This commit is contained in:
Christoph Oelckers 2016-10-20 10:24:37 +02:00
commit ce80d8157b
22 changed files with 548 additions and 31 deletions

View File

@ -497,7 +497,7 @@ DFsSection *FParser::looping_section()
if(!best || (current->start_index > best->start_index))
best = current; // save it
}
current = current->next;
current = current->next;
}
}

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@ -123,7 +123,8 @@ int M_ReadFile (char const *name, BYTE **buffer)
handle = open (name, O_RDONLY | O_BINARY, 0666);
if (handle == -1)
I_Error ("Couldn't read file %s", name);
if (fstat (handle,&fileinfo) == -1)
// [BL] Use stat instead of fstat for v140_xp hack
if (stat (name,&fileinfo) == -1)
I_Error ("Couldn't read file %s", name);
length = fileinfo.st_size;
buf = new BYTE[length];
@ -149,7 +150,8 @@ int M_ReadFileMalloc (char const *name, BYTE **buffer)
handle = open (name, O_RDONLY | O_BINARY, 0666);
if (handle == -1)
I_Error ("Couldn't read file %s", name);
if (fstat (handle,&fileinfo) == -1)
// [BL] Use stat instead of fstat for v140_xp hack
if (stat (name,&fileinfo) == -1)
I_Error ("Couldn't read file %s", name);
length = fileinfo.st_size;
buf = (BYTE*)M_Malloc(length);

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@ -331,6 +331,10 @@ void FRandom::StaticReadRNGState(FSerializer &arc)
FRandom *rng;
arc("rngseed", rngseed);
// Call StaticClearRandom in order to ensure that SFMT is initialized
FRandom::StaticClearRandom ();
if (arc.BeginArray("rngs"))
{
int count = arc.ArraySize();

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@ -1616,7 +1616,7 @@ void FBehavior::StaticSerializeModuleStates (FSerializer &arc)
{
if (arc.isReading())
{
int modnum = arc.ArraySize();
auto modnum = arc.ArraySize();
if (modnum != StaticModules.Size())
{
I_Error("Level was saved with a different number of ACS modules. (Have %d, save has %d)", StaticModules.Size(), modnum);
@ -2933,7 +2933,7 @@ void DACSThinker::Serialize(FSerializer &arc)
if (arc.BeginArray("runningscripts"))
{
auto cnt = arc.ArraySize();
for (int i = 0; i < cnt; i++)
for (unsigned i = 0; i < cnt; i++)
{
SavingRunningscript srs;
arc(nullptr, srs);

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@ -184,7 +184,7 @@ void DCeiling::Tick ()
case DCeiling::ceilLowerAndCrush:
if (m_CrushMode == ECrushMode::crushSlowdown)
m_Speed = 1. / 8;
break;
break;
default:
break;

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@ -890,10 +890,10 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
// deep down in the deserializer or just a crash if the few insufficient safeguards were not triggered.
BYTE chk[16] = { 0 };
arc.Array("checksum", chk, 16);
if (arc.GetSize("linedefs") != numlines ||
arc.GetSize("sidedefs") != numsides ||
arc.GetSize("sectors") != numsectors ||
arc.GetSize("polyobjs") != po_NumPolyobjs ||
if (arc.GetSize("linedefs") != (unsigned)numlines ||
arc.GetSize("sidedefs") != (unsigned)numsides ||
arc.GetSize("sectors") != (unsigned)numsectors ||
arc.GetSize("polyobjs") != (unsigned)po_NumPolyobjs ||
memcmp(chk, level.md5, 16))
{
I_Error("Savegame is from a different level");

