Added R_SetColorMapLight and R_SetDSColorMapLight

This commit is contained in:
Magnus Norddahl 2016-05-31 01:49:39 +02:00
parent 7080180d47
commit 20b7743ec3
10 changed files with 166 additions and 187 deletions

View file

@ -33,6 +33,8 @@
// SCREEN WIPE PACKAGE
//
EXTERN_CVAR(Bool, r_swtruecolor)
static int CurrentWipeType;
static short *wipe_scr_start;
@ -77,10 +79,8 @@ bool wipe_initMelt (int ticks)
{
int i, r;
#ifdef PALETTEOUTPUT
// copy start screen to main screen
screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_start);
#endif
screen->DrawBlock(0, 0, SCREENWIDTH, SCREENHEIGHT, (canvas_pixel_t *)wipe_scr_start);
// makes this wipe faster (in theory)
// to have stuff in column-major format
@ -301,9 +301,6 @@ bool wipe_doBurn (int ticks)
}
else
{
#ifndef PALETTEOUTPUT
// TO DO: RGB32k.All
#else
int bglevel = 64-fglevel;
DWORD *fg2rgb = Col2RGB8[fglevel];
DWORD *bg2rgb = Col2RGB8[bglevel];
@ -311,7 +308,6 @@ bool wipe_doBurn (int ticks)
DWORD bg = bg2rgb[fromold[x]];
fg = (fg+bg) | 0x1f07c1f;
to[x] = RGB32k.All[fg & (fg>>15)];
#endif
done = false;
}
}
@ -342,9 +338,7 @@ bool wipe_doFade (int ticks)
fade += ticks * 2;
if (fade > 64)
{
#ifdef PALETTEOUTPUT
screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_end);
#endif
screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (canvas_pixel_t *)wipe_scr_end);
return true;
}
else
@ -391,14 +385,15 @@ static bool (*wipes[])(int) =
// Returns true if the wipe should be performed.
bool wipe_StartScreen (int type)
{
if (r_swtruecolor)
return false;
CurrentWipeType = clamp(type, 0, wipe_NUMWIPES - 1);
if (CurrentWipeType)
{
wipe_scr_start = new short[SCREENWIDTH * SCREENHEIGHT / 2];
#ifdef PALETTEOUTPUT
screen->GetBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_start);
#endif
screen->GetBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (canvas_pixel_t *)wipe_scr_start);
return true;
}
return false;
@ -406,13 +401,15 @@ bool wipe_StartScreen (int type)
void wipe_EndScreen (void)
{
if (r_swtruecolor)
return;
if (CurrentWipeType)
{
wipe_scr_end = new short[SCREENWIDTH * SCREENHEIGHT / 2];
#ifdef PALETTEOUTPUT
screen->GetBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_end);
screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_start); // restore start scr.
#endif
screen->GetBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (canvas_pixel_t *)wipe_scr_end);
screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (canvas_pixel_t *)wipe_scr_start); // restore start scr.
// Initialize the wipe
(*wipes[(CurrentWipeType-1)*3])(0);
}
@ -423,6 +420,9 @@ bool wipe_ScreenWipe (int ticks)
{
bool rc;
if (r_swtruecolor)
return true;
if (CurrentWipeType == wipe_None)
return true;
@ -436,6 +436,9 @@ bool wipe_ScreenWipe (int ticks)
// Final things for the wipe
void wipe_Cleanup()
{
if (r_swtruecolor)
return;
if (wipe_scr_start != NULL)
{
delete[] wipe_scr_start;

View file

@ -4601,3 +4601,30 @@ bool R_GetTransMaskDrawers (fixed_t (**tmvline1)(), void (**tmvline4)())
return false;
}
void R_SetColorMapLight(BYTE *basecolormapdata, float light, int shade)
{
if (r_swtruecolor)
{
dc_colormap = basecolormapdata;
dc_light = LIGHTSCALE(light, shade);
}
else
{
dc_colormap = basecolormapdata + (GETPALOOKUP(light, shade) << COLORMAPSHIFT);
dc_light = 0;
}
}
void R_SetDSColorMapLight(BYTE *basecolormapdata, float light, int shade)
{
if (r_swtruecolor)
{
ds_colormap = basecolormapdata;
ds_light = LIGHTSCALE(light, shade);
}
else
{
ds_colormap = basecolormapdata + (GETPALOOKUP(light, shade) << COLORMAPSHIFT);
ds_light = 0;
}
}

