mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 15:02:39 +00:00
- scriptified the automap HUD and made it obey hud_scale instead of always being fully scaled.
This commit is contained in:
parent
2f06c09681
commit
7ba6860102
8 changed files with 148 additions and 89 deletions
|
@ -596,7 +596,7 @@ int strbin (char *str)
|
|||
case '5':
|
||||
case '6':
|
||||
case '7':
|
||||
c = 0;
|
||||
c = *p - '0';
|
||||
for (i = 0; i < 2; i++)
|
||||
{
|
||||
p++;
|
||||
|
@ -699,7 +699,7 @@ FString strbin1 (const char *start)
|
|||
case '5':
|
||||
case '6':
|
||||
case '7':
|
||||
c = 0;
|
||||
c = *p - '0';
|
||||
for (i = 0; i < 2; i++)
|
||||
{
|
||||
p++;
|
||||
|
|
|
@ -403,6 +403,7 @@ public:
|
|||
void BeginHUD(int resW, int resH, double Alpha, bool forceScaled = false);
|
||||
void ForceHUDScale(bool on) { ForcedScale = on; } // This is for SBARINFO which should not use BeginStatusBar or BeginHUD.
|
||||
void StatusbarToRealCoords(double &x, double &y, double &w, double &h) const;
|
||||
double GetTopOfStatusbar() const;
|
||||
|
||||
//protected:
|
||||
void DrawPowerups ();
|
||||
|
|
|
@ -149,6 +149,16 @@ void ST_FormatMapName(FString &mapname, const char *mapnamecolor)
|
|||
mapname << mapnamecolor << level.LevelName;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(FLevelLocals, FormatMapName)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
|
||||
PARAM_INT(cr);
|
||||
char mapnamecolor[3] = { '\34', char(cr + 'A'), 0 };
|
||||
FString rets;
|
||||
ST_FormatMapName(rets, mapnamecolor);
|
||||
ACTION_RETURN_STRING(rets);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
// Load crosshair definitions
|
||||
|
@ -1020,88 +1030,10 @@ void DBaseStatusBar::Draw (EHudState state)
|
|||
}
|
||||
else if (automapactive)
|
||||
{
|
||||
int y, time = Tics2Seconds(level.time), height;
|
||||
int totaltime = Tics2Seconds(level.totaltime);
|
||||
EColorRange highlight = (gameinfo.gametype & GAME_DoomChex) ?
|
||||
CR_UNTRANSLATED : CR_YELLOW;
|
||||
|
||||
height = SmallFont->GetHeight() * CleanYfac;
|
||||
|
||||
// Draw timer
|
||||
y = 8;
|
||||
if (am_showtime)
|
||||
IFVIRTUAL(DBaseStatusBar, DrawAutomapHUD)
|
||||
{
|
||||
mysnprintf(line, countof(line), "%02d:%02d:%02d", time / 3600, (time % 3600) / 60, time % 60); // Time
|
||||
screen->DrawText(SmallFont, CR_GREY, SCREENWIDTH - 80 * CleanXfac, y, line, DTA_CleanNoMove, true, TAG_DONE);
|
||||
y += 8 * CleanYfac;
|
||||
}
|
||||
if (am_showtotaltime)
|
||||
{
|
||||
mysnprintf(line, countof(line), "%02d:%02d:%02d", totaltime / 3600, (totaltime % 3600) / 60, totaltime % 60); // Total time
|
||||
screen->DrawText(SmallFont, CR_GREY, SCREENWIDTH - 80 * CleanXfac, y, line, DTA_CleanNoMove, true, TAG_DONE);
|
||||
}
|
||||
|
||||
FString mapname;
|
||||
unsigned int numlines;
|
||||
ST_FormatMapName(mapname, TEXTCOLOR_GREY);
|
||||
int width = SmallFont->StringWidth(mapname);
|
||||
