mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 13:11:33 +00:00
Merge commit '2719ce86dc07c9f7b1ad6d61a9a49c974896abf2' into scripting
Conflicts: src/info.h src/thingdef/thingdef_codeptr.cpp (until right before the main work for multiple tags.)
This commit is contained in:
commit
8447990889
93 changed files with 1873 additions and 1581 deletions
208
src/c_bind.cpp
208
src/c_bind.cpp
|
@ -43,158 +43,11 @@
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#include "configfile.h"
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#include "i_system.h"
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#include "d_event.h"
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#include "w_wad.h"
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#include <math.h>
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#include <stdlib.h>
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/* Default keybindings for Doom (and all other games)
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*/
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static const FBinding DefBindings[] =
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{
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{ "`", "toggleconsole" },
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{ "1", "slot 1" },
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{ "2", "slot 2" },
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{ "3", "slot 3" },
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{ "4", "slot 4" },
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{ "5", "slot 5" },
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{ "6", "slot 6" },
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{ "7", "slot 7" },
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{ "8", "slot 8" },
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{ "9", "slot 9" },
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{ "0", "slot 0" },
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{ "[", "invprev" },
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{ "]", "invnext" },
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{ "mwheelleft", "invprev" },
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{ "mwheelright", "invnext" },
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{ "enter", "invuse" },
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{ "-", "sizedown" },
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{ "=", "sizeup" },
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{ "ctrl", "+attack" },
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{ "alt", "+strafe" },
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{ "shift", "+speed" },
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{ "space", "+use" },
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{ "rightarrow", "+right" },
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{ "leftarrow", "+left" },
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{ "uparrow", "+forward" },
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{ "downarrow", "+back" },
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{ ",", "+moveleft" },
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{ ".", "+moveright" },
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{ "mouse1", "+attack" },
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{ "mouse2", "+strafe" },
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{ "mouse3", "+forward" },
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{ "mouse4", "+speed" },
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{ "capslock", "toggle cl_run" },
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{ "f1", "menu_help" },
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{ "f2", "menu_save" },
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{ "f3", "menu_load" },
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{ "f4", "menu_options" },
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{ "f5", "menu_display" },
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{ "f6", "quicksave" },
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{ "f7", "menu_endgame" },
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{ "f8", "togglemessages" },
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{ "f9", "quickload" },
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{ "f11", "bumpgamma" },
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{ "f10", "menu_quit" },
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{ "tab", "togglemap" },
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{ "pause", "pause" },
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{ "sysrq", "screenshot" },
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{ "t", "messagemode" },
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{ "\\", "+showscores" },
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{ "f12", "spynext" },
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{ "mwheeldown", "weapnext" },
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{ "mwheelup", "weapprev" },
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// Generic joystick buttons
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{ "joy1", "+attack" },
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{ "joy2", "+strafe" },
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{ "joy3", "+speed" },
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{ "joy4", "+use" },
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// Xbox 360 / PS2 controllers
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{ "pad_a", "+use" },
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{ "pad_y", "+jump" },
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{ "rtrigger", "+attack" },
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{ "ltrigger", "+altattack" },
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{ "lshoulder", "weapprev" },
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{ "rshoulder", "weapnext" },
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{ "dpadleft", "invprev" },
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{ "dpadright", "invnext" },
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{ "dpaddown", "invuse" },
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{ "dpadup", "togglemap" },
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{ "pad_start", "pause" },
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{ "pad_back", "menu_main" },
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{ "lthumb", "crouch" },
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{ NULL, NULL }
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};
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static const FBinding DefRavenBindings[] =
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{
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{ "pgup", "+moveup" },
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{ "ins", "+movedown" },
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{ "home", "land" },
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{ "pgdn", "+lookup" },
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{ "del", "+lookdown" },
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{ "end", "centerview" },
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{ NULL, NULL }
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};
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static const FBinding DefHereticBindings[] =
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{
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{ "backspace", "use ArtiTomeOfPower" },
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{ NULL, NULL }
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};
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static const FBinding DefHexenBindings[] =
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{
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{ "/", "+jump" },
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{ "backspace", "invuseall" },
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{ "\\", "use ArtiHealth" },
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{ "0", "useflechette" },
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{ "9", "use ArtiBlastRadius" },
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{ "8", "use ArtiTeleport" },
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{ "7", "use ArtiTeleportOther" },
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{ "6", "use ArtiPork" },
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{ "5", "use ArtiInvulnerability2" },
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{ "scroll", "+showscores" },
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{ NULL, NULL }
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};
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static const FBinding DefStrifeBindings[] =
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{
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{ "a", "+jump" },
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{ "w", "showpop 1" },
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{ "backspace", "invdrop" },
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{ "z", "showpop 3" },
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{ "k", "showpop 2" },
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{ "q", "invquery" },
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{ NULL, NULL }
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// not done
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// h - use health
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};
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static const FBinding DefAutomapBindings[] =
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{
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{ "f", "am_togglefollow" },
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{ "g", "am_togglegrid" },
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{ "p", "am_toggletexture" },
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{ "m", "am_setmark" },
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{ "c", "am_clearmarks" },
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{ "0", "am_gobig" },
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{ "rightarrow", "+am_panright" },
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{ "leftarrow", "+am_panleft" },
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{ "uparrow", "+am_panup" },
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{ "downarrow", "+am_pandown" },
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{ "-", "+am_zoomout" },
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{ "=", "+am_zoomin" },
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{ "kp-", "+am_zoomout" },
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{ "kp+", "+am_zoomin" },
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{ "mwheelup", "am_zoom 1.2" },
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{ "mwheeldown", "am_zoom -1.2" },
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{ NULL, NULL }
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};
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const char *KeyNames[NUM_KEYS] =
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{
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// This array is dependant on the particular keyboard input
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|
@ -452,21 +305,6 @@ void FKeyBindings::DoBind (const char *key, const char *bind)
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//
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//=============================================================================
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void FKeyBindings::SetBinds(const FBinding *binds)
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{
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while (binds->Key)
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{
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DoBind (binds->Key, binds->Bind);
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binds++;
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void FKeyBindings::UnbindAll ()
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{
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for (int i = 0; i < NUM_KEYS; ++i)
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@ -785,29 +623,37 @@ CCMD (rebind)
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void C_BindDefaults ()
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{
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Bindings.SetBinds (DefBindings);
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int lump, lastlump = 0;
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if (gameinfo.gametype & (GAME_Raven|GAME_Strife))
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while ((lump = Wads.FindLump("DEFBINDS", &lastlump)) != -1)
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{
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Bindings.SetBinds (DefRavenBindings);
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}
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FScanner sc(lump);
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if (gameinfo.gametype == GAME_Heretic)
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{
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Bindings.SetBinds (DefHereticBindings);
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}
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while (sc.GetString())
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{
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FKeyBindings *dest = &Bindings;
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int key;
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if (gameinfo.gametype == GAME_Hexen)
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{
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Bindings.SetBinds (DefHexenBindings);
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// bind destination is optional and is the same as the console command
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if (sc.Compare("bind"))
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{
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sc.MustGetString();
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}
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else if (sc.Compare("doublebind"))
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{
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dest = &DoubleBindings;
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sc.MustGetString();
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}
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else if (sc.Compare("mapbind"))
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{
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dest = &AutomapBindings;
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sc.MustGetString();
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}
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key = GetConfigKeyFromName(sc.String);
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sc.MustGetString();
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dest->SetBind(key, sc.String);
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}
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}
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if (gameinfo.gametype == GAME_Strife)
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{
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Bindings.SetBinds (DefStrifeBindings);
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}
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AutomapBindings.SetBinds(DefAutomapBindings);
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}
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CCMD(binddefaults)
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|
|
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@ -42,19 +42,12 @@ class FCommandLine;
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void C_NameKeys (char *str, int first, int second);
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struct FBinding
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{
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const char *Key;
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const char *Bind;
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};
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class FKeyBindings
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{
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FString Binds[NUM_KEYS];
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public:
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void PerformBind(FCommandLine &argv, const char *msg);
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void SetBinds(const FBinding *binds);
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bool DoKey(event_t *ev);
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void ArchiveBindings(FConfigFile *F, const char *matchcmd = NULL);
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int GetKeysForCommand (const char *cmd, int *first, int *second);
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|
|
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@ -448,11 +448,10 @@ CCMD (exec)
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for (int i = 1; i < argv.argc(); ++i)
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{
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switch (C_ExecFile (argv[i], gamestate == GS_STARTUP))
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if (!C_ExecFile(argv[i]))
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{
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case 1: Printf ("Could not open \"%s\"\n", argv[1]); break;
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case 2: Printf ("Error parsing \"%s\"\n", argv[1]); break;
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default: break;
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Printf ("Could not exec \"%s\"\n", argv[i]);
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break;
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}
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}
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}
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|
|
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@ -185,9 +185,6 @@ static const char *KeyConfCommands[] =
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"clearplayerclasses"
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};
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static TArray<FString> StoredStartupSets;
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static bool RunningStoredStartups;
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// CODE --------------------------------------------------------------------
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IMPLEMENT_CLASS (DWaitingCommand)
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|
@ -540,18 +537,6 @@ void ResetButtonStates ()
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}
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}
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void C_ExecStoredSets()
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{
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assert(!RunningStoredStartups);
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RunningStoredStartups = true;
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for (unsigned i = 0; i < StoredStartupSets.Size(); ++i)
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{
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C_DoCommand(StoredStartupSets[i]);
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}
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StoredStartupSets.Clear();
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RunningStoredStartups = false;
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}
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void C_DoCommand (const char *cmd, int keynum)
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{
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FConsoleCommand *com;
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|
@ -627,22 +612,7 @@ void C_DoCommand (const char *cmd, int keynum)
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if ( (com = FindNameInHashTable (Commands, beg, len)) )
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{
|
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if (gamestate == GS_STARTUP && !RunningStoredStartups &&
|
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len == 3 && strnicmp(beg, "set", 3) == 0)
|
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{
|
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// Save setting of unknown cvars for later, in case a loaded wad has a
|
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// CVARINFO that defines it.
|
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FCommandLine args(beg);
|
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if (args.argc() > 1 && FindCVar(args[1], NULL) == NULL)
|
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{
|
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StoredStartupSets.Push(beg);
|
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}
|
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else
|
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{
|
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com->Run(args, players[consoleplayer].mo, keynum);
|
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}
|
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}
|
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else if (gamestate != GS_STARTUP || ParsingKeyConf ||
|
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if (gamestate != GS_STARTUP || ParsingKeyConf ||
|
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(len == 3 && strnicmp (beg, "set", 3) == 0) ||
|
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(len == 7 && strnicmp (beg, "logfile", 7) == 0) ||
|
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(len == 9 && strnicmp (beg, "unbindall", 9) == 0) ||
|
||||
|
@ -687,15 +657,7 @@ void C_DoCommand (const char *cmd, int keynum)
|
|||
}
|
||||
else
|
||||
{ // We don't know how to handle this command
|
||||
if (gamestate == GS_STARTUP && !RunningStoredStartups)
|
||||
{
|
||||
// Save it for later, in case a CVARINFO defines it.
|
||||
StoredStartupSets.Push(beg);
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf ("Unknown command \"%.*s\"\n", (int)len, beg);
|
||||
}
|
||||
Printf ("Unknown command \"%.*s\"\n", (int)len, beg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1368,7 +1330,7 @@ CCMD (key)
|
|||
|
||||
// Execute any console commands specified on the command line.
|
||||
// These all begin with '+' as opposed to '-'.
|
||||
void C_ExecCmdLineParams ()
|
||||
FExecList *C_ParseCmdLineParams(FExecList *exec)
|
||||
{
|
||||
for (int currArg = 1; currArg < Args->NumArgs(); )
|
||||
{
|
||||
|
@ -1389,10 +1351,15 @@ void C_ExecCmdLineParams ()
|
|||
cmdString = BuildString (cmdlen, Args->GetArgList (argstart));
|
||||
if (!cmdString.IsEmpty())
|
||||
{
|
||||
C_DoCommand (&cmdString[1]);
|
||||
if (exec == NULL)
|
||||
{
|
||||
exec = new FExecList;
|
||||
}
|
||||
exec->AddCommand(&cmdString[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
return exec;
|
||||
}
|
||||
|
||||
bool FConsoleCommand::IsAlias ()
|
||||
|
@ -1469,28 +1436,60 @@ void FConsoleAlias::SafeDelete ()
|
|||
}
|
||||
}
|
||||
|
||||
static BYTE PullinBad = 2;
|
||||
static const char *PullinFile;
|
||||
extern TArray<FString> allwads;
|
||||
void FExecList::AddCommand(const char *cmd, const char *file)
|
||||
{
|
||||
// Pullins are special and need to be separated from general commands.
|
||||
// They also turned out to be a really bad idea, since they make things
|
||||
// more complicated. :(
|
||||
if (file != NULL && strnicmp(cmd, "pullin", 6) == 0 && isspace(cmd[6]))
|
||||
{
|
||||
FCommandLine line(cmd);
|
||||
C_SearchForPullins(this, file, line);
|
||||
}
|
||||
// Recursive exec: Parse this file now.
|
||||
else if (strnicmp(cmd, "exec", 4) == 0 && isspace(cmd[4]))
|
||||
{
|
||||
FCommandLine argv(cmd);
|
||||
for (int i = 1; i < argv.argc(); ++i)
|
||||
{
|
||||
C_ParseExecFile(argv[i], this);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Commands.Push(cmd);
|
||||
}
|
||||
}
|
||||
|
||||
int C_ExecFile (const char *file, bool usePullin)
|
||||
void FExecList::ExecCommands() const
|
||||
{
|
||||
for (unsigned i = 0; i < Commands.Size(); ++i)
|
||||
{
|
||||
AddCommandString(Commands[i].LockBuffer());
|
||||
Commands[i].UnlockBuffer();
|
||||
}
|
||||
}
|
||||
|
||||
void FExecList::AddPullins(TArray<FString> &wads) const
|
||||
{
|
||||
for (unsigned i = 0; i < Pullins.Size(); ++i)
|
||||
{
|
||||
D_AddFile(wads, Pullins[i]);
|
||||
}
|
||||
}
|
||||
|
||||
FExecList *C_ParseExecFile(const char *file, FExecList *exec)
|
||||
{
|
||||
FILE *f;
|
||||
char cmd[4096];
|
||||
int retval = 0;
|
||||
|
||||
BYTE pullinSaved = PullinBad;
|
||||
const char *fileSaved = PullinFile;
|
||||
|
||||
if ( (f = fopen (file, "r")) )
|
||||
{
|
||||
PullinBad = 1-usePullin;
|
||||
PullinFile = file;
|
||||
|
||||
while (fgets (cmd, 4095, f))
|
||||
while (fgets(cmd, countof(cmd)-1, f))
|
||||
{
|
||||
// Comments begin with //
|
||||
char *stop = cmd + strlen (cmd) - 1;
|
||||
char *stop = cmd + strlen(cmd) - 1;
|
||||
char *comment = cmd;
|
||||
int inQuote = 0;
|
||||
|
||||
|
@ -1517,88 +1516,78 @@ int C_ExecFile (const char *file, bool usePullin)
|
|||
{ // Comment in middle of line
|
||||
*comment = 0;
|
||||
}
|
||||
|
||||
AddCommandString (cmd);
|
||||
if (exec == NULL)
|
||||
{
|
||||
exec = new FExecList;
|
||||
}
|
||||
exec->AddCommand(cmd, file);
|
||||
}
|
||||
if (!feof (f))
|
||||
if (!feof(f))
|
||||
{
|
||||
retval = 2;
|
||||
Printf("Error parsing \"%s\"\n", file);
|
||||
}
|
||||
fclose (f);
|
||||
fclose(f);
|
||||
}
|
||||
else
|
||||
{
|
||||
retval = 1;
|
||||
Printf ("Could not open \"%s\"\n", file);
|
||||
}
|
||||
return exec;
|
||||
}
|
||||
|
||||
bool C_ExecFile (const char *file)
|
||||
{
|
||||
FExecList *exec = C_ParseExecFile(file, NULL);
|
||||
if (exec != NULL)
|
||||
{
|
||||
exec->ExecCommands();
|
||||
if (exec->Pullins.Size() > 0)
|
||||
{
|
||||
Printf(TEXTCOLOR_BOLD "Notice: Pullin files were ignored.\n");
|
||||
}
|
||||
delete exec;
|
||||
}
|
||||
return exec != NULL;
|
||||
}
|
||||
|
||||
void C_SearchForPullins(FExecList *exec, const char *file, FCommandLine &argv)
|
||||
{
|
||||
const char *lastSlash;
|
||||
|
||||
assert(exec != NULL);
|
||||
assert(file != NULL);
|
||||
#ifdef __unix__
|
||||
lastSlash = strrchr(file, '/');
|
||||
#else
|
||||
const char *lastSlash1, *lastSlash2;
|
||||
|
||||
lastSlash1 = strrchr(file, '/');
|
||||
lastSlash2 = strrchr(file, '\\');
|
||||
lastSlash = MAX(lastSlash1, lastSlash2);
|
||||
#endif
|
||||
|
||||
for (int i = 1; i < argv.argc(); ++i)
|
||||
{
|
||||
// Try looking for the wad in the same directory as the .cfg
|
||||
// before looking for it in the current directory.
|
||||
if (lastSlash != NULL)
|
||||
{
|
||||
FString path(file, (lastSlash - file) + 1);
|
||||
path += argv[i];
|
||||
if (FileExists(path))
|
||||
{
|
||||
exec->Pullins.Push(path);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
exec->Pullins.Push(argv[i]);
|
||||
}
|
||||
PullinBad = pullinSaved;
|
||||
PullinFile = fileSaved;
|
||||
return retval;
|
||||
}
|
||||
|
||||
CCMD (pullin)
|
||||
{
|
||||
if (PullinBad == 2)
|
||||
{
|
||||
Printf ("This command is only valid from .cfg\n"
|
||||
"files and only when used at startup.\n");
|
||||
}
|
||||
else if (argv.argc() > 1)
|
||||
{
|
||||
const char *lastSlash;
|
||||
|
||||
#ifdef __unix__
|
||||
lastSlash = strrchr (PullinFile, '/');
|
||||
#else
|
||||
const char *lastSlash1, *lastSlash2;
|
||||
|
||||
lastSlash1 = strrchr (PullinFile, '/');
|
||||
lastSlash2 = strrchr (PullinFile, '\\');
|
||||
lastSlash = MAX (lastSlash1, lastSlash2);
|
||||
#endif
|
||||
|
||||
if (PullinBad)
|
||||
{
|
||||
Printf ("Not loading:");
|
||||
}
|
||||
for (int i = 1; i < argv.argc(); ++i)
|
||||
{
|
||||
if (PullinBad)
|
||||
{
|
||||
Printf (" %s", argv[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Try looking for the wad in the same directory as the .cfg
|
||||
// before looking for it in the current directory.
|
||||
char *path = argv[i];
|
||||
|
||||
if (lastSlash != NULL)
|
||||
{
|
||||
size_t pathlen = lastSlash - PullinFile + strlen (argv[i]) + 2;
|
||||
path = new char[pathlen];
|
||||
strncpy (path, PullinFile, (lastSlash - PullinFile) + 1);
|
||||
strcpy (path + (lastSlash - PullinFile) + 1, argv[i]);
|
||||
if (!FileExists (path))
|
||||
{
|
||||
delete[] path;
|
||||
path = argv[i];
|
||||
}
|
||||
else
|
||||
{
|
||||
FixPathSeperator (path);
|
||||
}
|
||||
}
|
||||
D_AddFile (allwads, path);
|
||||
if (path != argv[i])
|
||||
{
|
||||
delete[] path;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (PullinBad)
|
||||
{
|
||||
Printf ("\n");
|
||||
}
|
||||
}
|
||||
// Actual handling for pullin is now completely special-cased above
|
||||
Printf (TEXTCOLOR_BOLD "Pullin" TEXTCOLOR_NORMAL " is only valid from .cfg\n"
|
||||
"files and only when used at startup.\n");
|
||||
}
|
||||
|
||||
|
|
|
@ -39,31 +39,6 @@
|
|||
class FConfigFile;
|
||||
class APlayerPawn;
|
||||
|
||||
extern bool CheckCheatmode (bool printmsg = true);
|
||||
|
||||
void C_ExecCmdLineParams ();
|
||||
void C_ExecStoredSets();
|
||||
|
||||
// Add commands to the console as if they were typed in. Can handle wait
|
||||
// and semicolon-separated commands. This function may modify the source
|
||||
// string, but the string will be restored to its original state before
|
||||
// returning. Therefore, commands passed must not be in read-only memory.
|
||||
void AddCommandString (char *text, int keynum=0);
|
||||
|
||||
// Process a single console command. Does not handle wait.
|
||||
void C_DoCommand (const char *cmd, int keynum=0);
|
||||
|
||||
int C_ExecFile (const char *cmd, bool usePullin);
|
||||
|
||||
// Write out alias commands to a file for all current aliases.
|
||||
void C_ArchiveAliases (FConfigFile *f);
|
||||
|
||||
void C_SetAlias (const char *name, const char *cmd);
|
||||
void C_ClearAliases ();
|
||||
|
||||
// build a single string out of multiple strings
|
||||
FString BuildString (int argc, FString *argv);
|
||||
|
||||
// Class that can parse command lines
|
||||
class FCommandLine
|
||||
{
|
||||
|
@ -83,6 +58,44 @@ private:
|
|||
bool noescapes;
|
||||
};
|
||||
|
||||
// Contains the contents of an exec'ed file
|
||||
struct FExecList
|
||||
{
|
||||
TArray<FString> Commands;
|
||||
TArray<FString> Pullins;
|
||||
|
||||
void AddCommand(const char *cmd, const char *file = NULL);
|
||||
void ExecCommands() const;
|
||||
void AddPullins(TArray<FString> &wads) const;
|
||||
};
|
||||
|
||||
|
||||
extern bool CheckCheatmode (bool printmsg = true);
|
||||
|
||||
FExecList *C_ParseCmdLineParams(FExecList *exec);
|
||||
|
||||
// Add commands to the console as if they were typed in. Can handle wait
|
||||
// and semicolon-separated commands. This function may modify the source
|
||||
// string, but the string will be restored to its original state before
|
||||
// returning. Therefore, commands passed must not be in read-only memory.
|
||||
void AddCommandString (char *text, int keynum=0);
|
||||
|
||||
// Process a single console command. Does not handle wait.
|
||||
void C_DoCommand (const char *cmd, int keynum=0);
|
||||
|
||||
FExecList *C_ParseExecFile(const char *file, FExecList *source);
|
||||
void C_SearchForPullins(FExecList *exec, const char *file, class FCommandLine &args);
|
||||
bool C_ExecFile(const char *file);
|
||||
|
||||
// Write out alias commands to a file for all current aliases.
|
||||
void C_ArchiveAliases (FConfigFile *f);
|
||||
|
||||
void C_SetAlias (const char *name, const char *cmd);
|
||||
void C_ClearAliases ();
|
||||
|
||||
// build a single string out of multiple strings
|
||||
FString BuildString (int argc, FString *argv);
|
||||
|
||||
typedef void (*CCmdRun) (FCommandLine &argv, APlayerPawn *instigator, int key);
|
||||
|
||||
class FConsoleCommand
|
||||
|
|
|
@ -551,7 +551,8 @@ void SetCompatibilityParams()
|
|||
{
|
||||
if ((unsigned)CompatParams[i + 1] < (unsigned)numsectors)
|
||||
{
|
||||
sectors[CompatParams[i + 1]].tag = CompatParams[i + 2];
|
||||
sectors[CompatParams[i + 1]].ClearTags();
|
||||
sectors[CompatParams[i + 1]].SetMainTag(CompatParams[i + 2]);
|
||||
}
|
||||
i += 3;
|
||||
break;
|
||||
|
|
|
@ -66,15 +66,13 @@ FConfigFile::FConfigFile ()
|
|||
//
|
||||
//====================================================================
|
||||
|
||||
FConfigFile::FConfigFile (const char *pathname,
|
||||
void (*nosechandler)(const char *pathname, FConfigFile *config, void *userdata),
|
||||
void *userdata)
|
||||
FConfigFile::FConfigFile (const char *pathname)
|
||||
{
|
||||
Sections = CurrentSection = NULL;
|
||||
LastSectionPtr = &Sections;
|
||||
CurrentEntry = NULL;
|
||||
ChangePathName (pathname);
|
||||
LoadConfigFile (nosechandler, userdata);
|
||||
LoadConfigFile ();
|
||||
OkayToWrite = true;
|
||||
FileExisted = true;
|
||||
}
|
||||
|
@ -118,8 +116,7 @@ FConfigFile::~FConfigFile ()
|
|||
delete[] (char *)entry;
|
||||
entry = nextentry;
|
||||
}
|
||||
section->~FConfigSection();
|
||||
delete[] (char *)section;
|
||||
delete section;
|
||||
section = nextsection;
|
||||
}
|
||||
}
|
||||
|
@ -140,7 +137,7 @@ FConfigFile &FConfigFile::operator = (const FConfigFile &other)
|
|||
while (fromsection != NULL)
|
||||
{
|
||||
fromentry = fromsection->RootEntry;
|
||||
tosection = NewConfigSection (fromsection->Name);
|
||||
tosection = NewConfigSection (fromsection->SectionName);
|
||||
while (fromentry != NULL)
|
||||
{
|
||||
NewConfigEntry (tosection, fromentry->Key, fromentry->Value);
|
||||
|
@ -311,7 +308,7 @@ const char *FConfigFile::GetCurrentSection () const
|
|||
{
|
||||
if (CurrentSection != NULL)
|
||||
{
|
||||
return CurrentSection->Name;
|
||||
return CurrentSection->SectionName.GetChars();
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
@ -508,13 +505,29 @@ FConfigFile::FConfigSection *FConfigFile::FindSection (const char *name) const
|
|||
{
|
||||
FConfigSection *section = Sections;
|
||||
|
||||
while (section != NULL && stricmp (section->Name, name) != 0)
|
||||
while (section != NULL && section->SectionName.CompareNoCase(name) != 0)
|
||||
{
|
||||
section = section->Next;
|
||||
}
|
||||
return section;
|
||||
}
|
||||
|
||||
//====================================================================
|
||||
//
|
||||
// FConfigFile :: RenameSection
|
||||
//
|
||||
//====================================================================
|
||||
|
||||
void FConfigFile::RenameSection (const char *oldname, const char *newname) const
|
||||
{
|
||||
FConfigSection *section = FindSection(oldname);
|
||||
|
||||
if (section != NULL)
|
||||
{
|
||||
section->SectionName = newname;
|
||||
}
|
||||
}
|
||||
|
||||
//====================================================================
|
||||
//
|
||||
// FConfigFile :: FindEntry
|
||||
|
@ -542,19 +555,15 @@ FConfigFile::FConfigEntry *FConfigFile::FindEntry (
|
|||
FConfigFile::FConfigSection *FConfigFile::NewConfigSection (const char *name)
|
||||
{
|
||||
FConfigSection *section;
|
||||
char *memblock;
|
||||
|
||||
section = FindSection (name);
|
||||
if (section == NULL)
|
||||
{
|
||||
size_t namelen = strlen (name);
|
||||
memblock = new char[sizeof(*section)+namelen];
|
||||
section = ::new(memblock) FConfigSection;
|
||||
section = new FConfigSection;
|
||||
section->RootEntry = NULL;
|
||||
section->LastEntryPtr = §ion->RootEntry;
|
||||
section->Next = NULL;
|
||||
memcpy (section->Name, name, namelen);
|
||||
section->Name[namelen] = 0;
|
||||
section->SectionName = name;
|
||||
*LastSectionPtr = section;
|
||||
LastSectionPtr = §ion->Next;
|
||||
}
|
||||
|
@ -591,7 +600,7 @@ FConfigFile::FConfigEntry *FConfigFile::NewConfigEntry (
|
|||
//
|
||||
//====================================================================
|
||||
|
||||
void FConfigFile::LoadConfigFile (void (*nosechandler)(const char *pathname, FConfigFile *config, void *userdata), void *userdata)
|
||||
void FConfigFile::LoadConfigFile ()
|
||||
{
|
||||
FILE *file = fopen (PathName, "r");
|
||||
bool succ;
|
||||
|
@ -605,14 +614,6 @@ void FConfigFile::LoadConfigFile (void (*nosechandler)(const char *pathname, FCo
|
|||
succ = ReadConfig (file);
|
||||
fclose (file);
|
||||
FileExisted = succ;
|
||||
|
||||
if (!succ)
|
||||
{ // First valid line did not define a section
|
||||
if (nosechandler != NULL)
|
||||
{
|
||||
nosechandler (PathName, this, userdata);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//====================================================================
|
||||
|
@ -787,7 +788,7 @@ bool FConfigFile::WriteConfigFile () const
|
|||
{
|
||||
fputs (section->Note.GetChars(), file);
|
||||
}
|
||||
fprintf (file, "[%s]\n", section->Name);
|
||||
fprintf (file, "[%s]\n", section->SectionName.GetChars());
|
||||
while (entry != NULL)
|
||||
{
|
||||
if (strpbrk(entry->Value, "\r\n") == NULL)
|
||||
|
|
|
@ -41,8 +41,7 @@ class FConfigFile
|
|||
{
|
||||
public:
|
||||
FConfigFile ();
|
||||
FConfigFile (const char *pathname,
|
||||
void (*nosechandler)(const char *pathname, FConfigFile *config, void *userdata)=0, void *userdata=NULL);
|
||||
FConfigFile (const char *pathname);
|
||||
FConfigFile (const FConfigFile &other);
|
||||
virtual ~FConfigFile ();
|
||||
|
||||
|
@ -70,7 +69,7 @@ public:
|
|||
const char *GetPathName () const { return PathName.GetChars(); }
|
||||
void ChangePathName (const char *path);
|
||||
|
||||
void LoadConfigFile (void (*nosechandler)(const char *pathname, FConfigFile *config, void *userdata), void *userdata);
|
||||
void LoadConfigFile ();
|
||||
bool WriteConfigFile () const;
|
||||
|
||||
protected:
|
||||
|
@ -79,6 +78,7 @@ protected:
|
|||
virtual char *ReadLine (char *string, int n, void *file) const;
|
||||
bool ReadConfig (void *file);
|
||||
static const char *GenerateEndTag(const char *value);
|
||||
void RenameSection(const char *oldname, const char *newname) const;
|
||||
|
||||
bool OkayToWrite;
|
||||
bool FileExisted;
|
||||
|
@ -94,11 +94,12 @@ private:
|
|||
};
|
||||
struct FConfigSection
|
||||
{
|
||||
FString SectionName;
|
||||
FConfigEntry *RootEntry;
|
||||
FConfigEntry **LastEntryPtr;
|
||||
FConfigSection *Next;
|
||||
FString Note;
|
||||
char Name[1]; // + length of name
|
||||
//char Name[1]; // + length of name
|
||||
};
|
||||
|
||||
FConfigSection *Sections;
|
||||
|
|
|
@ -138,12 +138,6 @@ void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize)
|
|||
sc.MustGetString();
|
||||
iwad->Autoname = sc.String;
|
||||
}
|
||||
else if (sc.Compare("Group"))
|
||||
{
|
||||
sc.MustGetStringName("=");
|
||||
sc.MustGetString();
|
||||
iwad->Group = sc.String;
|
||||
}
|
||||
else if (sc.Compare("Config"))
|
||||
{
|
||||
sc.MustGetStringName("=");
|
||||
|
@ -225,6 +219,11 @@ void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize)
|
|||
sc.ScriptError("Unknown keyword '%s'", sc.String);
|
||||
}
|
||||
}
|
||||
if (iwad->MapInfo.IsEmpty())
|
||||
{
|
||||
// We must at least load the minimum defaults to allow the engine to run.
|
||||
iwad->MapInfo = "mapinfo/mindefaults.txt";
|
||||
}
|
||||
}
|
||||
else if (sc.Compare("NAMES"))
|
||||
{
|
||||
|
@ -393,7 +392,6 @@ int FIWadManager::IdentifyVersion (TArray<FString> &wadfiles, const char *iwad,
|
|||
bool iwadparmfound = false;
|
||||
FString custwad;
|
||||
|
||||
ParseIWadInfos(zdoom_wad);
|
||||
wads.Resize(mIWadNames.Size());
|
||||
foundwads.Resize(mIWads.Size());
|
||||
memset(&foundwads[0], 0, foundwads.Size() * sizeof(foundwads[0]));
|
||||
|
|
|
@ -1657,7 +1657,7 @@ static const char *BaseFileSearch (const char *file, const char *ext, bool lookf
|
|||
return wad;
|
||||
}
|
||||
|
||||
if (GameConfig->SetSection ("FileSearch.Directories"))
|
||||
if (GameConfig != NULL && GameConfig->SetSection ("FileSearch.Directories"))
|
||||
{
|
||||
const char *key;
|
||||
const char *value;
|
||||
|
@ -1723,12 +1723,13 @@ bool ConsiderPatches (const char *arg)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void D_MultiExec (DArgs *list, bool usePullin)
|
||||
FExecList *D_MultiExec (DArgs *list, FExecList *exec)
|
||||
{
|
||||
for (int i = 0; i < list->NumArgs(); ++i)
|
||||
{
|
||||
C_ExecFile (list->GetArg (i), usePullin);
|
||||
exec = C_ParseExecFile(list->GetArg(i), exec);
|
||||
}
|
||||
return exec;
|
||||
}
|
||||
|
||||
static void GetCmdLineFiles(TArray<FString> &wadfiles)
|
||||
|
@ -1998,10 +1999,6 @@ static void D_DoomInit()
|
|||
}
|
||||
|
||||
FRandom::StaticClearRandom ();
|
||||
|
||||
Printf ("M_LoadDefaults: Load system defaults.\n");
|
||||
M_LoadDefaults (); // load before initing other systems
|
||||
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -2010,10 +2007,9 @@ static void D_DoomInit()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
static void AddAutoloadFiles(const char *group, const char *autoname)
|
||||
static void AddAutoloadFiles(const char *autoname)
|
||||
{
|
||||
LumpFilterGroup = group;
|
||||
LumpFilterIWAD = autoname;
|
||||
LumpFilterIWAD.Format("%s.", autoname); // The '.' is appened to simplify parsing the string
|
||||
|
||||
if (!(gameinfo.flags & GI_SHAREWARE) && !Args->CheckParm("-noautoload"))
|
||||
{
|
||||
|
@ -2045,25 +2041,14 @@ static void AddAutoloadFiles(const char *group, const char *autoname)
|
|||
// Add common (global) wads
|
||||
D_AddConfigWads (allwads, "Global.Autoload");
|
||||
|
||||
// Add game-specific wads
|
||||
file = gameinfo.ConfigName;
|
||||
file += ".Autoload";
|
||||
D_AddConfigWads (allwads, file);
|
||||
long len;
|
||||
int lastpos = -1;
|
||||
|
||||
// Add group-specific wads
|
||||
if (group != NULL)
|
||||
{
|
||||
file = group;
|
||||
file += ".Autoload";
|
||||
D_AddConfigWads(allwads, file);
|
||||
}
|
||||
|
||||
// Add IWAD-specific wads
|
||||
if (autoname != NULL)
|
||||
while ((len = LumpFilterIWAD.IndexOf('.', lastpos+1)) > 0)
|
||||
{
|
||||
file = autoname;
|
||||
file += ".Autoload";
|
||||
file = LumpFilterIWAD.Left(len) + ".Autoload";
|
||||
D_AddConfigWads(allwads, file);
|
||||
lastpos = len;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2220,7 +2205,8 @@ void D_DoomMain (void)
|
|||
DArgs *execFiles;
|
||||
TArray<FString> pwads;
|
||||
FString *args;
|
||||
int argcount;
|
||||
int argcount;
|
||||
FIWadManager *iwad_man;
|
||||
|
||||
// +logfile gets checked too late to catch the full startup log in the logfile so do some extra check for it here.