View file

@ -386,4 +386,10 @@ void maskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_
// transmaskwallscan is like maskwallscan, but it can also blend to the background
void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int col)=R_GetColumn);
// Sets dc_colormap and dc_light to their appropriate values depending on the output format (pal vs true color)
void R_SetColorMapLight(BYTE *base_colormap, float light, int shade);
// Same as R_SetColorMapLight, but for ds_colormap and ds_light
void R_SetDSColorMapLight(BYTE *base_colormap, float light, int shade);
#endif

View file

@ -86,8 +86,6 @@ extern bool r_dontmaplines;
// This is used instead of GETPALOOKUP when ds_colormap+dc_colormap is set to the base colormap
#define LIGHTSCALE(vis,shade) ((shade)-FLOAT2FIXED(MIN(MAXLIGHTVIS,double(vis))))
#ifndef PALETTEOUTPUT
// calculates the light constant passed to the shade_pal_index function
inline uint32_t calc_light_multiplier(dsfixed_t light)
{
@ -108,8 +106,6 @@ inline uint32_t shade_pal_index(uint32_t index, uint32_t light)
return 0xff000000 | (red << 16) | (green << 8) | blue;
}
#endif
extern double GlobVis;
void R_SetVisibility(double visibility);

View file

@ -227,14 +227,7 @@ void R_MapPlane (int y, int x1)
if (plane_shade)
{
// Determine lighting based on the span's distance from the viewer.
#ifndef PALETTEOUTPUT
ds_colormap = basecolormap->Maps;
ds_light = LIGHTSCALE(GlobVis * fabs(CenterY - y), planeshade);
#else
ds_colormap = basecolormap->Maps + (GETPALOOKUP (
GlobVis * fabs(CenterY - y), planeshade) << COLORMAPSHIFT);
ds_light = 0;
#endif
R_SetDSColorMapLight(basecolormap->Maps, GlobVis * fabs(CenterY - y), planeshade);
}
#ifdef X86_ASM

