Yamagi Burmeister
d0146dc4d5
Hide native JPEG and TGA loading functions behind RETEXTURE
2012-06-04 12:40:58 +02:00
Yamagi Burmeister
b42f208fd0
Include windows.h in refresh/header/local.h
2012-06-04 12:26:49 +02:00
Yamagi Burmeister
0365c93138
Add glwindow.h for Windows
...
This file was taken from ioQuake2 and altered to work with Yamagi Quake
II
2012-06-04 12:08:18 +02:00
Yamagi Burmeister
b8792c7fc0
Use correct SDL include path under Windows and hide X11 stuff
2012-06-04 11:52:07 +02:00
Yamagi Burmeister
51ca0ca673
Define missing OpenGL extensions for Windows
...
While this is not the 100% correct way, it's much cleaner than just
importing th whole header files.
2012-06-04 11:46:08 +02:00
Yamagi Burmeister
86f89fce22
Implement vid.c for Windows
...
This file was taken from ioQuake2 and modified to work with Yamagi Quake
II. It may not be perfect yet, but should be good enough to the client
up and running.
2012-06-04 11:09:43 +02:00
Yamagi Burmeister
5d272eeab8
strsep() is a FreeBSDism. Switch over to strtok().
2012-06-04 10:53:55 +02:00
Yamagi Burmeister
a4609fc42b
Use correct include pathes to SDL under Windows
2012-06-04 10:02:01 +02:00
Yamagi Burmeister
7d3b9a5c00
Ignore errors of AllocConsole()
...
This errors are harmless and thrown when the process is already attached
to a console. Since the dedicated server is a console application the
console is created by Windows at startup...
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
4e37958b63
Stub Sys_Init() for Unix and call it while initializing
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
32dc525124
Stub NET_Init() for Unix and call it while initializing
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
d2177bb618
Open binary files in mode "rb" instead of "r"
...
This subtile bug didn't show on unixoid platforms, but led to problems
on Windows.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
991ff17f1b
Implement Sys_GetCurrentDirectory()
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
1a3b54b27e
Move glob.c and glob.h to common
...
We need glob_match() for Windows
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
280a432161
Comment Sys_AppActivate() since cl_hwnd will be ported later
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
f3bead4f6b
Add Windows network functions in network.c
...
This file was taken from ioQuake2 and refactored to match Yamagi Quake
II. It would be nice to have IPv6 support and to remove the old IPX
cruft, but that happen now.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
0b226ce838
Include ctype.h and silence some warnings
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
263156bda7
Implement system depended file handling
...
Those functions were taken from ioQuake2 and refactored to match Yamagi
Quake II.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
bd1070eff2
Remove FS_DeletePath() and Sys_Rmdir()
...
Thise functions where added with the filesystem rewrite but never used.
Removing them saves us from implementing Sys_Rmdir() for Windows.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
a6f22f0f5a
Implement Sys_Milliseconds
...
This function was taken from ioQuakeII and refactored to match Yamagi
Quake II
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
05f7e37c77
Add memory handling functions in mem.c
...
This code was taken from ioQuake2, refactored into an own file and
altered for the inclusion in Yamagi Quake II.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
e8d44459a4
Use correct types and remove unused variables
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
d9560b4020
Hide calls to CL_Shutdown() behind !DEDICATED_ONLY
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
8ca30adf46
Do not set the FPU state
...
This is a workaround for a MinGW bug and should be resolved before the
first CFT is released. A TODO item was added in a preceding commit.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
39ae083340
Remove DirectX variables
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
1782c5ab30
Add winquake.h
...
This header containts Windows specific stuff. It was taken from ioQuake2
and cleaned up for inclusion in Yamagi Quake II.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
f0e23f199d
Add resource.h
...
This is the "Windows resource file", required by every Windows
application
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
0eb042555b
Add conproc.c and the coresponding header
...
conproc.c implements support functions for the console windows used by
the dedicated server. It was taken from ioQuake2 and cleaned up for the
inclusion in Yamagi Quake II.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
4adc6a2ca2
Add windows/system.c
...
This files contains most support functions for windows and the main
loop. It was taken from Icculus Quake II and cleaned up. This early
version may still have bugs.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
ce3d61ef61
Remove unused Sys_CopyProtect stup
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
cac409b116
Remove old setuid() magic
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
66c6122bbb
Back out if Quake II is run as root or if eUID != rUID
...
