Fixed: warp and warp2 texture effects now work for NPo2 textures.

This commit is contained in:
m-x-d 2016-02-20 02:22:33 +03:00 committed by Christoph Oelckers
parent 1ba526d4de
commit d2630dee8c
2 changed files with 54 additions and 15 deletions

View file

@ -484,8 +484,11 @@ protected:
BYTE *Pixels;
Span **Spans;
float Speed;
int WidthOffsetMultipiler, HeightOffsetMultipiler; // [mxd]
virtual void MakeTexture (DWORD time);
int NextPo2 (int v); // [mxd]
void SetupMultipliers (int width, int height); // [mxd]
};
// [GRB] Eternity-like warping

View file

@ -44,6 +44,7 @@ FWarpTexture::FWarpTexture (FTexture *source)
: GenTime (0), SourcePic (source), Pixels (0), Spans (0), Speed (1.f)
{
CopyInfo(source);
SetupMultipliers(128, 128); // [mxd]
bWarped = 1;
}
@ -138,6 +139,8 @@ void FWarpTexture::MakeTexture (DWORD time)
BYTE *buffer = (BYTE *)alloca (MAX (Width, Height));
int xsize = Width;
int ysize = Height;
int xmul = WidthOffsetMultipiler; // [mxd]
int ymul = HeightOffsetMultipiler; // [mxd]
int xmask = WidthMask;
int ymask = Height - 1;
int ybits = HeightBits;
@ -149,30 +152,58 @@ void FWarpTexture::MakeTexture (DWORD time)
}
DWORD timebase = DWORD(time * Speed * 32 / 28);
// [mxd] Rewrote to fix animation for NPo2 textures
for (y = ysize-1; y >= 0; y--)
{
int xt, xf = (finesine[(timebase+y*128)&FINEMASK]>>13) & xmask;
int xf = (finesine[(timebase+y*ymul)&FINEMASK]>>13) % xsize;
if(xf < 0) xf += xsize;
int xt = xf;
const BYTE *source = otherpix + y;
BYTE *dest = Pixels + y;
for (xt = xsize; xt; xt--, xf = (xf+1)&xmask, dest += ysize)
*dest = source[xf << ybits];
for (xt = xsize; xt; xt--, xf = (xf+1)%xsize, dest += ysize)
*dest = source[xf + ymask * xf];
}
timebase = DWORD(time * Speed * 23 / 28);
for (x = xsize-1; x >= 0; x--)
{
int yt, yf = (finesine[(time+(x+17)*128)&FINEMASK]>>13) & ymask;
const BYTE *source = Pixels + (x << ybits);
int yf = (finesine[(time+(x+17)*xmul)&FINEMASK]>>13) % ysize;
if(yf < 0) yf += ysize;
int yt = yf;
const BYTE *source = Pixels + (x + ymask * x);
BYTE *dest = buffer;
for (yt = ysize; yt; yt--, yf = (yf+1)&ymask)
for (yt = ysize; yt; yt--, yf = (yf+1)%ysize)
*dest++ = source[yf];
memcpy (Pixels+(x<<ybits), buffer, ysize);
memcpy (Pixels+(x+ymask*x), buffer, ysize);
}
}
// [mxd] Non power of 2 textures need different offset multipliers, otherwise warp animation won't sync across texture
void FWarpTexture::SetupMultipliers (int width, int height)
{
WidthOffsetMultipiler = width;
HeightOffsetMultipiler = height;
int widthpo2 = NextPo2(Width);
int heightpo2 = NextPo2(Height);
if(widthpo2 != Width) WidthOffsetMultipiler = (int)(WidthOffsetMultipiler * ((float)widthpo2 / Width));
if(heightpo2 != Height) HeightOffsetMultipiler = (int)(HeightOffsetMultipiler * ((float)heightpo2 / Height));
}
int FWarpTexture::NextPo2 (int v)
{
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
return ++v;
}
// [GRB] Eternity-like warping
FWarp2Texture::FWarp2Texture (FTexture *source)
: FWarpTexture (source)
{
SetupMultipliers(256, 128); // [mxd]
bWarped = 2;
}
@ -194,6 +225,8 @@ void FWarp2Texture::MakeTexture (DWORD time)
int xsize = Width;
int ysize = Height;
int xmul = WidthOffsetMultipiler; // [mxd]
int ymul = HeightOffsetMultipiler; // [mxd]
int xmask = WidthMask;
int ymask = Height - 1;
int ybits = HeightBits;
@ -205,18 +238,21 @@ void FWarp2Texture::MakeTexture (DWORD time)
}
DWORD timebase = DWORD(time * Speed * 40 / 28);
for (x = 0; x < xsize; ++x)
// [mxd] Rewrote to fix animation for NPo2 textures
for (x = 0; x < xsize; x++)
{
BYTE *dest = Pixels + (x << ybits);
for (y = 0; y < ysize; ++y)
BYTE *dest = Pixels + (x + ymask * x);
for (y = 0; y < ysize; y++)
{
int xt = (x + 128
+ ((finesine[(y*128 + timebase*5 + 900) & FINEMASK]*2)>>FRACBITS)
+ ((finesine[(x*256 + timebase*4 + 300) & FINEMASK]*2)>>FRACBITS)) & xmask;
+ ((finesine[(y*ymul + timebase*5 + 900) & FINEMASK]*2)>>FRACBITS)
+ ((finesine[(x*xmul + timebase*4 + 300) & FINEMASK]*2)>>FRACBITS)) % xsize;
int yt = (y + 128
+ ((finesine[(y*128 + timebase*3 + 700) & FINEMASK]*2)>>FRACBITS)
+ ((finesine[(x*256 + timebase*4 + 1200) & FINEMASK]*2)>>FRACBITS)) & ymask;
*dest++ = otherpix[(xt << ybits) + yt];
+ ((finesine[(y*ymul + timebase*3 + 700) & FINEMASK]*2)>>FRACBITS)
+ ((finesine[(x*xmul + timebase*4 + 1200) & FINEMASK]*2)>>FRACBITS)) % ysize;
*dest++ = otherpix[(xt + ymask * xt) + yt];
}
}
}