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https://github.com/yquake2/yquake2remaster.git
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Provide the gl_retexturing CVAR to switch retexturing off. Default is
"1", retexturing enabled.
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commit
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3 changed files with 46 additions and 27 deletions
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@ -200,6 +200,8 @@ extern cvar_t *gl_mode;
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extern cvar_t *gl_customwidth;
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extern cvar_t *gl_customheight;
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extern cvar_t *gl_retexturing;
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extern cvar_t *gl_log;
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extern cvar_t *gl_lightmap;
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extern cvar_t *gl_shadows;
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@ -1080,38 +1080,51 @@ R_FindImage ( char *name, imagetype_t type )
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}
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else if ( !strcmp( name + len - 4, ".wal" ) )
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{
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/* Get size of the original texture */
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GetWalInfo(name, &realwidth, &realheight);
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/* Try to load a TGA */
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LoadTGA( namewe, &pic, &width, &height );
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if( !pic )
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if (gl_retexturing->value)
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{
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/* JPEG if no TGA available */
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LoadJPG( namewe, &pic, &width, &height );
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/* Get size of the original texture */
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GetWalInfo(name, &realwidth, &realheight);
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/* Try to load a TGA */
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LoadTGA( namewe, &pic, &width, &height );
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if( !pic )
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{
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/* JPEG if no TGA available */
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LoadJPG( namewe, &pic, &width, &height );
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}
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else
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{
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/* Upload TGA */
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image = R_LoadPic( name, pic, width, realwidth, height, realheight, type, 32 );
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}
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if( !pic )
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{
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/* WAL of no JPEG available (exists always) */
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image = LoadWal( namewe );
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}
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else
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{
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/* Upload JPEG */
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image = R_LoadPic( name, pic, width, realwidth, height, realheight, type, 32 );
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}
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if ( !image )
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{
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/* No texture found */
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return ( NULL );
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}
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}
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else
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{
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/* Upload TGA */
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image = R_LoadPic( name, pic, width, realwidth, height, realheight, type, 32 );
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}
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image = LoadWal( name );
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if( !pic )
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{
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/* WAL of no JPEG available (exists always) */
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image = LoadWal( namewe );
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}
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else
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{
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/* Upload JPEG */
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image = R_LoadPic( name, pic, width, realwidth, height, realheight, type, 32 );
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}
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if ( !image )
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{
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/* No texture found */
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return ( NULL );
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if ( !image )
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{
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/* No texture found */
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return ( NULL );
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}
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}
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}
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else if ( !strcmp( name + len - 4, ".tga" ) )
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@ -134,6 +134,8 @@ cvar_t *gl_mode;
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cvar_t *gl_customwidth;
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cvar_t *gl_customheight;
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cvar_t *gl_retexturing;
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cvar_t *gl_dynamic;
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cvar_t *gl_modulate;
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cvar_t *gl_nobind;
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@ -1010,6 +1012,8 @@ R_Register ( void )
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gl_customwidth = ri.Cvar_Get( "gl_customwidth", "1024", CVAR_ARCHIVE );
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gl_customheight = ri.Cvar_Get( "gl_customheight", "768", CVAR_ARCHIVE );
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gl_retexturing = ri.Cvar_Get( "gl_retexturing", "1", CVAR_ARCHIVE );
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ri.Cmd_AddCommand( "imagelist", R_ImageList_f );
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ri.Cmd_AddCommand( "screenshot", R_ScreenShot );
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ri.Cmd_AddCommand( "modellist", Mod_Modellist_f );
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