|
||||
FString logfile = Args->TakeValue("+logfile");
|
||||
|
@ -2260,6 +2246,11 @@ void D_DoomMain (void)
|
|||
}
|
||||
FString basewad = wad;
|
||||
|
||||
iwad_man = new FIWadManager;
|
||||
iwad_man->ParseIWadInfos(basewad);
|
||||
|
||||
Printf ("M_LoadDefaults: Load system defaults.\n");
|
||||
M_LoadDefaults (iwad_man); // load before initing other systems
|
||||
|
||||
// reinit from here
|
||||
|
||||
|
@ -2281,7 +2272,11 @@ void D_DoomMain (void)
|
|||
// restart is initiated without a defined IWAD assume for now that it's not going to change.
|
||||
if (iwad.IsEmpty()) iwad = lastIWAD;
|
||||
|
||||
FIWadManager *iwad_man = new FIWadManager;
|
||||
if (iwad_man == NULL)
|
||||
{
|
||||
iwad_man = new FIWadManager;
|
||||
iwad_man->ParseIWadInfos(basewad);
|
||||
}
|
||||
const FIWADInfo *iwad_info = iwad_man->FindIWAD(allwads, iwad, basewad);
|
||||
gameinfo.gametype = iwad_info->gametype;
|
||||
gameinfo.flags = iwad_info->flags;
|
||||
|
@ -2296,20 +2291,26 @@ void D_DoomMain (void)
|
|||
FBaseCVar::DisableCallbacks();
|
||||
GameConfig->DoGameSetup (gameinfo.ConfigName);
|
||||
|
||||
AddAutoloadFiles(iwad_info->Group, iwad_info->Autoname);
|
||||
AddAutoloadFiles(iwad_info->Autoname);
|
||||
|
||||
// Run automatically executed files
|
||||
// Process automatically executed files
|
||||
FExecList *exec;
|
||||
execFiles = new DArgs;
|
||||
GameConfig->AddAutoexec (execFiles, gameinfo.ConfigName);
|
||||
D_MultiExec (execFiles, true);
|
||||
GameConfig->AddAutoexec(execFiles, gameinfo.ConfigName);
|
||||
exec = D_MultiExec(execFiles, NULL);
|
||||
|
||||
// Run .cfg files at the start of the command line.
|
||||
// Process .cfg files at the start of the command line.
|
||||
execFiles = Args->GatherFiles ("-exec");
|
||||
D_MultiExec (execFiles, true);
|
||||
exec = D_MultiExec(execFiles, exec);
|
||||
|
||||
C_ExecCmdLineParams (); // [RH] do all +set commands on the command line
|
||||
// [RH] process all + commands on the command line
|
||||
exec = C_ParseCmdLineParams(exec);
|
||||
|
||||
CopyFiles(allwads, pwads);
|
||||
if (exec != NULL)
|
||||
{
|
||||
exec->AddPullins(allwads);
|
||||
}
|
||||
|
||||
// Since this function will never leave we must delete this array here manually.
|
||||
pwads.Clear();
|
||||
|
@ -2317,7 +2318,7 @@ void D_DoomMain (void)
|
|||
|
||||
if (hashfile)
|
||||
{
|
||||
Printf("Notice: File hashing is incredibly verbose. Expect loading files to take much longer then usual.\n");
|
||||
Printf("Notice: File hashing is incredibly verbose. Expect loading files to take much longer than usual.\n");
|
||||
}
|
||||
|
||||
Printf ("W_Init: Init WADfiles.\n");
|
||||
|
@ -2326,11 +2327,18 @@ void D_DoomMain (void)
|
|||
allwads.ShrinkToFit();
|
||||
SetMapxxFlag();
|
||||
|
||||
GameConfig->DoKeySetup(gameinfo.ConfigName);
|
||||
|
||||
// Now that wads are loaded, define mod-specific cvars.
|
||||
ParseCVarInfo();
|
||||
|
||||
// Try setting previously unknown cvars again, as a CVARINFO may have made them known.
|
||||
C_ExecStoredSets();
|
||||
// Actually exec command line commands and exec files.
|
||||
if (exec != NULL)
|
||||
{
|
||||
exec->ExecCommands();
|
||||
delete exec;
|
||||
exec = NULL;
|
||||
}
|
||||
|
||||
// [RH] Initialize localizable strings.
|
||||
GStrings.LoadStrings (false);
|
||||
|
@ -2496,6 +2504,7 @@ void D_DoomMain (void)
|
|||
FBaseCVar::EnableNoSet ();
|
||||
|
||||
delete iwad_man; // now we won't need this anymore
|
||||
iwad_man = NULL;
|
||||
|
||||
// [RH] Run any saved commands from the command line or autoexec.cfg now.
|
||||
gamestate = GS_FULLCONSOLE;
|
||||
|
|
17
src/d_main.h
17
src/d_main.h
|
@ -75,7 +75,6 @@ struct FIWADInfo
|
|||
{
|
||||
FString Name; // Title banner text for this IWAD
|
||||
FString Autoname; // Name of autoload ini section for this IWAD
|
||||
FString Group; // Groupname for this IWAD
|
||||
FString Configname; // Name of config section for this IWAD
|
||||
FString Required; // Requires another IWAD
|
||||
DWORD FgColor; // Foreground color for title banner
|
||||
|
@ -116,15 +115,13 @@ extern FStartupInfo DoomStartupInfo;
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
struct FIWadManager
|
||||
class FIWadManager
|
||||
{
|
||||
private:
|
||||
TArray<FIWADInfo> mIWads;
|
||||
TArray<FString> mIWadNames;
|
||||
TArray<int> mLumpsFound;
|
||||
|
||||
void ParseIWadInfo(const char *fn, const char *data, int datasize);
|
||||
void ParseIWadInfos(const char *fn);
|
||||
void ClearChecks();
|
||||
void CheckLumpName(const char *name);
|
||||
int GetIWadInfo();
|
||||
|
@ -132,7 +129,19 @@ private:
|
|||
int CheckIWAD (const char *doomwaddir, WadStuff *wads);
|
||||
int IdentifyVersion (TArray<FString> &wadfiles, const char *iwad, const char *zdoom_wad);
|
||||
public:
|
||||
void ParseIWadInfos(const char *fn);
|
||||
const FIWADInfo *FindIWAD(TArray<FString> &wadfiles, const char *iwad, const char *basewad);
|
||||
const FString *GetAutoname(unsigned int num) const
|
||||
{
|
||||
if (num < mIWads.Size()) return &mIWads[num].Autoname;
|
||||
else return NULL;
|
||||
}
|
||||
int GetIWadFlags(unsigned int num) const
|
||||
{
|
||||
if (num < mIWads.Size()) return mIWads[num].flags;
|
||||
else return false;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -347,10 +347,10 @@ struct FMapThing
|
|||
fixed_t y;
|
||||
fixed_t z;
|
||||
short angle;
|
||||
FDoomEdEntry *info;
|
||||
short EdNum;
|
||||
WORD SkillFilter;
|
||||
WORD ClassFilter;
|
||||
short EdNum;
|
||||
FDoomEdEntry *info;
|
||||
DWORD flags;
|
||||
int special;
|
||||
int args[5];
|
||||
|
|
|
@ -69,4 +69,4 @@ int SinglePlayerClass[MAXPLAYERS];
|
|||
bool ToggleFullscreen;
|
||||
int BorderTopRefresh;
|
||||
|
||||
FString LumpFilterGroup, LumpFilterIWAD;
|
||||
FString LumpFilterIWAD;
|
||||
|
|
|
@ -251,6 +251,6 @@ EXTERN_CVAR (Int, compatflags2);
|
|||
extern int i_compatflags, i_compatflags2, ii_compatflags, ii_compatflags2, ib_compatflags;
|
||||
|
||||
// Filters from AddAutoloadFiles(). Used to filter files from archives.
|
||||
extern FString LumpFilterGroup, LumpFilterIWAD;
|
||||
extern FString LumpFilterIWAD;
|
||||
|
||||
#endif
|
||||
|
|
|
@ -67,6 +67,7 @@
|
|||
#include "v_font.h"
|
||||
#include "r_data/colormaps.h"
|
||||
#include "farchive.h"
|
||||
#include "p_setup.h"
|
||||
|
||||
static FRandom pr_script("FScript");
|
||||
|
||||
|
@ -312,18 +313,24 @@ static int T_GetPlayerNum(const svalue_t &arg)
|
|||
// sectors directly by passing a negative value
|
||||
//
|
||||
//==========================================================================
|
||||
int T_FindSectorFromTag(int tagnum,int startsector)
|
||||
class FSSectorTagIterator : public FSectorTagIterator
|
||||
{
|
||||
if (tagnum<=0)
|
||||
public:
|
||||
FSSectorTagIterator(int tag)
|
||||
: FSectorTagIterator(tag)
|
||||
{
|
||||
if (startsector<0)
|
||||
if (tag < 0)
|
||||
{
|
||||
if (tagnum==-32768) return 0;
|
||||
if (-tagnum<numsectors) return -tagnum;
|
||||
searchtag = INT_MIN;
|
||||
start = tag == -32768? 0 : -tag < numsectors? -tag : -1;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
return P_FindSectorFromTag(tagnum,startsector);
|
||||
};
|
||||
|
||||
inline int T_FindFirstSectorFromTag(int tagnum)
|
||||
{
|
||||
FSSectorTagIterator it(tagnum);
|
||||
return it.Next();
|
||||
}
|
||||
|
||||
|
||||
|
@ -1158,7 +1165,7 @@ void FParser::SF_ObjSector(void)
|
|||
}
|
||||
|
||||
t_return.type = svt_int;
|
||||
t_return.value.i = mo ? mo->Sector->tag : 0; // nullptr check
|
||||
t_return.value.i = mo ? mo->Sector->GetMainTag() : 0; // nullptr check
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -1536,7 +1543,8 @@ void FParser::SF_StartSectorSound(void)
|
|||
tagnum = intvalue(t_argv[0]);
|
||||
|
||||
int i=-1;
|
||||
while ((i = T_FindSectorFromTag(tagnum, i)) >= 0)
|
||||
FSSectorTagIterator itr(tagnum);
|
||||
while ((i = itr.Next()) >= 0)
|
||||
{
|
||||
sector = §ors[i];
|
||||
S_Sound(sector, CHAN_BODY, T_FindSound(stringvalue(t_argv[1])), 1.0f, ATTN_NORM);
|
||||
|
@ -1595,7 +1603,8 @@ void FParser::SF_FloorHeight(void)
|
|||
|
||||
// set all sectors with tag
|
||||
|
||||
while ((i = T_FindSectorFromTag(tagnum, i)) >= 0)
|
||||
FSSectorTagIterator itr(tagnum);
|
||||
while ((i = itr.Next()) >= 0)
|
||||
{
|
||||
if (sectors[i].floordata) continue; // don't move floors that are active!
|
||||
|
||||
|
@ -1612,7 +1621,7 @@ void FParser::SF_FloorHeight(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
secnum = T_FindSectorFromTag(tagnum, -1);
|
||||
secnum = T_FindFirstSectorFromTag(tagnum);
|
||||
if(secnum < 0)
|
||||
{
|
||||
script_error("sector not found with tagnum %i\n", tagnum);
|
||||
|
@ -1671,7 +1680,8 @@ void FParser::SF_MoveFloor(void)
|
|||
|
||||
// move all sectors with tag
|
||||
|
||||
while ((secnum = T_FindSectorFromTag(tagnum, secnum)) >= 0)
|
||||
FSSectorTagIterator itr(tagnum);
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
{
|
||||
sec = §ors[secnum];
|
||||
// Don't start a second thinker on the same floor
|
||||
|
@ -1733,7 +1743,8 @@ void FParser::SF_CeilingHeight(void)
|
|||
dest = fixedvalue(t_argv[1]);
|
||||
|
||||
// set all sectors with tag
|
||||
while ((i = T_FindSectorFromTag(tagnum, i)) >= 0)
|
||||
FSSectorTagIterator itr(tagnum);
|
||||
while ((i = itr.Next()) >= 0)
|
||||
{
|
||||
if (sectors[i].ceilingdata) continue; // don't move ceilings that are active!
|
||||
|
||||
|
@ -1750,7 +1761,7 @@ void FParser::SF_CeilingHeight(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
secnum = T_FindSectorFromTag(tagnum, -1);
|
||||
secnum = T_FindFirstSectorFromTag(tagnum);
|
||||
if(secnum < 0)
|
||||
{
|
||||
script_error("sector not found with tagnum %i\n", tagnum);
|
||||
|
@ -1823,7 +1834,8 @@ void FParser::SF_MoveCeiling(void)
|
|||
silent=t_argc>4 ? intvalue(t_argv[4]):1;
|
||||
|
||||
// move all sectors with tag
|
||||
while ((secnum = T_FindSectorFromTag(tagnum, secnum)) >= 0)
|
||||
FSSectorTagIterator itr(tagnum);
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
{
|
||||
sec = §ors[secnum];
|
||||
|
||||
|
@ -1851,7 +1863,7 @@ void FParser::SF_LightLevel(void)
|
|||
tagnum = intvalue(t_argv[0]);
|
||||
|
||||
// argv is sector tag
|
||||
secnum = T_FindSectorFromTag(tagnum, -1);
|
||||
secnum = T_FindFirstSectorFromTag(tagnum);
|
||||
|
||||
if(secnum < 0)
|
||||
{
|
||||
|
@ -1865,7 +1877,8 @@ void FParser::SF_LightLevel(void)
|
|||
int i = -1;
|
||||
|
||||
// set all sectors with tag
|
||||
while ((i = T_FindSectorFromTag(tagnum, i)) >= 0)
|
||||
FSSectorTagIterator itr(tagnum);
|
||||
while ((i = itr.Next()) >= 0)
|
||||
{
|
||||
sectors[i].SetLightLevel(intvalue(t_argv[1]));
|
||||
}
|
||||
|
@ -1984,7 +1997,8 @@ void FParser::SF_FadeLight(void)
|
|||
destlevel = intvalue(t_argv[1]);
|
||||
speed = t_argc>2 ? intvalue(t_argv[2]) : 1;
|
||||
|
||||
for (i = -1; (i = P_FindSectorFromTag(sectag,i)) >= 0;)
|
||||
FSectorTagIterator it(sectag);
|
||||
while ((i = it.Next()) >= 0)
|
||||
{
|
||||
if (!sectors[i].lightingdata) new DLightLevel(§ors[i],destlevel,speed);
|
||||
}
|
||||
|
@ -2006,7 +2020,7 @@ void FParser::SF_FloorTexture(void)
|
|||
tagnum = intvalue(t_argv[0]);
|
||||
|
||||
// argv is sector tag
|
||||
secnum = T_FindSectorFromTag(tagnum, -1);
|
||||
secnum = T_FindFirstSectorFromTag(tagnum);
|
||||
|
||||
if(secnum < 0)
|
||||
{ script_error("sector not found with tagnum %i\n", tagnum); return;}
|
||||
|
@ -2019,7 +2033,8 @@ void FParser::SF_FloorTexture(void)
|
|||
FTextureID picnum = TexMan.GetTexture(t_argv[1].string, FTexture::TEX_Flat, FTextureManager::TEXMAN_Overridable);
|
||||
|
||||
// set all sectors with tag
|
||||
while ((i = T_FindSectorFromTag(tagnum, i)) >= 0)
|
||||
FSSectorTagIterator itr(tagnum);
|
||||
while ((i = itr.Next()) >= 0)
|
||||
{
|
||||
sectors[i].SetTexture(sector_t::floor, picnum);
|
||||
}
|
||||
|
@ -2057,7 +2072,7 @@ void FParser::SF_SectorColormap(void)
|
|||
tagnum = intvalue(t_argv[0]);
|
||||
|
||||
// argv is sector tag
|
||||
secnum = T_FindSectorFromTag(tagnum, -1);
|
||||
secnum = T_FindFirstSectorFromTag(tagnum);
|
||||
|
||||
if(secnum < 0)
|
||||
{ script_error("sector not found with tagnum %i\n", tagnum); return;}
|
||||
|
@ -2068,7 +2083,8 @@ void FParser::SF_SectorColormap(void)
|
|||
{
|
||||
DWORD cm = R_ColormapNumForName(t_argv[1].value.s);
|
||||
|
||||
while ((i = T_FindSectorFromTag(tagnum, i)) >= 0)
|
||||
FSSectorTagIterator itr(tagnum);
|
||||
while ((i = itr.Next()) >= 0)
|
||||
{
|
||||
sectors[i].midmap=cm;
|
||||
sectors[i].heightsec=§ors[i];
|
||||
|
@ -2094,7 +2110,7 @@ void FParser::SF_CeilingTexture(void)
|
|||
tagnum = intvalue(t_argv[0]);
|
||||
|
||||
// argv is sector tag
|
||||
secnum = T_FindSectorFromTag(tagnum, -1);
|
||||
secnum = T_FindFirstSectorFromTag(tagnum);
|
||||
|
||||
if(secnum < 0)
|
||||
{ script_error("sector not found with tagnum %i\n", tagnum); return;}
|
||||
|
@ -2107,7 +2123,8 @@ void FParser::SF_CeilingTexture(void)
|
|||
FTextureID picnum = TexMan.GetTexture(t_argv[1].string, FTexture::TEX_Flat, FTextureManager::TEXMAN_Overridable);
|
||||
|
||||
// set all sectors with tag
|
||||
while ((i = T_FindSectorFromTag(tagnum, i)) >= 0)
|
||||
FSSectorTagIterator itr(tagnum);
|
||||
while ((i = itr.Next()) >= 0)
|
||||
{
|
||||
sectors[i].SetTexture(sector_t::ceiling, picnum);
|
||||
}
|
||||
|
@ -2210,9 +2227,6 @@ void FParser::SF_RunCommand(void)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
// any linedef type
|
||||
extern void P_TranslateLineDef (line_t *ld, maplinedef_t *mld);
|
||||
|
||||
void FParser::SF_LineTrigger()
|
||||
{
|
||||
if (CheckArgs(1))
|
||||
|
@ -2221,7 +2235,7 @@ void FParser::SF_LineTrigger()
|
|||
maplinedef_t mld;
|
||||
mld.special=intvalue(t_argv[0]);
|
||||
mld.tag=t_argc > 1 ? intvalue(t_argv[1]) : 0;
|
||||
P_TranslateLineDef(&line, &mld);
|
||||
P_TranslateLineDef(&line, &mld, false);
|
||||
P_ExecuteSpecial(line.special, NULL, Script->trigger, false,
|
||||
line.args[0],line.args[1],line.args[2],line.args[3],line.args[4]);
|
||||
}
|
||||
|
@ -2281,9 +2295,11 @@ void FParser::SF_SetLineBlocking(void)
|
|||
{
|
||||
blocking=blocks[blocking];
|
||||
int tag=intvalue(t_argv[0]);
|
||||
for (int i = -1; (i = P_FindLineFromID(tag, i)) >= 0;)
|
||||
FLineIdIterator itr(tag);
|
||||
int i;
|
||||
while ((i = itr.Next()) >= 0)
|
||||
{
|
||||
lines[i].flags = (lines[i].flags & ~(ML_BLOCKING|ML_BLOCKEVERYTHING)) | blocking;
|
||||
lines[i].flags = (lines[i].flags & ~(ML_BLOCKING | ML_BLOCKEVERYTHING)) | blocking;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2302,7 +2318,9 @@ void FParser::SF_SetLineMonsterBlocking(void)
|
|||
int blocking = intvalue(t_argv[1]) ? ML_BLOCKMONSTERS : 0;
|
||||
int tag=intvalue(t_argv[0]);
|
||||
|
||||
for (int i = -1; (i = P_FindLineFromID(tag, i)) >= 0;)
|
||||
FLineIdIterator itr(tag);
|
||||
int i;
|
||||
while ((i = itr.Next()) >= 0)
|
||||
{
|
||||
lines[i].flags = (lines[i].flags & ~ML_BLOCKMONSTERS) | blocking;
|
||||
}
|
||||
|
@ -2357,12 +2375,13 @@ void FParser::SF_SetLineTexture(void)
|
|||
texture = stringvalue(t_argv[3]);
|
||||
texturenum = TexMan.GetTexture(texture, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
|
||||
|
||||
for (i = -1; (i = P_FindLineFromID(tag, i)) >= 0;)
|
||||
FLineIdIterator itr(tag);
|
||||
while ((i = itr.Next()) >= 0)
|
||||
{
|
||||
// bad sidedef, Hexen just SEGV'd here!
|
||||
if(lines[i].sidedef[side] != NULL)
|
||||
if (lines[i].sidedef[side] != NULL)
|
||||
{
|
||||
if (position >=0 && position <=2)
|
||||
if (position >= 0 && position <= 2)
|
||||
{
|
||||
lines[i].sidedef[side]->SetTexture(position, texturenum);
|
||||
}
|
||||
|
@ -2376,7 +2395,8 @@ void FParser::SF_SetLineTexture(void)
|
|||
int sections = intvalue(t_argv[3]);
|
||||
|
||||
// set all sectors with tag
|
||||
for (i = -1; (i = P_FindLineFromID(tag, i)) >= 0;)
|
||||
FLineIdIterator itr(tag);
|
||||
while ((i = itr.Next()) >= 0)
|
||||
{
|
||||
side_t *sided = lines[i].sidedef[side];
|
||||
if(sided != NULL)
|
||||
|
@ -4201,7 +4221,7 @@ void FParser::SF_SetColor(void)
|
|||
{
|
||||
tagnum = intvalue(t_argv[0]);
|
||||
|
||||
secnum = T_FindSectorFromTag(tagnum, -1);
|
||||
secnum = T_FindFirstSectorFromTag(tagnum);
|
||||
|
||||
if(secnum < 0)
|
||||
{
|
||||
|
@ -4222,7 +4242,8 @@ void FParser::SF_SetColor(void)
|
|||
else return;
|
||||
|
||||
// set all sectors with tag
|
||||
while ((i = T_FindSectorFromTag(tagnum, i)) >= 0)
|
||||
FSSectorTagIterator itr(tagnum);
|
||||
while ((i = itr.Next()) >= 0)
|
||||
{
|
||||
sectors[i].ColorMap = GetSpecialLights (color, sectors[i].ColorMap->Fade, 0);
|
||||
}
|
||||
|
@ -4291,7 +4312,7 @@ void FParser::SF_KillInSector()
|
|||
|
||||
while ((mo=it.Next()))
|
||||
{
|
||||
if (mo->flags3&MF3_ISMONSTER && mo->Sector->tag==tag) P_DamageMobj(mo, NULL, NULL, 1000000, NAME_Massacre);
|
||||
if (mo->flags3&MF3_ISMONSTER && mo->Sector->HasTag(tag)) P_DamageMobj(mo, NULL, NULL, 1000000, NAME_Massacre);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4314,7 +4335,7 @@ void FParser::SF_SectorType(void)
|
|||
tagnum = intvalue(t_argv[0]);
|
||||
|
||||
// argv is sector tag
|
||||
secnum = T_FindSectorFromTag(tagnum, -1);
|
||||
secnum = T_FindFirstSectorFromTag(tagnum);
|
||||
|
||||
if(secnum < 0)
|
||||
{ script_error("sector not found with tagnum %i\n", tagnum); return;}
|
||||
|
@ -4327,7 +4348,8 @@ void FParser::SF_SectorType(void)
|
|||
int spec = intvalue(t_argv[1]);
|
||||
|
||||
// set all sectors with tag
|
||||
while ((i = T_FindSectorFromTag(tagnum, i)) >= 0)
|
||||
FSSectorTagIterator itr(tagnum);
|
||||
while ((i = itr.Next()) >= 0)
|
||||
{
|
||||
sectors[i].special = spec;
|
||||
}
|
||||
|
@ -4355,18 +4377,17 @@ void FParser::SF_SetLineTrigger()
|
|||
id=intvalue(t_argv[0]);
|
||||
spec=intvalue(t_argv[1]);
|
||||
if (t_argc>2) tag=intvalue(t_argv[2]);
|
||||
for (i = -1; (i = P_FindLineFromID (id, i)) >= 0; )
|
||||
FLineIdIterator itr(id);
|
||||
while ((i = itr.Next()) >= 0)
|
||||
{
|
||||
if (t_argc==2) tag=lines[i].id;
|
||||
maplinedef_t mld;
|
||||
mld.special=spec;
|
||||
mld.tag=tag;
|
||||
mld.flags=0;
|
||||
mld.special = spec;
|
||||
mld.tag = tag;
|
||||
mld.flags = 0;
|
||||
int f = lines[i].flags;
|
||||
P_TranslateLineDef(&lines[i], &mld);
|
||||
lines[i].id=tag;
|
||||
lines[i].flags = (lines[i].flags & (ML_MONSTERSCANACTIVATE|ML_REPEAT_SPECIAL|ML_SPAC_MASK|ML_FIRSTSIDEONLY)) |
|
||||
(f & ~(ML_MONSTERSCANACTIVATE|ML_REPEAT_SPECIAL|ML_SPAC_MASK|ML_FIRSTSIDEONLY));
|
||||
P_TranslateLineDef(&lines[i], &mld, false);
|
||||
lines[i].flags = (lines[i].flags & (ML_MONSTERSCANACTIVATE | ML_REPEAT_SPECIAL | ML_SPAC_MASK | ML_FIRSTSIDEONLY)) |
|
||||
(f & ~(ML_MONSTERSCANACTIVATE | ML_REPEAT_SPECIAL | ML_SPAC_MASK | ML_FIRSTSIDEONLY));
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -4375,33 +4396,13 @@ void FParser::SF_SetLineTrigger()
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// new for GZDoom: Changes a sector's tag
|
||||
// (I only need this because MAP02 in RTC-3057 has some issues with the GL
|
||||
// renderer that I can't fix without the scripts. But loading a FS on top on
|
||||
// ACS still works so I can hack around it with this.)
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FParser::SF_ChangeTag()
|
||||
{
|
||||
if (CheckArgs(2))
|
||||
{
|
||||
for (int secnum = -1; (secnum = P_FindSectorFromTag (t_argv[0].value.i, secnum)) >= 0; )
|
||||
{
|
||||
sectors[secnum].tag=t_argv[1].value.i;
|
||||
}
|
||||
|
||||
// Recreate the hash tables
|
||||
int i;
|
||||
|
||||
for (i=numsectors; --i>=0; ) sectors[i].firsttag = -1;
|
||||
for (i=numsectors; --i>=0; )
|
||||
{
|
||||
int j = (unsigned) sectors[i].tag % (unsigned) numsectors;
|
||||
sectors[i].nexttag = sectors[j].firsttag;
|
||||
sectors[j].firsttag = i;
|
||||
}
|
||||
}
|
||||
// Development garbage!
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -452,9 +452,9 @@ bool DFraggleThinker::wait_finished(DRunningScript *script)
|
|||
|
||||
case wt_tagwait:
|
||||
{
|
||||
int secnum = -1;
|
||||
|
||||
while ((secnum = P_FindSectorFromTag(script->wait_data, secnum)) >= 0)
|
||||
int secnum;
|
||||
FSectorTagIterator itr(script->wait_data);
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
{
|
||||
sector_t *sec = §ors[secnum];
|
||||
if(sec->floordata || sec->ceilingdata || sec->lightingdata)
|
||||
|
|
|
@ -80,7 +80,8 @@ const char *SpecialMapthingNames[] = {
|
|||
struct MapinfoEdMapItem
|
||||
{
|
||||
FName classname; // DECORATE is read after MAPINFO so we do not have the actual classes available here yet.
|
||||
int special;
|
||||
short special;
|
||||
bool argsdefined;
|
||||
int args[5];
|
||||
// These are for error reporting. We must store the file information because it's no longer available when these items get resolved.
|
||||
FString filename;
|
||||
|
@ -180,14 +181,15 @@ void FMapInfoParser::ParseDoomEdNums()
|
|||
editem.special = -1;
|
||||
}
|
||||
memset(editem.args, 0, sizeof(editem.args));
|
||||
editem.argsdefined = false;
|
||||
|
||||
int minargs = 0;
|
||||
int maxargs = 5;
|
||||
FString specialname;
|
||||
if (sc.CheckString(","))
|
||||
{
|
||||
// todo: parse a special or args
|
||||
if (editem.special < 0) editem.special = 0; // mark args as used - if this is done we need to prevent assignment of map args in P_SpawnMapThing.
|
||||
editem.argsdefined = true; // mark args as used - if this is done we need to prevent assignment of map args in P_SpawnMapThing.
|
||||
if (editem.special < 0) editem.special = 0;
|
||||
if (!sc.CheckNumber())
|
||||
{
|
||||
sc.MustGetString();
|
||||
|
@ -264,6 +266,7 @@ void InitActorNumsFromMapinfo()
|
|||
FDoomEdEntry ent;
|
||||
ent.Type = cls;
|
||||
ent.Special = pair->Value.special;
|
||||
ent.ArgsDefined = pair->Value.argsdefined;
|
||||
memcpy(ent.Args, pair->Value.args, sizeof(ent.Args));
|
||||
DoomEdMap.Insert(pair->Key, ent);
|
||||
}
|
||||
|
|
|
@ -2519,7 +2519,7 @@ bool G_ProcessIFFDemo (FString &mapname)
|
|||
id = ReadLong (&demo_p);
|
||||
if (id != ZDEM_ID)
|
||||
{
|
||||
Printf ("Not a ZDoom demo file!\n");
|
||||
Printf ("Not a " GAMENAME " demo file!\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -2544,12 +2544,12 @@ bool G_ProcessIFFDemo (FString &mapname)
|
|||
demover = ReadWord (&demo_p); // ZDoom version demo was created with
|
||||
if (demover < MINDEMOVERSION)
|
||||
{
|
||||
Printf ("Demo requires an older version of ZDoom!\n");
|
||||
Printf ("Demo requires an older version of " GAMENAME "!\n");
|
||||
//return true;
|
||||
}
|
||||
if (ReadWord (&demo_p) > DEMOGAMEVERSION) // Minimum ZDoom version
|
||||
{
|
||||
Printf ("Demo requires a newer version of ZDoom!\n");
|
||||
Printf ("Demo requires a newer version of " GAMENAME "!\n");
|
||||
return true;
|
||||
}
|
||||
if (demover >= 0x21a)
|
||||
|
@ -2676,7 +2676,7 @@ void G_DoPlayDemo (void)
|
|||
|
||||
if (ReadLong (&demo_p) != FORM_ID)
|
||||
{
|
||||
const char *eek = "Cannot play non-ZDoom demos.\n";
|
||||
const char *eek = "Cannot play non-" GAMENAME " demos.\n";
|
||||
|
||||
C_ForgetCVars();
|
||||
M_Free(demobuffer);
|
||||
|
|
|
@ -1757,6 +1757,7 @@ IMPLEMENT_CLASS(APowerRegeneration)
|
|||
|
||||
void APowerRegeneration::DoEffect()
|
||||
{
|
||||
Super::DoEffect();
|
||||
if (Owner != NULL && Owner->health > 0 && (level.time & 31) == 0)
|
||||
{
|
||||
if (P_GiveBody(Owner, Strength/FRACUNIT))
|
||||
|
|
|
@ -119,7 +119,9 @@ void ASkyCamCompat::BeginPlay ()
|
|||
// Finally, skyboxify all tagged sectors
|
||||
// This involves changing their texture to the sky flat, because while
|
||||
// EE works with any texture for its skybox portals, ZDoom doesn't.
|
||||
for (int secnum =-1; (secnum = P_FindSectorFromTag (skybox_id, secnum)) != -1; )
|
||||
FSectorTagIterator it(skybox_id);
|
||||
int secnum;
|
||||
while ((secnum = it.Next()) >= 0)
|
||||
{
|
||||
// plane: 0=floor, 1=ceiling, 2=both
|
||||
if (refline->args[2] == 1 || refline->args[2] == 2)
|
||||
|
|
|
@ -1502,7 +1502,7 @@ void DBaseStatusBar::DrawTopStuff (EHudState state)
|
|||
{
|
||||
screen->DrawText (SmallFont, CR_TAN, 0, ST_Y - 40 * CleanYfac,
|
||||
"Demo was recorded with a different version\n"
|
||||
"of ZDoom. Expect it to go out of sync.",
|
||||
"of " GAMENAME ". Expect it to go out of sync.",
|
||||
DTA_CleanNoMove, true, TAG_DONE);
|
||||
}
|
||||
|
||||
|
|
|
@ -665,7 +665,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_CheckTerrain)
|
|||
}
|
||||
else if ((sec->special & 0xFF) == Scroll_StrifeCurrent)
|
||||
{
|
||||
int anglespeed = sec->tag - 100;
|
||||
int anglespeed = sec->GetMainTag() - 100;
|
||||
fixed_t speed = (anglespeed % 10) << (FRACBITS - 4);
|
||||
angle_t finean = (anglespeed / 10) << (32-3);
|
||||
finean >>= ANGLETOFINESHIFT;
|
||||
|
|
|
@ -61,6 +61,7 @@ extern HWND Window;
|
|||
#include "doomstat.h"
|
||||
#include "i_system.h"
|
||||
#include "gi.h"
|
||||
#include "d_main.h"
|
||||
|
||||
EXTERN_CVAR (Bool, con_centernotify)
|
||||
EXTERN_CVAR (Int, msg0color)
|
||||
|
@ -75,7 +76,7 @@ EXTERN_CVAR (Color, am_cdwallcolor)
|
|||
EXTERN_CVAR (Float, spc_amp)
|
||||
EXTERN_CVAR (Bool, wi_percents)
|
||||
|
||||
FGameConfigFile::FGameConfigFile ()
|
||||
FGameConfigFile::FGameConfigFile (FIWadManager *iwad_man)
|
||||
{
|
||||
#ifdef __APPLE__
|
||||
FString user_docs, user_app_support, local_app_support;
|
||||
|
@ -83,16 +84,10 @@ FGameConfigFile::FGameConfigFile ()
|
|||
FString pathname;
|
||||
|
||||
OkayToWrite = false; // Do not allow saving of the config before DoGameSetup()
|
||||
bMigrating = false;
|
||||
bModSetup = false;
|
||||
pathname = GetConfigPath (true);
|
||||
ChangePathName (pathname);
|
||||
LoadConfigFile (MigrateStub, NULL);
|
||||
|
||||
if (!HaveSections ())
|
||||
{ // Config file not found; try the old one
|
||||
MigrateOldConfig ();
|
||||
}
|
||||
LoadConfigFile ();
|
||||
|
||||
// If zdoom.ini was read from the program directory, switch
|
||||
// to the user directory now. If it was read from the user
|
||||
|
@ -169,28 +164,49 @@ FGameConfigFile::FGameConfigFile ()
|
|||
// Create auto-load sections, so users know what's available.