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@ -110,6 +110,8 @@ DWORD vplce[4];
DWORD vince[4];
BYTE* palookupoffse[4];
const BYTE* bufplce[4];
const BYTE* bufplce2[4];
uint32_t bufheight[4];
// just for profiling
int dccount;
@ -2142,6 +2144,245 @@ void tmvline4_revsubclamp ()
} while (--count);
}
void R_DrawSingleSkyCol1(uint32_t solid_top, uint32_t solid_bottom)
{
uint8_t *dest = dc_dest;
int count = dc_count;
int pitch = dc_pitch;
const uint8_t *source0 = bufplce[0];
int textureheight0 = bufheight[0];
int32_t frac = vplce[0];
int32_t fracstep = vince[0];
int start_fade = 2; // How fast it should fade out
int solid_top_r = RPART(solid_top);
int solid_top_g = GPART(solid_top);
int solid_top_b = BPART(solid_top);
int solid_bottom_r = RPART(solid_bottom);
int solid_bottom_g = GPART(solid_bottom);
int solid_bottom_b = BPART(solid_bottom);
for (int index = 0; index < count; index++)
{
uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
uint8_t fg = source0[sample_index];
int alpha_top = MAX(MIN(frac >> (16 - start_fade), 256), 0);
int alpha_bottom = MAX(MIN(((2 << 24) - frac) >> (16 - start_fade), 256), 0);
if (alpha_top == 256 && alpha_bottom == 256)
{
*dest = fg;
}
else
{
int inv_alpha_top = 256 - alpha_top;
int inv_alpha_bottom = 256 - alpha_bottom;
const auto &c = GPalette.BaseColors[fg];
int c_red = c.r;
int c_green = c.g;
int c_blue = c.b;
c_red = (c_red * alpha_top + solid_top_r * inv_alpha_top) >> 8;
c_green = (c_green * alpha_top + solid_top_g * inv_alpha_top) >> 8;
c_blue = (c_blue * alpha_top + solid_top_b * inv_alpha_top) >> 8;
c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8;
c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8;
c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8;
*dest = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)];
}
frac += fracstep;
dest += pitch;
}
}
void R_DrawSingleSkyCol4(uint32_t solid_top, uint32_t solid_bottom)
{
for (int col = 0; col < 4; col++)
{
uint8_t *dest = dc_dest + col;
int count = dc_count;
int pitch = dc_pitch;
const uint8_t *source0 = bufplce[col];
int textureheight0 = bufheight[0];
int32_t frac = vplce[col];
int32_t fracstep = vince[col];
int start_fade = 2; // How fast it should fade out
int solid_top_r = RPART(solid_top);
int solid_top_g = GPART(solid_top);
int solid_top_b = BPART(solid_top);
int solid_bottom_r = RPART(solid_bottom);
int solid_bottom_g = GPART(solid_bottom);
int solid_bottom_b = BPART(solid_bottom);
for (int index = 0; index < count; index++)
{
uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
uint8_t fg = source0[sample_index];
int alpha_top = MAX(MIN(frac >> (16 - start_fade), 256), 0);
int alpha_bottom = MAX(MIN(((2 << 24) - frac) >> (16 - start_fade), 256), 0);
if (alpha_top == 256 && alpha_bottom == 256)
{
*dest = fg;
}
else
{
int inv_alpha_top = 256 - alpha_top;
int inv_alpha_bottom = 256 - alpha_bottom;
const auto &c = GPalette.BaseColors[fg];
int c_red = c.r;
int c_green = c.g;
int c_blue = c.b;
c_red = (c_red * alpha_top + solid_top_r * inv_alpha_top) >> 8;
c_green = (c_green * alpha_top + solid_top_g * inv_alpha_top) >> 8;
c_blue = (c_blue * alpha_top + solid_top_b * inv_alpha_top) >> 8;
c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8;
c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8;
c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8;
*dest = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)];
}
frac += fracstep;
dest += pitch;
}
}
}
void R_DrawDoubleSkyCol1(uint32_t solid_top, uint32_t solid_bottom)
{
