Commit graph

  • 8167204479 Platform: Actually, r_lightmap_saturation 3 is heccin aesthetic for Unreal-like rendering. Marco Hladik 2020-09-25 20:27:44 +0200
  • 3c8f69c7ed Platform: A bit more fun with the Unreal post-proc shader. The dithering should be done on the surface shader not the fb, but who cares. Marco Hladik 2020-09-25 20:16:44 +0200
  • 776790075a Platform: Added some fun example post processing shaders. exec postproc_*.cfg in console. It should suggest a few. Marco Hladik 2020-09-25 14:03:44 +0200
  • dbd5b5d566 Menu: Committed example Menu-VGUI... it's not ready for use but a good widget showcase nonetheless. Marco Hladik 2020-09-24 22:31:30 +0200
  • 70868ddd84 env_sun: fix path of the flare textures. Marco Hladik 2020-09-24 17:46:29 +0200
  • 365ac0a5fa Decals: Avoid attempting to cache and display decals with no yet-defined texture. Marco Hladik 2020-09-24 17:43:35 +0200
  • b6e9aceb02 Platform: Restructure the directory, add example maps and sources. Marco Hladik 2020-09-24 15:33:35 +0200
  • 62f3444fcb Platform: Added our custinfoparms.txt to aid developers in dealing with our materials. Marco Hladik 2020-09-24 12:50:26 +0200
  • 8ee1220a64 Platform: Add some of the GLSL we use so people have something to work off of Marco Hladik 2020-09-24 12:10:04 +0200
  • fd9912a475 Platform: Added helper textures for map compiler in the textures/common/ directory Marco Hladik 2020-09-24 10:21:44 +0200
  • 340db972be Client: Move CSQC_Ent_Update into entry.c as it's an entry function. Move Entities_ParseLump into entities.c Marco Hladik 2020-09-24 10:19:38 +0200
  • a0a593ef6b Menu: Unbind all keys for a given command when two were defined. Marco Hladik 2020-09-21 18:52:00 +0200
  • 8bde44b01c CBaseTrigger: Merge UseTargets and UseTargets_Delay... to be continued. Marco Hladik 2020-09-21 18:10:31 +0200
  • 5dcb79e30c Documented/commented my I/O system changes in CBaseTrigger/CBaseOutput and cleaned some things up. Marco Hladik 2020-09-20 15:50:45 +0200
  • dc47146e99 CBaseTrigger: Added CBaseOutput, in preparation to support Source styled input/output mechanisms Marco Hladik 2020-09-20 10:43:13 +0200
  • 9f95fd11c2 func_wall: Clean up and make sure .frame is reset upon Respawn() Marco Hladik 2020-09-18 14:57:52 +0200
  • f5283dd94f CBaseTrigger: move all instances where we define the SpawnKey 'delay' in others ents into the parent class. Marco Hladik 2020-09-18 14:55:13 +0200
  • 5131f19c04 Fix client-side sentences filehandler from not being closed, other shenanigans. Marco Hladik 2020-09-18 09:35:59 +0200
  • 809966ab7b func_brush: Initial implementation. Source inspired entity. Marco Hladik 2020-09-18 00:14:05 +0200
  • fd6fe5447b trigger_multiple: Stop checking if what we touch is of MOVETYPE_WALK Marco Hladik 2020-09-13 19:15:06 +0200
  • 868b9d1b04 Fix some misc warnings the new fteqcc brought up, along with some other tiny changes. Marco Hladik 2020-09-13 19:14:28 +0200
  • ac31455dd5 Nodes: Add fancy debug textures for nodes and sequences. Marco Hladik 2020-09-13 19:11:41 +0200
  • 97ad8c92e7 CBaseMonster: Improve pathfinding by skipping utterly unnecessary nodes. Marco Hladik 2020-09-13 18:35:12 +0200
  • 80b1a892a0 CBaseTrigger: SOLID_BSPTRIGGER has gotten stable. Use that as the default. Marco Hladik 2020-09-11 04:55:55 +0200
  • 7b0d646020 CBaseNPC: Add support for 'UseSentence' and 'UnUseSentence' to specify custom sentences.txt entries for an NPC. This is used in t0a0d. Marco Hladik 2020-09-11 04:33:42 +0200
  • a7e1b3cfd9 scripted_sequence: Skip state check when forcing a .Trigger Marco Hladik 2020-09-10 20:28:48 +0200
