Plugin: Added example plugin p_connectsounds

This commit is contained in:
Marco Cawthorne 2020-08-14 22:13:45 +02:00
parent a00a574b4a
commit 0dd19431b6
2 changed files with 64 additions and 0 deletions

56
src/plugins/connectsounds.c Executable file
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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
entity g_cnspk;
int
FMX_PlayerConnect(entity cl)
{
string strIP;
if (!g_cnspk) {
g_cnspk = spawn();
}
sound(g_cnspk, CHAN_VOICE, "sound/buttons/bell1.wav", 1.0f, ATTN_NONE);
strIP = infokey(cl, INFOKEY_P_IP);
bprint(PRINT_CHAT, sprintf("%s joined (%s)\n", cl.netname, strIP));
return TRUE;
}
int
FMX_PlayerDisconnect(entity cl)
{
string strIP;
if (!g_cnspk) {
g_cnspk = spawn();
}
sound(g_cnspk, CHAN_VOICE, "sound/buttons/blip1.wav", 1.0f, ATTN_NONE);
strIP = infokey(cl, INFOKEY_P_IP);
bprint(PRINT_CHAT, sprintf("%s left (%s)\n", cl.netname, strIP));
return TRUE;
}
void
FMX_Init(void)
{
precache_sound("sound/buttons/blip1.wav");
precache_sound("sound/buttons/bell1.wav");
}

8
src/plugins/connectsounds.src Executable file
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#pragma target fte
#pragma PROGS_DAT "../../valve/data.pk3dir/p_connectsounds.dat"
#define QWSSQC
#includelist
../shared/fteextensions.qc
connectsounds.c
#endlist