFloorSound ()
|
|||
//==========================================================================
|
||||
|
||||
bool EV_DoElevator (line_t *line, DElevator::EElevator elevtype,
|
||||
fixed_t speed, fixed_t height, int tag)
|
||||
double speed, double height, int tag)
|
||||
{
|
||||
int secnum;
|
||||
bool rtn;
|
||||
sector_t* sec;
|
||||
DElevator* elevator;
|
||||
fixed_t floorheight, ceilingheight;
|
||||
fixed_t newheight;
|
||||
double floorheight, ceilingheight;
|
||||
double newheight;
|
||||
vertex_t* spot;
|
||||
|
||||
if (!line && (elevtype == DElevator::elevateCurrent))
|
||||
|
@ -1010,7 +1010,7 @@ bool EV_DoElevator (line_t *line, DElevator::EElevator elevtype,
|
|||
elevator->m_Direction = -1;
|
||||
newheight = sec->FindNextLowestFloor (&spot);
|
||||
elevator->m_FloorDestDist = sec->floorplane.PointToDist (spot, newheight);
|
||||
newheight += sec->ceilingplane.ZatPoint (spot) - sec->floorplane.ZatPoint (spot);
|
||||
newheight += sec->ceilingplane.ZatPoint(spot) - sec->floorplane.ZatPoint(spot);
|
||||
elevator->m_CeilingDestDist = sec->ceilingplane.PointToDist (spot, newheight);
|
||||
break;
|
||||
|
||||
|
@ -1019,7 +1019,7 @@ bool EV_DoElevator (line_t *line, DElevator::EElevator elevtype,
|
|||
elevator->m_Direction = 1;
|
||||
newheight = sec->FindNextHighestFloor (&spot);
|
||||
elevator->m_FloorDestDist = sec->floorplane.PointToDist (spot, newheight);
|
||||
newheight += sec->ceilingplane.ZatPoint (spot) - sec->floorplane.ZatPoint (spot);
|
||||
newheight += sec->ceilingplane.ZatPoint(spot) - sec->floorplane.ZatPoint(spot);
|
||||
elevator->m_CeilingDestDist = sec->ceilingplane.PointToDist (spot, newheight);
|
||||
break;
|
||||
|
||||
|
@ -1027,25 +1027,25 @@ bool EV_DoElevator (line_t *line, DElevator::EElevator elevtype,
|
|||
case DElevator::elevateCurrent:
|
||||
newheight = line->frontsector->floorplane.ZatPoint (line->v1);
|
||||
elevator->m_FloorDestDist = sec->floorplane.PointToDist (line->v1, newheight);
|
||||
newheight += sec->ceilingplane.ZatPoint (line->v1) - sec->floorplane.ZatPoint (line->v1);
|
||||
newheight += sec->ceilingplane.ZatPoint(line->v1) - sec->floorplane.ZatPoint(line->v1);
|
||||
elevator->m_CeilingDestDist = sec->ceilingplane.PointToDist (line->v1, newheight);
|
||||
|
||||
elevator->m_Direction =
|
||||
elevator->m_FloorDestDist > sec->floorplane.fixD() ? -1 : 1;
|
||||
elevator->m_FloorDestDist > sec->floorplane.fD() ? -1 : 1;
|
||||
break;
|
||||
|
||||
// [RH] elevate up by a specific amount
|
||||
case DElevator::elevateRaise:
|
||||
elevator->m_Direction = 1;
|
||||
elevator->m_FloorDestDist = sec->floorplane.PointToDist (sec->_f_centerspot(), floorheight + height);
|
||||
elevator->m_CeilingDestDist = sec->ceilingplane.PointToDist (sec->_f_centerspot(), ceilingheight + height);
|
||||
elevator->m_FloorDestDist = sec->floorplane.PointToDist (sec->centerspot, floorheight + height);
|
||||
elevator->m_CeilingDestDist = sec->ceilingplane.PointToDist (sec->centerspot, ceilingheight + height);
|
||||
break;
|
||||
|
||||
// [RH] elevate down by a specific amount
|
||||
case DElevator::elevateLower:
|
||||
elevator->m_Direction = -1;
|
||||
elevator->m_FloorDestDist = sec->floorplane.PointToDist (sec->_f_centerspot(), floorheight - height);
|
||||
elevator->m_CeilingDestDist = sec->ceilingplane.PointToDist (sec->_f_centerspot(), ceilingheight - height);
|
||||
elevator->m_FloorDestDist = sec->floorplane.PointToDist (sec->centerspot, floorheight - height);
|
||||
elevator->m_CeilingDestDist = sec->ceilingplane.PointToDist (sec->centerspot, ceilingheight - height);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1178,7 +1178,7 @@ void DWaggleBase::DoWaggle (bool ceiling)
|
|||
{
|
||||
secplane_t *plane;
|
||||
int pos;
|
||||
fixed_t dist;
|
||||
double dist;
|
||||
|
||||
if (ceiling)
|
||||
{
|
||||
|
@ -1204,7 +1204,7 @@ void DWaggleBase::DoWaggle (bool ceiling)
|
|||
case WGLSTATE_REDUCE:
|
||||
if ((m_Scale -= m_ScaleDelta) <= 0)
|
||||
{ // Remove
|
||||
dist = FixedDiv (m_OriginalDist - plane->fixD(), plane->fixC());
|
||||
dist = (m_OriginalDist - plane->fD()) / plane->fC();
|
||||
m_Sector->ChangePlaneTexZ(pos, -plane->HeightDiff (m_OriginalDist));
|
||||
plane->setD(m_OriginalDist);
|
||||
P_ChangeSector (m_Sector, true, dist, ceiling, false);
|
||||
|
@ -1233,11 +1233,8 @@ void DWaggleBase::DoWaggle (bool ceiling)
|
|||
}
|
||||
m_Accumulator += m_AccDelta;
|
||||
|
||||
|
||||
fixed_t mag = finesine[(m_Accumulator>>9)&8191]*8;
|
||||
|
||||
dist = plane->fixD();
|
||||
plane->setD(m_OriginalDist + plane->PointToDist (0, 0, FixedMul (mag, m_Scale)));
|
||||
dist = plane->fD();
|
||||
plane->setD(m_OriginalDist + plane->PointToDist (DVector2(0, 0), BobSin(m_Accumulator) *m_Scale));
|
||||
m_Sector->ChangePlaneTexZ(pos, plane->HeightDiff (dist));
|
||||
dist = plane->HeightDiff (dist);
|
||||
|
||||
|
@ -1322,19 +1319,18 @@ bool EV_StartWaggle (int tag, line_t *line, int height, int speed, int offset,
|
|||
if (ceiling)
|
||||
{
|
||||
waggle = new DCeilingWaggle (sector);
|
||||
waggle->m_OriginalDist = sector->ceilingplane.fixD();
|
||||
waggle->m_OriginalDist = sector->ceilingplane.fD();
|
||||
}
|
||||
else
|
||||
{
|
||||
waggle = new DFloorWaggle (sector);
|
||||
waggle->m_OriginalDist = sector->floorplane.fixD();
|
||||
waggle->m_OriginalDist = sector->floorplane.fD();
|
||||
}
|
||||
waggle->m_Accumulator = offset*FRACUNIT;
|
||||
waggle->m_AccDelta = speed << (FRACBITS-6);
|
||||
waggle->m_Accumulator = offset;
|
||||
waggle->m_AccDelta = speed / 64.;
|
||||
waggle->m_Scale = 0;
|
||||
waggle->m_TargetScale = height << (FRACBITS-6);
|
||||
waggle->m_ScaleDelta = waggle->m_TargetScale
|
||||
/(TICRATE+((3*TICRATE)*height)/255);
|
||||
waggle->m_TargetScale = height / 64.;
|
||||
waggle->m_ScaleDelta = waggle->m_TargetScale / (TICRATE + ((3 * TICRATE)*height) / 255);
|
||||
waggle->m_Ticker = timer ? timer*TICRATE : -1;
|
||||
waggle->m_State = WGLSTATE_EXPAND;
|
||||
}
|
||||
|
|
|
@ -93,7 +93,7 @@ bool sector_t::IsLinked(sector_t *other, bool ceiling) const
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
static bool MoveCeiling(sector_t *sector, int crush, fixed_t move)
|
||||
static bool MoveCeiling(sector_t *sector, int crush, double move)
|
||||
{
|
||||
sector->ceilingplane.ChangeHeight (move);
|
||||
sector->ChangePlaneTexZ(sector_t::ceiling, move);
|
||||
|
@ -107,7 +107,7 @@ static bool MoveCeiling(sector_t *sector, int crush, fixed_t move)
|
|||
return true;
|
||||
}
|
||||
|
||||
static bool MoveFloor(sector_t *sector, int crush, fixed_t move)
|
||||
static bool MoveFloor(sector_t *sector, int crush, double move)
|
||||
{
|
||||
sector->floorplane.ChangeHeight (move);
|
||||
sector->ChangePlaneTexZ(sector_t::floor, move);
|
||||
|
@ -131,7 +131,7 @@ static bool MoveFloor(sector_t *sector, int crush, fixed_t move)
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
bool P_MoveLinkedSectors(sector_t *sector, int crush, fixed_t move, bool ceiling)
|
||||
bool P_MoveLinkedSectors(sector_t *sector, int crush, double move, bool ceiling)
|
||||
{
|
||||
extsector_t::linked::plane &scrollplane = ceiling? sector->e->Linked.Ceiling : sector->e->Linked.Floor;
|
||||
bool ok = true;
|
||||
|
|
|
@ -514,7 +514,7 @@ FUNC(LS_Floor_TransferNumeric)
|
|||
FUNC(LS_Floor_Donut)
|
||||
// Floor_Donut (pillartag, pillarspeed, slimespeed)
|
||||
{
|
||||
return EV_DoDonut (arg0, ln, _f_SPEED(arg1), _f_SPEED(arg2));
|
||||
return EV_DoDonut (arg0, ln, SPEED(arg1), SPEED(arg2));
|
||||
}
|
||||
|
||||
FUNC(LS_Generic_Floor)
|
||||
|
@ -558,56 +558,56 @@ FUNC(LS_Stairs_BuildDown)
|
|||
// Stair_BuildDown (tag, speed, height, delay, reset)
|
||||
{
|
||||
return EV_BuildStairs (arg0, DFloor::buildDown, ln,
|
||||
arg2 * FRACUNIT, _f_SPEED(arg1), TICS(arg3), arg4, 0, DFloor::stairUseSpecials);
|
||||
arg2, SPEED(arg1), TICS(arg3), arg4, 0, DFloor::stairUseSpecials);
|
||||
}
|
||||
|
||||
FUNC(LS_Stairs_BuildUp)
|
||||
// Stairs_BuildUp (tag, speed, height, delay, reset)
|
||||
{
|
||||
return EV_BuildStairs (arg0, DFloor::buildUp, ln,
|
||||
arg2 * FRACUNIT, _f_SPEED(arg1), TICS(arg3), arg4, 0, DFloor::stairUseSpecials);
|
||||
arg2, SPEED(arg1), TICS(arg3), arg4, 0, DFloor::stairUseSpecials);
|
||||
}
|
||||
|
||||
FUNC(LS_Stairs_BuildDownSync)
|
||||
// Stairs_BuildDownSync (tag, speed, height, reset)
|
||||
{
|
||||
return EV_BuildStairs (arg0, DFloor::buildDown, ln,
|
||||
arg2 * FRACUNIT, _f_SPEED(arg1), 0, arg3, 0, DFloor::stairUseSpecials|DFloor::stairSync);
|
||||
arg2, SPEED(arg1), 0, arg3, 0, DFloor::stairUseSpecials|DFloor::stairSync);
|
||||
}
|
||||
|
||||
FUNC(LS_Stairs_BuildUpSync)
|
||||
// Stairs_BuildUpSync (tag, speed, height, reset)
|
||||
{
|
||||
return EV_BuildStairs (arg0, DFloor::buildUp, ln,
|
||||
arg2 * FRACUNIT, _f_SPEED(arg1), 0, arg3, 0, DFloor::stairUseSpecials|DFloor::stairSync);
|
||||
arg2, SPEED(arg1), 0, arg3, 0, DFloor::stairUseSpecials|DFloor::stairSync);
|
||||
}
|
||||
|
||||
FUNC(LS_Stairs_BuildUpDoom)
|
||||
// Stairs_BuildUpDoom (tag, speed, height, delay, reset)
|
||||
{
|
||||
return EV_BuildStairs (arg0, DFloor::buildUp, ln,
|
||||
arg2 * FRACUNIT, _f_SPEED(arg1), TICS(arg3), arg4, 0, 0);
|
||||
arg2, SPEED(arg1), TICS(arg3), arg4, 0, 0);
|
||||
}
|
||||
|
||||
FUNC(LS_Stairs_BuildDownDoom)
|
||||
// Stair_BuildDownDoom (tag, speed, height, delay, reset)
|
||||
{
|
||||
return EV_BuildStairs (arg0, DFloor::buildDown, ln,
|
||||
arg2 * FRACUNIT, _f_SPEED(arg1), TICS(arg3), arg4, 0, 0);
|
||||
arg2, SPEED(arg1), TICS(arg3), arg4, 0, 0);
|
||||
}
|
||||
|
||||
FUNC(LS_Stairs_BuildDownDoomSync)
|
||||
// Stairs_BuildDownDoomSync (tag, speed, height, reset)
|
||||
{
|
||||
return EV_BuildStairs (arg0, DFloor::buildDown, ln,
|
||||
arg2 * FRACUNIT, _f_SPEED(arg1), 0, arg3, 0, DFloor::stairSync);
|
||||
arg2, SPEED(arg1), 0, arg3, 0, DFloor::stairSync);
|
||||
}
|
||||
|
||||
FUNC(LS_Stairs_BuildUpDoomSync)
|
||||
// Stairs_BuildUpDoomSync (tag, speed, height, reset)
|
||||
{
|
||||
return EV_BuildStairs (arg0, DFloor::buildUp, ln,
|
||||
arg2 * FRACUNIT, _f_SPEED(arg1), 0, arg3, 0, DFloor::stairSync);
|
||||
arg2, SPEED(arg1), 0, arg3, 0, DFloor::stairSync);
|
||||
}
|
||||
|
||||
|
||||
|
@ -616,7 +616,7 @@ FUNC(LS_Generic_Stairs)
|
|||
{
|
||||
DFloor::EStair type = (arg3 & 1) ? DFloor::buildUp : DFloor::buildDown;
|
||||
bool res = EV_BuildStairs (arg0, type, ln,
|
||||
arg2 * FRACUNIT, _f_SPEED(arg1), 0, arg4, arg3 & 2, 0);
|
||||
arg2, SPEED(arg1), 0, arg4, arg3 & 2, 0);
|
||||
|
||||
if (res && ln && (ln->flags & ML_REPEAT_SPECIAL) && ln->special == Generic_Stairs)
|
||||
// Toggle direction of next activation of repeatable stairs
|
||||
|
@ -628,61 +628,61 @@ FUNC(LS_Generic_Stairs)
|
|||
FUNC(LS_Pillar_Build)
|
||||
// Pillar_Build (tag, speed, height)
|
||||
{
|
||||
return EV_DoPillar (DPillar::pillarBuild, ln, arg0, _f_SPEED(arg1), arg2*FRACUNIT, 0, -1, false);
|
||||
return EV_DoPillar (DPillar::pillarBuild, ln, arg0, SPEED(arg1), arg2, 0, -1, false);
|
||||
}
|
||||
|
||||
FUNC(LS_Pillar_BuildAndCrush)
|
||||
// Pillar_BuildAndCrush (tag, speed, height, crush, crushtype)
|
||||
{
|
||||
return EV_DoPillar (DPillar::pillarBuild, ln, arg0, _f_SPEED(arg1), arg2*FRACUNIT, 0, arg3, CRUSHTYPE(arg4));
|
||||
return EV_DoPillar (DPillar::pillarBuild, ln, arg0, SPEED(arg1), arg2, 0, arg3, CRUSHTYPE(arg4));
|
||||
}
|
||||
|
||||
FUNC(LS_Pillar_Open)
|
||||
// Pillar_Open (tag, speed, f_height, c_height)
|
||||
{
|
||||
return EV_DoPillar (DPillar::pillarOpen, ln, arg0, _f_SPEED(arg1), arg2*FRACUNIT, arg3*FRACUNIT, -1, false);
|
||||
return EV_DoPillar (DPillar::pillarOpen, ln, arg0, SPEED(arg1), arg2, arg3, -1, false);
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_LowerByValue)
|
||||
// Ceiling_LowerByValue (tag, speed, height, change, crush)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilLowerByValue, ln, arg0, SPEED(arg1), 0, arg2*FRACUNIT, CRUSH(arg4), 0, CHANGE(arg3));
|
||||
return EV_DoCeiling (DCeiling::ceilLowerByValue, ln, arg0, SPEED(arg1), 0, arg2, CRUSH(arg4), 0, CHANGE(arg3));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_RaiseByValue)
|
||||
// Ceiling_RaiseByValue (tag, speed, height, change)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilRaiseByValue, ln, arg0, SPEED(arg1), 0, arg2*FRACUNIT, CRUSH(arg4), 0, CHANGE(arg3));
|
||||
return EV_DoCeiling (DCeiling::ceilRaiseByValue, ln, arg0, SPEED(arg1), 0, arg2, CRUSH(arg4), 0, CHANGE(arg3));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_LowerByValueTimes8)
|
||||
// Ceiling_LowerByValueTimes8 (tag, speed, height, change, crush)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilLowerByValue, ln, arg0, SPEED(arg1), 0, arg2*FRACUNIT*8, -1, 0, CHANGE(arg3));
|
||||
return EV_DoCeiling (DCeiling::ceilLowerByValue, ln, arg0, SPEED(arg1), 0, arg2*8, -1, 0, CHANGE(arg3));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_RaiseByValueTimes8)
|
||||
// Ceiling_RaiseByValueTimes8 (tag, speed, height, change)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilRaiseByValue, ln, arg0, SPEED(arg1), 0, arg2*FRACUNIT*8, -1, 0, CHANGE(arg3));
|
||||
return EV_DoCeiling (DCeiling::ceilRaiseByValue, ln, arg0, SPEED(arg1), 0, arg2*8, -1, 0, CHANGE(arg3));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_CrushAndRaise)
|
||||
// Ceiling_CrushAndRaise (tag, speed, crush, crushtype)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilCrushAndRaise, ln, arg0, SPEED(arg1), SPEED(arg1)/2, 8*FRACUNIT, arg2, 0, 0, CRUSHTYPE(arg3, false));
|
||||
return EV_DoCeiling (DCeiling::ceilCrushAndRaise, ln, arg0, SPEED(arg1), SPEED(arg1)/2, 8, arg2, 0, 0, CRUSHTYPE(arg3, false));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_LowerAndCrush)
|
||||
// Ceiling_LowerAndCrush (tag, speed, crush, crushtype)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilLowerAndCrush, ln, arg0, SPEED(arg1), SPEED(arg1), 8*FRACUNIT, arg2, 0, 0, CRUSHTYPE(arg3, arg1 == 8));
|
||||
return EV_DoCeiling (DCeiling::ceilLowerAndCrush, ln, arg0, SPEED(arg1), SPEED(arg1), 8, arg2, 0, 0, CRUSHTYPE(arg3, arg1 == 8));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_LowerAndCrushDist)
|
||||
// Ceiling_LowerAndCrush (tag, speed, crush, dist, crushtype)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilLowerAndCrush, ln, arg0, SPEED(arg1), SPEED(arg1), arg3*FRACUNIT, arg2, 0, 0, CRUSHTYPE(arg4, arg1 == 8));
|
||||
return EV_DoCeiling (DCeiling::ceilLowerAndCrush, ln, arg0, SPEED(arg1), SPEED(arg1), arg3, arg2, 0, 0, CRUSHTYPE(arg4, arg1 == 8));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_CrushStop)
|
||||
|
@ -694,21 +694,21 @@ FUNC(LS_Ceiling_CrushStop)
|
|||
FUNC(LS_Ceiling_CrushRaiseAndStay)
|
||||
// Ceiling_CrushRaiseAndStay (tag, speed, crush, crushtype)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilCrushRaiseAndStay, ln, arg0, SPEED(arg1), SPEED(arg1)/2, 8*FRACUNIT, arg2, 0, 0, CRUSHTYPE(arg3, false));
|
||||
return EV_DoCeiling (DCeiling::ceilCrushRaiseAndStay, ln, arg0, SPEED(arg1), SPEED(arg1)/2, 8, arg2, 0, 0, CRUSHTYPE(arg3, false));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_MoveToValueTimes8)
|
||||
// Ceiling_MoveToValueTimes8 (tag, speed, height, negative, change)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilMoveToValue, ln, arg0, SPEED(arg1), 0,
|
||||
arg2*FRACUNIT*8*((arg3) ? -1 : 1), -1, 0, CHANGE(arg4));
|
||||
arg2*8*((arg3) ? -1 : 1), -1, 0, CHANGE(arg4));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_MoveToValue)
|
||||
// Ceiling_MoveToValue (tag, speed, height, negative, change)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilMoveToValue, ln, arg0, SPEED(arg1), 0,
|
||||
arg2*FRACUNIT*((arg3) ? -1 : 1), -1, 0, CHANGE(arg4));
|
||||
arg2*((arg3) ? -1 : 1), -1, 0, CHANGE(arg4));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_LowerToHighestFloor)
|
||||
|
@ -720,13 +720,13 @@ FUNC(LS_Ceiling_LowerToHighestFloor)
|
|||
FUNC(LS_Ceiling_LowerInstant)
|
||||
// Ceiling_LowerInstant (tag, unused, height, change, crush)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilLowerInstant, ln, arg0, 0, 0, arg2*FRACUNIT*8, CRUSH(arg4), 0, CHANGE(arg3));
|
||||
return EV_DoCeiling (DCeiling::ceilLowerInstant, ln, arg0, 0, 0, arg2*8, CRUSH(arg4), 0, CHANGE(arg3));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_RaiseInstant)
|
||||
// Ceiling_RaiseInstant (tag, unused, height, change)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilRaiseInstant, ln, arg0, 0, 0, arg2*FRACUNIT*8, -1, 0, CHANGE(arg3));
|
||||
return EV_DoCeiling (DCeiling::ceilRaiseInstant, ln, arg0, 0, 0, arg2*8, -1, 0, CHANGE(arg3));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_CrushRaiseAndStayA)
|
||||
|
@ -750,7 +750,7 @@ FUNC(LS_Ceiling_CrushAndRaiseA)
|
|||
FUNC(LS_Ceiling_CrushAndRaiseDist)
|
||||
// Ceiling_CrushAndRaiseDist (tag, dist, speed, damage, crushtype)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilCrushAndRaise, ln, arg0, SPEED(arg2), SPEED(arg2), arg1*FRACUNIT, arg3, 0, 0, CRUSHTYPE(arg4, arg2 == 8));
|
||||
return EV_DoCeiling (DCeiling::ceilCrushAndRaise, ln, arg0, SPEED(arg2), SPEED(arg2), arg1, arg3, 0, 0, CRUSHTYPE(arg4, arg2 == 8));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_CrushAndRaiseSilentA)
|
||||
|
@ -762,7 +762,7 @@ FUNC(LS_Ceiling_CrushAndRaiseSilentA)
|
|||
FUNC(LS_Ceiling_CrushAndRaiseSilentDist)
|
||||
// Ceiling_CrushAndRaiseSilentDist (tag, dist, upspeed, damage, crushtype)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilCrushAndRaise, ln, arg0, SPEED(arg2), SPEED(arg2), arg1*FRACUNIT, arg3, 1, 0, CRUSHTYPE(arg4, arg2 == 8));
|
||||
return EV_DoCeiling (DCeiling::ceilCrushAndRaise, ln, arg0, SPEED(arg2), SPEED(arg2), arg1, arg3, 1, 0, CRUSHTYPE(arg4, arg2 == 8));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_RaiseToNearest)
|
||||
|
@ -858,7 +858,7 @@ FUNC(LS_Generic_Ceiling)
|
|||
}
|
||||
}
|
||||
|
||||
return EV_DoCeiling (type, ln, arg0, SPEED(arg1), SPEED(arg1), arg2*FRACUNIT,
|
||||
return EV_DoCeiling (type, ln, arg0, SPEED(arg1), SPEED(arg1), arg2,
|
||||
(arg4 & 16) ? 20 : -1, 0, arg4 & 7);
|
||||
}
|
||||
|
||||
|
@ -880,13 +880,13 @@ FUNC(LS_Generic_Crusher2)
|
|||
FUNC(LS_Plat_PerpetualRaise)
|
||||
// Plat_PerpetualRaise (tag, speed, delay)
|
||||
{
|
||||
return EV_DoPlat (arg0, ln, DPlat::platPerpetualRaise, 0, _f_SPEED(arg1), TICS(arg2), 8, 0);
|
||||
return EV_DoPlat (arg0, ln, DPlat::platPerpetualRaise, 0, SPEED(arg1), TICS(arg2), 8, 0);
|
||||
}
|
||||
|
||||
FUNC(LS_Plat_PerpetualRaiseLip)
|
||||
// Plat_PerpetualRaiseLip (tag, speed, delay, lip)
|
||||
{
|
||||
return EV_DoPlat (arg0, ln, DPlat::platPerpetualRaise, 0, _f_SPEED(arg1), TICS(arg2), arg3, 0);
|
||||
return EV_DoPlat (arg0, ln, DPlat::platPerpetualRaise, 0, SPEED(arg1), TICS(arg2), arg3, 0);
|
||||
}
|
||||
|
||||
FUNC(LS_Plat_Stop)
|
||||
|
@ -899,7 +899,7 @@ FUNC(LS_Plat_Stop)
|
|||
FUNC(LS_Plat_DownWaitUpStay)
|
||||
// Plat_DownWaitUpStay (tag, speed, delay)
|
||||
{
|
||||
return EV_DoPlat (arg0, ln, DPlat::platDownWaitUpStay, 0, _f_SPEED(arg1), TICS(arg2), 8, 0);
|
||||
return EV_DoPlat (arg0, ln, DPlat::platDownWaitUpStay, 0, SPEED(arg1), TICS(arg2), 8, 0);
|
||||
}
|
||||
|
||||
FUNC(LS_Plat_DownWaitUpStayLip)
|
||||
|
@ -907,31 +907,31 @@ FUNC(LS_Plat_DownWaitUpStayLip)
|
|||
{
|
||||
return EV_DoPlat (arg0, ln,
|
||||
arg4 ? DPlat::platDownWaitUpStayStone : DPlat::platDownWaitUpStay,
|
||||
0, _f_SPEED(arg1), TICS(arg2), arg3, 0);
|
||||
0, SPEED(arg1), TICS(arg2), arg3, 0);
|
||||
}
|
||||
|
||||
FUNC(LS_Plat_DownByValue)
|
||||
// Plat_DownByValue (tag, speed, delay, height)
|
||||
{
|
||||
return EV_DoPlat (arg0, ln, DPlat::platDownByValue, FRACUNIT*arg3*8, _f_SPEED(arg1), TICS(arg2), 0, 0);
|
||||
return EV_DoPlat (arg0, ln, DPlat::platDownByValue, arg3*8, SPEED(arg1), TICS(arg2), 0, 0);
|
||||
}
|
||||
|
||||
FUNC(LS_Plat_UpByValue)
|
||||
// Plat_UpByValue (tag, speed, delay, height)
|
||||
{
|
||||
return EV_DoPlat (arg0, ln, DPlat::platUpByValue, FRACUNIT*arg3*8, _f_SPEED(arg1), TICS(arg2), 0, 0);
|
||||
return EV_DoPlat (arg0, ln, DPlat::platUpByValue, arg3*8, SPEED(arg1), TICS(arg2), 0, 0);
|
||||
}
|
||||
|
||||
FUNC(LS_Plat_UpWaitDownStay)
|
||||
// Plat_UpWaitDownStay (tag, speed, delay)
|
||||
{
|
||||
return EV_DoPlat (arg0, ln, DPlat::platUpWaitDownStay, 0, _f_SPEED(arg1), TICS(arg2), 0, 0);
|
||||
return EV_DoPlat (arg0, ln, DPlat::platUpWaitDownStay, 0, SPEED(arg1), TICS(arg2), 0, 0);
|
||||
}
|
||||
|
||||
FUNC(LS_Plat_UpNearestWaitDownStay)
|
||||
// Plat_UpNearestWaitDownStay (tag, speed, delay)
|
||||
{
|
||||
return EV_DoPlat (arg0, ln, DPlat::platUpNearestWaitDownStay, 0, _f_SPEED(arg1), TICS(arg2), 0, 0);
|
||||
return EV_DoPlat (arg0, ln, DPlat::platUpNearestWaitDownStay, 0, SPEED(arg1), TICS(arg2), 0, 0);
|
||||
}
|
||||
|
||||
FUNC(LS_Plat_RaiseAndStayTx0)
|
||||
|
@ -953,13 +953,13 @@ FUNC(LS_Plat_RaiseAndStayTx0)
|
|||
}
|
||||
|
||||
|
||||
return EV_DoPlat (arg0, ln, type, 0, _f_SPEED(arg1), 0, 0, 1);
|
||||
return EV_DoPlat (arg0, ln, type, 0, SPEED(arg1), 0, 0, 1);
|
||||
}
|
||||
|
||||
FUNC(LS_Plat_UpByValueStayTx)
|
||||
// Plat_UpByValueStayTx (tag, speed, height)
|
||||
{
|
||||
return EV_DoPlat (arg0, ln, DPlat::platUpByValueStay, FRACUNIT*arg2*8, _f_SPEED(arg1), 0, 0, 2);
|
||||
return EV_DoPlat (arg0, ln, DPlat::platUpByValueStay, arg2*8, SPEED(arg1), 0, 0, 2);
|
||||
}
|
||||
|
||||
FUNC(LS_Plat_ToggleCeiling)
|
||||
|
@ -992,7 +992,7 @@ FUNC(LS_Generic_Lift)
|
|||
break;
|
||||
}
|
||||
|
||||
return EV_DoPlat (arg0, ln, type, arg4*8*FRACUNIT, _f_SPEED(arg1), OCTICS(arg2), 0, 0);
|
||||
return EV_DoPlat (arg0, ln, type, arg4*8, SPEED(arg1), OCTICS(arg2), 0, 0);
|
||||
}
|
||||
|
||||
FUNC(LS_Exit_Normal)
|
||||
|
@ -1947,13 +1947,13 @@ FUNC(LS_FS_Execute)
|
|||
FUNC(LS_FloorAndCeiling_LowerByValue)
|
||||
// FloorAndCeiling_LowerByValue (tag, speed, height)
|
||||
{
|
||||
return EV_DoElevator (ln, DElevator::elevateLower, _f_SPEED(arg1), arg2*FRACUNIT, arg0);
|
||||
return EV_DoElevator (ln, DElevator::elevateLower, SPEED(arg1), arg2, arg0);
|
||||
}
|
||||
|
||||
FUNC(LS_FloorAndCeiling_RaiseByValue)
|
||||
// FloorAndCeiling_RaiseByValue (tag, speed, height)
|
||||
{
|
||||
return EV_DoElevator (ln, DElevator::elevateRaise, _f_SPEED(arg1), arg2*FRACUNIT, arg0);
|
||||
return EV_DoElevator (ln, DElevator::elevateRaise, SPEED(arg1), arg2, arg0);
|
||||
}
|
||||
|
||||
FUNC(LS_FloorAndCeiling_LowerRaise)
|
||||
|
@ -1966,7 +1966,7 @@ FUNC(LS_FloorAndCeiling_LowerRaise)
|
|||
// more or less unintuitive value for the fourth arg to trigger Boom's broken behavior
|
||||
if (arg3 != 1998 || !res) // (1998 for the year in which Boom was released... :P)
|
||||
{
|
||||
res |= EV_DoFloor (DFloor::floorLowerToLowest, ln, arg0, _f_SPEED(arg1), 0, -1, 0, false);
|
||||
res |= EV_DoFloor (DFloor::floorLowerToLowest, ln, arg0, SPEED(arg1), 0, -1, 0, false);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
@ -1974,19 +1974,19 @@ FUNC(LS_FloorAndCeiling_LowerRaise)
|
|||
FUNC(LS_Elevator_MoveToFloor)
|
||||
// Elevator_MoveToFloor (tag, speed)
|
||||
{
|
||||
return EV_DoElevator (ln, DElevator::elevateCurrent, _f_SPEED(arg1), 0, arg0);
|
||||
return EV_DoElevator (ln, DElevator::elevateCurrent, SPEED(arg1), 0, arg0);
|
||||
}
|
||||
|
||||
FUNC(LS_Elevator_RaiseToNearest)
|
||||
// Elevator_RaiseToNearest (tag, speed)
|
||||
{
|
||||
return EV_DoElevator (ln, DElevator::elevateUp, _f_SPEED(arg1), 0, arg0);
|
||||
return EV_DoElevator (ln, DElevator::elevateUp, SPEED(arg1), 0, arg0);
|
||||
}
|
||||
|
||||
FUNC(LS_Elevator_LowerToNearest)
|
||||
// Elevator_LowerToNearest (tag, speed)
|
||||
{
|
||||
return EV_DoElevator (ln, DElevator::elevateDown, _f_SPEED(arg1), 0, arg0);
|
||||
return EV_DoElevator (ln, DElevator::elevateDown, SPEED(arg1), 0, arg0);
|
||||
}
|
||||
|
||||
FUNC(LS_Light_ForceLightning)
|
||||
|
@ -2764,7 +2764,7 @@ enum
|
|||
PROP_FLIGHT,
|
||||
PROP_UNUSED1,
|
||||
PROP_UNUSED2,
|
||||
PROP__f_SPEED,
|
||||
PROP_SPEED,
|
||||
PROP_BUDDHA,
|
||||
};
|
||||
|
||||
|
@ -2779,7 +2779,7 @@ FUNC(LS_SetPlayerProperty)
|
|||
return false;
|
||||
|
||||
// Add or remove a power
|
||||
if (arg2 >= PROP_INVULNERABILITY && arg2 <= PROP__f_SPEED)
|
||||
if (arg2 >= PROP_INVULNERABILITY && arg2 <= PROP_SPEED)
|
||||
{
|
||||
static PClass * const *powers[11] =
|
||||
{
|
||||
|
|
|
@ -45,7 +45,7 @@ struct FTranslatedLineTarget;
|
|||
|
||||
#include <stdlib.h>
|
||||
|
||||
#define STEEPSLOPE 46342 // [RH] Minimum floorplane.fixC() value for walking
|
||||
#define STEEPSLOPE (46342/65536.) // [RH] Minimum floorplane.c value for walking
|
||||
|
||||
#define BONUSADD 6
|
||||
|
||||
|
@ -293,10 +293,7 @@ enum
|
|||
void P_FindFloorCeiling (AActor *actor, int flags=0);
|
||||
|
||||
bool P_ChangeSector (sector_t* sector, int crunch, double amt, int floorOrCeil, bool isreset);
|
||||
inline bool P_ChangeSector(sector_t* sector, int crunch, int amt, int floorOrCeil, bool isreset)
|
||||
{
|
||||
return P_ChangeSector(sector, crunch, FIXED2DBL(amt), floorOrCeil, isreset);
|
||||
}
|
||||
inline bool P_ChangeSector(sector_t* sector, int crunch, int amt, int floorOrCeil, bool isreset) = delete;
|
||||
|
||||
DAngle P_AimLineAttack(AActor *t1, DAngle angle, double distance, FTranslatedLineTarget *pLineTarget = NULL, DAngle vrange = 0., int flags = 0, AActor *target = NULL, AActor *friender = NULL);
|
||||
|
||||
|
@ -328,11 +325,7 @@ void P_TraceBleed(int damage, FTranslatedLineTarget *t, AActor *puff); // hitsc
|
|||
void P_TraceBleed (int damage, AActor *target); // random direction version
|
||||
bool P_HitFloor (AActor *thing);
|
||||
bool P_HitWater (AActor *thing, sector_t *sec, const DVector3 &pos, bool checkabove = false, bool alert = true, bool force = false);
|
||||
inline bool P_HitWater(AActor *thing, sector_t *sec, const fixedvec3 &pos, bool checkabove = false, bool alert = true, bool force = false)
|
||||
{
|
||||
DVector3 fpos(FIXED2DBL(pos.x), FIXED2DBL(pos.y), FIXED2DBL(pos.z));
|
||||
return P_HitWater(thing, sec, fpos, checkabove, alert, force);
|
||||
}
|
||||
inline bool P_HitWater(AActor *thing, sector_t *sec, const fixedvec3 &pos, bool checkabove = false, bool alert = true, bool force = false) = delete;
|
||||
void P_CheckSplash(AActor *self, double distance);
|
||||
|
||||
struct FRailParams
|
||||
|
@ -396,14 +389,7 @@ bool Check_Sides(AActor *, int, int); // phares
|
|||
// [RH]
|
||||
const secplane_t * P_CheckSlopeWalk(AActor *actor, DVector2 &move);
|
||||
|
||||
inline const secplane_t * P_CheckSlopeWalk(AActor *actor, fixed_t &xmove, fixed_t &ymove)
|
||||
{
|
||||
DVector2 move = { FIXED2DBL(xmove), FIXED2DBL(ymove) };
|
||||
const secplane_t *ret = P_CheckSlopeWalk(actor, move);
|
||||
xmove = FLOAT2FIXED(move.X);
|
||||
ymove = FLOAT2FIXED(move.Y);
|
||||
return ret;
|
||||
}
|
||||
inline const secplane_t * P_CheckSlopeWalk(AActor *actor, fixed_t &xmove, fixed_t &ymove) = delete;
|
||||
|
||||
//
|
||||
// P_SETUP
|
||||
|
|
|
@ -526,8 +526,8 @@ double P_GetFriction(const AActor *mo, double *frictionfactor)
|
|||
if (!(rover->flags & FF_EXISTS)) continue;
|
||||
if (!(rover->flags & FF_SWIMMABLE)) continue;
|
||||
|
||||
if (mo->Z() > rover->top.plane->ZatPointF(mo) ||
|
||||
mo->Z() < rover->bottom.plane->ZatPointF(mo))
|
||||
if (mo->Z() > rover->top.plane->ZatPoint(mo) ||
|
||||
mo->Z() < rover->bottom.plane->ZatPoint(mo))
|
||||
continue;
|
||||
|
||||
newfriction = rover->model->GetFriction(rover->top.isceiling, &newmf);
|
||||
|
@ -557,7 +557,7 @@ double P_GetFriction(const AActor *mo, double *frictionfactor)
|
|||
if (rover->flags & FF_SOLID)
|
||||
{
|
||||
// Must be standing on a solid floor
|
||||
if (mo->Z() != rover->top.plane->ZatPoint(pos)) continue;
|
||||
if (!mo->isAtZ(rover->top.plane->ZatPoint(pos))) continue;
|
||||
}
|
||||
else if (rover->flags & FF_SWIMMABLE)
|
||||
{
|
||||
|
@ -573,7 +573,7 @@ double P_GetFriction(const AActor *mo, double *frictionfactor)
|
|||
if (newfriction < friction || friction == ORIG_FRICTION)
|
||||
{
|
||||
friction = newfriction;
|
||||
movefactor = newmf * 0.5;
|
||||
movefactor = newmf;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -808,7 +808,7 @@ bool PIT_CheckLine(FMultiBlockLinesIterator &mit, FMultiBlockLinesIterator::Chec
|
|||
if (!(tm.thing->flags & MF_DROPOFF) &&
|
||||
!(tm.thing->flags & (MF_NOGRAVITY | MF_NOCLIP)))
|
||||
{
|
||||
if ((open.frontfloorplane.fixC() < STEEPSLOPE) != (open.backfloorplane.fixC() < STEEPSLOPE))
|
||||
if ((open.frontfloorplane.fC() < STEEPSLOPE) != (open.backfloorplane.fC() < STEEPSLOPE))
|
||||
{
|
||||
// on the boundary of a steep slope
|
||||
return false;
|
||||
|
@ -2122,12 +2122,12 @@ bool P_TryMove(AActor *thing, const DVector2 &pos,
|
|||
// it slopes or the player's eyes are bobbing in and out.
