mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 15:02:39 +00:00
cleaned up the scaling options.
- all 5 settings affected by uiscale have been changed to have the exact same semantics: -1, if supported means special scaling, this is available for HUD and status bar, 0 means to use uiscale, any larger value is a direct scaling factor. - scaling is cut off when the factor is larger than screenwidth/320 or screenheight/200 because anything larger will definitely not fit. - a lot of code has been cleaned up and consolidated. Especially the message code had an incredible amount of redundancy. - all scaling options have been moved into a submenu. This menu is not complete, though - it still requires a special menu widget to convey the intended information without confusing the user.
This commit is contained in:
parent
1dcc017daf
commit
f95c29ad28
12 changed files with 166 additions and 343 deletions
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@ -146,10 +146,9 @@ static int worklen = 0;
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CVAR(Float, con_notifytime, 3.f, CVAR_ARCHIVE)
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CVAR(Bool, con_centernotify, false, CVAR_ARCHIVE)
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CUSTOM_CVAR(Int, con_scaletext, 1, CVAR_ARCHIVE) // Scale notify text at high resolutions?
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CUSTOM_CVAR(Int, con_scaletext, 0, CVAR_ARCHIVE) // Scale notify text at high resolutions?
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{
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if (self < 0) self = 0;
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if (self > 3) self = 3;
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}
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CUSTOM_CVAR(Int, con_scale, 0, CVAR_ARCHIVE)
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@ -157,36 +156,6 @@ CUSTOM_CVAR(Int, con_scale, 0, CVAR_ARCHIVE)
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if (self < 0) self = 0;
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}
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int active_con_scale()
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{
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int scale = con_scale;
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if (scale <= 0)
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{
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scale = uiscale;
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if (scale == 0)
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{
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scale = CleanXfac - 1;
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if (scale <= 0)
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{
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scale = 1;
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}
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}
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}
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return scale;
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}
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int active_con_scaletext()
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{
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switch (con_scaletext)
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{
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default:
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case 0: return 1;
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case 1: return uiscale;
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case 2: return 2;
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case 3: return 4;
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}
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}
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CUSTOM_CVAR(Float, con_alpha, 0.75f, CVAR_ARCHIVE)
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{
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if (self < 0.f) self = 0.f;
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@ -811,14 +780,7 @@ void FNotifyBuffer::AddString(int printlevel, FString source)
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return;
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}
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if (active_con_scaletext() == 0)
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{
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width = DisplayWidth / CleanXfac;
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}
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else
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{
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width = DisplayWidth / active_con_scaletext();
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}
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width = DisplayWidth / active_con_scaletext();
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if (AddType == APPENDLINE && Text.Size() > 0 && Text[Text.Size() - 1].PrintLevel == printlevel)
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{
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@ -1061,10 +1023,6 @@ void FNotifyBuffer::Draw()
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canskip = true;
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lineadv = SmallFont->GetHeight ();
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if (active_con_scaletext() == 0)
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{
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lineadv *= CleanYfac;
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}
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BorderTopRefresh = screen->GetPageCount ();
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@ -1088,45 +1046,21 @@ void FNotifyBuffer::Draw()
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else
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color = PrintColors[notify.PrintLevel];
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if (active_con_scaletext() == 0)
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{
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if (!center)
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screen->DrawText (SmallFont, color, 0, line, notify.Text,
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DTA_CleanNoMove, true, DTA_Alpha, alpha, TAG_DONE);
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else
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screen->DrawText (SmallFont, color, (SCREENWIDTH -
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SmallFont->StringWidth (notify.Text)*CleanXfac)/2,
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line, notify.Text, DTA_CleanNoMove, true,
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DTA_Alpha, alpha, TAG_DONE);
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}
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else if (active_con_scaletext() == 1)
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{
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if (!center)
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screen->DrawText (SmallFont, color, 0, line, notify.Text,
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DTA_Alpha, alpha, TAG_DONE);
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else
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screen->DrawText (SmallFont, color, (SCREENWIDTH -
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SmallFont->StringWidth (notify.Text))/2,
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line, notify.Text,
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DTA_Alpha, alpha, TAG_DONE);
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}
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int scale = active_con_scaletext();
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if (!center)
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screen->DrawText (SmallFont, color, 0, line, notify.Text,
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DTA_VirtualWidth, screen->GetWidth() / scale,
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DTA_VirtualHeight, screen->GetHeight() / scale,
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DTA_KeepRatio, true,
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DTA_Alpha, alpha, TAG_DONE);
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else
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{
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if (!center)
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screen->DrawText (SmallFont, color, 0, line, notify.Text,