This is a sanity check to prevent stupid users from running Quake II as
root or as a setuid binary. Quake II is such a mess that running it as
root or setuid is just reckless.
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
83e069feb2
Abort if the clipplane is NULL.
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
e11a15308b
Use Com_Error instead of Sys_Error
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
9823a23a91
Initialize sounds[] to avoid garbage branch conditions down below
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
1deb069085
Remove dead assignments
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
afd2f4538c
Return in case of possible overflow
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
41a704a13e
Do not turn stack address into a global variable
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
36a41f9746
Prevent a divion by zero
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
b1dfcb7aff
Convert random() to randk() and crandom() to crandk()
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
9f45bd38f2
Ensure that pseudo random numbers are always >0
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
35e5bbb48b
Convert rand(), crand() and frand() to randk(), crandk() and frandk()
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
99520d1331
Implemented the new random generator in shared.h instead of common.h
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
28c200a2e8
Implement crandk() and frandk() and remove old functions
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
253373dbda
Seed the new PRNG at startup
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
056f4d287b
Add rand.c, an implementation of G. Marsaglia KISS PRNG
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
edae2b0473
Change atof() to strtod()
2012-06-04 09:13:28 +02:00
Yamagi Burmeister
e9c90e16a9
Change atoi() to strtol()
2012-06-04 09:13:28 +02:00
Yamagi Burmeister
0aa75f8704
Explicit cast
2012-06-04 09:13:28 +02:00
Yamagi Burmeister
9ec98a79d2
Fix a potential buffer overflow
2012-06-04 09:12:59 +02:00
Yamagi Burmeister
60dfaee439
Remove old setuid() magic
2012-06-02 16:46:25 +02:00
Yamagi Burmeister
f28e005e1e
Back out if Quake II is run as root or if eUID != rUID
...
This is a sanity check to prevent stupid users from running Quake II as
root or as a setuid binary. Quake II is such a mess that running it as
root or setuid is just reckless.
2012-06-02 16:33:12 +02:00
Yamagi Burmeister
deaeac42b7
Abort if the clipplane is NULL.
2012-06-02 13:40:49 +02:00
Yamagi Burmeister
6cafb22a9c
Use Com_Error instead of Sys_Error
2012-06-02 13:31:20 +02:00
Yamagi Burmeister
42da811355
Initialize sounds[] to avoid garbage branch conditions down below
2012-06-02 13:29:08 +02:00
Yamagi Burmeister
6befae2ffd
Remove dead assignments
2012-06-02 13:21:22 +02:00
Yamagi Burmeister
bf02575b1e
Return in case of possible overflow
2012-06-02 13:18:33 +02:00
Yamagi Burmeister
ef3c9bf620
Do not turn stack address into a global variable
2012-06-02 13:06:12 +02:00
Yamagi Burmeister
4ece3714aa
Prevent a divion by zero
2012-06-02 12:56:07 +02:00
Yamagi Burmeister
12ce981d64
Convert random() to randk() and crandom() to crandk()
2012-06-02 12:30:20 +02:00
Yamagi Burmeister
fc2d67bac1
Ensure that pseudo random numbers are always >0
2012-06-02 12:11:14 +02:00
Yamagi Burmeister
40ff7a6b09
Convert rand(), crand() and frand() to randk(), crandk() and frandk()
2012-06-02 11:55:12 +02:00
Yamagi Burmeister
a0ccf86660
Implemented the new random generator in shared.h instead of common.h
2012-06-02 11:32:45 +02:00
Yamagi Burmeister
effc7b3c35
Implement crandk() and frandk() and remove old functions
2012-06-02 11:22:54 +02:00
Yamagi Burmeister
7bd1392a5a
Seed the new PRNG at startup
2012-06-02 10:59:43 +02:00
Yamagi Burmeister
97f7ba0610
Add rand.c, an implementation of G. Marsaglia KISS PRNG
2012-06-02 10:56:40 +02:00
Yamagi Burmeister
881b935b65
Change atof() to strtod()
2012-06-02 10:33:28 +02:00
Yamagi Burmeister
67dbe816c9
Change atoi() to strtol()
2012-06-02 10:24:52 +02:00
Yamagi Burmeister
fc679896f5
Explicit cast
2012-06-02 09:07:20 +02:00
Yamagi Burmeister
32fe0ba21f
Prevent a buffer overflow.