  • 9d2a561782 scripted_sequence: Further fixes involving changing of trigger-targets mid triggering. Marco Hladik 2020-09-10 20:24:51 +0200
  • 0f4b31c5f1 CBaseMonster: Reset name of the entity to trigger when scripted_sequence completes. Marco Hladik 2020-09-10 19:42:29 +0200
  • 44b6a3d10a Sentences: Force them to be read in uppercased. Marco Hladik 2020-09-10 19:28:36 +0200
  • 22602fd96a func_wall: Fix networking of the frame/texture attribute Marco Hladik 2020-09-10 14:57:40 +0200
  • 518deec5c6 scripted_sequence: Improve support for triggering via radius. This gets the retinal scanner type entities working for example. Marco Hladik 2020-09-10 13:36:19 +0200
  • f4d4e86400 CBaseEntity/CBaseMonster: Add support for server-side model events. This enables models, as they sometimes do, to actually trigger entities in the world and much more. There's seperation between client-side and server-side events as well. Marco Hladik 2020-09-10 10:34:14 +0200
  • 633ef19750 func_train: Sound shader support, as well as fixing a possible division-by-zero bug when path_corners explicitly set their speed to 0. Marco Hladik 2020-09-10 07:00:28 +0200
  • f9ee04f6cf func_button: Sound shader support, yee. Also cut down on some unnecessary code. Marco Hladik 2020-09-10 06:02:08 +0200
  • 0d38fc1400 func_door_rotating: This one gets the sound shader treatment as well. Marco Hladik 2020-09-10 05:41:25 +0200
  • 3025ffbf16 func_breakable: Use sound shaders for impact sounds. Marco Hladik 2020-09-10 05:35:52 +0200
  • 1b6e5985a4 func_door: Use sound shaders instead of hardcoding sounds. Marco Hladik 2020-09-09 21:39:34 +0200
  • 90b716bd5d env_spark: Use sound shaders instead of hard-coding sfx paths. Marco Hladik 2020-09-09 21:29:29 +0200
  • 4d3cace6da Menu: Fixed all 2 warnings. Marco Hladik 2020-09-09 08:07:30 +0200
  • ca5a7feede Cleaned up misc warnings. Marco Hladik 2020-09-09 08:05:34 +0200
  • d6435bb9d0 trigger_changelevel: ...aaand another one. I need sleep Marco Hladik 2020-09-09 02:23:43 +0200
  • d8fa002419 trigger_changelevel: fix transitioning bug I introduced when I added states. Marco Hladik 2020-09-09 02:21:16 +0200
  • 51cf0e9f15 Went over the codebase and optimised loading of the entity lump data. I now only run through the list of entries once and pass the unknown keys to the parent class to handle. Should speed up loading significantly. Marco Hladik 2020-09-09 01:56:46 +0200
  • fd826a226d CBaseEntity: Added support for the 'scale' field in the rendering, also made the codebase use the builtin target/targetname Marco Hladik 2020-09-08 22:49:35 +0200
  • 0b75388ace game_player_equip: Initial implementation. Marco Hladik 2020-09-08 03:36:49 +0200
  • 7680521379 Server: Add support for game_playerspawn triggers. Basically upon any player spawning into the world, all entities named 'game_playerspawn' will be triggered with the player being set as the activator. Nifty Marco Hladik 2020-09-08 03:29:10 +0200
  • cdad44a79d Menu: Disable Training/Hazard Course when no gameinfo_trainingmap is defined. Marco Hladik 2020-09-07 07:42:07 +0200
  • e503b8b7d9 Menu: Adjusted some minor text spacing in the custom game install dialog Marco Hladik 2020-09-06 09:10:28 +0200
  • ac68be9f67 Menu: Add ability to set custom readme filenames inside the manifests. Marco Hladik 2020-09-06 08:52:10 +0200
  • 58d420861f Menu: Integrated package manager functions into the Custom game menu. Mods and so on will now be installed remotely from there. Marco Hladik 2020-09-06 08:37:36 +0200
  • 7064b71f1f func_mortar_field: Initial implementation. Controlled targeting seems to work accurately on sh_hdslaughterlands Marco Hladik 2020-09-05 08:54:23 +0200
