Commit Graph

3007 Commits

Author SHA1 Message Date
Rachael Alexanderson 86a66cd554 - refactored r_videoscale.cpp to use a table.
- reordered vid_scalemode modes to be a little neater, having static modes and scalar modes separate, with a buffer in between so new modes can be added in the future without disrupting the current order.
2017-09-10 09:41:03 -04:00
Chris Robinson 1b1f8d605f Add menu entries for selecting the timidity config 2017-09-10 07:25:29 -04:00
Rachael Alexanderson 67936a2630 - added: m_showinputgrid == '-1' allows for on-screen keyboard to never show, even when using a mouse 2017-09-10 07:04:00 -04:00
Rachael Alexanderson 69b85753f2 Merge remote-tracking branch 'origin/master' into archive_split 2017-09-10 05:57:56 -04:00
alexey.lysiuk 830b68acbc Intermission script's noautostartmap keyword is no longer ignored
https://forum.zdoom.org/viewtopic.php?t=57799
2017-09-10 11:02:34 +03:00
Rachael Alexanderson 21bc4b823c - added dog sounds found by Kinsie - https://forum.zdoom.org/viewtopic.php?p=1017555#p1017555 2017-09-09 12:40:20 -04:00
Rachael Alexanderson 6640bc11bb - shrunk the size of the sounds folder for the GPL version of gzdoom.pk3 2017-09-09 05:54:06 -04:00
Rachael Alexanderson bae5c4e064 - added Kinsie's sound offerings from this post: https://forum.zdoom.org/viewtopic.php?p=1017140#p1017140 2017-09-07 07:20:12 -04:00
nashmuhandes e76ec737a9 Replaced copyrighted assets contained inside the engine PK3. 2017-09-07 04:10:14 -04:00
alexey.lysiuk 4101e9bf1d Removed erroneous code from ZBell.Activate()
https://forum.zdoom.org/viewtopic.php?t=57775
2017-09-06 10:13:26 +03:00
Christoph Oelckers 2a291165ee - fixed: For original Hexen, executing a death special should not clear it. This addresses the bell in HexDD's Badlands being rung before it is ready to use. This also removes the redundant special handling in the ZBell actor. 2017-09-02 09:16:26 +02:00
nashmuhandes f96f71044f Change camera texture FOV to doubles. 2017-09-02 07:44:38 +02:00
alexey.lysiuk ca55d8993f Added Actor.A_SoundVolume(int slot, double volume) function to ZScript
https://forum.zdoom.org/viewtopic.php?t=57594
2017-08-31 09:45:09 +03:00
nashmuhandes 42db31b816 Added per-actor camera FOV. 2017-08-28 21:14:11 -04:00
Christoph Oelckers 485c4c71b5 - fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag. 2017-08-27 10:36:34 +02:00
alexey.lysiuk 7b98fdb910 Added ToInt() and ToDouble() functions to ZScript string
https://forum.zdoom.org/viewtopic.php?t=57678
2017-08-25 15:09:18 +03:00
Christoph Oelckers cdff5bdc08 - rewrite of the IWAD loading mechanism.
The old code went through a list of predefined file names and looked each of them up in a list of predefined directories until it found a match. This made it nearly impossible to add custom IWAD support because the list of valid file names could not be extended.
This has now been switched around to run a scan for matching files on each given directory. With this approach it can look for *.iwad and *.ipk3 as IWAD extensions as well and read an IWADINFO out of these files that can be added to the internal list of IWADs, making it finally possible to define custom IWADs without having to add them to the internal list.

(This isn't fully tested yet so some errors may still occur.)
2017-08-19 19:30:48 +02:00
alexey.lysiuk 69e7bb57d4 Fixed VM abort with null activator for SecretTrigger object
https://forum.zdoom.org/viewtopic.php?t=57612
2017-08-19 11:19:29 +03:00
Magnus Norddahl c3562fead2 Merge branch 'dynlightmodels' 2017-08-15 00:27:26 +02:00
Magnus Norddahl a6d4bfc748 - Added linear and nearest shadowmap filters (enabled with defines) 2017-08-13 13:49:02 +02:00
Christoph Oelckers 4483d665d4 - fixed: FastProjectile's movement code was missong a portal check. 2017-08-12 13:58:16 +02:00
Christoph Oelckers ba9cf02385 - added a user reserved range of statnums from 70-90 2017-08-12 13:08:11 +02:00
Christoph Oelckers 7cbf45d76d - let PlayerPawn.ForwardThrust use its angle parameter. 2017-08-12 12:35:01 +02:00
Rachael Alexanderson cdf79f0041 - added Hellser's teleporter fix for doom2.wad map29 - https://forum.zdoom.org/viewtopic.php?t=57525 2017-08-09 00:11:43 -04:00
Magnus Norddahl 5c7b1ee8e1 - Significantly improve shadowmap light performance for faces with a large number of lights but where only a few applies to each individual fragment 2017-08-08 23:28:42 +02:00
alexey.lysiuk 33beca6e6f Exposed ToLower() and ToUpper() string functions to ZScript
https://forum.zdoom.org/viewtopic.php?t=57515
2017-08-07 15:24:18 +03:00
Jonathan Russell 03640a16ea - removed ZScript DrawLine palcolor arg 2017-08-03 02:09:48 +01:00
Jonathan Russell 941d89042a - externalise DCanvas::DrawLine to ZScript 2017-08-03 01:20:55 +01:00
alexey.lysiuk e1dddf8c3e Removed obsolete mapinfo entry from common Doom GAMEINFO definition 2017-07-30 12:24:04 +03:00
Rachael Alexanderson 91ff447a90 - fixed compile from last commit
- refactored the zscript hookup a bit, made it actually work
2017-07-29 17:03:43 -04:00
Rachael Alexanderson 9a9fe7c133 - implemented GetCaps() for OpenGL
- renamed RFF_FRAGMENTSHADER to RFF_MATSHADER
- D_Display now calls Renderer->GetCaps() and stores it in a global variable for later use.
