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Fixed infinite recursion with self-referencing multipatch textures
See http://forum.zdoom.org/viewtopic.php?t=54355
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@ -1334,6 +1334,7 @@ void FMultiPatchTexture::ResolvePatches()
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{
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if (Inits[i].HasLine) Inits[i].sc.Message(MSG_WARNING, "Texture '%s' references itself as patch\n", Inits[i].TexName.GetChars());
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else Printf(TEXTCOLOR_YELLOW "Texture '%s' references itself as patch\n", Inits[i].TexName.GetChars());
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continue;
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}
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else
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{
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