  • b60fd3a6b5 Menu: Fixed crash in CUpdateList when the list starts becoming scollable Marco Hladik 2020-09-05 06:19:39 +0200
  • ba1cb46fb6 Updated binary script to force valve.fmf to be renamed. Marco Hladik 2020-09-05 04:53:10 +0200
  • 50ccbf4b9a Add func_tank, func_tankmortar and generally faff about with input code. Marco Hladik 2020-09-04 21:28:06 +0200
  • 3ca223b673 PMove: Added a bit of a punchangle when falling/falldamage hits Marco Hladik 2020-09-02 04:09:33 +0200
  • 9125cbbfeb Misc: Added simple script to build releases. Marco Hladik 2020-09-02 00:26:26 +0200
  • 97a651fc58 Menu: Make sure CScrollbar has a minimum height of 20px for the... what's that thing called? The thing that slides. Whatever Marco Hladik 2020-09-01 20:11:22 +0200
  • 870b9e5923 Menu: Added 'Advanced controls' submenu to 'Controls' Marco Hladik 2020-09-01 00:46:16 +0200
  • 5e821a5651 Removed obsolete parameter from Death() and Pain(), as those are now residing in globals. Marco Hladik 2020-08-31 10:56:31 +0200
  • ffee615ead func_rot_button: Initial implementation. Sounds still missing. Marco Hladik 2020-08-31 09:07:57 +0200
  • f6fb7cf791 func_plat: Added support for spawnflag 1, cleaned up some routines and touched up some documentation Marco Hladik 2020-08-31 06:59:32 +0200
  • b129df68ed func_plat: Initial implementation. Also went over func_tracktrain (be nice) and made func_tracktraincontrols the overlord of func_vehiclecontrols - which doesn't do anything different anyway. It might one day. Marco Hladik 2020-08-31 06:47:40 +0200
  • 1d111506ea Menu: Improve the scrollbar by making the bar variable height. Marco Hladik 2020-08-31 04:36:09 +0200
  • 79d979515f CBaseMonster & CBaseNPC: Fix angles not being set accordingly when not following a sequence or a player Marco Hladik 2020-08-29 06:22:18 +0200
  • 7d89eb9012 CBaseEntity: More accurate drawing of rendermode 'Texture' and overriding of clientside physics/think routines Marco Hladik 2020-08-29 06:21:15 +0200
  • 425dad951b Seperated info_null and info_notnull into their own files. People can enable a flag that'll warn about info_null's being used in the maps, etc. Marco Hladik 2020-08-29 03:15:43 +0200
  • 348052dd76 targ_speaker: Initial implementation. It plays a sound - that's it. Read the trivia for more info. Marco Hladik 2020-08-29 00:32:11 +0200
  • 278e984eaf random_trigger: Initial implementation. Triggers its target after a random albeit roughly defined interval Marco Hladik 2020-08-29 00:28:22 +0200
  • 72e5c6f2ef random_speaker: Initial implementation. This entity appears in Gunman Chronicles. Marco Hladik 2020-08-29 00:07:53 +0200
  • e3812ee88a trigger_counter: change print to dprint Marco Hladik 2020-08-28 22:39:23 +0200
  • 9d5b1fb1a8 trigger_endsection: Add support for the 'master' key Marco Hladik 2020-08-28 22:38:48 +0200
  • ffca4e14b9 trigger_playerfreeze: Initial implementation. This entity is used in Opposing Force/Blue Shift to freeze players, like in the drill sergeant intro. Works fine in the maps that use it. Marco Hladik 2020-08-28 22:36:56 +0200
  • 06a512137b trigger_counter: Initial implementation. You don't see this entity used a lot so more testing needs to be done to ensure we're not missing any undocumented fields. Marco Hladik 2020-08-28 21:57:01 +0200
  • 63fb7e1d7f trigger_endsection: Fix it and add it back in... I suppose it was never enabled? Marco Hladik 2020-08-28 21:55:37 +0200
  • 5526b3524c trigger_changetarget: implemented. needs testing, also any entity's get their target value reset during Respawn() properly if it's been changed by one of those. Marco Hladik 2020-08-28 21:35:18 +0200
