Add winquake.h

This header containts Windows specific stuff. It was taken from ioQuake2
and cleaned up for inclusion in Yamagi Quake II.
This commit is contained in:
Yamagi Burmeister 2012-06-03 12:26:24 +02:00
parent f0e23f199d
commit 1782c5ab30
2 changed files with 47 additions and 2 deletions

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@ -0,0 +1,45 @@
/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* Header file for Windows specific stuff.
*
* =======================================================================
*/
#include <windows.h>
#include <dsound.h>
#define WINDOW_STYLE (WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_VISIBLE)
extern HINSTANCE global_hInstance;
extern LPDIRECTSOUND pDS;
extern LPDIRECTSOUNDBUFFER pDSBuf;
extern DWORD gSndBufSize;
extern HWND cl_hwnd;
extern qboolean ActiveApp, Minimized;
void IN_Activate(qboolean active);
void IN_MouseEvent(int mstate);
extern int window_center_x, window_center_y;
extern RECT window_rect;

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@ -35,8 +35,8 @@
#include "../common/header/common.h"
#include "header/conproc.h"
#include "resource.h"
#include "winquake.h"
#include "header/resource.h"
#include "header/winquake.h"
#define MAX_NUM_ARGVS 128