|
||||
|
||||
bool oldAboveFakeFloor, oldAboveFakeCeiling;
|
||||
double _viewheight = thing->player ? thing->player->viewheight : thing->Height / 2;
|
||||
double viewheight = thing->player ? thing->player->viewheight : thing->Height / 2;
|
||||
oldAboveFakeFloor = oldAboveFakeCeiling = false; // pacify GCC
|
||||
|
||||
if (oldsec->heightsec)
|
||||
{
|
||||
double eyez = oldz + FIXED2DBL(viewheight);
|
||||
double eyez = oldz + viewheight;
|
||||
|
||||
oldAboveFakeFloor = eyez > oldsec->heightsec->floorplane.ZatPoint(thing);
|
||||
oldAboveFakeCeiling = eyez > oldsec->heightsec->ceilingplane.ZatPoint(thing);
|
||||
|
@ -2333,7 +2333,7 @@ bool P_TryMove(AActor *thing, const DVector2 &pos,
|
|||
if (newsec->heightsec && oldsec->heightsec && newsec->SecActTarget)
|
||||
{
|
||||
const sector_t *hs = newsec->heightsec;
|
||||
double eyez = thing->Z() + FIXED2DBL(viewheight);
|
||||
double eyez = thing->Z() + viewheight;
|
||||
double fakez = hs->floorplane.ZatPoint(pos);
|
||||
|
||||
if (!oldAboveFakeFloor && eyez > fakez)
|
||||
|
@ -2913,7 +2913,7 @@ const secplane_t * P_CheckSlopeWalk(AActor *actor, DVector2 &move)
|
|||
{
|
||||
if (!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue;
|
||||
|
||||
double thisplanez = rover->top.plane->ZatPointF(actor);
|
||||
double thisplanez = rover->top.plane->ZatPoint(actor);
|
||||
|
||||
if (thisplanez > planezhere && thisplanez <= actor->Z() + actor->MaxStepHeight)
|
||||
{
|
||||
|
@ -2958,12 +2958,12 @@ const secplane_t * P_CheckSlopeWalk(AActor *actor, DVector2 &move)
|
|||
const msecnode_t *node;
|
||||
bool dopush = true;
|
||||
|
||||
if (plane->fixC() > STEEPSLOPE * 2 / 3)
|
||||
if (plane->fC() > STEEPSLOPE * 2 / 3)
|
||||
{
|
||||
for (node = actor->touching_sectorlist; node; node = node->m_tnext)
|
||||
{
|
||||
sector_t *sec = node->m_sector;
|
||||
if (sec->floorplane.fixC() >= STEEPSLOPE)
|
||||
if (sec->floorplane.fC() >= STEEPSLOPE)
|
||||
{
|
||||
DVector3 pos = actor->PosRelative(sec) +move;
|
||||
|
||||
|
@ -3741,7 +3741,7 @@ struct aim_t
|
|||
{
|
||||
if (lastceilingplane)
|
||||
{
|
||||
double ff_top = lastceilingplane->ZatPointF(th);
|
||||
double ff_top = lastceilingplane->ZatPoint(th);
|
||||
DAngle pitch = -VecToAngle(dist, ff_top - shootz);
|
||||
// upper slope intersects with this 3d-floor
|
||||
if (pitch > toppitch)
|
||||
|
@ -3751,7 +3751,7 @@ struct aim_t
|
|||
}
|
||||
if (lastfloorplane)
|
||||
{
|
||||
double ff_bottom = lastfloorplane->ZatPointF(th);
|
||||
double ff_bottom = lastfloorplane->ZatPoint(th);
|
||||
DAngle pitch = -VecToAngle(dist, ff_bottom - shootz);
|
||||
// lower slope intersects with this 3d-floor
|
||||
if (pitch < bottompitch)
|
||||
|
@ -4411,7 +4411,7 @@ void P_TraceBleed(int damage, AActor *target, AActor *missile)
|
|||
double aim;
|
||||
|
||||
aim = g_atan(missile->Vel.Z / target->Distance2D(missile));
|
||||
pitch = -ToDegrees(aim);
|
||||
pitch = -DAngle::ToDegrees(aim);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -427,7 +427,7 @@ bool AActor::FixMapthingPos()
|
|||
DPrintf("%s at (%f,%f) lies on %s line %td, distance = %f\n",
|
||||
this->GetClass()->TypeName.GetChars(), X(), Y(),
|
||||
ldef->Delta().X == 0 ? "vertical" : ldef->Delta().Y == 0 ? "horizontal" : "diagonal",
|
||||
ldef - lines, FIXED2DBL(distance));
|
||||
ldef - lines, distance);
|
||||
DAngle ang = ldef->Delta().Angle();
|
||||
if (ldef->backsector != NULL && ldef->backsector == secstart)
|
||||
{
|
||||
|
@ -519,7 +519,8 @@ void AActor::LinkToWorld(bool spawningmapthing, sector_t *sector)
|
|||
|
||||
for (int i = -1; i < (int)check.Size(); i++)
|
||||
{
|
||||
fixedvec3 pos = i==-1? _f_Pos() : _f_PosRelative(check[i]);
|
||||
DVector3 _pos = i==-1? Pos() : PosRelative(check[i]);
|
||||
fixedvec3 pos = { FLOAT2FIXED(_pos.X), FLOAT2FIXED(_pos.Y),FLOAT2FIXED(_pos.Z) };
|
||||
|
||||
int x1 = GetSafeBlockX(pos.x - _f_radius() - bmaporgx);
|
||||
int x2 = GetSafeBlockX(pos.x + _f_radius() - bmaporgx);
|
||||
|
|
|
@ -2175,7 +2175,7 @@ explode:
|
|||
{ // Don't stop sliding if halfway off a step with some velocity
|
||||
if (fabs(mo->Vel.X) > 0.25 || fabs(mo->Vel.Y) > 0.25)
|
||||
{
|
||||
if (mo->floorz > mo->Sector->floorplane.ZatPointF(mo))
|
||||
if (mo->floorz > mo->Sector->floorplane.ZatPoint(mo))
|
||||
{
|
||||
if (mo->dropoffz != mo->floorz) // 3DMidtex or other special cases that must be excluded
|
||||
{
|
||||
|
@ -2186,7 +2186,7 @@ explode:
|
|||
// if the floor comes from one in the current sector stop sliding the corpse!
|
||||
F3DFloor * rover=mo->Sector->e->XFloor.ffloors[i];
|
||||
if (!(rover->flags&FF_EXISTS)) continue;
|
||||
if (rover->flags&FF_SOLID && rover->top.plane->ZatPointF(mo) == mo->floorz) break;
|
||||
if (rover->flags&FF_SOLID && rover->top.plane->ZatPoint(mo) == mo->floorz) break;
|
||||
}
|
||||
if (i==mo->Sector->e->XFloor.ffloors.Size())
|
||||
return Oldfloorz;
|
||||
|
@ -2427,8 +2427,8 @@ void P_ZMovement (AActor *mo, double oldfloorz)
|
|||
if (!(rover->flags & FF_EXISTS)) continue;
|
||||
if (!(rover->flags & FF_SWIMMABLE)) continue;
|
||||
|
||||
if (mo->Z() >= rover->top.plane->ZatPointF(mo) ||
|
||||
mo->Center() < rover->bottom.plane->ZatPointF(mo))
|
||||
if (mo->Z() >= rover->top.plane->ZatPoint(mo) ||
|
||||
mo->Center() < rover->bottom.plane->ZatPoint(mo))
|
||||
continue;
|
||||
|
||||
friction = rover->model->GetFriction(rover->top.isceiling);
|
||||
|
@ -2447,7 +2447,7 @@ void P_ZMovement (AActor *mo, double oldfloorz)
|
|||
{ // Hit the floor
|
||||
if ((!mo->player || !(mo->player->cheats & CF_PREDICTING)) &&
|
||||
mo->Sector->SecActTarget != NULL &&
|
||||
mo->Sector->floorplane.ZatPointF(mo) == mo->floorz)
|
||||
mo->Sector->floorplane.ZatPoint(mo) == mo->floorz)
|
||||
{ // [RH] Let the sector do something to the actor
|
||||
mo->Sector->SecActTarget->TriggerAction (mo, SECSPAC_HitFloor);
|
||||
}
|
||||
|
@ -2547,7 +2547,7 @@ void P_ZMovement (AActor *mo, double oldfloorz)
|
|||
{ // hit the ceiling
|
||||
if ((!mo->player || !(mo->player->cheats & CF_PREDICTING)) &&
|
||||
mo->Sector->SecActTarget != NULL &&
|
||||
mo->Sector->ceilingplane.ZatPointF(mo) == mo->ceilingz)
|
||||
mo->Sector->ceilingplane.ZatPoint(mo) == mo->ceilingz)
|
||||
{ // [RH] Let the sector do something to the actor
|
||||
mo->Sector->SecActTarget->TriggerAction (mo, SECSPAC_HitCeiling);
|
||||
}
|
||||
|
@ -2602,7 +2602,7 @@ void P_CheckFakeFloorTriggers (AActor *mo, double oldz, bool oldz_has_viewheight
|
|||
if (sec->heightsec != NULL && sec->SecActTarget != NULL)
|
||||
{
|
||||
sector_t *hs = sec->heightsec;
|
||||
double waterz = hs->floorplane.ZatPointF(mo);
|
||||
double waterz = hs->floorplane.ZatPoint(mo);
|
||||
double newz;
|
||||
double viewheight;
|
||||
|
||||
|
@ -2637,7 +2637,7 @@ void P_CheckFakeFloorTriggers (AActor *mo, double oldz, bool oldz_has_viewheight
|
|||
|
||||
if (!(hs->MoreFlags & SECF_FAKEFLOORONLY))
|
||||
{
|
||||
waterz = hs->ceilingplane.ZatPointF(mo);
|
||||
waterz = hs->ceilingplane.ZatPoint(mo);
|
||||
if (oldz <= waterz && newz > waterz)
|
||||
{ // View went above fake ceiling
|
||||
sec->SecActTarget->TriggerAction (mo, SECSPAC_EyesAboveC);
|
||||
|
@ -3644,18 +3644,18 @@ void AActor::Tick ()
|
|||
// Check 3D floors as well
|
||||
floorplane = P_FindFloorPlane(floorsector, PosAtZ(floorz));
|
||||
|
||||
if (floorplane.fixC() < STEEPSLOPE &&
|
||||
if (floorplane.fC() < STEEPSLOPE &&
|
||||
floorplane.ZatPoint (PosRelative(floorsector)) <= floorz)
|
||||
{
|
||||
const msecnode_t *node;
|
||||
bool dopush = true;
|
||||
|
||||
if (floorplane.fixC() > STEEPSLOPE*2/3)
|
||||
if (floorplane.fC() > STEEPSLOPE*2/3)
|
||||
{
|
||||
for (node = touching_sectorlist; node; node = node->m_tnext)
|
||||
{
|
||||
const sector_t *sec = node->m_sector;
|
||||
if (sec->floorplane.fixC() >= STEEPSLOPE)
|
||||
if (sec->floorplane.fC() >= STEEPSLOPE)
|
||||
{
|
||||
if (floorplane.ZatPoint(PosRelative(node->m_sector)) >= Z() - MaxStepHeight)
|
||||
{
|
||||
|
@ -3897,15 +3897,15 @@ void AActor::CheckSectorTransition(sector_t *oldsec)
|
|||
if (Sector->SecActTarget != NULL)
|
||||
{
|
||||
int act = SECSPAC_Enter;
|
||||
if (Z() <= Sector->floorplane.ZatPointF(this))
|
||||
if (Z() <= Sector->floorplane.ZatPoint(this))
|
||||
{
|
||||
act |= SECSPAC_HitFloor;
|
||||
}
|
||||
if (Top() >= Sector->ceilingplane.ZatPointF(this))
|
||||
if (Top() >= Sector->ceilingplane.ZatPoint(this))
|
||||
{
|
||||
act |= SECSPAC_HitCeiling;
|
||||
}
|
||||
if (Sector->heightsec != NULL && Z() == Sector->heightsec->floorplane.ZatPointF(this))
|
||||
if (Sector->heightsec != NULL && Z() == Sector->heightsec->floorplane.ZatPoint(this))
|
||||
{
|
||||
act |= SECSPAC_HitFakeFloor;
|
||||
}
|
||||
|
@ -3952,7 +3952,7 @@ bool AActor::UpdateWaterLevel (bool dosplash)
|
|||
const sector_t *hsec = Sector->GetHeightSec();
|
||||
if (hsec != NULL)
|
||||
{
|
||||
fh = hsec->floorplane.ZatPointF (this);
|
||||
fh = hsec->floorplane.ZatPoint (this);
|
||||
//if (hsec->MoreFlags & SECF_UNDERWATERMASK) // also check Boom-style non-swimmable sectors
|
||||
{
|
||||
if (Z() < fh)
|
||||
|
@ -3968,7 +3968,7 @@ bool AActor::UpdateWaterLevel (bool dosplash)
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (!(hsec->MoreFlags & SECF_FAKEFLOORONLY) && (Top() > hsec->ceilingplane.ZatPointF (this)))
|
||||
else if (!(hsec->MoreFlags & SECF_FAKEFLOORONLY) && (Top() > hsec->ceilingplane.ZatPoint (this)))
|
||||
{
|
||||
waterlevel = 3;
|
||||
}
|
||||
|
@ -3992,8 +3992,8 @@ bool AActor::UpdateWaterLevel (bool dosplash)
|
|||
if (!(rover->flags & FF_EXISTS)) continue;
|
||||
if(!(rover->flags & FF_SWIMMABLE) || rover->flags & FF_SOLID) continue;
|
||||
|
||||
double ff_bottom=rover->bottom.plane->ZatPointF(this);
|
||||
double ff_top=rover->top.plane->ZatPointF(this);
|
||||
double ff_bottom=rover->bottom.plane->ZatPoint(this);
|
||||
double ff_top=rover->top.plane->ZatPoint(this);
|
||||
|
||||
if(ff_top <= Z() || ff_bottom > (Center())) continue;
|
||||
|
||||
|
@ -4174,7 +4174,7 @@ AActor *AActor::StaticSpawn (PClassActor *type, const DVector3 &pos, replace_t a
|
|||
}
|
||||
else
|
||||
{
|
||||
actor->SpawnPoint.Z = (actor->Z() - actor->Sector->floorplane.ZatPointF(actor));
|
||||
actor->SpawnPoint.Z = (actor->Z() - actor->Sector->floorplane.ZatPoint(actor));
|
||||
}
|
||||
|
||||
if (actor->FloatBobPhase == (BYTE)-1) actor->FloatBobPhase = rng(); // Don't make everything bob in sync (unless deliberately told to do)
|
||||
|
@ -4420,7 +4420,7 @@ void AActor::AdjustFloorClip ()
|
|||
const msecnode_t *m;
|
||||
|
||||
// possibly standing on a 3D-floor
|
||||
if (Sector->e->XFloor.ffloors.Size() && Z() > Sector->floorplane.ZatPointF(this)) Floorclip = 0;
|
||||
if (Sector->e->XFloor.ffloors.Size() && Z() > Sector->floorplane.ZatPoint(this)) Floorclip = 0;
|
||||
|
||||
// [RH] clip based on shallowest floor player is standing on
|
||||
// If the sector has a deep water effect, then let that effect
|
||||
|
@ -5522,7 +5522,7 @@ foundone:
|
|||
if (smallsplash && splash->SmallSplash)
|
||||
{
|
||||
mo = Spawn (splash->SmallSplash, pos, ALLOW_REPLACE);
|
||||
if (mo) mo->Floorclip += FIXED2DBL(splash->SmallSplashClip);
|
||||
if (mo) mo->Floorclip += splash->SmallSplashClip;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -89,10 +89,10 @@ void DPillar::Serialize (FArchive &arc)
|
|||
void DPillar::Tick ()
|
||||
{
|
||||
int r, s;
|
||||
fixed_t oldfloor, oldceiling;
|
||||
double oldfloor, oldceiling;
|
||||
|
||||
oldfloor = m_Sector->floorplane.fixD();
|
||||
oldceiling = m_Sector->ceilingplane.fixD();
|
||||
oldfloor = m_Sector->floorplane.fD();
|
||||
oldceiling = m_Sector->ceilingplane.fD();
|
||||
|
||||
if (m_Type == pillarBuild)
|
||||
{
|
||||
|
@ -123,11 +123,11 @@ void DPillar::Tick ()
|
|||
}
|
||||
}
|
||||
|
||||
DPillar::DPillar (sector_t *sector, EPillar type, fixed_t speed,
|
||||
fixed_t floordist, fixed_t ceilingdist, int crush, bool hexencrush)
|
||||
DPillar::DPillar (sector_t *sector, EPillar type, double speed,
|
||||
double floordist, double ceilingdist, int crush, bool hexencrush)
|
||||
: DMover (sector)
|
||||
{
|
||||
fixed_t newheight;
|
||||
double newheight;
|
||||
vertex_t *spot;
|
||||
|
||||
sector->floordata = sector->ceilingdata = this;
|
||||
|
@ -144,15 +144,15 @@ DPillar::DPillar (sector_t *sector, EPillar type, fixed_t speed,
|
|||
if (floordist == 0)
|
||||
{
|
||||
newheight = (sector->CenterFloor () + sector->CenterCeiling ()) / 2;
|
||||
m_FloorTarget = sector->floorplane.PointToDist (sector->_f_centerspot(), newheight);
|
||||
m_CeilingTarget = sector->ceilingplane.PointToDist (sector->_f_centerspot(), newheight);
|
||||
m_FloorTarget = sector->floorplane.PointToDist (sector->centerspot, newheight);
|
||||
m_CeilingTarget = sector->ceilingplane.PointToDist (sector->centerspot, newheight);
|
||||
floordist = newheight - sector->CenterFloor ();
|
||||
}
|
||||
else
|
||||
{
|
||||
newheight = sector->CenterFloor () + floordist;
|
||||
m_FloorTarget = sector->floorplane.PointToDist (sector->_f_centerspot(), newheight);
|
||||
m_CeilingTarget = sector->ceilingplane.PointToDist (sector->_f_centerspot(), newheight);
|
||||
m_FloorTarget = sector->floorplane.PointToDist (sector->centerspot, newheight);
|
||||
m_CeilingTarget = sector->ceilingplane.PointToDist (sector->centerspot, newheight);
|
||||
}
|
||||
ceilingdist = sector->CenterCeiling () - newheight;
|
||||
}
|
||||
|
@ -169,7 +169,7 @@ DPillar::DPillar (sector_t *sector, EPillar type, fixed_t speed,
|
|||
else
|
||||
{
|
||||
newheight = sector->CenterFloor() - floordist;
|
||||
m_FloorTarget = sector->floorplane.PointToDist (sector->_f_centerspot(), newheight);
|
||||
m_FloorTarget = sector->floorplane.PointToDist (sector->centerspot, newheight);
|
||||
}
|
||||
if (ceilingdist == 0)
|
||||
{
|
||||
|
@ -180,7 +180,7 @@ DPillar::DPillar (sector_t *sector, EPillar type, fixed_t speed,
|
|||
else
|
||||
{
|
||||
newheight = sector->CenterCeiling() + ceilingdist;
|
||||
m_CeilingTarget = sector->ceilingplane.PointToDist (sector->_f_centerspot(), newheight);
|
||||
m_CeilingTarget = sector->ceilingplane.PointToDist (sector->centerspot, newheight);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -190,12 +190,12 @@ DPillar::DPillar (sector_t *sector, EPillar type, fixed_t speed,
|
|||
if (floordist > ceilingdist)
|
||||
{
|
||||
m_FloorSpeed = speed;
|
||||
m_CeilingSpeed = Scale (speed, ceilingdist, floordist);
|
||||
m_CeilingSpeed = speed * ceilingdist / floordist;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_CeilingSpeed = speed;
|
||||
m_FloorSpeed = Scale (speed, floordist, ceilingdist);
|
||||
m_FloorSpeed = speed * floordist / ceilingdist;
|
||||
}
|
||||
|
||||
if (!(m_Sector->Flags & SECF_SILENTMOVE))
|
||||
|
@ -216,7 +216,7 @@ DPillar::DPillar (sector_t *sector, EPillar type, fixed_t speed,
|
|||
}
|
||||
|
||||
bool EV_DoPillar (DPillar::EPillar type, line_t *line, int tag,
|
||||
fixed_t speed, fixed_t height, fixed_t height2, int crush, bool hexencrush)
|
||||
double speed, double height, double height2, int crush, bool hexencrush)
|
||||
{
|
||||
int secnum;
|
||||
sector_t *sec;
|
||||
|
@ -231,7 +231,7 @@ bool EV_DoPillar (DPillar::EPillar type, line_t *line, int tag,
|
|||
if (sec->PlaneMoving(sector_t::floor) || sec->PlaneMoving(sector_t::ceiling))
|
||||
continue;
|
||||
|
||||
fixed_t flor, ceil;
|
||||
double flor, ceil;
|
||||
|
||||
flor = sec->CenterFloor ();
|
||||
ceil = sec->CenterCeiling ();
|
||||
|
|
|
@ -198,7 +198,7 @@ void DPlat::Tick ()
|
|||
case waiting:
|
||||
if (m_Count > 0 && !--m_Count)
|
||||
{
|
||||
if (m_Sector->floorplane.fixD() == m_Low)
|
||||
if (m_Sector->floorplane.fD() == m_Low)
|
||||
m_Status = up;
|
||||
else
|
||||
m_Status = down;
|
||||
|
@ -225,15 +225,15 @@ DPlat::DPlat (sector_t *sector)
|
|||
// [RH] Changed amount to height and added delay,
|
||||
// lip, change, tag, and speed parameters.