FBrokenLines *lines = V_BreakLines(SmallFont, SCREENWIDTH / CleanXfac, mapname, true, &numlines);
|
||||
int finalwidth = lines[numlines - 1].Width * CleanXfac;
|
||||
double tmp = 0;
|
||||
double hres = HorizontalResolution;
|
||||
StatusbarToRealCoords(tmp, tmp, hres, tmp);
|
||||
int protrusion = 0;
|
||||
|
||||
IFVIRTUAL(DBaseStatusBar, GetProtrusion)
|
||||
{
|
||||
VMValue params[] = { (DObject*)this, finalwidth / hres };
|
||||
VMReturn ret(&protrusion);
|
||||
GlobalVMStack.Call(func, params, 2, &ret, 1);
|
||||
}
|
||||
hres = protrusion;
|
||||
StatusbarToRealCoords(tmp, tmp, tmp, hres);
|
||||
|
||||
// Draw map name
|
||||
y = gST_Y - height * numlines - int(hres);
|
||||
|
||||
for(unsigned i = 0; i < numlines; i++)
|
||||
{
|
||||
screen->DrawText(SmallFont, highlight, (SCREENWIDTH - lines[i].Width * CleanXfac) / 2, y, lines[i].Text, DTA_CleanNoMove, true, TAG_DONE);
|
||||
y += height;
|
||||
}
|
||||
|
||||
if (!deathmatch)
|
||||
{
|
||||
int y = 8;
|
||||
|
||||
// Draw monster count
|
||||
if (am_showmonsters)
|
||||
{
|
||||
mysnprintf (line, countof(line), "%s" TEXTCOLOR_GREY " %d/%d",
|
||||
GStrings("AM_MONSTERS"), level.killed_monsters, level.total_monsters);
|
||||
screen->DrawText (SmallFont, highlight, 8, y, line,
|
||||
DTA_CleanNoMove, true, TAG_DONE);
|
||||
y += height;
|
||||
}
|
||||
|
||||
// Draw secret count
|
||||
if (am_showsecrets)
|
||||
{
|
||||
mysnprintf (line, countof(line), "%s" TEXTCOLOR_GREY " %d/%d",
|
||||
GStrings("AM_SECRETS"), level.found_secrets, level.total_secrets);
|
||||
screen->DrawText (SmallFont, highlight, 8, y, line,
|
||||
DTA_CleanNoMove, true, TAG_DONE);
|
||||
y += height;
|
||||
}
|
||||
|
||||
// Draw item count
|
||||
if (am_showitems)
|
||||
{
|
||||
mysnprintf (line, countof(line), "%s" TEXTCOLOR_GREY " %d/%d",
|
||||
GStrings("AM_ITEMS"), level.found_items, level.total_items);
|
||||
screen->DrawText (SmallFont, highlight, 8, y, line,
|
||||
DTA_CleanNoMove, true, TAG_DONE);
|
||||
}
|
||||
VMValue params[] = { (DObject*)this, r_viewpoint.TicFrac };
|
||||
GlobalVMStack.Call(func, params, countof(params), nullptr, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1564,6 +1496,33 @@ void DBaseStatusBar::StatusbarToRealCoords(double &x, double &y, double &w, doub
|
|||
}
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DBaseStatusBar, StatusbarToRealCoords)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DBaseStatusBar);
|
||||
PARAM_FLOAT(x);
|
||||
PARAM_FLOAT_DEF(y);
|
||||
PARAM_FLOAT_DEF(w);
|
||||
PARAM_FLOAT_DEF(h);
|
||||
self->StatusbarToRealCoords(x, y, w, h);
|
||||
if (numret > 0) ret[0].SetFloat(x);
|
||||
if (numret > 1) ret[1].SetFloat(y);
|
||||
if (numret > 2) ret[2].SetFloat(w);
|
||||
if (numret > 3) ret[3].SetFloat(h);
|
||||
return MIN(4, numret);
|
||||
}
|
||||
|
||||
|
||||
double DBaseStatusBar::GetTopOfStatusbar() const
|
||||
{
|
||||
return gST_Y; // fixme: Get rid of this global later.