|
||||
// Note that this totem pole is the reverse of the order that
|
||||
// they will appear in the file.
|
||||
CreateSectionAtStart("Harmony.Autoload");
|
||||
CreateSectionAtStart("UrbanBrawl.Autoload");
|
||||
CreateSectionAtStart("Chex3.Autoload");
|
||||
CreateSectionAtStart("Chex1.Autoload");
|
||||
CreateSectionAtStart("Chex.Autoload");
|
||||
CreateSectionAtStart("Strife.Autoload");
|
||||
CreateSectionAtStart("HexenDK.Autoload");
|
||||
CreateSectionAtStart("Hexen.Autoload");
|
||||
CreateSectionAtStart("HereticSR.Autoload");
|
||||
CreateSectionAtStart("Heretic.Autoload");
|
||||
CreateSectionAtStart("FreeDM.Autoload");
|
||||
CreateSectionAtStart("Freedoom2.Autoload");
|
||||
CreateSectionAtStart("Freedoom1.Autoload");
|
||||
CreateSectionAtStart("Freedoom.Autoload");
|
||||
CreateSectionAtStart("Plutonia.Autoload");
|
||||
CreateSectionAtStart("TNT.Autoload");
|
||||
CreateSectionAtStart("Doom2BFG.Autoload");
|
||||
CreateSectionAtStart("Doom2.Autoload");
|
||||
CreateSectionAtStart("DoomBFG.Autoload");
|
||||
CreateSectionAtStart("DoomU.Autoload");
|
||||
CreateSectionAtStart("Doom1.Autoload");
|
||||
CreateSectionAtStart("Doom.Autoload");
|
||||
|
||||
double last = 0;
|
||||
if (SetSection ("LastRun"))
|
||||
{
|
||||
const char *lastver = GetValueForKey ("Version");
|
||||
if (lastver != NULL) last = atof(lastver);
|
||||
}
|
||||
|
||||
if (last < 211)
|
||||
{
|
||||
RenameSection("Chex3.Autoload", "chex.chex3.Autoload");
|
||||
RenameSection("Chex1.Autoload", "chex.chex1.Autoload");
|
||||
RenameSection("HexenDK.Autoload", "hexen.deathkings.Autoload");
|
||||
RenameSection("HereticSR.Autoload", "heretic.shadow.Autoload");
|
||||
RenameSection("FreeDM.Autoload", "doom.freedoom.freedm.Autoload");
|
||||
RenameSection("Freedoom2.Autoload", "doom.freedoom.phase2.Autoload");
|
||||
RenameSection("Freedoom1.Autoload", "doom.freedoom.phase1.Autoload");
|
||||
RenameSection("Freedoom.Autoload", "doom.freedoom.Autoload");
|
||||
RenameSection("DoomBFG.Autoload", "doom.doom1.bfg.Autoload");
|
||||
RenameSection("DoomU.Autoload", "doom.doom1.ultimate.Autoload");
|
||||
RenameSection("Doom1.Autoload", "doom.doom1.registered.Autoload");
|
||||
RenameSection("TNT.Autoload", "doom.doom2.tnt.Autoload");
|
||||
RenameSection("Plutonia.Autoload", "doom.doom2.plutonia.Autoload");
|
||||
RenameSection("Doom2BFG.Autoload", "doom.doom2.bfg.Autoload");
|
||||
RenameSection("Doom2.Autoload", "doom.doom2.commercial.Autoload");
|
||||
}
|
||||
const FString *pAuto;
|
||||
for (int num = 0; (pAuto = iwad_man->GetAutoname(num)) != NULL; num++)
|
||||
{
|
||||
if (!(iwad_man->GetIWadFlags(num) & GI_SHAREWARE)) // we do not want autoload sections for shareware IWADs (which may have an autoname for resource filtering)
|
||||
{
|
||||
FString workname = *pAuto;
|
||||
|
||||
while (workname.IsNotEmpty())
|
||||
{
|
||||
FString section = workname + ".Autoload";
|
||||
CreateSectionAtStart(section.GetChars());
|
||||
long dotpos = workname.LastIndexOf('.');
|
||||
if (dotpos < 0) break;
|
||||
workname.Truncate(dotpos);
|
||||
}
|
||||
}
|
||||
}
|
||||
CreateSectionAtStart("Global.Autoload");
|
||||
|
||||
// The same goes for auto-exec files.
|
||||
|
@ -223,9 +239,10 @@ FGameConfigFile::FGameConfigFile ()
|
|||
"# Wad files to automatically load depending on the game and IWAD you are\n"
|
||||
"# playing. You may have have files that are loaded for all similar IWADs\n"
|
||||
"# (the game) and files that are only loaded for particular IWADs. For example,\n"
|
||||
"# any files listed under Doom.Autoload will be loaded for any version of Doom,\n"
|
||||
"# but files listed under Doom2.Autoload will only load when you are\n"
|
||||
"# playing Doom 2.\n\n");
|
||||
"# any files listed under 'doom.Autoload' will be loaded for any version of Doom,\n"
|
||||
"# but files listed under 'doom.doom2.Autoload' will only load when you are\n"
|
||||
"# playing a Doom 2 based game (doom2.wad, tnt.wad or plutonia.wad), and files listed under\n"
|
||||
"# 'doom.doom2.commercial.Autoload' only when playing doom2.wad.\n\n");
|
||||
}
|
||||
|
||||
FGameConfigFile::~FGameConfigFile ()
|
||||
|
@ -237,18 +254,6 @@ void FGameConfigFile::WriteCommentHeader (FILE *file) const
|
|||
fprintf (file, "# This file was generated by " GAMENAME " %s on %s\n", GetVersionString(), myasctime());
|
||||
}
|
||||
|
||||
void FGameConfigFile::MigrateStub (const char *pathname, FConfigFile *config, void *userdata)
|
||||
{
|
||||
static_cast<FGameConfigFile *>(config)->bMigrating = true;
|
||||
}
|
||||
|
||||
void FGameConfigFile::MigrateOldConfig ()
|
||||
{
|
||||
// Set default key bindings. These will be overridden
|
||||
// by the bindings in the config file if it exists.
|
||||
C_SetDefaultBindings ();
|
||||
}
|
||||
|
||||
void FGameConfigFile::DoGlobalSetup ()
|
||||
{
|
||||
if (SetSection ("GlobalSettings.Unknown"))
|
||||
|
@ -361,10 +366,6 @@ void FGameConfigFile::DoGameSetup (const char *gamename)
|
|||
const char *key;
|
||||
const char *value;
|
||||
|
||||
if (bMigrating)
|
||||
{
|
||||
MigrateOldConfig ();
|
||||
}
|
||||
sublen = countof(section) - 1 - mysnprintf (section, countof(section), "%s.", gamename);
|
||||
subsection = section + countof(section) - sublen - 1;
|
||||
section[countof(section) - 1] = '\0';
|
||||
|
@ -400,41 +401,6 @@ void FGameConfigFile::DoGameSetup (const char *gamename)
|
|||
ReadCVars (0);
|
||||
}
|
||||
|
||||
if (!bMigrating)
|
||||
{
|
||||
C_SetDefaultBindings ();
|
||||
}
|
||||
|
||||
strncpy (subsection, "Bindings", sublen);
|
||||
if (SetSection (section))
|
||||
{
|
||||
Bindings.UnbindAll();
|
||||
while (NextInSection (key, value))
|
||||
{
|
||||
Bindings.DoBind (key, value);
|
||||
}
|
||||
}
|
||||
|
||||
strncpy (subsection, "DoubleBindings", sublen);
|
||||
if (SetSection (section))
|
||||
{
|
||||
DoubleBindings.UnbindAll();
|
||||
while (NextInSection (key, value))
|
||||
{
|
||||
DoubleBindings.DoBind (key, value);
|
||||
}
|
||||
}
|
||||
|
||||
strncpy (subsection, "AutomapBindings", sublen);
|
||||
if (SetSection (section))
|
||||
{
|
||||
AutomapBindings.UnbindAll();
|
||||
while (NextInSection (key, value))
|
||||
{
|
||||
AutomapBindings.DoBind (key, value);
|
||||
}
|
||||
}
|
||||
|
||||
strncpy (subsection, "ConsoleAliases", sublen);
|
||||
if (SetSection (section))
|
||||
{
|
||||
|
@ -455,6 +421,39 @@ void FGameConfigFile::DoGameSetup (const char *gamename)
|
|||
OkayToWrite = true;
|
||||
}
|
||||
|
||||
// Moved from DoGameSetup so that it can happen after wads are loaded
|
||||
void FGameConfigFile::DoKeySetup(const char *gamename)
|
||||
{
|
||||
static const struct { const char *label; FKeyBindings *bindings; } binders[] =
|
||||
{
|
||||
{ "Bindings", &Bindings },
|
||||
{ "DoubleBindings", &DoubleBindings },
|
||||
{ "AutomapBindings", &AutomapBindings },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
const char *key, *value;
|
||||
|
||||
sublen = countof(section) - 1 - mysnprintf(section, countof(section), "%s.", gamename);
|
||||
subsection = section + countof(section) - sublen - 1;
|
||||
section[countof(section) - 1] = '\0';
|
||||
|
||||
C_SetDefaultBindings ();
|
||||
|
||||
for (int i = 0; binders[i].label != NULL; ++i)
|
||||
{
|
||||
strncpy(subsection, binders[i].label, sublen);
|
||||
if (SetSection(section))
|
||||
{
|
||||
FKeyBindings *bindings = binders[i].bindings;
|
||||
bindings->UnbindAll();
|
||||
while (NextInSection(key, value))
|
||||
{
|
||||
bindings->DoBind(key, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Like DoGameSetup(), but for mod-specific cvars.
|
||||
// Called after CVARINFO has been parsed.
|
||||
void FGameConfigFile::DoModSetup(const char *gamename)
|
||||
|
@ -628,41 +627,20 @@ void FGameConfigFile::AddAutoexec (DArgs *list, const char *game)
|
|||
|
||||
mysnprintf (section, countof(section), "%s.AutoExec", game);
|
||||
|
||||
if (bMigrating)
|
||||
// If <game>.AutoExec section does not exist, create it
|
||||
// with a default autoexec.cfg file present.
|
||||
CreateStandardAutoExec(section, false);
|
||||
// Run any files listed in the <game>.AutoExec section
|
||||
if (!SectionIsEmpty())
|
||||
{
|
||||
FBaseCVar *autoexec = FindCVar ("autoexec", NULL);
|
||||
|
||||
if (autoexec != NULL)
|
||||
while (NextInSection (key, value))
|
||||
{
|
||||
UCVarValue val;
|
||||
char *path;
|
||||
|
||||
val = autoexec->GetGenericRep (CVAR_String);
|
||||
path = copystring (val.String);
|
||||
delete autoexec;
|
||||
SetSection (section, true);
|
||||
SetValueForKey ("Path", path);
|
||||
list->AppendArg (path);
|
||||
delete[] path;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// If <game>.AutoExec section does not exist, create it
|
||||
// with a default autoexec.cfg file present.
|
||||
CreateStandardAutoExec(section, false);
|
||||
// Run any files listed in the <game>.AutoExec section
|
||||
if (!SectionIsEmpty())
|
||||
{
|
||||
while (NextInSection (key, value))
|
||||
if (stricmp (key, "Path") == 0 && *value != '\0')
|
||||
{
|
||||
if (stricmp (key, "Path") == 0 && *value != '\0')
|
||||
FString expanded_path = ExpandEnvVars(value);
|
||||
if (FileExists(expanded_path))
|
||||
{
|
||||
FString expanded_path = ExpandEnvVars(value);
|
||||
if (FileExists(expanded_path))
|
||||
{
|
||||
list->AppendArg (ExpandEnvVars(value));
|
||||
}
|
||||
list->AppendArg (ExpandEnvVars(value));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -673,13 +651,6 @@ void FGameConfigFile::SetRavenDefaults (bool isHexen)
|
|||
{
|
||||
UCVarValue val;
|
||||
|
||||
if (bMigrating)
|
||||
{
|
||||
con_centernotify.ResetToDefault ();
|
||||
msg0color.ResetToDefault ();
|
||||
color.ResetToDefault ();
|
||||
}
|
||||
|
||||
val.Bool = false;
|
||||
wi_percents.SetGenericRepDefault (val, CVAR_Bool);
|
||||
val.Bool = true;
|
||||
|
|
|
@ -38,15 +38,17 @@
|
|||
#include "configfile.h"
|
||||
|
||||
class DArgs;
|
||||
class FIWadManager;
|
||||
|
||||
class FGameConfigFile : public FConfigFile
|
||||
{
|
||||
public:
|
||||
FGameConfigFile ();
|
||||
FGameConfigFile (FIWadManager *iwad_man);
|
||||
~FGameConfigFile ();
|
||||
|
||||
void DoGlobalSetup ();
|
||||
void DoGameSetup (const char *gamename);
|
||||
void DoKeySetup (const char *gamename);
|
||||
void DoModSetup (const char *gamename);
|
||||
void ArchiveGlobalData ();
|
||||
void ArchiveGameData (const char *gamename);
|
||||
|
@ -59,13 +61,9 @@ protected:
|
|||
void CreateStandardAutoExec (const char *section, bool start);
|
||||
|
||||
private:
|
||||
static void MigrateStub (const char *pathname, FConfigFile *config, void *userdata);
|
||||
|
||||
void MigrateOldConfig ();
|
||||
void SetRavenDefaults (bool isHexen);
|
||||
void ReadCVars (DWORD flags);
|
||||
|
||||
bool bMigrating;
|
||||
bool bModSetup;
|
||||
|
||||
char section[64];
|
||||
|
|
|
@ -279,7 +279,8 @@ inline PClassActor *PClass::FindActor(FName name)
|
|||
struct FDoomEdEntry
|
||||
{
|
||||
PClassActor *Type;
|
||||
int Special;
|
||||
short Special;
|
||||
bool ArgsDefined;
|
||||
int Args[5];
|
||||
};
|
||||
|
||||
|
|
|
@ -410,9 +410,9 @@ CCMD (writeini)
|
|||
// M_LoadDefaults
|
||||
//
|
||||
|
||||
void M_LoadDefaults ()
|
||||
void M_LoadDefaults (FIWadManager *iwad_man)
|
||||
{
|
||||
GameConfig = new FGameConfigFile;
|
||||
GameConfig = new FGameConfigFile(iwad_man);
|
||||
GameConfig->DoGlobalSetup ();
|
||||
atterm (M_SaveDefaultsFinal);
|
||||
}
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
|
||||
class FConfigFile;
|
||||
class FGameConfigFile;
|
||||
class FIWadManager;
|
||||
|
||||
extern FGameConfigFile *GameConfig;
|
||||
|
||||
|
@ -40,7 +41,7 @@ void M_FindResponseFile (void);
|
|||
// Pass a NULL to get the original behavior.
|
||||
void M_ScreenShot (const char *filename);
|
||||
|
||||
void M_LoadDefaults ();
|
||||
void M_LoadDefaults (FIWadManager *iwad_man);
|
||||
|
||||
bool M_SaveDefaults (const char *filename);
|
||||
void M_SaveCustomKeys (FConfigFile *config, char *section, char *subsection, size_t sublen);
|
||||
|
|
|
@ -45,6 +45,35 @@
|
|||
|
||||
// TYPES -------------------------------------------------------------------
|
||||
|
||||
class OPLDump : public OPLEmul
|
||||
{
|
||||
public:
|
||||
OPLDump(FILE *file) : File(file), TimePerTick(0), CurTime(0),
|
||||
CurIntTime(0), TickMul(1), CurChip(0) {}
|
||||
|
||||
// If we're doing things right, these should never be reset.
|
||||
virtual void Reset() { assert(0); }
|
||||
|
||||
// Update() is only used for getting waveform data, which dumps don't do.
|
||||
virtual void Update(float *buffer, int length) { assert(0); }
|
||||
|
||||
// OPL dumps don't pan beyond what OPL3 is capable of (which is
|
||||
// already written using registers from the original data).
|
||||
virtual void SetPanning(int c, float left, float right) {}
|
||||
|
||||
// Only for the OPL dumpers, not the emulators
|
||||
virtual void SetClockRate(double samples_per_tick) {}
|
||||
virtual void WriteDelay(int ticks) = 0;
|
||||
|
||||
protected:
|
||||
FILE *File;
|
||||
double TimePerTick; // in milliseconds
|
||||
double CurTime;
|
||||
int CurIntTime;
|
||||
int TickMul;
|
||||
BYTE CurChip;
|
||||
};
|
||||
|
||||
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
|
||||
|
||||
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
|
||||
|
@ -59,6 +88,173 @@
|
|||
|
||||
// CODE --------------------------------------------------------------------
|
||||
|
||||
class OPL_RDOSdump : public OPLDump
|
||||
{
|
||||
public:
|
||||
OPL_RDOSdump(FILE *file) : OPLDump(file)
|
||||
{
|
||||
assert(File != NULL);
|
||||
fwrite("RAWADATA\0", 1, 10, File);
|
||||
NeedClockRate = true;
|
||||
}
|
||||
virtual ~OPL_RDOSdump()
|
||||
{
|
||||
if (File != NULL)
|
||||
{
|
||||
WORD endmark = 0xFFFF;
|
||||
fwrite(&endmark, 2, 1, File);
|
||||
fclose(File);
|
||||
}
|
||||
}
|
||||
|
||||
virtual void WriteReg(int reg, int v)
|
||||
{
|
||||
assert(File != NULL);
|
||||
BYTE chipnum = reg >> 8;
|
||||
if (chipnum != CurChip)
|
||||
{
|
||||
BYTE switcher[2] = { chipnum + 1, 2 };
|
||||
fwrite(switcher, 1, 2, File);
|
||||
}
|
||||
reg &= 255;
|
||||
if (reg != 0 && reg != 2 && (reg != 255 || v != 255))
|
||||
{
|
||||
BYTE cmd[2] = { BYTE(v), BYTE(reg) };
|
||||
fwrite(cmd, 1, 2, File);
|
||||
}
|
||||
}
|
||||
|
||||
virtual void SetClockRate(double samples_per_tick)
|
||||
{
|
||||
TimePerTick = samples_per_tick / OPL_SAMPLE_RATE * 1000.0;
|
||||
|
||||
double clock_rate;
|
||||
int clock_mul;
|
||||
WORD clock_word;
|
||||
|
||||
clock_rate = samples_per_tick * ADLIB_CLOCK_MUL;
|
||||
clock_mul = 1;
|
||||
|
||||
// The RDos raw format's clock rate is stored in a word. Therefore,
|
||||
// the longest tick that can be stored is only ~55 ms.
|
||||
while (clock_rate / clock_mul + 0.5 > 65535.0)
|
||||
{
|
||||
clock_mul++;
|
||||
}
|
||||
clock_word = WORD(clock_rate / clock_mul + 0.5);
|
||||
|
||||
if (NeedClockRate)
|
||||
{ // Set the initial clock rate.
|
||||
clock_word = LittleShort(clock_word);
|
||||
fseek(File, 8, SEEK_SET);
|
||||
fwrite(&clock_word, 2, 1, File);
|
||||
fseek(File, 0, SEEK_END);
|
||||
NeedClockRate = false;
|
||||
}
|
||||
else
|
||||
{ // Change the clock rate in the middle of the song.
|
||||
BYTE clock_change[4] = { 0, 2, BYTE(clock_word & 255), BYTE(clock_word >> 8) };
|
||||
fwrite(clock_change, 1, 4, File);
|
||||
}
|
||||
}
|
||||
virtual void WriteDelay(int ticks)
|
||||
{
|
||||
if (ticks > 0)
|
||||
{ // RDos raw has very precise delays but isn't very efficient at
|
||||
// storing long delays.
|
||||
BYTE delay[2];
|
||||
|
||||
ticks *= TickMul;
|
||||
delay[1] = 0;
|
||||
while (ticks > 255)
|
||||
{
|
||||
ticks -= 255;
|
||||
delay[0] = 255;
|
||||
fwrite(delay, 1, 2, File);
|
||||
}
|
||||
delay[0] = BYTE(ticks);
|
||||
fwrite(delay, 1, 2, File);
|
||||
}
|
||||
}
|
||||
protected:
|
||||
bool NeedClockRate;
|
||||
};
|
||||
|
||||
class OPL_DOSBOXdump : public OPLDump
|
||||
{
|
||||
public:
|
||||
OPL_DOSBOXdump(FILE *file, bool dual) : OPLDump(file), Dual(dual)
|
||||
{
|
||||
assert(File != NULL);
|
||||
fwrite("DBRAWOPL"
|
||||
"\0\0" // Minor version number
|
||||
"\1\0" // Major version number
|
||||
"\0\0\0\0" // Total milliseconds
|
||||
"\0\0\0", // Total data
|
||||
1, 20, File);
|
||||
char type[4] = { Dual * 2, 0, 0, 0 }; // Single or dual OPL-2
|
||||
fwrite(type, 1, 4, File);
|
||||
}
|
||||
virtual ~OPL_DOSBOXdump()
|
||||
{
|
||||
if (File != NULL)
|
||||
{
|
||||
long where_am_i = ftell(File);
|
||||
DWORD len[2];
|
||||
|
||||
fseek(File, 12, SEEK_SET);
|
||||
len[0] = LittleLong(CurIntTime);
|
||||
len[1] = LittleLong(DWORD(where_am_i - 24));
|
||||
fwrite(len, 4, 2, File);
|
||||
fclose(File);
|
||||
}
|
||||
}
|
||||
virtual void WriteReg(int reg, int v)
|
||||
{
|
||||
assert(File != NULL);
|
||||
BYTE chipnum = reg >> 8;
|
||||
if (chipnum != CurChip)
|
||||
{
|
||||
CurChip = chipnum;
|
||||
fputc(chipnum + 2, File);
|
||||
}
|
||||
reg &= 255;
|
||||
BYTE cmd[3] = { 4, BYTE(reg), BYTE(v) };
|
||||
fwrite (cmd + (reg > 4), 1, 3 - (reg > 4), File);
|
||||
}
|
||||
virtual void WriteDelay(int ticks)
|
||||
{
|
||||
if (ticks > 0)
|
||||
{ // DosBox only has millisecond-precise delays.
|
||||
int delay;
|
||||
|
||||
CurTime += TimePerTick * ticks;
|
||||
delay = int(CurTime + 0.5) - CurIntTime;
|
||||
CurIntTime += delay;
|
||||
while (delay > 65536)
|
||||
{
|
||||
BYTE cmd[3] = { 1, 255, 255 };
|
||||
fwrite(cmd, 1, 2, File);
|
||||
delay -= 65536;
|
||||
}
|
||||
delay--;
|
||||
if (delay <= 255)
|
||||
{
|
||||
BYTE cmd[2] = { 0, BYTE(delay) };
|
||||
fwrite(cmd, 1, 2, File);
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(delay <= 65535);
|
||||
BYTE cmd[3] = { 1, BYTE(delay & 255), BYTE(delay >> 8) };
|
||||
fwrite(cmd, 1, 3, File);
|
||||
}
|
||||
}
|
||||
}
|
||||
protected:
|
||||
bool Dual;
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// OPLDumperMIDIDevice Constructor
|
||||
|
@ -139,139 +335,34 @@ DiskWriterIO::~DiskWriterIO()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
int DiskWriterIO::OPLinit(uint numchips, bool, bool)
|
||||
int DiskWriterIO::OPLinit(uint numchips, bool, bool initopl3)
|
||||
{
|
||||
// If the file extension is unknown or not present, the default format
|
||||
// is RAW. Otherwise, you can use DRO.
|
||||
if (Filename.Len() < 5 || stricmp(&Filename[Filename.Len() - 4], ".dro") != 0)
|
||||
{
|
||||
Format = FMT_RDOS;
|
||||
}
|
||||
else
|
||||
{
|
||||
Format = FMT_DOSBOX;
|
||||
}
|
||||
File = fopen(Filename, "wb");
|
||||
if (File == NULL)
|
||||
FILE *file = fopen(Filename, "wb");
|
||||
if (file == NULL)
|
||||
{
|
||||
Printf("Could not open %s for writing.\n", Filename.GetChars());
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (Format == FMT_RDOS)
|
||||
numchips = clamp(numchips, 1u, 2u);
|
||||
memset(chips, 0, sizeof(chips));
|
||||
// If the file extension is unknown or not present, the default format
|
||||
// is RAW. Otherwise, you can use DRO.
|
||||
if (Filename.Len() < 5 || stricmp(&Filename[Filename.Len() - 4], ".dro") != 0)
|
||||
{
|
||||
fwrite("RAWADATA\0", 1, 10, File);
|
||||
NeedClockRate = true;
|
||||
chips[0] = new OPL_RDOSdump(file);
|
||||
}
|
||||
else
|
||||
{
|
||||
fwrite("DBRAWOPL"
|
||||
"\0\0" // Minor version number
|
||||
"\1\0" // Major version number
|
||||
"\0\0\0\0" // Total milliseconds
|
||||
"\0\0\0", // Total data
|
||||
1, 20, File);
|
||||
if (numchips == 1)
|
||||
{
|
||||
fwrite("\0\0\0", 1, 4, File); // Single OPL-2
|
||||
}
|
||||
else
|
||||
{
|
||||
fwrite("\2\0\0", 1, 4, File); // Dual OPL-2
|
||||
}
|
||||
NeedClockRate = false;
|
||||
chips[0] = new OPL_DOSBOXdump(file, numchips > 1);
|
||||
}
|
||||
|
||||
TimePerTick = 0;
|
||||
TickMul = 1;
|
||||
CurTime = 0;
|
||||
CurIntTime = 0;
|
||||
CurChip = 0;
|
||||
OPLchannels = OPL2CHANNELS * numchips;
|
||||
OPLwriteInitState(false);
|
||||
NumChips = numchips;
|
||||
IsOPL3 = numchips > 1;
|
||||
OPLwriteInitState(initopl3);
|
||||
return numchips;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// DiskWriterIO :: OPLdeinit
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void DiskWriterIO::OPLdeinit()
|
||||
{
|
||||
if (File != NULL)
|
||||
{
|
||||
if (Format == FMT_RDOS)
|
||||
{
|
||||
WORD endmark = 65535;
|
||||
fwrite(&endmark, 2, 1, File);
|
||||
}
|
||||
else
|
||||
{
|
||||
long where_am_i = ftell(File);
|
||||
DWORD len[2];
|
||||
|
||||
fseek(File, 12, SEEK_SET);
|
||||
len[0] = LittleLong(CurIntTime);
|
||||
len[1] = LittleLong(DWORD(where_am_i - 24));
|
||||
fwrite(len, 4, 2, File);
|
||||
}
|
||||
fclose(File);
|
||||
File = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// DiskWriterIO :: OPLwriteReg
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void DiskWriterIO::OPLwriteReg(int which, uint reg, uchar data)
|
||||
{
|
||||
SetChip(which);
|
||||
if (Format == FMT_RDOS)
|
||||
{
|
||||
if (reg != 0 && reg != 2 && (reg != 255 || data != 255))
|
||||
{
|
||||
BYTE cmd[2] = { data, BYTE(reg) };
|
||||
fwrite(cmd, 1, 2, File);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
BYTE cmd[3] = { 4, BYTE(reg), data };
|
||||
fwrite (cmd + (reg > 4), 1, 3 - (reg > 4), File);
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// DiskWriterIO :: SetChip
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void DiskWriterIO :: SetChip(int chipnum)
|
||||
{
|
||||
assert(chipnum == 0 || chipnum == 1);
|
||||
|
||||
if (chipnum != CurChip)
|
||||
{
|
||||
CurChip = chipnum;
|
||||
if (Format == FMT_RDOS)
|
||||
{
|
||||
BYTE switcher[2] = { BYTE(chipnum + 1), 2 };
|
||||
fwrite(switcher, 1, 2, File);
|
||||
}
|
||||
else
|
||||
{
|
||||
BYTE switcher = chipnum + 2;
|
||||
fwrite(&switcher, 1, 1, File);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// DiskWriterIO :: SetClockRate
|
||||
|
@ -280,39 +371,7 @@ void DiskWriterIO :: SetChip(int chipnum)
|
|||
|
||||
void DiskWriterIO::SetClockRate(double samples_per_tick)
|
||||
{
|
||||
TimePerTick = samples_per_tick / OPL_SAMPLE_RATE * 1000.0;
|
||||
|
||||
if (Format == FMT_RDOS)
|
||||
{
|
||||
double clock_rate;
|
||||
int clock_mul;
|
||||
WORD clock_word;
|
||||
|
||||
clock_rate = samples_per_tick * ADLIB_CLOCK_MUL;
|
||||
clock_mul = 1;
|
||||
|
||||
// The RDos raw format's clock rate is stored in a word. Therefore,
|
||||
// the longest tick that can be stored is only ~55 ms.
|
||||
while (clock_rate / clock_mul + 0.5 > 65535.0)
|
||||
{
|
||||
clock_mul++;
|
||||
}
|
||||
clock_word = WORD(clock_rate / clock_mul + 0.5);
|
||||
|
||||
if (NeedClockRate)
|
||||
{ // Set the initial clock rate.
|
||||
clock_word = LittleShort(clock_word);
|
||||
fseek(File, 8, SEEK_SET);
|
||||
fwrite(&clock_word, 2, 1, File);
|
||||
fseek(File, 0, SEEK_END);
|
||||
NeedClockRate = false;
|
||||
}
|
||||
else
|
||||
{ // Change the clock rate in the middle of the song.
|
||||
BYTE clock_change[4] = { 0, 2, BYTE(clock_word & 255), BYTE(clock_word >> 8) };
|
||||
fwrite(clock_change, 1, 4, File);
|
||||
}
|
||||
}
|
||||
static_cast<OPLDump *>(chips[0])->SetClockRate(samples_per_tick);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -323,50 +382,5 @@ void DiskWriterIO::SetClockRate(double samples_per_tick)
|
|||
|
||||
void DiskWriterIO :: WriteDelay(int ticks)
|
||||
{
|
||||
if (ticks <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (Format == FMT_RDOS)
|
||||
{ // RDos raw has very precise delays but isn't very efficient at
|
||||
// storing long delays.
|
||||
BYTE delay[2];
|
||||
|
||||
ticks *= TickMul;
|
||||
delay[1] = 0;
|
||||
while (ticks > 255)
|
||||
{
|
||||
ticks -= 255;
|
||||
delay[0] = 255;
|
||||
fwrite(delay, 1, 2, File);
|
||||
}
|
||||
delay[0] = BYTE(ticks);
|
||||
fwrite(delay, 1, 2, File);
|
||||
}
|
||||
else
|
||||
{ // DosBox only has millisecond-precise delays.
|
||||
int delay;
|
||||
|
||||
CurTime += TimePerTick * ticks;
|
||||
delay = int(CurTime + 0.5) - CurIntTime;
|
||||
CurIntTime += delay;
|
||||
while (delay > 65536)
|
||||
{
|
||||
BYTE cmd[3] = { 1, 255, 255 };
|
||||
fwrite(cmd, 1, 2, File);
|
||||
delay -= 65536;
|
||||
}
|
||||
delay--;
|
||||
if (delay <= 255)
|
||||
{
|
||||
BYTE cmd[2] = { 0, BYTE(delay) };
|
||||
fwrite(cmd, 1, 2, File);
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(delay <= 65535);
|
||||
BYTE cmd[3] = { 1, BYTE(delay & 255), BYTE(delay >> 8) };
|
||||
fwrite(cmd, 1, 3, File);
|
||||
}
|
||||
}
|
||||
static_cast<OPLDump *>(chips[0])->WriteDelay(ticks);
|
||||
}
|
||||
|
|
|
@ -195,25 +195,11 @@ struct DiskWriterIO : public OPLio
|
|||
DiskWriterIO(const char *filename);
|
||||
~DiskWriterIO();
|
||||
|
||||
int OPLinit(uint numchips, bool notused=false, bool notused2=false);
|
||||
void OPLdeinit();
|
||||
void OPLwriteReg(int which, uint reg, uchar data);
|
||||
int OPLinit(uint numchips, bool notused, bool initopl3);
|
||||
void SetClockRate(double samples_per_tick);
|
||||
void WriteDelay(int ticks);
|
||||
|
||||
void SetChip(int chipnum);
|
||||
|
||||
FILE *File;
|
||||
FString Filename;
|
||||
int Format;
|
||||
bool NeedClockRate;
|
||||
double TimePerTick; // In milliseconds
|
||||
double CurTime;
|
||||
int CurIntTime;
|
||||
int TickMul;
|
||||
int CurChip;
|
||||
|
||||
enum { FMT_RDOS, FMT_DOSBOX };
|
||||
};
|
||||
|
||||
struct musicBlock {
|
||||
|
|
|
@ -220,7 +220,8 @@ static int P_Set3DFloor(line_t * line, int param, int param2, int alpha)
|
|||
int tag=line->args[0];
|
||||
sector_t * sec = line->frontsector, * ss;
|
||||
|
||||
for (s=-1; (s = P_FindSectorFromTag(tag,s)) >= 0;)
|
||||
FSectorTagIterator it(tag);
|
||||
while ((s = it.Next()) >= 0)
|
||||
{
|
||||
ss=§ors[s];
|
||||
|
||||
|
@ -488,7 +489,7 @@ void P_Recalculate3DFloors(sector_t * sector)
|
|||
// by the clipping code below.