uint8_t *dest = dc_dest;
int count = dc_count;
int pitch = dc_pitch;
const uint8_t *source0 = bufplce[0];
const uint8_t *source1 = bufplce2[0];
int textureheight0 = bufheight[0];
uint32_t maxtextureheight1 = bufheight[1] - 1;
int32_t frac = vplce[0];
int32_t fracstep = vince[0];
int start_fade = 2; // How fast it should fade out
int solid_top_r = RPART(solid_top);
int solid_top_g = GPART(solid_top);
int solid_top_b = BPART(solid_top);
int solid_bottom_r = RPART(solid_bottom);
int solid_bottom_g = GPART(solid_bottom);
int solid_bottom_b = BPART(solid_bottom);
for (int index = 0; index < count; index++)
{
uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
uint8_t fg = source0[sample_index];
if (fg == 0)
{
uint32_t sample_index2 = MIN(sample_index, maxtextureheight1);
fg = source1[sample_index2];
}
int alpha_top = MAX(MIN(frac >> (16 - start_fade), 256), 0);
int alpha_bottom = MAX(MIN(((2 << 24) - frac) >> (16 - start_fade), 256), 0);
if (alpha_top == 256 && alpha_bottom == 256)
{
*dest = fg;
}
else
{
int inv_alpha_top = 256 - alpha_top;
int inv_alpha_bottom = 256 - alpha_bottom;
const auto &c = GPalette.BaseColors[fg];
int c_red = c.r;
int c_green = c.g;
int c_blue = c.b;
c_red = (c_red * alpha_top + solid_top_r * inv_alpha_top) >> 8;
c_green = (c_green * alpha_top + solid_top_g * inv_alpha_top) >> 8;
c_blue = (c_blue * alpha_top + solid_top_b * inv_alpha_top) >> 8;
c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8;
c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8;
c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8;
*dest = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)];
}
frac += fracstep;
dest += pitch;
}
}
void R_DrawDoubleSkyCol4(uint32_t solid_top, uint32_t solid_bottom)
{
for (int col = 0; col < 4; col++)
{
uint8_t *dest = dc_dest + col;
int count = dc_count;
int pitch = dc_pitch;
const uint8_t *source0 = bufplce[col];
const uint8_t *source1 = bufplce2[col];
int textureheight0 = bufheight[0];
uint32_t maxtextureheight1 = bufheight[1] - 1;
int32_t frac = vplce[col];
int32_t fracstep = vince[col];
int start_fade = 2; // How fast it should fade out
int solid_top_r = RPART(solid_top);
int solid_top_g = GPART(solid_top);
int solid_top_b = BPART(solid_top);
int solid_bottom_r = RPART(solid_bottom);
int solid_bottom_g = GPART(solid_bottom);
int solid_bottom_b = BPART(solid_bottom);
for (int index = 0; index < count; index++)
{
uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
uint8_t fg = source0[sample_index];
if (fg == 0)
{
uint32_t sample_index2 = MIN(sample_index, maxtextureheight1);
fg = source1[sample_index2];
}
int alpha_top = MAX(MIN(frac >> (16 - start_fade), 256), 0);
int alpha_bottom = MAX(MIN(((2 << 24) - frac) >> (16 - start_fade), 256), 0);
if (alpha_top == 256 && alpha_bottom == 256)
{
*dest = fg;
}
else
{
int inv_alpha_top = 256 - alpha_top;
int inv_alpha_bottom = 256 - alpha_bottom;
const auto &c = GPalette.BaseColors[fg];
int c_red = c.r;
int c_green = c.g;
int c_blue = c.b;
c_red = (c_red * alpha_top + solid_top_r * inv_alpha_top) >> 8;
c_green = (c_green * alpha_top + solid_top_g * inv_alpha_top) >> 8;
c_blue = (c_blue * alpha_top + solid_top_b * inv_alpha_top) >> 8;
c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8;
c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8;
c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8;
*dest = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)];
}
frac += fracstep;
dest += pitch;
}
}
}
//==========================================================================
//