|
||||
//
|
||||
bool EV_DoPlat (int tag, line_t *line, DPlat::EPlatType type, int height,
|
||||
int speed, int delay, int lip, int change)
|
||||
bool EV_DoPlat (int tag, line_t *line, DPlat::EPlatType type, double height,
|
||||
double speed, int delay, int lip, int change)
|
||||
{
|
||||
DPlat *plat;
|
||||
int secnum;
|
||||
sector_t *sec;
|
||||
bool rtn = false;
|
||||
bool manual = false;
|
||||
fixed_t newheight = 0;
|
||||
double newheight = 0;
|
||||
vertex_t *spot;
|
||||
|
||||
if (tag != 0)
|
||||
|
@ -277,7 +277,7 @@ bool EV_DoPlat (int tag, line_t *line, DPlat::EPlatType type, int height,
|
|||
|
||||
//jff 1/26/98 Avoid raise plat bouncing a head off a ceiling and then
|
||||
//going down forever -- default lower to plat height when triggered
|
||||
plat->m_Low = sec->floorplane.fixD();
|
||||
plat->m_Low = sec->floorplane.fD();
|
||||
|
||||
if (change)
|
||||
{
|
||||
|
@ -292,7 +292,7 @@ bool EV_DoPlat (int tag, line_t *line, DPlat::EPlatType type, int height,
|
|||
case DPlat::platRaiseAndStayLockout:
|
||||
newheight = sec->FindNextHighestFloor (&spot);
|
||||
plat->m_High = sec->floorplane.PointToDist (spot, newheight);
|
||||
plat->m_Low = sec->floorplane.fixD();
|
||||
plat->m_Low = sec->floorplane.fD();
|
||||
plat->m_Status = DPlat::up;
|
||||
plat->PlayPlatSound ("Floor");
|
||||
sec->ClearSpecial();
|
||||
|
@ -300,30 +300,30 @@ bool EV_DoPlat (int tag, line_t *line, DPlat::EPlatType type, int height,
|
|||
|
||||
case DPlat::platUpByValue:
|
||||
case DPlat::platUpByValueStay:
|
||||
newheight = sec->floorplane.ZatPoint (0, 0) + height;
|
||||
plat->m_High = sec->floorplane.PointToDist (0, 0, newheight);
|
||||
plat->m_Low = sec->floorplane.fixD();
|
||||
newheight = sec->floorplane.ZatPoint (sec->centerspot) + height;
|
||||
plat->m_High = sec->floorplane.PointToDist (sec->centerspot, newheight);
|
||||
plat->m_Low = sec->floorplane.fD();
|
||||
plat->m_Status = DPlat::up;
|
||||
plat->PlayPlatSound ("Floor");
|
||||
break;
|
||||
|
||||
case DPlat::platDownByValue:
|
||||
newheight = sec->floorplane.ZatPoint (0, 0) - height;
|
||||
plat->m_Low = sec->floorplane.PointToDist (0, 0, newheight);
|
||||
plat->m_High = sec->floorplane.fixD();
|
||||
newheight = sec->floorplane.ZatPoint (sec->centerspot) - height;
|
||||
plat->m_Low = sec->floorplane.PointToDist (sec->centerspot, newheight);
|
||||
plat->m_High = sec->floorplane.fD();
|
||||
plat->m_Status = DPlat::down;
|
||||
plat->PlayPlatSound ("Floor");
|
||||
break;
|
||||
|
||||
case DPlat::platDownWaitUpStay:
|
||||
case DPlat::platDownWaitUpStayStone:
|
||||
newheight = sec->FindLowestFloorSurrounding (&spot) + lip*FRACUNIT;
|
||||
newheight = sec->FindLowestFloorSurrounding (&spot) + lip;
|
||||
plat->m_Low = sec->floorplane.PointToDist (spot, newheight);
|
||||
|
||||
if (plat->m_Low < sec->floorplane.fixD())
|
||||
plat->m_Low = sec->floorplane.fixD();
|
||||
if (plat->m_Low < sec->floorplane.fD())
|
||||
plat->m_Low = sec->floorplane.fD();
|
||||
|
||||
plat->m_High = sec->floorplane.fixD();
|
||||
plat->m_High = sec->floorplane.fD();
|
||||
plat->m_Status = DPlat::down;
|
||||
plat->PlayPlatSound (type == DPlat::platDownWaitUpStay ? "Platform" : "Floor");
|
||||
break;
|
||||
|
@ -338,27 +338,27 @@ bool EV_DoPlat (int tag, line_t *line, DPlat::EPlatType type, int height,
|
|||
newheight = sec->FindHighestFloorSurrounding (&spot);
|
||||
}
|
||||
plat->m_High = sec->floorplane.PointToDist (spot, newheight);
|
||||
plat->m_Low = sec->floorplane.fixD();
|
||||
plat->m_Low = sec->floorplane.fD();
|
||||
|
||||
if (plat->m_High > sec->floorplane.fixD())
|
||||
plat->m_High = sec->floorplane.fixD();
|
||||
if (plat->m_High > sec->floorplane.fD())
|
||||
plat->m_High = sec->floorplane.fD();
|
||||
|
||||
plat->m_Status = DPlat::up;
|
||||
plat->PlayPlatSound ("Platform");
|
||||
break;
|
||||
|
||||
case DPlat::platPerpetualRaise:
|
||||
newheight = sec->FindLowestFloorSurrounding (&spot) + lip*FRACUNIT;
|
||||
newheight = sec->FindLowestFloorSurrounding (&spot) + lip;
|
||||
plat->m_Low = sec->floorplane.PointToDist (spot, newheight);
|
||||
|
||||
if (plat->m_Low < sec->floorplane.fixD())
|
||||
plat->m_Low = sec->floorplane.fixD();
|
||||
if (plat->m_Low < sec->floorplane.fD())
|
||||
plat->m_Low = sec->floorplane.fD();
|
||||
|
||||
newheight = sec->FindHighestFloorSurrounding (&spot);
|
||||
plat->m_High = sec->floorplane.PointToDist (spot, newheight);
|
||||
|
||||
if (plat->m_High > sec->floorplane.fixD())
|
||||
plat->m_High = sec->floorplane.fixD();
|
||||
if (plat->m_High > sec->floorplane.fD())
|
||||
plat->m_High = sec->floorplane.fD();
|
||||
|
||||
plat->m_Status = pr_doplat() & 1 ? DPlat::up : DPlat::down;
|
||||
|
||||
|
@ -371,26 +371,26 @@ bool EV_DoPlat (int tag, line_t *line, DPlat::EPlatType type, int height,
|
|||
// set up toggling between ceiling, floor inclusive
|
||||
newheight = sec->FindLowestCeilingPoint (&spot);
|
||||
plat->m_Low = sec->floorplane.PointToDist (spot, newheight);
|
||||
plat->m_High = sec->floorplane.fixD();
|
||||
plat->m_High = sec->floorplane.fD();
|
||||
plat->m_Status = DPlat::down;
|
||||
SN_StartSequence (sec, CHAN_FLOOR, "Silence", 0);
|
||||
break;
|
||||
|
||||
case DPlat::platDownToNearestFloor:
|
||||
newheight = sec->FindNextLowestFloor (&spot) + lip*FRACUNIT;
|
||||
newheight = sec->FindNextLowestFloor (&spot) + lip;
|
||||
plat->m_Low = sec->floorplane.PointToDist (spot, newheight);
|
||||
plat->m_Status = DPlat::down;
|
||||
plat->m_High = sec->floorplane.fixD();
|
||||
plat->m_High = sec->floorplane.fD();
|
||||
plat->PlayPlatSound ("Platform");
|
||||
break;
|
||||
|
||||
case DPlat::platDownToLowestCeiling:
|
||||
newheight = sec->FindLowestCeilingSurrounding (&spot);
|
||||
plat->m_Low = sec->floorplane.PointToDist (spot, newheight);
|
||||
plat->m_High = sec->floorplane.fixD();
|
||||
plat->m_High = sec->floorplane.fD();
|
||||
|
||||
if (plat->m_Low < sec->floorplane.fixD())
|
||||
plat->m_Low = sec->floorplane.fixD();
|
||||
if (plat->m_Low < sec->floorplane.fD())
|
||||
plat->m_Low = sec->floorplane.fD();
|
||||
|
||||
plat->m_Status = DPlat::down;
|
||||
plat->PlayPlatSound ("Platform");
|
||||
|
|
|
@ -183,8 +183,8 @@ void DScroller::Tick ()
|
|||
|
||||
if (m_Control != -1)
|
||||
{ // compute scroll amounts based on a sector's height changes
|
||||
double height = sectors[m_Control].CenterFloorF () +
|
||||
sectors[m_Control].CenterCeilingF ();
|
||||
double height = sectors[m_Control].CenterFloor () +
|
||||
sectors[m_Control].CenterCeiling ();
|
||||
double delta = height - m_LastHeight;
|
||||
m_LastHeight = height;
|
||||
dx *= delta;
|
||||
|
@ -277,7 +277,7 @@ DScroller::DScroller (EScroll type, double dx, double dy,
|
|||
m_vdx = m_vdy = 0;
|
||||
if ((m_Control = control) != -1)
|
||||
m_LastHeight =
|
||||
sectors[control].CenterFloorF () + sectors[control].CenterCeilingF ();
|
||||
sectors[control].CenterFloor () + sectors[control].CenterCeiling ();
|
||||
m_Affectee = affectee;
|
||||
m_Interpolations[0] = m_Interpolations[1] = m_Interpolations[2] = NULL;
|
||||
|
||||
|
|
|
@ -63,19 +63,19 @@ sector_t *sector_t::NextSpecialSector (int type, sector_t *nogood) const
|
|||
// P_FindLowestFloorSurrounding()
|
||||
// FIND LOWEST FLOOR HEIGHT IN SURROUNDING SECTORS
|
||||
//
|
||||
fixed_t sector_t::FindLowestFloorSurrounding (vertex_t **v) const
|
||||
double sector_t::FindLowestFloorSurrounding (vertex_t **v) const
|
||||
{
|
||||
int i;
|
||||
sector_t *other;
|
||||
line_t *check;
|
||||
fixed_t floor;
|
||||
fixed_t ofloor;
|
||||
double floor;
|
||||
double ofloor;
|
||||
vertex_t *spot;
|
||||
|
||||
if (linecount == 0) return GetPlaneTexZ(sector_t::floor);
|
||||
if (linecount == 0) return GetPlaneTexZF(sector_t::floor);
|
||||
|
||||
spot = lines[0]->v1;
|
||||
floor = floorplane.ZatPoint (spot);
|
||||
floor = floorplane.ZatPoint(spot);
|
||||
|
||||
for (i = 0; i < linecount; i++)
|
||||
{
|
||||
|
@ -107,19 +107,19 @@ fixed_t sector_t::FindLowestFloorSurrounding (vertex_t **v) const
|
|||
// P_FindHighestFloorSurrounding()
|
||||
// FIND HIGHEST FLOOR HEIGHT IN SURROUNDING SECTORS
|
||||
//
|
||||
fixed_t sector_t::FindHighestFloorSurrounding (vertex_t **v) const
|
||||
double sector_t::FindHighestFloorSurrounding (vertex_t **v) const
|
||||
{
|
||||
int i;
|
||||
line_t *check;
|
||||
sector_t *other;
|
||||
fixed_t floor;
|
||||
fixed_t ofloor;
|
||||
double floor;
|
||||
double ofloor;
|
||||
vertex_t *spot;
|
||||
|
||||
if (linecount == 0) return GetPlaneTexZ(sector_t::floor);
|
||||
if (linecount == 0) return GetPlaneTexZF(sector_t::floor);
|
||||
|
||||
spot = lines[0]->v1;
|
||||
floor = FIXED_MIN;
|
||||
floor = -FLT_MAX;
|
||||
|
||||
for (i = 0; i < linecount; i++)
|
||||
{
|
||||
|
@ -157,21 +157,21 @@ fixed_t sector_t::FindHighestFloorSurrounding (vertex_t **v) const
|
|||
//
|
||||
// Rewritten by Lee Killough to avoid fixed array and to be faster
|
||||
//
|
||||
fixed_t sector_t::FindNextHighestFloor (vertex_t **v) const
|
||||
double sector_t::FindNextHighestFloor (vertex_t **v) const
|
||||
{
|
||||
fixed_t height;
|
||||
fixed_t heightdiff;
|
||||
fixed_t ofloor, floor;
|
||||
double height;
|
||||
double heightdiff;
|
||||
double ofloor, floor;
|
||||
sector_t *other;
|
||||
vertex_t *spot;
|
||||
line_t *check;
|
||||
int i;
|
||||
|
||||
if (linecount == 0) return GetPlaneTexZ(sector_t::floor);
|
||||
if (linecount == 0) return GetPlaneTexZF(sector_t::floor);
|
||||
|
||||
spot = lines[0]->v1;
|
||||
height = floorplane.ZatPoint (spot);
|
||||
heightdiff = FIXED_MAX;
|
||||
height = floorplane.ZatPoint(spot);
|
||||
heightdiff = FLT_MAX;
|
||||
|
||||
for (i = 0; i < linecount; i++)
|
||||
{
|
||||
|
@ -212,21 +212,21 @@ fixed_t sector_t::FindNextHighestFloor (vertex_t **v) const
|
|||
//
|
||||
// jff 02/03/98 Twiddled Lee's P_FindNextHighestFloor to make this
|
||||
//
|
||||
fixed_t sector_t::FindNextLowestFloor (vertex_t **v) const
|
||||
double sector_t::FindNextLowestFloor (vertex_t **v) const
|
||||
{
|
||||
fixed_t height;
|
||||
fixed_t heightdiff;
|
||||
fixed_t ofloor, floor;
|
||||
double height;
|
||||
double heightdiff;
|
||||
double ofloor, floor;
|
||||
sector_t *other;
|
||||
vertex_t *spot;
|
||||
line_t *check;
|
||||
int i;
|
||||
|
||||
if (linecount == 0) return GetPlaneTexZ(sector_t::floor);
|
||||
if (linecount == 0) return GetPlaneTexZF(sector_t::floor);
|
||||
|
||||
spot = lines[0]->v1;
|
||||
height = floorplane.ZatPoint (spot);
|
||||
heightdiff = FIXED_MAX;
|
||||
heightdiff = FLT_MAX;
|
||||
|
||||
for (i = 0; i < linecount; i++)
|
||||
{
|
||||
|
@ -242,7 +242,7 @@ fixed_t sector_t::FindNextLowestFloor (vertex_t **v) const
|
|||
spot = check->v1;
|
||||
}
|
||||
ofloor = other->floorplane.ZatPoint (check->v2);
|
||||
floor = floorplane.ZatPoint (check->v2);
|
||||
floor = floorplane.ZatPoint(check->v2);
|
||||
if (ofloor < floor && floor - ofloor < heightdiff && !IsLinked(other, false))
|
||||
{
|
||||
heightdiff = floor - ofloor;
|
||||
|
@ -266,38 +266,38 @@ fixed_t sector_t::FindNextLowestFloor (vertex_t **v) const
|
|||
//
|
||||
// jff 02/03/98 Twiddled Lee's P_FindNextHighestFloor to make this
|
||||
//
|
||||
fixed_t sector_t::FindNextLowestCeiling (vertex_t **v) const
|
||||
double sector_t::FindNextLowestCeiling (vertex_t **v) const
|
||||
{
|
||||
fixed_t height;
|
||||
fixed_t heightdiff;
|
||||
fixed_t oceil, ceil;
|
||||
double height;
|
||||
double heightdiff;
|
||||
double oceil, ceil;
|
||||
sector_t *other;
|
||||
vertex_t *spot;
|
||||
line_t *check;
|
||||
int i;
|
||||
|
||||
|
||||
if (linecount == 0) return GetPlaneTexZ(sector_t::ceiling);
|
||||
if (linecount == 0) return GetPlaneTexZF(sector_t::ceiling);
|
||||
|
||||
spot = lines[0]->v1;
|
||||
height = ceilingplane.ZatPoint (spot);
|
||||
heightdiff = FIXED_MAX;
|
||||
height = ceilingplane.ZatPoint(spot);
|
||||
heightdiff = FLT_MAX;
|
||||
|
||||
for (i = 0; i < linecount; i++)
|
||||
{
|
||||
check = lines[i];
|
||||
if (NULL != (other = getNextSector (check, this)))
|
||||
{
|
||||
oceil = other->ceilingplane.ZatPoint (check->v1);
|
||||
ceil = ceilingplane.ZatPoint (check->v1);
|
||||
oceil = other->ceilingplane.ZatPoint(check->v1);
|
||||
ceil = ceilingplane.ZatPoint(check->v1);
|
||||
if (oceil < ceil && ceil - oceil < heightdiff && !IsLinked(other, true))
|
||||
{
|
||||
heightdiff = ceil - oceil;
|
||||
height = oceil;
|
||||
spot = check->v1;
|
||||
}
|
||||
oceil = other->ceilingplane.ZatPoint (check->v2);
|
||||
ceil = ceilingplane.ZatPoint (check->v2);
|
||||
oceil = other->ceilingplane.ZatPoint(check->v2);
|
||||
ceil = ceilingplane.ZatPoint(check->v2);
|
||||
if (oceil < ceil && ceil - oceil < heightdiff && !IsLinked(other, true))
|
||||
{
|
||||
heightdiff = ceil - oceil;
|
||||
|
@ -321,37 +321,37 @@ fixed_t sector_t::FindNextLowestCeiling (vertex_t **v) const
|
|||
//
|
||||
// jff 02/03/98 Twiddled Lee's P_FindNextHighestFloor to make this
|
||||
//
|
||||
fixed_t sector_t::FindNextHighestCeiling (vertex_t **v) const
|
||||
double sector_t::FindNextHighestCeiling (vertex_t **v) const
|
||||
{
|
||||
fixed_t height;
|
||||
fixed_t heightdiff;
|
||||
fixed_t oceil, ceil;
|
||||
double height;
|
||||
double heightdiff;
|
||||
double oceil, ceil;
|
||||
sector_t *other;
|
||||
vertex_t *spot;
|
||||
line_t *check;
|
||||
int i;
|
||||
|
||||
if (linecount == 0) return GetPlaneTexZ(sector_t::ceiling);
|
||||
if (linecount == 0) return GetPlaneTexZF(sector_t::ceiling);
|
||||
|
||||
spot = lines[0]->v1;
|
||||
height = ceilingplane.ZatPoint (spot);
|
||||
heightdiff = FIXED_MAX;
|
||||
height = ceilingplane.ZatPoint(spot);
|
||||
heightdiff = FLT_MAX;
|
||||
|
||||
for (i = 0; i < linecount; i++)
|
||||
{
|
||||
check = lines[i];
|
||||
if (NULL != (other = getNextSector (check, this)))
|
||||
{
|
||||
oceil = other->ceilingplane.ZatPoint (check->v1);
|
||||
ceil = ceilingplane.ZatPoint (check->v1);
|
||||
oceil = other->ceilingplane.ZatPoint(check->v1);
|
||||
ceil = ceilingplane.ZatPoint(check->v1);
|
||||
if (oceil > ceil && oceil - ceil < heightdiff && !IsLinked(other, true))
|
||||
{
|
||||
heightdiff = oceil - ceil;
|
||||
height = oceil;
|
||||
spot = check->v1;
|
||||
}
|
||||
oceil = other->ceilingplane.ZatPoint (check->v2);
|
||||
ceil = ceilingplane.ZatPoint (check->v2);
|
||||
oceil = other->ceilingplane.ZatPoint(check->v2);
|
||||
ceil = ceilingplane.ZatPoint(check->v2);
|
||||
if (oceil > ceil && oceil - ceil < heightdiff && !IsLinked(other, true))
|
||||
{
|
||||
heightdiff = oceil - ceil;
|
||||
|
@ -368,32 +368,32 @@ fixed_t sector_t::FindNextHighestCeiling (vertex_t **v) const
|
|||
//
|
||||
// FIND LOWEST CEILING IN THE SURROUNDING SECTORS
|
||||
//
|
||||
fixed_t sector_t::FindLowestCeilingSurrounding (vertex_t **v) const
|
||||
double sector_t::FindLowestCeilingSurrounding (vertex_t **v) const
|
||||
{
|
||||
fixed_t height;
|
||||
fixed_t oceil;
|
||||
double height;
|
||||
double oceil;
|
||||
sector_t *other;
|
||||
vertex_t *spot;
|
||||
line_t *check;
|
||||
int i;
|
||||
|
||||
if (linecount == 0) return GetPlaneTexZ(sector_t::ceiling);
|
||||
if (linecount == 0) return GetPlaneTexZF(sector_t::ceiling);
|
||||
|
||||
spot = lines[0]->v1;
|
||||
height = FIXED_MAX;
|
||||
height = FLT_MAX;
|
||||
|
||||
for (i = 0; i < linecount; i++)
|
||||
{
|
||||
check = lines[i];
|
||||
if (NULL != (other = getNextSector (check, this)))
|
||||
{
|
||||
oceil = other->ceilingplane.ZatPoint (check->v1);
|
||||
oceil = other->ceilingplane.ZatPoint(check->v1);
|
||||
if (oceil < height)
|
||||
{
|
||||
height = oceil;
|
||||
spot = check->v1;
|
||||
}
|
||||
oceil = other->ceilingplane.ZatPoint (check->v2);
|
||||
oceil = other->ceilingplane.ZatPoint(check->v2);
|
||||
if (oceil < height)
|
||||
{
|
||||
height = oceil;
|
||||
|
@ -410,32 +410,32 @@ fixed_t sector_t::FindLowestCeilingSurrounding (vertex_t **v) const
|
|||
//
|
||||
// FIND HIGHEST CEILING IN THE SURROUNDING SECTORS
|
||||
//
|
||||
fixed_t sector_t::FindHighestCeilingSurrounding (vertex_t **v) const
|
||||
double sector_t::FindHighestCeilingSurrounding (vertex_t **v) const
|
||||
{
|
||||
fixed_t height;
|
||||
fixed_t oceil;
|
||||
double height;
|
||||
double oceil;
|
||||
sector_t *other;
|
||||
vertex_t *spot;
|
||||
line_t *check;
|
||||
int i;
|
||||
|
||||
if (linecount == 0) return GetPlaneTexZ(sector_t::ceiling);
|
||||
if (linecount == 0) return GetPlaneTexZF(sector_t::ceiling);
|
||||
|
||||
spot = lines[0]->v1;
|
||||
height = FIXED_MIN;
|
||||
height = -FLT_MAX;
|
||||
|
||||
for (i = 0; i < linecount; i++)
|
||||
{
|
||||
check = lines[i];
|
||||
if (NULL != (other = getNextSector (check, this)))
|
||||
{
|
||||
oceil = other->ceilingplane.ZatPoint (check->v1);
|
||||
oceil = other->ceilingplane.ZatPoint(check->v1);
|
||||
if (oceil > height)
|
||||
{
|
||||
height = oceil;
|
||||
spot = check->v1;
|
||||
}
|
||||
oceil = other->ceilingplane.ZatPoint (check->v2);
|
||||
oceil = other->ceilingplane.ZatPoint(check->v2);
|
||||
if (oceil > height)
|
||||
{
|
||||
height = oceil;
|
||||
|
@ -457,14 +457,14 @@ fixed_t sector_t::FindHighestCeilingSurrounding (vertex_t **v) const
|
|||
// jff 02/03/98 Add routine to find shortest lower texture
|
||||
//
|
||||
|
||||
static inline void CheckShortestTex (FTextureID texnum, fixed_t &minsize)
|
||||
static inline void CheckShortestTex (FTextureID texnum, double &minsize)
|
||||
{
|
||||
if (texnum.isValid() || (texnum.isNull() && (i_compatflags & COMPATF_SHORTTEX)))
|
||||
{
|
||||
FTexture *tex = TexMan[texnum];
|
||||
if (tex != NULL)
|
||||
{
|
||||
fixed_t h = tex->GetScaledHeight()<<FRACBITS;
|
||||
double h = tex->GetScaledHeight();
|
||||
if (h < minsize)
|
||||
{
|
||||
minsize = h;
|
||||
|
@ -473,9 +473,9 @@ static inline void CheckShortestTex (FTextureID texnum, fixed_t &minsize)
|
|||
}
|
||||
}
|
||||
|
||||
fixed_t sector_t::FindShortestTextureAround () const
|
||||
double sector_t::FindShortestTextureAround () const
|
||||
{
|
||||
fixed_t minsize = FIXED_MAX;
|
||||
double minsize = FLT_MAX;
|
||||
|
||||
for (int i = 0; i < linecount; i++)
|
||||
{
|
||||
|
@ -485,7 +485,7 @@ fixed_t sector_t::FindShortestTextureAround () const
|
|||
CheckShortestTex (lines[i]->sidedef[1]->GetTexture(side_t::bottom), minsize);
|
||||
}
|
||||
}
|
||||
return minsize < FIXED_MAX ? minsize : TexMan[0]->GetHeight() * FRACUNIT;
|
||||
return minsize < FLT_MAX ? minsize : TexMan[0]->GetHeight();
|
||||
}
|
||||
|
||||
|
||||
|
@ -499,9 +499,9 @@ fixed_t sector_t::FindShortestTextureAround () const
|
|||
//
|
||||
// jff 03/20/98 Add routine to find shortest upper texture
|
||||
//
|
||||
fixed_t sector_t::FindShortestUpperAround () const
|
||||
double sector_t::FindShortestUpperAround () const
|
||||
{
|
||||
fixed_t minsize = FIXED_MAX;
|
||||
double minsize = FLT_MAX;
|
||||
|
||||
for (int i = 0; i < linecount; i++)
|
||||
{
|
||||
|
@ -511,7 +511,7 @@ fixed_t sector_t::FindShortestUpperAround () const
|
|||
CheckShortestTex (lines[i]->sidedef[1]->GetTexture(side_t::top), minsize);
|
||||
}
|
||||
}
|
||||
return minsize < FIXED_MAX ? minsize : TexMan[0]->GetHeight() * FRACUNIT;
|
||||
return minsize < FLT_MAX ? minsize : TexMan[0]->GetHeight();
|
||||
}
|
||||
|
||||
|
||||
|
@ -529,7 +529,7 @@ fixed_t sector_t::FindShortestUpperAround () const
|
|||
// jff 3/14/98 change first parameter to plain height to allow call
|
||||
// from routine not using floormove_t
|
||||
//
|
||||
sector_t *sector_t::FindModelFloorSector (fixed_t floordestheight) const
|
||||
sector_t *sector_t::FindModelFloorSector (double floordestheight) const
|
||||
{
|
||||
int i;
|
||||
sector_t *sec;
|
||||
|
@ -540,8 +540,8 @@ sector_t *sector_t::FindModelFloorSector (fixed_t floordestheight) const
|
|||
{
|
||||
sec = getNextSector (lines[i], this);
|
||||
if (sec != NULL &&
|
||||
(sec->floorplane.ZatPoint (lines[i]->v1) == floordestheight ||
|
||||
sec->floorplane.ZatPoint (lines[i]->v2) == floordestheight))
|
||||
(sec->floorplane.ZatPoint(lines[i]->v1) == floordestheight ||
|
||||
sec->floorplane.ZatPoint(lines[i]->v2) == floordestheight))
|
||||
{
|
||||
return sec;
|
||||
}
|
||||
|
@ -565,7 +565,7 @@ sector_t *sector_t::FindModelFloorSector (fixed_t floordestheight) const
|
|||
// jff 3/14/98 change first parameter to plain height to allow call
|
||||
// from routine not using ceiling_t
|
||||
//
|
||||
sector_t *sector_t::FindModelCeilingSector (fixed_t floordestheight) const
|
||||
sector_t *sector_t::FindModelCeilingSector (double floordestheight) const
|
||||
{
|
||||
int i;
|
||||
sector_t *sec;
|
||||
|
@ -576,8 +576,8 @@ sector_t *sector_t::FindModelCeilingSector (fixed_t floordestheight) const
|
|||
{
|
||||
sec = getNextSector (lines[i], this);
|
||||
if (sec != NULL &&
|
||||
(sec->ceilingplane.ZatPoint (lines[i]->v1) == floordestheight ||
|
||||
sec->ceilingplane.ZatPoint (lines[i]->v2) == floordestheight))
|
||||
(sec->ceilingplane.ZatPoint(lines[i]->v1) == floordestheight ||
|
||||
sec->ceilingplane.ZatPoint(lines[i]->v2) == floordestheight))
|
||||
{
|
||||
return sec;
|
||||
}
|
||||
|
@ -609,12 +609,12 @@ int sector_t::FindMinSurroundingLight (int min) const
|
|||
//
|
||||
// Find the highest point on the floor of the sector
|
||||
//
|
||||
fixed_t sector_t::FindHighestFloorPoint (vertex_t **v) const
|
||||
double sector_t::FindHighestFloorPoint (vertex_t **v) const
|
||||
{
|
||||
int i;
|
||||
line_t *line;
|
||||
fixed_t height = FIXED_MIN;
|
||||
fixed_t probeheight;
|
||||
double height = -FLT_MAX;
|
||||
double probeheight;
|
||||
vertex_t *spot = NULL;
|
||||
|
||||
if (!floorplane.isSlope())
|
||||
|
@ -624,19 +624,19 @@ fixed_t sector_t::FindHighestFloorPoint (vertex_t **v) const
|
|||
if (linecount == 0) *v = &vertexes[0];
|
||||
else *v = lines[0]->v1;
|
||||
}
|
||||
return floorplane.Zat0();
|
||||
return floorplane.fD();
|
||||
}
|
||||
|
||||
for (i = 0; i < linecount; i++)
|
||||
{
|
||||
line = lines[i];
|
||||
probeheight = floorplane.ZatPoint (line->v1);
|
||||
probeheight = floorplane.ZatPoint(line->v1);
|
||||
if (probeheight > height)
|
||||
{
|
||||
height = probeheight;
|
||||
spot = line->v1;
|
||||
}
|
||||
probeheight = floorplane.ZatPoint (line->v2);
|
||||
probeheight = floorplane.ZatPoint(line->v2);
|
||||
if (probeheight > height)
|
||||
{
|
||||
height = probeheight;
|
||||
|
@ -651,12 +651,12 @@ fixed_t sector_t::FindHighestFloorPoint (vertex_t **v) const
|
|||
//
|
||||
// Find the lowest point on the ceiling of the sector
|
||||
//
|
||||
fixed_t sector_t::FindLowestCeilingPoint (vertex_t **v) const
|
||||
double sector_t::FindLowestCeilingPoint (vertex_t **v) const
|
||||
{
|
||||
int i;
|
||||
line_t *line;
|
||||
fixed_t height = FIXED_MAX;
|
||||
fixed_t probeheight;
|
||||
double height = FLT_MAX;
|
||||
double probeheight;
|
||||
vertex_t *spot = NULL;
|
||||
|
||||
if (!ceilingplane.isSlope())
|
||||
|
@ -666,19 +666,19 @@ fixed_t sector_t::FindLowestCeilingPoint (vertex_t **v) const
|
|||
if (linecount == 0) *v = &vertexes[0];
|
||||
else *v = lines[0]->v1;
|
||||
}
|
||||
return ceilingplane.fixD();
|
||||
return ceilingplane.fD();
|
||||
}
|
||||
|
||||
for (i = 0; i < linecount; i++)
|
||||
{
|
||||
line = lines[i];
|
||||
probeheight = ceilingplane.ZatPoint (line->v1);
|
||||
probeheight = ceilingplane.ZatPoint(line->v1);
|
||||
if (probeheight < height)
|
||||
{
|
||||
height = probeheight;
|
||||
spot = line->v1;
|
||||
}
|
||||
probeheight = ceilingplane.ZatPoint (line->v2);
|
||||
probeheight = ceilingplane.ZatPoint(line->v2);
|
||||
if (probeheight < height)
|
||||
{
|
||||
height = probeheight;
|
||||
|
@ -892,14 +892,14 @@ void sector_t::CheckPortalPlane(int plane)
|
|||
double sector_t::HighestCeilingAt(const DVector2 &p, sector_t **resultsec)
|
||||
{
|
||||
sector_t *check = this;
|
||||
fixed_t planeheight = FIXED_MIN;
|
||||
double planeheight = -FLT_MAX;
|
||||
DVector2 pos = p;
|
||||
|
||||
// Continue until we find a blocking portal or a portal below where we actually are.
|
||||
while (!check->PortalBlocksMovement(ceiling) && planeheight < FLOAT2FIXED(check->SkyBoxes[ceiling]->specialf1))
|
||||
while (!check->PortalBlocksMovement(ceiling) && planeheight < check->SkyBoxes[ceiling]->specialf1)
|
||||
{
|
||||
pos += check->CeilingDisplacement();
|
||||
planeheight = FLOAT2FIXED(check->SkyBoxes[ceiling]->specialf1);
|
||||
planeheight = check->SkyBoxes[ceiling]->specialf1;
|
||||
check = P_PointInSector(pos);
|
||||
}
|
||||
if (resultsec) *resultsec = check;
|
||||
|
@ -915,14 +915,14 @@ double sector_t::HighestCeilingAt(const DVector2 &p, sector_t **resultsec)
|
|||
double sector_t::LowestFloorAt(const DVector2 &p, sector_t **resultsec)
|
||||
{
|
||||
sector_t *check = this;
|
||||
fixed_t planeheight = FIXED_MAX;
|
||||
double planeheight = FLT_MAX;
|
||||
DVector2 pos = p;
|
||||
|
||||
// Continue until we find a blocking portal or a portal above where we actually are.
|
||||
while (!check->PortalBlocksMovement(floor) && planeheight > FLOAT2FIXED(check->SkyBoxes[floor]->specialf1))
|
||||
while (!check->PortalBlocksMovement(floor) && planeheight > check->SkyBoxes[floor]->specialf1)
|
||||
{
|
||||
pos += check->FloorDisplacement();
|
||||
planeheight = FLOAT2FIXED(check->SkyBoxes[floor]->specialf1);
|
||||
planeheight = check->SkyBoxes[floor]->specialf1;
|
||||
check = P_PointInSector(pos);
|
||||
}
|
||||
if (resultsec) *resultsec = check;
|
||||
|
@ -930,34 +930,34 @@ double sector_t::LowestFloorAt(const DVector2 &p, sector_t **resultsec)
|
|||
}
|
||||
|
||||
|
||||
fixed_t sector_t::NextHighestCeilingAt(fixed_t x, fixed_t y, fixed_t bottomz, fixed_t topz, int flags, sector_t **resultsec, F3DFloor **resultffloor)
|
||||
double sector_t::NextHighestCeilingAt(double x, double y, double bottomz, double topz, int flags, sector_t **resultsec, F3DFloor **resultffloor)
|
||||
{
|
||||
sector_t *sec = this;
|
||||
fixed_t planeheight = FIXED_MIN;
|
||||
double planeheight = -FLT_MAX;
|
||||
|
||||
while (true)
|
||||
{
|
||||
// Looking through planes from bottom to top
|
||||
fixed_t realceil = sec->ceilingplane.ZatPoint(x, y);
|
||||
double realceil = sec->ceilingplane.ZatPoint(x, y);
|
||||
for (int i = sec->e->XFloor.ffloors.Size() - 1; i >= 0; --i)
|
||||
{
|
||||
F3DFloor *rover = sec->e->XFloor.ffloors[i];
|
||||
if (!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue;
|
||||
|
||||
fixed_t ff_bottom = rover->bottom.plane->ZatPoint(x, y);
|
||||
fixed_t ff_top = rover->top.plane->ZatPoint(x, y);
|
||||
double ff_bottom = rover->bottom.plane->ZatPoint(x, y);
|
||||
double ff_top = rover->top.plane->ZatPoint(x, y);
|
||||
|
||||
fixed_t delta1 = bottomz - (ff_bottom + ((ff_top - ff_bottom) / 2));
|
||||
fixed_t delta2 = topz - (ff_bottom + ((ff_top - ff_bottom) / 2));
|
||||
double delta1 = bottomz - (ff_bottom + ((ff_top - ff_bottom) / 2));
|
||||
double delta2 = topz - (ff_bottom + ((ff_top - ff_bottom) / 2));
|
||||
|
||||
if (ff_bottom < realceil && abs(delta1) > abs(delta2))
|
||||
if (ff_bottom < realceil && fabs(delta1) > fabs(delta2))
|
||||
{
|
||||
if (resultsec) *resultsec = sec;
|
||||
if (resultffloor) *resultffloor = rover;
|
||||
return ff_bottom;
|
||||
}
|
||||
}
|
||||
if ((flags & FFCF_NOPORTALS) || sec->PortalBlocksMovement(ceiling) || planeheight >= FLOAT2FIXED(sec->SkyBoxes[ceiling]->specialf1))
|
||||
if ((flags & FFCF_NOPORTALS) || sec->PortalBlocksMovement(ceiling) || planeheight >= sec->SkyBoxes[ceiling]->specialf1)
|
||||
{ // Use sector's floor
|
||||
if (resultffloor) *resultffloor = NULL;
|
||||
if (resultsec) *resultsec = sec;
|
||||
|
@ -966,23 +966,23 @@ fixed_t sector_t::NextHighestCeilingAt(fixed_t x, fixed_t y, fixed_t bottomz, fi
|
|||
else
|
||||
{
|
||||
DVector2 pos = sec->CeilingDisplacement();
|
||||
x += FLOAT2FIXED(pos.X);
|
||||
y += FLOAT2FIXED(pos.Y);
|
||||
planeheight = FLOAT2FIXED(sec->SkyBoxes[ceiling]->specialf1);
|
||||
x += pos.X;
|
||||
y += pos.Y;
|
||||
planeheight = sec->SkyBoxes[ceiling]->specialf1;
|
||||
sec = P_PointInSector(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fixed_t sector_t::NextLowestFloorAt(fixed_t x, fixed_t y, fixed_t z, int flags, fixed_t steph, sector_t **resultsec, F3DFloor **resultffloor)
|
||||
double sector_t::NextLowestFloorAt(double x, double y, double z, int flags, double steph, sector_t **resultsec, F3DFloor **resultffloor)
|
||||
{
|
||||
sector_t *sec = this;
|
||||
fixed_t planeheight = FIXED_MAX;
|
||||
double planeheight = FLT_MAX;
|
||||
while (true)
|
||||
{
|
||||
// Looking through planes from top to bottom
|
||||
unsigned numff = sec->e->XFloor.ffloors.Size();
|
||||
fixed_t realfloor = sec->floorplane.ZatPoint(x, y);
|
||||
double realfloor = sec->floorplane.ZatPoint(x, y);
|
||||
for (unsigned i = 0; i < numff; ++i)
|
||||
{
|
||||
F3DFloor *ff = sec->e->XFloor.ffloors[i];
|
||||
|
@ -991,8 +991,8 @@ fixed_t sector_t::NextLowestFloorAt(fixed_t x, fixed_t y, fixed_t z, int flags,
|
|||
// either with feet above the 3D floor or feet with less than 'stepheight' map units inside
|
||||
if ((ff->flags & (FF_EXISTS | FF_SOLID)) == (FF_EXISTS | FF_SOLID))
|
||||
{
|
||||
fixed_t ffz = ff->top.plane->ZatPoint(x, y);
|
||||
fixed_t ffb = ff->bottom.plane->ZatPoint(x, y);
|
||||
double ffz = ff->top.plane->ZatPoint(x, y);
|
||||
double ffb = ff->bottom.plane->ZatPoint(x, y);
|
||||
|
||||
if (ffz > realfloor && (z >= ffz || (!(flags & FFCF_3DRESTRICT) && (ffb < z && ffz < z + steph))))
|
||||
{ // This floor is beneath our feet.
