gzdoom-gles/src/textures
2016-10-20 10:36:23 +02:00
..
anim_switches.cpp - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
animations.cpp Split ANIMATED into three parts, filtered by game that uses them 2016-10-15 21:40:24 -05:00
automaptexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
bitmap.cpp - renamed some fixed point stuff in the texture composition code. 2016-03-24 16:16:45 +01:00
bitmap.h - fixed: translucency detection in multipatch textures did not work. 2016-09-08 12:18:09 +02:00
buildtexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
canvastexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
ddstexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
emptytexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
flattexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
imgztexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
jpegtexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
multipatchtexture.cpp - fixed: translucency detection in multipatch textures did not work. 2016-09-08 12:18:09 +02:00
patchtexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
pcxtexture.cpp - Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures. 2016-03-13 01:14:08 -05:00
pngtexture.cpp - allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode. 2016-09-21 21:57:24 +02:00
rawpagetexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
texture.cpp - fixed: averageColor swapped red and blue. 2016-10-20 09:08:07 +02:00
texturemanager.cpp - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
textures.h - use the new ZDoom code for retrieving a sky's cap color to avoid redundancies. 2016-10-20 10:36:23 +02:00
tgatexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
warpbuffer.h - merged FWarpTexture and FWarp2Texture, making the choice of effect a parameter of the WarpBuffer function. 2016-04-30 12:36:55 +02:00
warptexture.cpp - fixed parameters for warp type 2. 2016-05-04 13:25:26 +02:00