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@ -51,6 +51,8 @@ extern "C" DWORD vplce[4];
extern "C" DWORD vince[4];
extern "C" BYTE* palookupoffse[4];
extern "C" const BYTE* bufplce[4];
extern "C" const BYTE* bufplce2[4];
extern "C" uint32_t bufheight[4];
// [RH] Temporary buffer for column drawing
extern "C" BYTE *dc_temp;
@ -293,4 +295,9 @@ void maskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_
// transmaskwallscan is like maskwallscan, but it can also blend to the background
void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int col)=R_GetColumn);
void R_DrawSingleSkyCol1(uint32_t solid_top, uint32_t solid_bottom);
void R_DrawSingleSkyCol4(uint32_t solid_top, uint32_t solid_bottom);
void R_DrawDoubleSkyCol1(uint32_t solid_top, uint32_t solid_bottom);
void R_DrawDoubleSkyCol4(uint32_t solid_top, uint32_t solid_bottom);
#endif

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@ -63,6 +63,8 @@
#pragma warning(disable:4244)
#endif
EXTERN_CVAR(Int, r_skymode)
//EXTERN_CVAR (Int, tx)
//EXTERN_CVAR (Int, ty)
@ -898,8 +900,171 @@ static const BYTE *R_GetTwoSkyColumns (FTexture *fronttex, int x)
return composite;
}
static void R_DrawSkyColumnStripe(int start_x, int y1, int y2, int columns, double scale, double texturemid, double yrepeat)
{
uint32_t height = frontskytex->GetHeight();
for (int i = 0; i < columns; i++)
{
double uv_stepd = skyiscale * yrepeat;
double v = (texturemid + uv_stepd * (y1 - CenterY + 0.5)) / height;
double v_step = uv_stepd / height;
uint32_t uv_pos = (uint32_t)(v * 0x01000000);
uint32_t uv_step = (uint32_t)(v_step * 0x01000000);
int x = start_x + i;
if (MirrorFlags & RF_XFLIP)
x = (viewwidth - x);
DWORD ang, angle1, angle2;
ang = (skyangle + xtoviewangle[x]) ^ skyflip;
angle1 = (DWORD)((UMulScale16(ang, frontcyl) + frontpos) >> FRACBITS);
angle2 = (DWORD)((UMulScale16(ang, backcyl) + backpos) >> FRACBITS);
bufplce[i] = (const BYTE *)frontskytex->GetColumn(angle1, nullptr);
bufplce2[i] = backskytex ? (const BYTE *)backskytex->GetColumn(angle2, nullptr) : nullptr;
vince[i] = uv_step;
vplce[i] = uv_pos;
}
bufheight[0] = height;
bufheight[1] = backskytex ? backskytex->GetHeight() : height;
dc_dest = (ylookup[y1] + start_x) + dc_destorg;
dc_count = y2 - y1;
uint32_t solid_top = frontskytex->GetSkyCapColor(false);
uint32_t solid_bottom = frontskytex->GetSkyCapColor(true);
if (columns == 4)
if (!backskytex)
R_DrawSingleSkyCol4(solid_top, solid_bottom);
else
R_DrawDoubleSkyCol4(solid_top, solid_bottom);
else
if (!backskytex)
R_DrawSingleSkyCol1(solid_top, solid_bottom);
else
R_DrawDoubleSkyCol1(solid_top, solid_bottom);
}
static void R_DrawSkyColumn(int start_x, int y1, int y2, int columns)
{
if (1 << frontskytex->HeightBits == frontskytex->GetHeight())
{
double texturemid = skymid * frontskytex->Scale.Y + frontskytex->GetHeight();
R_DrawSkyColumnStripe(start_x, y1, y2, columns, frontskytex->Scale.Y, texturemid, frontskytex->Scale.Y);
}
else
{
double yrepeat = frontskytex->Scale.Y;
double scale = frontskytex->Scale.Y * skyscale;
double iscale = 1 / scale;
short drawheight = short(frontskytex->GetHeight() * scale);
double topfrac = fmod(skymid + iscale * (1 - CenterY), frontskytex->GetHeight());
if (topfrac < 0) topfrac += frontskytex->GetHeight();
double texturemid = topfrac - iscale * (1 - CenterY);
R_DrawSkyColumnStripe(start_x, y1, y2, columns, scale, texturemid, yrepeat);
}
}
static void R_DrawCapSky(visplane_t *pl)
{
int x1 = pl->left;
int x2 = pl->right;
short *uwal = (short *)pl->top;
short *dwal = (short *)pl->bottom;
// Calculate where 4 column alignment begins and ends:
int aligned_x1 = clamp((x1 + 3) / 4 * 4, x1, x2);
int aligned_x2 = clamp(x2 / 4 * 4, x1, x2);
// First unaligned columns:
for (int x = x1; x < aligned_x1; x++)
{
int y1 = uwal[x];
int y2 = dwal[x];
if (y2 <= y1)
continue;
R_DrawSkyColumn(x, y1, y2, 1);
}
// The aligned columns
for (int x = aligned_x1; x < aligned_x2; x += 4)
{
// Find y1, y2, light and uv values for four columns:
int y1[4] = { uwal[x], uwal[x + 1], uwal[x + 2], uwal[x + 3] };
int y2[4] = { dwal[x], dwal[x + 1], dwal[x + 2], dwal[x + 3] };
// Figure out where we vertically can start and stop drawing 4 columns in one go
int middle_y1 = y1[0];
int middle_y2 = y2[0];
for (int i = 1; i < 4; i++)
{
middle_y1 = MAX(y1[i], middle_y1);
middle_y2 = MIN(y2[i], middle_y2);
}
// If we got an empty column in our set we cannot draw 4 columns in one go:
bool empty_column_in_set = false;
for (int i = 0; i < 4; i++)
{
if (y2[i] <= y1[i])
empty_column_in_set = true;
}
if (empty_column_in_set || middle_y2 <= middle_y1)
{
for (int i = 0; i < 4; i++)
{
if (y2[i] <= y1[i])
continue;
R_DrawSkyColumn(x + i, y1[i], y2[i], 1);
}
continue;
}
// Draw the first rows where not all 4 columns are active
for (int i = 0; i < 4; i++)
{
if (y1[i] < middle_y1)
R_DrawSkyColumn(x + i, y1[i], middle_y1, 1);
}
// Draw the area where all 4 columns are active
R_DrawSkyColumn(x, middle_y1, middle_y2, 4);
// Draw the last rows where not all 4 columns are active
for (int i = 0; i < 4; i++)
{
if (middle_y2 < y2[i])
R_DrawSkyColumn(x + i, middle_y2, y2[i], 1);
}
}
// The last unaligned columns:
for (int x = aligned_x2; x < x2; x++)
{
int y1 = uwal[x];
int y2 = dwal[x];
if (y2 <= y1)
continue;
R_DrawSkyColumn(x, y1, y2, 1);
}
}
static void R_DrawSky (visplane_t *pl)
{
if (r_skymode == 2)
{
R_DrawCapSky(pl);
return;
}
int x;
float swal;