2012-06-01 18:13:30 +02:00
Yamagi Burmeister
f9837b9130
Initialize variables (they may be used uninitialzed further down below)
2012-06-01 17:59:00 +02:00
Yamagi Burmeister
0d8f990d14
Ensure that variables that point to data on the stack are cleared
2012-06-01 17:20:05 +02:00
Yamagi Burmeister
0e1520d29a
Remove dead code and assignments
2012-06-01 17:05:40 +02:00
Yamagi Burmeister
e9605e8a8b
Use AL_BUFFERS_QUEUED at stream shutdown.
2012-05-26 12:03:01 +02:00
Yamagi Burmeister
492b7c1a2b
Convert whitespace indentation to tabs
2012-05-26 12:00:48 +02:00
Yamagi Burmeister
28c4edfd69
Clear buffers before deleting the sources
...
This fixes a very long lasting shutdown procedure which made it look
like Quake II freezed. Especially on slow machines it was a problem.
2012-05-26 11:37:47 +02:00
Yamagi Burmeister
37132d8ac9
Bump version number to 4.21
2012-05-26 09:45:57 +02:00
Daniel Gibson
cf41d61d72
Add OpenAL to printed Client build options
2012-05-17 15:06:45 +02:00
Daniel Gibson
62d76b3d40
Fix segfault when s_openal=0 but USE_OPENAL=1
...
If the game was compiled with openal support (USE_OPENAL is defined),
but it's disabled via cvar (set s_openal 0) there could be segfaults
when calls to openal where done anyway, because the check
if(sound_started == SS_OAL) was forgotten.
This is fixed now.
2012-05-17 14:47:05 +02:00
Yamagi Burmeister
5bf1ee670d
Fix s_show when OpenAL is used
2012-05-12 15:11:17 +02:00
Yamagi Burmeister
aff51633d0
Add a sanity check against buffer overflows to S_BuildSoundList
2012-05-12 14:46:13 +02:00
Yamagi Burmeister
4a414b588e
Fix a buffer overflow in AL_AddLoopSounds
...
This fixes a crash in mine4.bsp and most likely some other problems.
The bug was reported by "mxmvasilyev0 [at] gmail [dot] com" and tracked
as Github issue #1 .
2012-05-12 14:42:15 +02:00
Yamagi Burmeister
b6325d7858
Remove unused variables and dead code (patch submitted by Christoph
...
Mallon)
2012-04-30 10:02:58 +02:00
Christoph Mallon
ab034114b4
Whitespace fixes.
2012-04-30 08:25:59 +02:00
Daniel Gibson
ebccfc63df
Remove need to link against libopenal
...
libopenal is loaded with dlopen() and for all used alBla and alcBla functions
there are function pointers (just like thee qgl stuff for OpenGL).
Thus there's no need to link against libopenal on compile-time.
There were a few occurences of "normal" openal functions (al* instead of qal*)
- they are fixed now.
This allows to use a yquake2 version compield with WITH_OPENAL=yes to be used
on systems that have no libopenal installed (the standard SDL sound backend
will be used then).
2012-04-29 15:24:14 +02:00
Yamagi Burmeister
4203bed129
Bump version number to 4.20
2012-04-29 08:08:21 +00:00
Daniel Gibson
965fedf9ae
It's X11GAMMA with 2 "m".
2012-04-28 20:04:24 +00:00
Daniel Gibson
2b7ef996ed
Fall back to "libGL.so.1" if gl_driver set in (default) config fails
2012-04-28 20:02:15 +00:00
Daniel Gibson
632bd0a776
Enforce "C" lokale, this time correctly
...
Now when some braindead alsa/ladspa plugin calls setlocale(LC_ALL, "") the
locale is (still) set to "C" and not some other locale that may fsck up printf
and scanf formats
2012-04-28 19:39:36 +00:00
Daniel Gibson
669a78de12
Compiletime options in Makefile overwritable from console
...
And a small fix that shuts up a compiler warning
2012-04-28 19:38:07 +00:00
Daniel Gibson
53d54b1f23
Merge OpenAL branch
2012-04-28 15:58:50 +00:00
Daniel Gibson
31f9af817f
Last fixes and cleanups for OpenAL support
...
