Add gl_farsee (by Richard Allen)

This commit is contained in:
Yamagi Burmeister 2012-03-08 11:24:45 +00:00
parent 3dbd925c34
commit 1f3ce73a75
5 changed files with 26 additions and 4 deletions

View file

@ -1,6 +1,10 @@
Quake II 4.03 to 4.04
- Change the behavior of hotkey menus to fix some
strange bugs and memory leaks in the menu system.
- Add the "gl_farsee" cvar. When set to "1" Quake II
renders maps up to 4096x4096 units instead of being
limited to 2300x2300. The default is "0". (by Richard
Allen)
Quake II 4.02 to 4.03
- Fix wrong function call in the Quake II file system.

4
README
View file

@ -472,4 +472,8 @@ My mod craches at startup.
the working directory by hand:
mkdir -p ~/.yq2/$moddir
Only parts of the maps are rendered!
- By default the maximum view distance is 2300 units. You can widen it
up to 4096 units by setting "gl_farsee" to "1",
==============================================================================

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@ -165,6 +165,7 @@ extern int r_viewcluster, r_viewcluster2, r_oldviewcluster, r_oldviewcluster2;
extern cvar_t *gl_norefresh;
extern cvar_t *r_lefthand;
extern cvar_t *gl_farsee;
extern cvar_t *gl_drawentities;
extern cvar_t *gl_drawworld;
extern cvar_t *gl_speeds;

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@ -98,6 +98,7 @@ cvar_t *gl_novis;
cvar_t *gl_nocull;
cvar_t *gl_lerpmodels;
cvar_t *r_lefthand;
cvar_t *gl_farsee;
cvar_t *gl_lightlevel;
cvar_t *gl_overbrightbits;
@ -714,7 +715,11 @@ R_SetupGL ( void )
screenaspect = (float) r_newrefdef.width / r_newrefdef.height;
qglMatrixMode( GL_PROJECTION );
qglLoadIdentity();
R_MYgluPerspective( r_newrefdef.fov_y, screenaspect, 4, 4096 );
if (gl_farsee->value == 0) {
R_MYgluPerspective( r_newrefdef.fov_y, screenaspect, 4, 4096 );
} else {
R_MYgluPerspective( r_newrefdef.fov_y, screenaspect, 4, 8192 );
}
qglCullFace( GL_FRONT );
@ -933,6 +938,7 @@ void
R_Register ( void )
{
r_lefthand = ri.Cvar_Get( "hand", "0", CVAR_USERINFO | CVAR_ARCHIVE );
gl_farsee = ri.Cvar_Get( "gl_farsee", "0", CVAR_LATCH | CVAR_ARCHIVE );
gl_norefresh = ri.Cvar_Get( "gl_norefresh", "0", 0 );
gl_fullbright = ri.Cvar_Get( "gl_fullbright", "0", 0 );
gl_drawentities = ri.Cvar_Get( "gl_drawentities", "1", 0 );

View file

@ -582,9 +582,16 @@ R_MakeSkyVec ( float s, float t, int axis )
vec3_t v, b;
int j, k;
b [ 0 ] = s * 2300;
b [ 1 ] = t * 2300;
b [ 2 ] = 2300;
if ( gl_farsee->value == 0 ) {
b [ 0 ] = s * 2300;
b [ 1 ] = t * 2300;
b [ 2 ] = 2300;
} else {
b [ 0 ] = s * 4096;
b [ 1 ] = t * 4096;
b [ 2 ] = 4096;
}
for ( j = 0; j < 3; j++ )
{