View file

@ -61,6 +61,8 @@ CVAR(Bool, r_np2, true, 0)
//CVAR (Int, ty, 8, 0)
//CVAR (Int, tx, 8, 0)
EXTERN_CVAR(Bool, r_swtruecolor)
#define HEIGHTBITS 12
#define HEIGHTSHIFT (FRACBITS-HEIGHTBITS)
@ -1138,13 +1140,7 @@ void wallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *l
if (!fixed)
{ // calculate lighting
#ifndef PALETTEOUTPUT
dc_colormap = basecolormapdata;
dc_light = LIGHTSCALE(light, wallshade);
#else
dc_colormap = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
dc_light = 0;
#endif
R_SetColorMapLight(basecolormapdata, light, wallshade);
}
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
@ -1184,13 +1180,16 @@ void wallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *l
for (z = 0; z < 4; ++z)
{
light += rw_lightstep;
#ifndef PALETTEOUTPUT
palookupoffse[z] = basecolormapdata;
palookuplight[z] = LIGHTSCALE(light, wallshade);
#else
palookupoffse[z] = basecolormapdata + (GETPALOOKUP(12/*light*/, wallshade) << COLORMAPSHIFT);
palookuplight[z] = 0;
#endif
if (r_swtruecolor)
{
palookupoffse[z] = basecolormapdata;
palookuplight[z] = LIGHTSCALE(light, wallshade);
}
else
{
palookupoffse[z] = basecolormapdata + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
palookuplight[z] = 0;
}
}
}
@ -1245,13 +1244,7 @@ void wallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *l
if (!fixed)
{ // calculate lighting
#ifndef PALETTEOUTPUT
dc_colormap = basecolormapdata;
dc_light = LIGHTSCALE(light, wallshade);
#else
dc_colormap = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
dc_light = 0;
#endif
R_SetColorMapLight(basecolormapdata, light, wallshade);
}
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
@ -1690,13 +1683,7 @@ void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, f
if (!fixed)
{ // calculate lighting
#ifndef PALETTEOUTPUT
dc_colormap = basecolormapdata;
dc_light = LIGHTSCALE(light, wallshade);
#else
dc_colormap = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
dc_light = 0;
#endif
R_SetColorMapLight(basecolormapdata, light, wallshade);
}
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
@ -1734,12 +1721,15 @@ void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, f
for (z = 0; z < 4; ++z)
{
light += rw_lightstep;
#ifndef PALETTEOUTPUT
palookupoffse[z] = basecolormapdata;
palookuplight[z] = LIGHTSCALE(light, wallshade);
#else
palookupoffse[z] = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
#endif
if (r_swtruecolor)
{
palookupoffse[z] = basecolormapdata;
palookuplight[z] = LIGHTSCALE(light, wallshade);
}
else
{
palookupoffse[z] = basecolormapdata + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
}
}
}
@ -1795,13 +1785,7 @@ void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, f
if (!fixed)
{ // calculate lighting
#ifndef PALETTEOUTPUT
dc_colormap = basecolormapdata;
dc_light = LIGHTSCALE(light, wallshade);
#else
dc_colormap = basecolormapdata + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
dc_light = 0;
#endif
R_SetColorMapLight(basecolormapdata, light, wallshade);
}
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
@ -3295,13 +3279,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
{
if (calclighting)
{ // calculate lighting
#ifndef PALETTEOUTPUT
dc_colormap = usecolormap->Maps;
dc_light = LIGHTSCALE(rw_light, wallshade);
#else
dc_colormap = usecolormap->Maps + (GETPALOOKUP (rw_light, wallshade) << COLORMAPSHIFT);
dc_light = 0;
#endif
R_SetColorMapLight(usecolormap->Maps, rw_light, wallshade);
}
R_WallSpriteColumn (R_DrawMaskedColumn);
dc_x++;
@ -3311,13 +3289,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
{
if (calclighting)
{ // calculate lighting
#ifndef PALETTEOUTPUT
dc_colormap = usecolormap->Maps;
dc_light = LIGHTSCALE(rw_light, wallshade);
#else
dc_colormap = usecolormap->Maps + (GETPALOOKUP (rw_light, wallshade) << COLORMAPSHIFT);
dc_light = 0;
#endif
R_SetColorMapLight(usecolormap->Maps, rw_light, wallshade);
}
rt_initcols(nullptr);
for (int zz = 4; zz; --zz)
@ -3332,13 +3304,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
{
if (calclighting)
{ // calculate lighting
#ifndef PALETTEOUTPUT
dc_colormap = usecolormap->Maps;
dc_light = LIGHTSCALE(rw_light, wallshade);
#else
dc_colormap = usecolormap->Maps + (GETPALOOKUP (rw_light, wallshade) << COLORMAPSHIFT);
dc_light = 0;
#endif
R_SetColorMapLight(usecolormap->Maps, rw_light, wallshade);
}
R_WallSpriteColumn (R_DrawMaskedColumn);
dc_x++;

View file

@ -594,13 +594,7 @@ void R_DrawWallSprite(vissprite_t *spr)
{
if (calclighting)
{ // calculate lighting
#ifndef PALETTEOUTPUT
dc_colormap = usecolormap->Maps;
dc_light = LIGHTSCALE(rw_light, shade);
#else
dc_colormap = usecolormap->Maps + (GETPALOOKUP (rw_light, shade) << COLORMAPSHIFT);
dc_light = FLOAT2FIXED(MAXLIGHTVIS);
#endif
R_SetColorMapLight(usecolormap->Maps, rw_light, shade);
}
if (!R_ClipSpriteColumnWithPortals(spr))
R_WallSpriteColumn(R_DrawMaskedColumn);
@ -611,13 +605,7 @@ void R_DrawWallSprite(vissprite_t *spr)
{
if (calclighting)
{ // calculate lighting
#ifndef PALETTEOUTPUT
dc_colormap = usecolormap->Maps;
dc_light = LIGHTSCALE(rw_light, shade);
#else
dc_colormap = usecolormap->Maps + (GETPALOOKUP (rw_light, shade) << COLORMAPSHIFT);
dc_light = FLOAT2FIXED(MAXLIGHTVIS);
#endif
R_SetColorMapLight(usecolormap->Maps, rw_light, shade);
}
rt_initcols(nullptr);
for (int zz = 4; zz; --zz)
@ -633,13 +621,7 @@ void R_DrawWallSprite(vissprite_t *spr)
{
if (calclighting)
{ // calculate lighting
#ifndef PALETTEOUTPUT
dc_colormap = usecolormap->Maps;
dc_light = LIGHTSCALE(rw_light, shade);
#else
dc_colormap = usecolormap->Maps + (GETPALOOKUP (rw_light, shade) << COLORMAPSHIFT);
dc_light = FLOAT2FIXED(MAXLIGHTVIS);
#endif
R_SetColorMapLight(usecolormap->Maps, rw_light, shade);
}
if (!R_ClipSpriteColumnWithPortals(spr))
R_WallSpriteColumn(R_DrawMaskedColumn);

