Added hologram render-mode. Some more tweaks...
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e5a3f0880c
commit
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4 changed files with 40 additions and 12 deletions
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@ -29,6 +29,7 @@ enum
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enum
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{
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RFX_NORMAL,
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RFX_SLOWPULSE,
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RFX_FASTPULSE,
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RFX_SLOWWIDEPULSE,
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@ -54,29 +54,56 @@ class CBaseEntity
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void
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CBaseEntity::RenderFXPass(void)
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{
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if (m_iRenderFX == RFX_HOLOGRAM) {
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scale = 1.0 * random();
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}
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colormod = m_vecRenderColor;
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alpha = m_flRenderAmt;
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switch (m_iRenderMode) {
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case RM_NORMAL:
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alpha = 1.0f;
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break;
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case RM_COLOR:
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break;
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case RM_TEXTURE:
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break;
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case RM_GLOW:
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effects = EF_ADDITIVE | EF_FULLBRIGHT;
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effects = EF_FULLBRIGHT;
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break;
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case RM_SOLID:
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alpha = 1.0f;
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break;
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case RM_ADDITIVE:
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effects = EF_ADDITIVE;
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break;
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}
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colormod = m_vecRenderColor;
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alpha = m_flRenderAmt;
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/* messy hologram imitation */
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if (m_iRenderFX == RFX_HOLOGRAM) {
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float dist;
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float r;
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r = random() * 0.5f;
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makevectors(angles);
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if (cltime & 1) {
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v_right *= 0.75 + r;
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renderflags |= RF_USEAXIS;
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} else if (cltime & 2) {
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v_up *= 1.0 - (random() * 0.2f);
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renderflags |= RF_USEAXIS;
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}
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dist = vlen(getproperty(VF_ORIGIN) - origin);
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if (dist < 256) {
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float distalpha = dist / 256;
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alpha = 1.0 - distalpha;
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alpha -= r;
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alpha *= m_flRenderAmt;
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} else {
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alpha = 0.00001f;
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}
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colormod *= 0.5;
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effects = EF_ADDITIVE;
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}
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}
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#endif
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@ -91,7 +118,10 @@ CBaseEntity::predraw(void)
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bonecontrol5 = getchannellevel(this, CHAN_VOICE) * 20;
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frame1time += clframetime;
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ProcessWordQue();
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addentity(this);
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if (alpha > 0.0)
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addentity(this);
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return PREDRAW_NEXT;
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}
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@ -237,9 +237,7 @@ void CBaseEntity :: CBaseEntity ( void )
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}
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}
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/*m_flRenderAmt = 255;
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m_vecRenderColor = [1,1,1];
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m_iRenderMode = 0;*/
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m_flRenderAmt = 1.0f;
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gflags = GF_CANRESPAWN;
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effects |= EF_NOSHADOW;
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@ -125,8 +125,7 @@ void CBaseTrigger :: InitBrushTrigger ( void )
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solid = SOLID_TRIGGER;
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setmodel( this, m_oldModel );
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#ifdef GS_DEVELOPER
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alpha = 0.5f;
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effects = EF_FLAG2;
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m_flRenderAmt = 0.0f;
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#else
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modelindex = 0;
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model = "";
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