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Use correct SDL include path under Windows and hide X11 stuff
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2 changed files with 12 additions and 0 deletions
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@ -25,7 +25,12 @@
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* =======================================================================
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*/
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#ifdef _WIN32
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#include <SDL/SDL.h>
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#else
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#include <SDL.h>
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#endif
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#include "../refresh/header/local.h"
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#include "../client/header/keyboard.h"
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#include "../unix/header/unix.h"
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@ -25,7 +25,12 @@
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* =======================================================================
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*/
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#ifdef _WIN32
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#include <SDL/SDL.h>
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#else
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#include <SDL.h>
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#endif
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#include <GL/gl.h>
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#include "../refresh/header/local.h"
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@ -35,10 +40,12 @@
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#include "icon/q2icon.xbm"
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/* X.org stuff */
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#ifdef X11GAMMA
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#include <X11/Xos.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/extensions/xf86vmode.h>
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#endif
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SDL_Surface *surface;
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glwstate_t glw_state;
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