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DTA_VirtualWidth, screen->GetWidth() / active_con_scaletext(),
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DTA_VirtualHeight, screen->GetHeight() / active_con_scaletext(),
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DTA_KeepRatio, true,
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DTA_Alpha, alpha, TAG_DONE);
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else
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screen->DrawText (SmallFont, color, (screen->GetWidth() -
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SmallFont->StringWidth (notify.Text) * active_con_scaletext()) / 2 / active_con_scaletext(),
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line, notify.Text,
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DTA_VirtualWidth, screen->GetWidth() / active_con_scaletext(),
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DTA_VirtualHeight, screen->GetHeight() / active_con_scaletext(),
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DTA_KeepRatio, true,
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DTA_Alpha, alpha, TAG_DONE);
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}
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screen->DrawText (SmallFont, color, (screen->GetWidth() -
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SmallFont->StringWidth (notify.Text) * scale) / 2 / scale,
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line, notify.Text,
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DTA_VirtualWidth, screen->GetWidth() / scale,
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DTA_VirtualHeight, screen->GetHeight() / scale,
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DTA_KeepRatio, true,
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DTA_Alpha, alpha, TAG_DONE);
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line += lineadv;
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canskip = false;
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}
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@ -227,16 +227,8 @@ void CT_Drawer (void)
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int i, x, scalex, y, promptwidth;
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y = (viewactive || gamestate != GS_LEVEL) ? -10 : -30;
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if (active_con_scaletext() == 0)
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{
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scalex = CleanXfac;
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y *= CleanYfac;
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}
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else
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{
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scalex = 1;
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}
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scalex = 1;
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int scale = active_con_scaletext();
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int screen_width = SCREENWIDTH / scale;
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int screen_height= SCREENHEIGHT / scale;
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@ -266,18 +258,10 @@ void CT_Drawer (void)
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// draw the prompt, text, and cursor
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ChatQueue[len] = SmallFont->GetCursor();
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ChatQueue[len+1] = '\0';
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if (active_con_scaletext() < 2)
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{
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screen->DrawText (SmallFont, CR_GREEN, 0, y, prompt, DTA_CleanNoMove, active_con_scaletext() == 0, TAG_DONE);
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screen->DrawText (SmallFont, CR_GREY, promptwidth, y, (char *)(ChatQueue + i), DTA_CleanNoMove, active_con_scaletext() == 0, TAG_DONE);
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}
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else
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{
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screen->DrawText (SmallFont, CR_GREEN, 0, y, prompt,
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DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
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screen->DrawText (SmallFont, CR_GREY, promptwidth, y, (char *)(ChatQueue + i),
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DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
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}
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screen->DrawText (SmallFont, CR_GREEN, 0, y, prompt,
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DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
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screen->DrawText (SmallFont, CR_GREY, promptwidth, y, (char *)(ChatQueue + i),
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DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
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ChatQueue[len] = '\0';
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BorderTopRefresh = screen->GetPageCount ();
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@ -42,7 +42,6 @@
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#include "serializer.h"
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EXTERN_CVAR(Int, con_scaletext)
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int active_con_scaletext();
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IMPLEMENT_CLASS(DHUDMessage, false, true)
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@ -269,11 +268,7 @@ void DHUDMessage::ResetText (const char *text)
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}
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else
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{
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switch (active_con_scaletext())
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{
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case 0: width = SCREENWIDTH / CleanXfac; break;
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default: width = SCREENWIDTH / active_con_scaletext(); break;
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}
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width = SCREENWIDTH / active_con_scaletext();
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}
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if (Lines != NULL)
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@ -338,21 +333,13 @@ void DHUDMessage::Draw (int bottom, int visibility)
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int screen_width = SCREENWIDTH;
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int screen_height = SCREENHEIGHT;
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if (HUDWidth == 0 && active_con_scaletext() == 0)
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xscale = yscale = 1;
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if (HUDWidth == 0)
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{
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clean = true;
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xscale = CleanXfac;
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yscale = CleanYfac;
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}
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else
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{
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xscale = yscale = 1;
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if (HUDWidth == 0)
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{
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screen_width /= active_con_scaletext();
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screen_height /= active_con_scaletext();
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bottom /= active_con_scaletext();
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}
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int scale = active_con_scaletext();
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screen_width /= scale;
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screen_height /= scale;
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bottom /= scale;
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}
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if (HUDWidth == 0)
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@ -453,24 +440,14 @@ void DHUDMessage::DoDraw (int linenum, int x, int y, bool clean, int hudheight)
