target_cdaudio is now implemented, what maps use this over trigger_cdaudio anyway?

This commit is contained in:
Marco Cawthorne 2020-08-10 13:11:14 +02:00
parent d3b488b7bf
commit bb22097203
2 changed files with 84 additions and 0 deletions

View file

@ -49,6 +49,7 @@ server/stubs.cpp
server/infodecal.cpp
server/player_weaponstrip.cpp
server/player_loadsaved.cpp
server/target_cdaudio.cpp
server/trigger_auto.cpp
server/trigger_autosave.cpp
server/trigger_cdaudio.cpp

View file

@ -0,0 +1,83 @@
/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED target_cdaudio (1 0 0) (-8 -8 -8) (8 8 8)
"targetname" Name
"health" Music track to play (1-30). -1 to stop.
"radius" Radius in which the entity will be triggered in.
A radius based trigger_cdaudio.
Disables itself upon activation.
I honestly don't know what the point is, as trigger_cdaudio should
act the same in practice.
*/
class target_cdaudio:CBaseTrigger
{
float m_flRadius;
int m_iCDTrack;
void(void) target_cdaudio;
virtual void(void) touch;
virtual void(void) Respawn;
};
void
target_cdaudio::touch(void)
{
if (!(other.flags & FL_CLIENT)) {
return;
}
dprint(sprintf("^2target_cdaudio::^3Trigger^7: CD Track %i requested\n",
m_iCDTrack));
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EV_MUSICTRACK);
WriteByte(MSG_MULTICAST, m_iCDTrack);
msg_entity = world;
multicast([0,0,0], MULTICAST_ALL_R);
solid = SOLID_NOT;
}
void
target_cdaudio::Respawn(void)
{
/* nobody cares that this is non-spherical... right? */
solid = SOLID_TRIGGER;
mins = [-m_flRadius, -m_flRadius, -m_flRadius];
maxs = [m_flRadius, m_flRadius, m_flRadius];
setsize(this, mins, maxs);
}
void
target_cdaudio::target_cdaudio(void)
{
for (int i = 1; i < (tokenize(__fullspawndata) - 1); i += 2) {
switch (argv(i)) {
case "health":
m_iCDTrack = stoi(argv(i+1));
break;
case "radius":
m_flRadius = stof(argv(i+1)) / 2;
break;
default:
break;
}
}
CBaseTrigger::CBaseTrigger();
}