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Add a comment for the last revision
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1 changed files with 23 additions and 16 deletions
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@ -1185,30 +1185,37 @@ SelectSpawnPoint(edict_t *ent, vec3_t origin, vec3_t angles)
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}
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}
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index = ent->client - game.clients;
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while(counter < 3)
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/* If we are in coop and we didn't find a coop
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spawnpoint due to map bugs (not correctly
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connected or the map was loaded via console
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and thus no previously map is known to the
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client) use one in 384 units radius. */
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if (coop->value)
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{
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coopspot = G_Find(coopspot, FOFS(classname), "info_player_coop");
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index = ent->client - game.clients;
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if (!coopspot)
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while(counter < 3)
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{
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break;
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}
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coopspot = G_Find(coopspot, FOFS(classname), "info_player_coop");
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VectorSubtract(coopspot->s.origin, spot->s.origin, d);
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if ((VectorLength(d) < 384))
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{
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if (index == counter)
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if (!coopspot)
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{
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spot = coopspot;
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gi.dprintf("gotscha!\n");
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break;
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}
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else
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VectorSubtract(coopspot->s.origin, spot->s.origin, d);
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if ((VectorLength(d) < 384))
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{
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counter++;
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if (index == counter)
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{
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spot = coopspot;
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break;
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}
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else
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{
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counter++;
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}
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}
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}
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}
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