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Add a comment about GL_POINT_SMOOTH on Mesa3D
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@ -197,6 +197,10 @@ R_SetDefaultState ( void )
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attenuations [ 1 ] = gl_particle_att_b->value;
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attenuations [ 2 ] = gl_particle_att_c->value;
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/* GL_POINT_SMOOTH is not implemented by some OpenGL
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drivers, especially the crappy Mesa3D backends like
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i915.so. That the points are squares and not circles
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is not a problem by Quake II! */
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qglEnable( GL_POINT_SMOOTH );
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qglPointParameterfEXT( GL_POINT_SIZE_MIN_EXT, gl_particle_min_size->value );
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qglPointParameterfEXT( GL_POINT_SIZE_MAX_EXT, gl_particle_max_size->value );
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