|
||||
ffloors.Push(pick);
|
||||
}
|
||||
else if ((pick->flags&(FF_SWIMMABLE|FF_TRANSLUCENT) || (!(pick->flags&(FF_ALLSIDES|FF_BOTHPLANES)))) && pick->flags&FF_EXISTS)
|
||||
else if ((pick->flags&(FF_SWIMMABLE|FF_TRANSLUCENT) || (!(pick->flags&FF_RENDERALL))) && pick->flags&FF_EXISTS)
|
||||
{
|
||||
// We must check if this nonsolid segment gets clipped from the top by another 3D floor
|
||||
if (solid != NULL && solid_bottom < height)
|
||||
|
@ -843,7 +844,7 @@ void P_Spawn3DFloors (void)
|
|||
{
|
||||
if (line->args[1]&8)
|
||||
{
|
||||
line->id = line->args[4];
|
||||
line->SetMainId(line->args[4]);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -143,7 +143,9 @@ void P_Attach3dMidtexLinesToSector(sector_t *sector, int lineid, int tag, bool c
|
|||
|
||||
if (tag == 0)
|
||||
{
|
||||
for(int line = -1; (line = P_FindLineFromID(lineid,line)) >= 0; )
|
||||
FLineIdIterator itr(lineid);
|
||||
int line;
|
||||
while ((line = itr.Next()) >= 0)
|
||||
{
|
||||
line_t *ln = &lines[line];
|
||||
|
||||
|
@ -157,13 +159,15 @@ void P_Attach3dMidtexLinesToSector(sector_t *sector, int lineid, int tag, bool c
|
|||
}
|
||||
else
|
||||
{
|
||||
for(int sec = -1; (sec = P_FindSectorFromTag(tag, sec)) >= 0; )
|
||||
FSectorTagIterator it(tag);
|
||||
int sec;
|
||||
while ((sec = it.Next()) >= 0)
|
||||
{
|
||||
for (int line = 0; line < sectors[sec].linecount; line ++)
|
||||
{
|
||||
line_t *ln = sectors[sec].lines[line];
|
||||
|
||||
if (lineid != 0 && ln->id != lineid) continue;
|
||||
if (lineid != 0 && !ln->HasId(lineid)) continue;
|
||||
|
||||
if (ln->frontsector == NULL || ln->backsector == NULL || !(ln->flags & ML_3DMIDTEX))
|
||||
{
|
||||
|
|
|
@ -1341,7 +1341,7 @@ DPlaneWatcher::DPlaneWatcher (AActor *it, line_t *line, int lineSide, bool ceili
|
|||
{
|
||||
int secnum;
|
||||
|
||||
secnum = P_FindSectorFromTag (tag, -1);
|
||||
secnum = P_FindFirstSectorFromTag (tag);
|
||||
if (secnum >= 0)
|
||||
{
|
||||
secplane_t plane;
|
||||
|
@ -1409,12 +1409,6 @@ void DPlaneWatcher::Tick ()
|
|||
// own behavior is loaded (if it has one).
|
||||
void FBehavior::StaticLoadDefaultModules ()
|
||||
{
|
||||
// When playing Strife, STRFHELP is always loaded.
|
||||
if (gameinfo.gametype == GAME_Strife)
|
||||
{
|
||||
StaticLoadModule (Wads.CheckNumForName ("STRFHELP", ns_acslibrary));
|
||||
}
|
||||
|
||||
// Scan each LOADACS lump and load the specified modules in order
|
||||
int lump, lastlump = 0;
|
||||
|
||||
|
@ -3216,7 +3210,7 @@ do_count:
|
|||
if (actor->health > 0 &&
|
||||
(kind == NULL || actor->IsA (kind)))
|
||||
{
|
||||
if (actor->Sector->tag == tag || tag == -1)
|
||||
if (actor->Sector->HasTag(tag) || tag == -1)
|
||||
{
|
||||
// Don't count items in somebody's inventory
|
||||
if (!actor->IsKindOf (RUNTIME_CLASS(AInventory)) ||
|
||||
|
@ -3236,7 +3230,7 @@ do_count:
|
|||
if (actor->health > 0 &&
|
||||
(kind == NULL || actor->IsA (kind)))
|
||||
{
|
||||
if (actor->Sector->tag == tag || tag == -1)
|
||||
if (actor->Sector->HasTag(tag) || tag == -1)
|
||||
{
|
||||
// Don't count items in somebody's inventory
|
||||
if (!actor->IsKindOf (RUNTIME_CLASS(AInventory)) ||
|
||||
|
@ -3273,7 +3267,8 @@ void DLevelScript::ChangeFlat (int tag, int name, bool floorOrCeiling)
|
|||
|
||||
flat = TexMan.GetTexture (flatname, FTexture::TEX_Flat, FTextureManager::TEXMAN_Overridable);
|
||||
|
||||
while ((secnum = P_FindSectorFromTag (tag, secnum)) >= 0)
|
||||
FSectorTagIterator it(tag);
|
||||
while ((secnum = it.Next()) >= 0)
|
||||
{
|
||||
int pos = floorOrCeiling? sector_t::ceiling : sector_t::floor;
|
||||
sectors[secnum].SetTexture(pos, flat);
|
||||
|
@ -3304,7 +3299,8 @@ void DLevelScript::SetLineTexture (int lineid, int side, int position, int name)
|
|||
|
||||
texture = TexMan.GetTexture (texname, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
|
||||
|
||||
while ((linenum = P_FindLineFromID (lineid, linenum)) >= 0)
|
||||
FLineIdIterator itr(lineid);
|
||||
while ((linenum = itr.Next()) >= 0)
|
||||
{
|
||||
side_t *sidedef;
|
||||
|
||||
|
@ -4462,7 +4458,7 @@ int DLevelScript::SideFromID(int id, int side)
|
|||
}
|
||||
else
|
||||
{
|
||||
int line = P_FindLineFromID(id, -1);
|
||||
int line = P_FindFirstLineFromID(id);
|
||||
if (line == -1) return -1;
|
||||
if (lines[line].sidedef[side] == NULL) return -1;
|
||||
return lines[line].sidedef[side]->Index;
|
||||
|
@ -4478,7 +4474,7 @@ int DLevelScript::LineFromID(int id)
|
|||
}
|
||||
else
|
||||
{
|
||||
return P_FindLineFromID(id, -1);
|
||||
return P_FindFirstLineFromID(id);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4837,10 +4833,10 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args, const
|
|||
return 0; // Not implemented yet
|
||||
|
||||
case ACSF_GetSectorUDMFInt:
|
||||
return GetUDMFInt(UDMF_Sector, P_FindSectorFromTag(args[0], -1), FBehavior::StaticLookupString(args[1]));
|
||||
return GetUDMFInt(UDMF_Sector, P_FindFirstSectorFromTag(args[0]), FBehavior::StaticLookupString(args[1]));
|
||||
|
||||
case ACSF_GetSectorUDMFFixed:
|
||||
return GetUDMFFixed(UDMF_Sector, P_FindSectorFromTag(args[0], -1), FBehavior::StaticLookupString(args[1]));
|
||||
return GetUDMFFixed(UDMF_Sector, P_FindFirstSectorFromTag(args[0]), FBehavior::StaticLookupString(args[1]));
|
||||
|
||||
case ACSF_GetSideUDMFInt:
|
||||
return GetUDMFInt(UDMF_Side, SideFromID(args[0], args[1]), FBehavior::StaticLookupString(args[2]));
|
||||
|
@ -5167,11 +5163,11 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args, const
|
|||
int space = args[2] < CHAN_FLOOR || args[2] > CHAN_INTERIOR ? CHAN_FULLHEIGHT : args[2];
|
||||
if (seqname != NULL)
|
||||
{
|
||||
int secnum = -1;
|
||||
|
||||
while ((secnum = P_FindSectorFromTag(args[0], secnum)) >= 0)
|
||||
FSectorTagIterator it(args[0]);
|
||||
int s;
|
||||
while ((s = it.Next()) >= 0)
|
||||
{
|
||||
SN_StartSequence(§ors[secnum], args[2], seqname, 0);
|
||||
SN_StartSequence(§ors[s], args[2], seqname, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5690,9 +5686,9 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
|
|||
case ACSF_SetLineActivation:
|
||||
if (argCount >= 2)
|
||||
{
|
||||
int line = -1;
|
||||
|
||||
while ((line = P_FindLineFromID(args[0], line)) >= 0)
|
||||
int line;
|
||||
FLineIdIterator itr(args[0]);
|
||||
while ((line = itr.Next()) >= 0)
|
||||
{
|
||||
lines[line].activation = args[1];
|
||||
}
|
||||
|
@ -5702,7 +5698,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
|
|||
case ACSF_GetLineActivation:
|
||||
if (argCount > 0)
|
||||
{
|
||||
int line = P_FindLineFromID(args[0], -1);
|
||||
int line = P_FindFirstLineFromID(args[0]);
|
||||
return line >= 0 ? lines[line].activation : 0;
|
||||
}
|
||||
break;
|
||||
|
@ -5950,11 +5946,13 @@ int DLevelScript::RunScript ()
|
|||
// Wait for tagged sector(s) to go inactive, then enter
|
||||
// state running
|
||||
{
|
||||
int secnum = -1;
|
||||
|
||||
while ((secnum = P_FindSectorFromTag (statedata, secnum)) >= 0)
|
||||
int secnum;
|
||||
FSectorTagIterator it(statedata);
|
||||
while ((secnum = it.Next()) >= 0)
|
||||
{
|
||||
if (sectors[secnum].floordata || sectors[secnum].ceilingdata)
|
||||
return resultValue;
|
||||
}
|
||||
|
||||
// If we got here, none of the tagged sectors were busy
|
||||
state = SCRIPT_Running;
|
||||
|
@ -7994,9 +7992,10 @@ scriptwait:
|
|||
|
||||
case PCD_SETLINEBLOCKING:
|
||||
{
|
||||
int line = -1;
|
||||
int line;
|
||||
|
||||
while ((line = P_FindLineFromID (STACK(2), line)) >= 0)
|
||||
FLineIdIterator itr(STACK(2));
|
||||
while ((line = itr.Next()) >= 0)
|
||||
{
|
||||
switch (STACK(1))
|
||||
{
|
||||
|
@ -8029,9 +8028,10 @@ scriptwait:
|
|||
|
||||
case PCD_SETLINEMONSTERBLOCKING:
|
||||
{
|
||||
int line = -1;
|
||||
int line;
|
||||
|
||||
while ((line = P_FindLineFromID (STACK(2), line)) >= 0)
|
||||
FLineIdIterator itr(STACK(2));
|
||||
while ((line = itr.Next()) >= 0)
|
||||
{
|
||||
if (STACK(1))
|
||||
lines[line].flags |= ML_BLOCKMONSTERS;
|
||||
|
@ -8056,7 +8056,8 @@ scriptwait:
|
|||
arg0 = -FName(FBehavior::StaticLookupString(arg0));
|
||||
}
|
||||
|
||||
while ((linenum = P_FindLineFromID (STACK(7), linenum)) >= 0)
|
||||
FLineIdIterator itr(STACK(7));
|
||||
while ((linenum = itr.Next()) >= 0)
|
||||
{
|
||||
line_t *line = &lines[linenum];
|
||||
line->special = specnum;
|
||||
|
@ -8516,7 +8517,7 @@ scriptwait:
|
|||
fixed_t z = 0;
|
||||
|
||||
if (tag != 0)
|
||||
secnum = P_FindSectorFromTag (tag, -1);
|
||||
secnum = P_FindFirstSectorFromTag (tag);
|
||||
else
|
||||
secnum = int(P_PointInSector (x, y) - sectors);
|
||||
|
||||
|
@ -8538,7 +8539,7 @@ scriptwait:
|
|||
|
||||
case PCD_GETSECTORLIGHTLEVEL:
|
||||
{
|
||||
int secnum = P_FindSectorFromTag (STACK(1), -1);
|
||||
int secnum = P_FindFirstSectorFromTag (STACK(1));
|
||||
int z = -1;
|
||||
|
||||
if (secnum >= 0)
|
||||
|
|
|
@ -781,14 +781,14 @@ vertex_t *FindVertex (fixed_t x, fixed_t y)
|
|||
static void CreateStartSpot (fixed_t *pos, FMapThing *start)
|
||||
{
|
||||
short angle = LittleShort(*(WORD *)(&pos[3]));
|
||||
FMapThing mt =
|
||||
{
|
||||
0, (LittleLong(pos[0])<<12), ((-LittleLong(pos[1]))<<12), 0,// tid, x, y, z
|
||||
short(Scale ((2048-angle)&2047, 360, 2048)), DoomEdMap.CheckKey(1), 1, // angle, type
|
||||
0, 0, // Skillfilter, Classfilter
|
||||
7|MTF_SINGLE|224, // flags
|
||||
0, {0}, 0 // special is 0, args and Conversation are 0
|
||||
};
|
||||
FMapThing mt = { 0, };
|
||||
|
||||
mt.x = LittleLong(pos[0])<<12;
|
||||
mt.y = (-LittleLong(pos[1]))<<12;
|
||||
mt.angle = short(Scale((2048-angle)&2047, 360, 2048));
|
||||
mt.info = DoomEdMap.CheckKey(1);
|
||||
mt.EdNum = 1;
|
||||
mt.flags = 7|MTF_SINGLE|224;
|
||||
|
||||
*start = mt;
|
||||
}
|
||||
|
|
|
@ -510,9 +510,9 @@ bool EV_DoCeiling (DCeiling::ECeiling type, line_t *line,
|
|||
P_ActivateInStasisCeiling (tag);
|
||||
}
|
||||
|
||||
secnum = -1;
|
||||
// affects all sectors with the same tag as the linedef
|
||||
while ((secnum = P_FindSectorFromTag (tag, secnum)) >= 0)
|
||||
FSectorTagIterator it(tag);
|
||||
while ((secnum = it.Next()) >= 0)
|
||||
{
|
||||
rtn |= !!DCeiling::Create(§ors[secnum], type, line, tag, speed, speed2, height, crush, silent, change, hexencrush);
|
||||
}
|
||||
|
|
|
@ -484,8 +484,8 @@ bool EV_DoDoor (DDoor::EVlDoor type, line_t *line, AActor *thing,
|
|||
else
|
||||
{ // [RH] Remote door
|
||||
|
||||
secnum = -1;
|
||||
while ((secnum = P_FindSectorFromTag (tag,secnum)) >= 0)
|
||||
FSectorTagIterator it(tag);
|
||||
while ((secnum = it.Next()) >= 0)
|
||||
{
|
||||
sec = §ors[secnum];
|
||||
// if the ceiling is already moving, don't start the door action
|
||||
|
@ -812,7 +812,8 @@ bool EV_SlidingDoor (line_t *line, AActor *actor, int tag, int speed, int delay)
|
|||
return false;
|
||||
}
|
||||
|
||||
while ((secnum = P_FindSectorFromTag (tag, secnum)) >= 0)
|
||||
FSectorTagIterator it(tag);
|
||||
while ((secnum = it.Next()) >= 0)
|
||||
{
|
||||
sec = §ors[secnum];
|
||||
if (sec->ceilingdata != NULL)
|
||||
|
|
114
src/p_floor.cpp
114
src/p_floor.cpp
|
@ -290,28 +290,13 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag,
|
|||
rtn = false;
|
||||
|
||||
// check if a manual trigger; if so do just the sector on the backside
|
||||
if (tag == 0)
|
||||
{
|
||||
if (!line || !(sec = line->backsector))
|
||||
return rtn;
|
||||
secnum = (int)(sec-sectors);
|
||||
goto manual_floor;
|
||||
}
|
||||
|
||||
secnum = -1;
|
||||
while (tag && (secnum = P_FindSectorFromTag (tag, secnum)) >= 0)
|
||||
FSectorTagIterator it(tag, line);
|
||||
while ((secnum = it.Next()) >= 0)
|
||||
{
|
||||
sec = §ors[secnum];
|
||||
|
||||
manual_floor:
|
||||
// ALREADY MOVING? IF SO, KEEP GOING...
|
||||
if (sec->PlaneMoving(sector_t::floor))
|
||||
{
|
||||
// There was a test for 0/non-0 here, supposed to prevent 0-tags from executing "continue" and searching for unrelated sectors
|
||||
// Unfortunately, the condition had been reversed, so that searches for tag-0 would continue,
|
||||
// while numbered tags would abort (return false, even if some floors have been successfully triggered)
|
||||
|
||||
// All occurences of the condition (faulty or not) have been replaced by a looping condition: Looping only occurs if we're looking for a non-0 tag.
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -545,9 +530,9 @@ manual_floor:
|
|||
|
||||
bool EV_FloorCrushStop (int tag)
|
||||
{
|
||||
int secnum = -1;
|
||||
|
||||
while ((secnum = P_FindSectorFromTag (tag, secnum)) >= 0)
|
||||
int secnum;
|
||||
FSectorTagIterator it(tag);
|
||||
while ((secnum = it.Next()) >= 0)
|
||||
{
|
||||
sector_t *sec = sectors + secnum;
|
||||
|
||||
|
@ -562,21 +547,6 @@ bool EV_FloorCrushStop (int tag)
|
|||
return true;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Linear tag search to emulate stair building from Doom.exe
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static int P_FindSectorFromTagLinear (int tag, int start)
|
||||
{
|
||||
for (int i=start+1;i<numsectors;i++)
|
||||
{
|
||||
if (sectors[i].tag == tag) return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// BUILD A STAIRCASE!
|
||||
|
@ -591,7 +561,7 @@ bool EV_BuildStairs (int tag, DFloor::EStair type, line_t *line,
|
|||
fixed_t stairsize, fixed_t speed, int delay, int reset, int igntxt,
|
||||
int usespecials)
|
||||
{
|
||||
int secnum;
|
||||
int secnum = -1;
|
||||
int osecnum; //jff 3/4/98 save old loop index
|
||||
int height;
|
||||
fixed_t stairstep;
|
||||
|
@ -607,44 +577,27 @@ bool EV_BuildStairs (int tag, DFloor::EStair type, line_t *line,
|
|||
sector_t* prev = NULL;
|
||||
|
||||
DFloor* floor;
|
||||
bool manual = false;
|
||||
|
||||
if (speed == 0)
|
||||
return false;
|
||||
|
||||
persteptime = FixedDiv (stairsize, speed) >> FRACBITS;
|
||||
|
||||
int (* FindSector) (int tag, int start) =
|
||||
(i_compatflags & COMPATF_STAIRINDEX)? P_FindSectorFromTagLinear : P_FindSectorFromTag;
|
||||
|
||||
// check if a manual trigger, if so do just the sector on the backside
|
||||
if (tag == 0)
|
||||
{
|
||||
if (!line || !(sec = line->backsector))
|
||||
return rtn;
|
||||
secnum = (int)(sec-sectors);
|
||||
manual = true;
|
||||
goto manual_stair;
|
||||
}
|
||||
|
||||
FSectorTagIterator itr(tag, line);
|
||||
// The compatibility mode doesn't work with a hashing algorithm.
|
||||
// It needs the original linear search method. This was broken in Boom.
|
||||
|
||||
secnum = -1;
|
||||
while ((secnum = FindSector (tag, secnum)) >= 0)
|
||||
bool compatible = tag != 0 && (i_compatflags & COMPATF_STAIRINDEX);
|
||||
while ((secnum = itr.NextCompat(compatible, secnum)) >= 0)
|
||||
{
|
||||
sec = §ors[secnum];
|
||||
|
||||
manual_stair:
|
||||
// ALREADY MOVING? IF SO, KEEP GOING...
|
||||
//jff 2/26/98 add special lockout condition to wait for entire
|
||||
//staircase to build before retriggering
|
||||
if (sec->PlaneMoving(sector_t::floor) || sec->stairlock)
|
||||
{
|
||||
if (!manual)
|
||||
continue;
|
||||
else
|
||||
return rtn;
|
||||
continue;
|
||||
}
|
||||
|
||||
// new floor thinker
|
||||
|
@ -781,14 +734,6 @@ manual_stair:
|
|||
// [RH] make sure the first sector doesn't point to a previous one, otherwise
|
||||
// it can infinite loop when the first sector stops moving.
|
||||
sectors[osecnum].prevsec = -1;
|
||||
if (manual)
|
||||
{
|
||||
return rtn;
|
||||
}
|
||||
if (!(i_compatflags & COMPATF_STAIRINDEX))
|
||||
{
|
||||
secnum = osecnum; //jff 3/4/98 restore loop index
|
||||
}
|
||||
}
|
||||
return rtn;
|
||||
}
|
||||
|
@ -811,21 +756,13 @@ bool EV_DoDonut (int tag, line_t *line, fixed_t pillarspeed, fixed_t slimespeed)
|
|||
vertex_t* spot;
|
||||
fixed_t height;
|
||||
|
||||
secnum = -1;
|
||||
rtn = false;
|
||||
|
||||
if (tag == 0)
|
||||
{
|
||||
if (!line || !(s1 = line->backsector))
|
||||
return rtn;
|
||||
goto manual_donut;
|
||||
}
|
||||
|
||||
while (tag && (secnum = P_FindSectorFromTag(tag,secnum)) >= 0)
|
||||
FSectorTagIterator itr(tag, line);
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
{
|
||||
s1 = §ors[secnum]; // s1 is pillar's sector
|
||||
|
||||
manual_donut:
|
||||
// ALREADY MOVING? IF SO, KEEP GOING...
|
||||
if (s1->PlaneMoving(sector_t::floor))
|
||||
continue; // safe now, because we check that tag is non-0 in the looping condition [fdari]
|
||||
|
@ -1042,19 +979,12 @@ bool EV_DoElevator (line_t *line, DElevator::EElevator elevtype,
|
|||
secnum = -1;
|
||||
rtn = false;
|
||||
|
||||
if (tag == 0)
|
||||
{
|
||||
if (!line || !(sec = line->backsector))
|
||||
return rtn;
|
||||
goto manual_elevator;
|
||||
}
|
||||
|
||||
FSectorTagIterator itr(tag, line);
|
||||
|
||||
// act on all sectors with the same tag as the triggering linedef
|
||||
while (tag && (secnum = P_FindSectorFromTag (tag, secnum)) >= 0) // never loop for a non-0 tag (condition moved to beginning of loop) [FDARI]
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
{
|
||||
sec = §ors[secnum];
|
||||
manual_elevator:
|
||||
// If either floor or ceiling is already activated, skip it
|
||||
if (sec->PlaneMoving(sector_t::floor) || sec->ceilingdata) //jff 2/22/98
|
||||
continue; // the loop used to break at the end if tag were 0, but would miss that step if "continue" occured [FDARI]
|
||||
|
@ -1142,10 +1072,10 @@ bool EV_DoChange (line_t *line, EChange changetype, int tag)
|
|||
sector_t *sec;
|
||||
sector_t *secm;
|
||||
|
||||
secnum = -1;
|
||||
rtn = false;
|
||||
// change all sectors with the same tag as the linedef
|
||||
while ((secnum = P_FindSectorFromTag (tag, secnum)) >= 0)
|
||||
FSectorTagIterator it(tag);
|
||||
while ((secnum = it.Next()) >= 0)
|
||||
{
|
||||
sec = §ors[secnum];
|
||||
|
||||
|
@ -1374,20 +1304,12 @@ bool EV_StartWaggle (int tag, line_t *line, int height, int speed, int offset,
|
|||
bool retCode;
|
||||
|
||||
retCode = false;
|
||||
sectorIndex = -1;
|
||||
|
||||
if (tag == 0)
|
||||
{
|
||||
if (!line || !(sector = line->backsector))
|
||||
return retCode;
|
||||
goto manual_waggle;
|
||||
}
|
||||
FSectorTagIterator itr(tag, line);
|
||||
|
||||
|
||||
while (tag && (sectorIndex = P_FindSectorFromTag(tag, sectorIndex)) >= 0)
|
||||
while ((sectorIndex = itr.Next()) >= 0)
|
||||
{
|
||||
sector = §ors[sectorIndex];
|
||||
manual_waggle:
|
||||
if ((!ceiling && sector->PlaneMoving(sector_t::floor)) ||
|
||||
(ceiling && sector->PlaneMoving(sector_t::ceiling)))
|
||||
{ // Already busy with another thinker
|
||||
|
|
|
@ -338,7 +338,14 @@ static bool LoadGLSegs(FileReader * lump)
|
|||
|
||||
ml->side=LittleShort(ml->side);
|
||||
segs[i].sidedef = ldef->sidedef[ml->side];
|
||||
segs[i].frontsector = ldef->sidedef[ml->side]->sector;
|
||||
if (ldef->sidedef[ml->side] != NULL)
|
||||
{
|
||||
segs[i].frontsector = ldef->sidedef[ml->side]->sector;
|
||||
}
|
||||
else
|
||||
{
|
||||
segs[i].frontsector = NULL;
|
||||
}
|
||||
if (ldef->flags & ML_TWOSIDED && ldef->sidedef[ml->side^1] != NULL)
|
||||
{
|
||||
segs[i].backsector = ldef->sidedef[ml->side^1]->sector;
|
||||
|
@ -346,7 +353,7 @@ static bool LoadGLSegs(FileReader * lump)
|
|||
else
|
||||
{
|
||||
ldef->flags &= ~ML_TWOSIDED;
|
||||
segs[i].backsector = 0;
|
||||
segs[i].backsector = NULL;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -385,7 +392,14 @@ static bool LoadGLSegs(FileReader * lump)
|
|||
|
||||
ml->side=LittleShort(ml->side);
|
||||
segs[i].sidedef = ldef->sidedef[ml->side];
|
||||
segs[i].frontsector = ldef->sidedef[ml->side]->sector;
|
||||
if (ldef->sidedef[ml->side] != NULL)
|
||||
{
|
||||
segs[i].frontsector = ldef->sidedef[ml->side]->sector;
|
||||
}
|
||||
else
|
||||
{
|
||||
segs[i].frontsector = NULL;
|
||||
}
|
||||
if (ldef->flags & ML_TWOSIDED && ldef->sidedef[ml->side^1] != NULL)
|
||||
{
|
||||
segs[i].backsector = ldef->sidedef[ml->side^1]->sector;
|
||||
|
@ -393,7 +407,7 @@ static bool LoadGLSegs(FileReader * lump)
|
|||
else
|
||||
{
|
||||
ldef->flags &= ~ML_TWOSIDED;
|
||||
segs[i].backsector = 0;
|
||||
segs[i].backsector = NULL;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -189,9 +189,8 @@ DFlicker::DFlicker (sector_t *sector, int upper, int lower)
|
|||
void EV_StartLightFlickering (int tag, int upper, int lower)
|
||||
{
|
||||
int secnum;
|
||||
|
||||
secnum = -1;
|
||||
while ((secnum = P_FindSectorFromTag (tag,secnum)) >= 0)
|
||||
FSectorTagIterator it(tag);
|
||||
while ((secnum = it.Next()) >= 0)
|
||||
{
|
||||
new DFlicker (§ors[secnum], upper, lower);
|
||||
}
|
||||
|
@ -359,9 +358,8 @@ DStrobe::DStrobe (sector_t *sector, int utics, int ltics, bool inSync)
|
|||
void EV_StartLightStrobing (int tag, int upper, int lower, int utics, int ltics)
|
||||
{
|
||||
int secnum;
|
||||
|
||||
secnum = -1;
|
||||
while ((secnum = P_FindSectorFromTag (tag,secnum)) >= 0)
|
||||
FSectorTagIterator it(tag);
|
||||
while ((secnum = it.Next()) >= 0)
|
||||
{
|
||||
sector_t *sec = §ors[secnum];
|
||||
if (sec->lightingdata)
|
||||
|
@ -374,9 +372,8 @@ void EV_StartLightStrobing (int tag, int upper, int lower, int utics, int ltics)
|
|||
void EV_StartLightStrobing (int tag, int utics, int ltics)
|
||||
{
|
||||
int secnum;
|
||||
|
||||
secnum = -1;
|
||||
while ((secnum = P_FindSectorFromTag (tag,secnum)) >= 0)
|
||||
FSectorTagIterator it(tag);
|
||||
while ((secnum = it.Next()) >= 0)
|
||||
{
|
||||
sector_t *sec = §ors[secnum];
|
||||
if (sec->lightingdata)
|
||||
|
@ -396,16 +393,14 @@ void EV_StartLightStrobing (int tag, int utics, int ltics)
|
|||
|
||||
void EV_TurnTagLightsOff (int tag)
|
||||
{
|
||||
int i;
|
||||
int secnum;
|
||||
|
||||
// [RH] Don't do a linear search
|
||||
for (secnum = -1; (secnum = P_FindSectorFromTag (tag, secnum)) >= 0; )
|
||||
FSectorTagIterator it(tag);
|
||||
while ((secnum = it.Next()) >= 0)
|
||||
{
|
||||
sector_t *sector = sectors + secnum;
|
||||
int min = sector->lightlevel;
|
||||
|
||||
for (i = 0; i < sector->linecount; i++)
|
||||
for (int i = 0; i < sector->linecount; i++)
|
||||
{
|
||||
sector_t *tsec = getNextSector (sector->lines[i],sector);
|
||||
if (!tsec)
|
||||
|
@ -427,10 +422,9 @@ void EV_TurnTagLightsOff (int tag)
|
|||
|
||||
void EV_LightTurnOn (int tag, int bright)
|
||||
{
|
||||
int secnum = -1;
|
||||
|
||||
// [RH] Don't do a linear search
|
||||
while ((secnum = P_FindSectorFromTag (tag, secnum)) >= 0)
|
||||
int secnum;
|
||||
FSectorTagIterator it(tag);
|
||||
while ((secnum = it.Next()) >= 0)
|
||||
{
|
||||
sector_t *sector = sectors + secnum;
|
||||
int tbright = bright; //jff 5/17/98 search for maximum PER sector
|
||||
|
@ -480,15 +474,14 @@ void EV_LightTurnOn (int tag, int bright)
|
|||
|
||||
void EV_LightTurnOnPartway (int tag, fixed_t frac)
|
||||
{
|
||||
int i;
|
||||
|
||||
frac = clamp<fixed_t> (frac, 0, FRACUNIT);
|
||||
|
||||
// Search all sectors for ones with same tag as activating line
|
||||
i = -1;
|
||||
while ((i = P_FindSectorFromTag (tag, i)) >= 0)
|
||||
int secnum;
|
||||
FSectorTagIterator it(tag);
|
||||
while ((secnum = it.Next()) >= 0)
|
||||
{
|
||||
sector_t *temp, *sector = sectors + i;
|
||||
sector_t *temp, *sector = §ors[secnum];
|
||||
int j, bright = 0, min = sector->lightlevel;
|
||||
|
||||
for (j = 0; j < sector->linecount; ++j)
|
||||
|
@ -520,9 +513,9 @@ void EV_LightTurnOnPartway (int tag, fixed_t frac)
|
|||
|
||||
void EV_LightChange (int tag, int value)
|
||||
{
|
||||
int secnum = -1;
|
||||
|
||||
while ((secnum = P_FindSectorFromTag (tag, secnum)) >= 0)
|
||||
int secnum;
|
||||
FSectorTagIterator it(tag);
|
||||
while ((secnum = it.Next()) >= 0)
|
||||
{
|
||||
sectors[secnum].SetLightLevel(sectors[secnum].lightlevel + value);
|
||||
}
|
||||
|
@ -681,8 +674,8 @@ void EV_StartLightGlowing (int tag, int upper, int lower, int tics)
|
|||
lower = temp;
|
||||
}
|
||||
|
||||
secnum = -1;
|
||||
while ((secnum = P_FindSectorFromTag (tag,secnum)) >= 0)
|
||||
FSectorTagIterator it(tag);
|
||||
while ((secnum = it.Next()) >= 0)
|
||||
{
|
||||
sector_t *sec = §ors[secnum];
|
||||
if (sec->lightingdata)
|
||||
|
@ -701,9 +694,8 @@ void EV_StartLightGlowing (int tag, int upper, int lower, int tics)
|
|||
void EV_StartLightFading (int tag, int value, int tics)
|
||||
{
|
||||
int secnum;
|
||||
|
||||
secnum = -1;
|
||||
while ((secnum = P_FindSectorFromTag (tag,secnum)) >= 0)
|
||||
FSectorTagIterator it(tag);
|
||||
while ((secnum = it.Next()) >= 0)
|
||||
{
|
||||
sector_t *sec = §ors[secnum];
|
||||
if (sec->lightingdata)
|
||||
|
@ -846,7 +838,7 @@ void EV_StopLightEffect (int tag)
|
|||
|
||||
while ((effect = iterator.Next()) != NULL)
|
||||
{
|
||||
if (effect->GetSector()->tag == tag)
|
||||
if (effect->GetSector()->HasTag(tag))
|
||||
{
|
||||
effect->Destroy();
|
||||
}
|
||||
|
|
|
@ -278,7 +278,7 @@ static void RemoveTaggedSectors(extsector_t::linked::plane &scrollplane, int tag
|
|||
{
|
||||
for(int i = scrollplane.Sectors.Size()-1; i>=0; i--)
|
||||
{
|
||||
if (scrollplane.Sectors[i].Sector->tag == tag)
|
||||
if (scrollplane.Sectors[i].Sector->HasTag(tag))
|
||||
{
|
||||
scrollplane.Sectors.Delete(i);
|
||||
}
|
||||
|
@ -316,7 +316,9 @@ bool P_AddSectorLinks(sector_t *control, int tag, INTBOOL ceiling, int movetype)
|
|||
|
||||
if (movetype > 0)
|
||||
{
|
||||
for(int sec = -1; (sec = P_FindSectorFromTag(tag, sec)) >= 0; )
|
||||
int sec;
|
||||
FSectorTagIterator itr(tag);
|
||||
while ((sec = itr.Next()) >= 0)
|
||||
{
|
||||
// Don't attach to self!
