Add a comment about GL_POINT_SMOOTH on Mesa3D

This commit is contained in:
Yamagi Burmeister 2012-02-12 16:53:41 +00:00
parent 7358bf50e9
commit 6b2ef052ef

View file

@ -197,6 +197,10 @@ R_SetDefaultState ( void )
attenuations [ 1 ] = gl_particle_att_b->value;
attenuations [ 2 ] = gl_particle_att_c->value;
/* GL_POINT_SMOOTH is not implemented by some OpenGL
drivers, especially the crappy Mesa3D backends like
i915.so. That the points are squares and not circles
is not a problem by Quake II! */
qglEnable( GL_POINT_SMOOTH );
qglPointParameterfEXT( GL_POINT_SIZE_MIN_EXT, gl_particle_min_size->value );
qglPointParameterfEXT( GL_POINT_SIZE_MAX_EXT, gl_particle_max_size->value );