|
||||
|
@ -1002,7 +1002,7 @@ fixed_t sector_t::NextLowestFloorAt(fixed_t x, fixed_t y, fixed_t z, int flags,
|
|||
}
|
||||
}
|
||||
}
|
||||
if ((flags & FFCF_NOPORTALS) || sec->PortalBlocksMovement(sector_t::floor) || planeheight <= FLOAT2FIXED(sec->SkyBoxes[floor]->specialf1))
|
||||
if ((flags & FFCF_NOPORTALS) || sec->PortalBlocksMovement(sector_t::floor) || planeheight <= sec->SkyBoxes[floor]->specialf1)
|
||||
{ // Use sector's floor
|
||||
if (resultffloor) *resultffloor = NULL;
|
||||
if (resultsec) *resultsec = sec;
|
||||
|
@ -1011,9 +1011,9 @@ fixed_t sector_t::NextLowestFloorAt(fixed_t x, fixed_t y, fixed_t z, int flags,
|
|||
else
|
||||
{
|
||||
DVector2 pos = sec->FloorDisplacement();
|
||||
x += FLOAT2FIXED(pos.X);
|
||||
y += FLOAT2FIXED(pos.Y);
|
||||
planeheight = FLOAT2FIXED(sec->SkyBoxes[floor]->specialf1);
|
||||
x += pos.X;
|
||||
y += pos.Y;
|
||||
planeheight = sec->SkyBoxes[floor]->specialf1;
|
||||
sec = P_PointInSector(x, y);
|
||||
}
|
||||
}
|
||||
|
@ -1087,18 +1087,18 @@ bool secplane_t::CopyPlaneIfValid (secplane_t *dest, const secplane_t *opp) cons
|
|||
|
||||
// If the planes do not have matching slopes, then always copy them
|
||||
// because clipping would require creating new sectors.
|
||||
if (a != dest->a || b != dest->b || c != dest->c)
|
||||
if (fA() != dest->fA() || fB() != dest->fB() || fC() != dest->fC())
|
||||
{
|
||||
copy = true;
|
||||
}
|
||||
else if (opp->a != -dest->a || opp->b != -dest->b || opp->c != -dest->c)
|
||||
else if (opp->fA() != -dest->fA() || opp->fB() != -dest->fB() || opp->fC() != -dest->fC())
|
||||
{
|
||||
if (d < dest->d)
|
||||
if (fD() < dest->fD())
|
||||
{
|
||||
copy = true;
|
||||
}
|
||||
}
|
||||
else if (d < dest->d && d > -opp->d)
|
||||
else if (fD() < dest->fD() && fD() > -opp->fD())
|
||||
{
|
||||
copy = true;
|
||||
}
|
||||
|
@ -1136,21 +1136,19 @@ bool P_AlignFlat (int linenum, int side, int fc)
|
|||
if (!sec)
|
||||
return false;
|
||||
|
||||
fixed_t x = line->v1->fixX();
|
||||
fixed_t y = line->v1->fixY();
|
||||
|
||||
angle_t angle = R_PointToAngle2 (x, y, line->v2->fixX(), line->v2->fixY());
|
||||
angle_t norm = (angle-ANGLE_90) >> ANGLETOFINESHIFT;
|
||||
|
||||
fixed_t dist = -DMulScale16 (finecosine[norm], x, finesine[norm], y);
|
||||
DVector2 pos = line->v1->fPos();
|
||||
DVector2 pos2 = line->v2->fPos();
|
||||
DAngle angle = (pos2 - pos).Angle();
|
||||
DAngle norm = angle - 90;
|
||||
double dist = norm.Cos() * pos.X + norm.Sin() * pos.Y;
|
||||
|
||||
if (side)
|
||||
{
|
||||
angle = angle + ANGLE_180;
|
||||
angle += 180.;
|
||||
dist = -dist;
|
||||
}
|
||||
|
||||
sec->SetBase(fc, dist & ((1<<(FRACBITS+8))-1), 0-angle);
|
||||
sec->SetBase(fc, dist, -angle);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -119,7 +119,7 @@ void P_TranslateLineDef (line_t *ld, maplinedef_t *mld, int lineindexforid = -1)
|
|||
int P_TranslateSectorSpecial (int);
|
||||
|
||||
int GetUDMFInt(int type, int index, const char *key);
|
||||
fixed_t GetUDMFFixed(int type, int index, const char *key);
|
||||
double GetUDMFFloat(int type, int index, const char *key);
|
||||
|
||||
bool P_LoadGLNodes(MapData * map);
|
||||
bool P_CheckNodes(MapData * map, bool rebuilt, int buildtime);
|
||||
|
|
|
@ -561,8 +561,8 @@ bool SightCheck::P_SightTraverseIntercepts ()
|
|||
if ((rover->flags & FF_SOLID) == myseethrough || !(rover->flags & FF_EXISTS)) continue;
|
||||
if ((Flags & SF_IGNOREWATERBOUNDARY) && (rover->flags & FF_SOLID) == 0) continue;
|
||||
|
||||
double ff_bottom = rover->bottom.plane->ZatPointF(seeingthing);
|
||||
double ff_top = rover->top.plane->ZatPointF(seeingthing);
|
||||
double ff_bottom = rover->bottom.plane->ZatPoint(seeingthing);
|
||||
double ff_top = rover->top.plane->ZatPoint(seeingthing);
|
||||
|
||||
if (Lastztop <= ff_bottom && topz > ff_bottom && Lastzbottom <= ff_bottom && bottomz > ff_bottom) return false;
|
||||
if (Lastzbottom >= ff_top && bottomz < ff_top && Lastztop >= ff_top && topz < ff_top) return false;
|
||||
|
@ -849,16 +849,16 @@ sightcounts[0]++;
|
|||
if (!(flags & SF_IGNOREWATERBOUNDARY))
|
||||
{
|
||||
if ((s1->GetHeightSec() &&
|
||||
((t1->Top() <= s1->heightsec->floorplane.ZatPointF(t1) &&
|
||||
t2->Z() >= s1->heightsec->floorplane.ZatPointF(t2)) ||
|
||||
(t1->Z() >= s1->heightsec->ceilingplane.ZatPointF(t1) &&
|
||||
t2->Top() <= s1->heightsec->ceilingplane.ZatPointF(t2))))
|
||||
((t1->Top() <= s1->heightsec->floorplane.ZatPoint(t1) &&
|
||||
t2->Z() >= s1->heightsec->floorplane.ZatPoint(t2)) ||
|
||||
(t1->Z() >= s1->heightsec->ceilingplane.ZatPoint(t1) &&
|
||||
t2->Top() <= s1->heightsec->ceilingplane.ZatPoint(t2))))
|
||||
||
|
||||
(s2->GetHeightSec() &&
|
||||
((t2->Top() <= s2->heightsec->floorplane.ZatPointF(t2) &&
|
||||
t1->Z() >= s2->heightsec->floorplane.ZatPointF(t1)) ||
|
||||
(t2->Z() >= s2->heightsec->ceilingplane.ZatPointF(t2) &&
|
||||
t1->Top() <= s2->heightsec->ceilingplane.ZatPointF(t1)))))
|
||||
((t2->Top() <= s2->heightsec->floorplane.ZatPoint(t2) &&
|
||||
t1->Z() >= s2->heightsec->floorplane.ZatPoint(t1)) ||
|
||||
(t2->Z() >= s2->heightsec->ceilingplane.ZatPoint(t2) &&
|
||||
t1->Top() <= s2->heightsec->ceilingplane.ZatPoint(t1)))))
|
||||
{
|
||||
res = false;
|
||||
goto done;
|
||||
|
|
142
src/p_slopes.cpp
142
src/p_slopes.cpp
|
@ -45,7 +45,7 @@
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
static void P_SlopeLineToPoint (int lineid, fixed_t x, fixed_t y, fixed_t z, bool slopeCeil)
|
||||
static void P_SlopeLineToPoint (int lineid, const DVector3 &pos, bool slopeCeil)
|
||||
{
|
||||
int linenum;
|
||||
|
||||
|
@ -56,7 +56,7 @@ static void P_SlopeLineToPoint (int lineid, fixed_t x, fixed_t y, fixed_t z, boo
|
|||
sector_t *sec;
|
||||
secplane_t *plane;
|
||||
|
||||
if (P_PointOnLineSidePrecise (x, y, line) == 0)
|
||||
if (P_PointOnLineSidePrecise (pos, line) == 0)
|
||||
{
|
||||
sec = line->frontsector;
|
||||
}
|
||||
|
@ -81,19 +81,19 @@ static void P_SlopeLineToPoint (int lineid, fixed_t x, fixed_t y, fixed_t z, boo
|
|||
|
||||
p[0] = line->v1->fX();
|
||||
p[1] = line->v1->fY();
|
||||
p[2] = plane->ZatPointF (line->v1);
|
||||
p[2] = plane->ZatPoint (line->v1);
|
||||
v1[0] = line->Delta().X;
|
||||
v1[1] = line->Delta().Y;
|
||||
v1[2] = plane->ZatPointF (line->v2) - p[2];
|
||||
v2[0] = FIXED2DBL (x) - p[0];
|
||||
v2[1] = FIXED2DBL (y) - p[1];
|
||||
v2[2] = FIXED2DBL (z) - p[2];
|
||||
v1[2] = plane->ZatPoint (line->v2) - p[2];
|
||||
v2[0] = pos.X - p[0];
|
||||
v2[1] = pos.Y - p[1];
|
||||
v2[2] = pos.Z - p[2];
|
||||
|
||||
cross = v1 ^ v2;
|
||||
double len = cross.Length();
|
||||
if (len == 0)
|
||||
{
|
||||
Printf ("Slope thing at (%d,%d) lies directly on its target line.\n", int(x>>16), int(y>>16));
|
||||
Printf ("Slope thing at (%f,%f) lies directly on its target line.\n", pos.X, pos.Y);
|
||||
return;
|
||||
}
|
||||
cross /= len;
|
||||
|
@ -103,10 +103,8 @@ static void P_SlopeLineToPoint (int lineid, fixed_t x, fixed_t y, fixed_t z, boo
|
|||
cross = -cross;
|
||||
}
|
||||
|
||||
plane->set(cross[0], cross[1], cross[2], 0.);
|
||||
plane->setD(-TMulScale16 (plane->fixA(), x,
|
||||
plane->fixB(), y,
|
||||
plane->fixC(), z));
|
||||
double dist = -cross[0] * pos.X - cross[1] * pos.Y - cross[2] * pos.Z;
|
||||
plane->set(cross[0], cross[1], cross[2], dist);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -120,7 +118,6 @@ static void P_CopyPlane (int tag, sector_t *dest, bool copyCeil)
|
|||
{
|
||||
sector_t *source;
|
||||
int secnum;
|
||||
size_t planeofs;
|
||||
|
||||
secnum = P_FindFirstSectorFromTag (tag);
|
||||
if (secnum == -1)
|
||||
|
@ -132,18 +129,17 @@ static void P_CopyPlane (int tag, sector_t *dest, bool copyCeil)
|
|||
|
||||
if (copyCeil)
|
||||
{
|
||||
planeofs = myoffsetof(sector_t, ceilingplane);
|
||||
dest->ceilingplane = source->ceilingplane;
|
||||
}
|
||||
else
|
||||
{
|
||||
planeofs = myoffsetof(sector_t, floorplane);
|
||||
dest->floorplane = source->floorplane;
|
||||
}
|
||||
*(secplane_t *)((BYTE *)dest + planeofs) = *(secplane_t *)((BYTE *)source + planeofs);
|
||||
}
|
||||
|
||||
static void P_CopyPlane (int tag, fixed_t x, fixed_t y, bool copyCeil)
|
||||
static void P_CopyPlane (int tag, const DVector2 &pos, bool copyCeil)
|
||||
{
|
||||
sector_t *dest = P_PointInSector (x, y);
|
||||
sector_t *dest = P_PointInSector (pos);
|
||||
P_CopyPlane(tag, dest, copyCeil);
|
||||
}
|
||||
|
||||
|
@ -153,54 +149,47 @@ static void P_CopyPlane (int tag, fixed_t x, fixed_t y, bool copyCeil)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void P_SetSlope (secplane_t *plane, bool setCeil, int xyangi, int zangi,
|
||||
fixed_t x, fixed_t y, fixed_t z)
|
||||
void P_SetSlope (secplane_t *plane, bool setCeil, int xyangi, int zangi, const DVector3 &pos)
|
||||
{
|
||||
angle_t xyang;
|
||||
angle_t zang;
|
||||
DAngle xyang;
|
||||
DAngle zang;
|
||||
|
||||
if (zangi >= 180)
|
||||
{
|
||||
zang = ANGLE_180-ANGLE_1;
|
||||
zang = 179.;
|
||||
}
|
||||
else if (zangi <= 0)
|
||||
{
|
||||
zang = ANGLE_1;
|
||||
zang = 1.;
|
||||
}
|
||||
else
|
||||
{
|
||||
zang = Scale (zangi, ANGLE_90, 90);
|
||||
zang = (double)zangi;
|
||||
}
|
||||
if (setCeil)
|
||||
{
|
||||
zang += ANGLE_180;
|
||||
zang += 180.;
|
||||
}
|
||||
zang >>= ANGLETOFINESHIFT;
|
||||
|
||||
// Sanitize xyangi to [0,360) range
|
||||
xyangi = xyangi % 360;
|
||||
if (xyangi < 0)
|
||||
{
|
||||
xyangi = 360 + xyangi;
|
||||
}
|
||||
xyang = (angle_t)Scale (xyangi, ANGLE_90, 90 << ANGLETOFINESHIFT);
|
||||
xyang = (double)xyangi;
|
||||
|
||||
DVector3 norm;
|
||||
|
||||
if (ib_compatflags & BCOMPATF_SETSLOPEOVERFLOW)
|
||||
{
|
||||
norm[0] = double(finecosine[zang] * finecosine[xyang]);
|
||||
norm[1] = double(finecosine[zang] * finesine[xyang]);
|
||||
// We have to consider an integer multiplication overflow here.
|
||||
norm[0] = FixedToFloat(FloatToFixed(zang.Cos()) * FloatToFixed(xyang.Cos()));
|
||||
norm[1] = FixedToFloat(FloatToFixed(zang.Cos()) * FloatToFixed(xyang.Sin()));
|
||||
}
|
||||
else
|
||||
{
|
||||
norm[0] = double(finecosine[zang]) * double(finecosine[xyang]);
|
||||
norm[1] = double(finecosine[zang]) * double(finesine[xyang]);
|
||||
norm[0] = zang.Cos() * xyang.Cos();
|
||||
norm[1] = zang.Cos() * xyang.Sin();
|
||||
}
|
||||
norm[2] = double(finesine[zang]) * 65536.f;
|
||||
norm[2] = zang.Sin();
|
||||
norm.MakeUnit();
|
||||
plane->set(norm[0], norm[1], norm[2], 0.);
|
||||
plane->setD(-TMulScale16(plane->fixA(), x, plane->fixB(), y, plane->fixC(), z));
|
||||
double dist = -norm[0] * pos.X - norm[1] * pos.Y - norm[2] * pos.Z;
|
||||
plane->set(norm[0], norm[1], norm[2], dist);
|
||||
}
|
||||
|
||||
|
||||
|
@ -210,7 +199,7 @@ void P_SetSlope (secplane_t *plane, bool setCeil, int xyangi, int zangi,
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void P_VavoomSlope(sector_t * sec, int id, fixed_t x, fixed_t y, fixed_t z, int which)
|
||||
void P_VavoomSlope(sector_t * sec, int id, const DVector3 &pos, int which)
|
||||
{
|
||||
for (int i=0;i<sec->linecount;i++)
|
||||
{
|
||||
|
@ -220,21 +209,21 @@ void P_VavoomSlope(sector_t * sec, int id, fixed_t x, fixed_t y, fixed_t z, int
|
|||
{
|
||||
DVector3 v1, v2, cross;
|
||||
secplane_t *srcplane = (which == 0) ? &sec->floorplane : &sec->ceilingplane;
|
||||
fixed_t srcheight = (which == 0) ? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_t::ceiling);
|
||||
double srcheight = (which == 0) ? sec->GetPlaneTexZF(sector_t::floor) : sec->GetPlaneTexZF(sector_t::ceiling);
|
||||
|
||||
v1[0] = FIXED2DBL (x - l->v2->fixX());
|
||||
v1[1] = FIXED2DBL (y - l->v2->fixY());
|
||||
v1[2] = FIXED2DBL (z - srcheight);
|
||||
v1[0] = pos.X - l->v2->fX();
|
||||
v1[1] = pos.Y - l->v2->fY();
|
||||
v1[2] = pos.Z - srcheight;
|
||||
|
||||
v2[0] = FIXED2DBL (x - l->v1->fixX());
|
||||
v2[1] = FIXED2DBL (y - l->v1->fixY());
|
||||
v2[2] = FIXED2DBL (z - srcheight);
|
||||
v2[0] = pos.X - l->v1->fX();
|
||||
v2[1] = pos.Y - l->v1->fY();
|
||||
v2[2] = pos.Z - srcheight;
|
||||
|
||||
cross = v1 ^ v2;
|
||||
double len = cross.Length();
|
||||
if (len == 0)
|
||||
{
|
||||
Printf ("Slope thing at (%d,%d) lies directly on its target line.\n", int(x>>16), int(y>>16));
|
||||
Printf ("Slope thing at (%f,%f) lies directly on its target line.\n", pos.X, pos.Y);
|
||||
return;
|
||||
}
|
||||
cross /= len;
|
||||
|
@ -245,8 +234,8 @@ void P_VavoomSlope(sector_t * sec, int id, fixed_t x, fixed_t y, fixed_t z, int
|
|||
cross = -cross;
|
||||
}
|
||||
|
||||
srcplane->set(cross[0], cross[1], cross[2], 0.);
|
||||
srcplane->setD(-TMulScale16(srcplane->fixA(), x, srcplane->fixB(), y, srcplane->fixC(), z));
|
||||
double dist = -cross[0] * pos.X - cross[1] * pos.Y - cross[2] * pos.Z;
|
||||
srcplane->set(cross[0], cross[1], cross[2], dist);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -337,13 +326,13 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt,
|
|||
double *h1 = vt_heights[j].CheckKey(vi1);
|
||||
double *h2 = vt_heights[j].CheckKey(vi2);
|
||||
double *h3 = vt_heights[j].CheckKey(vi3);
|
||||
if (h1==NULL && h2==NULL && h3==NULL) continue;
|
||||
if (h1 == NULL && h2 == NULL && h3 == NULL) continue;
|
||||
|
||||
vt1.Z = h1? *h1 : j==0? sec->GetPlaneTexZF(sector_t::floor) : sec->GetPlaneTexZF(sector_t::ceiling);
|
||||
vt2.Z = h2? *h2 : j==0? sec->GetPlaneTexZF(sector_t::floor) : sec->GetPlaneTexZF(sector_t::ceiling);
|
||||
vt3.Z = h3? *h3 : j==0? sec->GetPlaneTexZF(sector_t::floor) : sec->GetPlaneTexZF(sector_t::ceiling);
|
||||
|
||||
if (P_PointOnLineSidePrecise(vertexes[vi3].fixX(), vertexes[vi3].fixY(), sec->lines[0]) == 0)
|
||||
if (P_PointOnLineSidePrecise(vertexes[vi3].fX(), vertexes[vi3].fY(), sec->lines[0]) == 0)
|
||||
{
|
||||
vec1 = vt2 - vt3;
|
||||
vec2 = vt1 - vt3;
|
||||
|
@ -373,10 +362,8 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt,
|
|||
|
||||
secplane_t *plane = j==0? &sec->floorplane : &sec->ceilingplane;
|
||||
|
||||
plane->set(cross[0], cross[1], cross[2], 0.);
|
||||
plane->setD(-TMulScale16 (plane->fixA(), vertexes[vi3].fixX(),
|
||||
plane->fixB(), vertexes[vi3].fixY(),
|
||||
plane->fixC(), FLOAT2FIXED(vt3.Z)));
|
||||
double dist = -cross[0] * vertexes[vi3].fX() - cross[1] * vertexes[vi3].fY() - cross[2] * vt3.Z;
|
||||
plane->set(cross[0], cross[1], cross[2], dist);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -415,21 +402,17 @@ void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt, const int *oldve
|
|||
}
|
||||
pos.Z = refplane->ZatPoint (mt->pos) + mt->pos.Z;
|
||||
|
||||
fixed_t x = FLOAT2FIXED(pos.X);
|
||||
fixed_t y = FLOAT2FIXED(pos.Y);
|
||||
fixed_t z = FLOAT2FIXED(pos.Z);
|
||||
|
||||
if (mt->info->Special <= SMT_SlopeCeilingPointLine)
|
||||
{ // SlopeFloorPointLine and SlopCeilingPointLine
|
||||
P_SlopeLineToPoint (mt->args[0], x, y, z, ceiling);
|
||||
P_SlopeLineToPoint (mt->args[0], pos, ceiling);
|
||||
}
|
||||
else if (mt->info->Special <= SMT_SetCeilingSlope)
|
||||
{ // SetFloorSlope and SetCeilingSlope
|
||||
P_SetSlope (refplane, ceiling, mt->angle, mt->args[0], x, y, z);
|
||||
P_SetSlope (refplane, ceiling, mt->angle, mt->args[0], pos);
|
||||
}
|
||||
else
|
||||
{ // VavoomFloor and VavoomCeiling
|
||||
P_VavoomSlope(sec, mt->thingid, x, y, FLOAT2FIXED(mt->pos.Z), ceiling);
|
||||
{ // VavoomFloor and VavoomCeiling (these do not perform any sector height adjustment - z is absolute)
|
||||
P_VavoomSlope(sec, mt->thingid, mt->pos, ceiling);
|
||||
}
|
||||
mt->EdNum = 0;
|
||||
}
|
||||
|
@ -440,7 +423,7 @@ void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt, const int *oldve
|
|||
if (mt->info != NULL && mt->info->Type == NULL &&
|
||||
(mt->info->Special == SMT_CopyFloorPlane || mt->info->Special == SMT_CopyCeilingPlane))
|
||||
{
|
||||
P_CopyPlane (mt->args[0], FLOAT2FIXED(mt->pos.X), FLOAT2FIXED(mt->pos.Y), mt->info->Special == SMT_CopyCeilingPlane);
|
||||
P_CopyPlane (mt->args[0], mt->pos, mt->info->Special == SMT_CopyCeilingPlane);
|
||||
mt->EdNum = 0;
|
||||
}
|
||||
}
|
||||
|
@ -464,7 +447,7 @@ void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt, const int *oldve
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
static void P_AlignPlane (sector_t *sec, line_t *line, int which)
|
||||
static void P_AlignPlane(sector_t *sec, line_t *line, int which)
|
||||
{
|
||||
sector_t *refsec;
|
||||
double bestdist;
|
||||
|
@ -478,7 +461,7 @@ static void P_AlignPlane (sector_t *sec, line_t *line, int which)
|
|||
// Find furthest vertex from the reference line. It, along with the two ends
|
||||
// of the line, will define the plane.