|
||||
if (control != §ors[sec])
|
||||
|
@ -346,7 +348,9 @@ void P_AddSectorLinksByID(sector_t *control, int id, INTBOOL ceiling)
|
|||
{
|
||||
extsector_t::linked::plane &scrollplane = ceiling? control->e->Linked.Ceiling : control->e->Linked.Floor;
|
||||
|
||||
for(int line = -1; (line = P_FindLineFromID(id, line)) >= 0; )
|
||||
FLineIdIterator itr(id);
|
||||
int line;
|
||||
while ((line = itr.Next()) >= 0)
|
||||
{
|
||||
line_t *ld = &lines[line];
|
||||
|
||||
|
|
139
src/p_lnspec.cpp
139
src/p_lnspec.cpp
|
@ -1266,7 +1266,7 @@ FUNC(LS_Thing_Destroy)
|
|||
while (actor)
|
||||
{
|
||||
AActor *temp = iterator.Next ();
|
||||
if (actor->flags & MF_SHOOTABLE && actor->Sector->tag == arg2)
|
||||
if (actor->flags & MF_SHOOTABLE && actor->Sector->HasTag(arg2))
|
||||
P_DamageMobj (actor, NULL, it, arg1 ? TELEFRAG_DAMAGE : actor->health, NAME_None);
|
||||
actor = temp;
|
||||
}
|
||||
|
@ -1279,7 +1279,7 @@ FUNC(LS_Thing_Destroy)
|
|||
while (actor)
|
||||
{
|
||||
AActor *temp = iterator.Next ();
|
||||
if (actor->flags & MF_SHOOTABLE && (arg2 == 0 || actor->Sector->tag == arg2))
|
||||
if (actor->flags & MF_SHOOTABLE && (arg2 == 0 || actor->Sector->HasTag(arg2)))
|
||||
P_DamageMobj (actor, NULL, it, arg1 ? TELEFRAG_DAMAGE : actor->health, NAME_None);
|
||||
actor = temp;
|
||||
}
|
||||
|
@ -1914,9 +1914,9 @@ FUNC(LS_Sector_ChangeSound)
|
|||
if (!arg0)
|
||||
return false;
|
||||
|
||||
secNum = -1;
|
||||
rtn = false;
|
||||
while ((secNum = P_FindSectorFromTag (arg0, secNum)) >= 0)
|
||||
FSectorTagIterator itr(arg0);
|
||||
while ((secNum = itr.Next()) >= 0)
|
||||
{
|
||||
sectors[secNum].seqType = arg1;
|
||||
rtn = true;
|
||||
|
@ -1933,9 +1933,9 @@ FUNC(LS_Sector_ChangeFlags)
|
|||
if (!arg0)
|
||||
return false;
|
||||
|
||||
secNum = -1;
|
||||
rtn = false;
|
||||
while ((secNum = P_FindSectorFromTag (arg0, secNum)) >= 0)
|
||||
FSectorTagIterator itr(arg0);
|
||||
while ((secNum = itr.Next()) >= 0)
|
||||
{
|
||||
sectors[secNum].Flags = (sectors[secNum].Flags | arg1) & ~arg2;
|
||||
rtn = true;
|
||||
|
@ -1969,10 +1969,11 @@ void AdjustPusher (int tag, int magnitude, int angle, DPusher::EPusher type)
|
|||
}
|
||||
|
||||
size_t numcollected = Collection.Size ();
|
||||
int secnum = -1;
|
||||
int secnum;
|
||||
|
||||
// Now create pushers for any sectors that don't already have them.
|
||||
while ((secnum = P_FindSectorFromTag (tag, secnum)) >= 0)
|
||||
FSectorTagIterator itr(tag);
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
{
|
||||
unsigned int i;
|
||||
for (i = 0; i < numcollected; i++)
|
||||
|
@ -2020,9 +2021,9 @@ FUNC(LS_Sector_SetTranslucent)
|
|||
{
|
||||
if (arg0 != 0)
|
||||
{
|
||||
int secnum = -1;
|
||||
|
||||
while ((secnum = P_FindSectorFromTag (arg0, secnum)) >= 0)
|
||||
int secnum;
|
||||
FSectorTagIterator itr(arg0);
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
{
|
||||
sectors[secnum].SetAlpha(arg1, Scale(arg2, OPAQUE, 255));
|
||||
sectors[secnum].ChangeFlags(arg1, ~PLANEF_ADDITIVE, arg3? PLANEF_ADDITIVE:0);
|
||||
|
@ -2037,7 +2038,7 @@ FUNC(LS_Sector_SetLink)
|
|||
{
|
||||
if (arg0 != 0) // control tag == 0 is for static initialization and must not be handled here
|
||||
{
|
||||
int control = P_FindSectorFromTag(arg0, -1);
|
||||
int control = P_FindFirstSectorFromTag(arg0);
|
||||
if (control >= 0)
|
||||
{
|
||||
return P_AddSectorLinks(§ors[control], arg1, arg2, arg3);
|
||||
|
@ -2062,7 +2063,7 @@ static void SetWallScroller (int id, int sidechoice, fixed_t dx, fixed_t dy, int
|
|||
{
|
||||
int wallnum = scroller->GetWallNum ();
|
||||
|
||||
if (wallnum >= 0 && sides[wallnum].linedef->id == id &&
|
||||
if (wallnum >= 0 && sides[wallnum].linedef->HasId(id) &&
|
||||
int(sides[wallnum].linedef->sidedef[sidechoice] - sides) == wallnum &&
|
||||
Where == scroller->GetScrollParts())
|
||||
{
|
||||
|
@ -2081,7 +2082,7 @@ static void SetWallScroller (int id, int sidechoice, fixed_t dx, fixed_t dy, int
|
|||
while ( (collect.Obj = iterator.Next ()) )
|
||||
{
|
||||
if ((collect.RefNum = ((DScroller *)collect.Obj)->GetWallNum ()) != -1 &&
|
||||
sides[collect.RefNum].linedef->id == id &&
|
||||
sides[collect.RefNum].linedef->HasId(id) &&
|
||||
int(sides[collect.RefNum].linedef->sidedef[sidechoice] - sides) == collect.RefNum &&
|
||||
Where == ((DScroller *)collect.Obj)->GetScrollParts())
|
||||
{
|
||||
|
@ -2092,10 +2093,11 @@ static void SetWallScroller (int id, int sidechoice, fixed_t dx, fixed_t dy, int
|
|||
}
|
||||
|
||||
size_t numcollected = Collection.Size ();
|
||||
int linenum = -1;
|
||||
int linenum;
|
||||
|
||||
// Now create scrollers for any walls that don't already have them.
|
||||
while ((linenum = P_FindLineFromID (id, linenum)) >= 0)
|
||||
FLineIdIterator itr(id);
|
||||
while ((linenum = itr.Next()) >= 0)
|
||||
{
|
||||
if (lines[linenum].sidedef[sidechoice] != NULL)
|
||||
{
|
||||
|
@ -2167,7 +2169,7 @@ static void SetScroller (int tag, DScroller::EScrollType type, fixed_t dx, fixed
|
|||
{
|
||||
if (scroller->IsType (type))
|
||||
{
|
||||
if (sectors[scroller->GetAffectee ()].tag == tag)
|
||||
if (sectors[scroller->GetAffectee ()].HasTag(tag))
|
||||
{
|
||||
i++;
|
||||
scroller->SetRate (dx, dy);
|
||||
|
@ -2181,7 +2183,8 @@ static void SetScroller (int tag, DScroller::EScrollType type, fixed_t dx, fixed
|
|||
}
|
||||
|
||||
// Need to create scrollers for the sector(s)
|
||||
for (i = -1; (i = P_FindSectorFromTag (tag, i)) >= 0; )
|
||||
FSectorTagIterator itr(tag);
|
||||
while ((i = itr.Next()) >= 0)
|
||||
{
|
||||
new DScroller (type, dx, dy, -1, i, 0);
|
||||
}
|
||||
|
@ -2240,8 +2243,10 @@ FUNC(LS_Sector_SetDamage)
|
|||
// problems by adding an unwanted constructor.
|
||||
// Since it doesn't really matter whether the type is translated
|
||||
// here or in P_PlayerInSpecialSector I think it's the best solution.
|
||||
int secnum = -1;
|
||||
while ((secnum = P_FindSectorFromTag (arg0, secnum)) >= 0) {
|
||||
FSectorTagIterator itr(arg0);
|
||||
int secnum;
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
{
|
||||
sectors[secnum].damage = arg1;
|
||||
sectors[secnum].mod = arg2;
|
||||
}
|
||||
|
@ -2251,14 +2256,15 @@ FUNC(LS_Sector_SetDamage)
|
|||
FUNC(LS_Sector_SetGravity)
|
||||
// Sector_SetGravity (tag, intpart, fracpart)
|
||||
{
|
||||
int secnum = -1;
|
||||
float gravity;
|
||||
|
||||
if (arg2 > 99)
|
||||
arg2 = 99;
|
||||
gravity = (float)arg1 + (float)arg2 * 0.01f;
|
||||
|
||||
while ((secnum = P_FindSectorFromTag (arg0, secnum)) >= 0)
|
||||
FSectorTagIterator itr(arg0);
|
||||
int secnum;
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
sectors[secnum].gravity = gravity;
|
||||
|
||||
return true;
|
||||
|
@ -2267,9 +2273,9 @@ FUNC(LS_Sector_SetGravity)
|
|||
FUNC(LS_Sector_SetColor)
|
||||
// Sector_SetColor (tag, r, g, b, desaturate)
|
||||
{
|
||||
int secnum = -1;
|
||||
|
||||
while ((secnum = P_FindSectorFromTag (arg0, secnum)) >= 0)
|
||||
FSectorTagIterator itr(arg0);
|
||||
int secnum;
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
{
|
||||
sectors[secnum].SetColor(arg1, arg2, arg3, arg4);
|
||||
}
|
||||
|
@ -2280,9 +2286,9 @@ FUNC(LS_Sector_SetColor)
|
|||
FUNC(LS_Sector_SetFade)
|
||||
// Sector_SetFade (tag, r, g, b)
|
||||
{
|
||||
int secnum = -1;
|
||||
|
||||
while ((secnum = P_FindSectorFromTag (arg0, secnum)) >= 0)
|
||||
FSectorTagIterator itr(arg0);
|
||||
int secnum;
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
{
|
||||
sectors[secnum].SetFade(arg1, arg2, arg3);
|
||||
}
|
||||
|
@ -2292,11 +2298,12 @@ FUNC(LS_Sector_SetFade)
|
|||
FUNC(LS_Sector_SetCeilingPanning)
|
||||
// Sector_SetCeilingPanning (tag, x-int, x-frac, y-int, y-frac)
|
||||
{
|
||||
int secnum = -1;
|
||||
fixed_t xofs = arg1 * FRACUNIT + arg2 * (FRACUNIT/100);
|
||||
fixed_t yofs = arg3 * FRACUNIT + arg4 * (FRACUNIT/100);
|
||||
|
||||
while ((secnum = P_FindSectorFromTag (arg0, secnum)) >= 0)
|
||||
FSectorTagIterator itr(arg0);
|
||||
int secnum;
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
{
|
||||
sectors[secnum].SetXOffset(sector_t::ceiling, xofs);
|
||||
sectors[secnum].SetYOffset(sector_t::ceiling, yofs);
|
||||
|
@ -2307,11 +2314,12 @@ FUNC(LS_Sector_SetCeilingPanning)
|
|||
FUNC(LS_Sector_SetFloorPanning)
|
||||
// Sector_SetFloorPanning (tag, x-int, x-frac, y-int, y-frac)
|
||||
{
|
||||
int secnum = -1;
|
||||
fixed_t xofs = arg1 * FRACUNIT + arg2 * (FRACUNIT/100);
|
||||
fixed_t yofs = arg3 * FRACUNIT + arg4 * (FRACUNIT/100);
|
||||
|
||||
while ((secnum = P_FindSectorFromTag (arg0, secnum)) >= 0)
|
||||
FSectorTagIterator itr(arg0);
|
||||
int secnum;
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
{
|
||||
sectors[secnum].SetXOffset(sector_t::floor, xofs);
|
||||
sectors[secnum].SetYOffset(sector_t::floor, yofs);
|
||||
|
@ -2322,7 +2330,6 @@ FUNC(LS_Sector_SetFloorPanning)
|
|||
FUNC(LS_Sector_SetFloorScale)
|
||||
// Sector_SetFloorScale (tag, x-int, x-frac, y-int, y-frac)
|
||||
{
|
||||
int secnum = -1;
|
||||
fixed_t xscale = arg1 * FRACUNIT + arg2 * (FRACUNIT/100);
|
||||
fixed_t yscale = arg3 * FRACUNIT + arg4 * (FRACUNIT/100);
|
||||
|
||||
|
@ -2331,7 +2338,9 @@ FUNC(LS_Sector_SetFloorScale)
|
|||
if (yscale)
|
||||
yscale = FixedDiv (FRACUNIT, yscale);
|
||||
|
||||
while ((secnum = P_FindSectorFromTag (arg0, secnum)) >= 0)
|
||||
FSectorTagIterator itr(arg0);
|
||||
int secnum;
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
{
|
||||
if (xscale)
|
||||
sectors[secnum].SetXScale(sector_t::floor, xscale);
|
||||
|
@ -2344,7 +2353,6 @@ FUNC(LS_Sector_SetFloorScale)
|
|||
FUNC(LS_Sector_SetCeilingScale)
|
||||
// Sector_SetCeilingScale (tag, x-int, x-frac, y-int, y-frac)
|
||||
{
|
||||
int secnum = -1;
|
||||
fixed_t xscale = arg1 * FRACUNIT + arg2 * (FRACUNIT/100);
|
||||
fixed_t yscale = arg3 * FRACUNIT + arg4 * (FRACUNIT/100);
|
||||
|
||||
|
@ -2353,7 +2361,9 @@ FUNC(LS_Sector_SetCeilingScale)
|
|||
if (yscale)
|
||||
yscale = FixedDiv (FRACUNIT, yscale);
|
||||
|
||||
while ((secnum = P_FindSectorFromTag (arg0, secnum)) >= 0)
|
||||
FSectorTagIterator itr(arg0);
|
||||
int secnum;
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
{
|
||||
if (xscale)
|
||||
sectors[secnum].SetXScale(sector_t::ceiling, xscale);
|
||||
|
@ -2366,14 +2376,14 @@ FUNC(LS_Sector_SetCeilingScale)
|
|||
FUNC(LS_Sector_SetFloorScale2)
|
||||
// Sector_SetFloorScale2 (tag, x-factor, y-factor)
|
||||
{
|
||||
int secnum = -1;
|
||||
|
||||
if (arg1)
|
||||
arg1 = FixedDiv (FRACUNIT, arg1);
|
||||
if (arg2)
|
||||
arg2 = FixedDiv (FRACUNIT, arg2);
|
||||
|
||||
while ((secnum = P_FindSectorFromTag (arg0, secnum)) >= 0)
|
||||
FSectorTagIterator itr(arg0);
|
||||
int secnum;
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
{
|
||||
if (arg1)
|
||||
sectors[secnum].SetXScale(sector_t::floor, arg1);
|
||||
|
@ -2386,14 +2396,14 @@ FUNC(LS_Sector_SetFloorScale2)
|
|||
FUNC(LS_Sector_SetCeilingScale2)
|
||||
// Sector_SetFloorScale2 (tag, x-factor, y-factor)
|
||||
{
|
||||
int secnum = -1;
|
||||
|
||||
if (arg1)
|
||||
arg1 = FixedDiv (FRACUNIT, arg1);
|
||||
if (arg2)
|
||||
arg2 = FixedDiv (FRACUNIT, arg2);
|
||||
|
||||
while ((secnum = P_FindSectorFromTag (arg0, secnum)) >= 0)
|
||||
FSectorTagIterator itr(arg0);
|
||||
int secnum;
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
{
|
||||
if (arg1)
|
||||
sectors[secnum].SetXScale(sector_t::ceiling, arg1);
|
||||
|
@ -2406,11 +2416,12 @@ FUNC(LS_Sector_SetCeilingScale2)
|
|||
FUNC(LS_Sector_SetRotation)
|
||||
// Sector_SetRotation (tag, floor-angle, ceiling-angle)
|
||||
{
|
||||
int secnum = -1;
|
||||
angle_t ceiling = arg2 * ANGLE_1;
|
||||
angle_t floor = arg1 * ANGLE_1;
|
||||
|
||||
while ((secnum = P_FindSectorFromTag (arg0, secnum)) >= 0)
|
||||
FSectorTagIterator itr(arg0);
|
||||
int secnum;
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
{
|
||||
sectors[secnum].SetAngle(sector_t::floor, floor);
|
||||
sectors[secnum].SetAngle(sector_t::ceiling, ceiling);
|
||||
|
@ -2421,30 +2432,28 @@ FUNC(LS_Sector_SetRotation)
|
|||
FUNC(LS_Line_AlignCeiling)
|
||||
// Line_AlignCeiling (lineid, side)
|
||||
{
|
||||
int line = P_FindLineFromID (arg0, -1);
|
||||
bool ret = 0;
|
||||
|
||||
if (line < 0)
|
||||
I_Error ("Sector_AlignCeiling: Lineid %d is undefined", arg0);
|
||||
do
|
||||
FLineIdIterator itr(arg0);
|
||||
int line;
|
||||
while ((line = itr.Next()) >= 0)
|
||||
{
|
||||
ret |= P_AlignFlat (line, !!arg1, 1);
|
||||
} while ( (line = P_FindLineFromID (arg0, line)) >= 0);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
FUNC(LS_Line_AlignFloor)
|
||||
// Line_AlignFloor (lineid, side)
|
||||
{
|
||||
int line = P_FindLineFromID (arg0, -1);
|
||||
bool ret = 0;
|
||||
|
||||
if (line < 0)
|
||||
I_Error ("Sector_AlignFloor: Lineid %d is undefined", arg0);
|
||||
do
|
||||
FLineIdIterator itr(arg0);
|
||||
int line;
|
||||
while ((line = itr.Next()) >= 0)
|
||||
{
|
||||
ret |= P_AlignFlat (line, !!arg1, 0);
|
||||
} while ( (line = P_FindLineFromID (arg0, line)) >= 0);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -2456,7 +2465,9 @@ FUNC(LS_Line_SetTextureOffset)
|
|||
if (arg0 == 0 || arg3 < 0 || arg3 > 1)
|
||||
return false;
|
||||
|
||||
for(int line = -1; (line = P_FindLineFromID (arg0, line)) >= 0; )
|
||||
FLineIdIterator itr(arg0);
|
||||
int line;
|
||||
while ((line = itr.Next()) >= 0)
|
||||
{
|
||||
side_t *side = lines[line].sidedef[arg3];
|
||||
if (side != NULL)
|
||||
|
@ -2507,7 +2518,9 @@ FUNC(LS_Line_SetTextureScale)
|
|||
if (arg0 == 0 || arg3 < 0 || arg3 > 1)
|
||||
return false;
|
||||
|
||||
for(int line = -1; (line = P_FindLineFromID (arg0, line)) >= 0; )
|
||||
FLineIdIterator itr(arg0);
|
||||
int line;
|
||||
while ((line = itr.Next()) >= 0)
|
||||
{
|
||||
side_t *side = lines[line].sidedef[arg3];
|
||||
if (side != NULL)
|
||||
|
@ -2578,7 +2591,9 @@ FUNC(LS_Line_SetBlocking)
|
|||
if (arg2 & 1) clearflags |= flagtrans[i];
|
||||
}
|
||||
|
||||
for(int line = -1; (line = P_FindLineFromID (arg0, line)) >= 0; )
|
||||
FLineIdIterator itr(arg0);
|
||||
int line;
|
||||
while ((line = itr.Next()) >= 0)
|
||||
{
|
||||
lines[line].flags = (lines[line].flags & ~clearflags) | setflags;
|
||||
}
|
||||
|
@ -2871,8 +2886,9 @@ FUNC(LS_SetPlayerProperty)
|
|||
FUNC(LS_TranslucentLine)
|
||||
// TranslucentLine (id, amount, type)
|
||||
{
|
||||
int linenum = -1;
|
||||
while ((linenum = P_FindLineFromID (arg0, linenum)) >= 0)
|
||||
FLineIdIterator itr(arg0);
|
||||
int linenum;
|
||||
while ((linenum = itr.Next()) >= 0)
|
||||
{
|
||||
lines[linenum].Alpha = Scale(clamp(arg1, 0, 255), FRACUNIT, 255);
|
||||
if (arg2 == 0)
|
||||
|
@ -2997,10 +3013,11 @@ FUNC(LS_ForceField)
|
|||
FUNC(LS_ClearForceField)
|
||||
// ClearForceField (tag)
|
||||
{
|
||||
int secnum = -1;
|
||||
bool rtn = false;
|
||||
|
||||
while ((secnum = P_FindSectorFromTag (arg0, secnum)) >= 0)
|
||||
FSectorTagIterator itr(arg0);
|
||||
int secnum;
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
{
|
||||
sector_t *sec = §ors[secnum];
|
||||
rtn = true;
|
||||
|
|
|
@ -3545,7 +3545,7 @@ void AActor::Tick ()
|
|||
}
|
||||
else if (scrolltype == Scroll_StrifeCurrent)
|
||||
{ // Strife scroll special
|
||||
int anglespeed = sec->tag - 100;
|
||||
int anglespeed = sec->GetMainTag() - 100;
|
||||
fixed_t carryspeed = DivScale32 (anglespeed % 10, 16*CARRYFACTOR);
|
||||
angle_t fineangle = (anglespeed / 10) << (32-3);
|
||||
fineangle >>= ANGLETOFINESHIFT;
|
||||
|
@ -4725,9 +4725,9 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
|
|||
}
|
||||
|
||||
// copy args to mapthing so that we have them in one place for the rest of this function
|
||||
if (mentry->Special >= 0)
|
||||
if (mentry->ArgsDefined)
|
||||
{
|
||||
mthing->special = mentry->Special;
|
||||
if (mentry->Type!= NULL) mthing->special = mentry->Special;
|
||||
memcpy(mthing->args, mentry->Args, sizeof(mthing->args));
|
||||
}
|
||||
|
||||
|
|
|
@ -220,20 +220,11 @@ bool EV_DoPillar (DPillar::EPillar type, line_t *line, int tag,
|
|||
bool rtn = false;
|
||||
|
||||
// check if a manual trigger; if so do just the sector on the backside
|
||||
if (tag == 0)
|
||||
{
|
||||
if (!line || !(sec = line->backsector))
|
||||
return rtn;
|
||||
secnum = (int)(sec-sectors);
|
||||
goto manual_pillar;
|
||||
}
|
||||
|
||||
secnum = -1;
|
||||
while (tag && (secnum = P_FindSectorFromTag (tag, secnum)) >= 0)
|
||||
FSectorTagIterator itr(tag, line);
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
{
|
||||
sec = §ors[secnum];
|
||||
|
||||
manual_pillar:
|
||||
if (sec->PlaneMoving(sector_t::floor) || sec->PlaneMoving(sector_t::ceiling))
|
||||
continue;
|
||||
|
||||
|
|
|
@ -233,42 +233,33 @@ bool EV_DoPlat (int tag, line_t *line, DPlat::EPlatType type, int height,
|
|||
fixed_t newheight = 0;
|
||||
vertex_t *spot;
|
||||
|
||||
if (tag != 0)
|
||||
{
|
||||
// Activate all <type> plats that are in_stasis
|
||||
switch (type)
|
||||
{
|
||||
case DPlat::platToggle:
|
||||
rtn = true;
|
||||
case DPlat::platPerpetualRaise:
|
||||
P_ActivateInStasis (tag);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// [RH] If tag is zero, use the sector on the back side
|
||||
// of the activating line (if any).
|
||||
if (!tag)
|
||||
{
|
||||
if (!line || !(sec = line->backsector))
|
||||
return false;
|
||||
secnum = (int)(sec - sectors);
|
||||
manual = true;
|
||||
goto manual_plat;
|
||||
}
|
||||
|
||||
// Activate all <type> plats that are in_stasis
|
||||
switch (type)
|
||||
{
|
||||
case DPlat::platToggle:
|
||||
rtn = true;
|
||||
case DPlat::platPerpetualRaise:
|
||||
P_ActivateInStasis (tag);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
secnum = -1;
|
||||
while ((secnum = P_FindSectorFromTag (tag, secnum)) >= 0)
|
||||
FSectorTagIterator itr(tag, line);
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
{
|
||||
sec = §ors[secnum];
|
||||
|
||||
manual_plat:
|
||||
if (sec->PlaneMoving(sector_t::floor))
|
||||
{
|
||||
if (!manual)
|
||||
continue;
|
||||
else
|
||||
return false;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Find lowest & highest floors around sector
|
||||
|
@ -406,8 +397,6 @@ manual_plat:
|
|||
default:
|
||||
break;
|
||||
}
|
||||
if (manual)
|
||||
return rtn;
|
||||
}
|
||||
return rtn;
|
||||
}
|
||||
|
|
|
@ -825,6 +825,77 @@ sector_t *sector_t::GetHeightSec() const
|
|||
}
|
||||
|
||||
|
||||
bool sector_t::HasTag(int checktag) const
|
||||
{
|
||||
return tag == checktag;
|
||||
}
|
||||
|
||||
bool sector_t::HasTags() const
|
||||
{
|
||||
return tag != 0;
|
||||
}
|
||||
|
||||
void sector_t::SetMainTag(int tagnum)
|
||||
{
|
||||
tag = tagnum;
|
||||
}
|
||||
|
||||
int sector_t::GetMainTag() const
|
||||
{
|
||||
return tag;
|
||||
}
|
||||
|
||||
void sector_t::ClearTags()
|
||||
{
|
||||
tag = 0;
|
||||
}
|
||||
|
||||
void sector_t::HashTags()
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=numsectors; --i>=0; ) // Initially make all slots empty.
|
||||
sectors[i].firsttag = -1;
|
||||
for (i=numsectors; --i>=0; ) // Proceed from last to first sector
|
||||
{ // so that lower sectors appear first
|
||||
int j = (unsigned) sectors[i].tag % (unsigned) numsectors; // Hash func
|
||||
sectors[i].nexttag = sectors[j].firsttag; // Prepend sector to chain
|
||||
sectors[j].firsttag = i;
|
||||
}
|
||||
}
|
||||
|
||||
void line_t::SetMainId(int newid)
|
||||
{
|
||||
id = newid;
|
||||
}
|
||||
|
||||
void line_t::ClearIds()
|
||||
{
|
||||
id = -1;
|
||||
}
|
||||
|
||||
bool line_t::HasId(int checkid) const
|
||||
{
|
||||
return id == checkid;
|
||||
}
|
||||
|
||||
|
||||
void line_t::HashIds()
|
||||
{
|
||||
// killough 4/17/98: same thing, only for linedefs
|
||||
int i;
|
||||
|
||||
for (i=numlines; --i>=0; ) // Initially make all slots empty.
|
||||
lines[i].firstid = -1;
|
||||
for (i=numlines; --i>=0; ) // Proceed from last to first linedef
|
||||
{ // so that lower linedefs appear first
|
||||
int j = (unsigned) lines[i].id % (unsigned) numlines; // Hash func
|
||||
lines[i].nextid = lines[j].firstid; // Prepend linedef to chain
|
||||
lines[j].firstid = i;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool secplane_t::CopyPlaneIfValid (secplane_t *dest, const secplane_t *opp) const
|
||||
{
|
||||
bool copy = false;
|
||||
|
|
|
@ -96,7 +96,6 @@ CVAR (Bool, gennodes, false, CVAR_SERVERINFO|CVAR_GLOBALCONFIG);
|
|||
CVAR (Bool, genglnodes, false, CVAR_SERVERINFO);
|
||||
CVAR (Bool, showloadtimes, false, 0);
|
||||
|
||||
static void P_InitTagLists ();
|
||||
static void P_Shutdown ();
|
||||
|
||||
bool P_IsBuildMap(MapData *map);
|
||||
|
@ -1514,7 +1513,7 @@ void P_LoadSectors (MapData *map, FMissingTextureTracker &missingtex)
|
|||
else // [RH] Translate to new sector special
|
||||
ss->special = P_TranslateSectorSpecial (LittleShort(ms->special));
|
||||
ss->secretsector = !!(ss->special&SECRET_MASK);
|
||||
ss->tag = LittleShort(ms->tag);
|
||||
ss->SetMainTag(LittleShort(ms->tag));
|
||||
ss->thinglist = NULL;
|
||||
ss->touching_thinglist = NULL; // phares 3/14/98
|
||||
ss->seqType = defSeqType;
|
||||
|
@ -1917,40 +1916,40 @@ void P_SetLineID (line_t *ld)
|
|||
case Line_SetIdentification:
|
||||
if (!(level.flags2 & LEVEL2_HEXENHACK))
|
||||
{
|
||||
ld->id = ld->args[0] + 256 * ld->args[4];
|
||||
ld->SetMainId(ld->args[0] + 256 * ld->args[4]);
|
||||
ld->flags |= ld->args[1]<<16;
|
||||
}
|
||||
else
|
||||
{
|
||||
ld->id = ld->args[0];
|
||||
ld->SetMainId(ld->args[0]);
|
||||
}
|
||||
ld->special = 0;
|
||||
break;
|
||||
|
||||
case TranslucentLine:
|
||||
ld->id = ld->args[0];
|
||||
ld->SetMainId(ld->args[0]);
|
||||
ld->flags |= ld->args[3]<<16;
|
||||
break;
|
||||
|
||||
case Teleport_Line:
|
||||
case Scroll_Texture_Model:
|
||||
ld->id = ld->args[0];
|
||||
ld->SetMainId(ld->args[0]);
|
||||
break;
|
||||
|
||||
case Polyobj_StartLine:
|
||||
ld->id = ld->args[3];
|
||||
ld->SetMainId(ld->args[3]);
|
||||
break;
|
||||
|
||||
case Polyobj_ExplicitLine:
|
||||
ld->id = ld->args[4];
|
||||
ld->SetMainId(ld->args[4]);
|
||||
break;
|
||||
|
||||
case Plane_Align:
|
||||
ld->id = ld->args[2];
|
||||
ld->SetMainId(ld->args[2]);
|
||||
break;
|
||||
|
||||
case Static_Init:
|
||||
if (ld->args[1] == Init_SectorLink) ld->id = ld->args[0];
|
||||
if (ld->args[1] == Init_SectorLink) ld->SetMainId(ld->args[0]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -2035,7 +2034,7 @@ void P_FinishLoadingLineDef(line_t *ld, int alpha)
|
|||
{
|
||||
for (j = 0; j < numlines; j++)
|
||||
{
|
||||
if (lines[j].id == ld->args[0])
|
||||
if (lines[j].HasId(ld->args[0]))
|
||||
{
|
||||
lines[j].Alpha = alpha;
|
||||
if (additive)
|
||||
|
@ -2143,11 +2142,10 @@ void P_LoadLineDefs (MapData * map)
|
|||
|
||||
// [RH] Translate old linedef special and flags to be
|
||||
// compatible with the new format.
|
||||
P_TranslateLineDef (ld, mld);
|
||||
P_TranslateLineDef (ld, mld, true);
|
||||
|
||||
ld->v1 = &vertexes[LittleShort(mld->v1)];
|
||||
ld->v2 = &vertexes[LittleShort(mld->v2)];
|
||||
//ld->id = -1; ID has been assigned in P_TranslateLineDef
|
||||
|
||||
P_SetSideNum (&ld->sidedef[0], LittleShort(mld->sidenum[0]));
|
||||
P_SetSideNum (&ld->sidedef[1], LittleShort(mld->sidenum[1]));
|
||||
|
@ -2230,7 +2228,7 @@ void P_LoadLineDefs2 (MapData * map)
|
|||
ld->v1 = &vertexes[LittleShort(mld->v1)];
|
||||
ld->v2 = &vertexes[LittleShort(mld->v2)];
|
||||
ld->Alpha = FRACUNIT; // [RH] Opaque by default
|
||||
ld->id = -1;
|
||||
ld->ClearIds();
|
||||
|
||||
P_SetSideNum (&ld->sidedef[0], LittleShort(mld->sidenum[0]));
|
||||
P_SetSideNum (&ld->sidedef[1], LittleShort(mld->sidenum[1]));
|
||||
|
@ -2492,7 +2490,7 @@ void P_ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec, intmaps
|
|||
|
||||
for (s = 0; s < numsectors; s++)
|
||||
{
|
||||
if (sectors[s].tag == tag)
|
||||
if (sectors[s].HasTag(tag))
|
||||
{
|
||||
if (!colorgood) color = sectors[s].ColorMap->Color;
|
||||
if (!foggood) fog = sectors[s].ColorMap->Fade;
|
||||
|
@ -3128,9 +3126,9 @@ static void P_GroupLines (bool buildmap)
|
|||
{
|
||||
if (sector->linecount == 0)
|
||||
{
|
||||
Printf ("Sector %i (tag %i) has no lines\n", i, sector->tag);
|
||||
Printf ("Sector %i (tag %i) has no lines\n", i, sector->GetMainTag());
|
||||
// 0 the sector's tag so that no specials can use it
|
||||
sector->tag = 0;
|
||||
sector->ClearTags();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -3206,7 +3204,9 @@ static void P_GroupLines (bool buildmap)
|
|||
|
||||
// [RH] Moved this here
|
||||
times[4].Clock();
|
||||
P_InitTagLists(); // killough 1/30/98: Create xref tables for tags
|
||||
// killough 1/30/98: Create xref tables for tags
|
||||
sector_t::HashTags();
|
||||
line_t::HashIds();
|
||||
times[4].Unclock();
|
||||
|
||||
times[5].Clock();
|
||||
|
@ -3303,32 +3303,6 @@ void P_LoadBehavior (MapData * map)
|
|||
}
|
||||
}
|
||||
|
||||
// Hash the sector tags across the sectors and linedefs.
|
||||
static void P_InitTagLists ()
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=numsectors; --i>=0; ) // Initially make all slots empty.
|
||||
sectors[i].firsttag = -1;
|
||||
for (i=numsectors; --i>=0; ) // Proceed from last to first sector
|
||||
{ // so that lower sectors appear first
|
||||
int j = (unsigned) sectors[i].tag % (unsigned) numsectors; // Hash func
|
||||
sectors[i].nexttag = sectors[j].firsttag; // Prepend sector to chain
|
||||
sectors[j].firsttag = i;
|
||||
}
|
||||
|
||||
// killough 4/17/98: same thing, only for linedefs
|
||||
|
||||
for (i=numlines; --i>=0; ) // Initially make all slots empty.