* New license header in snd_al.c
* README fixes
* Fix printing of used OpenAL device
* Cleanup in snd_al.c
2012-04-28 15:44:14 +00:00
Yamagi Burmeister
c62e5ac85b
- Implement AL_UnqueueRawSamples() and use it to stop the Vorbis playback
...
imediatly
- Increase Vorbis buffers to 64. 24 were to few
2012-04-27 14:06:08 +00:00
Yamagi Burmeister
2b6389a471
Filter sound samples (not the music) when under water
2012-04-27 13:55:45 +00:00
Yamagi Burmeister
1a0b4ebad5
Do not set / enable / show the s_openal CVAR if the binary is build
...
without OpenAL support. OpenAL is enabled in the default Makefile and if
it's disabled, it's shown at startup.
2012-04-27 12:00:22 +00:00
Yamagi Burmeister
905b31a918
Integrate OpenAL into the options system
2012-04-25 10:09:30 +00:00
Yamagi Burmeister
a388254252
Fix a missmerge
2012-04-25 10:09:16 +00:00
Yamagi Burmeister
2c3c203097
Merge out new options framework from the trunk
2012-04-25 09:57:17 +00:00
Yamagi Burmeister
38943b3573
Print build options at startup
2012-04-25 09:50:06 +00:00
Yamagi Burmeister
048f680701
Hide ZIP support behind ZIP
2012-04-25 09:12:02 +00:00
Yamagi Burmeister
92da6ed580
Hind retexturing support behind RETEXTURE
2012-04-25 08:59:40 +00:00
Yamagi Burmeister
03015a686b
Hide music playback from CD behind CDA
2012-04-25 08:53:25 +00:00
Yamagi Burmeister
9d60a5de6a
Hide OGG/Vorbis support under OGG
2012-04-25 08:24:38 +00:00
Yamagi Burmeister
f836cef4c4
Rename qal_api.c to unix/qal.c and qal_api.h to unix/header/qal.h.
...
Both files are platform dependend and won't work on non unixoid
platforms.
2012-04-24 14:20:01 +00:00
Yamagi Burmeister
bf6d491af3
- Refactor AL_SoundInfo() into the platform dependent
...
QAL_SoundInfo().
- Use QAL_SoundInfo() to print the OpenAL infos
at startup and by the "soundinfo" command.
- Implement printing of all available OpenAL
devices at startup and by the "soundinfo"
command.
2012-04-24 14:07:33 +00:00
Yamagi Burmeister
79c137254a
Rework qal_api.c and qal_api.h:
...
- Reformat to match "our" coding style
- Unroll all unreadable macros
- Remove the use of goto
2012-04-24 13:22:05 +00:00
Yamagi Burmeister
4ff4bf09e9
Merge the trunk back into the openal branch.
2012-04-23 14:09:33 +00:00
Yamagi Burmeister
479aae4a9c
*gna* This \n got lost on the way
2012-04-23 13:57:36 +00:00
Yamagi Burmeister
90d0811185
Delete all OpenAL sources at shutdown
2012-04-23 13:55:25 +00:00
Yamagi Burmeister
134878e996
- Some more minor style cleanup
...
- Much improved startup log messages
2012-04-23 13:44:12 +00:00
Yamagi Burmeister
678e50bf8d
Raise the volume of a positioned sample by 384 instead of 255 when using
...
OpenAL. This makes them much more distinguishable from the background
music.
2012-04-23 13:23:47 +00:00
Yamagi Burmeister
3bce2a212a
- Use a better way to calculate the number of buffers
...
used by OGG/Vorbis. 24 buffers are enough for smooth
and stutter free playback and ensure, that OGG_Stop()
is effective nearly immediately.
- Change C99 comments to C89, since snd_vorbis.c is
a C89 file. Caedes will beat me for this :/
2012-04-23 07:59:39 +00:00
Daniel Gibson
3d7013e12b
Fix: Cvar_Get needs a string as default value, not an int..
2012-04-22 20:28:41 +00:00
Daniel Gibson
8bfc61b564
Introduce s_openal to enable/disable OpenAL
...
And fix possible dangling else problem in that code
2012-04-22 20:27:02 +00:00
Daniel Gibson
efd85a76c6
Updated paintedtime in OpenAL mode so shotgun sounds right
...
probably fixes other issues as well.
2012-04-22 20:14:56 +00:00
Daniel Gibson
65914b342d
Allow DMA/SDL sound in OGG_Stream when compiling with USE_OPENAL
2012-04-22 17:59:03 +00:00
Yamagi Burmeister
e388a425b4
Enable OGG/Vorbis playback in OpenAL mode.
