- fixed: Updating your sigil (Strife) should not override the number of 'deselect' pieces you have when swapping to another weapon.

This commit is contained in:
Rachael Alexanderson 2017-06-09 06:22:24 -04:00
parent 6b3093d7ad
commit f8ba5c7b1f

View file

@ -203,6 +203,7 @@ class Sigil : Weapon
}
PSprite pspr = player.GetPSprite(PSP_WEAPON);
pspr.SetState(pspr.CurState + invoker.health);
invoker.downpieces = 0;
}
//============================================================================