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Fix comment
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@ -636,7 +636,7 @@ SV_Push(edict_t *pusher, vec3_t move, vec3_t amove)
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gi.linkentity(pusher);
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/* Create a real bounding box for
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* rotating brush models. */
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rotating brush models. */
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RealBoundingBox(pusher,realmins,realmaxs);
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/* see if any solid entities
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