2012-04-22 17:50:15 +00:00
Daniel Gibson
04fd7f2cda
OpenAL Streaming Sound stuff
...
from zeq2, but adapted/stripped down for our needs.
Videos work (for me), music does not (yet)
2012-04-22 15:59:18 +00:00
Daniel Gibson
6384b850f1
Remove redundancy
2012-04-22 15:57:59 +00:00
Daniel Gibson
f4d5040a73
Add OpenAL stuff to Makefile, make it compile and work (no streaming sound yet)
...
It works \o/
It's still hacky so it needs more work.
And streaming sound (OGG music, sound from videos) is still missing.
2012-04-22 00:24:50 +00:00
Yamagi Burmeister
fc32d16d42
Print
...
- OS
- CPU
- byte ordering
at startup
2012-04-19 13:33:48 +00:00
Yamagi Burmeister
179ec5538e
Move strlwr() into shared.c and don't link main.c into the refresher
2012-04-19 13:22:50 +00:00
Yamagi Burmeister
a7aa1e93c0
Rename misc.c to main.c
2012-04-19 13:14:03 +00:00
Yamagi Burmeister
8930dc512f
Enforce "C" locale
2012-04-19 13:11:00 +00:00
Yamagi Burmeister
b6bb97e223
- add support for big endian CPUs
...
- enable the build on SPARC64
- add runtime-requirements for SPARC64
- bump version number to 4.10
2012-04-16 06:54:48 +00:00
Daniel Gibson
7e0a44825e
OpenAL support, from Q2Pro
...
Copied and adapted (hopefully) all relevant code from Q2Pro.
Did some small refactorings when needed.
Still TODO:
* Adapt Makefile
* OGG support when using OpenAL
* A cvar that switches between OpenAL and DMA/SDL
* Actually compiling and testing this stuff ;)
2012-04-15 02:58:01 +00:00
Yamagi Burmeister
bedb5fb573
Reenable gamma via SDL. The upstream bug was fixed with SDL 1.2.15
2012-03-30 09:11:32 +00:00
Yamagi Burmeister
9339d89bdf
Provide backward compatiblity with libjpeg v6
2012-03-12 10:15:22 +00:00
Yamagi Burmeister
bb9126ae43
Convert GetPCXInfo and GetWalInfo into void functions
2012-03-12 10:00:07 +00:00
Yamagi Burmeister
643cb93e5f
Reformat pcx.c
2012-03-12 09:56:27 +00:00
Yamagi Burmeister
57b06a8bcf
Implement retexturing for PCX files
2012-03-12 09:54:04 +00:00
Yamagi Burmeister
d0133509e1
Provide the gl_retexturing CVAR to switch retexturing off. Default is
...
"1", retexturing enabled.
2012-03-12 09:31:33 +00:00
Yamagi Burmeister
48a0d6a50d
- Reformat wal.c
...
- Add a file header to wal.c
2012-03-12 09:23:44 +00:00
Yamagi Burmeister
1cc06e2841
Reformat the JPEG loader
2012-03-12 09:21:19 +00:00
Yamagi Burmeister
7db2d76833
Import the Quake III Arena TGA loader and replace out implementation
...
with it. The Q3A is about ~40% faster and supports more types of TGA
files, including bottom to top encoded images.
2012-03-12 09:16:59 +00:00
Yamagi Burmeister
43fcc8eb99
Scale the replacement textures to the size of the original texture
2012-03-12 08:53:22 +00:00
Yamagi Burmeister
9edf27f103
Reactor yesterdays work
2012-03-12 08:11:22 +00:00
Daniel Gibson
1d8109cbbc
Work in progress version of the retexterung support. The next step is to alter
...
r_LoadPic, so that it accepts realwidth and realheight as additional arguments
and uses them to manipualte image after uploading it into the vram.
2012-03-11 19:01:49 +00:00
Daniel Gibson
441c988b31
- Add JPEG support
...
- Refactor call to LoadTGA so it returns image_t * directly
2012-03-11 16:50:57 +00:00
Yamagi Burmeister
2b2e996dda
Make windowed_mouse CVAR_USERINFO
2012-03-08 11:33:58 +00:00
Yamagi Burmeister
042ec93bfe
Rename r_lefthand to gl_lefthand to match the other renderer cvar. This
...
is a noop, since this is an internal cvar to exposed to the user.