2017-07-29 17:03:43 -04:00
Rachael Alexanderson 64deba45a3 - added another render filter 2017-07-29 17:03:43 -04:00
Rachael Alexanderson 80bb1d908a - basic groundwork for render feature visibility flags. I haven't gotten very far with it yet, but since I am taking a break I am going to commit what I have and continue it later.
todo:
* call a render class function in D_Main that enumerates the capabilities of the current renderer into a global variable to be accessed later
* add a debug-specific cvar to always show all actors, regardless of these filters
* put in checks in the renderer themselves that check both flagsets and reject rendering of any sprite/model that does not fit the definition's criteria
2017-07-29 17:03:43 -04:00
Magnus Norddahl 65d5f4ae18 - Fix normal normalize 2017-07-27 22:31:57 +02:00
Rachael Alexanderson 3540440bf6 - add 1280x800 scale mode 2017-07-27 12:19:41 -04:00
Magnus Norddahl 2000784307 - normalize the normal vector in the vertex shader because our vertex attribute uses a low precision format (10 bits) 2017-07-25 20:20:13 +02:00
Magnus Norddahl e06f87cf10 - Added 0.75x scale mode 2017-07-24 08:35:27 +02:00
Rachael Alexanderson 6c328ec7df - added SSAA menu entry 2017-07-23 11:29:06 -04:00
Magnus Norddahl c3702ae9e7 Add vid_scalemode support to GL framebuffer 2017-07-23 00:33:56 +02:00
alexey.lysiuk c56cd245ac Added IndexOf() and LastIndexOf() functions to ZScript string type
https://forum.zdoom.org/viewtopic.php?t=57313
2017-07-22 10:54:32 +03:00
Rachael Alexanderson 8d3d271484 - tweaked the banded software lightmode shader a bit more, looks a little closer (but still not quite...) to real ZDoom in paletted mode 2017-07-21 18:45:08 -04:00
alexey.lysiuk b1d1ac13b6 Fixed serpent staff's alternate attack against shielding centaur
https://forum.zdoom.org/viewtopic.php?t=57305
2017-07-21 11:17:50 +03:00
Rachael Alexanderson f4e0690c41 - missed one qzdoom reference 2017-07-20 06:45:08 -04:00
Rachael Alexanderson d2c8a5c33d Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom"
This reverts commit 65bb8a5185, reversing
changes made to 619281de64.
2017-07-10 11:29:58 -04:00
Rachael Alexanderson e1b4bb11ba Merge https://github.com/coelckers/gzdoom 2017-07-09 20:09:12 -04:00
Magnus Norddahl ddd1b629c3 - Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers 2017-07-09 19:01:34 +02:00
Magnus Norddahl 00893763ed Merge branch 'custom_postprocess' into qzdoom 2017-07-08 14:44:30 +02:00
Magnus Norddahl a38de996e7 - Move uniform declarations to the GLDEFS lump to make it Vulkan safe (a vulkan implementation can then declare them in an uniform block)
- Change SetUniform functions to be clearscope as they can be safely called from both play and ui
- Add PlayerInfo argument to SetUniform functions to force the modder to take network play into account
- Add enabled flag on custom postprocess shaders
- Removed custom texture support until a more clean implementation is written
2017-07-08 14:44:07 +02:00
Rachael Alexanderson a63a7b9b29 Merge remote-tracking branch 'gzdoom/master' 2017-07-03 17:17:47 -04:00
Rachael Alexanderson 2bfd7859e4 Merge remote-tracking branch 'origin/custom_postprocess' 2017-07-03 17:17:17 -04:00
Magnus Norddahl e161bba146 - Specify shader uniforms from ZScript 2017-07-03 22:30:49 +02:00
Christoph Oelckers 60cb457c4c - fixed incorrect MinMissileChance of SpiderMastermind. 2017-07-03 09:58:40 +02:00
Rachael Alexanderson 72517244be - set bluramount to 0 by default 2017-07-02 17:08:01 -04:00
Rachael Alexanderson b4915d624d - removed 'cooling' component of the shader since it technically wasn't really functional (guess we have to use a separate shader to do that)
- changed the math to use the 'mix' formula
2017-07-02 16:59:15 -04:00
Rachael Alexanderson 0d8b7c55ef - added a grayscale formula selector 2017-07-02 16:45:06 -04:00
Rachael Alexanderson a2c9cb8156 - increased menu readability 2017-07-02 16:45:06 -04:00
Rachael Alexanderson bd02893ce7 - expanded hard limits for saturation to -15.0/15.0
- added menu option for saturation
- tried to get the new saturation shader to consume less GPU power by turning it off when it is 1.0
2017-07-02 16:45:06 -04:00
Rachael Alexanderson 63da6e70c0 - added a vid_saturation control - works in postprocessing, only. 2017-07-02 16:45:06 -04:00
Rachael Alexanderson cf400ba2db Merge https://github.com/coelckers/gzdoom 2017-06-25 23:44:33 -04:00
Rachael Alexanderson 1562d64580 - fixed: in the availability of gl_fogmode == 0, default to having square fog instead of radial fog in gl_lightmode == 8 2017-06-25 09:37:14 -04:00
Magnus Norddahl b6e035e796 - Implemented radial fog support in software light mode 2017-06-25 15:02:34 +02:00
Rachael Alexanderson 7592e6d5de Merge https://github.com/coelckers/gzdoom 2017-06-25 00:18:19 -04:00
Magnus Norddahl f34ededdef - Improved fuzz rendering in software renderer by scaling it relative to 320x200 2017-06-25 00:35:15 +02:00
Rachael Alexanderson 9001009fcf Merge https://github.com/coelckers/gzdoom 2017-06-22 01:42:33 -04:00
Rachael Alexanderson 4229389680 - fixed: banded sw light was broken in a recent commit. Added back the 32 light levels and also made it prefer darker shades. 2017-06-21 19:10:39 -04:00
Magnus Norddahl 28acf2ad06 - Fix OpenGL software diminishing light to be identical to truecolor swrenderer and softpoly
All there is left is to make globVis an uniform and move the LightVisibility::SetVisibility calculations out of the software renderer.
That will make it 100% correct for all r_visiblity values and aspect ratios.
2017-06-22 00:01:57 +02:00
Christoph Oelckers a6b7ce00c2 - made DropItem fully read-only by changing the two places which messed around with DropItem.Amount to use a local variable instead.
The pointers themselves should have been declared read-only from the start but for that it is too late, so now all its members are.
