Fix CBaseNPC not following the player.

This commit is contained in:
Marco Cawthorne 2020-03-31 09:12:42 +02:00
parent 10fc61c84e
commit c173f8b703

View file

@ -442,8 +442,8 @@ CBaseNPC::Physics(void)
input_movevalues = [0,0,0];
input_impulse = 0;
input_buttons = 0;
input_angles = angles = v_angle;
input_timelength = frametime;
input_angles = angles = v_angle;
/* override whatever we did above with this */
if (m_iSequenceState == SEQUENCESTATE_ENDING) {
@ -456,6 +456,7 @@ CBaseNPC::Physics(void)
if (m_eFollowing != world) {
FollowPlayer();
input_angles = angles = v_angle;
} else if (m_iFlags & MONSTER_FEAR) {
PanicFrame();
} else {