2012-03-08 11:30:30 +00:00
Yamagi Burmeister
1f3ce73a75
Add gl_farsee (by Richard Allen)
2012-03-08 11:24:45 +00:00
Yamagi Burmeister
3dbd925c34
Remove a unnecessary \n
2012-02-29 20:58:37 +00:00
Yamagi Burmeister
8ff3880457
But our head even deeper into the users anus
2012-02-29 20:56:51 +00:00
Yamagi Burmeister
75df000d27
Flesh the message printed by the signal handler more out and print the
...
compiler used to create the binary.
2012-02-29 20:54:31 +00:00
Yamagi Burmeister
c7eac16467
Tell the user to include the executable image
2012-02-28 20:24:33 +00:00
Yamagi Burmeister
d87328293c
Add a CHANGELOG entry
2012-02-27 11:33:32 +00:00
Daniel Gibson
b70dc11672
- Fix memory leaks in the server start menu by not
...
creating the maplist each time it's called, but
preserve it across several calls.
- Fix M_PushMenu a second time by taking a corner
case into account when the requested menu is
opened and on the stack but not on top.
2012-02-26 20:21:40 +00:00
Daniel Gibson
32377a6b57
Fix crash when opening menu twice via hotkeys
...
Now this closes the menu again, faking toggling behaviour
2012-02-26 18:58:48 +00:00
Yamagi Burmeister
04f5ff9523
Bump version number to 4.03
2012-02-17 08:18:25 +00:00
Yamagi Burmeister
6b2ef052ef
Add a comment about GL_POINT_SMOOTH on Mesa3D
2012-02-12 16:53:41 +00:00
Yamagi Burmeister
35493a49b4
Print the version number in the window title
2012-02-09 16:56:24 +00:00
Yamagi Burmeister
f8a9f6ead4
- Define the values for point parameters in qgl.h. They should be
...
set by the OpenGL implementation somewhere in gl.h but apperently
the values are sometimes wrong...
- AND the particle color with 0xFF. This is a no-op with most
OpenGL implementations but may help Mesa3D. Suggest by
"hukaru" on IRC.
2012-02-09 16:30:17 +00:00
Yamagi Burmeister
0f7b422ded
- Switch multitexturing by default to 1
...
- Switch paletted textures (8 bit textures) to 0
2012-02-09 15:13:51 +00:00
Yamagi Burmeister
cf7d2645cc
Fix gl_ext_multitexturing set to 1
2012-02-09 15:11:35 +00:00
Yamagi Burmeister
4b1c43e98a
Do not call the low level function to create a directory, but the
...
filesystem internal high level API function. While here remove a
debug printf().
2012-02-07 12:25:32 +00:00
Yamagi Burmeister
146450c3e0
Bump version number to 4.02
2012-01-08 16:44:45 +00:00
Daniel Gibson
f75ea6203b
Add return 0 in main()
2012-01-07 23:43:16 +00:00
Yamagi Burmeister
642cf678c0
Bump version to 4.01
2011-12-26 08:48:54 +00:00
Yamagi Burmeister
8a5dde5372
Try to recover to gl_mode 4 if the choosen mode could not be set.
...
This is just another hack to help stupid (mostly Ubuntu) users
and imo completly unnecessary.
2011-12-06 13:50:06 +00:00
Yamagi Burmeister
2320693f6a
Change the default mode 4 aka "640x480". This should be saver than 3 aka
...
"640x400"
2011-12-06 13:26:12 +00:00
Yamagi Burmeister
7eee82d981
Add a quirk for the broken intermission in fact1
2011-11-11 11:47:17 +00:00
Yamagi Burmeister
184bbee145
Do not alter the existing info_player_start, create a new one instead
2011-10-24 10:08:02 +00:00
Yamagi Burmeister
a01bcd5972
Fix manual loading of some maps:
...
- create an unnamed info_player_start when necessary
- increase the fixup radius of the coop-connector to 550
- some formation improvemens
- add SP_CreateUnnamedSpawn to the savegames and break them again
2011-10-24 09:26:58 +00:00
Yamagi Burmeister
034e72dced
Add a comment for the last revision
2011-10-23 21:02:55 +00:00
Yamagi Burmeister
ef85571d07
Fix coop startup points in case that the map was loaded via console
2011-10-23 20:34:17 +00:00
Yamagi Burmeister
55f51eb680
Add support for anisotropic filtering
2011-10-17 10:43:48 +00:00
Yamagi Burmeister
0a9585ee1b
Make socket reusable
2011-10-17 10:07:50 +00:00
Yamagi Burmeister
8f04a73f86
Add \n to all error strings
2011-10-17 10:03:45 +00:00
Yamagi Burmeister
d511ed7b03
Add 1280x960. This is the "native" resolution for 19" 4:3 CRTs.