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DBaseStatusBar, GetTopOfStatusbar)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DBaseStatusBar);
|
||||
ACTION_RETURN_FLOAT(self->GetTopOfStatusbar());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// draw stuff
|
||||
|
|
|
@ -521,10 +521,11 @@ struct LevelLocals native
|
|||
native static void WorldDone();
|
||||
native static void RemoveAllBots(bool fromlist);
|
||||
native void SetInterMusic(String nextmap);
|
||||
native String FormatMapName(int mapnamecolor);
|
||||
|
||||
String TimeFormatted()
|
||||
String TimeFormatted(bool totals = false)
|
||||
{
|
||||
int sec = Thinker.Tics2Seconds(time);
|
||||
int sec = Thinker.Tics2Seconds(totals? totaltime : time);
|
||||
return String.Format("%02d:%02d:%02d", sec / 3600, (sec % 3600) / 60, sec % 60);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -20,6 +20,12 @@ class DoomStatusBar : BaseStatusBar
|
|||
diparms = InventoryBarState.Create();
|
||||
}
|
||||
|
||||
override void DrawAutomapHUD(double ticFrac)
|
||||
{
|
||||
// This uses the normal automap HUD but just changes the highlight color.
|
||||
DoDrawAutomapHUD(Font.CR_GREY, Font.CR_UNTRANSLATED);
|
||||
}
|
||||
|
||||
override void Draw (int state, double TicFrac)
|
||||
{
|
||||
Super.Draw (state, TicFrac);
|
||||
|
|
|
@ -36,7 +36,7 @@ class HexenStatusBar : BaseStatusBar
|
|||
|
||||
override int GetProtrusion(double scaleratio) const
|
||||
{
|
||||
return scaleratio > 0.85? 20 : 12; // need to get past the gargoyle's wings
|
||||
return scaleratio > 0.85? 28 : 12; // need to get past the gargoyle's wings
|
||||
}
|
||||
|
||||
override void Tick()
|
||||
|
|
|
@ -291,13 +291,18 @@ class BaseStatusBar native ui
|
|||
native double drawClip[4]; // defines a clipping rectangle (not used yet)
|
||||
native bool fullscreenOffsets; // current screen is displayed with fullscreen behavior.
|
||||
|
||||
private HUDFont mSmallFont;
|
||||
|
||||
|
||||
native void SetSize(int height, int vwidth, int vheight);
|
||||
native Vector2 GetHUDScale();
|
||||
native void BeginStatusBar(int resW, int resH, int relTop, bool completeborder = false, bool forceScaled = false);
|
||||
native void BeginHUD(int resW, int resH, double Alpha, bool forcescaled = false);
|
||||
|
||||
virtual void Init() {}
|
||||
virtual void Init()
|
||||
{
|
||||
mSmallFont = HUDFont.Create("SmallFont");
|
||||
}
|
||||
|
||||
native virtual void SetScaled(bool scale, bool force = false);
|
||||
native virtual void Tick ();
|
||||
|
@ -324,7 +329,8 @@ class BaseStatusBar native ui
|
|||
native void DrawString(HUDFont font, String string, Vector2 pos, int flags = 0, int translation = Font.CR_UNTRANSLATED, double Alpha = 1., int wrapwidth = -1, int linespacing = 4);
|
||||
native void Fill(Color col, double x, double y, double w, double h, int flags = 0);
|
||||
native static String FormatNumber(int number, int minsize = 0, int maxsize = 0, int format = 0, String prefix = "");
|
||||
|
||||
native double, double, double, double StatusbarToRealCoords(double x, double y=0, double w=0, double h=0);
|
||||
native double GetTopOfStatusBar();
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
|
@ -673,6 +679,92 @@ class BaseStatusBar native ui
|
|||
}
|
||||
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// automap HUD common drawer
|
||||
// This is not called directly to give a status bar the opportunity to
|
||||
// change the text colors. If you want to do something different,
|
||||
// override DrawAutomap directly.
