Commit graph

825 commits

Author SHA1 Message Date
79ddd3228c PMove: Player gets pulled at a different speed than we may have thought. 2020-04-02 22:40:49 +02:00
9e9765d02e GLSL: Minor work to support dynamic shadows or something. 2020-04-02 22:40:27 +02:00
24f2d9d824 Gearbox: Added cl_tonguemode cvar for WEAPON_GRAPPLE and adjusted
speeds. We're kinda winging it but the timings should be O.K.
2020-04-02 22:39:57 +02:00
18fe40f2e0 More cleanup/shoving around of decal code, improved infodecal by adding
its Trigger() method
2020-04-02 06:23:18 +02:00
c03f3fce72 Spawn a bit fewer particles on blood bits 2020-04-01 22:10:49 +02:00
ec819cf4e4 Shuffled a lot of Decal code around so gibs can now spawn blood, etc. 2020-04-01 20:55:05 +02:00
479048bda8 monstermaker: Make sure limits only get respected when they're actually set 2020-04-01 20:15:10 +02:00
54e982bc14 More work done on monstermaker in the gs-entbase. Needs a lot of testing.
Finally precaching player-models.
Fixed some crosshair arrangements in Opfor.
2020-04-01 20:10:31 +02:00
af53ab36ef Improved entity documentation, added cl_hudaspect variable so that
you can control how close the elements are to the center of the screen.
2020-04-01 18:43:09 +02:00
db8c10eeac Valve: Fixed WEAPON_TRIPMINE and WEAPON_SNARK and tweaked some player
animation stuff
2020-04-01 16:00:00 +02:00
a6b301755e Valve: Fix playermodel pitch/bone controller 2020-04-01 12:51:46 +02:00
5dde0fb486 Menu: Switch to the new manifest based mod/game info stuff 2020-04-01 12:27:45 +02:00
3058015aa0 Valve: Add cvar cl_centerscores, to center the scoreboard 2020-04-01 12:24:41 +02:00
cf13c4faf4 Menu: Make the scrollbar not appear with too few entries. 2020-04-01 12:24:07 +02:00
94e4d80e39 Valve: Give WEAPON_RPG some punch when firing 2020-04-01 12:23:52 +02:00
11b7b11fe1 GLSL: Make models respect iris adaption 2020-04-01 12:23:33 +02:00
0952201ef2 Added missing frag-net logo. 2020-04-01 01:12:00 +02:00
c813e49b56 Menu: Lots of work done, like switching player models, sprays -
IRC chat, custom game installs and listings.
2020-04-01 01:08:01 +02:00
de877436aa Cleaned up warnings. 2020-03-31 10:09:23 +02:00
5cb0ad1bb3 HUD_SlotSelect: Only allow this if we've got any weapons at all. 2020-03-31 09:34:21 +02:00
197b373335 Fixed some more prints to be cvar developer 1 only. 2020-03-31 09:28:40 +02:00
0b75db861e scripted_sentence: Support for the 'duration' field. 2020-03-31 09:20:07 +02:00
c173f8b703 Fix CBaseNPC not following the player. 2020-03-31 09:12:42 +02:00
10fc61c84e Polish triggers, add initial monstermaker guff 2020-03-31 09:04:13 +02:00
1670f8f783 Slowly cleaning up prints, removing redundant Respawn() functions 2020-03-31 07:18:51 +02:00
b1aef0c4b5 scripted_sentence: Fix the speaker not being set properly most of the time 2020-03-31 07:18:26 +02:00
163ac1993d Valve & Mods: Fixed Hud_SlotSelect bug in which you could weapons you did
not have in your inventory.
2020-03-31 06:42:03 +02:00
b8621deea5 Menu: Customgame count fixed, stop-music after changing mods 2020-03-30 23:48:13 +02:00
a1ea45a682 Menu: Polished the scrollbar code. 2020-03-30 23:29:33 +02:00
e66d0214c4 Tweaked trigger_changelevel and info_landmark. Fixed a bug because
#regressions. It should now travel across the maps that didn't before, but
it needs more testing. trigger_transition is not implemented yet.
2020-03-30 22:29:05 +02:00
6e47ea30d1 Valve: Fix MONSTER_BABYCRAB spawn 2020-03-30 19:59:45 +02:00
3f5f7b3d1c env_fade: fix crash or something 2020-03-30 19:59:26 +02:00
ec835c75f0 Added tweaks that'll help with 3D Glasses:
r_viewmodelscale (try 5)
gl_mono (0/1)
2020-03-30 18:04:45 +02:00
dcd42ba93b Added hologram render-mode. Some more tweaks... 2020-03-30 16:56:00 +02:00
e5a3f0880c Starting to clean up more RenderFX stuff, shoving most of it to CGame 2020-03-30 16:22:24 +02:00
f6b26302a2 Nodes: Made debugging display scripted_sequences 2020-03-30 15:03:22 +02:00
cee8a25d82 Allow viewmodel to draw in a second pass (r_viewmodelpass 1) 2020-03-30 14:47:17 +02:00
576547f249 Menu: Added some fancy menu guff, enjoy it while it lasts 2020-03-30 14:46:55 +02:00
01364e488d monster_generic: Made it more to spec, I guess 2020-03-30 14:46:20 +02:00
d7fdabbd60 Improved pathfinding by skipping unnecessary node-walking passes. 2020-03-30 13:51:48 +02:00
8bf96e425a Valve: Added health for MONSTER_BARNACLE 2020-03-30 13:50:52 +02:00
80075fc267 Decals: No longer fullbright. 2020-03-30 11:56:09 +02:00
acc2be466c Gearbox: Added monster_recruit, monster_drillsergeant 2020-03-30 11:11:21 +02:00
d35f7350fe GLSL: Some rendering tweaks (default gl_ldr and gl_halflambert (new) to 1) 2020-03-30 10:40:38 +02:00
2658e93683 Fixed a think() bug with scripted_sequences. 2020-03-30 10:00:37 +02:00
c42e6678ac Sounds will now follow the NPCs that emit them. 2020-03-30 09:12:57 +02:00
e6f3df4986 Link aiscripted_sequence to scripted_sequence... for now 2020-03-29 21:41:04 +02:00
36e6462ef2 func_train: Fixed recursion crash. 2020-03-29 21:40:51 +02:00
d9b2c9984a Simplified decal shader code. 2020-03-29 21:40:35 +02:00
f7d12dabb3 GLSL: Only discard pixel on masked textures. 2020-03-29 21:40:24 +02:00