2017-06-21 11:39:59 +02:00
Rachael Alexanderson ff257fcfd7 Merge https://github.com/coelckers/gzdoom 2017-06-20 09:39:12 -04:00
Rachael Alexanderson f65c651ffd - applied Maulotaur obituary text from https://forum.zdoom.org/viewtopic.php?f=2&t=56959 2017-06-19 04:16:09 -04:00
Rachael Alexanderson d454fafc9e Merge https://github.com/coelckers/gzdoom 2017-06-19 03:22:23 -04:00
alexey.lysiuk 9b446e41fc Fixed applying of flags on fullscreen inventory bar
DI_ALWAYSSHOWCOUNTERS and DI_DRAWCURSORFIRST flags are no longer ignored in BaseStatusBar.DrawInventoryBar() function
https://forum.zdoom.org/viewtopic.php?t=56798
2017-06-18 16:57:05 +03:00
Christoph Oelckers 3b024c347b - use a dedicated flag word for the dynamic light flags instead of piggybacking on some flags4 bits. 2017-06-18 10:15:31 +02:00
alexey.lysiuk 9ac7aaf7d5 Fixed possibility to stuck in MAP14 of Hellbound
https://forum.zdoom.org/viewtopic.php?t=56925
2017-06-18 09:24:19 +03:00
Rachael Alexanderson 4149cdb343 Merge https://github.com/coelckers/gzdoom 2017-06-17 20:18:22 -04:00
jplebreton 4ec6326daa - Final Doom fixes: two progression blockers and a few bugs in maps that prevented getting 100% kills and/or items. 2017-06-17 09:09:55 +02:00
Rachael Alexanderson c70dac2d7f Merge https://github.com/coelckers/gzdoom 2017-06-16 13:27:03 -04:00
alexey.lysiuk 478d72b37b Fixed resetting of activation failed flag on pickup
https://forum.zdoom.org/viewtopic.php?t=56896
2017-06-14 22:13:40 +03:00
alexey.lysiuk c22017f981 Made two Hexen maps compatibility options data driven 2017-06-14 16:10:01 +03:00
Rachael Alexanderson c239ca3262 Merge https://github.com/coelckers/gzdoom 2017-06-13 00:50:50 -04:00
jplebreton 29ca258cb9 Fixes for two Master Levels: progression blocker in catwalk.wad, unattainable secret in nessus.wad. 2017-06-12 12:16:06 +02:00
Rachael Alexanderson a148212215 Merge commit 'f1ad42c' 2017-06-12 00:22:59 -04:00
Christoph Oelckers ee3d73478a - added blanket protection to all submenus of OptionsMenu, except the player menu.
Sadly, some mods are truly careless enough to modify the engine internal menus to add their own things, which should have no business whatsoever in there.
As an example, in a D4D version released in May, the Display Options menu is showing quite a bit of outdated content and missing important settings.
2017-06-11 09:57:10 +02:00
Rachael Alexanderson 5405625219 - added Blade of Agony (Chapter 2) as an IWAD 2017-06-10 10:57:45 -04:00
Rachael Alexanderson c6b68df51d - moved Rise of the Wall ball down in the detection list as far as it would safely go - since that was a directive when WadSmoosh was added. 2017-06-10 10:35:48 -04:00
alexey.lysiuk e0ece283aa Added support for Rise Of The Wool Ball as IWAD 2017-06-10 16:05:57 +03:00
alexey.lysiuk 8a300b99e9 Fixed interpolation points chaining
Ambush flag cannot be used for marking visited points because HandleSpawnFlags() is no longer virtual
See E1M4 from Rise Of The Wool Ball v1.1 as example of broken chain
2017-06-10 15:50:44 +03:00
jplebreton c1e39ca06a fix erroneous 8th secret sector in nerve.wad aka No Rest For The Living map04 (called level04 in the wad) 2017-06-10 08:39:37 +02:00
Rachael Alexanderson a48203ef1d Merge https://github.com/coelckers/gzdoom 2017-06-10 01:00:38 -04:00
alexey.lysiuk 99d89f0730 Fixed position of Targeter's markers during wearing out
https://forum.zdoom.org/viewtopic.php?t=56811
2017-06-09 15:08:01 +03:00
Rachael Alexanderson f8ba5c7b1f - fixed: Updating your sigil (Strife) should not override the number of 'deselect' pieces you have when swapping to another weapon. 2017-06-09 06:22:31 -04:00
Rachael Alexanderson 63d9148604 Merge https://github.com/coelckers/gzdoom 2017-06-09 05:57:10 -04:00
Christoph Oelckers 6b3093d7ad Another sound with wrong attenuation 2017-06-08 17:13:36 +02:00
Christoph Oelckers 68e17eb0c6 Create alienspectres.txt
fixed attenuation for Strife's 'killed a spectre' message.
2017-06-08 16:23:35 +02:00
Rachael Alexanderson 077cd09d8d Merge https://github.com/coelckers/gzdoom 2017-06-06 16:40:21 -04:00
Rachael Alexanderson 33a58a3ada - fixed: corrected language entries for Classic Transparency - the 'auto' options were reversed. 2017-06-06 10:19:14 -04:00
Christoph Oelckers a210aaea3e - fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable.
DamageMobj can destroy the damaged actor if the death state sequence has zero duration. But Actor.target is a garbage collected member variable, i.e. it will be null, once the actor it points to gets destroyed.
This was originally done correctly in the C++ code but during the scriptification all those 'AActor *target = self->target' lines were removed because they looked redundant, but were not.
2017-06-06 09:12:58 +02:00
Rachael Alexanderson 5d40b2c36c Merge https://github.com/coelckers/gzdoom 2017-06-04 21:04:33 -04:00
alexey.lysiuk a797db74da Silenced scripting warning from main .pk3
Script warning, "gzdoom.pk3:zscript/menu/playercontrols.txt" line 526:
Truncation of floating point value
2017-06-04 16:21:10 +03:00
Rachael Alexanderson 5eaf085d58 - fixed minor menudef mistake 2017-06-04 12:30:35 +02:00
Rachael Alexanderson 68b6f922f7 - Added auto-detection scheme for r_vanillatrans
It now works the following way:
(0) - Force off (ZDoom defaults)
(1) - Force on (Doom defaults)
(2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default)
(3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
2017-06-04 12:30:35 +02:00
Rachael Alexanderson 11741846c6 - fixed: missed the teleport fog 2017-06-04 12:30:35 +02:00
Rachael Alexanderson e1bb44a9ed - added menu option for r_vanillatrans 2017-06-04 12:30:35 +02:00
Rachael Alexanderson 10a9d087f1 - fixed: missed the golden wand puff for the +ZDOOMTRANS flag 2017-06-04 12:30:35 +02:00
Rachael Alexanderson 2997f31f9f - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-04 12:30:35 +02:00
Rachael Alexanderson a937f709aa - Added +ZDOOMADD to all Heretic, Hexen, and Strife actors that needed it (that I know of...)