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@ -48,12 +48,19 @@ bool skystretch;
fixed_t sky1cyl, sky2cyl;
double sky1pos, sky2pos;
CUSTOM_CVAR(Int, testskyoffset, 0, 0)
{
R_InitSkyMap();
}
// [RH] Stretch sky texture if not taller than 128 pixels?
CUSTOM_CVAR (Bool, r_stretchsky, true, CVAR_ARCHIVE)
// Also now controls capped skies. 0 = normal, 1 = stretched, 2 = capped
CUSTOM_CVAR (Int, r_skymode, 2, CVAR_ARCHIVE)
{
R_InitSkyMap ();
}
int freelookviewheight;
//==========================================================================
@ -99,7 +106,7 @@ void R_InitSkyMap ()
skytexturemid = 0;
if (skyheight >= 128 && skyheight < 200)
{
skystretch = (r_stretchsky
skystretch = (r_skymode == 1
&& skyheight >= 128
&& level.IsFreelookAllowed()
&& !(level.flags & LEVEL_FORCENOSKYSTRETCH)) ? 1 : 0;
@ -107,7 +114,7 @@ void R_InitSkyMap ()
}
else if (skyheight > 200)
{
skytexturemid = (200 - skyheight) * skytex1->Scale.Y;
skytexturemid = (200 - skyheight) * skytex1->Scale.Y +(r_skymode == 2 ? skytex1->SkyOffset + testskyoffset : 0);
}
if (viewwidth != 0 && viewheight != 0)

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@ -392,7 +392,8 @@ int FZipLump::FillCache()
int FZipLump::GetFileOffset()
{
if (Method != METHOD_STORED) return -1;
if (Flags & LUMPFZIP_NEEDFILESTART) SetLumpAddress(); return Position;
if (Flags & LUMPFZIP_NEEDFILESTART) SetLumpAddress();
return Position;
}
//==========================================================================

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@ -381,7 +381,7 @@ void FSerializer::Close()
//
//==========================================================================
int FSerializer::ArraySize()
unsigned FSerializer::ArraySize()
{
if (r != nullptr && r->mObjects.Last().mObject->IsArray())
{
@ -709,7 +709,7 @@ FSerializer &FSerializer::Sprite(const char *key, int32_t &spritenum, int32_t *d
{
if (val->IsString())
{
int name = *reinterpret_cast<const int*>(val->GetString());
uint32_t name = *reinterpret_cast<const uint32_t*>(val->GetString());
for (auto hint = NumStdSprites; hint-- != 0; )
{
if (sprites[hint].dwName == name)