View file

@ -106,10 +106,7 @@ void FCanvasTexture::MakeTexture ()
Canvas = new DSimpleCanvas (Width, Height);
Canvas->Lock ();
GC::AddSoftRoot(Canvas);
#ifndef PALETTEOUTPUT
Pixels = new BYTE[Width*Height];
bPixelsAllocated = true;
#else
if (Width != Height || Width != Canvas->GetPitch())
{
Pixels = new BYTE[Width*Height];
@ -117,10 +114,10 @@ void FCanvasTexture::MakeTexture ()
}
else
{
Pixels = Canvas->GetBuffer();
Pixels = (BYTE*)Canvas->GetBuffer();
bPixelsAllocated = false;
}
#endif
// Draw a special "unrendered" initial texture into the buffer.
memset (Pixels, 0, Width*Height/2);
memset (Pixels+Width*Height/2, 255, Width*Height/2);

View file

@ -77,6 +77,8 @@ extern "C" short spanend[MAXHEIGHT];
CVAR (Bool, hud_scale, false, CVAR_ARCHIVE);
EXTERN_CVAR(Bool, r_swtruecolor)
// For routines that take RGB colors, cache the previous lookup in case there
// are several repetitions with the same color.
static int LastPal = -1;
@ -1017,32 +1019,35 @@ void DCanvas::PUTTRANSDOT (int xx, int yy, int basecolor, int level)
oldyyshifted = yy * GetPitch();
}
#ifndef PALETTEOUTPUT
canvas_pixel_t *spot = GetBuffer() + oldyyshifted + xx;
if (r_swtruecolor)
{
canvas_pixel_t *spot = GetBuffer() + oldyyshifted + xx;
uint32_t fg = shade_pal_index(basecolor, calc_light_multiplier(0));
uint32_t fg_red = (fg >> 16) & 0xff;
uint32_t fg_green = (fg >> 8) & 0xff;
uint32_t fg_blue = fg & 0xff;
uint32_t fg = shade_pal_index(basecolor, calc_light_multiplier(0));
uint32_t fg_red = (fg >> 16) & 0xff;
uint32_t fg_green = (fg >> 8) & 0xff;
uint32_t fg_blue = fg & 0xff;
uint32_t bg_red = (*spot >> 16) & 0xff;
uint32_t bg_green = (*spot >> 8) & 0xff;
uint32_t bg_blue = (*spot) & 0xff;
uint32_t bg_red = (*spot >> 16) & 0xff;
uint32_t bg_green = (*spot >> 8) & 0xff;
uint32_t bg_blue = (*spot) & 0xff;
uint32_t red = (fg_red + bg_red + 1) / 2;
uint32_t green = (fg_green + bg_green + 1) / 2;
uint32_t blue = (fg_blue + bg_blue + 1) / 2;
uint32_t red = (fg_red + bg_red + 1) / 2;
uint32_t green = (fg_green + bg_green + 1) / 2;
uint32_t blue = (fg_blue + bg_blue + 1) / 2;
*spot = 0xff000000 | (red << 16) | (green << 8) | blue;
#else
canvas_pixel_t *spot = GetBuffer() + oldyyshifted + xx;
DWORD *bg2rgb = Col2RGB8[1+level];
DWORD *fg2rgb = Col2RGB8[63-level];
DWORD fg = fg2rgb[basecolor];
DWORD bg = bg2rgb[*spot];
bg = (fg+bg) | 0x1f07c1f;
*spot = RGB32k.All[bg&(bg>>15)];
#endif
*spot = 0xff000000 | (red << 16) | (green << 8) | blue;
}
else
{
canvas_pixel_t *spot = GetBuffer() + oldyyshifted + xx;
DWORD *bg2rgb = Col2RGB8[1+level];
DWORD *fg2rgb = Col2RGB8[63-level];
DWORD fg = fg2rgb[basecolor];
DWORD bg = bg2rgb[*spot];
bg = (fg+bg) | 0x1f07c1f;
*spot = RGB32k.All[bg&(bg>>15)];
}
}
void DCanvas::DrawLine(int x0, int y0, int x1, int y1, int palColor, uint32 realcolor)