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{
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if (hudheight == 0)
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{
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if (active_con_scaletext() <= 1)
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_CleanNoMove, clean,
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DTA_Alpha, Alpha,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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else
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_VirtualWidth, SCREENWIDTH / active_con_scaletext(),
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DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
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DTA_Alpha, Alpha,
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DTA_RenderStyle, Style,
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DTA_KeepRatio, true,
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TAG_DONE);
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}
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int scale = active_con_scaletext();
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_VirtualWidth, SCREENWIDTH / scale,
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DTA_VirtualHeight, SCREENHEIGHT / scale,
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DTA_Alpha, Alpha,
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DTA_RenderStyle, Style,
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DTA_KeepRatio, true,
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TAG_DONE);
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}
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else
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{
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@ -556,24 +533,14 @@ void DHUDMessageFadeOut::DoDraw (int linenum, int x, int y, bool clean, int hudh
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float trans = float(Alpha * -(Tics - FadeOutTics) / FadeOutTics);
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if (hudheight == 0)
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{
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if (active_con_scaletext() <= 1)
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_CleanNoMove, clean,
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DTA_Alpha, trans,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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else
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_VirtualWidth, SCREENWIDTH / active_con_scaletext(),
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DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
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DTA_Alpha, trans,
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DTA_RenderStyle, Style,
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DTA_KeepRatio, true,
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TAG_DONE);
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}
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int scale = active_con_scaletext();
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_VirtualWidth, SCREENWIDTH / scale,
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DTA_VirtualHeight, SCREENHEIGHT / scale,
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DTA_Alpha, trans,
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DTA_RenderStyle, Style,
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DTA_KeepRatio, true,
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TAG_DONE);
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}
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else
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{
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@ -656,24 +623,14 @@ void DHUDMessageFadeInOut::DoDraw (int linenum, int x, int y, bool clean, int hu
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float trans = float(Alpha * Tics / FadeInTics);
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if (hudheight == 0)
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{
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if (active_con_scaletext() <= 1)
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_CleanNoMove, clean,
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DTA_Alpha, trans,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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else
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_VirtualWidth, SCREENWIDTH / active_con_scaletext(),
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DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
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DTA_Alpha, trans,
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DTA_RenderStyle, Style,
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DTA_KeepRatio, true,
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TAG_DONE);
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}
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int scale = active_con_scaletext();
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_VirtualWidth, SCREENWIDTH / scale,
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DTA_VirtualHeight, SCREENHEIGHT / scale,
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DTA_Alpha, trans,
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DTA_RenderStyle, Style,
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DTA_KeepRatio, true,
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TAG_DONE);
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}
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else
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{
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@ -837,26 +794,15 @@ void DHUDMessageTypeOnFadeOut::DoDraw (int linenum, int x, int y, bool clean, in
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{
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if (hudheight == 0)
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{
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if (active_con_scaletext() <= 1)
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_CleanNoMove, clean,
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DTA_TextLen, LineVisible,
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DTA_Alpha, Alpha,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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else
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_VirtualWidth, SCREENWIDTH / active_con_scaletext(),
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DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
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DTA_KeepRatio, true,
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DTA_TextLen, LineVisible,
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DTA_Alpha, Alpha,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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int scale = active_con_scaletext();
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_VirtualWidth, SCREENWIDTH / scale,
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DTA_VirtualHeight, SCREENHEIGHT / scale,
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DTA_KeepRatio, true,
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DTA_TextLen, LineVisible,
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DTA_Alpha, Alpha,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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else
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{
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@ -65,11 +65,12 @@ EXTERN_CVAR(Bool,am_follow)
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EXTERN_CVAR (Int, con_scaletext)
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EXTERN_CVAR (Bool, idmypos)
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EXTERN_CVAR (Int, screenblocks)
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EXTERN_CVAR(Bool, hud_aspectscale)
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EXTERN_CVAR (Bool, am_showtime)
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EXTERN_CVAR (Bool, am_showtotaltime)
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CVAR(Int,hud_althudscale, 4, CVAR_ARCHIVE) // Scale the hud to 640x400?
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CVAR(Int,hud_althudscale, 0, CVAR_ARCHIVE) // Scale the hud to 640x400?
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CVAR(Bool,hud_althud, false, CVAR_ARCHIVE) // Enable/Disable the alternate HUD
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// These are intentionally not the same as in the automap!