  • 67930b7dde monster_furniture: changed parent class, because Gunman uses scripted sequences on monster_furnitures. Marco Hladik 2020-08-28 19:12:45 +0200
  • 6845bf76bd func_vehicle: Reset .angles upon respawn, clamp velocity and angles by default for now. Will add a spawnflag later? Marco Hladik 2020-08-27 10:15:12 +0200
  • b7ac9ade38 Counter-Strike: Fixed hostage-rescue zone generation check. Exposed by trying to play bhd_cs by Nipper Marco Hladik 2020-08-27 06:33:44 +0200
  • 69ed06b1fe PMove: Block jumping when FL_FROZEN is set on a player Marco Hladik 2020-08-26 22:39:24 +0200
  • f9241d86ea func_vehicle: It was 20 years ago today, this entity came out to play. It got everyone to smile, at least for a little while. Happy birthday Counter-Strike 7.0, introducing: func_vehicle! Marco Hladik 2020-08-26 22:31:49 +0200
  • 641f68c6be Counter-Strike: Fix obituaries not rendering when spectating Marco Hladik 2020-08-26 03:07:17 +0200
  • 0d700f487e infodecal: Added support for Trigger() states. This means you can de-spawn decals now, too. That's a first. Marco Hladik 2020-08-20 19:40:22 +0200
  • 1bd552685d env_spark: Added support for Trigger() state control Marco Hladik 2020-08-20 19:14:26 +0200
  • 308a529244 Counter-Strike: Make sure the ITEM_C4BOMB is unset whenever clients spawn... Marco Hladik 2020-08-17 05:55:10 +0200
  • 108da90299 Counter-Strike: Moved spriteframe() cache around, because FTE doesn't seem to want to execute it in this particular function... compiler bug? Marco Hladik 2020-08-17 05:48:14 +0200
  • aab8ff9572 Counter-Strike: Fix not being able to buy ammo for WEAPON_AUG Marco Hladik 2020-08-17 05:42:09 +0200
  • d61afb0b63 Counter-Strike: Added client-side LED glow to WEAPON_C4BOMB Marco Hladik 2020-08-17 05:38:39 +0200
  • cf96d9379a ambient_generic: Fix harmless warning from when Trigger() was changed Marco Hladik 2020-08-17 02:41:22 +0200
  • 4c61b07666 Scientist Hunt: Fixed crosshair alignment with cl_hudaspect on WEAPON_CANNON Marco Hladik 2020-08-16 07:46:02 +0200
  • 6ff467f6ce func_healthcharger/func_recharge: Don't let dead players be funny and use them when dead Marco Hladik 2020-08-16 07:36:44 +0200
  • 85d7dc98e2 Menu: Fixed scrollbar not showing, using a wrong max-item value for reference Marco Hladik 2020-08-16 01:31:49 +0200
  • f1954cdb33 Plugins: Added hooks for InitEnts and cleaned up some plugins that would benefit from it. Marco Hladik 2020-08-16 01:04:20 +0200
  • 431c6131f5 Plugins: Added more lines of dialogue to the voxannouncer plugin. Marco Hladik 2020-08-15 12:21:19 +0200
  • a79ead4197 Half-Life: Moved the silly Vox announcer for MP games into its own little plugin Marco Hladik 2020-08-14 23:51:59 +0200
  • 0c1ba0978e Added drawpic hack so that the engine doesn't shoddily attempt to draw images with floating point coords Marco Hladik 2020-08-14 23:18:47 +0200
  • f8b8bb18f7 Half-Life: Make WEAPON_TRIPMINE solid again once it's readied, don't use floating point precision for the beam for reasons. Marco Hladik 2020-08-14 23:00:03 +0200
  • 0dd19431b6 Plugin: Added example plugin p_connectsounds Marco Hladik 2020-08-14 22:13:45 +0200
  • a00a574b4a Plugins: Added ClientConnect and ClientDisconnect hooks Marco Hladik 2020-08-14 22:13:03 +0200
  • 96c3590a08 Plugins: Use our own plugins.txt listing to decide which plugins get loaded... Marco Hladik 2020-08-14 21:16:47 +0200
  • bb22097203 target_cdaudio is now implemented, what maps use this over trigger_cdaudio anyway? Marco Hladik 2020-08-10 13:11:14 +0200