View file

@ -65,6 +65,7 @@
#include "menu/menu.h"
#include "r_data/voxels.h"
EXTERN_CVAR(Bool, r_swtruecolor)
FRenderer *Renderer;
@ -367,65 +368,68 @@ void DCanvas::Dim (PalEntry color, float damount, int x1, int y1, int w, int h)
spot = Buffer + x1 + y1*Pitch;
gap = Pitch - w;
#ifndef PALETTEOUTPUT
uint32_t fg = color.d;
uint32_t fg_red = (fg >> 16) & 0xff;
uint32_t fg_green = (fg >> 8) & 0xff;
uint32_t fg_blue = fg & 0xff;
uint32_t alpha = (uint32_t)clamp(damount * 256 + 0.5f, 0.0f, 256.0f);
uint32_t inv_alpha = 256 - alpha;
fg_red *= alpha;
fg_green *= alpha;
fg_blue *= alpha;
for (y = h; y != 0; y--)
if (r_swtruecolor)
{
for (x = w; x != 0; x--)
uint32_t fg = color.d;
uint32_t fg_red = (fg >> 16) & 0xff;
uint32_t fg_green = (fg >> 8) & 0xff;
uint32_t fg_blue = fg & 0xff;
uint32_t alpha = (uint32_t)clamp(damount * 256 + 0.5f, 0.0f, 256.0f);
uint32_t inv_alpha = 256 - alpha;
fg_red *= alpha;
fg_green *= alpha;
fg_blue *= alpha;
for (y = h; y != 0; y--)
{
uint32_t bg_red = (*spot >> 16) & 0xff;
uint32_t bg_green = (*spot >> 8) & 0xff;
uint32_t bg_blue = (*spot) & 0xff;
for (x = w; x != 0; x--)
{
uint32_t bg_red = (*spot >> 16) & 0xff;
uint32_t bg_green = (*spot >> 8) & 0xff;
uint32_t bg_blue = (*spot) & 0xff;
uint32_t red = (fg_red + bg_red * inv_alpha) / 256;
uint32_t green = (fg_green + bg_green * inv_alpha) / 256;
uint32_t blue = (fg_blue + bg_blue * inv_alpha) / 256;
uint32_t red = (fg_red + bg_red * inv_alpha) / 256;
uint32_t green = (fg_green + bg_green * inv_alpha) / 256;
uint32_t blue = (fg_blue + bg_blue * inv_alpha) / 256;
*spot = 0xff000000 | (red << 16) | (green << 8) | blue;
spot++;
*spot = 0xff000000 | (red << 16) | (green << 8) | blue;
spot++;
}
spot += gap;
}
spot += gap;
}
#else
DWORD *bg2rgb;
DWORD fg;
else
{
int amount;
DWORD *bg2rgb;
DWORD fg;
amount = (int)(damount * 64);
bg2rgb = Col2RGB8[64-amount];
fg = (((color.r * amount) >> 4) << 20) |
((color.g * amount) >> 4) |
(((color.b * amount) >> 4) << 10);
}
for (y = h; y != 0; y--)
{
for (x = w; x != 0; x--)
{
DWORD bg;
int amount;
bg = bg2rgb[(*spot)&0xff];
bg = (fg+bg) | 0x1f07c1f;
*spot = RGB32k.All[bg&(bg>>15)];
spot++;
amount = (int)(damount * 64);
bg2rgb = Col2RGB8[64-amount];
fg = (((color.r * amount) >> 4) << 20) |
((color.g * amount) >> 4) |
(((color.b * amount) >> 4) << 10);
}
for (y = h; y != 0; y--)
{
for (x = w; x != 0; x--)
{
DWORD bg;
bg = bg2rgb[(*spot)&0xff];
bg = (fg+bg) | 0x1f07c1f;
*spot = RGB32k.All[bg&(bg>>15)];
spot++;
}
spot += gap;
}
spot += gap;
}
#endif
}
//==========================================================================