|
||||
lines[i].firstid = -1;
|
||||
for (i=numlines; --i>=0; ) // Proceed from last to first linedef
|
||||
{ // so that lower linedefs appear first
|
||||
int j = (unsigned) lines[i].id % (unsigned) numlines; // Hash func
|
||||
lines[i].nextid = lines[j].firstid; // Prepend linedef to chain
|
||||
lines[j].firstid = i;
|
||||
}
|
||||
}
|
||||
|
||||
void P_GetPolySpots (MapData * map, TArray<FNodeBuilder::FPolyStart> &spots, TArray<FNodeBuilder::FPolyStart> &anchors)
|
||||
{
|
||||
if (map->HasBehavior)
|
||||
|
|
|
@ -115,7 +115,7 @@ struct line_t;
|
|||
struct maplinedef_t;
|
||||
|
||||
void P_LoadTranslator(const char *lumpname);
|
||||
void P_TranslateLineDef (line_t *ld, maplinedef_t *mld);
|
||||
void P_TranslateLineDef (line_t *ld, maplinedef_t *mld, bool setlineid);
|
||||
int P_TranslateSectorSpecial (int);
|
||||
|
||||
int GetUDMFInt(int type, int index, const char *key);
|
||||
|
|
|
@ -45,9 +45,10 @@
|
|||
|
||||
static void P_SlopeLineToPoint (int lineid, fixed_t x, fixed_t y, fixed_t z, bool slopeCeil)
|
||||
{
|
||||
int linenum = -1;
|
||||
int linenum;
|
||||
|
||||
while ((linenum = P_FindLineFromID (lineid, linenum)) != -1)
|
||||
FLineIdIterator itr(lineid);
|
||||
while ((linenum = itr.Next()) >= 0)
|
||||
{
|
||||
const line_t *line = &lines[linenum];
|
||||
sector_t *sec;
|
||||
|
@ -123,7 +124,7 @@ static void P_CopyPlane (int tag, sector_t *dest, bool copyCeil)
|
|||
int secnum;
|
||||
size_t planeofs;
|
||||
|
||||
secnum = P_FindSectorFromTag (tag, -1);
|
||||
secnum = P_FindFirstSectorFromTag (tag);
|
||||
if (secnum == -1)
|
||||
{
|
||||
return;
|
||||
|
|
214
src/p_spec.cpp
214
src/p_spec.cpp
|
@ -195,29 +195,48 @@ bool CheckIfExitIsGood (AActor *self, level_info_t *info)
|
|||
// Find the next sector with a specified tag.
|
||||
// Rewritten by Lee Killough to use chained hashing to improve speed
|
||||
|
||||
int P_FindSectorFromTag (int tag, int start)
|
||||
int FSectorTagIterator::Next()
|
||||
{
|
||||
start = start >= 0 ? sectors[start].nexttag :
|
||||
sectors[(unsigned) tag % (unsigned) numsectors].firsttag;
|
||||
while (start >= 0 && sectors[start].tag != tag)
|
||||
int ret;
|
||||
if (searchtag == INT_MIN)
|
||||
{
|
||||
ret = start;
|
||||
start = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
while (start != -1 && sectors[start].tag != searchtag) start = sectors[start].nexttag;
|
||||
if (start == -1) return -1;
|
||||
ret = start;
|
||||
start = sectors[start].nexttag;
|
||||
return start;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
int FSectorTagIterator::NextCompat(bool compat, int start)
|
||||
{
|
||||
if (!compat) return Next();
|
||||
|
||||
for (int i = start + 1; i < numsectors; i++)
|
||||
{
|
||||
if (sectors[i].HasTag(searchtag)) return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
// killough 4/16/98: Same thing, only for linedefs
|
||||
|
||||
int P_FindLineFromID (int id, int start)
|
||||
int FLineIdIterator::Next()
|
||||
{
|
||||
start = start >= 0 ? lines[start].nextid :
|
||||
lines[(unsigned) id % (unsigned) numlines].firstid;
|
||||
while (start >= 0 && lines[start].id != id)
|
||||
start = lines[start].nextid;
|
||||
return start;
|
||||
while (start != -1 && lines[start].id != searchtag) start = lines[start].nextid;
|
||||
if (start == -1) return -1;
|
||||
int ret = start;
|
||||
start = lines[start].nextid;
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// P_ActivateLine
|
||||
|
@ -260,13 +279,13 @@ bool P_ActivateLine (line_t *line, AActor *mo, int side, int activationType)
|
|||
}
|
||||
// some old WADs use this method to create walls that change the texture when shot.
|
||||
else if (activationType == SPAC_Impact && // only for shootable triggers
|
||||
(level.flags2 & LEVEL2_DUMMYSWITCHES) && // this is only a compatibility setting for an old hack!
|
||||
(level.flags2 & LEVEL2_DUMMYSWITCHES) && // this is only a compatibility setting for an old hack!
|
||||
!repeat && // only non-repeatable triggers
|
||||
(special<Generic_Floor || special>Generic_Crusher) && // not for Boom's generalized linedefs
|
||||
special && // not for lines without a special
|
||||
line->args[0] == line->id && // Safety check: exclude edited UDMF linedefs or ones that don't map the tag to args[0]
|
||||
line->HasId(line->args[0]) && // Safety check: exclude edited UDMF linedefs or ones that don't map the tag to args[0]
|
||||
line->args[0] && // only if there's a tag (which is stored in the first arg)
|
||||
P_FindSectorFromTag (line->args[0], -1) == -1) // only if no sector is tagged to this linedef
|
||||
P_FindFirstSectorFromTag (line->args[0]) == -1) // only if no sector is tagged to this linedef
|
||||
{
|
||||
P_ChangeSwitchTexture (line->sidedef[0], repeat, special);
|
||||
line->special = 0;
|
||||
|
@ -657,9 +676,9 @@ static void DoSectorDamage(AActor *actor, sector_t *sec, int amount, FName type,
|
|||
|
||||
void P_SectorDamage(int tag, int amount, FName type, PClassActor *protectClass, int flags)
|
||||
{
|
||||
int secnum = -1;
|
||||
|
||||
while ((secnum = P_FindSectorFromTag (tag, secnum)) >= 0)
|
||||
FSectorTagIterator itr(tag);
|
||||
int secnum;
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
{
|
||||
AActor *actor, *next;
|
||||
sector_t *sec = §ors[secnum];
|
||||
|
@ -884,12 +903,14 @@ DLightTransfer::DLightTransfer (sector_t *srcSec, int target, bool copyFloor)
|
|||
|
||||
if (copyFloor)
|
||||
{
|
||||
for (secnum = -1; (secnum = P_FindSectorFromTag (target, secnum)) >= 0; )
|
||||
FSectorTagIterator itr(target);
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
sectors[secnum].ChangeFlags(sector_t::floor, 0, PLANEF_ABSLIGHTING);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (secnum = -1; (secnum = P_FindSectorFromTag (target, secnum)) >= 0; )
|
||||
FSectorTagIterator itr(target);
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
sectors[secnum].ChangeFlags(sector_t::ceiling, 0, PLANEF_ABSLIGHTING);
|
||||
}
|
||||
ChangeStatNum (STAT_LIGHTTRANSFER);
|
||||
|
@ -912,12 +933,14 @@ void DLightTransfer::DoTransfer (int level, int target, bool floor)
|
|||
|
||||
if (floor)
|
||||
{
|
||||
for (secnum = -1; (secnum = P_FindSectorFromTag (target, secnum)) >= 0; )
|
||||
FSectorTagIterator itr(target);
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
sectors[secnum].SetPlaneLight(sector_t::floor, level);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (secnum = -1; (secnum = P_FindSectorFromTag (target, secnum)) >= 0; )
|
||||
FSectorTagIterator itr(target);
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
sectors[secnum].SetPlaneLight(sector_t::ceiling, level);
|
||||
}
|
||||
}
|
||||
|
@ -985,7 +1008,8 @@ DWallLightTransfer::DWallLightTransfer (sector_t *srcSec, int target, BYTE flags
|
|||
wallflags = WALLF_ABSLIGHTING | WALLF_NOFAKECONTRAST;
|
||||
}
|
||||
|
||||
for (linenum = -1; (linenum = P_FindLineFromID (target, linenum)) >= 0; )
|
||||
FLineIdIterator itr(target);
|
||||
while ((linenum = itr.Next()) >= 0)
|
||||
{
|
||||
if (flags & WLF_SIDE1 && lines[linenum].sidedef[0] != NULL)
|
||||
{
|
||||
|
@ -1015,7 +1039,8 @@ void DWallLightTransfer::DoTransfer (short lightlevel, int target, BYTE flags)
|
|||
{
|
||||
int linenum;
|
||||
|
||||
for (linenum = -1; (linenum = P_FindLineFromID (target, linenum)) >= 0; )
|
||||
FLineIdIterator itr(target);
|
||||
while ((linenum = itr.Next()) >= 0)
|
||||
{
|
||||
line_t *line = &lines[linenum];
|
||||
|
||||
|
@ -1173,7 +1198,9 @@ void P_SpawnPortal(line_t *line, int sectortag, int plane, int alpha)
|
|||
reference->flags |= MF_JUSTATTACKED;
|
||||
anchor->flags |= MF_JUSTATTACKED;
|
||||
|
||||
for (int s=-1; (s = P_FindSectorFromTag(sectortag,s)) >= 0;)
|
||||
int s;
|
||||
FSectorTagIterator itr(sectortag);
|
||||
while ((s = itr.Next()) >= 0)
|
||||
{
|
||||
SetPortal(§ors[s], plane, reference, alpha);
|
||||
}
|
||||
|
@ -1193,7 +1220,8 @@ void P_SpawnPortal(line_t *line, int sectortag, int plane, int alpha)
|
|||
}
|
||||
else
|
||||
{
|
||||
for (int s=-1; (s = P_FindSectorFromTag(lines[j].args[0],s)) >= 0;)
|
||||
FSectorTagIterator itr(lines[j].args[0]);
|
||||
while ((s = itr.Next()) >= 0)
|
||||
{
|
||||
SetPortal(§ors[s], plane, reference, alpha);
|
||||
}
|
||||
|
@ -1374,38 +1402,41 @@ void P_SpawnSpecials (void)
|
|||
// killough 3/7/98:
|
||||
// support for drawn heights coming from different sector
|
||||
case Transfer_Heights:
|
||||
sec = lines[i].frontsector;
|
||||
if (lines[i].args[1] & 2)
|
||||
{
|
||||
sec->MoreFlags |= SECF_FAKEFLOORONLY;
|
||||
sec = lines[i].frontsector;
|
||||
if (lines[i].args[1] & 2)
|
||||
{
|
||||
sec->MoreFlags |= SECF_FAKEFLOORONLY;
|
||||
}
|
||||
if (lines[i].args[1] & 4)
|
||||
{
|
||||
sec->MoreFlags |= SECF_CLIPFAKEPLANES;
|
||||
}
|
||||
if (lines[i].args[1] & 8)
|
||||
{
|
||||
sec->MoreFlags |= SECF_UNDERWATER;
|
||||
}
|
||||
else if (forcewater)
|
||||
{
|
||||
sec->MoreFlags |= SECF_FORCEDUNDERWATER;
|
||||
}
|
||||
if (lines[i].args[1] & 16)
|
||||
{
|
||||
sec->MoreFlags |= SECF_IGNOREHEIGHTSEC;
|
||||
}
|
||||
if (lines[i].args[1] & 32)
|
||||
{
|
||||
sec->MoreFlags |= SECF_NOFAKELIGHT;
|
||||
}
|
||||
FSectorTagIterator itr(lines[i].args[0]);
|
||||
while ((s = itr.Next()) >= 0)
|
||||
{
|
||||
sectors[s].heightsec = sec;
|
||||
sec->e->FakeFloor.Sectors.Push(§ors[s]);
|
||||
sectors[s].AdjustFloorClip();
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (lines[i].args[1] & 4)
|
||||
{
|
||||
sec->MoreFlags |= SECF_CLIPFAKEPLANES;
|
||||
}
|
||||
if (lines[i].args[1] & 8)
|
||||
{
|
||||
sec->MoreFlags |= SECF_UNDERWATER;
|
||||
}
|
||||
else if (forcewater)
|
||||
{
|
||||
sec->MoreFlags |= SECF_FORCEDUNDERWATER;
|
||||
}
|
||||
if (lines[i].args[1] & 16)
|
||||
{
|
||||
sec->MoreFlags |= SECF_IGNOREHEIGHTSEC;
|
||||
}
|
||||
if (lines[i].args[1] & 32)
|
||||
{
|
||||
sec->MoreFlags |= SECF_NOFAKELIGHT;
|
||||
}
|
||||
for (s = -1; (s = P_FindSectorFromTag(lines[i].args[0],s)) >= 0;)
|
||||
{
|
||||
sectors[s].heightsec = sec;
|
||||
sec->e->FakeFloor.Sectors.Push(§ors[s]);
|
||||
sectors[s].AdjustFloorClip();
|
||||
}
|
||||
break;
|
||||
|
||||
// killough 3/16/98: Add support for setting
|
||||
// floor lighting independently (e.g. lava)
|
||||
|
@ -1458,9 +1489,10 @@ void P_SpawnSpecials (void)
|
|||
{
|
||||
case Init_Gravity:
|
||||
{
|
||||
float grav = ((float)P_AproxDistance (lines[i].dx, lines[i].dy)) / (FRACUNIT * 100.0f);
|
||||
for (s = -1; (s = P_FindSectorFromTag(lines[i].args[0],s)) >= 0;)
|
||||
sectors[s].gravity = grav;
|
||||
float grav = ((float)P_AproxDistance (lines[i].dx, lines[i].dy)) / (FRACUNIT * 100.0f);
|
||||
FSectorTagIterator itr(lines[i].args[0]);
|
||||
while ((s = itr.Next()) >= 0)
|
||||
sectors[s].gravity = grav;
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -1470,7 +1502,8 @@ void P_SpawnSpecials (void)
|
|||
case Init_Damage:
|
||||
{
|
||||
int damage = P_AproxDistance (lines[i].dx, lines[i].dy) >> FRACBITS;
|
||||
for (s = -1; (s = P_FindSectorFromTag(lines[i].args[0],s)) >= 0;)
|
||||
FSectorTagIterator itr(lines[i].args[0]);
|
||||
while ((s = itr.Next()) >= 0)
|
||||
{
|
||||
sectors[s].damage = damage;
|
||||
sectors[s].mod = 0;//MOD_UNKNOWN;
|
||||
|
@ -1493,9 +1526,12 @@ void P_SpawnSpecials (void)
|
|||
// or ceiling texture, to distinguish floor and ceiling sky.
|
||||
|
||||
case Init_TransferSky:
|
||||
for (s = -1; (s = P_FindSectorFromTag(lines[i].args[0],s)) >= 0;)
|
||||
sectors[s].sky = (i+1) | PL_SKYFLAT;
|
||||
break;
|
||||
{
|
||||
FSectorTagIterator itr(lines[i].args[0]);
|
||||
while ((s = itr.Next()) >= 0)
|
||||
sectors[s].sky = (i + 1) | PL_SKYFLAT;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -1756,7 +1792,7 @@ static void P_SpawnScrollers(void)
|
|||
if (lines[i].special == Sector_CopyScroller)
|
||||
{
|
||||
// don't allow copying the scroller if the sector has the same tag as it would just duplicate it.
|
||||
if (lines[i].args[0] != lines[i].frontsector->tag)
|
||||
if (lines[i].frontsector->HasTag(lines[i].args[0]))
|
||||
{
|
||||
copyscrollers.Push(i);
|
||||
}
|
||||
|
@ -1832,25 +1868,29 @@ static void P_SpawnScrollers(void)
|
|||
register int s;
|
||||
|
||||
case Scroll_Ceiling:
|
||||
for (s=-1; (s = P_FindSectorFromTag (l->args[0],s)) >= 0;)
|
||||
{
|
||||
FSectorTagIterator itr(l->args[0]);
|
||||
while ((s = itr.Next()) >= 0)
|
||||
{
|
||||
new DScroller (DScroller::sc_ceiling, -dx, dy, control, s, accel);
|
||||
new DScroller(DScroller::sc_ceiling, -dx, dy, control, s, accel);
|
||||
}
|
||||
for(unsigned j = 0;j < copyscrollers.Size(); j++)
|
||||
for (unsigned j = 0; j < copyscrollers.Size(); j++)
|
||||
{
|
||||
line_t *line = &lines[copyscrollers[j]];
|
||||
|
||||
if (line->args[0] == l->args[0] && (line->args[1] & 1))
|
||||
{
|
||||
new DScroller (DScroller::sc_ceiling, -dx, dy, control, int(line->frontsector-sectors), accel);
|
||||
new DScroller(DScroller::sc_ceiling, -dx, dy, control, int(line->frontsector - sectors), accel);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case Scroll_Floor:
|
||||
if (l->args[2] != 1)
|
||||
{ // scroll the floor texture
|
||||
for (s=-1; (s = P_FindSectorFromTag (l->args[0],s)) >= 0;)
|
||||
FSectorTagIterator itr(l->args[0]);
|
||||
while ((s = itr.Next()) >= 0)
|
||||
{
|
||||
new DScroller (DScroller::sc_floor, -dx, dy, control, s, accel);
|
||||
}
|
||||
|
@ -1867,7 +1907,8 @@ static void P_SpawnScrollers(void)
|
|||
|
||||
if (l->args[2] > 0)
|
||||
{ // carry objects on the floor
|
||||
for (s=-1; (s = P_FindSectorFromTag (l->args[0],s)) >= 0;)
|
||||
FSectorTagIterator itr(l->args[0]);
|
||||
while ((s = itr.Next()) >= 0)
|
||||
{
|
||||
new DScroller (DScroller::sc_carry, dx, dy, control, s, accel);
|
||||
}
|
||||
|
@ -1886,10 +1927,15 @@ static void P_SpawnScrollers(void)
|
|||
// killough 3/1/98: scroll wall according to linedef
|
||||
// (same direction and speed as scrolling floors)
|
||||
case Scroll_Texture_Model:
|
||||
for (s=-1; (s = P_FindLineFromID (l->args[0],s)) >= 0;)
|
||||
{
|
||||
FLineIdIterator itr(l->args[0]);
|
||||
while ((s = itr.Next()) >= 0)
|
||||
{
|
||||
if (s != i)
|
||||
new DScroller (dx, dy, lines+s, control, accel);
|
||||
new DScroller(dx, dy, lines + s, control, accel);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case Scroll_Texture_Offsets:
|
||||
// killough 3/2/98: scroll according to sidedef offsets
|
||||
|
@ -2041,7 +2087,8 @@ void P_SetSectorFriction (int tag, int amount, bool alterFlag)
|
|||
// higher friction value actually means 'less friction'.
|
||||
movefactor = FrictionToMoveFactor(friction);
|
||||
|
||||
for (s = -1; (s = P_FindSectorFromTag (tag,s)) >= 0; )
|
||||
FSectorTagIterator itr(tag);
|
||||
while ((s = itr.Next()) >= 0)
|
||||
{
|
||||
// killough 8/28/98:
|
||||
//
|
||||
|
@ -2153,7 +2200,7 @@ DPusher::DPusher (DPusher::EPusher type, line_t *l, int magnitude, int angle,
|
|||
|
||||
int DPusher::CheckForSectorMatch (EPusher type, int tag)
|
||||
{
|
||||
if (m_Type == type && sectors[m_Affectee].tag == tag)
|
||||
if (m_Type == type && sectors[m_Affectee].HasTag(tag))
|
||||
return m_Affectee;
|
||||
else
|
||||
return -1;
|
||||
|
@ -2356,20 +2403,27 @@ static void P_SpawnPushers ()
|
|||
switch (l->special)
|
||||
{
|
||||
case Sector_SetWind: // wind
|
||||
for (s = -1; (s = P_FindSectorFromTag (l->args[0],s)) >= 0 ; )
|
||||
new DPusher (DPusher::p_wind, l->args[3] ? l : NULL, l->args[1], l->args[2], NULL, s);
|
||||
{
|
||||
FSectorTagIterator itr(l->args[0]);
|
||||
while ((s = itr.Next()) >= 0)
|
||||
new DPusher(DPusher::p_wind, l->args[3] ? l : NULL, l->args[1], l->args[2], NULL, s);
|
||||
l->special = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
case Sector_SetCurrent: // current
|
||||
for (s = -1; (s = P_FindSectorFromTag (l->args[0],s)) >= 0 ; )
|
||||
new DPusher (DPusher::p_current, l->args[3] ? l : NULL, l->args[1], l->args[2], NULL, s);
|
||||
{
|
||||
FSectorTagIterator itr(l->args[0]);
|
||||
while ((s = itr.Next()) >= 0)
|
||||
new DPusher(DPusher::p_current, l->args[3] ? l : NULL, l->args[1], l->args[2], NULL, s);
|
||||
l->special = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
case PointPush_SetForce: // push/pull
|
||||
if (l->args[0]) { // [RH] Find thing by sector
|
||||
for (s = -1; (s = P_FindSectorFromTag (l->args[0], s)) >= 0 ; )
|
||||
FSectorTagIterator itr(l->args[0]);
|
||||
while ((s = itr.Next()) >= 0)
|
||||
{
|
||||
AActor *thing = P_GetPushThing (s);
|
||||
if (thing) { // No MT_P* means no effect
|
||||
|
|
60
src/p_spec.h
60
src/p_spec.h
|
@ -242,10 +242,66 @@ inline sector_t *getNextSector (line_t *line, const sector_t *sec)
|
|||
line->frontsector;
|
||||
}
|
||||
|
||||
class FSectorTagIterator
|
||||
{
|
||||
protected:
|
||||
int searchtag;
|
||||
int start;
|
||||
|
||||
int P_FindSectorFromTag (int tag, int start);
|
||||
int P_FindLineFromID (int id, int start);
|
||||
public:
|
||||
FSectorTagIterator(int tag)
|
||||
{
|
||||
searchtag = tag;
|
||||
start = sectors[(unsigned)tag % (unsigned)numsectors].firsttag;
|
||||
}
|
||||
|
||||
// Special constructor for actions that treat tag 0 as 'back of activation line'
|
||||
FSectorTagIterator(int tag, line_t *line)
|
||||
{
|
||||
if (tag == 0)
|
||||
{
|
||||
searchtag = INT_MIN;
|
||||
start = (line == NULL || line->backsector == NULL)? -1 : (int)(line->backsector - sectors);
|
||||
}
|
||||
else
|
||||
{
|
||||
searchtag = tag;
|
||||
start = sectors[(unsigned)tag % (unsigned)numsectors].firsttag;
|
||||
}
|
||||
}
|
||||
|
||||
int Next();
|
||||
int NextCompat(bool compat, int secnum);
|
||||
};
|
||||
|
||||
class FLineIdIterator
|
||||
{
|
||||
protected:
|
||||
int searchtag;
|
||||
int start;
|
||||
|
||||
public:
|
||||
FLineIdIterator(int id)
|
||||
{
|
||||
searchtag = id;
|
||||
start = lines[(unsigned) id % (unsigned) numlines].firstid;
|
||||
}
|
||||
|
||||
int Next();
|
||||
};
|
||||
|
||||
|
||||
inline int P_FindFirstSectorFromTag(int tag)
|
||||
{
|
||||
FSectorTagIterator it(tag);
|
||||
return it.Next();
|
||||
}
|
||||
|
||||
inline int P_FindFirstLineFromID(int tag)
|
||||
{
|
||||
FLineIdIterator it(tag);
|
||||
return it.Next();
|
||||
}
|
||||
|
||||
//
|
||||
// P_LIGHTS
|
||||
|
|
|
@ -249,7 +249,7 @@ static AActor *SelectTeleDest (int tid, int tag, bool norandom)
|
|||
int count = 0;
|
||||
while ( (searcher = iterator.Next ()) )
|
||||
{
|
||||
if (tag == 0 || searcher->Sector->tag == tag)
|
||||
if (tag == 0 || searcher->Sector->HasTag(tag))
|
||||
{
|
||||
count++;
|
||||
}
|
||||
|
@ -288,7 +288,7 @@ static AActor *SelectTeleDest (int tid, int tag, bool norandom)
|
|||
while (count > 0)
|
||||
{
|
||||
searcher = iterator.Next ();
|
||||
if (tag == 0 || searcher->Sector->tag == tag)
|
||||
if (tag == 0 || searcher->Sector->HasTag(tag))
|
||||
{
|
||||
count--;
|
||||
}
|
||||
|
@ -299,9 +299,10 @@ static AActor *SelectTeleDest (int tid, int tag, bool norandom)
|
|||
|
||||
if (tag != 0)
|
||||
{
|
||||
int secnum = -1;
|
||||
int secnum;
|
||||
|
||||
while ((secnum = P_FindSectorFromTag (tag, secnum)) >= 0)
|
||||
FSectorTagIterator itr(tag);
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
{
|
||||
// Scanning the snext links of things in the sector will not work, because
|
||||
// TeleportDests have MF_NOSECTOR set. So you have to search *everything*.
|
||||
|
@ -422,7 +423,8 @@ bool EV_SilentLineTeleport (line_t *line, int side, AActor *thing, int id, INTBO
|
|||
if (side || thing->flags2 & MF2_NOTELEPORT || !line || line->sidedef[1] == NULL)
|
||||
return false;
|
||||
|
||||
for (i = -1; (i = P_FindLineFromID (id, i)) >= 0; )
|
||||
FLineIdIterator itr(id);
|
||||
while ((i = itr.Next()) >= 0)
|
||||
{
|
||||
if (line-lines == i)
|
||||
continue;
|
||||
|
@ -725,7 +727,8 @@ bool EV_TeleportSector (int tag, int source_tid, int dest_tid, bool fog, int gro
|
|||
int secnum;
|
||||
|
||||
secnum = -1;
|
||||
while ((secnum = P_FindSectorFromTag (tag, secnum)) >= 0)
|
||||
FSectorTagIterator itr(tag);
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
{
|
||||
msecnode_t *node;
|
||||
const sector_t * const sec = §ors[secnum];
|
||||
|
|
|
@ -69,6 +69,12 @@ public:
|
|||
}
|
||||
void Set(int index, int value)
|
||||
{
|
||||
if ((unsigned)index >= Types.Size())
|
||||
{
|
||||
int oldsize = Types.Size();
|
||||
Resize(index + 1);
|
||||
memset(&Types[oldsize], 0xff, (index + 1 - oldsize)*sizeof(WORD));
|
||||
}
|
||||
Types[index] = value;
|
||||
}
|
||||
};
|
||||
|
|
|
@ -722,6 +722,7 @@ public:
|
|||
break;
|
||||
|
||||
default:
|
||||
CHECK_N(Zd | Zdt)
|
||||
if (0 == strnicmp("user_", key.GetChars(), 5))
|
||||
{ // Custom user key - Sets an actor's user variable directly
|
||||
FMapThingUserData ud;
|
||||
|
@ -753,7 +754,7 @@ public:
|
|||
mld.flags = 0;
|
||||
mld.special = th->special;
|
||||
mld.tag = th->args[0];
|
||||
P_TranslateLineDef(&ld, &mld);
|
||||
P_TranslateLineDef(&ld, &mld, true);
|
||||
th->special = ld.special;
|
||||
memcpy(th->args, ld.args, sizeof (ld.args));
|
||||
}
|
||||
|
@ -777,10 +778,11 @@ public:
|
|||
bool strifetrans = false;
|
||||
bool strifetrans2 = false;
|
||||
FString arg0str, arg1str;
|
||||
int lineid; // forZDoomTranslated namespace
|
||||
|
||||
memset(ld, 0, sizeof(*ld));
|
||||
ld->Alpha = FRACUNIT;
|
||||
ld->id = -1;
|
||||
ld->ClearIds();
|
||||
ld->sidedef[0] = ld->sidedef[1] = NULL;
|
||||
if (level.flags2 & LEVEL2_CLIPMIDTEX) ld->flags |= ML_CLIP_MIDTEX;
|
||||
if (level.flags2 & LEVEL2_WRAPMIDTEX) ld->flags |= ML_WRAP_MIDTEX;
|
||||
|
@ -813,7 +815,8 @@ public:
|
|||
continue;
|
||||
|
||||
case NAME_Id:
|
||||
ld->id = CheckInt(key);
|
||||
lineid = CheckInt(key);
|
||||
ld->SetMainId(lineid);
|
||||
continue;
|
||||
|
||||
case NAME_Sidefront:
|
||||
|
@ -1040,7 +1043,20 @@ public:
|
|||
break;
|
||||
}
|
||||
|
||||
if (!strnicmp("user_", key.GetChars(), 5))
|
||||
#if 0 // for later
|
||||
if (namespace_bits & (Zd)) && !strnicmp(key.GetChars(), "Id", 2))
|
||||
{
|
||||
char *endp;
|
||||
int num = strtol(key.GetChars(), &endp, 10);
|
||||
if (num > 0 && *endp == NULL)
|
||||
{
|
||||
// only allow ID## with ## as a proper number
|
||||
ld->SetId((short)CheckInt(key), false);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if ((namespace_bits & (Zd | Zdt)) && !strnicmp("user_", key.GetChars(), 5))
|
||||
{
|
||||
AddUserKey(key, UDMF_Line, index);
|
||||
}
|
||||
|
@ -1053,8 +1069,8 @@ public:
|
|||
maplinedef_t mld;
|
||||
memset(&mld, 0, sizeof(mld));
|
||||
mld.special = ld->special;
|
||||
mld.tag = ld->id;
|
||||
P_TranslateLineDef(ld, &mld);
|
||||
mld.tag = lineid;
|
||||
P_TranslateLineDef(ld, &mld, false);
|
||||
ld->flags = saved | (ld->flags&(ML_MONSTERSCANACTIVATE|ML_REPEAT_SPECIAL|ML_FIRSTSIDEONLY));
|
||||
}
|
||||
if (passuse && (ld->activation & SPAC_Use))
|
||||
|
@ -1226,7 +1242,7 @@ public:
|
|||
break;
|
||||
|
||||
}
|
||||
if (!strnicmp("user_", key.GetChars(), 5))
|
||||
if ((namespace_bits & (Zd | Zdt)) && !strnicmp("user_", key.GetChars(), 5))
|
||||
{
|
||||
AddUserKey(key, UDMF_Side, index);
|
||||
}
|
||||
|
@ -1316,7 +1332,7 @@ public:
|
|||
continue;
|
||||
|
||||
case NAME_Id:
|
||||
sec->tag = (short)CheckInt(key);
|
||||
sec->SetMainTag((short)CheckInt(key));
|
||||
continue;
|
||||
|
||||
default:
|
||||
|
@ -1497,8 +1513,20 @@ public:
|
|||
default:
|
||||
break;
|
||||
}
|
||||
#if 0 // for later
|
||||
if (namespace_bits & (Zd)) && !strnicmp(key.GetChars(), "Id", 2))
|
||||
{
|
||||
char *endp;
|
||||
int num = strtol(key.GetChars(), &endp, 10);
|
||||
if (num > 0 && *endp == NULL)
|
||||
{
|
||||
// only allow ID## with ## as a proper number
|
||||
sec->SetTag((short)CheckInt(key), false);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!strnicmp("user_", key.GetChars(), 5))
|
||||
if ((namespace_bits & (Zd | Zdt)) && !strnicmp("user_", key.GetChars(), 5))
|
||||
{
|
||||
AddUserKey(key, UDMF_Sector, index);
|
||||
}
|
||||
|
|
|
@ -294,23 +294,23 @@ player_t::player_t()
|
|||
respawn_time(0),
|
||||
camera(0),
|
||||
air_finished(0),
|
||||
MUSINFOactor(0),
|
||||
MUSINFOtics(-1),
|
||||
crouching(0),
|
||||
crouchdir(0),
|
||||
Bot(0),
|
||||
BlendR(0),
|
||||
BlendG(0),
|
||||
BlendB(0),
|
||||
BlendA(0),
|
||||
LogText(),
|
||||
crouching(0),
|
||||
crouchdir(0),
|
||||
crouchfactor(0),
|
||||
crouchoffset(0),
|
||||
crouchviewdelta(0),
|
||||
ConversationNPC(0),
|
||||
ConversationPC(0),
|
||||
ConversationNPCAngle(0),
|
||||
ConversationFaceTalker(0),
|
||||
MUSINFOactor(0),
|
||||
MUSINFOtics(-1)
|
||||
ConversationFaceTalker(0)
|
||||
{
|
||||
memset (&cmd, 0, sizeof(cmd));
|
||||
memset (frags, 0, sizeof(frags));
|
||||
|
|
|
@ -262,7 +262,7 @@ static int WriteSECTORS (FILE *file)
|
|||
uppercopy (ms.ceilingpic, GetTextureName (sectors[i].GetTexture(sector_t::ceiling)));
|
||||
ms.lightlevel = LittleShort((short)sectors[i].lightlevel);
|
||||
ms.special = LittleShort(sectors[i].special);
|
||||
ms.tag = LittleShort(sectors[i].tag);
|
||||
ms.tag = LittleShort(sectors[i].GetMainTag());
|
||||
fwrite (&ms, sizeof(ms), 1, file);
|
||||
}
|
||||
return numsectors * sizeof(ms);
|
||||
|
|
|
@ -60,7 +60,7 @@ typedef enum
|
|||
PushMany,
|
||||
} triggertype_e;
|
||||
|
||||
void P_TranslateLineDef (line_t *ld, maplinedef_t *mld)
|
||||
void P_TranslateLineDef (line_t *ld, maplinedef_t *mld, bool setid)
|
||||
{
|
||||
unsigned short special = (unsigned short) LittleShort(mld->special);
|
||||
short tag = LittleShort(mld->tag);
|
||||
|
@ -100,11 +100,14 @@ void P_TranslateLineDef (line_t *ld, maplinedef_t *mld)
|
|||
}
|
||||
flags = newflags;
|
||||
|
||||
// For purposes of maintaining BOOM compatibility, each
|
||||
// line also needs to have its ID set to the same as its tag.
|
||||
// An external conversion program would need to do this more
|
||||
// intelligently.
|
||||
ld->id = tag;
|
||||
if (setid)
|
||||
{
|
||||
// For purposes of maintaining BOOM compatibility, each
|
||||
// line also needs to have its ID set to the same as its tag.
|
||||
// An external conversion program would need to do this more
|
||||
// intelligently.
|
||||
ld->SetMainId(tag);
|
||||
}
|
||||
|
||||
// 0 specials are never translated.
|
||||
if (special == 0)
|
||||
|
@ -304,7 +307,7 @@ void P_TranslateTeleportThings ()
|
|||
|
||||
while ( (dest = iterator.Next()) )
|
||||
{
|
||||
if (dest->Sector->tag == 0)
|
||||
if (!dest->Sector->HasTags())
|
||||
{
|
||||
dest->tid = 1;
|
||||
dest->AddToHash ();
|
||||
|
|
|
@ -128,6 +128,8 @@ enum
|
|||
kVK_UpArrow = 0x7E
|
||||
};
|
||||
|
||||
static const NSOpenGLPixelFormatAttribute NSOpenGLPFAAllowOfflineRenderers = NSOpenGLPixelFormatAttribute(96);
|
||||
|
||||
#endif // prior to 10.5
|
||||
|
||||
|
||||
|
|
|
@ -72,6 +72,11 @@ CUSTOM_CVAR(Bool, fullscreen, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
|||
setmodeneeded = true;
|
||||
}
|
||||
|
||||
CUSTOM_CVAR(Bool, vid_autoswitch, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
||||
{
|
||||
Printf("You must restart " GAMENAME " to apply graphics switching mode\n");
|
||||
}
|
||||
|
||||
|
||||
RenderBufferOptions rbOpts;
|
||||
|
||||
|
@ -399,6 +404,11 @@ CocoaVideo::CocoaVideo(const int multisample)
|
|||
attributes[i++] = NSOpenGLPFAStencilSize;
|
||||
attributes[i++] = NSOpenGLPixelFormatAttribute(8);
|
||||
|
||||
if (!vid_autoswitch)
|
||||
{
|
||||
attributes[i++] = NSOpenGLPFAAllowOfflineRenderers;
|
||||
}
|
||||
|
||||
if (multisample)
|
||||
{
|
||||
attributes[i++] = NSOpenGLPFAMultisample;
|
||||
|
|
|
@ -331,7 +331,7 @@ int I_PickIWad_Gtk (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
|
|||
gtk_container_add (GTK_CONTAINER(window), vbox);
|
||||
|
||||
// Create the top label.