- this developer's insanity level increased another 21%
2017-06-04 12:30:35 +02:00
Rachael Alexanderson 89b372cb01 - Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-04 12:30:35 +02:00
Rachael Alexanderson c252b5d753 - fixed: forgot to assign +ZDOOMTRANS to rockets 2017-06-04 12:30:35 +02:00
Rachael Alexanderson 01f88cfb16 - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-04 12:30:35 +02:00
Rachael Alexanderson e5eb173165 - fixed minor menudef mistake 2017-06-04 05:33:37 -04:00
Rachael Alexanderson 64b22f6cb3 Merge https://github.com/coelckers/gzdoom 2017-06-03 22:34:13 -04:00
Rachael Alexanderson deb62ee156 Merge commit 'refs/pull/340/head' of https://github.com/coelckers/gzdoom
# Conflicts:
#	src/gl/scene/gl_sprite.cpp
#	src/polyrenderer/scene/poly_sprite.cpp
#	src/swrenderer/things/r_sprite.cpp
#	wadsrc/static/language.enu
#	wadsrc/static/menudef.txt
2017-06-03 20:06:28 -04:00
Rachael Alexanderson 9af370f51e - Added auto-detection scheme for r_vanillatrans
It now works the following way:
(0) - Force off (ZDoom defaults)
(1) - Force on (Doom defaults)
(2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default)
(3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
2017-06-03 20:00:53 -04:00
Magnus Norddahl 7acb492852 - Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture 2017-06-04 00:44:49 +02:00
Magnus Norddahl 265df4b797 - Change shadowmap resolution from 1024 to 128 2017-06-03 21:19:34 +02:00
jplebreton 2c7a0c87c8 add FloatBobStrength Actor property, a multiplier on Z offset created by FloatBob behavior. default of 1.0 is current behavior, set higher/lower for more/less extreme bobbing. 2017-06-03 18:02:27 +02:00
Rachael Alexanderson cdc0bf1cd5 - condense all of unloved/2.pk3's compatibility entries together since they are all the same 2017-06-02 16:58:22 -04:00
Rachael Alexanderson 28821e5eca - condense all of unloved/2.pk3's compatibility entries together since they are all the same 2017-06-02 16:57:37 -04:00
Rachael Alexanderson 9b3d11ae19 - fixed: missed the teleport fog 2017-06-02 12:41:25 -04:00
Rachael Alexanderson 9871117f56 - fixed: missed the teleport fog 2017-06-02 12:41:03 -04:00
Rachael Alexanderson 9abf866241 - added menu option for r_vanillatrans 2017-06-02 12:37:54 -04:00
Rachael Alexanderson 579febb6f8 - added menu option for r_vanillatrans 2017-06-02 12:36:29 -04:00
Rachael Alexanderson ede15da98c - fixed: missed the golden wand puff for the +ZDOOMTRANS flag 2017-06-02 12:24:03 -04:00
Rachael Alexanderson b240ad0814 - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-02 12:24:03 -04:00
Rachael Alexanderson 91e3b19264 - Added +ZDOOMADD to all Heretic, Hexen, and Strife actors that needed it (that I know of...)
- this developer's insanity level increased another 21%
2017-06-02 12:24:03 -04:00
Rachael Alexanderson 00bfee8b1e - Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-02 12:24:03 -04:00
Rachael Alexanderson eeaf6214f7 - fixed: forgot to assign +ZDOOMTRANS to rockets 2017-06-02 12:24:03 -04:00
Rachael Alexanderson daad76547d - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-02 12:24:03 -04:00
Rachael Alexanderson 7d7b1b3b97 - fixed: missed the golden wand puff for the +ZDOOMTRANS flag 2017-06-02 01:10:46 -04:00
Rachael Alexanderson bf12d38afd - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-02 01:10:46 -04:00
Rachael Alexanderson b4dea12a4f - Added +ZDOOMADD to all Heretic, Hexen, and Strife actors that needed it (that I know of...)
- this developer's insanity level increased another 21%
2017-06-02 01:10:46 -04:00
Rachael Alexanderson aa93990d3b - Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-02 01:10:46 -04:00
Rachael Alexanderson 45d7401885 - fixed: forgot to assign +ZDOOMTRANS to rockets 2017-06-02 01:10:46 -04:00
Rachael Alexanderson 813b321c45 - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-02 01:10:45 -04:00
Rachael Alexanderson b78cb6c693 Merge https://github.com/coelckers/gzdoom 2017-06-01 01:02:17 -04:00
Rachael Alexanderson 9e2d44e9c8 - Added a number of missing textures for all 4 episodes of Ultimate Doom 2017-05-31 21:29:25 +02:00
Rachael Alexanderson 68b32d1fe8 Merge https://github.com/coelckers/gzdoom 2017-05-31 12:01:47 -04:00
Rachael Alexanderson f753a8bfbc - Two more compat fixes for Doom2 - this at least covers all the HOM errors mentioned in the Doom Wiki. 2017-05-31 11:28:27 -04:00
Rachael Alexanderson e72ae3f266 Merge ../gzdoom
# Conflicts:
#	src/version.h
#	wadsrc/static/compatibility.txt
2017-05-31 09:08:13 -04:00
Rachael Alexanderson 907d1e0056 - Several compatibility fixes for Doom2's first map cluster. Fixes missing textures as well as incorrect sector tagging causing glitches when opening doors or triggering an ambush. 2017-05-31 08:46:29 -04:00
Rachael Alexanderson 2f7d512acf Merge commit 'refs/pull/335/head' of https://github.com/coelckers/gzdoom 2017-05-29 04:53:39 -04:00
Rachael Alexanderson 7c33554a2d - fixed a spelling error 2017-05-28 20:16:07 -04:00
Rachael Alexanderson a9fdaf3827 - Added numerous compatibility fixes for Doom2: Maps 02 to 11. These fixes mark previously unmarked secrets, and texture fixes in several locations that had HOMs. 2017-05-28 20:16:07 -04:00
Rachael Alexanderson 61660bf147 Merge branch 'master' of https://github.com/coelckers/gzdoom 2017-05-28 10:50:06 -04:00
alexey.lysiuk f759e1155a Damage factor on armor is no longer ignored
https://forum.zdoom.org/viewtopic.php?t=56632
2017-05-28 17:41:44 +03:00
Rachael Alexanderson 65bb8a5185 Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom 2017-05-28 07:13:27 -04:00
Rachael Alexanderson 619281de64 Revert "Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom"
This reverts commit a05c38fefd, reversing
changes made to 0fb1a0604c.
2017-05-28 07:12:41 -04:00
Christopher Bruns a49afd5bfc Initial OpenVR mode.
Second attempt: clean up commit, and avoid messing with HDR framebuffer format.
2017-05-28 06:20:32 -04:00
Rachael Alexanderson a05c38fefd Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom 2017-05-28 01:33:59 -04:00
Rachael Alexanderson 0fb1a0604c Merge https://github.com/coelckers/gzdoom 2017-05-27 21:52:43 -04:00
Christopher Bruns c1bacdbf92 Create initial rotation-tracking-only implementation of OpenVR mode for VR headsets. 2017-05-27 19:42:49 -04:00
Rachael Alexanderson 9435a09f1e - Added vid_glswfb to menu on Mac. 2017-05-27 08:01:56 -04:00
Rachael Alexanderson d0c1dc9b02 - Added compatibility fix for Doom2's map18 for missing textures on one of the door frames - lines 451 and 459 2017-05-27 06:53:36 -04:00
Rachael Alexanderson a7cc6fb1ba - fixed: 'IfOption(Linux)' is actually 'IfOption(unix)' in menudef 2017-05-27 05:12:59 -04:00
Rachael Alexanderson 9ebf1ec9a2 - Update menu to match new vid_glswfb config
- Added vid_glswfb to menu on Linux
2017-05-27 04:58:48 -04:00
Major Cooke a111c59286 Added PSPF_MIRROR.
