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ZScript version of SetCameraToTexture
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2 changed files with 15 additions and 0 deletions
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@ -65,6 +65,7 @@
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#include "p_maputl.h"
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#include "sbar.h"
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#include "math/cmath.h"
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#include "vm.h"
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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@ -983,6 +984,18 @@ void FCanvasTextureInfo::Add (AActor *viewpoint, FTextureID picnum, int fov)
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List = probe;
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}
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// [ZZ] expose this to ZScript
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DEFINE_ACTION_FUNCTION(_TexMan, SetCameraToTexture)
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{
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PARAM_PROLOGUE;
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PARAM_OBJECT(viewpoint, AActor);
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PARAM_STRING(texturename); // [ZZ] there is no point in having this as FTextureID because it's easier to refer to a cameratexture by name and it isn't executed too often to cache it.
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PARAM_INT(fov);
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FTextureID textureid = TexMan.CheckForTexture(texturename, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
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FCanvasTextureInfo::Add(viewpoint, textureid, fov);
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return 0;
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}
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//==========================================================================
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//
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// FCanvasTextureInfo :: UpdateAll
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@ -93,6 +93,8 @@ struct TexMan
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native static Vector2 GetScaledSize(TextureID tex);
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native static Vector2 GetScaledOffset(TextureID tex);
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native static int CheckRealHeight(TextureID tex);
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native static void SetCameraToTexture(Actor viewpoint, String texture, int fov);
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}
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enum DrawTextureTags
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