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Damage factor on armor is no longer ignored
https://forum.zdoom.org/viewtopic.php?t=56632
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@ -214,7 +214,7 @@ class BasicArmor : Armor
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// Once the armor has absorbed its part of the damage, then apply its damage factor, if any, to the player
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if ((damage > 0) && (ArmorType != 'None')) // BasicArmor is not going to have any damage factor, so skip it.
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{
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ApplyDamageFactors(ArmorType, damageType, damage, damage);
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newdamage = ApplyDamageFactors(ArmorType, damageType, damage, damage);
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}
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}
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}
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