View File

@ -60,7 +60,7 @@ public:
FWriter *w = nullptr;
FReader *r = nullptr;
int ArraySize();
unsigned ArraySize();
void WriteKey(const char *key);
void WriteObjects();

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@ -145,8 +145,8 @@ HMISong::HMISong (FileReader &reader, EMidiDevice type, const char *args)
MusHeader = new BYTE[len];
SongLen = len;
NumTracks = 0;
if (reader.Read(MusHeader, len) != len)
return;
if (reader.Read(MusHeader, len) != len)
return;
// Do some validation of the MIDI file
if (memcmp(MusHeader, HMI_SONG_MAGIC, sizeof(HMI_SONG_MAGIC)) == 0)

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@ -114,10 +114,10 @@ MIDISong2::MIDISong2 (FileReader &reader, EMidiDevice type, const char *args)
return;
}
#endif
SongLen = reader.GetLength();
SongLen = reader.GetLength();
MusHeader = new BYTE[SongLen];
if (reader.Read(MusHeader, SongLen) != SongLen)
return;
if (reader.Read(MusHeader, SongLen) != SongLen)
return;
// Do some validation of the MIDI file
if (MusHeader[4] != 0 || MusHeader[5] != 0 || MusHeader[6] != 0 || MusHeader[7] != 6)

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@ -117,10 +117,10 @@ XMISong::XMISong (FileReader &reader, EMidiDevice type, const char *args)
return;
}
#endif
SongLen = reader.GetLength();
SongLen = reader.GetLength();
MusHeader = new BYTE[SongLen];
if (reader.Read(MusHeader, SongLen) != SongLen)
return;
if (reader.Read(MusHeader, SongLen) != SongLen)
return;
// Find all the songs in this file.
NumSongs = FindXMIDforms(MusHeader, SongLen, NULL);

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@ -45,6 +45,7 @@
#include "v_video.h"
#include "m_fixed.h"
#include "textures/textures.h"
#include "v_palette.h"
typedef bool (*CheckFunc)(FileReader & file);
typedef FTexture * (*CreateFunc)(FileReader & file, int lumpnum);
@ -569,6 +570,78 @@ void FTexture::SetScaledSize(int fitwidth, int fitheight)
if (int(Scale.Y * fitheight) != Height) Scale.Y += (1 / 65536.);
}
//===========================================================================
//
// Gets the average color of a texture for use as a sky cap color
//
//===========================================================================
namespace
{
PalEntry averageColor(const DWORD *data, int size, int maxout)
{
int i;
unsigned int r, g, b;
// First clear them.
r = g = b = 0;
if (size == 0)
{
return PalEntry(255, 255, 255);
}
for (i = 0; i < size; i++)
{
b += BPART(data[i]);
g += GPART(data[i]);
r += RPART(data[i]);
}
r = r / size;
g = g / size;
b = b / size;
int maxv = MAX(MAX(r, g), b);
if (maxv && maxout)
{
r = Scale(r, maxout, maxv);
g = Scale(g, maxout, maxv);
b = Scale(b, maxout, maxv);
}
return PalEntry(255, r, g, b);
}
}
PalEntry FTexture::GetSkyCapColor(bool bottom)
{
PalEntry col;
int w;
int h;
if (!bSWSkyColorDone)
{
bSWSkyColorDone = true;
FBitmap bitmap;
bitmap.Create(GetWidth(), GetHeight());
CopyTrueColorPixels(&bitmap, 0, 0);
int w = GetWidth();
int h = GetHeight();
const uint32_t *buffer = (const uint32_t *)bitmap.GetPixels();
if (buffer)
{
CeilingSkyColor = averageColor((DWORD *)buffer, w * MIN(30, h), 0);
if (h>30)
{
FloorSkyColor = averageColor(((DWORD *)buffer) + (h - 30)*w, w * 30, 0);
}
else FloorSkyColor = CeilingSkyColor;
}
}
return bottom ? FloorSkyColor : CeilingSkyColor;
}
FDummyTexture::FDummyTexture ()
{