|
||||
bestdist = 0;
|
||||
for (i = sec->linecount*2, probe = sec->lines; i > 0; i--)
|
||||
for (i = sec->linecount * 2, probe = sec->lines; i > 0; i--)
|
||||
{
|
||||
double dist;
|
||||
vertex_t *vert;
|
||||
|
@ -487,8 +470,8 @@ static void P_AlignPlane (sector_t *sec, line_t *line, int which)
|
|||
vert = (*probe++)->v2;
|
||||
else
|
||||
vert = (*probe)->v1;
|
||||
dist = fabs((double(line->v1->fixY()) - vert->fixY()) * line->fixDx() -
|
||||
(double(line->v1->fixX()) - vert->fixX()) * line->fixDy());
|
||||
dist = fabs((line->v1->fY() - vert->fY()) * line->Delta().X -
|
||||
(line->v1->fX() - vert->fX()) * line->Delta().Y);
|
||||
|
||||
if (dist > bestdist)
|
||||
{
|
||||
|
@ -502,21 +485,21 @@ static void P_AlignPlane (sector_t *sec, line_t *line, int which)
|
|||
DVector3 p, v1, v2, cross;
|
||||
|
||||
secplane_t *srcplane;
|
||||
fixed_t srcheight, destheight;
|
||||
double srcheight, destheight;
|
||||
|
||||
srcplane = (which == 0) ? &sec->floorplane : &sec->ceilingplane;
|
||||
srcheight = (which == 0) ? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_t::ceiling);
|
||||
destheight = (which == 0) ? refsec->GetPlaneTexZ(sector_t::floor) : refsec->GetPlaneTexZ(sector_t::ceiling);
|
||||
srcheight = (which == 0) ? sec->GetPlaneTexZF(sector_t::floor) : sec->GetPlaneTexZF(sector_t::ceiling);
|
||||
destheight = (which == 0) ? refsec->GetPlaneTexZF(sector_t::floor) : refsec->GetPlaneTexZF(sector_t::ceiling);
|
||||
|
||||
p[0] = line->v1->fX();
|
||||
p[1] = line->v1->fY();
|
||||
p[2] = FIXED2DBL(destheight);
|
||||
p[2] = destheight;
|
||||
v1[0] = line->Delta().X;
|
||||
v1[1] = line->Delta().Y;
|
||||
v1[2] = 0;
|
||||
v2[0] = refvert->fX() - line->v1->fX();
|
||||
v2[1] = refvert->fY() - line->v1->fY();
|
||||
v2[2] = FIXED2DBL(srcheight - destheight);
|
||||
v2[2] = srcheight - destheight;
|
||||
|
||||
cross = (v1 ^ v2).Unit();
|
||||
|
||||
|
@ -526,10 +509,8 @@ static void P_AlignPlane (sector_t *sec, line_t *line, int which)
|
|||
cross = -cross;
|
||||
}
|
||||
|
||||
srcplane->set(cross[0], cross[1], cross[2], 0.);
|
||||
srcplane->setD(-TMulScale16 (srcplane->fixA(), line->v1->fixX(),
|
||||
srcplane->fixB(), line->v1->fixY(),
|
||||
srcplane->fixC(), destheight));
|
||||
double dist = -cross[0] * line->v1->fX() - cross[1] * line->v1->fY() - cross[2] * destheight;
|
||||
srcplane->set(cross[0], cross[1], cross[2], dist);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -618,4 +599,3 @@ void P_CopySlopes()
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -453,7 +453,7 @@ static void DoSectorDamage(AActor *actor, sector_t *sec, int amount, FName type,
|
|||
if (!(flags & DAMAGE_PLAYERS) && actor->player != NULL)
|
||||
return;
|
||||
|
||||
if (!(flags & DAMAGE_IN_AIR) && !actor->isAtZ(sec->floorplane.ZatPointF(actor)) && !actor->waterlevel)
|
||||
if (!(flags & DAMAGE_IN_AIR) && !actor->isAtZ(sec->floorplane.ZatPoint(actor)) && !actor->waterlevel)
|
||||
return;
|
||||
|
||||
if (protectClass != NULL)
|
||||
|
@ -490,8 +490,8 @@ void P_SectorDamage(int tag, int amount, FName type, PClassActor *protectClass,
|
|||
{
|
||||
next = actor->snext;
|
||||
// Only affect actors touching the 3D floor
|
||||
double z1 = sec->floorplane.ZatPointF(actor);
|
||||
double z2 = sec->ceilingplane.ZatPointF(actor);
|
||||
double z1 = sec->floorplane.ZatPoint(actor);
|
||||
double z2 = sec->ceilingplane.ZatPoint(actor);
|
||||
if (z2 < z1)
|
||||
{
|
||||
// Account for Vavoom-style 3D floors
|
||||
|
|
132
src/p_spec.h
132
src/p_spec.h
|
@ -357,9 +357,9 @@ public:
|
|||
protected:
|
||||
DPlat (sector_t *sector);
|
||||
|
||||
fixed_t m_Speed;
|
||||
fixed_t m_Low;
|
||||
fixed_t m_High;
|
||||
double m_Speed;
|
||||
double m_Low;
|
||||
double m_High;
|
||||
int m_Wait;
|
||||
int m_Count;
|
||||
EPlatState m_Status;
|
||||
|
@ -376,13 +376,13 @@ private:
|
|||
DPlat ();
|
||||
|
||||
friend bool EV_DoPlat (int tag, line_t *line, EPlatType type,
|
||||
int height, int speed, int delay, int lip, int change);
|
||||
double height, double speed, int delay, int lip, int change);
|
||||
friend void EV_StopPlat (int tag);
|
||||
friend void P_ActivateInStasis (int tag);
|
||||
};
|
||||
|
||||
bool EV_DoPlat (int tag, line_t *line, DPlat::EPlatType type,
|
||||
int height, int speed, int delay, int lip, int change);
|
||||
double height, double speed, int delay, int lip, int change);
|
||||
void EV_StopPlat (int tag);
|
||||
void P_ActivateInStasis (int tag);
|
||||
|
||||
|
@ -403,8 +403,8 @@ public:
|
|||
|
||||
};
|
||||
|
||||
DPillar (sector_t *sector, EPillar type, fixed_t speed, fixed_t height,
|
||||
fixed_t height2, int crush, bool hexencrush);
|
||||
DPillar (sector_t *sector, EPillar type, double speed, double height,
|
||||
double height2, int crush, bool hexencrush);
|
||||
|
||||
void Serialize (FArchive &arc);
|
||||
void Tick ();
|
||||
|
@ -412,10 +412,10 @@ public:
|
|||
|
||||
protected:
|
||||
EPillar m_Type;
|
||||
fixed_t m_FloorSpeed;
|
||||
fixed_t m_CeilingSpeed;
|
||||
fixed_t m_FloorTarget;
|
||||
fixed_t m_CeilingTarget;
|
||||
double m_FloorSpeed;
|
||||
double m_CeilingSpeed;
|
||||
double m_FloorTarget;
|
||||
double m_CeilingTarget;
|
||||
int m_Crush;
|
||||
bool m_Hexencrush;
|
||||
TObjPtr<DInterpolation> m_Interp_Ceiling;
|
||||
|
@ -426,7 +426,7 @@ private:
|
|||
};
|
||||
|
||||
bool EV_DoPillar (DPillar::EPillar type, line_t *line, int tag,
|
||||
fixed_t speed, fixed_t height, fixed_t height2, int crush, bool hexencrush);
|
||||
double speed, double height, double height2, int crush, bool hexencrush);
|
||||
|
||||
//
|
||||
// P_DOORS
|
||||
|
@ -446,16 +446,16 @@ public:
|
|||
};
|
||||
|
||||
DDoor (sector_t *sector);
|
||||
DDoor (sector_t *sec, EVlDoor type, fixed_t speed, int delay, int lightTag, int topcountdown);
|
||||
DDoor (sector_t *sec, EVlDoor type, double speed, int delay, int lightTag, int topcountdown);
|
||||
|
||||
void Serialize (FArchive &arc);
|
||||
void Tick ();
|
||||
protected:
|
||||
EVlDoor m_Type;
|
||||
fixed_t m_TopDist;
|
||||
fixed_t m_BotDist, m_OldFloorDist;
|
||||
double m_TopDist;
|
||||
double m_BotDist, m_OldFloorDist;
|
||||
vertex_t *m_BotSpot;
|
||||
fixed_t m_Speed;
|
||||
double m_Speed;
|
||||
|
||||
// 1 = up, 0 = waiting at top, -1 = down
|
||||
int m_Direction;
|
||||
|
@ -471,7 +471,7 @@ protected:
|
|||
void DoorSound (bool raise, class DSeqNode *curseq=NULL) const;
|
||||
|
||||
friend bool EV_DoDoor (DDoor::EVlDoor type, line_t *line, AActor *thing,
|
||||
int tag, int speed, int delay, int lock,
|
||||
int tag, double speed, int delay, int lock,
|
||||
int lightTag, bool boomgen, int topcountdown);
|
||||
private:
|
||||
DDoor ();
|
||||
|
@ -479,16 +479,9 @@ private:
|
|||
};
|
||||
|
||||
bool EV_DoDoor (DDoor::EVlDoor type, line_t *line, AActor *thing,
|
||||
int tag, int speed, int delay, int lock,
|
||||
int tag, double speed, int delay, int lock,
|
||||
int lightTag, bool boomgen = false, int topcountdown = 0);
|
||||
|
||||
inline bool EV_DoDoor(DDoor::EVlDoor type, line_t *line, AActor *thing,
|
||||
int tag, double speed, int delay, int lock,
|
||||
int lightTag, bool boomgen = false, int topcountdown = 0)
|
||||
{
|
||||
return EV_DoDoor(type, line, thing, tag, FLOAT2FIXED(speed), delay, lock, lightTag, boomgen, topcountdown);
|
||||
}
|
||||
|
||||
|
||||
class DAnimatedDoor : public DMovingCeiling
|
||||
{
|
||||
|
@ -506,7 +499,7 @@ protected:
|
|||
int m_Frame;
|
||||
FDoorAnimation *m_DoorAnim;
|
||||
int m_Timer;
|
||||
fixed_t m_BotDist;
|
||||
double m_BotDist;
|
||||
int m_Status;
|
||||
enum
|
||||
{
|
||||
|
@ -575,22 +568,22 @@ public:
|
|||
|
||||
|
||||
DCeiling (sector_t *sec);
|
||||
DCeiling (sector_t *sec, fixed_t speed1, fixed_t speed2, int silent);
|
||||
DCeiling (sector_t *sec, double speed1, double speed2, int silent);
|
||||
|
||||
void Serialize (FArchive &arc);
|
||||
void Tick ();
|
||||
|
||||
static DCeiling *Create(sector_t *sec, DCeiling::ECeiling type, line_t *line, int tag,
|
||||
fixed_t speed, fixed_t speed2, fixed_t height,
|
||||
double speed, double speed2, double height,
|
||||
int crush, int silent, int change, ECrushMode hexencrush);
|
||||
|
||||
protected:
|
||||
ECeiling m_Type;
|
||||
fixed_t m_BottomHeight;
|
||||
fixed_t m_TopHeight;
|
||||
fixed_t m_Speed;
|
||||
fixed_t m_Speed1; // [RH] dnspeed of crushers
|
||||
fixed_t m_Speed2; // [RH] upspeed of crushers
|
||||
double m_BottomHeight;
|
||||
double m_TopHeight;
|
||||
double m_Speed;
|
||||
double m_Speed1; // [RH] dnspeed of crushers
|
||||
double m_Speed2; // [RH] upspeed of crushers
|
||||
int m_Crush;
|
||||
ECrushMode m_CrushMode;
|
||||
int m_Silent;
|
||||
|
@ -614,23 +607,9 @@ private:
|
|||
};
|
||||
|
||||
bool EV_DoCeiling (DCeiling::ECeiling type, line_t *line,
|
||||
int tag, fixed_t speed, fixed_t speed2, fixed_t height,
|
||||
int tag, double speed, double speed2, double height,
|
||||
int crush, int silent, int change, DCeiling::ECrushMode hexencrush = DCeiling::ECrushMode::crushDoom);
|
||||
|
||||
inline bool EV_DoCeiling(DCeiling::ECeiling type, line_t *line,
|
||||
int tag, double speed, double speed2, fixed_t height,
|
||||
int crush, int silent, int change, DCeiling::ECrushMode hexencrush = DCeiling::ECrushMode::crushDoom)
|
||||
{
|
||||
return EV_DoCeiling(type, line, tag, FLOAT2FIXED(speed), FLOAT2FIXED(speed2), height, crush, silent, change, hexencrush);
|
||||
}
|
||||
|
||||
inline bool EV_DoCeiling(DCeiling::ECeiling type, line_t *line,
|
||||
int tag, double speed, int speed2, fixed_t height,
|
||||
int crush, int silent, int change, DCeiling::ECrushMode hexencrush = DCeiling::ECrushMode::crushDoom)
|
||||
{
|
||||
return EV_DoCeiling(type, line, tag, FLOAT2FIXED(speed), speed2, height, crush, silent, change, hexencrush);
|
||||
}
|
||||
|
||||
bool EV_CeilingCrushStop (int tag);
|
||||
void P_ActivateInStasisCeiling (int tag);
|
||||
|
||||
|
@ -701,19 +680,19 @@ public:
|
|||
void Serialize (FArchive &arc);
|
||||
void Tick ();
|
||||
|
||||
protected:
|
||||
//protected:
|
||||
EFloor m_Type;
|
||||
int m_Crush;
|
||||
bool m_Hexencrush;
|
||||
int m_Direction;
|
||||
secspecial_t m_NewSpecial;
|
||||
FTextureID m_Texture;
|
||||
fixed_t m_FloorDestDist;
|
||||
fixed_t m_Speed;
|
||||
double m_FloorDestDist;
|
||||
double m_Speed;
|
||||
|
||||
// [RH] New parameters used to reset and delay stairs
|
||||
double m_OrgDist;
|
||||
int m_ResetCount;
|
||||
int m_OrgDist;
|
||||
int m_Delay;
|
||||
int m_PauseTime;
|
||||
int m_StepTime;
|
||||
|
@ -723,33 +702,24 @@ protected:
|
|||
void SetFloorChangeType (sector_t *sec, int change);
|
||||
|
||||
friend bool EV_BuildStairs (int tag, DFloor::EStair type, line_t *line,
|
||||
fixed_t stairsize, fixed_t speed, int delay, int reset, int igntxt,
|
||||
double stairsize, double speed, int delay, int reset, int igntxt,
|
||||
int usespecials);
|
||||
friend bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag,
|
||||
fixed_t speed, fixed_t height, int crush, int change, bool hexencrush, bool hereticlower);
|
||||
double speed, double height, int crush, int change, bool hexencrush, bool hereticlower);
|
||||
friend bool EV_FloorCrushStop (int tag);
|
||||
friend bool EV_DoDonut (int tag, line_t *line, fixed_t pillarspeed, fixed_t slimespeed);
|
||||
friend bool EV_DoDonut (int tag, line_t *line, double pillarspeed, double slimespeed);
|
||||
private:
|
||||
DFloor ();
|
||||
};
|
||||
|
||||
bool EV_BuildStairs (int tag, DFloor::EStair type, line_t *line,
|
||||
fixed_t stairsize, fixed_t speed, int delay, int reset, int igntxt,
|
||||
double stairsize, double speed, int delay, int reset, int igntxt,
|
||||
int usespecials);
|
||||
bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag,
|
||||
fixed_t speed, fixed_t height, int crush, int change, bool hexencrush, bool hereticlower=false);
|
||||
inline bool EV_DoFloor(DFloor::EFloor floortype, line_t *line, int tag,
|
||||
double speed, double height, int crush, int change, bool hexencrush, bool hereticlower = false)
|
||||
{
|
||||
return EV_DoFloor(floortype, line, tag, FLOAT2FIXED(speed), FLOAT2FIXED(height), crush, change, hexencrush, hereticlower);
|
||||
}
|
||||
inline bool EV_DoFloor(DFloor::EFloor floortype, line_t *line, int tag,
|
||||
double speed, int height, int crush, int change, bool hexencrush, bool hereticlower = false)
|
||||
{
|
||||
return EV_DoFloor(floortype, line, tag, FLOAT2FIXED(speed), height<<FRACBITS, crush, change, hexencrush, hereticlower);
|
||||
}
|
||||
bool EV_DoFloor(DFloor::EFloor floortype, line_t *line, int tag,
|
||||
double speed, double height, int crush, int change, bool hexencrush, bool hereticlower = false);
|
||||
|
||||
bool EV_FloorCrushStop (int tag);
|
||||
bool EV_DoDonut (int tag, line_t *line, fixed_t pillarspeed, fixed_t slimespeed);
|
||||
bool EV_DoDonut (int tag, line_t *line, double pillarspeed, double slimespeed);
|
||||
|
||||
class DElevator : public DMover
|
||||
{
|
||||
|
@ -775,22 +745,20 @@ public:
|
|||
protected:
|
||||
EElevator m_Type;
|
||||
int m_Direction;
|
||||
fixed_t m_FloorDestDist;
|
||||
fixed_t m_CeilingDestDist;
|
||||
fixed_t m_Speed;
|
||||
double m_FloorDestDist;
|
||||
double m_CeilingDestDist;
|
||||
double m_Speed;
|
||||
TObjPtr<DInterpolation> m_Interp_Ceiling;
|
||||
TObjPtr<DInterpolation> m_Interp_Floor;
|
||||
|
||||
void StartFloorSound ();
|
||||
|
||||
friend bool EV_DoElevator (line_t *line, DElevator::EElevator type, fixed_t speed,
|
||||
fixed_t height, int tag);
|
||||
friend bool EV_DoElevator (line_t *line, DElevator::EElevator type, double speed, double height, int tag);
|
||||
private:
|
||||
DElevator ();
|
||||
};
|
||||
|
||||
bool EV_DoElevator (line_t *line, DElevator::EElevator type, fixed_t speed,
|
||||
fixed_t height, int tag);
|
||||
bool EV_DoElevator (line_t *line, DElevator::EElevator type, double speed, double height, int tag);
|
||||
|
||||
class DWaggleBase : public DMover
|
||||
{
|
||||
|
@ -802,12 +770,12 @@ public:
|
|||
void Serialize (FArchive &arc);
|
||||
|
||||
protected:
|
||||
fixed_t m_OriginalDist;
|
||||
fixed_t m_Accumulator;
|
||||
fixed_t m_AccDelta;
|
||||
fixed_t m_TargetScale;
|
||||
fixed_t m_Scale;
|
||||
fixed_t m_ScaleDelta;
|
||||
double m_OriginalDist;
|
||||
double m_Accumulator;
|
||||
double m_AccDelta;
|
||||
double m_TargetScale;
|
||||
double m_Scale;
|
||||
double m_ScaleDelta;
|
||||
int m_Ticker;
|
||||
int m_State;
|
||||
TObjPtr<DInterpolation> m_Interpolation;
|
||||
|
|
256
src/p_trace.cpp
256
src/p_trace.cpp
|
@ -49,23 +49,23 @@
|
|||
|
||||
struct FTraceInfo
|
||||
{
|
||||
fixed_t StartX, StartY, StartZ;
|
||||
fixed_t Vx, Vy, Vz;
|
||||
DVector3 Start;
|
||||
DVector3 Vec;
|
||||
ActorFlags ActorMask;
|
||||
DWORD WallMask;
|
||||
AActor *IgnoreThis;
|
||||
FTraceResults *Results;
|
||||
FTraceResults *TempResults;
|
||||
sector_t *CurSector;
|
||||
fixed_t MaxDist;
|
||||
fixed_t EnterDist;
|
||||
double MaxDist;
|
||||
double EnterDist;
|
||||
ETraceStatus (*TraceCallback)(FTraceResults &res, void *data);
|
||||
void *TraceCallbackData;
|
||||
DWORD TraceFlags;
|
||||
int inshootthrough;
|
||||
fixed_t startfrac;
|
||||
double startfrac;
|
||||
int aimdir;
|
||||
fixed_t limitz;
|
||||
double limitz;
|
||||
|
||||
// These are required for 3D-floor checking
|
||||
// to create a fake sector with a floor
|
||||
|
@ -78,8 +78,8 @@ struct FTraceInfo
|
|||
bool ThingCheck(intercept_t *in);
|
||||
bool TraceTraverse (int ptflags);
|
||||
bool CheckPlane(const secplane_t &plane);
|
||||
int EnterLinePortal(line_t *li, fixed_t frac);
|
||||
void EnterSectorPortal(int position, fixed_t frac, sector_t *entersec);
|
||||
int EnterLinePortal(line_t *li, double frac);
|
||||
void EnterSectorPortal(int position, double frac, sector_t *entersec);
|
||||
|
||||
|
||||
bool CheckSectorPlane(const sector_t *sector, bool checkFloor)
|
||||
|
@ -94,8 +94,8 @@ struct FTraceInfo
|
|||
|
||||
void SetSourcePosition()
|
||||
{
|
||||
Results->SrcFromTarget = { FIXED2DBL(StartX), FIXED2DBL(StartY), FIXED2DBL(StartZ) };
|
||||
Results->HitVector = { FIXED2DBL(Vx), FIXED2DBL(Vy), FIXED2DBL(Vz) };
|
||||
Results->SrcFromTarget = Start;
|
||||
Results->HitVector = Vec;
|
||||
Results->SrcAngleFromTarget = Results->HitVector.Angle();
|
||||
}
|
||||
|
||||
|
@ -111,11 +111,9 @@ static bool EditTraceResult (DWORD flags, FTraceResults &res);
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
bool Trace (fixed_t x, fixed_t y, fixed_t z, sector_t *sector,
|
||||
fixed_t vx, fixed_t vy, fixed_t vz, fixed_t maxDist,
|
||||
ActorFlags actorMask, DWORD wallMask, AActor *ignore,
|
||||
FTraceResults &res,
|
||||
DWORD flags, ETraceStatus (*callback)(FTraceResults &res, void *), void *callbackdata)
|
||||
bool Trace(const DVector3 &start, sector_t *sector, const DVector3 &direction, double maxDist,
|
||||
ActorFlags actorMask, DWORD wallMask, AActor *ignore, FTraceResults &res, DWORD flags,
|
||||
ETraceStatus(*callback)(FTraceResults &res, void *), void *callbackdata)
|
||||
{
|
||||
int ptflags;
|
||||
FTraceInfo inf;
|
||||
|
@ -126,12 +124,8 @@ bool Trace (fixed_t x, fixed_t y, fixed_t z, sector_t *sector,
|
|||
|
||||
ptflags = actorMask ? PT_ADDLINES|PT_ADDTHINGS|PT_COMPATIBLE : PT_ADDLINES;
|
||||
|
||||
inf.StartX = x;
|
||||
inf.StartY = y;
|
||||
inf.StartZ = z;
|
||||
inf.Vx = vx;
|
||||
inf.Vy = vy;
|
||||
inf.Vz = vz;
|
||||
inf.Start = start;
|
||||
inf.Vec = direction;
|
||||
inf.ActorMask = actorMask;
|
||||
inf.WallMask = wallMask;
|
||||
inf.IgnoreThis = ignore;
|
||||
|
@ -149,30 +143,6 @@ bool Trace (fixed_t x, fixed_t y, fixed_t z, sector_t *sector,
|
|||
inf.startfrac = 0;
|
||||
memset(&res, 0, sizeof(res));
|
||||
|
||||
// check for overflows and clip if necessary
|
||||
SQWORD xd = (SQWORD)x + ((SQWORD(vx) * SQWORD(maxDist)) >> 16);
|
||||
|
||||
if (xd>SQWORD(32767)*FRACUNIT)
|
||||
{
|
||||
inf.MaxDist = FixedDiv(FIXED_MAX - x, vx);
|
||||
}
|
||||
else if (xd<-SQWORD(32767)*FRACUNIT)
|
||||
{
|
||||
inf.MaxDist = FixedDiv(FIXED_MIN - x, vx);
|
||||
}
|
||||
|
||||
|
||||
SQWORD yd = (SQWORD)y + ((SQWORD(vy) * SQWORD(maxDist)) >> 16);
|
||||
|
||||
if (yd>SQWORD(32767)*FRACUNIT)
|
||||
{
|
||||
inf.MaxDist = FixedDiv(FIXED_MAX - y, vy);
|
||||
}
|
||||
else if (yd<-SQWORD(32767)*FRACUNIT)
|
||||
{
|
||||
inf.MaxDist = FixedDiv(FIXED_MIN - y, vy);
|
||||
}
|
||||
|
||||
if (inf.TraceTraverse (ptflags))
|
||||
{
|
||||
return flags ? EditTraceResult(flags, res) : true;
|
||||
|
@ -190,7 +160,7 @@ bool Trace (fixed_t x, fixed_t y, fixed_t z, sector_t *sector,
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
void FTraceInfo::EnterSectorPortal(int position, fixed_t frac, sector_t *entersec)
|
||||
void FTraceInfo::EnterSectorPortal(int position, double frac, sector_t *entersec)
|
||||
{
|
||||
if (aimdir != -1 && aimdir != position) return;
|
||||
AActor *portal = entersec->SkyBoxes[position];
|
||||
|
@ -203,24 +173,19 @@ void FTraceInfo::EnterSectorPortal(int position, fixed_t frac, sector_t *enterse
|
|||
|
||||
memset(&results, 0, sizeof(results));
|
||||
|
||||
newtrace.StartX = StartX + FLOAT2FIXED(portal->Scale.X);
|
||||
newtrace.StartY = StartY + FLOAT2FIXED(portal->Scale.Y);
|
||||
newtrace.StartZ = StartZ;
|
||||
newtrace.Start += portal->Scale;
|
||||
|
||||
frac += FixedDiv(FRACUNIT, MaxDist);
|
||||
fixed_t enterdist = FixedMul(MaxDist, frac);
|
||||
fixed_t enterX = newtrace.StartX + FixedMul(enterdist, Vx);
|
||||
fixed_t enterY = newtrace.StartY + FixedMul(enterdist, Vy);
|
||||
frac += 1 / MaxDist;
|
||||
double enterdist = MaxDist * frac;
|
||||
DVector2 enter = newtrace.Start.XY() + enterdist * Vec.XY();
|
||||
|
||||
newtrace.Vx = Vx;
|
||||
newtrace.Vy = Vy;
|
||||
newtrace.Vz = Vz;
|
||||
newtrace.Vec = Vec;
|
||||
newtrace.ActorMask = ActorMask;
|
||||
newtrace.WallMask = WallMask;
|
||||
newtrace.IgnoreThis = IgnoreThis;
|
||||
newtrace.Results = &results;
|
||||
newtrace.TempResults = TempResults;
|
||||
newtrace.CurSector = P_PointInSector(enterX ,enterY);
|
||||
newtrace.CurSector = P_PointInSector(enter);
|
||||
newtrace.MaxDist = MaxDist;
|
||||
newtrace.EnterDist = EnterDist;
|
||||
newtrace.TraceCallback = TraceCallback;
|
||||
|
@ -229,7 +194,7 @@ void FTraceInfo::EnterSectorPortal(int position, fixed_t frac, sector_t *enterse
|
|||
newtrace.inshootthrough = true;
|
||||
newtrace.startfrac = frac;
|
||||
newtrace.aimdir = position;
|
||||
newtrace.limitz = FLOAT2FIXED(portal->specialf1);
|
||||
newtrace.limitz = portal->specialf1;
|
||||
newtrace.sectorsel = 0;
|
||||
|
||||
if (newtrace.TraceTraverse(ActorMask ? PT_ADDLINES | PT_ADDTHINGS | PT_COMPATIBLE : PT_ADDLINES))
|
||||
|
@ -244,7 +209,7 @@ void FTraceInfo::EnterSectorPortal(int position, fixed_t frac, sector_t *enterse
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
int FTraceInfo::EnterLinePortal(line_t *li, fixed_t frac)
|
||||
int FTraceInfo::EnterLinePortal(line_t *li, double frac)
|
||||
{
|
||||
FLinePortal *port = li->getPortal();
|
||||
|
||||
|
@ -253,28 +218,23 @@ int FTraceInfo::EnterLinePortal(line_t *li, fixed_t frac)
|
|||
|
||||
FTraceInfo newtrace;
|
||||
|
||||
newtrace.StartX = StartX;
|
||||
newtrace.StartY = StartY;
|
||||
newtrace.StartZ = StartZ;
|
||||
newtrace.Vx = Vx;
|
||||
newtrace.Vy = Vy;
|
||||
newtrace.Vz = Vz;
|
||||
newtrace.Start = Start;
|
||||
newtrace.Vec = Vec;
|
||||
|
||||
P_TranslatePortalXY(li, newtrace.StartX, newtrace.StartY);
|
||||
P_TranslatePortalZ(li, newtrace.StartZ);
|
||||
P_TranslatePortalVXVY(li, newtrace.Vx, newtrace.Vy);
|
||||
P_TranslatePortalXY(li, newtrace.Start.X, newtrace.Start.Y);
|
||||
P_TranslatePortalZ(li, newtrace.Start.Z);
|
||||
P_TranslatePortalVXVY(li, newtrace.Vec.X, newtrace.Vec.Y);
|
||||
|
||||
frac += FixedDiv(FRACUNIT, MaxDist);
|
||||
fixed_t enterdist = FixedMul(MaxDist, frac);
|
||||
fixed_t enterX = newtrace.StartX + FixedMul(enterdist, Vx);
|
||||
fixed_t enterY = newtrace.StartY + FixedMul(enterdist, Vy);
|
||||
frac += 1 / MaxDist;
|
||||
double enterdist = MaxDist / frac;
|
||||
DVector2 enter = newtrace.Start.XY() + enterdist * Vec.XY();
|
||||
|
||||
newtrace.ActorMask = ActorMask;
|
||||
newtrace.WallMask = WallMask;
|
||||
newtrace.IgnoreThis = IgnoreThis;
|
||||
newtrace.Results = Results;
|
||||
newtrace.TempResults = TempResults;
|
||||
newtrace.CurSector = P_PointInSector(enterX, enterY);
|
||||
newtrace.CurSector = P_PointInSector(enter);
|
||||
newtrace.MaxDist = MaxDist;
|
||||
newtrace.EnterDist = EnterDist;
|
||||
newtrace.TraceCallback = TraceCallback;
|
||||
|
@ -306,14 +266,12 @@ void FTraceInfo::Setup3DFloors()
|
|||
CurSector = &DummySector[0];
|
||||
sectorsel = 1;
|
||||
|
||||
fixed_t sdist = FixedMul(MaxDist, startfrac);
|
||||
fixed_t x = StartX + FixedMul(Vx, sdist);
|
||||
fixed_t y = StartY + FixedMul(Vy, sdist);
|
||||
fixed_t z = StartZ + FixedMul(Vz, sdist);
|
||||
double sdist = MaxDist * startfrac;
|
||||
DVector3 pos = Start + Vec * sdist;
|
||||
|
||||
|
||||
fixed_t bf = CurSector->floorplane.ZatPoint(x, y);
|
||||
fixed_t bc = CurSector->ceilingplane.ZatPoint(x, y);
|
||||
double bf = CurSector->floorplane.ZatPoint(pos);
|
||||
double bc = CurSector->ceilingplane.ZatPoint(pos);
|
||||
|
||||
for (auto rover : ff)
|
||||
{
|
||||
|
@ -331,10 +289,10 @@ void FTraceInfo::Setup3DFloors()
|
|||
|
||||
if (!(rover->flags&FF_SHOOTTHROUGH))
|
||||
{
|
||||
fixed_t ff_bottom = rover->bottom.plane->ZatPoint(x, y);
|
||||
fixed_t ff_top = rover->top.plane->ZatPoint(x, y);
|
||||
double ff_bottom = rover->bottom.plane->ZatPoint(pos);
|
||||
double ff_top = rover->top.plane->ZatPoint(pos);
|
||||
// clip to the part of the sector we are in
|
||||
if (z > ff_top)
|
||||
if (pos.Z > ff_top)
|
||||
{
|
||||
// above
|
||||
if (bf < ff_top)
|
||||
|
@ -345,7 +303,7 @@ void FTraceInfo::Setup3DFloors()
|
|||
bf = ff_top;
|
||||
}
|
||||
}
|
||||
else if (z < ff_bottom)
|
||||
else if (pos.Z < ff_bottom)
|
||||
{
|
||||
//below
|
||||
if (bc > ff_bottom)
|
||||
|
@ -401,12 +359,10 @@ bool FTraceInfo::LineCheck(intercept_t *in)
|
|||
int lineside;
|
||||
sector_t *entersector;
|
||||
|
||||
fixed_t dist = FixedMul(MaxDist, in->frac);
|
||||
fixed_t hitx = StartX + FixedMul(Vx, dist);
|
||||
fixed_t hity = StartY + FixedMul(Vy, dist);
|
||||
fixed_t hitz = StartZ + FixedMul(Vz, dist);
|
||||
double dist = MaxDist * in->Frac;
|
||||
DVector3 hit = Start + Vec * dist;
|
||||
|
||||
fixed_t ff, fc, bf = 0, bc = 0;
|
||||
double ff, fc, bf = 0, bc = 0;
|
||||
|
||||
if (in->d.line->frontsector->sectornum == CurSector->sectornum)
|
||||
{
|
||||
|
@ -425,7 +381,7 @@ bool FTraceInfo::LineCheck(intercept_t *in)
|
|||
}
|
||||
else
|
||||
{
|
||||
lineside = P_PointOnLineSide(StartX, StartY, in->d.line);
|
||||
lineside = P_PointOnLineSide(Start, in->d.line);
|
||||
CurSector = lineside ? in->d.line->backsector : in->d.line->frontsector;
|
||||
}
|
||||
}
|
||||
|
@ -455,20 +411,20 @@ bool FTraceInfo::LineCheck(intercept_t *in)
|
|||
}
|
||||
}
|
||||
|
||||
ff = CurSector->floorplane.ZatPoint(hitx, hity);
|
||||
fc = CurSector->ceilingplane.ZatPoint(hitx, hity);
|
||||
ff = CurSector->floorplane.ZatPoint(hit);
|
||||
fc = CurSector->ceilingplane.ZatPoint(hit);
|
||||
|
||||
if (entersector != NULL)
|
||||
{
|
||||
bf = entersector->floorplane.ZatPoint(hitx, hity);
|
||||
bc = entersector->ceilingplane.ZatPoint(hitx, hity);
|
||||
bf = entersector->floorplane.ZatPoint(hit);
|
||||
bc = entersector->ceilingplane.ZatPoint(hit);
|
||||
}
|
||||
|
||||
sector_t *hsec = CurSector->GetHeightSec();
|
||||
if (Results->CrossedWater == NULL &&
|
||||
hsec != NULL &&
|
||||
//CurSector->heightsec->waterzone &&
|
||||
hitz <= hsec->floorplane.ZatPoint(hitx, hity))
|
||||
hit.Z <= hsec->floorplane.ZatPoint(hit))
|
||||
{
|
||||
// hit crossed a water plane
|
||||
if (CheckSectorPlane(hsec, true))
|
||||
|
@ -478,7 +434,7 @@ bool FTraceInfo::LineCheck(intercept_t *in)
|
|||
}
|
||||
}
|
||||
|
||||
if (hitz <= ff)
|
||||
if (hit.Z <= ff)
|
||||
{
|
||||
if (CurSector->PortalBlocksMovement(sector_t::floor))
|
||||
{
|
||||
|
@ -493,7 +449,7 @@ bool FTraceInfo::LineCheck(intercept_t *in)
|
|||
return false;
|
||||
}
|
||||
}
|
||||
else if (hitz >= fc)
|
||||
else if (hit.Z >= fc)
|
||||
{
|
||||
if (CurSector->PortalBlocksMovement(sector_t::ceiling))
|
||||
{
|
||||
|
@ -510,9 +466,9 @@ bool FTraceInfo::LineCheck(intercept_t *in)
|
|||
}
|
||||
else if (in->d.line->isLinePortal())
|
||||
{
|
||||
if (entersector == NULL || (hitz >= bf && hitz <= bc))
|
||||
if (entersector == NULL || (hit.Z >= bf && hit.Z <= bc))
|
||||
{
|
||||
int res = EnterLinePortal(in->d.line, in->frac);
|
||||
int res = EnterLinePortal(in->d.line, in->Frac);
|
||||
if (res != -1)
|
||||
{
|
||||
aimdir = INT_MAX; // flag for ending the traverse
|
||||
|
@ -522,7 +478,7 @@ bool FTraceInfo::LineCheck(intercept_t *in)
|
|||
goto normalline; // hit upper or lower tier.
|
||||
}
|
||||
else if (entersector == NULL ||
|
||||
hitz < bf || hitz > bc ||
|
||||
hit.Z < bf || hit.Z > bc ||
|
||||
in->d.line->flags & WallMask)
|
||||
{
|
||||
normalline:
|
||||
|
@ -530,8 +486,8 @@ normalline:
|
|||
Results->HitType = TRACE_HitWall;
|
||||
Results->Tier =
|
||||
entersector == NULL ? TIER_Middle :
|
||||
hitz <= bf ? TIER_Lower :
|
||||
hitz >= bc ? TIER_Upper : TIER_Middle;
|
||||
hit.Z <= bf ? TIER_Lower :
|
||||
hit.Z >= bc ? TIER_Upper : TIER_Middle;
|
||||
if (TraceFlags & TRACE_Impact)
|
||||
{
|
||||
P_ActivateLine(in->d.line, IgnoreThis, lineside, SPAC_Impact);
|
||||
|
@ -552,11 +508,11 @@ normalline:
|
|||
|
||||
if (entershootthrough != inshootthrough && rover->flags&FF_EXISTS)
|
||||
{
|
||||
fixed_t ff_bottom = rover->bottom.plane->ZatPoint(hitx, hity);
|
||||
fixed_t ff_top = rover->top.plane->ZatPoint(hitx, hity);
|
||||
double ff_bottom = rover->bottom.plane->ZatPoint(hit);
|
||||
double ff_top = rover->top.plane->ZatPoint(hit);
|
||||
|
||||
// clip to the part of the sector we are in
|
||||
if (hitz > ff_top)
|
||||
if (hit.Z > ff_top)
|
||||
{
|
||||
// above
|
||||
if (bf < ff_top)
|
||||
|
@ -567,7 +523,7 @@ normalline:
|
|||
bf = ff_top;
|
||||
}
|
||||
}
|
||||
else if (hitz < ff_bottom)
|
||||
else if (hit.Z < ff_bottom)
|
||||
{
|
||||
//below
|
||||
if (bc > ff_bottom)
|
||||
|
@ -631,12 +587,12 @@ cont:
|
|||
}
|
||||
else
|
||||
{
|
||||
if (hitz <= bf || hitz >= bc)
|
||||
if (hit.Z <= bf || hit.Z >= bc)
|
||||
{
|
||||
Results->HitType = TRACE_HitWall;
|
||||
Results->Tier =
|
||||
hitz <= bf ? TIER_Lower :
|
||||
hitz >= bc ? TIER_Upper : TIER_Middle;
|
||||
hit.Z <= bf ? TIER_Lower :
|
||||
hit.Z >= bc ? TIER_Upper : TIER_Middle;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -651,10 +607,10 @@ cont:
|
|||
|
||||
if (Results->HitType == TRACE_HitWall)
|
||||
{
|
||||
Results->HitPos = { FIXED2DBL(hitx), FIXED2DBL(hity), FIXED2DBL(hitz) };
|
||||
Results->HitPos = hit;
|
||||
SetSourcePosition();
|
||||
Results->Distance = FIXED2DBL(dist);
|
||||
Results->Fraction = FIXED2DBL(in->frac);
|
||||
Results->Distance = dist;
|
||||
Results->Fraction = in->Frac;
|
||||
Results->Line = in->d.line;
|
||||
Results->Side = lineside;
|
||||
}
|
||||
|
@ -692,60 +648,54 @@ cont:
|
|||
|
||||
bool FTraceInfo::ThingCheck(intercept_t *in)
|
||||
{
|
||||
fixed_t dist = FixedMul(MaxDist, in->frac);
|
||||
fixed_t hitx = StartX + FixedMul(Vx, dist);
|
||||
fixed_t hity = StartY + FixedMul(Vy, dist);
|
||||
fixed_t hitz = StartZ + FixedMul(Vz, dist);
|
||||
double dist = MaxDist * in->Frac;
|
||||
DVector3 hit = Start + Vec * dist;
|
||||
|
||||
if (hitz > in->d.thing->_f_Top())
|
||||
if (hit.Z > in->d.thing->Top())
|
||||
{
|
||||
// trace enters above actor
|
||||
if (Vz >= 0) return true; // Going up: can't hit
|
||||
if (Vec.Z >= 0) return true; // Going up: can't hit
|
||||
|
||||
// Does it hit the top of the actor?
|
||||
dist = FixedDiv(in->d.thing->_f_Top() - StartZ, Vz);
|
||||
dist = (in->d.thing->Top() - Start.Z) / Vec.Z;
|
||||
|
||||
if (dist > MaxDist) return true;
|
||||
in->frac = FixedDiv(dist, MaxDist);
|
||||
in->Frac = dist / MaxDist;
|
||||
|
||||
hitx = StartX + FixedMul(Vx, dist);
|
||||
hity = StartY + FixedMul(Vy, dist);
|
||||
hitz = StartZ + FixedMul(Vz, dist);
|
||||
hit = Start + Vec * dist;
|
||||
|
||||
// calculated coordinate is outside the actor's bounding box
|
||||
if (abs(hitx - in->d.thing->_f_X()) > in->d.thing->_f_radius() ||
|
||||
abs(hity - in->d.thing->_f_Y()) > in->d.thing->_f_radius()) return true;
|
||||
if (fabs(hit.X - in->d.thing->X()) > in->d.thing->radius ||
|
||||
fabs(hit.Y - in->d.thing->Y()) > in->d.thing->radius) return true;
|
||||
}
|
||||
else if (hitz < in->d.thing->_f_Z())
|
||||
else if (hit.Z < in->d.thing->Z())
|
||||
{ // trace enters below actor
|
||||
if (Vz <= 0) return true; // Going down: can't hit
|
||||
if (Vec.Z <= 0) return true; // Going down: can't hit
|
||||
|
||||
// Does it hit the bottom of the actor?
