Valve: Fix playermodel pitch/bone controller
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5dde0fb486
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a6b301755e
2 changed files with 4 additions and 2 deletions
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@ -59,7 +59,8 @@ void player::draw(void)
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}
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this.subblendfrac =
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this.subblend2frac = this.pitch;
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this.subblend2frac = (this.pitch / 90);
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Animation_PlayerUpdate();
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/*makevectors([0, this.angles[1], 0]);
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@ -84,7 +84,7 @@ Game_PlayerPostThink(player pl)
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if (pl.old_origin[2] != pl.origin[2])
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pl.SendFlags |= PLAYER_ORIGIN_Z;
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if (pl.old_angles[0] != pl.angles[0])
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if (pl.old_angles[0] != pl.v_angle[0])
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pl.SendFlags |= PLAYER_ANGLES_X;
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if (pl.old_angles[1] != pl.angles[1])
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@ -141,6 +141,7 @@ Game_PlayerPostThink(player pl)
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pl.old_modelindex = pl.modelindex;
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pl.old_origin = pl.origin;
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pl.old_angles = pl.angles;
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pl.old_angles[0] = pl.v_angle[0];
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pl.old_velocity = pl.velocity;
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pl.old_flags = pl.flags;
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pl.old_activeweapon = pl.activeweapon;
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