- Flips the sprite's drawing and position over entirely. Automatically implies PSPF_FLIP.
2017-05-25 19:46:36 -05:00
Rachael Alexanderson 7600fdb200 Merge https://github.com/coelckers/gzdoom 2017-05-22 13:10:19 -04:00
Christoph Oelckers 42e62d9005 - fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons. 2017-05-21 21:30:46 +02:00
Rachael Alexanderson 3955b7a4f8 Merge https://github.com/coelckers/gzdoom 2017-05-21 05:52:27 -04:00
Christoph Oelckers 4388d97db6 - PlayerPawn.PlayerThink needs to consider the possibility of the player getting unmorphed and must call any function after a potential unmorph through 'player.mo' instead of 'self'. 2017-05-20 20:56:43 +02:00
Rachael Alexanderson 2f743c3128 Merge https://github.com/coelckers/gzdoom 2017-05-19 04:10:25 -04:00
svdijk 8ece6dff6a Menu: Never treat keys with no "Char" as hotkeys. 2017-05-18 21:29:08 +02:00
svdijk 4b8f4212ef Menu: Hotkeys should only select selectable items. 2017-05-18 21:29:08 +02:00
Rachael Alexanderson 1472627f6a Merge https://github.com/coelckers/gzdoom 2017-05-17 22:15:48 -04:00
Major Cooke bb1e927c46 Give the parameter a better name to associate by. 2017-05-17 23:03:22 +02:00
Major Cooke 65f13b0927 - Added a Z offsetting parameter to the ZScript LineAttack function.
- Added LAF_OVERRIDEZ flag to LineAttack. Disregards all internal offsetting aside the actor's Z position before adding the offset parameter.
2017-05-17 23:03:22 +02:00
Rachael Alexanderson 0f54d7f854 Merge https://github.com/coelckers/gzdoom 2017-05-17 08:53:34 -04:00
svdijk ebf3a37394 Menu: Fix mouse handling for the autoaim slider. 2017-05-16 23:06:57 +02:00
Rachael Alexanderson 625fc73f28 - Missed a few CF_POWERBUDDHA references. 2017-05-16 04:13:25 -04:00
Rachael Alexanderson 7ded20ca05 Merge https://github.com/coelckers/gzdoom 2017-05-15 03:27:58 -04:00
Major Cooke 795f8f0578 - Added a separate cheat flag to handle buddha powerups. Currently, Buddha powerups could interfere and disable the actual player cheat unintentionally, when the player may not want their actual cheat to be turned off.
- Set some overlooked 1000000 damage points to TELEFRAG_DAMAGE inside the falling damage code.
2017-05-14 17:22:46 +02:00
Major Cooke 49e4c8968f - Fixed: Powerups failed to expire when the EffectTics was set directly to 0 since the variable is always subtracted first before the check. 2017-05-14 17:21:48 +02:00
Rachael Alexanderson d1c6d8543b Merge https://github.com/coelckers/gzdoom 2017-05-13 04:17:54 -04:00
Christoph Oelckers fcafed4e27 - reordered the IWADs so that the BFG editions are listed after the regular Doom IWADs and Freedoom before Heretic. 2017-05-13 09:44:33 +02:00
Rachael Alexanderson d907f18e4c Merge https://github.com/coelckers/gzdoom 2017-05-12 07:45:46 -04:00
Gaerzi 5736345e54 Load voices.wad in SVE
Also put SVE along with the other Strife IWADs so they'll be listed together.
2017-05-11 19:08:34 +02:00
Rachael Alexanderson 029788976d - fully fix Strife1.wad's MAP10 shooting range.
- added the following compatibility.txt properties: setsectortexture, setsectorlight
2017-05-11 18:56:02 +02:00
Rachael Alexanderson 9c97ab0b1e - fix tabs in compatibility.txt in the entry for doom2 map21 2017-05-11 18:56:02 +02:00
Christoph Oelckers 71b6d0113e - added a compatibility fix for some broken sectors in Doom2's MAP21. 2017-05-11 11:20:28 +02:00
Christoph Oelckers b02ebd98ab - add a missing texture to Doom2's MAP27. 2017-05-11 10:03:07 +02:00
Rachael Alexanderson ac244b3229 Merge https://github.com/coelckers/gzdoom 2017-05-10 05:15:49 -04:00
alexey.lysiuk 60fe34349e Fixed applying of speed factor to player
Part of https://forum.zdoom.org/viewtopic.php?t=56333
2017-05-08 16:54:22 +03:00
Rachael Alexanderson 0941cda7cc Merge https://github.com/coelckers/gzdoom 2017-05-07 05:07:22 -04:00
Christoph Oelckers 2edae42822 - fixed display of WIPAR lump on Doom intermission screen. 2017-05-07 10:29:58 +02:00
alexey.lysiuk 78b724e280 Par time on stat screen doesn't need tics-to-seconds adjustment
Fixes https://forum.zdoom.org/viewtopic.php?t=56307
There was no such adjustment before scriptification of stat screen
2017-05-07 10:10:26 +03:00
Rachael Alexanderson 1cb8d80b25 - Added Gez's heretic wall texture compatibility fixes for E4M7. https://forum.zdoom.org/viewtopic.php?p=995663#p995663 2017-05-06 17:25:43 -04:00
alexey.lysiuk 454f553ea4 Fixed minor issues in Heretic maps (cosmetic mostly) via compatibility
# Conflicts:
#	wadsrc/static/compatibility.txt
2017-05-06 19:43:35 +02:00
alexey.lysiuk 85bb5192b3 Replaced sectorflooroffset with more generic compatibility parameter
New parameter setsectoroffset can set offset of floor or ceiling

# Conflicts:
#	src/compatibility.cpp
2017-05-06 19:43:35 +02:00
Chris Robinson 996ce4497d Add a resampler option for the OpenAL backend 2017-05-06 18:07:31 +02:00
Christoph Oelckers ce0547aacb - fixed: The player speed factor was only retrieved from the topmost item in the inventory. 2017-05-06 10:58:16 +02:00
Rachael Alexanderson 678949ccd4 Merge https://github.com/coelckers/gzdoom 2017-05-06 00:52:02 -04:00
Christoph Oelckers bb12dabe2b - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
Rachael Alexanderson fa3846ccc6 Merge https://github.com/coelckers/gzdoom 2017-05-05 00:36:22 -04:00
Christoph Oelckers 7308979c44 - fixed bad state label in A_SerpentHeadCheck. 2017-05-04 22:53:14 +02:00
Christoph Oelckers 5bbf173b4e - fixed: SBARINFO based status bars got the wrong color for automap HUD highlights when playing Doom. 2017-05-04 11:37:36 +02:00
Rachael Alexanderson 118976129d Merge https://github.com/coelckers/gzdoom 2017-05-04 02:38:13 -04:00
Christoph Oelckers 0877539315 - fixed: The Talisman powerup for SVE was given to the wrong actor. 2017-05-03 22:07:33 +02:00
Rachael Alexanderson a59336908c Merge https://github.com/coelckers/gzdoom 2017-05-02 03:13:40 -04:00
Christoph Oelckers 79ef7989fc - moved the software renderer's dynamic light option into the dynamic light menu to avoid confusion.