|
||||
dist = FixedDiv(in->d.thing->_f_Z() - StartZ, Vz);
|
||||
dist = (in->d.thing->Z() - Start.Z) / Vec.Z;
|
||||
if (dist > MaxDist) return true;
|
||||
in->frac = FixedDiv(dist, MaxDist);
|
||||
in->Frac = dist / MaxDist;
|
||||
|
||||
hitx = StartX + FixedMul(Vx, dist);
|
||||
hity = StartY + FixedMul(Vy, dist);
|
||||
hitz = StartZ + FixedMul(Vz, dist);
|
||||
hit = Start + Vec * dist;
|
||||
|
||||
// calculated coordinate is outside the actor's bounding box
|
||||
if (abs(hitx - in->d.thing->_f_X()) > in->d.thing->_f_radius() ||
|
||||
abs(hity - in->d.thing->_f_Y()) > in->d.thing->_f_radius()) return true;
|
||||
if (fabs(hit.X - in->d.thing->X()) > in->d.thing->radius ||
|
||||
fabs(hit.Y - in->d.thing->Y()) > in->d.thing->radius) return true;
|
||||
}
|
||||
|
||||
if (CurSector->e->XFloor.ffloors.Size())
|
||||
{
|
||||
// check for 3D floor hits first.
|
||||
fixed_t ff_floor = CurSector->floorplane.ZatPoint(hitx, hity);
|
||||
fixed_t ff_ceiling = CurSector->ceilingplane.ZatPoint(hitx, hity);
|
||||
double ff_floor = CurSector->floorplane.ZatPoint(hit);
|
||||
double ff_ceiling = CurSector->ceilingplane.ZatPoint(hit);
|
||||
|
||||
if (hitz > ff_ceiling && CurSector->PortalBlocksMovement(sector_t::ceiling)) // actor is hit above the current ceiling
|
||||
if (hit.Z > ff_ceiling && CurSector->PortalBlocksMovement(sector_t::ceiling)) // actor is hit above the current ceiling
|
||||
{
|
||||
Results->HitType = TRACE_HitCeiling;
|
||||
Results->HitTexture = CurSector->GetTexture(sector_t::ceiling);
|
||||
}
|
||||
else if (hitz < ff_floor && CurSector->PortalBlocksMovement(sector_t::floor)) // actor is hit below the current floor
|
||||
else if (hit.Z < ff_floor && CurSector->PortalBlocksMovement(sector_t::floor)) // actor is hit below the current floor
|
||||
{
|
||||
Results->HitType = TRACE_HitFloor;
|
||||
Results->HitTexture = CurSector->GetTexture(sector_t::floor);
|
||||
|
@ -778,10 +728,10 @@ cont1:
|
|||
|
||||
|
||||
Results->HitType = TRACE_HitActor;
|
||||
Results->HitPos = { FIXED2DBL(hitx), FIXED2DBL(hity), FIXED2DBL(hitz) };
|
||||
Results->HitPos = hit;
|
||||
SetSourcePosition();
|
||||
Results->Distance = FIXED2DBL(dist);
|
||||
Results->Fraction = FIXED2DBL(in->frac);
|
||||
Results->Distance = dist;
|
||||
Results->Fraction = in->Frac;
|
||||
Results->Actor = in->d.thing;
|
||||
|
||||
if (TraceCallback != NULL)
|
||||
|
@ -811,7 +761,7 @@ bool FTraceInfo::TraceTraverse (int ptflags)
|
|||
// Do a 3D floor check in the starting sector
|
||||
Setup3DFloors();
|
||||
|
||||
FPathTraverse it(StartX, StartY, FixedMul (Vx, MaxDist), FixedMul (Vy, MaxDist), ptflags | PT_DELTA, startfrac);
|
||||
FPathTraverse it(Start.X, Start.Y, Vec.X * MaxDist, Vec.Y * MaxDist, ptflags | PT_DELTA, startfrac);
|
||||
intercept_t *in;
|
||||
int lastsplashsector = -1;
|
||||
|
||||
|
@ -911,12 +861,9 @@ bool FTraceInfo::TraceTraverse (int ptflags)
|
|||
}
|
||||
if (Results->HitType == TRACE_HitNone && Results->Distance == 0)
|
||||
{
|
||||
Results->HitPos = {
|
||||
FIXED2DBL(StartX + FixedMul(Vx, MaxDist)),
|
||||
FIXED2DBL(StartY + FixedMul(Vy, MaxDist)),
|
||||
FIXED2DBL(StartZ + FixedMul(Vz, MaxDist)) };
|
||||
Results->HitPos = Start + Vec * MaxDist;
|
||||
SetSourcePosition();
|
||||
Results->Distance = FIXED2DBL(MaxDist);
|
||||
Results->Distance = MaxDist;
|
||||
Results->Fraction = 1.;
|
||||
}
|
||||
return Results->HitType != TRACE_HitNone;
|
||||
|
@ -930,25 +877,20 @@ bool FTraceInfo::TraceTraverse (int ptflags)
|
|||
|
||||
bool FTraceInfo::CheckPlane (const secplane_t &plane)
|
||||
{
|
||||
fixed_t den = TMulScale16 (plane.fixA(), Vx, plane.fixB(), Vy, plane.fixC(), Vz);
|
||||
double den = plane.fA() * Vec.X + plane.fB() * Vec.Y + plane.fC() * Vec.Z;
|
||||
|
||||
if (den != 0)
|
||||
{
|
||||
fixed_t num = TMulScale16 (plane.fixA(), StartX,
|
||||
plane.fixB(), StartY,
|
||||
plane.fixC(), StartZ) + plane.fixD();
|
||||
double num = plane.fA() * Start.X + plane.fB() * Start.Y + plane.fC() * Start.Z + plane.fD();
|
||||
|
||||
fixed_t hitdist = FixedDiv (-num, den);
|
||||
double hitdist = -num / den;
|
||||
|
||||
if (hitdist > EnterDist && hitdist < MaxDist)
|
||||
{
|
||||
Results->HitPos = {
|
||||
FIXED2DBL(StartX + FixedMul(Vx, hitdist)),
|
||||
FIXED2DBL(StartY + FixedMul(Vy, hitdist)),
|
||||
FIXED2DBL(StartZ + FixedMul(Vz, hitdist)) };
|
||||
Results->HitPos = Start + Vec * hitdist;
|
||||
SetSourcePosition();
|
||||
Results->Distance = FIXED2DBL(hitdist);
|
||||
Results->Fraction = FIXED2DBL(FixedDiv (hitdist, MaxDist));
|
||||
Results->Distance = hitdist;
|
||||
Results->Fraction = hitdist / MaxDist;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -124,20 +124,8 @@ enum ETraceStatus
|
|||
TRACE_Abort, // stop the trace, returning no hits
|
||||
};
|
||||
|
||||
bool Trace (fixed_t x, fixed_t y, fixed_t z, sector_t *sector,
|
||||
fixed_t vx, fixed_t vy, fixed_t vz, fixed_t maxDist,
|
||||
ActorFlags ActorMask, DWORD WallMask, AActor *ignore,
|
||||
FTraceResults &res,
|
||||
DWORD traceFlags=0,
|
||||
ETraceStatus (*callback)(FTraceResults &res, void *)=NULL, void *callbackdata=NULL);
|
||||
|
||||
inline bool Trace(const DVector3 &start, sector_t *sector, const DVector3 &direction, double maxDist,
|
||||
bool Trace(const DVector3 &start, sector_t *sector, const DVector3 &direction, double maxDist,
|
||||
ActorFlags ActorMask, DWORD WallMask, AActor *ignore, FTraceResults &res, DWORD traceFlags = 0,
|
||||
ETraceStatus(*callback)(FTraceResults &res, void *) = NULL, void *callbackdata = NULL)
|
||||
{
|
||||
return Trace(FLOAT2FIXED(start.X), FLOAT2FIXED(start.Y), FLOAT2FIXED(start.Z), sector,
|
||||
FLOAT2FIXED(direction.X), FLOAT2FIXED(direction.Y), FLOAT2FIXED(direction.Z), FLOAT2FIXED(maxDist),
|
||||
ActorMask, WallMask, ignore, res, traceFlags, callback, callbackdata);
|
||||
}
|
||||
ETraceStatus(*callback)(FTraceResults &res, void *) = NULL, void *callbackdata = NULL);
|
||||
|
||||
#endif //__P_TRACE_H__
|
||||
|
|
111
src/p_udmf.cpp
111
src/p_udmf.cpp
|
@ -252,14 +252,9 @@ double UDMFParserBase::CheckFloat(const char *key)
|
|||
return sc.Float;
|
||||
}
|
||||
|
||||
fixed_t UDMFParserBase::CheckFixed(const char *key)
|
||||
DAngle UDMFParserBase::CheckAngle(const char *key)
|
||||
{
|
||||
return FLOAT2FIXED(CheckFloat(key));
|
||||
}
|
||||
|
||||
angle_t UDMFParserBase::CheckAngle(const char *key)
|
||||
{
|
||||
return FLOAT2ANGLE(CheckFloat(key));
|
||||
return DAngle(CheckFloat(key)).Normalized360();
|
||||
}
|
||||
|
||||
bool UDMFParserBase::CheckBool(const char *key)
|
||||
|
@ -358,7 +353,7 @@ int GetUDMFInt(int type, int index, const char *key)
|
|||
return 0;
|
||||
}
|
||||
|
||||
fixed_t GetUDMFFixed(int type, int index, const char *key)
|
||||
double GetUDMFFloat(int type, int index, const char *key)
|
||||
{
|
||||
assert(type >=0 && type <=3);
|
||||
|
||||
|
@ -369,7 +364,7 @@ fixed_t GetUDMFFixed(int type, int index, const char *key)
|
|||
FUDMFKey *pKey = pKeys->Find(key);
|
||||
if (pKey != NULL)
|
||||
{
|
||||
return FLOAT2FIXED(pKey->FloatVal);
|
||||
return pKey->FloatVal;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
|
@ -970,7 +965,7 @@ public:
|
|||
if (namespace_bits & (Zd|Zdt|Va)) switch(key)
|
||||
{
|
||||
case NAME_Alpha:
|
||||
ld->Alpha = CheckFixed(key);
|
||||
ld->setAlpha(CheckFloat(key));
|
||||
continue;
|
||||
|
||||
case NAME_Renderstyle:
|
||||
|
@ -1096,7 +1091,7 @@ public:
|
|||
{
|
||||
ld->Alpha = TRANSLUC75;
|
||||
}
|
||||
if (strifetrans2 && ld->Alpha == FRACUNIT)
|
||||
if (strifetrans2 && ld->Alpha == OPAQUE)
|
||||
{
|
||||
ld->Alpha = TRANSLUC25;
|
||||
}
|
||||
|
@ -1127,14 +1122,14 @@ public:
|
|||
|
||||
void ParseSidedef(side_t *sd, intmapsidedef_t *sdt, int index)
|
||||
{
|
||||
fixed_t texofs[2]={0,0};
|
||||
double texOfs[2]={0,0};
|
||||
|
||||
memset(sd, 0, sizeof(*sd));
|
||||
sdt->bottomtexture = "-";
|
||||
sdt->toptexture = "-";
|
||||
sdt->midtexture = "-";
|
||||
sd->SetTextureXScale(FRACUNIT);
|
||||
sd->SetTextureYScale(FRACUNIT);
|
||||
sd->SetTextureXScale(1.);
|
||||
sd->SetTextureYScale(1.);
|
||||
sd->Index = index;
|
||||
|
||||
sc.MustGetToken('{');
|
||||
|
@ -1144,11 +1139,11 @@ public:
|
|||
switch(key)
|
||||
{
|
||||
case NAME_Offsetx:
|
||||
texofs[0] = CheckInt(key) << FRACBITS;
|
||||
texOfs[0] = CheckInt(key);
|
||||
continue;
|
||||
|
||||
case NAME_Offsety:
|
||||
texofs[1] = CheckInt(key) << FRACBITS;
|
||||
texOfs[1] = CheckInt(key);
|
||||
continue;
|
||||
|
||||
case NAME_Texturetop:
|
||||
|
@ -1174,51 +1169,51 @@ public:
|
|||
if (namespace_bits & (Zd|Zdt|Va)) switch(key)
|
||||
{
|
||||
case NAME_offsetx_top:
|
||||
sd->SetTextureXOffset(side_t::top, CheckFixed(key));
|
||||
sd->SetTextureXOffset(side_t::top, CheckFloat(key));
|
||||
continue;
|
||||
|
||||
case NAME_offsety_top:
|
||||
sd->SetTextureYOffset(side_t::top, CheckFixed(key));
|
||||
sd->SetTextureYOffset(side_t::top, CheckFloat(key));
|
||||
continue;
|
||||
|
||||
case NAME_offsetx_mid:
|
||||
sd->SetTextureXOffset(side_t::mid, CheckFixed(key));
|
||||
sd->SetTextureXOffset(side_t::mid, CheckFloat(key));
|
||||
continue;
|
||||
|
||||
case NAME_offsety_mid:
|
||||
sd->SetTextureYOffset(side_t::mid, CheckFixed(key));
|
||||
sd->SetTextureYOffset(side_t::mid, CheckFloat(key));
|
||||
continue;
|
||||
|
||||
case NAME_offsetx_bottom:
|
||||
sd->SetTextureXOffset(side_t::bottom, CheckFixed(key));
|
||||
sd->SetTextureXOffset(side_t::bottom, CheckFloat(key));
|
||||
continue;
|
||||
|
||||
case NAME_offsety_bottom:
|
||||
sd->SetTextureYOffset(side_t::bottom, CheckFixed(key));
|
||||
sd->SetTextureYOffset(side_t::bottom, CheckFloat(key));
|
||||
continue;
|
||||
|
||||
case NAME_scalex_top:
|
||||
sd->SetTextureXScale(side_t::top, CheckFixed(key));
|
||||
sd->SetTextureXScale(side_t::top, CheckFloat(key));
|
||||
continue;
|
||||
|
||||
case NAME_scaley_top:
|
||||
sd->SetTextureYScale(side_t::top, CheckFixed(key));
|
||||
sd->SetTextureYScale(side_t::top, CheckFloat(key));
|
||||
continue;
|
||||
|
||||
case NAME_scalex_mid:
|
||||
sd->SetTextureXScale(side_t::mid, CheckFixed(key));
|
||||
sd->SetTextureXScale(side_t::mid, CheckFloat(key));
|
||||
continue;
|
||||
|
||||
case NAME_scaley_mid:
|
||||
sd->SetTextureYScale(side_t::mid, CheckFixed(key));
|
||||
sd->SetTextureYScale(side_t::mid, CheckFloat(key));
|
||||
continue;
|
||||
|
||||
case NAME_scalex_bottom:
|
||||
sd->SetTextureXScale(side_t::bottom, CheckFixed(key));
|
||||
sd->SetTextureXScale(side_t::bottom, CheckFloat(key));
|
||||
continue;
|
||||
|
||||
case NAME_scaley_bottom:
|
||||
sd->SetTextureYScale(side_t::bottom, CheckFixed(key));
|
||||
sd->SetTextureYScale(side_t::bottom, CheckFloat(key));
|
||||
continue;
|
||||
|
||||
case NAME_light:
|
||||
|
@ -1263,12 +1258,12 @@ public:
|
|||
}
|
||||
}
|
||||
// initialization of these is delayed to allow separate offsets and add them with the global ones.
|
||||
sd->AddTextureXOffset(side_t::top, texofs[0]);
|
||||
sd->AddTextureXOffset(side_t::mid, texofs[0]);
|
||||
sd->AddTextureXOffset(side_t::bottom, texofs[0]);
|
||||
sd->AddTextureYOffset(side_t::top, texofs[1]);
|
||||
sd->AddTextureYOffset(side_t::mid, texofs[1]);
|
||||
sd->AddTextureYOffset(side_t::bottom, texofs[1]);
|
||||
sd->AddTextureXOffset(side_t::top, texOfs[0]);
|
||||
sd->AddTextureXOffset(side_t::mid, texOfs[0]);
|
||||
sd->AddTextureXOffset(side_t::bottom, texOfs[0]);
|
||||
sd->AddTextureYOffset(side_t::top, texOfs[1]);
|
||||
sd->AddTextureYOffset(side_t::mid, texOfs[1]);
|
||||
sd->AddTextureYOffset(side_t::bottom, texOfs[1]);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -1288,12 +1283,12 @@ public:
|
|||
|
||||
memset(sec, 0, sizeof(*sec));
|
||||
sec->lightlevel = 160;
|
||||
sec->SetXScale(sector_t::floor, FRACUNIT); // [RH] floor and ceiling scaling
|
||||
sec->SetYScale(sector_t::floor, FRACUNIT);
|
||||
sec->SetXScale(sector_t::ceiling, FRACUNIT);
|
||||
sec->SetYScale(sector_t::ceiling, FRACUNIT);
|
||||
sec->SetAlpha(sector_t::floor, OPAQUE);
|
||||
sec->SetAlpha(sector_t::ceiling, OPAQUE);
|
||||
sec->SetXScale(sector_t::floor, 1.); // [RH] floor and ceiling scaling
|
||||
sec->SetYScale(sector_t::floor, 1.);
|
||||
sec->SetXScale(sector_t::ceiling, 1.);
|
||||
sec->SetYScale(sector_t::ceiling, 1.);
|
||||
sec->SetAlpha(sector_t::floor, 1.);
|
||||
sec->SetAlpha(sector_t::ceiling, 1.);
|
||||
sec->thinglist = NULL;
|
||||
sec->touching_thinglist = NULL; // phares 3/14/98
|
||||
sec->seqType = (level.flags & LEVEL_SNDSEQTOTALCTRL) ? 0 : -1;
|
||||
|
@ -1320,11 +1315,11 @@ public:
|
|||
switch(key)
|
||||
{
|
||||
case NAME_Heightfloor:
|
||||
sec->SetPlaneTexZ(sector_t::floor, CheckInt(key) << FRACBITS);
|
||||
sec->SetPlaneTexZ(sector_t::floor, CheckFloat(key));
|
||||
continue;
|
||||
|
||||
case NAME_Heightceiling:
|
||||
sec->SetPlaneTexZ(sector_t::ceiling, CheckInt(key) << FRACBITS);
|
||||
sec->SetPlaneTexZ(sector_t::ceiling, CheckFloat(key));
|
||||
continue;
|
||||
|
||||
case NAME_Texturefloor:
|
||||
|
@ -1360,35 +1355,35 @@ public:
|
|||
if (namespace_bits & (Zd|Zdt|Va)) switch(key)
|
||||
{
|
||||
case NAME_Xpanningfloor:
|
||||
sec->SetXOffset(sector_t::floor, CheckFixed(key));
|
||||
sec->SetXOffset(sector_t::floor, CheckFloat(key));
|
||||
continue;
|
||||
|
||||
case NAME_Ypanningfloor:
|
||||
sec->SetYOffset(sector_t::floor, CheckFixed(key));
|
||||
sec->SetYOffset(sector_t::floor, CheckFloat(key));
|
||||
continue;
|
||||
|
||||
case NAME_Xpanningceiling:
|
||||
sec->SetXOffset(sector_t::ceiling, CheckFixed(key));
|
||||
sec->SetXOffset(sector_t::ceiling, CheckFloat(key));
|
||||
continue;
|
||||
|
||||
case NAME_Ypanningceiling:
|
||||
sec->SetYOffset(sector_t::ceiling, CheckFixed(key));
|
||||
sec->SetYOffset(sector_t::ceiling, CheckFloat(key));
|
||||
continue;
|
||||
|
||||
case NAME_Xscalefloor:
|
||||
sec->SetXScale(sector_t::floor, CheckFixed(key));
|
||||
sec->SetXScale(sector_t::floor, CheckFloat(key));
|
||||
continue;
|
||||
|
||||
case NAME_Yscalefloor:
|
||||
sec->SetYScale(sector_t::floor, CheckFixed(key));
|
||||
sec->SetYScale(sector_t::floor, CheckFloat(key));
|
||||
continue;
|
||||
|
||||
case NAME_Xscaleceiling:
|
||||
sec->SetXScale(sector_t::ceiling, CheckFixed(key));
|
||||
sec->SetXScale(sector_t::ceiling, CheckFloat(key));
|
||||
continue;
|
||||
|
||||
case NAME_Yscaleceiling:
|
||||
sec->SetYScale(sector_t::ceiling, CheckFixed(key));
|
||||
sec->SetYScale(sector_t::ceiling, CheckFloat(key));
|
||||
continue;
|
||||
|
||||
case NAME_Rotationfloor:
|
||||
|
@ -1408,11 +1403,11 @@ public:
|
|||
continue;
|
||||
|
||||
case NAME_Alphafloor:
|
||||
sec->SetAlpha(sector_t::floor, CheckFixed(key));
|
||||
sec->SetAlpha(sector_t::floor, CheckFloat(key));
|
||||
continue;
|
||||
|
||||
case NAME_Alphaceiling:
|
||||
sec->SetAlpha(sector_t::ceiling, CheckFixed(key));
|
||||
sec->SetAlpha(sector_t::ceiling, CheckFloat(key));
|
||||
continue;
|
||||
|
||||
case NAME_Renderstylefloor:
|
||||
|
@ -1600,7 +1595,7 @@ public:
|
|||
// Reset the planes to their defaults if not all of the plane equation's parameters were found.
|
||||
if (fplaneflags != 15)
|
||||
{
|
||||
sec->floorplane.set(0, 0, FRACUNIT, -sec->GetPlaneTexZ(sector_t::floor));
|
||||
sec->floorplane.SetAtHeight(sec->GetPlaneTexZF(sector_t::floor), sector_t::floor);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1610,7 +1605,7 @@ public:
|
|||
}
|
||||
if (cplaneflags != 15)
|
||||
{
|
||||
sec->ceilingplane.set(0, 0, -FRACUNIT, sec->GetPlaneTexZ(sector_t::ceiling));
|
||||
sec->ceilingplane.SetAtHeight(sec->GetPlaneTexZF(sector_t::ceiling), sector_t::ceiling);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1663,18 +1658,18 @@ public:
|
|||
vd->zCeiling = vd->zFloor = vd->flags = 0;
|
||||
|
||||
sc.MustGetToken('{');
|
||||
fixed_t x, y;
|
||||
double x, y;
|
||||
while (!sc.CheckToken('}'))
|
||||
{
|
||||
FName key = ParseKey();
|
||||
switch (key)
|
||||
{
|
||||
case NAME_X:
|
||||
x = CheckFixed(key);
|
||||
x = CheckFloat(key);
|
||||
break;
|
||||
|
||||
case NAME_Y:
|
||||
y = CheckFixed(key);
|
||||
y = CheckFloat(key);
|
||||
break;
|
||||
|
||||
case NAME_ZCeiling:
|
||||
|
@ -1714,7 +1709,7 @@ public:
|
|||
I_Error ("Line %d has invalid vertices: %zd and/or %zd.\nThe map only contains %d vertices.", i+skipped, v1i, v2i, numvertexes);
|
||||
}
|
||||
else if (v1i == v2i ||
|
||||
(vertexes[v1i].fixX() == vertexes[v2i].fixX() && vertexes[v1i].fixY() == vertexes[v2i].fixY()))
|
||||
(vertexes[v1i].fX() == vertexes[v2i].fX() && vertexes[v1i].fY() == vertexes[v2i].fY()))
|
||||
{
|
||||
Printf ("Removing 0-length line %d\n", i+skipped);
|
||||
ParsedLines.Delete(i);
|
||||
|
|
|
@ -17,8 +17,7 @@ protected:
|
|||
FName ParseKey(bool checkblock = false, bool *isblock = NULL);
|
||||
int CheckInt(const char *key);
|
||||
double CheckFloat(const char *key);
|
||||
fixed_t CheckFixed(const char *key);
|
||||
angle_t CheckAngle(const char *key);
|
||||
DAngle CheckAngle(const char *key);
|
||||
bool CheckBool(const char *key);
|
||||
const char *CheckString(const char *key);
|
||||
|
||||
|
|
|
@ -2500,7 +2500,6 @@ void P_PlayerThink (player_t *player)
|
|||
}
|
||||
if (player->centering)
|
||||
{
|
||||
player->mo->Angles.Pitch.Normalize180(); // make sure we are in the proper range here for the following code.
|
||||
if (fabs(player->mo->Angles.Pitch) > 2.)
|
||||
{
|
||||
player->mo->Angles.Pitch *= (2. / 3.);
|
||||
|
@ -2609,7 +2608,7 @@ void P_PlayerThink (player_t *player)
|
|||
P_PlayerOnSpecial3DFloor (player);
|
||||
P_PlayerInSpecialSector (player);
|
||||
|
||||
if (!player->mo->isAbove(player->mo->Sector->floorplane.ZatPointF(player->mo)) ||
|
||||
if (!player->mo->isAbove(player->mo->Sector->floorplane.ZatPoint(player->mo)) ||
|
||||
player->mo->waterlevel)
|
||||
{
|
||||
// Player must be touching the floor
|
||||
|
|
|
@ -867,7 +867,7 @@ void FPolyObj::ThrustMobj (AActor *actor, side_t *side)
|
|||
}
|
||||
vertex_t *v1 = side->V1();
|
||||
vertex_t *v2 = side->V2();
|
||||
thrustAngle = VecToAngle(v2->fixX() - v1->fixX(), v2->fixY() - v1->fixY()) - 90.;
|
||||
thrustAngle = (v2->fPos() - v1->fPos()).Angle() - 90.;
|
||||
|
||||
pe = static_cast<DPolyAction *>(specialdata);
|
||||
if (pe)
|
||||
|
@ -1239,8 +1239,8 @@ bool FPolyObj::CheckMobjBlocking (side_t *sd)
|
|||
}
|
||||
// [BL] See if we hit below the floor/ceiling of the poly.
|
||||
else if(!performBlockingThrust && (
|
||||
mobj->_f_Z() < ld->sidedef[!side]->sector->GetSecPlane(sector_t::floor).ZatPoint(mobj) ||
|
||||
mobj->_f_Top() > ld->sidedef[!side]->sector->GetSecPlane(sector_t::ceiling).ZatPoint(mobj)
|
||||
mobj->Z() < ld->sidedef[!side]->sector->GetSecPlane(sector_t::floor).ZatPoint(mobj) ||
|
||||
mobj->Top() > ld->sidedef[!side]->sector->GetSecPlane(sector_t::ceiling).ZatPoint(mobj)
|
||||
))
|
||||
{
|
||||
performBlockingThrust = true;
|
||||
|
|
|
@ -1096,8 +1096,8 @@ void P_CreateLinkedPortals()
|
|||
{
|
||||
// This is a fatal condition. We have to remove one of the two portals. Choose the one that doesn't match the current plane
|
||||
Printf("Error in sector %d: Ceiling portal at z=%d is below floor portal at z=%d\n", i, cz, fz);
|
||||
fixed_t cp = sectors[i].ceilingplane.Zat0();
|
||||
fixed_t fp = sectors[i].ceilingplane.Zat0();
|
||||
fixed_t cp = -sectors[i].ceilingplane.fixD();
|
||||
fixed_t fp = -sectors[i].ceilingplane.fixD();
|
||||
if (cp < fp || fz == fp)
|
||||
{
|
||||
sectors[i].SkyBoxes[sector_t::ceiling] = NULL;
|
||||
|
|
|
@ -55,8 +55,8 @@ void R_3D_AddHeight(secplane_t *add, sector_t *sec)
|
|||
fixed_t height;
|
||||
|
||||
height = add->ZatPoint(viewx, viewy);
|
||||
if(height >= sec->CenterCeiling()) return;
|
||||
if(height <= sec->CenterFloor()) return;
|
||||
if(height >= FLOAT2FIXED(sec->CenterCeiling())) return;
|
||||
if(height <= FLOAT2FIXED(sec->CenterFloor())) return;
|
||||
|
||||
fakeActive = 1;
|
||||
|
||||
|
|
|
@ -426,7 +426,7 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec,
|
|||
tempsec->floorplane = sec->floorplane;
|
||||
tempsec->ceilingplane = s->floorplane;
|
||||
tempsec->ceilingplane.FlipVert ();
|
||||
tempsec->ceilingplane.ChangeHeight (-1);
|
||||
tempsec->ceilingplane.ChangeHeight(-1 / 65536.);
|
||||
tempsec->ColorMap = s->ColorMap;
|
||||
}
|
||||
|
||||
|
@ -438,12 +438,12 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec,
|
|||
|
||||
tempsec->ceilingplane = s->floorplane;
|
||||
tempsec->ceilingplane.FlipVert ();
|
||||
tempsec->ceilingplane.ChangeHeight (-1);
|
||||
tempsec->ceilingplane.ChangeHeight (-1 / 65536.);
|
||||
if (s->GetTexture(sector_t::ceiling) == skyflatnum)
|
||||
{
|
||||
tempsec->floorplane = tempsec->ceilingplane;
|
||||
tempsec->floorplane.FlipVert ();
|
||||
tempsec->floorplane.ChangeHeight (+1);
|
||||
tempsec->floorplane.ChangeHeight (+1 / 65536.);
|
||||
tempsec->SetTexture(sector_t::ceiling, tempsec->GetTexture(sector_t::floor), false);
|
||||
tempsec->planes[sector_t::ceiling].xform = tempsec->planes[sector_t::floor].xform;
|
||||
}
|
||||
|
@ -475,7 +475,7 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec,
|
|||
tempsec->ceilingplane = s->ceilingplane;
|
||||
tempsec->floorplane = s->ceilingplane;
|
||||
tempsec->floorplane.FlipVert ();
|
||||
tempsec->floorplane.ChangeHeight (+1);
|
||||
tempsec->floorplane.ChangeHeight (+1 / 65536.);
|
||||
tempsec->ColorMap = s->ColorMap;
|
||||
tempsec->ColorMap = s->ColorMap;
|
||||
|
||||
|
@ -1261,14 +1261,14 @@ void R_Subsector (subsector_t *sub)
|
|||
} else position = sector_t::ceiling;
|
||||
frontsector = &tempsec;
|
||||
|
||||
tempsec.ceilingplane.ChangeHeight(-1);
|
||||
tempsec.ceilingplane.ChangeHeight(-1 / 65536.);
|
||||
if (fixedlightlev < 0 && sub->sector->e->XFloor.lightlist.Size())
|
||||
{
|
||||
light = P_GetPlaneLight(sub->sector, &frontsector->ceilingplane, false);
|
||||
basecolormap = light->extra_colormap;
|
||||
ceilinglightlevel = *light->p_lightlevel;
|
||||
}
|
||||
tempsec.ceilingplane.ChangeHeight(1);
|
||||
tempsec.ceilingplane.ChangeHeight(1 / 65536.);
|
||||
|
||||
floorplane = NULL;
|
||||
ceilingplane = R_FindPlane(frontsector->ceilingplane, // killough 3/8/98
|
||||
|
|
|
@ -52,8 +52,8 @@ class DSectorPlaneInterpolation : public DInterpolation
|
|||
DECLARE_CLASS(DSectorPlaneInterpolation, DInterpolation)
|
||||
|
||||
sector_t *sector;
|
||||
fixed_t oldheight, oldtexz;
|
||||
fixed_t bakheight, baktexz;
|
||||
double oldheight, oldtexz;
|
||||
double bakheight, baktexz;
|
||||
bool ceiling;
|
||||
TArray<DInterpolation *> attached;
|
||||
|
||||
|
@ -65,7 +65,7 @@ public:
|
|||
void Destroy();
|
||||
void UpdateInterpolation();
|
||||
void Restore();
|
||||
void Interpolate(fixed_t smoothratio);
|
||||
void Interpolate(double smoothratio);
|
||||
void Serialize(FArchive &arc);
|
||||
size_t PointerSubstitution (DObject *old, DObject *notOld);
|
||||
size_t PropagateMark();
|
||||
|
@ -82,8 +82,8 @@ class DSectorScrollInterpolation : public DInterpolation
|
|||
DECLARE_CLASS(DSectorScrollInterpolation, DInterpolation)
|
||||
|
||||
sector_t *sector;
|
||||
fixed_t oldx, oldy;
|
||||
fixed_t bakx, baky;
|
||||
double oldx, oldy;
|
||||
double bakx, baky;
|
||||
bool ceiling;
|
||||
|
||||
public:
|
||||
|
@ -93,7 +93,7 @@ public:
|
|||
void Destroy();
|
||||
void UpdateInterpolation();
|
||||
void Restore();
|
||||
void Interpolate(fixed_t smoothratio);
|
||||
void Interpolate(double smoothratio);
|
||||
void Serialize(FArchive &arc);
|
||||
};
|
||||
|
||||
|
@ -110,8 +110,8 @@ class DWallScrollInterpolation : public DInterpolation
|
|||
|
||||
side_t *side;
|
||||
int part;
|
||||
fixed_t oldx, oldy;
|
||||
fixed_t bakx, baky;
|
||||
double oldx, oldy;
|
||||
double bakx, baky;
|
||||
|
||||
public:
|
||||
|
||||
|
@ -120,7 +120,7 @@ public:
|
|||
void Destroy();
|
||||
void UpdateInterpolation();
|
||||
void Restore();
|
||||
void Interpolate(fixed_t smoothratio);
|
||||
void Interpolate(double smoothratio);
|
||||
void Serialize(FArchive &arc);
|
||||
};
|
||||
|
||||
|
@ -135,9 +135,9 @@ class DPolyobjInterpolation : public DInterpolation
|
|||
DECLARE_CLASS(DPolyobjInterpolation, DInterpolation)
|
||||
|
||||
FPolyObj *poly;
|
||||
TArray<fixed_t> oldverts, bakverts;
|
||||
fixed_t oldcx, oldcy;
|
||||
fixed_t bakcx, bakcy;
|
||||
TArray<double> oldverts, bakverts;
|
||||
double oldcx, oldcy;
|
||||
double bakcx, bakcy;
|
||||
|
||||
public:
|
||||
|
||||
|
@ -146,7 +146,7 @@ public:
|
|||
void Destroy();
|
||||
void UpdateInterpolation();
|
||||
void Restore();
|
||||
void Interpolate(fixed_t smoothratio);
|
||||
void Interpolate(double smoothratio);
|
||||
void Serialize(FArchive &arc);
|
||||
};
|
||||
|
||||
|
@ -251,9 +251,9 @@ void FInterpolator::RemoveInterpolation(DInterpolation *interp)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void FInterpolator::DoInterpolations(fixed_t smoothratio)
|
||||
void FInterpolator::DoInterpolations(double smoothratio)
|
||||
{
|
||||
if (smoothratio == FRACUNIT)
|
||||
if (smoothratio >= 1.)
