mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 06:41:41 +00:00
- scriptified the automap HUD and made it obey hud_scale instead of always being fully scaled.
This commit is contained in:
parent
2f06c09681
commit
7ba6860102
8 changed files with 148 additions and 89 deletions
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@ -596,7 +596,7 @@ int strbin (char *str)
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case '5':
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case '6':
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case '7':
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c = 0;
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c = *p - '0';
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for (i = 0; i < 2; i++)
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{
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p++;
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@ -699,7 +699,7 @@ FString strbin1 (const char *start)
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case '5':
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case '6':
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case '7':
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c = 0;
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c = *p - '0';
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for (i = 0; i < 2; i++)
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{
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p++;
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@ -403,6 +403,7 @@ public:
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void BeginHUD(int resW, int resH, double Alpha, bool forceScaled = false);
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void ForceHUDScale(bool on) { ForcedScale = on; } // This is for SBARINFO which should not use BeginStatusBar or BeginHUD.
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void StatusbarToRealCoords(double &x, double &y, double &w, double &h) const;
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double GetTopOfStatusbar() const;
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//protected:
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void DrawPowerups ();
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@ -149,6 +149,16 @@ void ST_FormatMapName(FString &mapname, const char *mapnamecolor)
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mapname << mapnamecolor << level.LevelName;
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}
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DEFINE_ACTION_FUNCTION(FLevelLocals, FormatMapName)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
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PARAM_INT(cr);
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char mapnamecolor[3] = { '\34', char(cr + 'A'), 0 };
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FString rets;
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ST_FormatMapName(rets, mapnamecolor);
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ACTION_RETURN_STRING(rets);
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}
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//---------------------------------------------------------------------------
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//
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// Load crosshair definitions
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@ -1020,88 +1030,10 @@ void DBaseStatusBar::Draw (EHudState state)
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}
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else if (automapactive)
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{
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int y, time = Tics2Seconds(level.time), height;
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int totaltime = Tics2Seconds(level.totaltime);
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EColorRange highlight = (gameinfo.gametype & GAME_DoomChex) ?
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CR_UNTRANSLATED : CR_YELLOW;
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height = SmallFont->GetHeight() * CleanYfac;
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// Draw timer
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y = 8;
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if (am_showtime)
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IFVIRTUAL(DBaseStatusBar, DrawAutomapHUD)
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{
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mysnprintf(line, countof(line), "%02d:%02d:%02d", time / 3600, (time % 3600) / 60, time % 60); // Time
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screen->DrawText(SmallFont, CR_GREY, SCREENWIDTH - 80 * CleanXfac, y, line, DTA_CleanNoMove, true, TAG_DONE);
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y += 8 * CleanYfac;
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}
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if (am_showtotaltime)
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{
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mysnprintf(line, countof(line), "%02d:%02d:%02d", totaltime / 3600, (totaltime % 3600) / 60, totaltime % 60); // Total time
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screen->DrawText(SmallFont, CR_GREY, SCREENWIDTH - 80 * CleanXfac, y, line, DTA_CleanNoMove, true, TAG_DONE);
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}
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FString mapname;
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unsigned int numlines;
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ST_FormatMapName(mapname, TEXTCOLOR_GREY);
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int width = SmallFont->StringWidth(mapname);
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FBrokenLines *lines = V_BreakLines(SmallFont, SCREENWIDTH / CleanXfac, mapname, true, &numlines);
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int finalwidth = lines[numlines - 1].Width * CleanXfac;
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double tmp = 0;
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double hres = HorizontalResolution;
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StatusbarToRealCoords(tmp, tmp, hres, tmp);
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int protrusion = 0;
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IFVIRTUAL(DBaseStatusBar, GetProtrusion)
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{
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VMValue params[] = { (DObject*)this, finalwidth / hres };
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VMReturn ret(&protrusion);
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GlobalVMStack.Call(func, params, 2, &ret, 1);
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}
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hres = protrusion;
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StatusbarToRealCoords(tmp, tmp, tmp, hres);
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// Draw map name
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y = gST_Y - height * numlines - int(hres);
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for(unsigned i = 0; i < numlines; i++)
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{
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screen->DrawText(SmallFont, highlight, (SCREENWIDTH - lines[i].Width * CleanXfac) / 2, y, lines[i].Text, DTA_CleanNoMove, true, TAG_DONE);
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y += height;
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}
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if (!deathmatch)
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{
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int y = 8;
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// Draw monster count