Todo: Review the other options and make sure they apply to both renderers.
2017-05-01 22:04:54 +02:00
Christoph Oelckers 050acc9271 - added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
* all new things got either an sctor definition or are explicitly deleted through the 'doomednums' section in MAPINFO. CTC related actors are non-functional!
* added a 'noskillflags' option to 'doomednums' so that the lightmap definition things in the maps can be repurposed as dynamic lights.
* added the new dagger powerup.
* added MAPINFO entries for the added maps.
2017-05-01 21:25:54 +02:00
Rachael Alexanderson ebf33ed24e Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/posix/cocoa/i_video.mm
2017-04-30 22:16:01 -04:00
Christoph Oelckers b84f7bcada - scriptified the weapon firing logic. 2017-05-01 01:55:35 +02:00
Christoph Oelckers abee2805cb - the last scriptified bits of P_PlayerThink. 2017-05-01 00:27:58 +02:00
Chris Robinson 6044c876ab Update LASTRUNVERSION to handle the snd_hrtf change
Also snd_hrtf now uses -1 for "auto" and 0 for "off", which makes more sense.
2017-05-01 00:26:28 +02:00
Christoph Oelckers 6e25c34fda - more player code exported 2017-04-30 22:17:51 +02:00
Christoph Oelckers 10deb5ce56 - exported P_PlayerThink to ZScript. 2017-04-30 22:17:50 +02:00
Rachael Alexanderson 588d028499 Merge https://github.com/coelckers/gzdoom 2017-04-30 16:00:52 -04:00
Chris Robinson 49449e623e Make an advanced sound option for snd_hrtf 2017-04-30 18:41:39 +02:00
alexey.lysiuk 79654fa15b Cleanup after mod_dumb CVAR removal
This fixes the following warnings on startup without configuration file:
Script error, "gzdoom.pk3:menudef.txt" line 1727:
Unknown CVar mod_dumb
Script error, "gzdoom.pk3:menudef.txt" line 1728:
Unknown CVar mod_dumb
Script error, "gzdoom.pk3:menudef.txt" line 1729:
Unknown CVar mod_dumb
Script error, "gzdoom.pk3:menudef.txt" line 1731:
Unknown CVar mod_dumb
2017-04-29 10:27:59 +03:00
Rachael Alexanderson 9fc2f805de Merge https://github.com/coelckers/gzdoom 2017-04-27 14:29:28 -04:00
Christoph Oelckers c3f9b4a5ee - silenced a few float truncation warnings that get printed in developer mode. 2017-04-27 10:23:31 +02:00
Rachael Alexanderson 6fa7c9ee0c Merge https://github.com/coelckers/gzdoom 2017-04-25 20:54:45 -04:00
alexey.lysiuk cc786bada6 Fixed crash when mouse is moved right after saving of game has been triggered
https://forum.zdoom.org/viewtopic.php?t=56060
https://forum.zdoom.org/viewtopic.php?t=49369&start=105#p992821
https://forum.drdteam.org/viewtopic.php?t=7607
2017-04-25 10:57:55 +03:00
Rachael Alexanderson 88f8c4afcc Merge https://github.com/coelckers/gzdoom 2017-04-24 08:09:34 -04:00
Christoph Oelckers 9308e45575 - include strifehelp.acs when building gzdoom.pk3.
Seriously, we shouldn't set a bad precedent for mappers here.
2017-04-23 14:12:02 +02:00
Rachael Alexanderson c71d23f519 Merge https://github.com/coelckers/gzdoom 2017-04-22 22:02:20 -04:00
Christoph Oelckers dc3df4e897 - remove mod_dumb CVAR. This now effectively disabled module playback because the OpenAL backend cannot substitute for it, unlike FMod. 2017-04-22 10:59:52 +02:00
Rachael Alexanderson b2ba7a4e18 Merge https://github.com/coelckers/gzdoom 2017-04-21 18:15:48 -04:00
Christoph Oelckers 3ccd4aa0d1 - fixed: The powerup icons did not blink when expiring. 2017-04-21 18:08:30 +02:00
Christoph Oelckers 1852079142 - removed alpha parameter from BaseStatusBar.DrawBar because this cannot be used with this function. 2017-04-21 10:56:34 +02:00
Christoph Oelckers b5f87aa86f - typo in last commit. 2017-04-21 10:45:27 +02:00
Christoph Oelckers 5cb5d26bf8 - fixed the item stats positioning on the automap. 2017-04-21 10:44:02 +02:00
Rachael Alexanderson 11ec35b061 Merge https://github.com/coelckers/gzdoom 2017-04-20 21:04:33 -04:00
ZZYZX 29402ff685 ZScript version of SetCameraToTexture 2017-04-19 11:20:17 +02:00
Major Cooke 316af5a400 - fixed: DrawBar never checked maxval for dividing by 0. 2017-04-19 11:18:58 +02:00
Rachael Alexanderson 5d11c9962b Merge commit '8db239d' 2017-04-18 11:33:52 -04:00
Christoph Oelckers 8180d34765 - added user configurable menus where soundfonts, patch sets or Timidity EXEs can be selected from lists being stored in the config file to reduce the hassle of testing MIDIs with different settings. 2017-04-18 16:43:07 +02:00
Christoph Oelckers 96d328de9b - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
For some files that had the Doom Source license attached but saw heavy external contributions over the years I added a special note to license all original ZDoom code under BSD.
2017-04-17 13:33:19 +02:00
Christoph Oelckers c219811a54 - removed FMod as the last remaining piece of code that is not GPL compatible.
Please consider GZDoom as licensed under the GPL starting with this commit, even though the license headers have not been changed yet.
2017-04-17 01:06:54 +02:00
Christoph Oelckers 1ee9256842 - did a complete workover of the weapon sprite translucency code that got inherited from QZDoom.
This was very poorly done without ever addressing the issues a composite render style can bring, it merely dealt with the known legacy render styles.
The same, identical code was also present in two different places.
The oversight that AlterWeaponSprite overrode even forced styles was also fixed.

OpenGL is not implemented yet but with the problems eliminated should be doable now.