|
||||
{
|
||||
didInterp = false;
|
||||
return;
|
||||
|
@ -440,13 +440,13 @@ void DSectorPlaneInterpolation::UpdateInterpolation()
|
|||
{
|
||||
if (!ceiling)
|
||||
{
|
||||
oldheight = sector->floorplane.fixD();
|
||||
oldtexz = sector->GetPlaneTexZ(sector_t::floor);
|
||||
oldheight = sector->floorplane.fD();
|
||||
oldtexz = sector->GetPlaneTexZF(sector_t::floor);
|
||||
}
|
||||
else
|
||||
{
|
||||
oldheight = sector->ceilingplane.fixD();
|
||||
oldtexz = sector->GetPlaneTexZ(sector_t::ceiling);
|
||||
oldheight = sector->ceilingplane.fD();
|
||||
oldtexz = sector->GetPlaneTexZF(sector_t::ceiling);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -478,7 +478,7 @@ void DSectorPlaneInterpolation::Restore()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void DSectorPlaneInterpolation::Interpolate(fixed_t smoothratio)
|
||||
void DSectorPlaneInterpolation::Interpolate(double smoothratio)
|
||||
{
|
||||
secplane_t *pplane;
|
||||
int pos;
|
||||
|
@ -503,8 +503,8 @@ void DSectorPlaneInterpolation::Interpolate(fixed_t smoothratio)
|
|||
}
|
||||
else
|
||||
{
|
||||
pplane->setD(oldheight + FixedMul(bakheight - oldheight, smoothratio));
|
||||
sector->SetPlaneTexZ(pos, oldtexz + FixedMul(baktexz - oldtexz, smoothratio), true);
|
||||
pplane->setD(oldheight + (bakheight - oldheight) * smoothratio);
|
||||
sector->SetPlaneTexZ(pos, oldtexz + (baktexz - oldtexz) * smoothratio, true);
|
||||
P_RecalculateAttached3DFloors(sector);
|
||||
sector->CheckPortalPlane(pos);
|
||||
}
|
||||
|
@ -604,8 +604,8 @@ void DSectorScrollInterpolation::Destroy()
|
|||
|
||||
void DSectorScrollInterpolation::UpdateInterpolation()
|
||||
{
|
||||
oldx = sector->GetXOffset(ceiling);
|
||||
oldy = sector->GetYOffset(ceiling, false);
|
||||
oldx = sector->GetXOffsetF(ceiling);
|
||||
oldy = sector->GetYOffsetF(ceiling, false);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -626,7 +626,7 @@ void DSectorScrollInterpolation::Restore()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void DSectorScrollInterpolation::Interpolate(fixed_t smoothratio)
|
||||
void DSectorScrollInterpolation::Interpolate(double smoothratio)
|
||||
{
|
||||
bakx = sector->GetXOffset(ceiling);
|
||||
baky = sector->GetYOffset(ceiling, false);
|
||||
|
@ -637,8 +637,8 @@ void DSectorScrollInterpolation::Interpolate(fixed_t smoothratio)
|
|||
}
|
||||
else
|
||||
{
|
||||
sector->SetXOffset(ceiling, oldx + FixedMul(bakx - oldx, smoothratio));
|
||||
sector->SetYOffset(ceiling, oldy + FixedMul(baky - oldy, smoothratio));
|
||||
sector->SetXOffset(ceiling, oldx + (bakx - oldx) * smoothratio);
|
||||
sector->SetYOffset(ceiling, oldy + (baky - oldy) * smoothratio);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -695,8 +695,8 @@ void DWallScrollInterpolation::Destroy()
|
|||
|
||||
void DWallScrollInterpolation::UpdateInterpolation()
|
||||
{
|
||||
oldx = side->GetTextureXOffset(part);
|
||||
oldy = side->GetTextureYOffset(part);
|
||||
oldx = side->GetTextureXOffsetF(part);
|
||||
oldy = side->GetTextureYOffsetF(part);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -717,7 +717,7 @@ void DWallScrollInterpolation::Restore()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void DWallScrollInterpolation::Interpolate(fixed_t smoothratio)
|
||||
void DWallScrollInterpolation::Interpolate(double smoothratio)
|
||||
{
|
||||
bakx = side->GetTextureXOffset(part);
|
||||
baky = side->GetTextureYOffset(part);
|
||||
|
@ -728,8 +728,8 @@ void DWallScrollInterpolation::Interpolate(fixed_t smoothratio)
|
|||
}
|
||||
else
|
||||
{
|
||||
side->SetTextureXOffset(part, oldx + FixedMul(bakx - oldx, smoothratio));
|
||||
side->SetTextureYOffset(part, oldy + FixedMul(baky - oldy, smoothratio));
|
||||
side->SetTextureXOffset(part, oldx + (bakx - oldx) * smoothratio);
|
||||
side->SetTextureYOffset(part, oldy + (baky - oldy) * smoothratio);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -788,8 +788,8 @@ void DPolyobjInterpolation::UpdateInterpolation()
|
|||
{
|
||||
for(unsigned int i = 0; i < poly->Vertices.Size(); i++)
|
||||
{
|
||||
oldverts[i*2 ] = poly->Vertices[i]->fixX();
|
||||
oldverts[i*2+1] = poly->Vertices[i]->fixY();
|
||||
oldverts[i*2 ] = poly->Vertices[i]->fX();
|
||||
oldverts[i*2+1] = poly->Vertices[i]->fY();
|
||||
}
|
||||
oldcx = poly->CenterSpot.x;
|
||||
oldcy = poly->CenterSpot.y;
|
||||
|
@ -818,7 +818,7 @@ void DPolyobjInterpolation::Restore()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void DPolyobjInterpolation::Interpolate(fixed_t smoothratio)
|
||||
void DPolyobjInterpolation::Interpolate(double smoothratio)
|
||||
{
|
||||
bool changed = false;
|
||||
for(unsigned int i = 0; i < poly->Vertices.Size(); i++)
|
||||
|
@ -830,8 +830,8 @@ void DPolyobjInterpolation::Interpolate(fixed_t smoothratio)
|
|||
{
|
||||
changed = true;
|
||||
poly->Vertices[i]->set(
|
||||
oldverts[i * 2] + FixedMul(bakverts[i * 2] - oldverts[i * 2], smoothratio),
|
||||
oldverts[i * 2 + 1] + FixedMul(bakverts[i * 2 + 1] - oldverts[i * 2 + 1], smoothratio));
|
||||
oldverts[i * 2] + (bakverts[i * 2] - oldverts[i * 2]) * smoothratio,
|
||||
oldverts[i * 2 + 1] + (bakverts[i * 2 + 1] - oldverts[i * 2 + 1]) * smoothratio);
|
||||
}
|
||||
}
|
||||
if (refcount == 0 && !changed)
|
||||
|
@ -842,8 +842,8 @@ void DPolyobjInterpolation::Interpolate(fixed_t smoothratio)
|
|||
{
|
||||
bakcx = poly->CenterSpot.x;
|
||||
bakcy = poly->CenterSpot.y;
|
||||
poly->CenterSpot.x = bakcx + FixedMul(bakcx - oldcx, smoothratio);
|
||||
poly->CenterSpot.y = bakcy + FixedMul(bakcy - oldcy, smoothratio);
|
||||
poly->CenterSpot.x = bakcx + (bakcx - oldcx) * smoothratio;
|
||||
poly->CenterSpot.y = bakcy + (bakcy - oldcy) * smoothratio;
|
||||
|
||||
poly->ClearSubsectorLinks();
|
||||
}
|
||||
|
|
|
@ -30,7 +30,7 @@ public:
|
|||
virtual void Destroy();
|
||||
virtual void UpdateInterpolation() = 0;
|
||||
virtual void Restore() = 0;
|
||||
virtual void Interpolate(fixed_t smoothratio) = 0;
|
||||
virtual void Interpolate(double smoothratio) = 0;
|
||||
virtual void Serialize(FArchive &arc);
|
||||
};
|
||||
|
||||
|
@ -58,7 +58,7 @@ public:
|
|||
void UpdateInterpolations();
|
||||
void AddInterpolation(DInterpolation *);
|
||||
void RemoveInterpolation(DInterpolation *);
|
||||
void DoInterpolations(fixed_t smoothratio);
|
||||
void DoInterpolations(double smoothratio);
|
||||
void RestoreInterpolations();
|
||||
void ClearInterpolations();
|
||||
};
|
||||
|
|
196
src/r_defs.h
196
src/r_defs.h
|
@ -388,6 +388,10 @@ public:
|
|||
{
|
||||
return FIXED2DBL(d);
|
||||
}
|
||||
double fiC() const
|
||||
{
|
||||
return FIXED2DBL(ic);
|
||||
}
|
||||
|
||||
bool isSlope() const
|
||||
{
|
||||
|
@ -421,11 +425,6 @@ public:
|
|||
return FixedMul(ic, -d - DMulScale16(a, spot.x, b, spot.y));
|
||||
}
|
||||
|
||||
double ZatPointF(const fixedvec3 &spot) const
|
||||
{
|
||||
return FIXED2DBL(FixedMul(ic, -d - DMulScale16(a, spot.x, b, spot.y)));
|
||||
}
|
||||
|
||||
// Returns the value of z at (x,y)
|
||||
fixed_t ZatPoint (fixed_t x, fixed_t y) const
|
||||
{
|
||||
|
@ -443,39 +442,21 @@ public:
|
|||
return (d + a*pos.X + b*pos.Y) * ic / (-65536.0 * 65536.0);
|
||||
}
|
||||
|
||||
// Returns the value of z at vertex v
|
||||
fixed_t ZatPoint (const vertex_t *v) const
|
||||
{
|
||||
return FixedMul (ic, -d - DMulScale16 (a, v->fixX(), b, v->fixY()));
|
||||
}
|
||||
|
||||
double ZatPointF(const vertex_t *v) const
|
||||
double ZatPoint(const vertex_t *v) const
|
||||
{
|
||||
return FIXED2DBL(FixedMul(ic, -d - DMulScale16(a, v->fixX(), b, v->fixY())));
|
||||
}
|
||||
|
||||
fixed_t ZatPoint (const AActor *ac) const
|
||||
{
|
||||
return FixedMul (ic, -d - DMulScale16 (a, ac->_f_X(), b, ac->_f_Y()));
|
||||
}
|
||||
|
||||
double ZatPointF(const AActor *ac) const
|
||||
double ZatPoint(const AActor *ac) const
|
||||
{
|
||||
return (d + a*ac->X() + b*ac->Y()) * ic / (-65536.0 * 65536.0);
|
||||
}
|
||||
|
||||
// Returns the value of z at (x,y) if d is equal to dist
|
||||
fixed_t ZatPointDist (fixed_t x, fixed_t y, fixed_t dist) const
|
||||
{
|
||||
return FixedMul (ic, -dist - DMulScale16 (a, x, b, y));
|
||||
}
|
||||
|
||||
// Returns the value of z at vertex v if d is equal to dist
|
||||
fixed_t ZatPointDist (const vertex_t *v, fixed_t dist)
|
||||
double ZatPointDist(const vertex_t *v, double dist)
|
||||
{
|
||||
return FixedMul (ic, -dist - DMulScale16 (a, v->fixX(), b, v->fixY()));
|
||||
return FIXED2DBL(FixedMul(ic, -FLOAT2FIXED(dist) - DMulScale16(a, v->fixX(), b, v->fixY())));
|
||||
}
|
||||
|
||||
// Flips the plane's vertical orientiation, so that if it pointed up,
|
||||
// it will point down, and vice versa.
|
||||
void FlipVert ()
|
||||
|
@ -500,15 +481,15 @@ public:
|
|||
}
|
||||
|
||||
// Moves a plane up/down by hdiff units
|
||||
void ChangeHeight (fixed_t hdiff)
|
||||
void ChangeHeight(double hdiff)
|
||||
{
|
||||
d = d - FixedMul (hdiff, c);
|
||||
d = d - fixed_t(hdiff * c);
|
||||
}
|
||||
|
||||
// Moves a plane up/down by hdiff units
|
||||
fixed_t GetChangedHeight (fixed_t hdiff)
|
||||
double GetChangedHeight(double hdiff)
|
||||
{
|
||||
return d - FixedMul (hdiff, c);
|
||||
return fD() - hdiff * fC();
|
||||
}
|
||||
|
||||
// Returns how much this plane's height would change if d were set to oldd
|
||||
|
@ -518,9 +499,15 @@ public:
|
|||
}
|
||||
|
||||
// Returns how much this plane's height would change if d were set to oldd
|
||||
fixed_t HeightDiff (fixed_t oldd, fixed_t newd) const
|
||||
double HeightDiff(double oldd) const
|
||||
{
|
||||
return FixedMul (oldd - newd, ic);
|
||||
return (oldd - fD()) * fiC();
|
||||
}
|
||||
|
||||
// Returns how much this plane's height would change if d were set to oldd
|
||||
double HeightDiff(double oldd, double newd) const
|
||||
{
|
||||
return (oldd - newd) * fiC();
|
||||
}
|
||||
|
||||
fixed_t PointToDist (fixed_t x, fixed_t y, fixed_t z) const
|
||||
|
@ -538,6 +525,16 @@ public:
|
|||
return -TMulScale16 (a, v->fixX(), b, v->fixY(), z, c);
|
||||
}
|
||||
|
||||
double PointToDist(const DVector2 &xy, double z) const
|
||||
{
|
||||
return -(a * xy.X + b * xy.Y + c * z) / 65536.;
|
||||
}
|
||||
|
||||
double PointToDist(const vertex_t *v, double z) const
|
||||
{
|
||||
return -(a * v->fX() + b * v->fY() + c * z) / 65536.;
|
||||
}
|
||||
|
||||
void SetAtHeight(fixed_t height, int ceiling)
|
||||
{
|
||||
a = b = 0;
|
||||
|
@ -723,22 +720,23 @@ struct sector_t
|
|||
{
|
||||
// Member functions
|
||||
bool IsLinked(sector_t *other, bool ceiling) const;
|
||||
fixed_t FindLowestFloorSurrounding (vertex_t **v) const;
|
||||
fixed_t FindHighestFloorSurrounding (vertex_t **v) const;
|
||||
fixed_t FindNextHighestFloor (vertex_t **v) const;
|
||||
fixed_t FindNextLowestFloor (vertex_t **v) const;
|
||||
fixed_t FindLowestCeilingSurrounding (vertex_t **v) const; // jff 2/04/98
|
||||
fixed_t FindHighestCeilingSurrounding (vertex_t **v) const; // jff 2/04/98
|
||||
fixed_t FindNextLowestCeiling (vertex_t **v) const; // jff 2/04/98
|
||||
fixed_t FindNextHighestCeiling (vertex_t **v) const; // jff 2/04/98
|
||||
fixed_t FindShortestTextureAround () const; // jff 2/04/98
|
||||
fixed_t FindShortestUpperAround () const; // jff 2/04/98
|
||||
sector_t *FindModelFloorSector (fixed_t floordestheight) const; // jff 2/04/98
|
||||
sector_t *FindModelCeilingSector (fixed_t floordestheight) const; // jff 2/04/98
|
||||
double FindLowestFloorSurrounding(vertex_t **v) const;
|
||||
double FindHighestFloorSurrounding(vertex_t **v) const;
|
||||
double FindNextHighestFloor(vertex_t **v) const;
|
||||
double FindNextLowestFloor(vertex_t **v) const;
|
||||
double FindLowestCeilingSurrounding(vertex_t **v) const; // jff 2/04/98
|
||||
double FindHighestCeilingSurrounding(vertex_t **v) const; // jff 2/04/98
|
||||
double FindNextLowestCeiling(vertex_t **v) const; // jff 2/04/98
|
||||
double FindNextHighestCeiling(vertex_t **v) const; // jff 2/04/98
|
||||
double FindShortestTextureAround() const; // jff 2/04/98
|
||||
double FindShortestUpperAround() const; // jff 2/04/98
|
||||
sector_t *FindModelFloorSector(double floordestheight) const; // jff 2/04/98
|
||||
sector_t *FindModelCeilingSector(double floordestheight) const; // jff 2/04/98
|
||||
int FindMinSurroundingLight (int max) const;
|
||||
sector_t *NextSpecialSector (int type, sector_t *prev) const; // [RH]
|
||||
fixed_t FindLowestCeilingPoint (vertex_t **v) const;
|
||||
fixed_t FindHighestFloorPoint (vertex_t **v) const;
|
||||
double FindLowestCeilingPoint(vertex_t **v) const;
|
||||
double FindHighestFloorPoint(vertex_t **v) const;
|
||||
|
||||
void AdjustFloorClip () const;
|
||||
void SetColor(int r, int g, int b, int desat);
|
||||
void SetFade(int r, int g, int b);
|
||||
|
@ -851,6 +849,11 @@ struct sector_t
|
|||
planes[pos].xform.xscale = o;
|
||||
}
|
||||
|
||||
void SetXScale(int pos, double o)
|
||||
{
|
||||
planes[pos].xform.xscale = FLOAT2FIXED(o);
|
||||
}
|
||||
|
||||
fixed_t GetXScale(int pos) const
|
||||
{
|
||||
return planes[pos].xform.xscale;
|
||||
|
@ -866,6 +869,11 @@ struct sector_t
|
|||
planes[pos].xform.yscale = o;
|
||||
}
|
||||
|
||||
void SetYScale(int pos, double o)
|
||||
{
|
||||
planes[pos].xform.yscale = FLOAT2FIXED(o);
|
||||
}
|
||||
|
||||
fixed_t GetYScale(int pos) const
|
||||
{
|
||||
return planes[pos].xform.yscale;
|
||||
|
@ -910,10 +918,10 @@ struct sector_t
|
|||
}
|
||||
}
|
||||
|
||||
void SetBase(int pos, fixed_t y, angle_t o)
|
||||
void SetBase(int pos, double y, DAngle o)
|
||||
{
|
||||
planes[pos].xform.base_yoffs = y;
|
||||
planes[pos].xform.base_angle = o;
|
||||
planes[pos].xform.base_yoffs = FLOAT2FIXED(y);
|
||||
planes[pos].xform.base_angle = o.BAMs();
|
||||
}
|
||||
|
||||
void SetAlpha(int pos, fixed_t o)
|
||||
|
@ -1126,24 +1134,12 @@ struct sector_t
|
|||
return LowestFloorAt(a->Pos(), resultsec);
|
||||
}
|
||||
|
||||
fixed_t NextHighestCeilingAt(fixed_t x, fixed_t y, fixed_t bottomz, fixed_t topz, int flags = 0, sector_t **resultsec = NULL, F3DFloor **resultffloor = NULL);
|
||||
fixed_t NextLowestFloorAt(fixed_t x, fixed_t y, fixed_t z, int flags = 0, fixed_t steph = 0, sector_t **resultsec = NULL, F3DFloor **resultffloor = NULL);
|
||||
|
||||
inline double NextHighestCeilingAt(double x, double y, double bottomz, double topz, int flags = 0, sector_t **resultsec = NULL, F3DFloor **resultffloor = NULL)
|
||||
{
|
||||
return FIXED2DBL(NextHighestCeilingAt(FLOAT2FIXED(x), FLOAT2FIXED(y), FLOAT2FIXED(bottomz), FLOAT2FIXED(topz), flags, resultsec, resultffloor));
|
||||
}
|
||||
|
||||
double NextLowestFloorAt(double x, double y, double z, int flags = 0, double steph = 0, sector_t **resultsec = NULL, F3DFloor **resultffloor = NULL)
|
||||
{
|
||||
return FIXED2DBL(NextLowestFloorAt(FLOAT2FIXED(x), FLOAT2FIXED(y), FLOAT2FIXED(z), flags, FLOAT2FIXED(steph), resultsec, resultffloor));
|
||||
}
|
||||
double NextHighestCeilingAt(double x, double y, double bottomz, double topz, int flags = 0, sector_t **resultsec = NULL, F3DFloor **resultffloor = NULL);
|
||||
double NextLowestFloorAt(double x, double y, double z, int flags = 0, double steph = 0, sector_t **resultsec = NULL, F3DFloor **resultffloor = NULL);
|
||||
|
||||
// Member variables
|
||||
fixed_t CenterFloor () const { return floorplane.ZatPoint (_f_centerspot()); }
|
||||
fixed_t CenterCeiling () const { return ceilingplane.ZatPoint (_f_centerspot()); }
|
||||
double CenterFloorF() const { return floorplane.ZatPoint(centerspot); }
|
||||
double CenterCeilingF() const { return ceilingplane.ZatPoint(centerspot); }
|
||||
double CenterFloor() const { return floorplane.ZatPoint(centerspot); }
|
||||
double CenterCeiling() const { return ceilingplane.ZatPoint(centerspot); }
|
||||
|
||||
// [RH] store floor and ceiling planes instead of heights
|
||||
secplane_t floorplane, ceilingplane;
|
||||
|
@ -1351,6 +1347,16 @@ struct side_t
|
|||
textures[mid].xoffset =
|
||||
textures[bottom].xoffset = offset;
|
||||
}
|
||||
void SetTextureXOffset(int which, double offset)
|
||||
{
|
||||
textures[which].xoffset = FLOAT2FIXED(offset);
|
||||
}
|
||||
void SetTextureXOffset(double offset)
|
||||
{
|
||||
textures[top].xoffset =
|
||||
textures[mid].xoffset =
|
||||
textures[bottom].xoffset = FLOAT2FIXED(offset);
|
||||
}
|
||||
fixed_t GetTextureXOffset(int which) const
|
||||
{
|
||||
return textures[which].xoffset;
|
||||
|
@ -1378,6 +1384,16 @@ struct side_t
|
|||
textures[mid].yoffset =
|
||||
textures[bottom].yoffset = offset;
|
||||
}
|
||||
void SetTextureYOffset(int which, double offset)
|
||||
{
|
||||
textures[which].yoffset = FLOAT2FIXED(offset);
|
||||
}
|
||||
void SetTextureYOffset(double offset)
|
||||
{
|
||||
textures[top].yoffset =
|
||||
textures[mid].yoffset =
|
||||
textures[bottom].yoffset = FLOAT2FIXED(offset);
|
||||
}
|
||||
fixed_t GetTextureYOffset(int which) const
|
||||
{
|
||||
return textures[which].yoffset;
|
||||
|
@ -1399,10 +1415,18 @@ struct side_t
|
|||
{
|
||||
textures[which].xscale = scale == 0 ? FRACUNIT : scale;
|
||||
}
|
||||
void SetTextureXScale(int which, double scale)
|
||||
{
|
||||
textures[which].xscale = scale == 0 ? FRACUNIT : FLOAT2FIXED(scale);
|
||||
}
|
||||
void SetTextureXScale(fixed_t scale)
|
||||
{
|
||||
textures[top].xscale = textures[mid].xscale = textures[bottom].xscale = scale == 0 ? FRACUNIT : scale;
|
||||
}
|
||||
void SetTextureXScale(double scale)
|
||||
{
|
||||
textures[top].xscale = textures[mid].xscale = textures[bottom].xscale = scale == 0 ? FRACUNIT : FLOAT2FIXED(scale);
|
||||
}
|
||||
fixed_t GetTextureXScale(int which) const
|
||||
{
|
||||
return textures[which].xscale;
|
||||
|
@ -1417,10 +1441,20 @@ struct side_t
|
|||
{
|
||||
textures[which].yscale = scale == 0 ? FRACUNIT : scale;
|
||||
}
|
||||
|
||||
void SetTextureYScale(int which, double scale)
|
||||
{
|
||||
textures[which].yscale = scale == 0 ? FRACUNIT : FLOAT2FIXED(scale);
|
||||
}
|
||||
|
||||
void SetTextureYScale(fixed_t scale)
|
||||
{
|
||||
textures[top].yscale = textures[mid].yscale = textures[bottom].yscale = scale == 0 ? FRACUNIT : scale;
|
||||
}
|
||||
void SetTextureYScale(double scale)
|
||||
{
|
||||
textures[top].yscale = textures[mid].yscale = textures[bottom].yscale = scale == 0 ? FRACUNIT : FLOAT2FIXED(scale);
|
||||
}
|
||||
fixed_t GetTextureYScale(int which) const
|
||||
{
|
||||
return textures[which].yscale;
|
||||
|
@ -1506,6 +1540,11 @@ public:
|
|||
dy = FLOAT2FIXED(y);
|
||||
}
|
||||
|
||||
void setAlpha(double a)
|
||||
{
|
||||
Alpha = FLOAT2FIXED(a);
|
||||
}
|
||||
|
||||
FLinePortal *getPortal() const
|
||||
{
|
||||
return portalindex >= linePortals.Size() ? (FLinePortal*)NULL : &linePortals[portalindex];
|
||||
|
@ -1708,31 +1747,6 @@ inline sector_t *P_PointInSector(double X, double Y)
|
|||
return P_PointInSubsector(FLOAT2FIXED(X), FLOAT2FIXED(Y))->sector;
|
||||
}
|
||||
|
||||
inline fixedvec3 AActor::_f_PosRelative(int portalgroup) const
|
||||
{
|
||||
return _f_Pos() + Displacements._f_getOffset(Sector->PortalGroup, portalgroup);
|
||||
}
|
||||
|
||||
inline fixedvec3 AActor::_f_PosRelative(const AActor *other) const
|
||||
{
|
||||
return _f_Pos() + Displacements._f_getOffset(Sector->PortalGroup, other->Sector->PortalGroup);
|
||||
}
|
||||
|
||||
inline fixedvec3 AActor::_f_PosRelative(sector_t *sec) const
|
||||
{
|
||||
return _f_Pos() + Displacements._f_getOffset(Sector->PortalGroup, sec->PortalGroup);
|
||||
}
|
||||
|
||||
inline fixedvec3 AActor::_f_PosRelative(line_t *line) const
|
||||
{
|
||||
return _f_Pos() + Displacements._f_getOffset(Sector->PortalGroup, line->frontsector->PortalGroup);
|
||||
}
|
||||
|
||||
inline fixedvec3 _f_PosRelative(const fixedvec3 &pos, line_t *line, sector_t *refsec = NULL)
|
||||
{
|
||||
return pos + Displacements._f_getOffset(refsec->PortalGroup, line->frontsector->PortalGroup);
|
||||
}
|
||||
|
||||
inline DVector3 AActor::PosRelative(int portalgroup) const
|
||||
{
|
||||
return Pos() + Displacements.getOffset(Sector->PortalGroup, portalgroup);
|
||||
|
|
|
@ -1071,7 +1071,7 @@ void R_DrawSpanP_C (void)
|
|||
|
||||
#ifdef RANGECHECK
|
||||
if (ds_x2 < ds_x1 || ds_x1 < 0
|
||||
|| ds_x2 >= screen->width || ds_y > screen->_f_height())
|
||||
|| ds_x2 >= screen->width || ds_y > screen->height)
|
||||
{
|
||||
I_Error ("R_DrawSpan: %i to %i at %i", ds_x1, ds_x2, ds_y);
|
||||
}
|
||||
|
|
|
@ -1531,7 +1531,7 @@ void R_DrawNormalPlane (visplane_t *pl, fixed_t alpha, bool additive, bool maske
|
|||
yscale = pl->yscale << (16 - ds_ybits);
|
||||
if (planeang != 0)
|
||||
{
|
||||
double rad = ANGLE2RAD(planeang);
|
||||
double rad = planeang * (M_PI / ANGLE_180);
|
||||
double cosine = cos(rad), sine = sin(rad);
|
||||
|
||||
pviewx = xs_RoundToInt(pl->xoffs + viewx * cosine - viewy * sine);
|
||||
|
@ -1668,29 +1668,29 @@ void R_DrawTiltedPlane (visplane_t *pl, fixed_t alpha, bool additive, bool maske
|
|||
// p is the texture origin in view space
|
||||
// Don't add in the offsets at this stage, because doing so can result in
|
||||
// errors if the flat is rotated.
|
||||
ang = ANGLE2RAD(ANG270 - viewangle);
|
||||
ang = (ANG270 - viewangle) * (M_PI / ANGLE_180);
|
||||
p[0] = vx * cos(ang) - vy * sin(ang);
|
||||
p[2] = vx * sin(ang) + vy * cos(ang);
|
||||
p[1] = pl->height.ZatPoint(0.0, 0.0) - vz;
|
||||
|
||||
// m is the v direction vector in view space
|
||||
ang = ANGLE2RAD(ANG180 - viewangle - pl->angle);
|
||||
ang = (ANG180 - viewangle - pl->angle) * (M_PI / ANGLE_180);
|
||||
m[0] = yscale * cos(ang);
|
||||
m[2] = yscale * sin(ang);
|
||||
// m[1] = FIXED2FLOAT(pl->height.ZatPoint (0, iyscale) - pl->height.ZatPoint (0,0));
|
||||
// m[1] = pl->height.ZatPointF (0, iyscale) - pl->height.ZatPointF (0,0));
|
||||
// VectorScale2 (m, 64.f/VectorLength(m));
|
||||
|
||||
// n is the u direction vector in view space
|
||||
ang += PI/2;
|
||||
n[0] = -xscale * cos(ang);
|
||||
n[2] = -xscale * sin(ang);
|
||||
// n[1] = FIXED2FLOAT(pl->height.ZatPoint (ixscale, 0) - pl->height.ZatPoint (0,0));
|
||||
// n[1] = pl->height.ZatPointF (ixscale, 0) - pl->height.ZatPointF (0,0));
|
||||
// VectorScale2 (n, 64.f/VectorLength(n));
|
||||
|
||||
// This code keeps the texture coordinates constant across the x,y plane no matter
|
||||
// how much you slope the surface. Use the commented-out code above instead to keep
|
||||
// the textures a constant size across the surface's plane instead.
|
||||
ang = ANGLE2RAD(pl->angle);
|
||||
ang = pl->angle * (M_PI / ANGLE_180);
|
||||
m[1] = pl->height.ZatPoint(vx + yscale * sin(ang), vy + yscale * cos(ang)) - zeroheight;
|
||||
ang += PI/2;
|
||||
n[1] = pl->height.ZatPoint(vx + xscale * sin(ang), vy + xscale * cos(ang)) - zeroheight;
|
||||
|
|
|
@ -687,16 +687,16 @@ void R_RenderFakeWallRange (drawseg_t *ds, int x1, int x2)
|
|||
frontsector = sec;
|
||||
}
|
||||
|
||||
floorheight = backsector->CenterFloor();
|
||||
ceilingheight = backsector->CenterCeiling();
|
||||
floorheight = FLOAT2FIXED(backsector->CenterFloor());
|
||||
ceilingheight = FLOAT2FIXED(backsector->CenterCeiling());
|
||||
|
||||
// maybe fix clipheights
|
||||
if (!(fake3D & FAKE3D_CLIPBOTTOM)) sclipBottom = floorheight;
|
||||
if (!(fake3D & FAKE3D_CLIPTOP)) sclipTop = ceilingheight;
|
||||
|
||||
// maybe not visible
|
||||
if (sclipBottom >= frontsector->CenterCeiling()) return;
|
||||
if (sclipTop <= frontsector->CenterFloor()) return;
|
||||
if (sclipBottom >= FLOAT2FIXED(frontsector->CenterCeiling())) return;
|
||||
if (sclipTop <= FLOAT2FIXED(frontsector->CenterFloor())) return;
|
||||
|
||||
if (fake3D & FAKE3D_DOWN2UP)
|
||||
{ // bottom to viewz
|
||||
|
@ -2266,7 +2266,7 @@ void R_NewWall (bool needlights)
|
|||
int planeside;
|
||||
|
||||
planeside = frontsector->floorplane.PointOnSide(viewx, viewy, viewz);
|
||||
if (frontsector->floorplane.fixC() < 0) // 3D floors have the floor backwards
|
||||
if (frontsector->floorplane.fC() < 0) // 3D floors have the floor backwards
|
||||
planeside = -planeside;
|
||||
if (planeside <= 0) // above view plane
|
||||
markfloor = false;
|
||||
|
@ -2274,7 +2274,7 @@ void R_NewWall (bool needlights)
|
|||
if (frontsector->GetTexture(sector_t::ceiling) != skyflatnum)
|
||||
{
|
||||
planeside = frontsector->ceilingplane.PointOnSide(viewx, viewy, viewz);
|
||||
if (frontsector->ceilingplane.fixC() > 0) // 3D floors have the ceiling backwards
|
||||
if (frontsector->ceilingplane.fC() > 0) // 3D floors have the ceiling backwards
|
||||
planeside = -planeside;
|
||||
if (planeside <= 0) // below view plane
|
||||
markceiling = false;
|
||||
|
|
|
@ -763,7 +763,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
|
|||
|
||||
// [ZZ] Or less definitely not visible (hue)
|
||||
// [ZZ] 10.01.2016: don't try to clip stuff inside a skybox against the current portal.