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@ -121,7 +122,6 @@ static int hudwidth, hudheight; // current width/height for HUD display
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static int statspace;
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DVector2 AM_GetPosition();
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int active_con_scaletext();
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//---------------------------------------------------------------------------
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//
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@ -897,43 +897,31 @@ static void DrawCoordinates(player_t * CPlayer)
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pos = DVector3(apos, z);
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}
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int vwidth, vheight;
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if (active_con_scaletext() == 0)
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{
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vwidth = SCREENWIDTH / 2;
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vheight = SCREENHEIGHT / 2;
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}
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else
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{
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vwidth = SCREENWIDTH / active_con_scaletext();
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vheight = SCREENHEIGHT / active_con_scaletext();
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}
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int xpos = vwidth - SmallFont->StringWidth("X: -00000")-6;
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int xpos = hudwidth - SmallFont->StringWidth("X: -00000")-6;
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int ypos = 18;
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screen->DrawText(SmallFont, hudcolor_titl, vwidth - 6 - SmallFont->StringWidth(level.MapName), ypos, level.MapName,
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screen->DrawText(SmallFont, hudcolor_titl, hudwidth - 6 - SmallFont->StringWidth(level.MapName), ypos, level.MapName,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, TAG_DONE);
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screen->DrawText(SmallFont, hudcolor_titl, vwidth - 6 - SmallFont->StringWidth(level.LevelName), ypos + h, level.LevelName,
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screen->DrawText(SmallFont, hudcolor_titl, hudwidth - 6 - SmallFont->StringWidth(level.LevelName), ypos + h, level.LevelName,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, TAG_DONE);
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mysnprintf(coordstr, countof(coordstr), "X: %d", int(pos.X));
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screen->DrawText(SmallFont, hudcolor_xyco, xpos, ypos+2*h, coordstr,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, TAG_DONE);
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mysnprintf(coordstr, countof(coordstr), "Y: %d", int(pos.Y));
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screen->DrawText(SmallFont, hudcolor_xyco, xpos, ypos+3*h, coordstr,
|
||||
DTA_KeepRatio, true,
|
||||
DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
|
||||
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, TAG_DONE);
|
||||
|
||||
mysnprintf(coordstr, countof(coordstr), "Z: %d", int(pos.Z));
|
||||
screen->DrawText(SmallFont, hudcolor_xyco, xpos, ypos+4*h, coordstr,
|
||||
DTA_KeepRatio, true,
|
||||
DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
|
||||
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, TAG_DONE);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
@ -1134,49 +1122,9 @@ void DrawHUD()
|
|||
player_t * CPlayer = StatusBar->CPlayer;
|
||||
|
||||
players[consoleplayer].inventorytics = 0;
|
||||
if (hud_althudscale && SCREENWIDTH>640)
|
||||
{
|
||||
hudwidth=SCREENWIDTH/2;
|
||||
if (hud_althudscale == 4)
|
||||
{
|
||||
if (uiscale == 0)
|
||||
{
|
||||
hudwidth = CleanWidth;
|
||||
hudheight = CleanHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
hudwidth = SCREENWIDTH / uiscale;
|
||||
hudheight = SCREENHEIGHT / uiscale;
|
||||
}
|
||||
}
|
||||
else if (hud_althudscale == 3)
|
||||
{
|
||||
hudwidth = SCREENWIDTH / 4;
|
||||
hudheight = SCREENHEIGHT / 4;
|
||||
}
|
||||
else if (hud_althudscale == 2)
|
||||
{
|
||||
// Optionally just double the pixels to reduce scaling artifacts.
|
||||
hudheight=SCREENHEIGHT/2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (AspectTallerThanWide(r_viewwindow.WidescreenRatio))
|
||||
{
|
||||
hudheight = hudwidth * 30 / AspectMultiplier(r_viewwindow.WidescreenRatio); // BaseRatioSizes is inverted for this mode
|
||||
}
|
||||
else
|
||||
{
|
||||
hudheight = hudwidth * 30 / (48*48/AspectMultiplier(r_viewwindow.WidescreenRatio));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
hudwidth=SCREENWIDTH;
|
||||
hudheight=SCREENHEIGHT;
|
||||
}
|
||||
int scale = GetUIScale(hud_althudscale);
|
||||
hudwidth = SCREENWIDTH / scale;
|
||||
hudheight = hud_aspectscale ? int(SCREENHEIGHT / (scale*1.2)) : SCREENHEIGHT / scale;
|
||||
|
||||
if (!automapactive)
|
||||
{
|
||||
|
|
|
@ -87,7 +87,6 @@ EXTERN_CVAR (Int, con_scaletext)
|
|||
EXTERN_CVAR(Bool, vid_fps)
|
||||
CVAR(Int, hud_scale, 0, CVAR_ARCHIVE);
|
||||
|
||||
int active_con_scaletext();
|
||||
|
||||
DBaseStatusBar *StatusBar;
|
||||
|
||||
|
@ -107,7 +106,7 @@ CVAR (Flag, pf_ice, paletteflash, PF_ICE)
|
|||
CVAR (Flag, pf_hazard, paletteflash, PF_HAZARD)
|
||||
|
||||
// Stretch status bar to full screen width?