|
||||
widget = gtk_label_new ("ZDoom found more than one IWAD\nSelect from the list below to determine which one to use:");
|
||||
widget = gtk_label_new (GAMENAME " found more than one IWAD\nSelect from the list below to determine which one to use:");
|
||||
gtk_box_pack_start (GTK_BOX(vbox), widget, false, false, 0);
|
||||
gtk_misc_set_alignment (GTK_MISC(widget), 0, 0);
|
||||
|
||||
|
@ -450,7 +450,7 @@ int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
|
|||
{
|
||||
FString cmd("kdialog --title \"" GAMESIG " ");
|
||||
cmd << GetVersionString() << ": Select an IWAD to use\""
|
||||
" --menu \"ZDoom found more than one IWAD\n"
|
||||
" --menu \"" GAMENAME " found more than one IWAD\n"
|
||||
"Select from the list below to determine which one to use:\"";
|
||||
|
||||
for(i = 0; i < numwads; ++i)
|
||||
|
@ -603,6 +603,15 @@ int I_FindAttr (findstate_t *fileinfo)
|
|||
|
||||
#ifdef __APPLE__
|
||||
static PasteboardRef s_clipboard;
|
||||
|
||||
static CFDataRef GetPasteboardData(const PasteboardItemID itemID, const CFStringRef flavorType)
|
||||
{
|
||||
CFDataRef data = NULL;
|
||||
|
||||
const OSStatus result = PasteboardCopyItemFlavorData(s_clipboard, itemID, flavorType, &data);
|
||||
|
||||
return noErr == result ? data : NULL;
|
||||
}
|
||||
#endif // __APPLE__
|
||||
|
||||
// Clipboard support requires GTK+
|
||||
|
@ -688,35 +697,41 @@ FString I_GetFromClipboard (bool use_primary_selection)
|
|||
return FString();
|
||||
}
|
||||
|
||||
CFArrayRef flavorTypeArray;
|
||||
|
||||
if (0 != PasteboardCopyItemFlavors(s_clipboard, itemID, &flavorTypeArray))
|
||||
if (CFDataRef data = GetPasteboardData(itemID, kUTTypeUTF8PlainText))
|
||||
{
|
||||
return FString();
|
||||
const CFIndex bufferLength = CFDataGetLength(data);
|
||||
char* const buffer = result.LockNewBuffer(bufferLength);
|
||||
|
||||
memcpy(buffer, CFDataGetBytePtr(data), bufferLength);
|
||||
|
||||
result.UnlockBuffer();
|
||||
}
|
||||
|
||||
const CFIndex flavorCount = CFArrayGetCount(flavorTypeArray);
|
||||
|
||||
for (CFIndex flavorIndex = 0; flavorIndex < flavorCount; ++flavorIndex)
|
||||
else if (CFDataRef data = GetPasteboardData(itemID, kUTTypeUTF16PlainText))
|
||||
{
|
||||
const CFStringRef flavorType = static_cast<const CFStringRef>(
|
||||
CFArrayGetValueAtIndex(flavorTypeArray, flavorIndex));
|
||||
#ifdef __LITTLE_ENDIAN__
|
||||
static const CFStringEncoding ENCODING = kCFStringEncodingUTF16LE;
|
||||
#else // __BIG_ENDIAN__
|
||||
static const CFStringEncoding ENCODING = kCFStringEncodingUTF16BE;
|
||||
#endif // __LITTLE_ENDIAN__
|
||||
|
||||
if (UTTypeConformsTo(flavorType, CFSTR("public.utf8-plain-text")))
|
||||
if (const CFStringRef utf16 = CFStringCreateFromExternalRepresentation(kCFAllocatorDefault, data, ENCODING))
|
||||
{
|
||||
CFDataRef flavorData;
|
||||
const CFRange range = { 0, CFStringGetLength(utf16) };
|
||||
CFIndex bufferLength = 0;
|
||||
|
||||
if (0 == PasteboardCopyItemFlavorData(s_clipboard, itemID, flavorType, &flavorData))
|
||||
if (CFStringGetBytes(utf16, range, kCFStringEncodingUTF8, '?', false, NULL, 0, &bufferLength) > 0)
|
||||
{
|
||||
result += reinterpret_cast<const char*>(CFDataGetBytePtr(flavorData));
|
||||
UInt8* const buffer = reinterpret_cast<UInt8*>(result.LockNewBuffer(bufferLength));
|
||||
|
||||
CFStringGetBytes(utf16, range, kCFStringEncodingUTF8, '?', false, buffer, bufferLength, NULL);
|
||||
|
||||
result.UnlockBuffer();
|
||||
}
|
||||
|
||||
CFRelease(flavorData);
|
||||
CFRelease(utf16);
|
||||
}
|
||||
}
|
||||
|
||||
CFRelease(flavorTypeArray);
|
||||
|
||||
return result;
|
||||
#endif
|
||||
return "";
|
||||
|
|
|
@ -43,5 +43,7 @@
|
|||
</array>
|
||||
<key>NSPrincipalClass</key>
|
||||
<string>NSApplication</string>
|
||||
<key>NSSupportsAutomaticGraphicsSwitching</key>
|
||||
<string>YES</string>
|
||||
</dict>
|
||||
</plist>
|
||||
|
|
|
@ -18,8 +18,6 @@
|
|||
#include "templates.h"
|
||||
#include "s_sound.h"
|
||||
|
||||
void ScaleWithAspect (int &w, int &h, int Width, int Height);
|
||||
|
||||
static void I_CheckGUICapture ();
|
||||
static void I_CheckNativeMouse ();
|
||||
|
||||
|
@ -320,35 +318,11 @@ void MessagePump (const SDL_Event &sev)
|
|||
int x, y;
|
||||
SDL_GetMouseState (&x, &y);
|
||||
|
||||
// Detect if we're doing scaling in the Window and adjust the mouse
|
||||
// coordinates accordingly. This could be more efficent, but I
|
||||
// don't think performance is an issue in the menus.
|
||||
SDL_Window *focus;
|
||||
if (screen->IsFullscreen() && (focus = SDL_GetMouseFocus ()))
|
||||
{
|
||||
int w, h;
|
||||
SDL_GetWindowSize (focus, &w, &h);
|
||||
int realw = w, realh = h;
|
||||
ScaleWithAspect (realw, realh, SCREENWIDTH, SCREENHEIGHT);
|
||||
if (realw != SCREENWIDTH || realh != SCREENHEIGHT)
|
||||
{
|
||||
double xratio = (double)SCREENWIDTH/realw;
|
||||
double yratio = (double)SCREENHEIGHT/realh;
|
||||
if (realw < w)
|
||||
{
|
||||
x = (x - (w - realw)/2)*xratio;
|
||||
y *= yratio;
|
||||
}
|
||||
else
|
||||
{
|
||||
y = (y - (h - realh)/2)*yratio;
|
||||
x *= xratio;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
event.data1 = x;
|
||||
event.data2 = y;
|
||||
|
||||
screen->ScaleCoordsFromWindow(event.data1, event.data2);
|
||||
|
||||
event.type = EV_GUI_Event;
|
||||
if(sev.type == SDL_MOUSEMOTION)
|
||||
event.subtype = EV_GUI_MouseMove;
|
||||
|
|
|
@ -50,6 +50,7 @@ public:
|
|||
friend class SDLVideo;
|
||||
|
||||
virtual void SetVSync (bool vsync);
|
||||
virtual void ScaleCoordsFromWindow(SWORD &x, SWORD &y);
|
||||
|
||||
private:
|
||||
PalEntry SourcePalette[256];
|
||||
|
@ -723,6 +724,35 @@ void SDLFB::SetVSync (bool vsync)
|
|||
#endif // __APPLE__
|
||||
}
|
||||
|
||||
void SDLFB::ScaleCoordsFromWindow(SWORD &x, SWORD &y)
|
||||
{
|
||||
// Detect if we're doing scaling in the Window and adjust the mouse
|
||||
// coordinates accordingly. This could be more efficent, but I
|
||||
// don't think performance is an issue in the menus.
|
||||
if(IsFullscreen())
|
||||
{
|
||||
int w, h;
|
||||
SDL_GetWindowSize (Screen, &w, &h);
|
||||
int realw = w, realh = h;
|
||||
ScaleWithAspect (realw, realh, SCREENWIDTH, SCREENHEIGHT);
|
||||
if (realw != SCREENWIDTH || realh != SCREENHEIGHT)
|
||||
{
|
||||
double xratio = (double)SCREENWIDTH/realw;
|
||||
double yratio = (double)SCREENHEIGHT/realh;
|
||||
if (realw < w)
|
||||
{
|
||||
x = (x - (w - realw)/2)*xratio;
|
||||
y *= yratio;
|
||||
}
|
||||
else
|
||||
{
|
||||
y = (y - (h - realh)/2)*yratio;
|
||||
x *= xratio;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ADD_STAT (blit)
|
||||
{
|
||||
FString out;
|
||||
|
|
13
src/r_defs.h
13
src/r_defs.h
|
@ -633,6 +633,13 @@ struct sector_t
|
|||
return pos == floor? floorplane:ceilingplane;
|
||||
}
|
||||
|
||||
bool HasTag(int checktag) const;
|
||||
bool HasTags() const;
|
||||
void SetMainTag(int tagnum);
|
||||
int GetMainTag() const;
|
||||
void ClearTags();
|
||||
static void HashTags();
|
||||
|
||||
bool PlaneMoving(int pos);
|
||||
|
||||
|
||||
|
@ -899,6 +906,12 @@ struct line_t
|
|||
sector_t *frontsector, *backsector;
|
||||
int validcount; // if == validcount, already checked
|
||||
int locknumber; // [Dusk] lock number for special
|
||||
|
||||
|
||||
void SetMainId(int newid);
|
||||
void ClearIds();
|
||||
bool HasId(int id) const;
|
||||
static void HashIds();
|
||||
};
|
||||
|
||||
// phares 3/14/98
|
||||
|
|
|
@ -72,7 +72,7 @@ struct FDirectoryLump : public FResourceLump
|
|||
virtual FileReader *NewReader();
|
||||
virtual int FillCache();
|
||||
|
||||
private:
|
||||
FString mFullPath;
|
||||
};
|
||||
|
||||
|
||||
|
@ -300,6 +300,8 @@ void FDirectory::AddEntry(const char *fullpath, int size)
|
|||
{
|
||||
FDirectoryLump *lump_p = &Lumps[Lumps.Reserve(1)];
|
||||
|
||||
// Store the full path here so that we can access the file later, even if it is from a filter directory.
|
||||
lump_p->mFullPath = fullpath;
|
||||
// The lump's name is only the part relative to the main directory
|
||||
lump_p->LumpNameSetup(fullpath + strlen(Filename));
|
||||
lump_p->LumpSize = size;
|
||||
|
@ -319,9 +321,7 @@ FileReader *FDirectoryLump::NewReader()
|
|||
{
|
||||
try
|
||||
{
|
||||
FString fullpath = Owner->Filename;
|
||||
fullpath += FullName;
|
||||
return new FileReader(fullpath);
|
||||
return new FileReader(mFullPath);
|
||||
}
|
||||
catch (CRecoverableError &)
|
||||
{
|
||||
|
@ -339,6 +339,11 @@ int FDirectoryLump::FillCache()
|
|||
{
|
||||
Cache = new char[LumpSize];
|
||||
FileReader *reader = NewReader();
|
||||
if (reader == NULL)
|
||||
{
|
||||
memset(Cache, 0, LumpSize);
|
||||
return 0;
|
||||
}
|
||||
reader->Read(Cache, LumpSize);
|
||||
delete reader;
|
||||
RefCount = 1;
|
||||
|
|
|
@ -168,7 +168,7 @@ bool FZipFile::Open(bool quiet)
|
|||
|
||||
if (centraldir == 0)
|
||||
{
|
||||
if (!quiet) Printf("\n%s: ZIP file corrupt!\n", Filename);
|
||||
if (!quiet) Printf(TEXTCOLOR_RED "\n%s: ZIP file corrupt!\n", Filename);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -180,7 +180,7 @@ bool FZipFile::Open(bool quiet)
|
|||
if (info.NumEntries != info.NumEntriesOnAllDisks ||
|
||||
info.FirstDisk != 0 || info.DiskNumber != 0)
|
||||
{
|
||||
if (!quiet) Printf("\n%s: Multipart Zip files are not supported.\n", Filename);
|
||||
if (!quiet) Printf(TEXTCOLOR_RED "\n%s: Multipart Zip files are not supported.\n", Filename);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -188,9 +188,10 @@ bool FZipFile::Open(bool quiet)
|
|||
Lumps = new FZipLump[NumLumps];
|
||||
|
||||
// Load the entire central directory. Too bad that this contains variable length entries...
|
||||
void *directory = malloc(LittleLong(info.DirectorySize));
|
||||
int dirsize = LittleLong(info.DirectorySize);
|
||||
void *directory = malloc(dirsize);
|
||||
Reader->Seek(LittleLong(info.DirectoryOffset), SEEK_SET);
|
||||
Reader->Read(directory, LittleLong(info.DirectorySize));
|
||||
Reader->Read(directory, dirsize);
|
||||
|
||||
char *dirptr = (char*)directory;
|
||||
FZipLump *lump_p = Lumps;
|
||||
|
@ -204,6 +205,13 @@ bool FZipFile::Open(bool quiet)
|
|||
LittleShort(zip_fh->NameLength) +
|
||||
LittleShort(zip_fh->ExtraLength) +
|
||||
LittleShort(zip_fh->CommentLength);
|
||||
|
||||
if (dirptr > ((char*)directory) + dirsize) // This directory entry goes beyond the end of the file.
|
||||
{
|
||||
free(directory);
|
||||
if (!quiet) Printf(TEXTCOLOR_RED "\n%s: Central directory corrupted.", Filename);
|
||||
return false;
|
||||
}
|
||||
|
||||
// skip Directories
|
||||
if (name[len - 1] == '/' && LittleLong(zip_fh->UncompressedSize) == 0)
|
||||
|
@ -221,7 +229,7 @@ bool FZipFile::Open(bool quiet)
|
|||
zip_fh->Method != METHOD_IMPLODE &&
|
||||
zip_fh->Method != METHOD_SHRINK)
|
||||
{
|
||||
if (!quiet) Printf("\n%s: '%s' uses an unsupported compression algorithm (#%d).\n", Filename, name.GetChars(), zip_fh->Method);
|
||||
if (!quiet) Printf(TEXTCOLOR_YELLOW "\n%s: '%s' uses an unsupported compression algorithm (#%d).\n", Filename, name.GetChars(), zip_fh->Method);
|
||||
skipped++;
|
||||
continue;
|
||||
}
|
||||
|
@ -229,7 +237,7 @@ bool FZipFile::Open(bool quiet)
|
|||
zip_fh->Flags = LittleShort(zip_fh->Flags);
|
||||
if (zip_fh->Flags & ZF_ENCRYPTED)
|
||||
{
|
||||
if (!quiet) Printf("\n%s: '%s' is encrypted. Encryption is not supported.\n", Filename, name.GetChars());
|
||||
if (!quiet) Printf(TEXTCOLOR_YELLOW "\n%s: '%s' is encrypted. Encryption is not supported.\n", Filename, name.GetChars());
|
||||
skipped++;
|
||||
continue;
|
||||
}
|
||||
|
@ -260,7 +268,7 @@ bool FZipFile::Open(bool quiet)
|
|||
NumLumps -= skipped;
|
||||
free(directory);
|
||||
|
||||
if (!quiet) Printf(", %d lumps\n", NumLumps);
|
||||
if (!quiet) Printf(TEXTCOLOR_NORMAL ", %d lumps\n", NumLumps);
|
||||
|
||||
PostProcessArchive(&Lumps[0], sizeof(FZipLump));
|
||||
return true;
|
||||
|
|
|
@ -90,16 +90,14 @@ FResourceLump::~FResourceLump()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void FResourceLump::LumpNameSetup(const char *iname)
|
||||
void FResourceLump::LumpNameSetup(FString iname)
|
||||
{
|
||||
const char *lname = strrchr(iname,'/');
|
||||
lname = (lname == NULL) ? iname : lname + 1;
|
||||
FString base = lname;
|
||||
base = base.Left(base.LastIndexOf('.'));
|
||||
long slash = iname.LastIndexOf('/');
|
||||
FString base = (slash >= 0) ? iname.Mid(slash + 1) : iname;
|
||||
base.Truncate(base.LastIndexOf('.'));
|
||||
uppercopy(Name, base);
|
||||
Name[8] = 0;
|
||||
FString temp = iname; // Note: iname can point to inside FullName's string buffer so we cannot do the assignment directly.
|
||||
FullName = temp;
|
||||
FullName = iname;
|
||||
|
||||
// Map some directories to WAD namespaces.
|
||||
// Note that some of these namespaces don't exist in WADS.
|
||||
|
@ -117,12 +115,12 @@ void FResourceLump::LumpNameSetup(const char *iname)
|
|||
!strncmp(iname, "sounds/", 7) ? ns_sounds :
|
||||
!strncmp(iname, "music/", 6) ? ns_music :
|
||||
!strchr(iname, '/') ? ns_global :
|
||||
-1;
|
||||
ns_hidden;
|
||||
|
||||
// Anything that is not in one of these subdirectories or the main directory
|
||||
// should not be accessible through the standard WAD functions but only through
|
||||
// the ones which look for the full name.
|
||||
if (Namespace == -1)
|
||||
if (Namespace == ns_hidden)
|
||||
{
|
||||
memset(Name, 0, 8);
|
||||
}
|
||||
|
@ -346,9 +344,17 @@ void FResourceFile::PostProcessArchive(void *lumps, size_t lumpsize)
|
|||
// in the ini file use. We reduce the maximum lump concidered after
|
||||
// each one so that we don't risk refiltering already filtered lumps.
|
||||
DWORD max = NumLumps;
|
||||
max -= FilterLumps(gameinfo.ConfigName, lumps, lumpsize, max);
|
||||
max -= FilterLumps(LumpFilterGroup, lumps, lumpsize, max);
|
||||
max -= FilterLumps(LumpFilterIWAD, lumps, lumpsize, max);
|
||||
max -= FilterLumpsByGameType(gameinfo.gametype, lumps, lumpsize, max);
|
||||
|
||||
long len;
|
||||
int lastpos = -1;
|
||||
FString file;
|
||||
|
||||
while ((len = LumpFilterIWAD.IndexOf('.', lastpos+1)) > 0)
|
||||
{
|
||||
max -= FilterLumps(LumpFilterIWAD.Left(len), lumps, lumpsize, max);
|
||||
lastpos = len;
|
||||
}
|
||||
JunkLeftoverFilters(lumps, lumpsize, max);
|
||||
}
|
||||
|
||||
|
@ -382,7 +388,7 @@ int FResourceFile::FilterLumps(FString filtername, void *lumps, size_t lumpsize,
|
|||
{
|
||||
FResourceLump *lump = (FResourceLump *)lump_p;
|
||||
assert(lump->FullName.CompareNoCase(filter, (int)filter.Len()) == 0);
|
||||
lump->LumpNameSetup(&lump->FullName[filter.Len()]);
|
||||
lump->LumpNameSetup(lump->FullName.Mid(filter.Len()));
|
||||
}
|
||||
|
||||
// Move filtered lumps to the end of the lump list.
|
||||
|
@ -408,6 +414,41 @@ int FResourceFile::FilterLumps(FString filtername, void *lumps, size_t lumpsize,
|
|||
return end - start;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FResourceFile :: FilterLumpsByGameType
|
||||
//
|
||||
// Matches any lumps that match "filter/game-<gametype>/*". Includes
|
||||
// inclusive gametypes like Raven.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int FResourceFile::FilterLumpsByGameType(int type, void *lumps, size_t lumpsize, DWORD max)
|
||||
{
|
||||
static const struct { int match; const char *name; } blanket[] =
|
||||
{
|
||||
{ GAME_Raven, "game-Raven" },
|
||||
{ GAME_DoomStrifeChex, "game-DoomStrifeChex" },
|
||||
{ GAME_DoomChex, "game-DoomChex" },
|
||||
{ GAME_Any, NULL }
|
||||
};
|
||||
if (type == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
int count = 0;
|
||||
for (int i = 0; blanket[i].name != NULL; ++i)
|
||||
{
|
||||
if (type & blanket[i].match)
|
||||
{
|
||||
count += FilterLumps(blanket[i].name, lumps, lumpsize, max);
|
||||
}
|
||||
}
|
||||
FString filter = "game-";
|
||||
filter += GameNames[type];
|
||||
return count + FilterLumps(filter, lumps, lumpsize, max);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FResourceFile :: JunkLeftoverFilters
|
||||
|
@ -430,7 +471,7 @@ void FResourceFile::JunkLeftoverFilters(void *lumps, size_t lumpsize, DWORD max)
|
|||
FResourceLump *lump = (FResourceLump *)p;
|
||||
lump->FullName = 0;
|
||||
lump->Name[0] = '\0';
|
||||
lump->Namespace = ns_invalid;
|
||||
lump->Namespace = ns_hidden;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -44,7 +44,7 @@ struct FResourceLump
|
|||
virtual FileReader *NewReader();
|
||||
virtual int GetFileOffset() { return -1; }
|
||||
virtual int GetIndexNum() const { return 0; }
|
||||
void LumpNameSetup(const char *iname);
|
||||
void LumpNameSetup(FString iname);
|
||||
void CheckEmbedded();
|
||||
|
||||
void *CacheLump();
|
||||
|
@ -72,6 +72,7 @@ private:
|
|||
DWORD FirstLump;
|
||||
|
||||
int FilterLumps(FString filtername, void *lumps, size_t lumpsize, DWORD max);
|
||||
int FilterLumpsByGameType(int gametype, void *lumps, size_t lumpsize, DWORD max);
|
||||
bool FindPrefixRange(FString filter, void *lumps, size_t lumpsize, DWORD max, DWORD &start, DWORD &end);
|
||||
void JunkLeftoverFilters(void *lumps, size_t lumpsize, DWORD max);
|
||||
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
#include "c_cvars.h"
|
||||
#include "cmdlib.h"
|
||||
#include "templates.h"
|
||||
#include "version.h"
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <unistd.h>
|
||||
|
@ -20,9 +21,11 @@ void ChildSigHandler (int signum)
|
|||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
|
||||
BOOL SafeTerminateProcess(HANDLE hProcess, UINT uExitCode);
|
||||
|
||||
static char TimidityTitle[] = "TiMidity (ZDoom Launched)";
|
||||
static char TimidityTitle[] = "TiMidity (" GAMENAME " Launched)";
|
||||
const char TimidityPPMIDIDevice::EventName[] = "TiMidity Killer";
|
||||
|
||||
CVAR (String, timidity_exe, "timidity.exe", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
|
@ -347,7 +350,7 @@ bool TimidityPPMIDIDevice::ValidateTimidity()
|
|||
}
|
||||
if (!good)
|
||||
{
|
||||
Printf(PRINT_BOLD, "ZDoom requires a special version of TiMidity++\n");
|
||||
Printf(PRINT_BOLD, GAMENAME " requires a special version of TiMidity++\n");
|
||||
}
|
||||
|
||||
UnmapViewOfFile((LPVOID)exeBase);
|
||||
|
|
|
@ -177,8 +177,8 @@ void FTextureManager::InitAnimated (void)
|
|||
{
|
||||
FMemLump animatedlump = Wads.ReadLump (lumpnum);
|
||||
int animatedlen = Wads.LumpLength(lumpnum);
|
||||
const char *animdefs = (const char *)animatedlump.GetMem();
|
||||
const char *anim_p;
|
||||
const BYTE *animdefs = (const BYTE *)animatedlump.GetMem();
|
||||
const BYTE *anim_p;
|
||||
FTextureID pic1, pic2;
|
||||
int animtype;
|
||||
DWORD animspeed;
|
||||
|
@ -186,7 +186,7 @@ void FTextureManager::InitAnimated (void)
|
|||
// Init animation
|
||||
animtype = FAnimDef::ANIM_Forward;
|
||||
|
||||
for (anim_p = animdefs; *anim_p != -1; anim_p += 23)
|
||||
for (anim_p = animdefs; *anim_p != 0xFF; anim_p += 23)
|
||||
{
|
||||
// make sure the current chunk of data is inside the lump boundaries.
|
||||
if (anim_p + 22 >= animdefs + animatedlen)
|
||||
|
@ -196,8 +196,8 @@ void FTextureManager::InitAnimated (void)
|
|||
if (*anim_p /* .istexture */ & 1)
|
||||
{
|
||||
// different episode ?
|
||||
if (!(pic1 = CheckForTexture (anim_p + 10 /* .startname */, FTexture::TEX_Wall, texflags)).Exists() ||
|
||||
!(pic2 = CheckForTexture (anim_p + 1 /* .endname */, FTexture::TEX_Wall, texflags)).Exists())
|
||||
if (!(pic1 = CheckForTexture ((const char*)(anim_p + 10) /* .startname */, FTexture::TEX_Wall, texflags)).Exists() ||
|
||||
!(pic2 = CheckForTexture ((const char*)(anim_p + 1) /* .endname */, FTexture::TEX_Wall, texflags)).Exists())
|
||||
continue;
|
||||
|
||||
// [RH] Bit 1 set means allow decals on walls with this texture
|
||||
|
@ -205,16 +205,16 @@ void FTextureManager::InitAnimated (void)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (!(pic1 = CheckForTexture (anim_p + 10 /* .startname */, FTexture::TEX_Flat, texflags)).Exists() ||
|
||||
!(pic2 = CheckForTexture (anim_p + 1 /* .startname */, FTexture::TEX_Flat, texflags)).Exists())
|
||||
if (!(pic1 = CheckForTexture ((const char*)(anim_p + 10) /* .startname */, FTexture::TEX_Flat, texflags)).Exists() ||
|
||||
!(pic2 = CheckForTexture ((const char*)(anim_p + 1) /* .startname */, FTexture::TEX_Flat, texflags)).Exists())
|
||||
continue;
|
||||
}
|
||||
|
||||
FTexture *tex1 = Texture(pic1);
|
||||
FTexture *tex2 = Texture(pic2);
|
||||
|
||||
animspeed = (BYTE(anim_p[19]) << 0) | (BYTE(anim_p[20]) << 8) |
|
||||
(BYTE(anim_p[21]) << 16) | (BYTE(anim_p[22]) << 24);
|
||||
animspeed = (anim_p[19] << 0) | (anim_p[20] << 8) |
|
||||
(anim_p[21] << 16) | (anim_p[22] << 24);
|
||||
|
||||
// SMMU-style swirly hack? Don't apply on already-warping texture
|
||||
if (animspeed > 65535 && tex1 != NULL && !tex1->bWarped)
|
||||
|
@ -242,7 +242,7 @@ void FTextureManager::InitAnimated (void)
|
|||
if (pic1 == pic2)
|
||||
{
|
||||
// This animation only has one frame. Skip it. (Doom aborted instead.)
|
||||
Printf ("Animation %s in ANIMATED has only one frame\n", anim_p + 10);
|
||||
Printf ("Animation %s in ANIMATED has only one frame\n", (const char*)(anim_p + 10));
|
||||
continue;
|
||||
}
|
||||
// [RH] Allow for backward animations as well as forward.
|
||||
|
|
|
@ -70,6 +70,7 @@
|
|||
#include "m_bbox.h"
|
||||
#include "r_data/r_translate.h"
|
||||
#include "p_trace.h"
|
||||
#include "p_setup.h"
|
||||
#include "gstrings.h"
|
||||
|
||||
|
||||
|
@ -4856,7 +4857,6 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Weave)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void P_TranslateLineDef (line_t *ld, maplinedef_t *mld);
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_LineEffect)
|
||||
{
|
||||
PARAM_ACTION_PROLOGUE;
|
||||
|
@ -4871,7 +4871,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_LineEffect)
|
|||
if ((oldjunk.special = special)) // Linedef type
|
||||
{
|
||||
oldjunk.tag = tag; // Sector tag for linedef
|
||||
P_TranslateLineDef(&junk, &oldjunk); // Turn into native type
|
||||
P_TranslateLineDef(&junk, &oldjunk, false); // Turn into native type
|
||||
res = !!P_ExecuteSpecial(junk.special, NULL, self, false, junk.args[0],
|
||||
junk.args[1], junk.args[2], junk.args[3], junk.args[4]);
|
||||
if (res && !(junk.flags & ML_REPEAT_SPECIAL)) // If only once,
|
||||
|
|
|
@ -398,8 +398,8 @@ public:
|
|||
virtual void WipeEndScreen();
|
||||
virtual bool WipeDo(int ticks);
|
||||
virtual void WipeCleanup();
|
||||
virtual int GetPixelDoubling() const { return 0; }
|
||||
virtual int GetTrueHeight() { return GetHeight(); }
|
||||
|
||||
virtual void ScaleCoordsFromWindow(SWORD &x, SWORD &y) {}
|
||||
|
||||
uint32 GetLastFPS() const { return LastCount; }
|
||||
|
||||
|
|
|
@ -56,7 +56,7 @@ const char *GetVersionString();
|
|||
// Version stored in the ini's [LastRun] section.
|
||||
// Bump it if you made some configuration change that you want to
|
||||
// be able to migrate in FGameConfigFile::DoGlobalSetup().
|
||||
#define LASTRUNVERSION "210"
|
||||
#define LASTRUNVERSION "211"
|
||||
|
||||
// Protocol version used in demos.
|
||||
// Bump it if you change existing DEM_ commands or add new ones.
|
||||
|
|
|
@ -317,7 +317,7 @@ void FWadCollection::AddFile (const char *filename, FileReader *wadinfo)
|
|||
sprintf(cksumout + (j * 2), "%02X", cksum[j]);
|
||||
}
|
||||
|
||||
fprintf(hashfile, "file: %s, hash: %s, size: %d\n", filename, cksumout, reader->GetLength());
|
||||
fprintf(hashfile, "file: %s, hash: %s, size: %ld\n", filename, cksumout, reader->GetLength());
|
||||
}
|
||||
|
||||
else
|
||||
|
|
|
@ -52,7 +52,7 @@ struct wadlump_t
|
|||
|
||||
// [RH] Namespaces from BOOM.
|
||||
typedef enum {
|
||||
ns_invalid = -1,
|
||||
ns_hidden = -1,
|
||||
|
||||
ns_global = 0,
|
||||
ns_sprites,
|
||||
|
|
|
@ -45,6 +45,7 @@
|
|||
#include "c_dispatch.h"
|
||||
#include "m_argv.h"
|
||||
#include "i_system.h"
|
||||
#include "version.h"
|
||||
|
||||
#include "i_cd.h"
|
||||
#include "helperthread.h"
|
||||
|
@ -175,7 +176,7 @@ bool FCDThread::Init ()
|
|||
CD_WindowClass.style = CS_NOCLOSE;
|
||||
CD_WindowClass.lpfnWndProc = CD_WndProc;
|
||||
CD_WindowClass.hInstance = g_hInst;
|
||||
CD_WindowClass.lpszClassName = "ZDoom CD Player";
|
||||
CD_WindowClass.lpszClassName = GAMENAME " CD Player";
|
||||
CD_WindowAtom = RegisterClass (&CD_WindowClass);
|
||||
|
||||
if (CD_WindowAtom == 0)
|
||||
|
@ -183,7 +184,7 @@ bool FCDThread::Init ()
|
|||
|
||||
CD_Window = CreateWindow (
|
||||
(LPCTSTR)(INT_PTR)(int)CD_WindowAtom,
|
||||
"ZDoom CD Player",
|
||||
GAMENAME " CD Player",
|
||||
0,
|
||||
0, 0, 10, 10,
|
||||
NULL,
|
||||
|
|
|
@ -125,10 +125,7 @@ RtlVirtualUnwind (
|
|||
#define UPLOAD_BOUNDARY "Von-DnrNbJl0 P9d_BD;cEEsQVWpYMq0pbZ6NUmYHus;yIbFbkgB?.N=YC5O=BGZm+Rab5"
|
||||
#define DBGHELP_URI "/msredist/dbghelp.dl_"
|
||||
|
||||
// If you are working on your own modified version of ZDoom, change
|
||||
// the last part of the UPLOAD_AGENT (between parentheses) to your
|
||||
// own program's name. e.g. (Skulltag) or (ZDaemon) or (ZDoomFu)
|
||||
#define UPLOAD_AGENT "ZDoom/" VERSIONSTR " (" GAMESIG ")"
|
||||
#define UPLOAD_AGENT GAMENAME "/" VERSIONSTR " (" GAMESIG ")"
|
||||
|
||||
// Time, in milliseconds, to wait for a send() or recv() to complete.
|
||||
#define TIMEOUT 60000
|
||||
|
|
|
@ -323,11 +323,11 @@ bool GUIWndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESU
|
|||
if (BlockMouseMove > 0) return true;
|
||||
}
|
||||
|
||||
ev.data1 = LOWORD(lParam);
|
||||
ev.data2 = HIWORD(lParam);
|
||||
if (screen != NULL)
|
||||
{
|
||||
int shift = screen? screen->GetPixelDoubling() : 0;
|
||||
ev.data1 = LOWORD(lParam) >> shift;
|
||||
ev.data2 = HIWORD(lParam) >> shift;
|
||||
if (screen) ev.data2 -= (screen->GetTrueHeight() - screen->GetHeight())/2;
|
||||
screen->ScaleCoordsFromWindow(ev.data1, ev.data2);
|
||||
}
|
||||
|
||||
if (wParam & MK_SHIFT) ev.data3 |= GKM_SHIFT;
|
||||
|
|
|
@ -143,7 +143,7 @@ LONG ErrorIconChar;
|
|||
|
||||
// PRIVATE DATA DEFINITIONS ------------------------------------------------
|
||||
|
||||
static const char WinClassName[] = "ZDoomMainWindow";
|
||||
static const char WinClassName[] = GAMENAME "MainWindow";
|
||||
static HMODULE hwtsapi32; // handle to wtsapi32.dll
|
||||
static void (*TermFuncs[MAX_TERMS])(void);
|
||||
static int NumTerms;
|
||||
|
@ -1224,7 +1224,7 @@ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE nothing, LPSTR cmdline, int n
|
|||
// This should only happen on basic Windows 95 installations, but since we
|
||||
// don't support Windows 95, we have no obligation to provide assistance in
|
||||
// getting it installed.