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if (am_showmonsters)
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{
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mysnprintf (line, countof(line), "%s" TEXTCOLOR_GREY " %d/%d",
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GStrings("AM_MONSTERS"), level.killed_monsters, level.total_monsters);
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screen->DrawText (SmallFont, highlight, 8, y, line,
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DTA_CleanNoMove, true, TAG_DONE);
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y += height;
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}
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// Draw secret count
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if (am_showsecrets)
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{
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mysnprintf (line, countof(line), "%s" TEXTCOLOR_GREY " %d/%d",
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GStrings("AM_SECRETS"), level.found_secrets, level.total_secrets);
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screen->DrawText (SmallFont, highlight, 8, y, line,
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DTA_CleanNoMove, true, TAG_DONE);
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y += height;
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}
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// Draw item count
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if (am_showitems)
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{
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mysnprintf (line, countof(line), "%s" TEXTCOLOR_GREY " %d/%d",
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GStrings("AM_ITEMS"), level.found_items, level.total_items);
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screen->DrawText (SmallFont, highlight, 8, y, line,
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DTA_CleanNoMove, true, TAG_DONE);
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}
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VMValue params[] = { (DObject*)this, r_viewpoint.TicFrac };
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GlobalVMStack.Call(func, params, countof(params), nullptr, 0);
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}
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}
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}
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@ -1564,6 +1496,33 @@ void DBaseStatusBar::StatusbarToRealCoords(double &x, double &y, double &w, doub
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}
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}
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DEFINE_ACTION_FUNCTION(DBaseStatusBar, StatusbarToRealCoords)
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{
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PARAM_SELF_PROLOGUE(DBaseStatusBar);
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PARAM_FLOAT(x);
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PARAM_FLOAT_DEF(y);
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PARAM_FLOAT_DEF(w);
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PARAM_FLOAT_DEF(h);
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self->StatusbarToRealCoords(x, y, w, h);
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if (numret > 0) ret[0].SetFloat(x);
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if (numret > 1) ret[1].SetFloat(y);
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if (numret > 2) ret[2].SetFloat(w);
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if (numret > 3) ret[3].SetFloat(h);
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return MIN(4, numret);
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}
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double DBaseStatusBar::GetTopOfStatusbar() const
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{
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return gST_Y; // fixme: Get rid of this global later.
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}
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DEFINE_ACTION_FUNCTION(DBaseStatusBar, GetTopOfStatusbar)
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{
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PARAM_SELF_PROLOGUE(DBaseStatusBar);
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ACTION_RETURN_FLOAT(self->GetTopOfStatusbar());
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}
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//============================================================================
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//
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// draw stuff
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@ -521,10 +521,11 @@ struct LevelLocals native
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native static void WorldDone();
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native static void RemoveAllBots(bool fromlist);
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native void SetInterMusic(String nextmap);
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native String FormatMapName(int mapnamecolor);
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String TimeFormatted()
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String TimeFormatted(bool totals = false)
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{
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int sec = Thinker.Tics2Seconds(time);
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int sec = Thinker.Tics2Seconds(totals? totaltime : time);
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return String.Format("%02d:%02d:%02d", sec / 3600, (sec % 3600) / 60, sec % 60);
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}
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}
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@ -20,6 +20,12 @@ class DoomStatusBar : BaseStatusBar
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diparms = InventoryBarState.Create();
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}
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override void DrawAutomapHUD(double ticFrac)
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{
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// This uses the normal automap HUD but just changes the highlight color.
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DoDrawAutomapHUD(Font.CR_GREY, Font.CR_UNTRANSLATED);
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}
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override void Draw (int state, double TicFrac)
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{
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Super.Draw (state, TicFrac);
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@ -36,7 +36,7 @@ class HexenStatusBar : BaseStatusBar
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override int GetProtrusion(double scaleratio) const
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{
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return scaleratio > 0.85? 20 : 12; // need to get past the gargoyle's wings
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return scaleratio > 0.85? 28 : 12; // need to get past the gargoyle's wings
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}
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override void Tick()
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@ -291,13 +291,18 @@ class BaseStatusBar native ui
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native double drawClip[4]; // defines a clipping rectangle (not used yet)
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native bool fullscreenOffsets; // current screen is displayed with fullscreen behavior.