2011-10-15 16:27:19 +00:00
Yamagi Burmeister
07ed4c8b5a
Make the client and server IPv6 aware
2011-10-15 16:18:26 +00:00
Yamagi Burmeister
75e9f6cf85
Prevent a deadlock when trying to open the menu while connecting
2011-10-13 14:01:40 +00:00
Yamagi Burmeister
77de60f274
Fix a rare crash by nullpointer
2011-10-13 13:16:59 +00:00
Yamagi Burmeister
1d6872caa7
Use the actual RIGHT fix -_-
2011-10-13 12:27:17 +00:00
Yamagi Burmeister
4db397a9c6
Add a missing negiator, resulting in skyboxes not hurting the player
2011-10-13 12:08:14 +00:00
Yamagi Burmeister
2e223c4f0a
Add a missing malloc. Without this adding a non-numbered pak would
...
delete all other paks, resulting in an endless loop
2011-10-11 18:42:36 +00:00
Yamagi Burmeister
4ab909892f
Fix a brainfart (do not show deathmatch items in coop)
2011-10-11 09:51:39 +00:00
Yamagi Burmeister
133ac1e5d6
Fix comment
2011-10-11 09:20:29 +00:00
Yamagi Burmeister
13d1ab9bc1
Add 1440x900 and 1920x1080 resolutions
2011-10-10 08:37:35 +00:00
Yamagi Burmeister
cc9f4590c3
Really add signalhandler.c
2011-10-10 07:53:34 +00:00
Yamagi Burmeister
60a2ca3eb9
Add a signal handler to the client
2011-10-10 07:51:16 +00:00
Yamagi Burmeister
d4a60e7b77
- Add yq2.cfg to the code, an example to stuff/ and metion it in the
...
README
- Rename tools/ to stuff/
2011-10-09 17:55:10 +00:00
Yamagi Burmeister
6c250e40da
Rename the config dir to ~/.yq2
2011-10-09 16:59:28 +00:00
Yamagi Burmeister
db9de69884
- Bump savegame version
...
- Bump client version
2011-10-09 16:56:33 +00:00
Yamagi Burmeister
24b5f7fe97
Remove ctf/ from Makefile and simplify it.
2011-10-09 16:55:23 +00:00
Yamagi Burmeister
69b465fb1e
Move game one dir up
2011-10-09 16:12:53 +00:00
Yamagi Burmeister
fb56085d0d
Move ctf/ into it's own subproject.
2011-10-09 16:11:15 +00:00
Yamagi Burmeister
038b7f0126
Remove target_actor and misc_actor. They were never fully implemented
...
and unused
2011-10-09 16:08:49 +00:00
Yamagi Burmeister
27b41e697a
Move player.h to misc/
2011-10-09 15:58:20 +00:00
Yamagi Burmeister
f4cc8ff99d
Correct description
2011-10-09 15:52:10 +00:00
Yamagi Burmeister
36f279fe83
cleanup tank/ and add sanity checks
2011-10-09 15:51:52 +00:00
Yamagi Burmeister
321eef5ec0
cleanup supertank/ and add sanity checks
2011-10-09 15:51:43 +00:00
Yamagi Burmeister
4f1c803c9a
cleanup soldier/ and add sanity checks
2011-10-09 15:51:19 +00:00
Yamagi Burmeister
98d026c97d
cleanup parasite/ and add sanity checks
2011-10-09 15:51:02 +00:00
Yamagi Burmeister
7040761a4c
cleanup mutant/ and add sanity checks
2011-10-09 15:50:37 +00:00
Yamagi Burmeister
0f907646db
cleanup misc/ and add sanity checks
2011-10-09 15:50:23 +00:00
Yamagi Burmeister
75821cba17
cleanup medic/ and add sanity checks
2011-10-09 15:50:07 +00:00
Yamagi Burmeister
9f8610d806
cleanup insane/ and add sanity checks
2011-10-09 15:49:44 +00:00
Yamagi Burmeister
5369804a6f
cleanup infantry/ and add sanity checks
2011-10-09 15:49:04 +00:00
Yamagi Burmeister
71dca0bc24
cleanup hover/ and add sanity checks
2011-10-09 15:48:48 +00:00