gzdoom-gles/src/textures
2016-10-23 18:50:59 +02:00
..
anim_switches.cpp - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
animations.cpp - fixed: The serialiter functionfor FDoorAnimation accessed the invalid destination pointer when loading a savegame. 2016-10-21 19:24:40 +02:00
automaptexture.cpp
bitmap.cpp
bitmap.h - fixed: translucency detection in multipatch textures did not work. 2016-09-08 12:18:09 +02:00
buildtexture.cpp
canvastexture.cpp
ddstexture.cpp
emptytexture.cpp
flattexture.cpp
imgztexture.cpp
jpegtexture.cpp
multipatchtexture.cpp - fixed: translucency detection in multipatch textures did not work. 2016-09-08 12:18:09 +02:00
patchtexture.cpp
pcxtexture.cpp
pngtexture.cpp - allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode. 2016-09-21 21:57:24 +02:00
rawpagetexture.cpp
texture.cpp - fixed: averageColor swapped red and blue. 2016-10-20 09:08:07 +02:00
texturemanager.cpp - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
textures.h - use the new ZDoom code for retrieving a sky's cap color to avoid redundancies. 2016-10-20 10:36:23 +02:00
tgatexture.cpp
warpbuffer.h - merged FWarpTexture and FWarp2Texture, making the choice of effect a parameter of the WarpBuffer function. 2016-04-30 12:36:55 +02:00
warptexture.cpp - fixed parameters for warp type 2. 2016-05-04 13:25:26 +02:00