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- Add yq2.cfg to the code, an example to stuff/ and metion it in the
README - Rename tools/ to stuff/
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7 changed files with 117 additions and 6 deletions
13
README
13
README
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@ -27,6 +27,7 @@ Content of this file:
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1.3 Addons
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1.4 Dependencies
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1.5 Compiling
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1.6 Default configuration
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2. OGG/Vorbis playback
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2.1 Setup for the original soundtrack
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@ -123,6 +124,14 @@ directory structure:
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- baseq2/game.so
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- ctf/game.so (not for the demo version)
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1.6 Default configuration
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-------------------------
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Quake II ships with an old and for today standards "insane" default
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configuration. This is no problem since you can alter everything. To
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make the life easier Yamagi Quake II contains an updated default
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configuration. If you want to use it just copy stuff/yq2.cfg to
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your baseq2/ folder.
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You should now be ready to start your brand new Quake II. Have fun.
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===============================================================================
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@ -144,7 +153,7 @@ after their track number. Remember! Since the first track on the CD ist
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"data", the first audio track is number 2! If everything is done
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correct, you should have: 02.ogg, 03.ogg, ..., 11.ogg. Alternatively you
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can use a script provided by caedes, which can be found in the folder
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"tools". It needs cdparanoia and oggenc, it should work with the main
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"stuff/". It needs cdparanoia and oggenc, it should work with the main
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game and both addons.
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Put these files under baseq2/music, start Quake II, enter the "Options"
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menu and set "OGG music" to enabled. "CD music" will be automaticly
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@ -400,7 +409,7 @@ fixed amount of time!
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- This is a known bug in some linux distributions. SDL fails to disable
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the screensaver even if we tell him to do so. See this Ubuntu bugreport:
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https://bugs.launchpad.net/ubuntu/+source/gnome-screensaver/+bug/32457
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As a work around use the startscript in tools/quake-start.sh It
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As a work around use the startscript in stuff/quake-start.sh It
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deactivates the screensaver before starting Quake II and reenables it
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after exiting the game.
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4
TODO
4
TODO
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@ -1,4 +0,0 @@
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client:
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- Integrate a signalhandler and print an backtrace with Maxims
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libexecinfo (only 2 sourcefiles, BSD licensed)
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- Add a optional overwrite for the defaults.cfg
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@ -1036,6 +1036,7 @@ static void ControlsSetMenuItemValues( void ) {
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static void ControlsResetDefaultsFunc( void *unused ) {
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Cbuf_AddText ("exec default.cfg\n");
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Cbuf_AddText ("exec yq2.cfg\n");
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Cbuf_Execute();
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ControlsSetMenuItemValues();
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@ -214,6 +214,7 @@ void Qcommon_Init (int argc, char **argv)
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FS_InitFilesystem ();
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Cbuf_AddText ("exec default.cfg\n");
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Cbuf_AddText ("exec yq2.cfg\n");
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Cbuf_AddText ("exec config.cfg\n");
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Cbuf_AddEarlyCommands (true);
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104
stuff/yq2.cfg
Normal file
104
stuff/yq2.cfg
Normal file
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@ -0,0 +1,104 @@
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//
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// KEY BINDINGS
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//
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unbindall
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bind 1 "use Blaster"
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bind 2 "use Shotgun"
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bind 3 "use Super Shotgun"
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bind 4 "use Machinegun"
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bind 5 "use Chaingun"
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bind 6 "use Grenade Launcher"
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bind 7 "use Rocket Launcher"
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bind 8 "use HyperBlaster"
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bind 9 "use Railgun"
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bind 0 "use BFG10K"
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bind MOUSE1 +attack
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bind d +back
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bind e +forward
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bind s +moveleft
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bind a +left
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bind f +moveright
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bind g +right
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bind TAB inven
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bind ENTER invuse
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bind o invprev
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bind p invnext
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bind BACKSPACE invdrop
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bind MWHEELUP weapnext
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bind WHEELDOWN weapprev
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bind q use quad damage
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bind SHIFT +speed
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bind SPACE +movedown
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bind MOUSE2 +moveup
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bind PAUSE "pause"
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bind ESCAPE "togglemenu"
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bind F1 "cmd help"
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bind F5 "echo Quick Saving...; wait; save quick"
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bind F9 "echo Quick Loading...; wait; load quick"
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bind F12 "screenshot"
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bind t "messagemode"
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//----------------------------------------------
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//
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// DEFAULT CVARS
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//
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set viewsize 100
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set vid_fullscreen 0
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set sensitivity 3
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set crosshair 1
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set cl_run 1
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set hand 0
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set m_pitch 0.022
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set m_yaw 0.022
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set m_forward 1
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set m_side 0.8
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set lookspring 0
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set lookstrafe 0
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set freelook 1
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set ogg_enable 1
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set cd_nocd 1
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//----------------------------------------------
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//
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// userinfo
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//
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set name Player
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set skin male/grunt
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//----------------------------------------------
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//
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// the demo loop. do NOT change this!
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//
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alias d1 "demomap idlog.cin ; set nextserver d2"
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alias d2 "demomap demo1.dm2 ; set nextserver d3"
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alias d3 "demomap idlog.cin ; set nextserver d4"
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alias d4 "demomap demo2.dm2 ; set nextserver d1"
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//
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// newgame command. do NOT change this!
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//
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alias newgame " killserver ; maxclients 1 ; deathmatch 0 ; map *ntro.cin+base1"
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//
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// dedicated server startup. do NOT change this!
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//
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alias dedicated_start "map base1"
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