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private HUDFont mSmallFont;
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native void SetSize(int height, int vwidth, int vheight);
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native Vector2 GetHUDScale();
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native void BeginStatusBar(int resW, int resH, int relTop, bool completeborder = false, bool forceScaled = false);
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native void BeginHUD(int resW, int resH, double Alpha, bool forcescaled = false);
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virtual void Init() {}
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virtual void Init()
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{
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mSmallFont = HUDFont.Create("SmallFont");
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}
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native virtual void SetScaled(bool scale, bool force = false);
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native virtual void Tick ();
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@ -324,7 +329,8 @@ class BaseStatusBar native ui
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native void DrawString(HUDFont font, String string, Vector2 pos, int flags = 0, int translation = Font.CR_UNTRANSLATED, double Alpha = 1., int wrapwidth = -1, int linespacing = 4);
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native void Fill(Color col, double x, double y, double w, double h, int flags = 0);
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native static String FormatNumber(int number, int minsize = 0, int maxsize = 0, int format = 0, String prefix = "");
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native double, double, double, double StatusbarToRealCoords(double x, double y=0, double w=0, double h=0);
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native double GetTopOfStatusBar();
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//============================================================================
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//
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@ -673,6 +679,92 @@ class BaseStatusBar native ui
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}
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//============================================================================
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//
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// automap HUD common drawer
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// This is not called directly to give a status bar the opportunity to
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// change the text colors. If you want to do something different,
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// override DrawAutomap directly.
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//
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//============================================================================
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protected void DoDrawAutomapHUD(int crdefault, int highlight)
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{
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let scale = GetHUDScale();
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double textdist = 8. / scale.Y;
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int height = SmallFont.GetHeight();
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String printtext;
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int SCREENWIDTH = screen.GetWidth();
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BeginHUD(320, 200, 1., false);
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// Draw timer
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let y = textdist;
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let width = SmallFont.StringWidth("00:00:00");
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if (am_showtime)
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{
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printtext = level.TimeFormatted();
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DrawString(mSmallFont, level.TimeFormatted(), (-textdist-width, y), 0, crdefault);
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y += height;
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}
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if (am_showtotaltime)
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{
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DrawString(mSmallFont, level.TimeFormatted(true), (-textdist-width, y), 0, crdefault);
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}
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if (!deathmatch)
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{
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y = textdist;
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// Draw monster count
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if (am_showmonsters)
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{
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DrawString(mSmallFont, String.Format("%s\34%c %d/%d", Stringtable.Localize("$AM_MONSTERS"), crdefault+65, level.killed_monsters, level.total_monsters), (textdist, y), 0, highlight);
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y += height;
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}
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// Draw secret count
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if (am_showsecrets)
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{
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DrawString(mSmallFont, String.Format("%s\34%c %d/%d", Stringtable.Localize("$AM_SECRETS"), crdefault+65, level.found_secrets, level.total_secrets), (textdist, y), 0, highlight);
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y += height;
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}
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// Draw item count
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if (am_showitems)
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{
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DrawString(mSmallFont, String.Format("%s\34%c %d/%d", Stringtable.Localize("$AM_ITEMS"), crdefault+65, level.found_items, level.total_items), (1, y), 0, highlight);
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}
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}
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String mapname = level.FormatMapName(crdefault);
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BrokenLines lines = SmallFont.BreakLines(mapname, SCREENWIDTH / scale.X);
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int numlines = lines.Count();
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int finalwidth = SmallFont.StringWidth(lines.StringAt(numlines-1)) * scale.X;
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// calculate the top of the statusbar including any protrusion and transform it from status bar to screen space.
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double tmp, hres;
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[tmp, tmp, hres] = StatusbarToRealCoords(0, 0, HorizontalResolution);
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int protrusion = GetProtrusion(finalwidth / hres);
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[tmp, tmp, tmp, hres] = StatusbarToRealCoords(0, 0, 0, protrusion);
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// transform the top of the status bar position from screen to HUD space (a direct transformation from status bar to HUD space does not exist.)
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y = (GetTopOfStatusBar() - hres) / scale.Y - height * numlines;
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// Draw the texts centered above the status bar.
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for(int i = 0; i < numlines; i++)
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{
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DrawString(mSmallFont, lines.StringAt(i), (0, y), DI_TEXT_ALIGN_CENTER|DI_SCREEN_HCENTER|DI_SCREEN_TOP, highlight);
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y += height;
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}
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}
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virtual void DrawAutomapHUD(double ticFrac)
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{
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DoDrawAutomapHUD(Font.CR_GREY, Font.CR_YELLOW);
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}
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//---------------------------------------------------------------------------
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//
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// DrawPowerups
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@ -76,7 +76,7 @@ class StrifeStatusBar : BaseStatusBar
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override int GetProtrusion(double scaleratio) const
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{
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return 8;
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return 10;
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}
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override void Draw (int state, double TicFrac)
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