|
||||
MessageBoxA(NULL, "Could not load riched20.dll", "ZDoom Error", MB_OK | MB_ICONSTOP);
|
||||
MessageBoxA(NULL, "Could not load riched20.dll", GAMENAME " Error", MB_OK | MB_ICONSTOP);
|
||||
exit(0);
|
||||
}
|
||||
|
||||
|
|
|
@ -127,10 +127,12 @@ public:
|
|||
virtual void Blank () = 0;
|
||||
virtual bool PaintToWindow () = 0;
|
||||
virtual HRESULT GetHR () = 0;
|
||||
virtual void ScaleCoordsFromWindow(SWORD &x, SWORD &y);
|
||||
|
||||
protected:
|
||||
virtual bool CreateResources () = 0;
|
||||
virtual void ReleaseResources () = 0;
|
||||
virtual int GetTrueHeight() { return GetHeight(); }
|
||||
|
||||
bool Windowed;
|
||||
|
||||
|
@ -164,8 +166,8 @@ public:
|
|||
void SetVSync (bool vsync);
|
||||
void NewRefreshRate();
|
||||
HRESULT GetHR ();
|
||||
virtual int GetTrueHeight() { return TrueHeight; }
|
||||
bool Is8BitMode();
|
||||
virtual int GetTrueHeight() { return TrueHeight; }
|
||||
|
||||
void Blank ();
|
||||
bool PaintToWindow ();
|
||||
|
@ -269,8 +271,8 @@ public:
|
|||
bool WipeDo(int ticks);
|
||||
void WipeCleanup();
|
||||
HRESULT GetHR ();
|
||||
virtual int GetTrueHeight() { return TrueHeight; }
|
||||
bool Is8BitMode() { return false; }
|
||||
virtual int GetTrueHeight() { return TrueHeight; }
|
||||
|
||||
private:
|
||||
friend class D3DTex;
|
||||
|
@ -380,7 +382,6 @@ private:
|
|||
void EndLineBatch();
|
||||
void EndBatch();
|
||||
void CopyNextFrontBuffer();
|
||||
int GetPixelDoubling() const { return PixelDoubling; }
|
||||
|
||||
D3DCAPS9 DeviceCaps;
|
||||
|
||||
|
|
|
@ -70,6 +70,7 @@
|
|||
#include "r_defs.h"
|
||||
#include "v_text.h"
|
||||
#include "r_swrenderer.h"
|
||||
#include "version.h"
|
||||
|
||||
#include "win32iface.h"
|
||||
|
||||
|
@ -301,7 +302,7 @@ void Win32Video::InitDDraw ()
|
|||
DDraw->Release ();
|
||||
DDraw = NULL;
|
||||
I_FatalError ("DirectDraw returned no display modes.\n\n"
|
||||
"If you started ZDoom from a fullscreen DOS box, run it from "
|
||||
"If you started " GAMENAME " from a fullscreen DOS box, run it from "
|
||||
"a DOS window instead. If that does not work, you may need to reboot.");
|
||||
}
|
||||
if (Args->CheckParm ("-2"))
|
||||
|
@ -735,6 +736,29 @@ void Win32Video::SetWindowedScale (float scale)
|
|||
// FIXME
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// BaseWinFB :: ScaleCoordsFromWindow
|
||||
//
|
||||
// Given coordinates in window space, return coordinates in what the game
|
||||
// thinks screen space is.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void BaseWinFB::ScaleCoordsFromWindow(SWORD &x, SWORD &y)
|
||||
{
|
||||
RECT rect;
|
||||
|
||||
int TrueHeight = GetTrueHeight();
|
||||
if (GetClientRect(Window, &rect))
|
||||
{
|
||||
x = SWORD(x * Width / (rect.right - rect.left));
|
||||
y = SWORD(y * TrueHeight / (rect.bottom - rect.top));
|
||||
}
|
||||
// Subtract letterboxing borders
|
||||
y -= (TrueHeight - Height) / 2;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SetFPSLimit
|
||||
|
|
|
@ -1096,7 +1096,7 @@ void FString::ReallocBuffer (size_t newlen)
|
|||
{ // If more than one reference, we must use a new copy
|
||||
FStringData *old = Data();
|
||||
AllocBuffer (newlen);
|
||||
StrCopy (Chars, old->Chars(), old->Len);
|
||||
StrCopy (Chars, old->Chars(), newlen < old->Len ? newlen : old->Len);
|
||||
old->Release();
|
||||
}
|
||||
else
|
||||
|
|
103
wadsrc/static/defbinds.txt
Normal file
103
wadsrc/static/defbinds.txt
Normal file
|
@ -0,0 +1,103 @@
|
|||
/* Default keybindings for all games */
|
||||
|
||||
` toggleconsole
|
||||
1 "slot 1"
|
||||
2 "slot 2"
|
||||
3 "slot 3"
|
||||
4 "slot 4"
|
||||
5 "slot 5"
|
||||
6 "slot 6"
|
||||
7 "slot 7"
|
||||
8 "slot 8"
|
||||
9 "slot 9"
|
||||
0 "slot 0"
|
||||
[ invprev
|
||||
] invnext
|
||||
mwheelleft invprev
|
||||
mwheelright invnext
|
||||
enter invuse
|
||||
- sizedown
|
||||
= sizeup
|
||||
ctrl +attack
|
||||
alt +strafe
|
||||
shift +speed
|
||||
space +use
|
||||
rightarrow +right
|
||||
leftarrow +left
|
||||
uparrow +forward
|
||||
downarrow +back
|
||||
, +moveleft
|
||||
. +moveright
|
||||
mouse1 +attack
|
||||
mouse2 +strafe
|
||||
mouse3 +forward
|
||||
mouse4 +speed
|
||||
capslock "toggle cl_run"
|
||||
f1 menu_help
|
||||
f2 menu_save
|
||||
f3 menu_load
|
||||
f4 menu_options
|
||||
f5 menu_display
|
||||
f6 quicksave
|
||||
f7 menu_endgame
|
||||
f8 togglemessages
|
||||
f9 quickload
|
||||
f11 bumpgamma
|
||||
f10 menu_quit
|
||||
tab togglemap
|
||||
pause pause
|
||||
sysrq screenshot
|
||||
t messagemode
|
||||
\ +showscores
|
||||
f12 spynext
|
||||
mwheeldown weapnext
|
||||
mwheelup weapprev
|
||||
|
||||
// Originally just for Heretic, Hexen, and Strife.
|
||||
// I can't see why they shouldn't be for Doom or Chex either.
|
||||
pgup +moveup
|
||||
ins +movedown
|
||||
home land
|
||||
pgdn +lookup
|
||||
del +lookdown
|
||||
end centerview
|
||||
|
||||
// Generic joystick buttons
|
||||
joy1 +attack
|
||||
joy2 +strafe
|
||||
joy3 +speed
|
||||
joy4 +use
|
||||
|
||||
// Xbox 360 / PS2 controllers
|
||||
pad_a +use
|
||||
pad_y +jump
|
||||
rtrigger +attack
|
||||
ltrigger +altattack
|
||||
lshoulder weapprev
|
||||
rshoulder weapnext
|
||||
dpadleft invprev
|
||||
dpadright invnext
|
||||
dpaddown invuse
|
||||
dpadup togglemap
|
||||
pad_start pause
|
||||
pad_back menu_main
|
||||
lthumb crouch
|
||||
|
||||
|
||||
/* Default automap bindings */
|
||||
mapbind f am_togglefollow
|
||||
mapbind g am_togglegrid
|
||||
mapbind p am_toggletexture
|
||||
mapbind m am_setmark
|
||||
mapbind c am_clearmarks
|
||||
mapbind 0 am_gobig
|
||||
mapbind rightarrow +am_panright
|
||||
mapbind leftarrow +am_panleft
|
||||
mapbind uparrow +am_panup
|
||||
mapbind downarrow +am_pandown
|
||||
mapbind - +am_zoomout
|
||||
mapbind = +am_zoomin
|
||||
mapbind kp- +am_zoomout
|
||||
mapbind kp+ +am_zoomin
|
||||
mapbind mwheelup "am_zoom 1.2"
|
||||
mapbind mwheeldown "am_zoom -1.2"
|
|
@ -1,3 +1,4 @@
|
|||
|
||||
/****************************************************************************/
|
||||
/* */
|
||||
/* DOOM SOUNDS */
|
3
wadsrc/static/filter/game-heretic/defbinds.txt
Normal file
3
wadsrc/static/filter/game-heretic/defbinds.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
/* Default keybindings for Heretic */
|
||||
|
||||
backspace "use ArtiTomeOfPower"
|
|
@ -1,3 +1,4 @@
|
|||
|
||||
/****************************************************************************/
|
||||
/* */
|
||||
/* HERETIC SOUNDS */
|
12
wadsrc/static/filter/game-hexen/defbinds.txt
Normal file
12
wadsrc/static/filter/game-hexen/defbinds.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
/* Default keybindings for Hexen */
|
||||
|
||||
/ +jump
|
||||
backspace invuseall
|
||||
\ "use ArtiHealth"
|
||||
0 useflechette
|
||||
9 "use ArtiBlastRadius"
|
||||
8 "use ArtiTeleport"
|
||||
7 "use ArtiTeleportOther"
|
||||
6 "use ArtiPork"
|
||||
5 "use ArtiInvulnerability2"
|
||||
scroll +showscores
|
|
@ -1,3 +1,4 @@
|
|||
|
||||
/****************************************************************************/
|
||||
/* */
|
||||
/* HEXEN SOUNDS */
|
11
wadsrc/static/filter/game-strife/defbinds.txt
Normal file
11
wadsrc/static/filter/game-strife/defbinds.txt
Normal file
|
@ -0,0 +1,11 @@
|
|||
/* Default keybindings for Strife */
|
||||
|
||||
a +jump
|
||||
w "showpop 1"
|
||||
backspace invdrop
|
||||
z "showpop 3"
|
||||
k "showpop 2"
|
||||
q invquery
|
||||
|
||||
; not done
|
||||
; h - use health
|
1
wadsrc/static/filter/game-strife/loadacs.txt
Normal file
1
wadsrc/static/filter/game-strife/loadacs.txt
Normal file
|
@ -0,0 +1 @@
|
|||
strfhelp
|
|
@ -1,3 +1,4 @@
|
|||
|
||||
/****************************************************************************/
|
||||
/* */
|
||||
/* STRIFE SOUNDS */
|
|
@ -1,144 +1,144 @@
|
|||
conversationids
|
||||
{
|
||||
2 WeaponSmith
|
||||
3 BarKeep
|
||||
4 Armorer
|
||||
5 Medic
|
||||
6 Peasant1
|
||||
7 Peasant2
|
||||
8 Peasant3
|
||||
9 Peasant4
|
||||
10 Peasant5
|
||||
11 Peasant6
|
||||
12 Peasant7
|
||||
13 Peasant8
|
||||
14 Peasant9
|
||||
15 Peasant10
|
||||
16 Peasant11
|
||||
17 Peasant12
|
||||
18 Peasant13
|
||||
19 Peasant14
|
||||
20 Peasant15
|
||||
21 Peasant16
|
||||
22 Peasant17
|
||||
23 Peasant18
|
||||
24 Peasant19
|
||||
25 Peasant20
|
||||
26 Peasant21
|
||||
27 Peasant22
|
||||
37 Beggar1
|
||||
38 Beggar2
|
||||
39 Beggar3
|
||||
40 Beggar4
|
||||
41 Beggar5
|
||||
42 Rebel1
|
||||
43 Rebel2
|
||||
44 Rebel3
|
||||
45 Rebel4
|
||||
46 Rebel5
|
||||
47 Rebel6
|
||||
48 Macil1
|
||||
49 Macil2
|
||||
52 AcolyteTan
|
||||
53 AcolyteRed
|
||||
54 AcolyteRust
|
||||
55 AcolyteGray
|
||||
56 AcolyteDGreen
|
||||
57 AcolyteGold
|
||||
58 AcolyteShadow
|
||||
61 Templar
|
||||
62 Oracle
|
||||
63 Loremaster
|
||||
70 AlienSpectre2
|
||||
94 InquisitorArm
|
||||
121 MedPatch
|
||||
122 MedicalKit
|
||||
123 SurgeryKit
|
||||
124 DegninOre
|
||||
125 MetalArmor
|
||||
126 LeatherArmor
|
||||
129 BaseKey
|
||||
130 GovsKey
|
||||
131 Passcard
|
||||
132 IDBadge
|
||||
133 PrisonKey
|
||||
134 SeveredHand
|
||||
135 Power1Key
|
||||
136 Power2Key
|
||||
137 Power3Key
|
||||
138 GoldKey
|
||||
139 IDCard
|
||||
140 SilverKey
|
||||
141 OracleKey
|
||||
142 MilitaryID
|
||||
143 OrderKey
|
||||
144 WarehouseKey
|
||||
145 BrassKey
|
||||
146 RedCrystalKey
|
||||
147 BlueCrystalKey
|
||||
148 ChapelKey
|
||||
149 CatacombKey
|
||||
150 SecurityKey
|
||||
151 CoreKey
|
||||
152 MaulerKey
|
||||
153 FactoryKey
|
||||
154 MineKey
|
||||
155 NewKey5
|
||||
156 ShadowArmor
|
||||
157 EnvironmentalSuit
|
||||
158 GuardUniform
|
||||
159 OfficersUniform
|
||||
160 StrifeMap
|
||||
161 Coin
|
||||
162 Gold10
|
||||
163 Gold25
|
||||
164 Gold50
|
||||
165 BeldinsRing
|
||||
166 OfferingChalice
|
||||
167 Ear
|
||||
168 Communicator
|
||||
169 Targeter
|
||||
170 HEGrenadeRounds
|
||||
171 PhosphorusGrenadeRounds
|
||||
173 ClipOfBullets
|
||||
174 BoxOfBullets
|
||||
175 MiniMissiles
|
||||
176 CrateOfMissiles
|
||||
177 EnergyPod
|
||||
178 EnergyPack
|
||||
179 PoisonBolts
|
||||
180 ElectricBolts
|
||||
181 AmmoSatchel
|
||||
182 AssaultGun
|
||||
183 AssaultGunStanding
|
||||
184 FlameThrower
|
||||
185 FlameThrowerParts
|
||||
186 MiniMissileLauncher
|
||||
187 Mauler
|
||||
188 StrifeCrossbow
|
||||
189 StrifeGrenadeLauncher
|
||||
190 Sigil1
|
||||
191 Sigil2
|
||||
192 Sigil3
|
||||
193 Sigil4
|
||||
194 Sigil5
|
||||
196 RatBuddy
|
||||
230 DeadCrusader
|
||||
280 AmmoFillup
|
||||
281 HealthFillup
|
||||
282 info
|
||||
283 RaiseAlarm
|
||||
284 OpenDoor222
|
||||
285 CloseDoor222
|
||||
286 PrisonPass
|
||||
287 UpgradeStamina
|
||||
288 UpgradeAccuracy
|
||||
289 InterrogatorReport
|
||||
292 OraclePass
|
||||
293 QuestItem1
|
||||
294 QuestItem2
|
||||
295 QuestItem3
|
||||
296 QuestItem4
|
||||
297 QuestItem5
|
||||
298 QuestItem6
|
||||
2 = WeaponSmith
|
||||
3 = BarKeep
|
||||
4 = Armorer
|
||||
5 = Medic
|
||||
6 = Peasant1
|
||||
7 = Peasant2
|
||||
8 = Peasant3
|
||||
9 = Peasant4
|
||||
10 = Peasant5
|
||||
11 = Peasant6
|
||||
12 = Peasant7
|
||||
13 = Peasant8
|
||||
14 = Peasant9
|
||||
15 = Peasant10
|
||||
16 = Peasant11
|
||||
17 = Peasant12
|
||||
18 = Peasant13
|
||||
19 = Peasant14
|
||||
20 = Peasant15
|
||||
21 = Peasant16
|
||||
22 = Peasant17
|
||||
23 = Peasant18
|
||||
24 = Peasant19
|
||||
25 = Peasant20
|
||||
26 = Peasant21
|
||||
27 = Peasant22
|
||||
37 = Beggar1
|
||||
38 = Beggar2
|
||||
39 = Beggar3
|
||||
40 = Beggar4
|
||||
41 = Beggar5
|
||||
42 = Rebel1
|
||||
43 = Rebel2
|
||||
44 = Rebel3
|
||||
45 = Rebel4
|
||||
46 = Rebel5
|
||||
47 = Rebel6
|
||||
48 = Macil1
|
||||
49 = Macil2
|
||||
52 = AcolyteTan
|
||||
53 = AcolyteRed
|
||||
54 = AcolyteRust
|
||||
55 = AcolyteGray
|
||||
56 = AcolyteDGreen
|
||||
57 = AcolyteGold
|
||||
58 = AcolyteShadow
|
||||
61 = Templar
|
||||
62 = Oracle
|
||||
63 = Loremaster
|
||||
70 = AlienSpectre2
|
||||
94 = InquisitorArm
|
||||
121 = MedPatch
|
||||
122 = MedicalKit
|
||||
123 = SurgeryKit
|
||||
124 = DegninOre
|
||||
125 = MetalArmor
|
||||
126 = LeatherArmor
|
||||
129 = BaseKey
|
||||
130 = GovsKey
|
||||
131 = Passcard
|
||||
132 = IDBadge
|
||||
133 = PrisonKey
|
||||
134 = SeveredHand
|
||||
135 = Power1Key
|
||||
136 = Power2Key
|
||||
137 = Power3Key
|
||||
138 = GoldKey
|
||||
139 = IDCard
|
||||
140 = SilverKey
|
||||
141 = OracleKey
|
||||
142 = MilitaryID
|
||||
143 = OrderKey
|
||||
144 = WarehouseKey
|
||||
145 = BrassKey
|
||||
146 = RedCrystalKey
|
||||
147 = BlueCrystalKey
|
||||
148 = ChapelKey
|
||||
149 = CatacombKey
|
||||
150 = SecurityKey
|
||||
151 = CoreKey
|
||||
152 = MaulerKey
|
||||
153 = FactoryKey
|
||||
154 = MineKey
|
||||
155 = NewKey5
|
||||
156 = ShadowArmor
|
||||
157 = EnvironmentalSuit
|
||||
158 = GuardUniform
|
||||
159 = OfficersUniform
|
||||
160 = StrifeMap
|
||||
161 = Coin
|
||||
162 = Gold10
|
||||
163 = Gold25
|
||||
164 = Gold50
|
||||
165 = BeldinsRing
|
||||
166 = OfferingChalice
|
||||
167 = Ear
|
||||
168 = Communicator
|
||||
169 = Targeter
|
||||
170 = HEGrenadeRounds
|
||||
171 = PhosphorusGrenadeRounds
|
||||
173 = ClipOfBullets
|
||||
174 = BoxOfBullets
|
||||
175 = MiniMissiles
|
||||
176 = CrateOfMissiles
|
||||
177 = EnergyPod
|
||||
178 = EnergyPack
|
||||
179 = PoisonBolts
|
||||
180 = ElectricBolts
|
||||
181 = AmmoSatchel
|
||||
182 = AssaultGun
|
||||
183 = AssaultGunStanding
|
||||
184 = FlameThrower
|
||||
185 = FlameThrowerParts
|
||||
186 = MiniMissileLauncher
|
||||
187 = Mauler
|
||||
188 = StrifeCrossbow
|
||||
189 = StrifeGrenadeLauncher
|
||||
190 = Sigil1
|
||||
191 = Sigil2
|
||||
192 = Sigil3
|
||||
193 = Sigil4
|
||||
194 = Sigil5
|
||||
196 = RatBuddy
|
||||
230 = DeadCrusader
|
||||
280 = AmmoFillup
|
||||
281 = HealthFillup
|
||||
282 = info
|
||||
283 = RaiseAlarm
|
||||
284 = OpenDoor222
|
||||
285 = CloseDoor222
|
||||
286 = PrisonPass
|
||||
287 = UpgradeStamina
|
||||
288 = UpgradeAccuracy
|
||||
289 = InterrogatorReport
|
||||
292 = OraclePass
|
||||
293 = QuestItem1
|
||||
294 = QuestItem2
|
||||
295 = QuestItem3
|
||||
296 = QuestItem4
|
||||
297 = QuestItem5
|
||||
298 = QuestItem6
|
||||
}
|
||||
|
|
|
@ -3,8 +3,10 @@
|
|||
IWad
|
||||
{
|
||||
Name = "The Adventures of Square"
|
||||
Autoname = "square.square"
|
||||
Game = "Doom"
|
||||
Config = "Square"
|
||||
Mapinfo = "mapinfo/mindefaults.txt"
|
||||
MustContain = "SQU-IWAD", "E1A1"
|
||||
BannerColors = "ff ff ff", "80 00 80"
|
||||
}
|
||||
|
@ -12,8 +14,10 @@ IWad
|
|||
IWad
|
||||
{
|
||||
Name = "The Adventures of Square (Square-ware)"
|
||||
Autoname = "square.squareware"
|
||||
Game = "Doom"
|
||||
Config = "Square"
|
||||
Mapinfo = "mapinfo/mindefaults.txt"
|
||||
MustContain = "SQU-SWE1", "E1A1"
|
||||
BannerColors = "ff ff ff", "80 00 80"
|
||||
}
|
||||
|
@ -21,6 +25,7 @@ IWad
|
|||
IWad
|
||||
{
|
||||
Name = "Harmony"
|
||||
Autoname = "harmony"
|
||||
Game = "Doom"
|
||||
Config = "Harmony"
|
||||
Mapinfo = "mapinfo/hacxharm.txt"
|
||||
|
@ -33,7 +38,7 @@ IWad
|
|||
Name = "Hacx 2.0"
|
||||
Game = "Doom"
|
||||
Config = "Hacx"
|
||||
Autoname = "Hacx2"
|
||||
Autoname = "hacx.hacx2"
|
||||
Mapinfo = "mapinfo/hacxharm.txt"
|
||||
MustContain = "MAP01", "HACX-E"
|
||||
BannerColors = "ff ff ff", "00 88 22"
|
||||
|
@ -44,7 +49,7 @@ IWad
|
|||
Name = "Hacx: Twitch'n Kill"
|
||||
Game = "Doom"
|
||||
Config = "Hacx"
|
||||
Autoname = "Hacx12"
|
||||
Autoname = "hacx.hacx1"
|
||||
Mapinfo = "mapinfo/hacxharm.txt"
|
||||
MustContain = "MAP01", "HACX-R"
|
||||
BannerColors = "00 00 a8", "a8 a8 a8"
|
||||
|
@ -53,6 +58,7 @@ IWad
|
|||
IWad
|
||||
{
|
||||
Name = "Action Doom 2: Urban Brawl"
|
||||
Autoname = "urbanbrawl"
|
||||
Game = "Doom"
|
||||
Config = "UrbanBrawl"
|
||||
Mapinfo = "mapinfo/urbanbrawl.txt"
|
||||
|
@ -63,7 +69,7 @@ IWad
|
|||
IWad
|
||||
{
|
||||
Name = "Chex(R) Quest 3"
|
||||
Autoname = "Chex3"
|
||||
Autoname = "chex.chex3"
|
||||
Game = "Chex"
|
||||
Config = "Chex"
|
||||
Mapinfo = "mapinfo/chex.txt"
|
||||
|
@ -75,7 +81,7 @@ IWad
|
|||
IWad
|
||||
{
|
||||
Name = "Chex(R) Quest"
|
||||
Autoname = "Chex1"
|
||||
Autoname = "chex.chex1"
|
||||
Game = "Chex"
|
||||
Config = "Chex"
|
||||
Mapinfo = "mapinfo/chex.txt"
|
||||
|
@ -86,6 +92,7 @@ IWad
|
|||
IWad
|
||||
{
|
||||
Name = "Strife: Quest for the Sigil"
|
||||
Autoname = "strife"
|
||||
Game = "Strife"
|
||||
Config = "Strife"
|
||||
Mapinfo = "mapinfo/strife.txt"
|
||||
|
@ -99,7 +106,7 @@ IWad
|
|||
Name = "Strife: Teaser (New Version)"
|
||||
Game = "Strife"
|
||||
Config = "Strife"
|
||||
Autoname = "Strifeteaser2"
|
||||
Autoname = "strifeteaser2"
|
||||
Mapinfo = "mapinfo/strife.txt"
|
||||
Compatibility = "Shareware", "Teaser2"
|
||||
MustContain = "MAP33", "ENDSTRF", "INVCURS"
|
||||
|
@ -111,7 +118,7 @@ IWad
|
|||
Name = "Strife: Teaser (Old Version)"
|
||||
Game = "Strife"
|
||||
Config = "Strife"
|
||||
Autoname = "Strifeteaser1"
|
||||
Autoname = "strifeteaser1"
|
||||
Mapinfo = "mapinfo/strife.txt"
|
||||
Compatibility = "Shareware"
|
||||
MustContain = "MAP33", "ENDSTRF"
|
||||
|
@ -123,7 +130,7 @@ IWad
|
|||
Name = "Hexen: Beyond Heretic"
|
||||
Game = "Hexen"
|
||||
Config = "Hexen"
|
||||
Autoname = "Hexen1"
|
||||
Autoname = "hexen.hexen"
|
||||
Mapinfo = "mapinfo/hexen.txt"
|
||||
Compatibility = "Poly1"
|
||||
MustContain = "TITLE", "MAP01", "MAP40", "WINNOWR"
|
||||
|
@ -133,7 +140,7 @@ IWad
|
|||
IWad
|
||||
{
|
||||
Name = "Hexen: Deathkings of the Dark Citadel"
|
||||
Autoname = "HexenDK"
|
||||
Autoname = "hexen.deathkings"
|
||||
Game = "Hexen"
|
||||
Config = "Hexen"
|
||||
Mapinfo = "mapinfo/hexen.txt"
|
||||
|
@ -157,7 +164,7 @@ IWad
|
|||
IWad
|
||||
{
|
||||
Name = "Blasphemer"
|
||||
Autoname = "Blasphemer"
|
||||
Autoname = "blasphemer"
|
||||
Game = "Heretic"
|
||||
Config = "Heretic"
|
||||
Mapinfo = "mapinfo/heretic.txt"
|
||||
|
@ -168,7 +175,7 @@ IWad
|
|||
IWad
|
||||
{
|
||||
Name = "Heretic: Shadow of the Serpent Riders"
|
||||
Autoname = "HereticSR"
|
||||
Autoname = "heretic.shadow"
|
||||
Game = "Heretic"
|
||||
Config = "Heretic"
|
||||
Mapinfo = "mapinfo/heretic.txt"
|
||||
|
@ -182,7 +189,7 @@ IWad
|
|||
Name = "Heretic"
|
||||
Game = "Heretic"
|
||||
Config = "Heretic"
|
||||
Autoname = "Heretic1"
|
||||
Autoname = "heretic.heretic"
|
||||
Mapinfo = "mapinfo/heretic.txt"
|
||||
MustContain = "E1M1", "E2M1", "TITLE", "MUS_E1M1"
|
||||
BannerColors = "fc fc 00", "a8 00 00"
|
||||
|
@ -202,8 +209,7 @@ IWad
|
|||
IWad
|
||||
{
|
||||
Name = "FreeDM"
|
||||
Autoname = "FreeDM"
|
||||
Group = "Freedoom"
|
||||
Autoname = "doom.freedoom.freedm"
|
||||
Game = "Doom"
|
||||
Config = "Doom"
|
||||
Mapinfo = "mapinfo/doom2.txt"
|
||||
|
@ -214,8 +220,7 @@ IWad
|
|||
IWad
|
||||
{
|
||||
Name = "Freedoom: Phase 2"
|
||||
Autoname = "Freedoom2"
|
||||
Group = "Freedoom"
|
||||
Autoname = "doom.freedoom.phase2"
|
||||
Game = "Doom"
|
||||
Config = "Doom"
|
||||
Mapinfo = "mapinfo/doom2.txt"
|
||||
|
@ -226,8 +231,7 @@ IWad
|
|||
IWad
|
||||
{
|
||||
Name = "Freedoom: Phase 1"
|
||||
Autoname = "Freedoom1"
|
||||
Group = "Freedoom"
|
||||
Autoname = "doom.freedoom.phase1"
|
||||
Game = "Doom"
|
||||
Config = "Doom"
|
||||
Mapinfo = "mapinfo/doom1.txt"
|
||||
|
@ -238,8 +242,7 @@ IWad
|
|||
IWad
|
||||
{
|
||||
Name = "Freedoom: Demo Version"
|
||||
Autoname = "Freedoom1"
|
||||
Group = "Freedoom"
|
||||
Autoname = "doom.freedoom.demo"
|
||||
Game = "Doom"
|
||||
Config = "Doom"
|
||||
Mapinfo = "mapinfo/doom1.txt"
|
||||
|
@ -250,7 +253,7 @@ IWad
|
|||
IWad
|
||||
{
|
||||
Name = "DOOM: BFG Edition"
|
||||
Autoname = "DoomBFG"
|
||||
Autoname = "doom.doom1.bfg"
|
||||
Game = "Doom"
|
||||
Config = "Doom"
|
||||
Mapinfo = "mapinfo/ultdoom.txt"
|
||||
|
@ -265,7 +268,7 @@ IWad
|
|||
IWad
|
||||
{
|
||||
Name = "The Ultimate DOOM"
|
||||
Autoname = "DoomU"
|
||||
Autoname = "doom.doom1.ultimate"
|
||||
Game = "Doom"
|
||||
Config = "Doom"
|
||||
Mapinfo = "mapinfo/ultdoom.txt"
|
||||
|
@ -279,7 +282,7 @@ IWad
|
|||
IWad
|
||||
{
|
||||
Name = "DOOM Registered"
|
||||
Autoname = "Doom1"
|
||||
Autoname = "doom.doom1.registered"
|
||||
Game = "Doom"
|
||||
Config = "Doom"
|
||||
Mapinfo = "mapinfo/doom1.txt"
|
||||
|
@ -304,7 +307,7 @@ IWad
|
|||
IWad
|
||||
{
|
||||
Name = "Final Doom: TNT - Evilution"
|
||||
Autoname = "TNT"
|
||||
Autoname = "doom.doom2.tnt"
|
||||
Game = "Doom"
|
||||
Config = "Doom"
|
||||
Mapinfo = "mapinfo/tnt.txt"
|
||||
|
@ -316,7 +319,7 @@ IWad
|
|||
IWad
|
||||
{
|
||||
Name = "Final Doom: Plutonia Experiment"
|
||||
Autoname = "Plutonia"
|
||||
Autoname = "doom.doom2.plutonia"
|
||||
Game = "Doom"
|
||||
Config = "Doom"
|
||||
Mapinfo = "mapinfo/plutonia.txt"
|
||||
|
@ -328,7 +331,7 @@ IWad
|
|||
IWad
|
||||
{
|
||||
Name = "DOOM 2: BFG Edition"
|
||||
Autoname = "Doom2BFG"
|
||||
Autoname = "doom.doom2.bfg"
|
||||
Game = "Doom"
|
||||
Config = "Doom"
|
||||
Mapinfo = "mapinfo/doom2bfg.txt"
|
||||
|
@ -342,7 +345,7 @@ IWad
|
|||
IWad
|
||||
{
|
||||
Name = "DOOM 2: Hell on Earth"
|
||||
Autoname = "Doom2"
|
||||
Autoname = "doom.doom2.commercial"
|
||||
Game = "Doom"
|
||||
Config = "Doom"
|
||||
Mapinfo = "mapinfo/doom2.txt"
|
||||
|
|
59
wadsrc/static/mapinfo/mindefaults.txt
Normal file
59
wadsrc/static/mapinfo/mindefaults.txt
Normal file
|
@ -0,0 +1,59 @@
|
|||
// defines the minimum needed entries to let an unknown IWAD run
|
||||
|
||||
gameinfo
|
||||
{
|
||||
titlepage = "-NOFLAT-"
|
||||
titletime = 999
|
||||
infopage = "-NOFLAT-"
|
||||
titlemusic = ""
|
||||
advisorytime = 0
|
||||
chatsound = ""
|
||||
finalemusic = ""
|
||||
finaleflat = "-NOFLAT-"
|
||||
finalepage = "-NOFLAT-"
|
||||
quitsound = ""
|
||||
borderflat = "-NOFLAT-"
|
||||
border = DoomBorder
|
||||
telefogheight = 0
|
||||
defkickback = 100
|
||||
skyflatname = "F_SKY1"
|
||||
translator = "xlat/doom.txt"
|
||||
defaultbloodcolor = "68 00 00"
|
||||
defaultbloodparticlecolor = "ff 00 00"
|
||||
backpacktype = "Backpack"
|
||||
armoricons = "AICNA0", 0.75, "AICNC0"
|
||||
statusbar = "sbarinfo/doom.txt"
|
||||
intermissionmusic = ""
|
||||
intermissioncounter = true
|
||||
dimcolor = "6f 00 6b"
|
||||
dimamount = 0.8
|
||||
definventorymaxamount = 25
|
||||
defaultrespawntime = 12
|
||||
defaultdropstyle = 1
|
||||
endoom = "ENDOOM"
|
||||
player5start = 4001
|
||||
pickupcolor = "c0 c0 c0"
|
||||
quitmessages = "Do you want to quit?"
|
||||
|
||||
menufontcolor_title = "purple"
|
||||
menufontcolor_label = "default"
|
||||
menufontcolor_value = "gray"
|
||||
menufontcolor_action = "gray"
|
||||
menufontcolor_header = "blue"
|
||||
menufontcolor_highlight = "lightblue"
|
||||
menufontcolor_selection = "purple"
|
||||
menubackbutton = "M_BACK_D"
|
||||
playerclasses = "DoomPlayer"
|
||||
pausesign = "-NOFLAT-"
|
||||
gibfactor = 1
|
||||
cursorpic = "doomcurs"
|
||||
textscreenx = 10
|
||||
textscreeny = 10
|
||||
defaultendsequence = "Inter_Cast"
|
||||
maparrow = "maparrows/arrow.txt", "maparrows/ddtarrow.txt"
|
||||
statscreen_mapnamefont = "BigFont"
|
||||
statscreen_finishedpatch = "WIF"
|
||||
statscreen_enteringpatch = "WIENTER"
|
||||
}
|
||||
|
||||
include "mapinfo/common.txt"
|
Loading…
Reference in a new issue