|
||||
CUSTOM_CVAR (Int, st_scale, -1, CVAR_ARCHIVE)
|
||||
CUSTOM_CVAR (Int, st_scale, 0, CVAR_ARCHIVE)
|
||||
{
|
||||
if (self < -1)
|
||||
{
|
||||
|
@ -120,7 +119,7 @@ CUSTOM_CVAR (Int, st_scale, -1, CVAR_ARCHIVE)
|
|||
setsizeneeded = true;
|
||||
}
|
||||
}
|
||||
CUSTOM_CVAR(Bool, st_aspectscale, false, CVAR_ARCHIVE)
|
||||
CUSTOM_CVAR(Bool, hud_aspectscale, false, CVAR_ARCHIVE)
|
||||
{
|
||||
if (StatusBar)
|
||||
{
|
||||
|
@ -419,7 +418,7 @@ void DBaseStatusBar::SetScale ()
|
|||
{
|
||||
int w = SCREENWIDTH;
|
||||
int h = SCREENHEIGHT;
|
||||
if (st_scale == -1)
|
||||
if (st_scale < 0 || ForcedScale)
|
||||
{
|
||||
// This is the classic fullscreen scale with aspect ratio compensation.
|
||||
int sby = VerticalResolution - RelTop;
|
||||
|
@ -448,10 +447,9 @@ void DBaseStatusBar::SetScale ()
|
|||
// Since status bars and HUDs can be designed for non 320x200 screens this needs to be factored in here.
|
||||
// The global scaling factors are for resources at 320x200, so if the actual ones are higher resolution
|
||||
// the resulting scaling factor needs to be reduced accordingly.
|
||||
int realscale = clamp((320 * GetUIScale(st_scale)) / HorizontalResolution, 1, w / HorizontalResolution);
|
||||
|
||||
int newscale = (st_scale > 0) ? *st_scale : *uiscale;
|
||||
int realscale = clamp((320 * st_scale) / HorizontalResolution, 1, w / HorizontalResolution); // do not scale wider than the screen.
|
||||
double realscaley = realscale * (st_aspectscale ? 1.2 : 1.);
|
||||
double realscaley = realscale * (hud_aspectscale ? 1.2 : 1.);
|
||||
|
||||
ST_X = (w - HorizontalResolution * realscale) / 2;
|
||||
SBarTop = int(h - RelTop * realscaley);
|
||||
|
@ -482,24 +480,13 @@ DVector2 DBaseStatusBar::GetHUDScale() const
|
|||
{
|
||||
return defaultScale;
|
||||
}
|
||||
if (hud_scale > 0) // use the scale as an absolute value, but also factor in the specified resolution of the HUD
|
||||
{
|
||||
scale = hud_scale;
|
||||
}
|
||||
else if (uiscale == 0)
|
||||
{
|
||||
return defaultScale;
|
||||
}
|
||||
else
|
||||
{
|
||||
scale = MAX<int>(1, uiscale);
|
||||
}
|
||||
scale = GetUIScale(hud_scale);
|
||||
|
||||
// Since status bars and HUDs can be designed for non 320x200 screens this needs to be factored in here.
|
||||
// The global scaling factors are for resources at 320x200, so if the actual ones are higher resolution
|
||||
// the resulting scaling factor needs to be reduced accordingly.
|
||||
int realscale = MAX<int>(1, (320 * scale) / HorizontalResolution);
|
||||
return{ double(realscale), double(realscale) };
|
||||
return{ double(realscale), double(realscale * (hud_aspectscale ? 1.2 : 1.)) };
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DBaseStatusBar, GetHUDScale)
|
||||
|
@ -1032,16 +1019,9 @@ void DBaseStatusBar::DrawLog ()
|
|||
if (CPlayer->LogText.IsNotEmpty())
|
||||
{
|
||||
// This uses the same scaling as regular HUD messages
|
||||
if (active_con_scaletext() == 0)
|
||||
{
|
||||
hudwidth = SCREENWIDTH / CleanXfac;
|
||||
hudheight = SCREENHEIGHT / CleanYfac;
|
||||
}
|
||||
else
|
||||
{
|
||||
hudwidth = SCREENWIDTH / active_con_scaletext();
|
||||
hudheight = SCREENHEIGHT / active_con_scaletext();
|
||||
}
|
||||
auto scale = active_con_scaletext();
|
||||
hudwidth = SCREENWIDTH / scale;
|
||||
hudheight = SCREENHEIGHT / scale;
|
||||
|
||||
int linelen = hudwidth<640? Scale(hudwidth,9,10)-40 : 560;
|
||||
FBrokenLines *lines = V_BreakLines (SmallFont, linelen, CPlayer->LogText);
|
||||
|
|
|
@ -356,12 +356,7 @@ void FGameConfigFile::DoGlobalSetup ()
|
|||
}
|
||||
if (last < 213)
|
||||
{
|
||||
FBaseCVar *var = FindCVar("hud_scale", NULL);
|
||||
if (var != NULL)
|
||||
{
|
||||
var->ResetToDefault();
|
||||
}
|
||||
var = FindCVar("snd_channels", NULL);
|
||||
auto var = FindCVar("snd_channels", NULL);
|
||||
if (var != NULL)
|
||||
{
|
||||
// old settings were default 32, minimum 8, new settings are default 128, minimum 64.