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
protected void DoDrawAutomapHUD(int crdefault, int highlight)
|
||||
{
|
||||
let scale = GetHUDScale();
|
||||
double textdist = 8. / scale.Y;
|
||||
int height = SmallFont.GetHeight();
|
||||
String printtext;
|
||||
int SCREENWIDTH = screen.GetWidth();
|
||||
|
||||
BeginHUD(320, 200, 1., false);
|
||||
|
||||
// Draw timer
|
||||
let y = textdist;
|
||||
let width = SmallFont.StringWidth("00:00:00");
|
||||
if (am_showtime)
|
||||
{
|
||||
printtext = level.TimeFormatted();
|
||||
DrawString(mSmallFont, level.TimeFormatted(), (-textdist-width, y), 0, crdefault);
|
||||
y += height;
|
||||
}
|
||||
if (am_showtotaltime)
|
||||
{
|
||||
DrawString(mSmallFont, level.TimeFormatted(true), (-textdist-width, y), 0, crdefault);
|
||||
}
|
||||
|
||||
if (!deathmatch)
|
||||
{
|
||||
y = textdist;
|
||||
|
||||
// Draw monster count
|
||||
if (am_showmonsters)
|
||||
{
|
||||
DrawString(mSmallFont, String.Format("%s\34%c %d/%d", Stringtable.Localize("$AM_MONSTERS"), crdefault+65, level.killed_monsters, level.total_monsters), (textdist, y), 0, highlight);
|
||||
y += height;
|
||||
}
|
||||
|
||||
// Draw secret count
|
||||
if (am_showsecrets)
|
||||
{
|
||||
DrawString(mSmallFont, String.Format("%s\34%c %d/%d", Stringtable.Localize("$AM_SECRETS"), crdefault+65, level.found_secrets, level.total_secrets), (textdist, y), 0, highlight);
|
||||
y += height;
|
||||
}
|
||||
|
||||
// Draw item count
|
||||
if (am_showitems)
|
||||
{
|
||||
DrawString(mSmallFont, String.Format("%s\34%c %d/%d", Stringtable.Localize("$AM_ITEMS"), crdefault+65, level.found_items, level.total_items), (1, y), 0, highlight);
|
||||
}
|
||||
}
|
||||
|
||||
String mapname = level.FormatMapName(crdefault);
|
||||
BrokenLines lines = SmallFont.BreakLines(mapname, SCREENWIDTH / scale.X);
|
||||
int numlines = lines.Count();
|
||||
int finalwidth = SmallFont.StringWidth(lines.StringAt(numlines-1)) * scale.X;
|
||||
|
||||
// calculate the top of the statusbar including any protrusion and transform it from status bar to screen space.
|
||||
double tmp, hres;
|
||||
[tmp, tmp, hres] = StatusbarToRealCoords(0, 0, HorizontalResolution);
|
||||
int protrusion = GetProtrusion(finalwidth / hres);
|
||||
[tmp, tmp, tmp, hres] = StatusbarToRealCoords(0, 0, 0, protrusion);
|
||||
|
||||
|
||||
// transform the top of the status bar position from screen to HUD space (a direct transformation from status bar to HUD space does not exist.)
|
||||
y = (GetTopOfStatusBar() - hres) / scale.Y - height * numlines;
|
||||
|
||||
// Draw the texts centered above the status bar.
|
||||
for(int i = 0; i < numlines; i++)
|
||||
{
|
||||
DrawString(mSmallFont, lines.StringAt(i), (0, y), DI_TEXT_ALIGN_CENTER|DI_SCREEN_HCENTER|DI_SCREEN_TOP, highlight);
|
||||
y += height;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void DrawAutomapHUD(double ticFrac)
|
||||
{
|
||||
DoDrawAutomapHUD(Font.CR_GREY, Font.CR_YELLOW);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
// DrawPowerups
|
||||
|
|
|
@ -76,7 +76,7 @@ class StrifeStatusBar : BaseStatusBar
|
|||
|
||||
override int GetProtrusion(double scaleratio) const
|
||||
{
|
||||
return 8;
|
||||
return 10;
|
||||
}
|
||||
|
||||
override void Draw (int state, double TicFrac)
|
||||
|
|
Loading…
Reference in a new issue