|
||||
if (!CurrentPortalInSkybox && CurrentPortal && !!P_PointOnLineSidePrecise(thing->_f_X(), thing->_f_Y(), CurrentPortal->dst))
|
||||
if (!CurrentPortalInSkybox && CurrentPortal && !!P_PointOnLineSidePrecise(thing->Pos(), CurrentPortal->dst))
|
||||
return;
|
||||
|
||||
// [RH] Interpolate the sprite's position to make it look smooth
|
||||
|
@ -806,11 +806,11 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
|
|||
angle_t rot;
|
||||
if (sprframe->Texture[0] == sprframe->Texture[1])
|
||||
{
|
||||
rot = (ang - thing->_f_angle() + (angle_t)(ANGLE_45/2)*9) >> 28;
|
||||
rot = (ang - thing->Angles.Yaw.BAMs() + (angle_t)(ANGLE_45/2)*9) >> 28;
|
||||
}
|
||||
else
|
||||
{
|
||||
rot = (ang - thing->_f_angle() + (angle_t)(ANGLE_45/2)*9-(angle_t)(ANGLE_180/16)) >> 28;
|
||||
rot = (ang - thing->Angles.Yaw.BAMs() + (angle_t)(ANGLE_45/2)*9-(angle_t)(ANGLE_180/16)) >> 28;
|
||||
}
|
||||
picnum = sprframe->Texture[rot];
|
||||
if (sprframe->Flip & (1 << rot))
|
||||
|
@ -845,11 +845,11 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
|
|||
angle_t rot;
|
||||
if (sprframe->Texture[0] == sprframe->Texture[1])
|
||||
{
|
||||
rot = (ang - thing->_f_angle() + (angle_t)(ANGLE_45/2)*9) >> 28;
|
||||
rot = (ang - thing->Angles.Yaw.BAMs() + (angle_t)(ANGLE_45/2)*9) >> 28;
|
||||
}
|
||||
else
|
||||
{
|
||||
rot = (ang - thing->_f_angle() + (angle_t)(ANGLE_45/2)*9-(angle_t)(ANGLE_180/16)) >> 28;
|
||||
rot = (ang - thing->Angles.Yaw.BAMs() + (angle_t)(ANGLE_45/2)*9-(angle_t)(ANGLE_180/16)) >> 28;
|
||||
}
|
||||
picnum = sprframe->Texture[rot];
|
||||
if (sprframe->Flip & (1 << rot))
|
||||
|
@ -1001,7 +1001,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
|
|||
vis->texturemid = (tex->TopOffset << FRACBITS) - FixedDiv (viewz - fz + FLOAT2FIXED(thing->Floorclip), yscale);
|
||||
vis->x1 = x1 < WindowLeft ? WindowLeft : x1;
|
||||
vis->x2 = x2 > WindowRight ? WindowRight : x2;
|
||||
vis->angle = thing->_f_angle();
|
||||
vis->angle = thing->Angles.Yaw.BAMs();
|
||||
|
||||
if (renderflags & RF_XFLIP)
|
||||
{
|
||||
|
@ -1036,8 +1036,8 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
|
|||
int voxelspin = (thing->flags & MF_DROPPED) ? voxel->DroppedSpin : voxel->PlacedSpin;
|
||||
if (voxelspin != 0)
|
||||
{
|
||||
double ang = double(I_FPSTime()) * voxelspin / 1000;
|
||||
vis->angle -= FLOAT2ANGLE(ang);
|
||||
DAngle ang = double(I_FPSTime()) * voxelspin / 1000;
|
||||
vis->angle -= ang.BAMs();
|
||||
}
|
||||
|
||||
vis->vx = viewx;
|
||||
|
@ -1151,7 +1151,7 @@ static void R_ProjectWallSprite(AActor *thing, fixed_t fx, fixed_t fy, fixed_t f
|
|||
fixed_t lx1, lx2, ly1, ly2;
|
||||
fixed_t gzb, gzt, tz;
|
||||
FTexture *pic = TexMan(picnum, true);
|
||||
angle_t ang = (thing->_f_angle() + ANGLE_90) >> ANGLETOFINESHIFT;
|
||||
angle_t ang = (thing->Angles.Yaw.BAMs() + ANGLE_90) >> ANGLETOFINESHIFT;
|
||||
vissprite_t *vis;
|
||||
|
||||
// Determine left and right edges of sprite. The sprite's angle is its normal,
|
||||
|
@ -1256,12 +1256,12 @@ void R_AddSprites (sector_t *sec, int lightlevel, int fakeside)
|
|||
{
|
||||
if(!rover->top.plane->isSlope())
|
||||
{
|
||||
if(rover->top.plane->Zat0() <= thing->_f_Z()) fakefloor = rover;
|
||||
if(rover->top.plane->ZatPoint(0., 0.) <= thing->Z()) fakefloor = rover;
|
||||
}
|
||||
}
|
||||
if(!rover->bottom.plane->isSlope())
|
||||
{
|
||||
if(rover->bottom.plane->Zat0() >= thing->_f_Top()) fakeceiling = rover;
|
||||
if(rover->bottom.plane->ZatPoint(0., 0.) >= thing->Top()) fakeceiling = rover;
|
||||
}
|
||||
}
|
||||
R_ProjectSprite (thing, fakeside, fakefloor, fakeceiling);
|
||||
|
|
|
@ -105,6 +105,7 @@ fixed_t viewx;
|
|||
fixed_t viewy;
|
||||
fixed_t viewz;
|
||||
int viewpitch;
|
||||
angle_t viewangle;
|
||||
|
||||
extern "C"
|
||||
{
|
||||
|
@ -117,7 +118,6 @@ extern "C"
|
|||
|
||||
int otic;
|
||||
|
||||
angle_t viewangle;
|
||||
sector_t *viewsector;
|
||||
|
||||
fixed_t viewcos, viewtancos;
|
||||
|
@ -125,7 +125,6 @@ fixed_t viewsin, viewtansin;
|
|||
|
||||
AActor *camera; // [RH] camera to draw from. doesn't have to be a player
|
||||
|
||||
fixed_t r_TicFrac; // [RH] Fractional tic to render
|
||||
double r_TicFracF; // same as floating point
|
||||
DWORD r_FrameTime; // [RH] Time this frame started drawing (in ms)
|
||||
bool r_NoInterpolate;
|
||||
|
@ -572,9 +571,9 @@ static void R_Shutdown ()
|
|||
//CVAR (Int, tf, 0, 0)
|
||||
EXTERN_CVAR (Bool, cl_noprediction)
|
||||
|
||||
void R_InterpolateView (player_t *player, fixed_t frac, InterpolationViewer *iview)
|
||||
void R_InterpolateView (player_t *player, double Frac, InterpolationViewer *iview)
|
||||
{
|
||||
// frac = tf;
|
||||
fixed_t frac = FLOAT2FIXED(Frac);
|
||||
if (NoInterpolateView)
|
||||
{
|
||||
InterpolationPath.Clear();
|
||||
|
@ -619,7 +618,7 @@ void R_InterpolateView (player_t *player, fixed_t frac, InterpolationViewer *ivi
|
|||
DVector3a &end = InterpolationPath[i];
|
||||
pathlen += FLOAT2FIXED((end.pos-start.pos).Length());
|
||||
totalzdiff += FLOAT2FIXED(start.pos.Z);
|
||||
totaladiff += FLOAT2ANGLE(start.angle.Degrees);
|
||||
totaladiff += start.angle.BAMs();
|
||||
}
|
||||
fixed_t interpolatedlen = FixedMul(frac, pathlen);
|
||||
|
||||
|
@ -629,7 +628,7 @@ void R_InterpolateView (player_t *player, fixed_t frac, InterpolationViewer *ivi
|
|||
DVector3a &end = InterpolationPath[i];
|
||||
fixed_t fraglen = FLOAT2FIXED((end.pos - start.pos).Length());
|
||||
zdiff += FLOAT2FIXED(start.pos.Z);
|
||||
adiff += FLOAT2ANGLE(start.angle.Degrees);
|
||||
adiff += start.angle.BAMs();
|
||||
if (fraglen <= interpolatedlen)
|
||||
{
|
||||
interpolatedlen -= fraglen;
|
||||
|
@ -683,11 +682,11 @@ void R_InterpolateView (player_t *player, fixed_t frac, InterpolationViewer *ivi
|
|||
// Avoid overflowing viewpitch (can happen when a netgame is stalled)
|
||||
if (viewpitch > INT_MAX - delta)
|
||||
{
|
||||
viewpitch = FLOAT2ANGLE(player->MaxPitch.Degrees);
|
||||
viewpitch = player->MaxPitch.BAMs();
|
||||
}
|
||||
else
|
||||
{
|
||||
viewpitch = MIN<int>(viewpitch + delta, FLOAT2ANGLE(player->MaxPitch.Degrees));
|
||||
viewpitch = MIN<int>(viewpitch + delta, player->MaxPitch.BAMs());
|
||||
}
|
||||
}
|
||||
else if (delta < 0)
|
||||
|
@ -695,11 +694,11 @@ void R_InterpolateView (player_t *player, fixed_t frac, InterpolationViewer *ivi
|
|||
// Avoid overflowing viewpitch (can happen when a netgame is stalled)
|
||||
if (viewpitch < INT_MIN - delta)
|
||||
{
|
||||
viewpitch = FLOAT2ANGLE(player->MinPitch.Degrees);
|
||||
viewpitch = player->MinPitch.BAMs();
|
||||
}
|
||||
else
|
||||
{
|
||||
viewpitch = MAX<int>(viewpitch + delta, FLOAT2ANGLE(player->MinPitch.Degrees));
|
||||
viewpitch = MAX<int>(viewpitch + delta, player->MinPitch.BAMs());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -994,13 +993,13 @@ void R_SetupFrame (AActor *actor)
|
|||
viewsector = camera->Sector;
|
||||
r_showviewer = false;
|
||||
}
|
||||
iview->nviewpitch = camera->_f_pitch();
|
||||
iview->nviewpitch = camera->Angles.Pitch.BAMs();
|
||||
if (camera->player != 0)
|
||||
{
|
||||
player = camera->player;
|
||||
}
|
||||
|
||||
iview->nviewangle = camera->_f_angle();
|
||||
iview->nviewangle = camera->Angles.Yaw.BAMs();
|
||||
if (iview->otic == -1 || r_NoInterpolate)
|
||||
{
|
||||
R_ResetViewInterpolation ();
|
||||
|
@ -1012,9 +1011,7 @@ void R_SetupFrame (AActor *actor)
|
|||
{
|
||||
r_TicFracF = 1.;
|
||||
}
|
||||
r_TicFrac = FLOAT2FIXED(r_TicFracF);
|
||||
|
||||
R_InterpolateView (player, r_TicFrac, iview);
|
||||
R_InterpolateView (player, r_TicFracF, iview);
|
||||
|
||||
#ifdef TEST_X
|
||||
viewx = TEST_X;
|
||||
|
@ -1025,7 +1022,7 @@ void R_SetupFrame (AActor *actor)
|
|||
|
||||
R_SetViewAngle ();
|
||||
|
||||
interpolator.DoInterpolations (r_TicFrac);
|
||||
interpolator.DoInterpolations (r_TicFracF);
|
||||
|
||||
// Keep the view within the sector's floor and ceiling
|
||||
if (viewsector->PortalBlocksMovement(sector_t::ceiling))
|
||||
|
|
|
@ -33,7 +33,6 @@ extern int LocalViewPitch; // [RH] Used directly instead of consoleplayer's
|
|||
extern bool LocalKeyboardTurner; // [RH] The local player used the keyboard to turn, so interpolate
|
||||
extern int WidescreenRatio;
|
||||
|
||||
extern fixed_t r_TicFrac;
|
||||
extern double r_TicFracF;
|
||||
extern DWORD r_FrameTime;
|
||||
extern int extralight;
|
||||
|
|
|
@ -34,6 +34,7 @@
|
|||
|
||||
#define GetCommand(a) ((a) & 255)
|
||||
#define GetData(a) (SDWORD(a) >> 8 )
|
||||
#define GetFloatData(a) float((SDWORD(a) >> 8 )/65536.f)
|
||||
#define MakeCommand(a,b) ((a) | ((b) << 8))
|
||||
#define HexenPlatSeq(a) (a)
|
||||
#define HexenDoorSeq(a) ((a) | 0x40)
|
||||
|
@ -675,18 +676,18 @@ void S_ParseSndSeq (int levellump)
|
|||
|
||||
case SS_STRING_VOLUME: // volume is in range 0..100
|
||||
sc.MustGetFloat ();
|
||||
ScriptTemp.Push(MakeCommand(SS_CMD_VOLUME, int(sc.Float * (FRACUNIT/100.f))));
|
||||
ScriptTemp.Push(MakeCommand(SS_CMD_VOLUME, int(sc.Float * (65536.f / 100.f))));
|
||||
break;
|
||||
|
||||
case SS_STRING_VOLUMEREL:
|
||||
sc.MustGetFloat ();
|
||||
ScriptTemp.Push(MakeCommand(SS_CMD_VOLUMEREL, int(sc.Float * (FRACUNIT/100.f))));
|
||||
ScriptTemp.Push(MakeCommand(SS_CMD_VOLUMEREL, int(sc.Float * (65536.f / 100.f))));
|
||||
break;
|
||||
|
||||
case SS_STRING_VOLUMERAND:
|
||||
sc.MustGetFloat ();
|
||||
volumebase = float(sc.Float);
|
||||
ScriptTemp.Push(MakeCommand(SS_CMD_VOLUMERAND, int(sc.Float * (FRACUNIT/100.f))));
|
||||
ScriptTemp.Push(MakeCommand(SS_CMD_VOLUMERAND, int(sc.Float * (65536.f / 100.f))));
|
||||
sc.MustGetFloat ();
|
||||
ScriptTemp.Push(int((sc.Float - volumebase) * (256/100.f)));
|
||||
break;
|
||||
|
@ -705,12 +706,12 @@ void S_ParseSndSeq (int levellump)
|
|||
case SS_STRING_ATTENUATION:
|
||||
if (sc.CheckFloat())
|
||||
{
|
||||
val = FLOAT2FIXED(sc.Float);
|
||||
val = int(sc.Float*65536.);
|
||||
}
|
||||
else
|
||||
{
|
||||
sc.MustGetString ();
|
||||
val = sc.MustMatchString(&Attenuations[0].name, sizeof(Attenuations[0])) << FRACBITS;
|
||||
val = sc.MustMatchString(&Attenuations[0].name, sizeof(Attenuations[0])) * 65536;
|
||||
}
|
||||
ScriptTemp.Push(MakeCommand(SS_CMD_ATTENUATION, val));
|
||||
break;
|
||||
|
@ -1179,19 +1180,19 @@ void DSeqNode::Tick ()
|
|||
return;
|
||||
|
||||
case SS_CMD_VOLUME:
|
||||
m_Volume = GetData(*m_SequencePtr) / float(FRACUNIT);
|
||||
m_Volume = GetFloatData(*m_SequencePtr);
|
||||
m_SequencePtr++;
|
||||
break;
|
||||
|
||||
case SS_CMD_VOLUMEREL:
|
||||
// like SS_CMD_VOLUME, but the new volume is added to the old volume
|
||||
m_Volume += GetData(*m_SequencePtr) / float(FRACUNIT);
|
||||
m_Volume += GetFloatData(*m_SequencePtr);
|
||||
m_SequencePtr++;
|
||||
break;
|
||||
|
||||
case SS_CMD_VOLUMERAND:
|
||||
// like SS_CMD_VOLUME, but the new volume is chosen randomly from a range
|
||||
m_Volume = GetData(m_SequencePtr[0]) / float(FRACUNIT) + (pr_sndseq() % m_SequencePtr[1]) / 255.f;
|
||||
m_Volume = GetFloatData(m_SequencePtr[0]) + (pr_sndseq() % m_SequencePtr[1]) / 255.f;
|
||||
m_SequencePtr += 2;
|
||||
break;
|
||||
|
||||
|
@ -1200,7 +1201,7 @@ void DSeqNode::Tick ()
|
|||
return;
|
||||
|
||||
case SS_CMD_ATTENUATION:
|
||||
m_Atten = FIXED2FLOAT(GetData(*m_SequencePtr));
|
||||
m_Atten = GetFloatData(*m_SequencePtr);
|
||||
m_SequencePtr++;
|
||||
break;
|
||||
|
||||
|
|
|
@ -1952,7 +1952,7 @@ static void S_SetListener(SoundListener &listener, AActor *listenactor)
|
|||
{
|
||||
if (listenactor != NULL)
|
||||
{
|
||||
listener.angle = (float)ToRadians(listenactor->Angles.Yaw);
|
||||
listener.angle = (float)listenactor->Angles.Yaw.Radians();
|
||||
/*
|
||||
listener.velocity.X = listenactor->vel.x * (TICRATE/65536.f);
|
||||
listener.velocity.Y = listenactor->vel.z * (TICRATE/65536.f);
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#ifndef __TEXTURES_H
|
||||
#define __TEXTURES_H
|
||||
|
||||
#include "doomtype.h"
|
||||
#include "vectors.h"
|
||||
|
||||
struct FloatRect
|
||||
|
|
|
@ -4589,22 +4589,46 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetSpecial)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetUserVar)
|
||||
static PField *GetVar(AActor *self, FName varname)
|
||||
{
|
||||
PARAM_ACTION_PROLOGUE;
|
||||
PARAM_NAME (varname);
|
||||
PARAM_INT (value);
|
||||
|
||||
PField *var = dyn_cast<PField>(self->GetClass()->Symbols.FindSymbol(varname, true));
|
||||
|
||||
if (var == NULL || (var->Flags & VARF_Native) || !var->Type->IsKindOf(RUNTIME_CLASS(PBasicType)))
|
||||
{
|
||||
Printf("%s is not a user variable in class %s\n", varname.GetChars(),
|
||||
self->GetClass()->TypeName.GetChars());
|
||||
return 0;
|
||||
return nullptr;
|
||||
}
|
||||
return var;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetUserVar)
|
||||
{
|
||||
PARAM_ACTION_PROLOGUE;
|
||||
PARAM_NAME (varname);
|
||||
PARAM_INT (value);
|
||||
|
||||
// Set the value of the specified user variable.
|
||||
var->Type->SetValue(reinterpret_cast<BYTE *>(self) + var->Offset, value);
|
||||
PField *var = GetVar(self, varname);
|
||||
if (var != nullptr)
|
||||
{
|
||||
var->Type->SetValue(reinterpret_cast<BYTE *>(self) + var->Offset, value);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetUserVarFloat)
|
||||
{
|
||||
PARAM_ACTION_PROLOGUE;
|
||||
PARAM_NAME (varname);
|
||||
PARAM_FLOAT (value);
|
||||
|
||||
// Set the value of the specified user variable.
|
||||
PField *var = GetVar(self, varname);
|
||||
if (var != nullptr)
|
||||
{
|
||||
var->Type->SetValue(reinterpret_cast<BYTE *>(self) + var->Offset, value);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -4614,13 +4638,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetUserVar)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetUserArray)
|
||||
static PField *GetArrayVar(AActor *self, FName varname, int pos)
|
||||
{
|
||||
PARAM_ACTION_PROLOGUE;
|
||||
PARAM_NAME (varname);
|
||||
PARAM_INT (pos);
|
||||
PARAM_INT (value);
|
||||
|
||||
PField *var = dyn_cast<PField>(self->GetClass()->Symbols.FindSymbol(varname, true));
|
||||
|
||||
if (var == NULL || (var->Flags & VARF_Native) ||
|
||||
|
@ -4629,17 +4648,48 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetUserArray)
|
|||
{
|
||||
Printf("%s is not a user array in class %s\n", varname.GetChars(),
|
||||
self->GetClass()->TypeName.GetChars());
|
||||
return 0;
|
||||
return nullptr;
|
||||
}
|
||||
PArray *arraytype = static_cast<PArray *>(var->Type);
|
||||
if ((unsigned)pos >= arraytype->ElementCount)
|
||||
if ((unsigned)pos >= static_cast<PArray *>(var->Type)->ElementCount)
|
||||
{
|
||||
Printf("%d is out of bounds in array %s in class %s\n", pos, varname.GetChars(),
|
||||
self->GetClass()->TypeName.GetChars());
|
||||
return 0;
|
||||
return nullptr;
|
||||
}
|
||||
return var;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetUserArray)
|
||||
{
|
||||
PARAM_ACTION_PROLOGUE;
|
||||
PARAM_NAME (varname);
|
||||
PARAM_INT (pos);
|
||||
PARAM_INT (value);
|
||||
|
||||
// Set the value of the specified user array at index pos.
|
||||
arraytype->ElementType->SetValue(reinterpret_cast<BYTE *>(self) + var->Offset + arraytype->ElementSize * pos, value);
|
||||
PField *var = GetArrayVar(self, varname, pos);
|
||||
if (var != nullptr)
|
||||
{
|
||||
PArray *arraytype = static_cast<PArray *>(var->Type);
|
||||
arraytype->ElementType->SetValue(reinterpret_cast<BYTE *>(self) + var->Offset + arraytype->ElementSize * pos, value);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetUserArrayFloat)
|
||||
{
|
||||
PARAM_ACTION_PROLOGUE;
|
||||
PARAM_NAME (varname);
|
||||
PARAM_INT (pos);
|
||||
PARAM_FLOAT (value);
|
||||
|
||||
// Set the value of the specified user array at index pos.
|
||||
PField *var = GetArrayVar(self, varname, pos);
|
||||
if (var != nullptr)
|
||||
{
|
||||
PArray *arraytype = static_cast<PArray *>(var->Type);
|
||||
arraytype->ElementType->SetValue(reinterpret_cast<BYTE *>(self) + var->Offset + arraytype->ElementSize * pos, value);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -523,14 +523,14 @@ static void ParseUserVariable (FScanner &sc, PSymbolTable *symt, PClassActor *cl
|
|||
sc.ScriptError("Native classes may not have user variables");
|
||||
}
|
||||
|
||||
// Read the type and make sure it's int.
|
||||
// Read the type and make sure it's acceptable.
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != TK_Int)
|
||||
if (sc.TokenType != TK_Int && sc.TokenType != TK_Float)
|
||||
{
|
||||
sc.ScriptMessage("User variables must be of type int");
|
||||
sc.ScriptMessage("User variables must be of type 'int' or 'float'");
|
||||
FScriptPosition::ErrorCounter++;
|
||||
}
|
||||
type = TypeSInt32;
|
||||
type = sc.TokenType == TK_Int ? (PType *)TypeSInt32 : (PType *)TypeFloat64;
|
||||
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
// For now, restrict user variables to those that begin with "user_" to guarantee
|
||||
|
@ -577,7 +577,7 @@ static void ParseUserVariable (FScanner &sc, PSymbolTable *symt, PClassActor *cl
|
|||
sc.MustGetToken(';');
|
||||
|
||||
PField *sym = new PField(symname, type, 0);
|
||||
sym->Offset = cls->Extend(sizeof(int) * maxelems);
|
||||
sym->Offset = cls->Extend(type);
|
||||
if (symt->AddSymbol(sym) == NULL)
|
||||
{
|
||||
delete sym;
|
||||
|
|
|
@ -1205,8 +1205,8 @@ void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
|
|||
scaley /= tex->Scale.Y;
|
||||
|
||||
// Use the CRT's functions here.
|
||||
cosrot = cos(ToRadians(rotation));
|
||||
sinrot = sin(ToRadians(rotation));
|
||||
cosrot = cos(rotation.Radians());
|
||||
sinrot = sin(rotation.Radians());
|
||||
|
||||
// Setup constant texture mapping parameters.
|
||||
R_SetupSpanBits(tex);
|
||||
|
|
103
src/vectors.h
103
src/vectors.h
|
@ -42,16 +42,19 @@
|
|||
|
||||
#include <math.h>
|
||||
#include <string.h>
|
||||
#include "m_fixed.h"
|
||||
#include "tables.h"
|
||||
#include "xs_Float.h"
|
||||
#include "math/cmath.h"
|
||||
|
||||
|
||||
#define EQUAL_EPSILON (1/65536.f)
|
||||
|
||||
// make this a local inline function to avoid any dependencies on other headers and not pollute the global namespace
|
||||
namespace pi
|
||||
{
|
||||
inline double pi() { return 3.14159265358979323846; }
|
||||
}
|
||||
|
||||
|
||||
//#define DEG2RAD(d) ((d)*M_PI/180.)
|
||||
//#define RAD2DEG(r) ((r)*180./M_PI)
|
||||
|
||||
template<class vec_t> struct TVector3;
|
||||
template<class vec_t> struct TRotator;
|
||||
|
@ -783,6 +786,10 @@ struct TAngle
|
|||
{
|
||||
vec_t Degrees;
|
||||
|
||||
private:
|
||||
const double BAM_FACTOR = (90. / 0x40000000);
|
||||
public:
|
||||
|
||||
|
||||
// This is to catch any accidental attempt to assign an angle_t to this type. Any explicit exception will require a type cast.
|
||||
TAngle(int) = delete;
|
||||
|
@ -990,51 +997,27 @@ struct TAngle
|
|||
}
|
||||
|
||||
// Ensure the angle is between [0.0,360.0) degrees
|
||||
TAngle &Normalize360()
|
||||
TAngle Normalized360() const
|
||||
{
|
||||
// Normalizing the angle converts it to a BAM, which masks it, and converts it back to a float.
|
||||
// Note: We MUST use xs_Float here because it is the only method that guarantees reliable wraparound.
|
||||
Degrees = (vec_t)ANGLE2DBL((unsigned int)FLOAT2ANGLE(Degrees));
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Ensures the angle is between (-180.0,180.0] degrees
|
||||
TAngle &Normalize180()
|
||||
{
|
||||
Degrees = (vec_t)ANGLE2DBL((signed int)FLOAT2ANGLE(Degrees));
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Same as above but doesn't alter the calling object itself
|
||||
|
||||
// Ensure the angle is between [0.0,360.0) degrees
|
||||
TAngle Normalized360() const
|
||||
{
|
||||
|
||||
return (vec_t)ANGLE2DBL((unsigned int)FLOAT2ANGLE(Degrees));
|
||||
return (vec_t)(BAM_FACTOR * BAMs());
|
||||
}
|
||||
|
||||
// Ensures the angle is between (-180.0,180.0] degrees
|
||||
TAngle Normalized180() const
|
||||
{
|
||||
return (vec_t)ANGLE2DBL((signed int)FLOAT2ANGLE(Degrees));
|
||||
}
|
||||
|
||||
// Like Normalize360(), except the integer value is not converted back to a float.
|
||||
// The steps parameter must be a power of 2.
|
||||
int Quantize(int steps) const
|
||||
{
|
||||
return xs_CRoundToInt((Degrees * (steps/360.0)) & (steps-1));
|
||||
return (vec_t)(BAM_FACTOR * (signed int)BAMs());
|
||||
}
|
||||
|
||||
vec_t Radians() const
|
||||
{
|
||||
return Degrees * (M_PI / 180.0);
|
||||
return Degrees * (pi::pi() / 180.0);
|
||||
}
|
||||
|
||||
unsigned BAMs() const
|
||||
{
|
||||
return FLOAT2ANGLE(Degrees);
|
||||
return xs_CRoundToInt(Degrees * (0x40000000 / 90.));
|
||||
}
|
||||
|
||||
TVector2<vec_t> ToVector(vec_t length = 1) const
|
||||
|
@ -1054,7 +1037,7 @@ struct TAngle
|
|||
|
||||
double Tan() const
|
||||
{
|
||||
return g_tan(Degrees * (M_PI / 180.));
|
||||
return g_tan(Degrees * (pi::pi() / 180.));
|
||||
}
|
||||
|
||||
// This is for calculating vertical velocity. For high pitches the tangent will become too large to be useful.
|
||||
|
@ -1063,20 +1046,13 @@ struct TAngle
|
|||
return clamp(Tan(), -max, max);
|
||||
}
|
||||
|
||||
static inline TAngle ToDegrees(double rad)
|
||||
{
|
||||
return TAngle(double(rad * (180.0 / pi::pi())));
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
template<class T>
|
||||
inline double ToRadians (const TAngle<T> °)
|
||||
{
|
||||
return double(deg.Degrees * (M_PI / 180.0));
|
||||
}
|
||||
|
||||
// If this gets templated there will be countless instantiation errors.
|
||||
inline TAngle<double> ToDegrees (double rad)
|
||||
{
|
||||
return TAngle<double> (double(rad * (180.0 / M_PI)));
|
||||
}
|
||||
|
||||
// Emulates the old floatbob offset table with direct calls to trig functions.
|
||||
inline double BobSin(double fb)
|
||||
{
|
||||
|
@ -1092,48 +1068,48 @@ inline TAngle<T> fabs (const TAngle<T> °)
|
|||
template<class T>
|
||||
inline TAngle<T> deltaangle(const TAngle<T> &a1, const TAngle<T> &a2)
|
||||
{
|
||||
return (a2 - a1).Normalize180();
|
||||
return (a2 - a1).Normalized180();
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline TAngle<T> deltaangle(const TAngle<T> &a1, double a2)
|
||||
{
|
||||
return (a2 - a1).Normalize180();
|
||||
return (a2 - a1).Normalized180();
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline TAngle<T> deltaangle(double a1, const TAngle<T> &a2)
|
||||
{
|
||||
return (a2 - a1).Normalize180();
|
||||
return (a2 - a1).Normalized180();
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline TAngle<T> absangle(const TAngle<T> &a1, const TAngle<T> &a2)
|
||||
{
|
||||
return fabs((a1 - a2).Normalize180());
|
||||
return fabs((a1 - a2).Normalized180());
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline TAngle<T> absangle(const TAngle<T> &a1, double a2)
|
||||
{
|
||||
return fabs((a1 - a2).Normalize180());
|
||||
return fabs((a1 - a2).Normalized180());
|
||||
}
|
||||
|
||||
inline TAngle<double> VecToAngle(double x, double y)
|
||||
{
|
||||
return g_atan2(y, x) * (180.0 / M_PI);
|
||||
return g_atan2(y, x) * (180.0 / pi::pi());
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline TAngle<T> VecToAngle (const TVector2<T> &vec)
|
||||
{
|
||||
return (T)g_atan2(vec.Y, vec.X) * (180.0 / M_PI);
|
||||
return (T)g_atan2(vec.Y, vec.X) * (180.0 / pi::pi());
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline TAngle<T> VecToAngle (const TVector3<T> &vec)
|
||||
{
|
||||
return (T)g_atan2(vec.Y, vec.X) * (180.0 / M_PI);
|
||||
return (T)g_atan2(vec.Y, vec.X) * (180.0 / pi::pi());
|
||||
}
|
||||
|
||||
template<class T>
|
||||
|
@ -1296,25 +1272,6 @@ struct TRotator
|
|||
{
|
||||
return TRotator(Pitch - other.Pitch, Yaw - other.Yaw, Roll - other.Roll);
|
||||
}
|
||||
|
||||
// Normalize each component
|
||||
TRotator &Normalize180 ()
|
||||
{
|
||||
for (int i = -3; i; ++i)
|
||||
{
|
||||
(*this)[i+3].Normalize180();
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
TRotator &Normalize360 ()
|
||||
{
|
||||
for (int i = -3; i; ++i)
|
||||
{
|
||||
(*this)[i+3].Normalize360();
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
// Create a forward vector from a rotation (ignoring roll)
|
||||
|
|
|
@ -3105,8 +3105,8 @@ void D3DFB::FillSimplePoly(FTexture *texture, FVector2 *points, int npoints,
|
|||
return;
|
||||
}
|
||||
|
||||
cosrot = (float)cos(ToRadians(rotation));
|
||||
sinrot = (float)sin(ToRadians(rotation));
|
||||
cosrot = (float)cos(rotation.Radians());
|
||||
sinrot = (float)sin(rotation.Radians());
|
||||
|
||||
CheckQuadBatch(npoints - 2, npoints);
|
||||
quad = &QuadExtra[QuadBatchPos];
|
||||
|
|
|
@ -275,6 +275,8 @@ ACTOR Actor native //: Thinker
|
|||
action native A_SetArg(int pos, int value);
|
||||
action native A_SetUserVar(name varname, int value);
|
||||
action native A_SetUserArray(name varname, int index, int value);
|
||||
action native A_SetUserVarFloat(name varname, float value);
|
||||
action native A_SetUserArrayFloat(name varname, int index, float value);
|
||||
action native A_SetSpecial(int spec, int arg0 = 0, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0);
|
||||
action native A_Quake(int intensity, int duration, int damrad, int tremrad, sound sfx = "world/quake");
|
||||
action native A_QuakeEx(int intensityX, int intensityY, int intensityZ, int duration, int damrad, int tremrad, sound sfx = "world/quake", int flags = 0, float mulWaveX = 1, float mulWaveY = 1, float mulWaveZ = 1, int falloff = 0, int highpoint = 0);
|
||||
|
|
Loading…
Reference in a new issue