|
||||
|
@ -369,6 +364,21 @@ void FGameConfigFile::DoGlobalSetup ()
|
|||
if (v.Int < 64) var->ResetToDefault();
|
||||
}
|
||||
}
|
||||
if (last < 214)
|
||||
{
|
||||
FBaseCVar *var = FindCVar("hud_scale", NULL);
|
||||
if (var != NULL) var->ResetToDefault();
|
||||
var = FindCVar("st_scale", NULL);
|
||||
if (var != NULL) var->ResetToDefault();
|
||||
var = FindCVar("hud_althudscale", NULL);
|
||||
if (var != NULL) var->ResetToDefault();
|
||||
var = FindCVar("con_scale", NULL);
|
||||
if (var != NULL) var->ResetToDefault();
|
||||
var = FindCVar("con_scaletext", NULL);
|
||||
if (var != NULL) var->ResetToDefault();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -76,6 +76,26 @@ CUSTOM_CVAR(Int, uiscale, 2, CVAR_ARCHIVE | CVAR_NOINITCALL)
|
|||
}
|
||||
}
|
||||
|
||||
int GetUIScale(int altval)
|
||||
{
|
||||
int scaleval;
|
||||
if (altval > 0) scaleval = altval;
|
||||
else if (uiscale == 0)
|
||||
{
|
||||
// Default should try to scale to 640x480
|
||||
int vscale = screen->GetHeight() / 640;
|
||||
int hscale = screen->GetWidth() / 480;
|
||||
scaleval = clamp(vscale, 1, hscale);
|
||||
}
|
||||
else scaleval = uiscale;
|
||||
|
||||
// block scales that result in something larger than the current screen.
|
||||
int vmax = screen->GetHeight() / 200;
|
||||
int hmax = screen->GetWidth() / 320;
|
||||
int max = MAX(vmax, hmax);
|
||||
return MIN(scaleval, max);
|
||||
}
|
||||
|
||||
// [RH] Stretch values to make a 320x200 image best fit the screen
|
||||
// without using fractional steppings
|
||||
int CleanXfac, CleanYfac;
|
||||
|
|
|
@ -870,13 +870,10 @@ void DFrameBuffer::DrawRateStuff ()
|
|||
chars = mysnprintf (fpsbuff, countof(fpsbuff), "%2u ms (%3u fps)", howlong, LastCount);
|
||||
rate_x = Width / textScale - ConFont->StringWidth(&fpsbuff[0]);
|
||||
Clear (rate_x * textScale, 0, Width, ConFont->GetHeight() * textScale, GPalette.BlackIndex, 0);
|
||||
if (textScale == 1)
|
||||
DrawText (ConFont, CR_WHITE, rate_x, 0, (char *)&fpsbuff[0], TAG_DONE);
|
||||
else
|
||||
DrawText (ConFont, CR_WHITE, rate_x, 0, (char *)&fpsbuff[0],
|
||||
DTA_VirtualWidth, screen->GetWidth() / textScale,
|
||||
DTA_VirtualHeight, screen->GetHeight() / textScale,
|
||||
DTA_KeepRatio, true, TAG_DONE);
|
||||
DrawText (ConFont, CR_WHITE, rate_x, 0, (char *)&fpsbuff[0],
|
||||
DTA_VirtualWidth, screen->GetWidth() / textScale,
|
||||
DTA_VirtualHeight, screen->GetHeight() / textScale,
|
||||
DTA_KeepRatio, true, TAG_DONE);
|
||||
|
||||
uint32_t thisSec = ms/1000;
|
||||
if (LastSec < thisSec)
|
||||
|
|
|
@ -563,7 +563,21 @@ int AspectBaseHeight(float aspect);
|
|||
double AspectPspriteOffset(float aspect);
|
||||
int AspectMultiplier(float aspect);
|
||||
bool AspectTallerThanWide(float aspect);
|
||||
int GetUIScale(int altval);
|
||||
|
||||
EXTERN_CVAR(Int, uiscale);
|
||||
EXTERN_CVAR(Int, con_scaletext);
|
||||
EXTERN_CVAR(Int, con_scale);
|
||||
|
||||
inline int active_con_scaletext()
|
||||
{
|
||||
return GetUIScale(con_scaletext);
|
||||
}
|
||||
|
||||
inline int active_con_scale()
|
||||
{
|
||||
return GetUIScale(con_scale);
|
||||
}
|
||||
|
||||
|
||||
#endif // __V_VIDEO_H__
|
||||
|
|
|
@ -66,7 +66,7 @@ const char *GetVersionString();
|
|||
// Version stored in the ini's [LastRun] section.
|
||||
// Bump it if you made some configuration change that you want to
|
||||
// be able to migrate in FGameConfigFile::DoGlobalSetup().
|
||||
#define LASTRUNVERSION "213"
|
||||
#define LASTRUNVERSION "214"
|
||||
|
||||
// Protocol version used in demos.
