Provide the gl_retexturing CVAR to switch retexturing off. Default is

"1", retexturing enabled.
This commit is contained in:
Yamagi Burmeister 2012-03-12 09:31:33 +00:00
parent 48a0d6a50d
commit d0133509e1
3 changed files with 46 additions and 27 deletions

View file

@ -200,6 +200,8 @@ extern cvar_t *gl_mode;
extern cvar_t *gl_customwidth;
extern cvar_t *gl_customheight;
extern cvar_t *gl_retexturing;
extern cvar_t *gl_log;
extern cvar_t *gl_lightmap;
extern cvar_t *gl_shadows;

View file

@ -1080,38 +1080,51 @@ R_FindImage ( char *name, imagetype_t type )
}
else if ( !strcmp( name + len - 4, ".wal" ) )
{
/* Get size of the original texture */
GetWalInfo(name, &realwidth, &realheight);
/* Try to load a TGA */
LoadTGA( namewe, &pic, &width, &height );
if( !pic )
if (gl_retexturing->value)
{
/* JPEG if no TGA available */
LoadJPG( namewe, &pic, &width, &height );
/* Get size of the original texture */
GetWalInfo(name, &realwidth, &realheight);
/* Try to load a TGA */
LoadTGA( namewe, &pic, &width, &height );
if( !pic )
{
/* JPEG if no TGA available */
LoadJPG( namewe, &pic, &width, &height );
}
else
{
/* Upload TGA */
image = R_LoadPic( name, pic, width, realwidth, height, realheight, type, 32 );
}
if( !pic )
{
/* WAL of no JPEG available (exists always) */
image = LoadWal( namewe );
}
else
{
/* Upload JPEG */
image = R_LoadPic( name, pic, width, realwidth, height, realheight, type, 32 );
}
if ( !image )
{
/* No texture found */
return ( NULL );
}
}
else
{
/* Upload TGA */
image = R_LoadPic( name, pic, width, realwidth, height, realheight, type, 32 );
}
image = LoadWal( name );
if( !pic )
{
/* WAL of no JPEG available (exists always) */
image = LoadWal( namewe );
}
else
{
/* Upload JPEG */
image = R_LoadPic( name, pic, width, realwidth, height, realheight, type, 32 );
}
if ( !image )
{
/* No texture found */
return ( NULL );
if ( !image )
{
/* No texture found */
return ( NULL );
}
}
}
else if ( !strcmp( name + len - 4, ".tga" ) )

View file

@ -134,6 +134,8 @@ cvar_t *gl_mode;
cvar_t *gl_customwidth;
cvar_t *gl_customheight;
cvar_t *gl_retexturing;
cvar_t *gl_dynamic;
cvar_t *gl_modulate;
cvar_t *gl_nobind;
@ -1010,6 +1012,8 @@ R_Register ( void )
gl_customwidth = ri.Cvar_Get( "gl_customwidth", "1024", CVAR_ARCHIVE );
gl_customheight = ri.Cvar_Get( "gl_customheight", "768", CVAR_ARCHIVE );
gl_retexturing = ri.Cvar_Get( "gl_retexturing", "1", CVAR_ARCHIVE );
ri.Cmd_AddCommand( "imagelist", R_ImageList_f );
ri.Cmd_AddCommand( "screenshot", R_ScreenShot );
ri.Cmd_AddCommand( "modellist", Mod_Modellist_f );