2017-04-15 16:41:00 +02:00
Rachael Alexanderson 997a62de36 Merge https://github.com/coelckers/gzdoom 2017-04-14 23:09:21 -04:00
Christoph Oelckers 0ebf4958b9 - fixed pitch calculation for camera actors. For compatibility with Hexen format they need to treat the pitch arg as a signed byte. 2017-04-15 00:48:22 +02:00
Christoph Oelckers edebea4f8d - allow specifying a custom class for message box display. 2017-04-14 23:28:54 +02:00
Christoph Oelckers d03c33f393 - added Translation.GetID. 2017-04-14 17:40:05 +02:00
Christoph Oelckers cde450dd8a - some enhancements for PowerReflection. 2017-04-14 16:51:11 +02:00
Christoph Oelckers 329c168cc2 - added a distance parameter to A_SprayDecal. 2017-04-14 16:28:54 +02:00
Christoph Oelckers 92acbdc625 - made GetClassName an intrinsic and expanded it to also work on class types. 2017-04-14 16:14:27 +02:00
Rachael Alexanderson 93564078fe Merge https://github.com/coelckers/gzdoom 2017-04-14 01:05:26 -04:00
Christoph Oelckers b1057cee36 - fixed: do not draw armor on the fullscreen HUD if the amount is 0. 2017-04-13 20:43:17 +02:00
Major Cooke 29394da7ed Static functions cannot have const. 2017-04-13 19:43:41 +02:00
Major Cooke 523b31a16a Made several string functions const. 2017-04-13 19:43:41 +02:00
Rachael Alexanderson 2c4552da42 Merge https://github.com/coelckers/gzdoom 2017-04-13 10:09:47 -04:00
Christoph Oelckers 1c8d698121 - added WeaponState enum for ZScript. 2017-04-13 02:42:31 +02:00
Rachael Alexanderson a15031706d Merge https://github.com/coelckers/gzdoom 2017-04-12 20:33:38 -04:00
Christoph Oelckers 1712667ce2 Merge branch 'master' of https://github.com/coelckers/gzdoom 2017-04-13 02:18:16 +02:00
Christoph Oelckers fc9e304189 - separated class descriptors from VM types.
Combining these two groups of data has been the cause of many hard to detect errors because it allowed liberal casting between types that are used for completely different things.
2017-04-12 22:46:49 +02:00
alexey.lysiuk d8d7dc973c Added check for selected item in save/load menu
https://mantis.zdoom.org/view.php?id=570
2017-04-12 17:15:12 +03:00
Rachael Alexanderson 7040bc2156 Merge https://github.com/coelckers/gzdoom 2017-04-11 14:06:13 -04:00
Christoph Oelckers 6a3ddaa8fa - moved Restricted/ForbiddenToPlayerClass fully to the script side.
This required some fixes for allowing to read from metadata arrays.
2017-04-11 15:11:13 +02:00
Rachael Alexanderson 00531cda49 Merge https://github.com/coelckers/gzdoom 2017-04-09 11:53:40 -04:00
alexey.lysiuk b0a0c62af1 Fixed state selection for weapon secondary fire
https://mantis.zdoom.org/view.php?id=552
2017-04-09 13:04:32 +03:00
Christoph Oelckers 5935dc706d - prevent infinite recursion in PlayerPawn.GetObituary when the inflictor is the same as the origin for the kill. 2017-04-09 00:06:23 +02:00
Rachael Alexanderson 51f30a8b1e Merge https://github.com/coelckers/gzdoom 2017-04-06 23:55:20 -04:00
Magnus Norddahl 85a9984807 - Add OpenGL ES 3 support to GL renderer 2017-04-06 23:34:42 -04:00
Magnus Norddahl 994740b3ae - Add OpenGL ES 3 support to GL renderer 2017-04-07 04:09:04 +02:00
Christoph Oelckers 74faacd218 - fixed: FxVMFunctionCall::GetDirectFunction did not perform any checks on the function's self pointer and failed to report a mismatch as an error.
- also fixed two places in the code where the above caused some incorrect definitions not to be detected.
2017-04-06 20:52:38 +02:00
Rachael Alexanderson a1473c48c3 Merge https://github.com/coelckers/gzdoom 2017-04-06 04:30:38 -04:00
alexey.lysiuk ca4888eb3d Added CVar.GetCVar() function to do player-dependent console variables lookup 2017-04-06 10:51:36 +03:00
alexey.lysiuk 26e4b74261 Restored initial behavior of CVar.FindCVar()
https://mantis.zdoom.org/view.php?id=537
2017-04-06 10:50:40 +03:00
Rachael Alexanderson 5851408803 Merge https://github.com/coelckers/gzdoom 2017-04-04 01:29:14 -04:00
Christoph Oelckers 4b127c7fcc - draw Doom weapon numbers one pixel lower. 2017-04-03 09:37:52 +02:00
Rachael Alexanderson 12d39c74ef Merge https://github.com/coelckers/gzdoom 2017-04-02 21:38:20 -04:00
Christoph Oelckers e074c75609 - added a generic TransformRect to the status bar so that the proper transformations can be applied to draw operations that require special parameters not supported by the stock functions. 2017-04-02 12:58:31 +02:00
alexey.lysiuk 1033976158 Fixed typo in status bar function name
https://mantis.zdoom.org/view.php?id=519
2017-04-02 11:47:10 +03:00
Rachael Alexanderson 2b2297b73e Merge https://github.com/coelckers/gzdoom 2017-04-01 10:11:52 -04:00
Christoph Oelckers 553906b186 - fixed: BaseStatusbar::GetAmount returned the default item's amount if the player held none of the given type. This should only be done for MaxAmount. 2017-04-01 13:33:42 +02:00
Christoph Oelckers 7dae43bf7f - fixed: The health chain in Hexen wasn't drawn on the main status bar. Did some reordering to ensure it won't get skipped. 2017-04-01 13:18:19 +02:00
Christoph Oelckers 699d4882d5 - fixed: The ammo display in Doom should not be drawn if the current weapon does not use ammo. 2017-04-01 13:08:45 +02:00
Rachael Alexanderson bf9edec91a Merge https://github.com/coelckers/gzdoom 2017-03-30 18:04:37 -04:00
Christoph Oelckers 51d89740e3 - fixed mouse input for scale slider. 2017-03-30 20:12:39 +02:00
Christoph Oelckers 3a1228bf95 - exported the clipping rectangle to scripting and added a statusbar scaling wrapper for it.
- fixed: BaseStatusBar.Fill did not pass its flags parameter to the native function.
2017-03-30 12:13:28 +02:00
Christoph Oelckers a3ef711d1d - added a special slider type for the scaling options that prints a descriptive text instead of the slider for the special settings.
- fixed the adaptive scale calculation in GetUIScale which had the coordinates mixed up.
2017-03-30 11:30:09 +02:00
Rachael Alexanderson 39826753f9 Merge https://github.com/coelckers/gzdoom 2017-03-30 02:11:03 -04:00
Christoph Oelckers f95c29ad28 cleaned up the scaling options.