View File

@ -262,6 +262,7 @@ public:
}
void SetScaledSize(int fitwidth, int fitheight);
PalEntry GetSkyCapColor(bool bottom);
virtual void HackHack (int newheight); // called by FMultipatchTexture to discover corrupt patches.
@ -285,6 +286,11 @@ protected:
gl_info.areas = NULL;
}
private:
bool bSWSkyColorDone = false;
PalEntry FloorSkyColor;
PalEntry CeilingSkyColor;
public:
static void FlipSquareBlock (BYTE *block, int x, int y);
static void FlipSquareBlockRemap (BYTE *block, int x, int y, const BYTE *remap);

View File

@ -91,7 +91,7 @@ static const FLOP FxFlops[] =
//
//==========================================================================
FCompileContext::FCompileContext(PClassActor *cls, PPrototype *ret) : Class(cls), ReturnProto(ret)
FCompileContext::FCompileContext(PClassActor *cls, PPrototype *ret) : ReturnProto(ret), Class(cls)
{
}
@ -959,7 +959,7 @@ ExpEmit FxUnaryNotBoolean::Emit(VMFunctionBuilder *build)
//==========================================================================
FxPreIncrDecr::FxPreIncrDecr(FxExpression *base, int token)
: FxExpression(base->ScriptPosition), Base(base), Token(token)
: FxExpression(base->ScriptPosition), Token(token), Base(base)
{
AddressRequested = false;
AddressWritable = false;
@ -1045,7 +1045,7 @@ ExpEmit FxPreIncrDecr::Emit(VMFunctionBuilder *build)
//==========================================================================
FxPostIncrDecr::FxPostIncrDecr(FxExpression *base, int token)
: FxExpression(base->ScriptPosition), Base(base), Token(token)
: FxExpression(base->ScriptPosition), Token(token), Base(base)
{
}

View File

@ -52,7 +52,8 @@ ACTOR DoomImp
TROO U -1
Stop
Raise:
TROO MLKJI 8
TROO ML 8
TROO KJI 6
Goto See
}
}

View File

@ -1786,7 +1786,7 @@ DSPLYMNU_BLOODFADE = "Blood Flash Intensity";
DSPLYMNU_PICKUPFADE = "Pickup Flash Intensity";
DSPLYMNU_PALLETEHACK = "DirectDraw palette hack"; // Not used
DSPLYMNU_ATTACHEDSURFACES = "Use attached surfaces"; // Not used
DSPLYMNU_STRETCHSKY = "Stretch short skies";
DSPLYMNU_SKYMODE = "Sky render mode";
DSPLYMNU_DRAWFUZZ = "Use fuzz effect";
DSPLYMNU_TRANSSOUL = "Lost Soul translucency";
DSPLYMNU_FAKECONTRAST = "Use fake contrast";
@ -2187,6 +2187,9 @@ OPTVAL_INVERTED = "Inverted";
OPTVAL_NOTINVERTED = "Not Inverted";
OPTVAL_ORIGINAL = "Original";
OPTVAL_OPTIMIZED = "Optimized";
OPTVAL_NORMAL = "Normal";
OPTVAL_STRETCH = "Stretch";
OPTVAL_CAPPED = "Capped";
OPTVAL_PARTICLES = "Particles";
OPTVAL_SPRITES = "Sprites";
OPTVAL_SPRITESPARTICLES = "Sprites & Particles";

View File

@ -600,6 +600,13 @@ OptionValue ColumnMethods
1.0, "$OPTVAL_OPTIMIZED"
}
OptionValue SkyModes
{
0.0, "$OPTVAL_NORMAL"
1.0, "$OPTVAL_STRETCH"
2.0, "$OPTVAL_CAPPED"
}
OptionValue RocketTrailTypes
{
0.0, "$OPTVAL_OFF"
@ -688,7 +695,7 @@ OptionMenu "VideoOptions"
//Option "$DSPLYMNU_ATTACHEDSURFACES", "vid_attachedsurfaces", "OnOff"
}
Option "$DSPLYMNU_STRETCHSKY", "r_stretchsky", "OnOff"
Option "$DSPLYMNU_SKYMODE", "r_skymode", "SkyModes"
Option "$DSPLYMNU_DRAWFUZZ", "r_drawfuzz", "Fuzziness"
Slider "$DSPLYMNU_TRANSSOUL", "transsouls", 0.25, 1.0, 0.05, 2
Option "$DSPLYMNU_FAKECONTRAST", "r_fakecontrast", "Contrast"