|
||||
// Bump it if you change existing DEM_ commands or add new ones.
|
||||
|
|
|
@ -1847,7 +1847,6 @@ HUDMNU_CROSSHAIRHEALTH = "Crosshair shows health";
|
|||
HUDMNU_CROSSHAIRSCALE = "Scale crosshair";
|
||||
HUDMNU_NAMETAGS = "Display nametags";
|
||||
HUDMNU_NAMETAGCOLOR = "Nametag color";
|
||||
HUDMNU_SCALESTATBAR = "Stretch status bar";
|
||||
HUDMNU_SCALEFULLSCREENHUD = "Stretch Fullscreen HUD";
|
||||
HUDMNU_OLDOUCH = "Use old ouch mug shot formula";
|
||||
HUDMNU_HEXENFLASHES = "Hexen weapon flashes";
|
||||
|
@ -1855,10 +1854,19 @@ HUDMNU_POISONFLASHES = "Poison damage flashes";
|
|||
HUDMNU_ICEFLASHES = "Ice death flashes";
|
||||
HUDMNU_HAZARDFLASHES = "Poison Buildup flashes";
|
||||
|
||||
// Scaling options
|
||||
SCALEMNU_TITLE = "Scaling Options";
|
||||
SCALEMNU_OVERRIDE = "Overrides for above setting";
|
||||
SCALEMNU_MESSAGES = "Messages";
|
||||
SCALEMNU_CONSOLE = "Console";
|
||||
SCALEMNU_STATBAR = "Status bar";
|
||||
SCALEMNU_HUD = "Fullscreen HUD";
|
||||
SCALEMNU_ALTHUD = "Alternative HUD";
|
||||
SCALEMNU_HUDASPECT = "HUD preserves aspect ratio";
|
||||
|
||||
// AltHUD Options
|
||||
ALTHUDMNU_TITLE = "Alternative HUD";
|
||||
ALTHUDMNU_ENABLE = "Enable alternative HUD";
|
||||
ALTHUDMNU_SCALEHUD = "Stretch alternative HUD";
|
||||
ALTHUDMNU_SHOWSECRETS = "Show secret count";
|
||||
ALTHUDMNU_SHOWMONSTERS = "Show monster count";
|
||||
ALTHUDMNU_SHOWITEMS = "Show item count";
|
||||
|
@ -1977,8 +1985,6 @@ MSGMNU_TITLE = "MESSAGES";
|
|||
MSGMNU_SHOWMESSAGES = "Show messages";
|
||||
MSGMNU_SHOWOBITUARIES = "Show obituaries";
|
||||
MSGMNU_SHOWSECRETS = "Show secret notifications";
|
||||
MSGMNU_SCALETEXT = "Scale text in high res";
|
||||
MSGMNU_SCALECONSOLE = "Scale console";
|
||||
MSGMNU_MESSAGELEVEL = "Minimum message level";
|
||||
MSGMNU_CENTERMESSAGES = "Center messages";
|
||||
MSGMNU_MESSAGECOLORS = "Message Colors";
|
||||
|
|
|
@ -828,11 +828,10 @@ OptionValue ZDoomStrife
|
|||
OptionMenu "HUDOptions"
|
||||
{
|
||||
Title "$HUDMNU_TITLE"
|
||||
Submenu "$HUDMNU_SCALEOPT", "ScalingOptions"
|
||||
Submenu "$HUDMNU_ALTHUD", "AltHudOptions"
|
||||
Submenu "$HUDMNU_MESSAGE", "MessageOptions"
|
||||
StaticText " "
|
||||
Slider "$HUDMNU_UISCALE", "uiscale", 0.0, 8.0, 1.0, 0
|
||||
StaticText " "
|
||||
Option "$HUDMNU_CROSSHAIR", "crosshair", "Crosshairs"
|
||||
Option "$HUDMNU_FORCECROSSHAIR", "crosshairforce", "OnOff"
|
||||
Option "$HUDMNU_GROWCROSSHAIR", "crosshairgrow", "OnOff"
|
||||
|
@ -842,7 +841,6 @@ OptionMenu "HUDOptions"
|
|||
StaticText " "
|
||||
Option "$HUDMNU_NAMETAGS", "displaynametags", "DisplayTagsTypes"
|
||||
Option "$HUDMNU_NAMETAGCOLOR", "nametagcolor", "TextColors", "displaynametags"
|
||||
Option "$HUDMNU_SCALESTATBAR", "st_scale", "OnOff"
|
||||
Option "$HUDMNU_OLDOUCH", "st_oldouch", "OnOff"
|
||||
StaticText " "
|
||||
Option "$HUDMNU_HEXENFLASHES", "pf_hexenweaps", "ZDoomHexen"
|
||||
|
@ -850,7 +848,22 @@ OptionMenu "HUDOptions"
|
|||
Option "$HUDMNU_ICEFLASHES", "pf_ice", "ZDoomHexen"
|
||||
Option "$HUDMNU_HAZARDFLASHES", "pf_hazard", "ZDoomStrife"
|
||||
}
|
||||
|
||||
|
||||
OptionMenu "ScalingOptions"
|
||||
{
|
||||
Title "$SCALEMNU_TITLE"
|
||||
Slider "$HUDMNU_UISCALE", "uiscale", 0.0, 8.0, 1.0, 0
|
||||
StaticText " "
|
||||
// These will need a new control type.