- all 5 settings affected by uiscale have been changed to have the exact same semantics: -1, if supported means special scaling, this is available for HUD and status bar, 0 means to use uiscale, any larger value is a direct scaling factor.
- scaling is cut off when the factor is larger than screenwidth/320 or screenheight/200 because anything larger will definitely not fit.
- a lot of code has been cleaned up and consolidated. Especially the message code had an incredible amount of redundancy.
- all scaling options have been moved into a submenu. This menu is not complete, though - it still requires a special menu widget to convey the intended information without confusing the user.
2017-03-30 02:16:23 +02:00
Christoph Oelckers 1dcc017daf - reimplemented the position display, but changed its position a bit upward.
- activated the RenderOverlay event, now that it can be called from the correct spot, i.e. right after the top level HUD messages are drawn. The system's status output will still be drawn on top of them.
2017-03-29 23:51:53 +02:00
Christoph Oelckers 7011010ff2 - fixed the drain callback.
- changed the effect spawn prevention of the Hexen flame strike weapon and reverted the attempt to fix this in FastProjectile.

This cannot be fixed in the base class, which was doing everything right. It's the flame missile that was doing undefined things by stopping its movement without clearing its missile flag. This cannot work because missiles are given some minimal forced velocity to ensure collision detection and any attempt to address this without clearing the missile flag is doomed to fail.
2017-03-29 22:50:13 +02:00
Christoph Oelckers b38934b532 - fixed declaration of ACS getters for status bar.
- fixed some uninitialized variables in font print code.
2017-03-29 21:54:11 +02:00
Christoph Oelckers 01b095c911 - added colorization for untranslated fonts. This uses the light color of the vertices. The software rendered 2D code will ignore this infomation.
- added a virtual OnRetrun method to menus.
2017-03-29 21:22:05 +02:00
Christoph Oelckers d36f656caf - added a callback for when damage is drained from a target. 2017-03-29 20:25:54 +02:00
Christoph Oelckers 1d4ab0cc2a - implemented proper scaling for the status bar itself.
This allows using the UI scale or its own value, like all other scaling values.
In addition there is a choice between preserving equal pixel size or aspect ratio because the squashed non-corrected versions tend to look odd, but since proper scaling requires ununiform pixel sizes it is an option.

- changed how status bar sizes are being handled.

This has to recalculate all scaling and positioning factors, which can cause problems if the drawer leaves with some temporary values that do not reflect the status bar as a whole.
Changed it so that the status bar stores the base values and restores them after drawing is complete.
2017-03-29 19:23:40 +02:00
Christoph Oelckers 87479d3c2f -use the proper functions to calculate the position of the popup screen in Strife. 2017-03-29 14:28:46 +02:00
Christoph Oelckers 7ba6860102 - scriptified the automap HUD and made it obey hud_scale instead of always being fully scaled. 2017-03-29 14:20:22 +02:00
Christoph Oelckers 2f06c09681 - fixed map name display on the automap HUD
This would cut off overlong names and the handling for status bars with protruding elements was far too simplistic and worse, making assumptions based on game mode.
It now uses a virtual function to query the status bar itself for returning this information so it can be overridden and uses V_BreakLines to split the text if it is wider than the display.
2017-03-29 10:36:16 +02:00
Rachael Alexanderson 9f38b2b107 Merge https://github.com/coelckers/gzdoom 2017-03-28 22:40:40 -04:00
Christoph Oelckers fabf8451e7 - use Fill to draw Strife's health bars. 2017-03-29 02:24:04 +02:00
Christoph Oelckers 598523a1de - moved all coordinate adjustment for the status bar mode into one function and use this function in all places where status bar related coordinate adjustments need to be performed, also in SBARINFO.
- fixed unscaled status bar placement.
- fixed inventory count display for Doom status bar.
2017-03-29 01:59:03 +02:00
Christoph Oelckers 19e7d60275 - removed DSBarInfo::Scaled because it tended to disagree with StatusBar->Scaled. 2017-03-29 00:35:35 +02:00
Christoph Oelckers fa893c082b - changed the default for hud_scale to 0 (i.e. use uiscale)
- allow calling Menu.SetMenu from play code so that in-game menus can be opened.
2017-03-28 22:51:37 +02:00
Christoph Oelckers d5772ff895 - fixed: SafeCommand did not work anymore because it failed the abuse prevention check for DoCommand. 2017-03-28 22:34:12 +02:00
Rachael Alexanderson 9da596cd9c Merge https://github.com/coelckers/gzdoom 2017-03-28 16:29:07 -04:00
Christoph Oelckers 224219dd66 - made ListMenuItem.DrawSelector virtual. 2017-03-28 21:39:03 +02:00
Christoph Oelckers 6870efe134 - added a GetCVarString ZScript/DECORATE function.
- fixed: loading a savegame triggered PlayerEntered events.
2017-03-28 21:37:43 +02:00
Christoph Oelckers bdf761e457 - moved th player resurrection code into a player_t method. 2017-03-28 21:29:14 +02:00
Christoph Oelckers 6816902a09 - forgot to save doom_sbar.txt 2017-03-28 13:27:59 +02:00
Christoph Oelckers e2e17f575c - added safeguards to all 2D drawing functions to throw an exception if used outside a valid 2D draw context.
This is necessary because the hardware accelerated renderers will hide the problem, but with pure software rendering to a locked hardware surface, like DirectDraw can result in a crash.
Note that ANY mod that gets caught in this did something wrong!
2017-03-28 13:25:17 +02:00
Christoph Oelckers b9485d4edf - ported the Hexen status bar to zscript.
Note that DrawBar with a background texture does not work yet because the clipping rectangle is not done yet.
2017-03-28 11:00:05 +02:00
Christoph Oelckers bac464f2b7 - added the inventory bar on Heretic's status bar. 2017-03-27 21:30:05 +02:00
Christoph Oelckers a6bf93c624 - implemented the Heretic status bar. 2017-03-27 21:01:40 +02:00
Christoph Oelckers 0fdd118906 - change statusbar drawers to use the top left of the virtual screen as origin, not the top left of the actual status bar, to bring this in line with SBARINFO.
The Strife status bar which was still native code had it differently and that was used as the initial guideline.
2017-03-27 09:52:30 +02:00
Rachael Alexanderson 2338fe7e66 Merge commit 'c8eabe5' 2017-03-26 21:57:23 -04:00
Christoph Oelckers a112b29c43 - implemented the inventory bar. This object is a bit special because it requires a lot of parameters, most of which are easily set to defaults. To make handling easier, most are passed through a container object which does some processing up front.
- finished work on the Doom status bar. I also took the opportunity to fix the layout of the inventory bar which is a bit broken in SBARINFO.
- tuned the selection rules for deciding what creates the status bar, so that the most recent definition that can be found is chosen.
2017-03-27 01:02:10 +02:00