|
||||
StaticText "$SCALEMNU_OVERRIDE", 1
|
||||
Option "$SCALEMNU_MESSAGES", "con_scaletext", "OnOff"
|
||||
Option "$SCALEMNU_CONSOLE", "con_scale", "OnOff"
|
||||
Option "$SCALEMNU_STATBAR", "st_scale", "OnOff"
|
||||
Option "$SCALEMNU_HUD", "hud_scale", "OnOff"
|
||||
Option "$SCALEMNU_ALTHUD", "hud_althudscale", "OnOff"
|
||||
StaticText " "
|
||||
Option "$SCALEMNU_HUDASPECT", "hud_aspectscale", "OnOff"
|
||||
}
|
||||
//-------------------------------------------------------------------------------------------
|
||||
//
|
||||
// Alternative HUD
|
||||
|
@ -863,15 +876,6 @@ OptionValue "AMCoordinates"
|
|||
1, "$OPTVAL_MAP"
|
||||
}
|
||||
|
||||
OptionValue "AltHUDScale"
|
||||
{
|
||||
0, "$OPTVAL_OFF"
|
||||
4, "$OPTVAL_ON"
|
||||
1, "$OPTVAL_SCALETO640X400"
|
||||
2, "$OPTVAL_PIXELDOUBLE"
|
||||
3, "$OPTVAL_PIXELQUADRUPLE"
|
||||
}
|
||||
|
||||
OptionValue "AltHUDAmmo"
|
||||
{
|
||||
0, "$OPTVAL_CURRENTWEAPON"
|
||||
|
@ -911,7 +915,6 @@ OptionMenu "AltHUDOptions"
|
|||
Title "$ALTHUDMNU_TITLE"
|
||||
//Indent 220
|
||||
Option "$ALTHUDMNU_ENABLE", "hud_althud", "OnOff"
|
||||
Option "$ALTHUDMNU_SCALEHUD", "hud_althudscale", "AltHUDScale"
|
||||
Option "$ALTHUDMNU_SHOWSECRETS", "hud_showsecrets", "OnOff"
|
||||
Option "$ALTHUDMNU_SHOWMONSTERS", "hud_showmonsters", "OnOff"
|
||||
Option "$ALTHUDMNU_SHOWITEMS", "hud_showitems", "OnOff"
|
||||
|
@ -1189,23 +1192,6 @@ OptionMenu ColorPickerMenu
|
|||
//-------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
OptionValue ScaleValues
|
||||
{
|
||||
0, "$OPTVAL_OFF"
|
||||
1, "$OPTVAL_ON"
|
||||
2, "$OPTVAL_DOUBLE"
|
||||
3, "$OPTVAL_QUADRUPLE"
|
||||
}
|
||||
|
||||
OptionValue ConsoleScaleValues
|
||||
{
|
||||
1, "$OPTVAL_OFF"
|
||||
0, "$OPTVAL_ON"
|
||||
2, "$OPTVAL_DOUBLE"
|
||||
3, "$OPTVAL_TRIPLE"
|
||||
4, "$OPTVAL_QUADRUPLE"
|
||||
}
|
||||
|
||||
OptionValue MessageLevels
|
||||
{
|
||||
0.0, "$OPTVAL_ITEMPICKUP"
|
||||
|
@ -1228,8 +1214,6 @@ OptionMenu MessageOptions
|
|||
Option "$MSGMNU_SHOWMESSAGES", "show_messages", "OnOff"
|
||||
Option "$MSGMNU_SHOWOBITUARIES", "show_obituaries", "OnOff"
|
||||
Option "$MSGMNU_SHOWSECRETS", "cl_showsecretmessage", "OnOff"
|
||||
Option "$MSGMNU_SCALETEXT", "con_scaletext", "ScaleValues"
|
||||
Option "$MSGMNU_SCALECONSOLE", "con_scale", "ConsoleScaleValues"
|
||||
Option "$MSGMNU_MESSAGELEVEL", "msg", "MessageLevels"
|
||||
Option "$MSGMNU_DEVELOPER", "developer", "DevMessageLevels"
|
||||
Option "$MSGMNU_CENTERMESSAGES", "con_centernotify", "OnOff"
|
||||
|
|
Loading…
Reference in a new issue